Skip to content

NATIVE AA UPSCALER IS NOT WORKING PROPERLY(and bloom) #1308

Open

Description

@AUGUSTOV8CESAR

Before reporting

  • I searched the existing issues for this problem, my GPU and my error message
  • I tested on the latest release, or I wrote below the version I am on

Category

Graphics or visual glitch

Port version

3.1.0

Operating system

Windows

GPU and driver version

rtx 3060 - 621.14

CPU

ryzen 5 5600g

Game build / update version

cusao1623 update 01.02

Where in the game

all the game

What happened

In the launcher, Graphic section, The Upscaler, The TAA(native resolution anti aliasing) is NOT working properly. It is causing small but perceptive visual bugs. The image flickers. And Aliasing is there. Test for yourself and then try with it off. (THE QUALITY PRESET I USED TO TEST WAS ''Native AA'')

Also the option to enable/disable bloom is not working. bloom keeps enabled depiste turning it off.

Extra. Please add a option to remove/disable Camera Shake/Screen Shake. Its realy disgusting when hiting multiple enemies.

Steps to reproduce

lancher
upscaler native aa
then try it off

Did it work in an earlier port version?

No

Last version where it worked

No. NEVER WORKED SINCE THE PORT WAS CREATED

Settings

1920x1080
frame rate unlimited
Engine frame rate 120
I also always delete shader cache every time i update the launcher

user/last_run.log

No response

Screenshots or video

No response

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    area:graphicsRendering, textures, shaders, lighting and HDRbugSomething isn't workingplatform:windowsIssues or changes specific to Windows

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions