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Description
Before reporting
- I searched the existing issues for this problem, my GPU and my error message
- I tested on the latest release, or I wrote below the version I am on
Port version
v2.7.0
Operating system
Linux
GPU and driver version
RTX 3090 and Driver NVIDIA-Linux-x86_64-595.112.07
CPU
AMD Ryzen 7 5800X 8-Core Processor
Game build / update version
CUSA01715 version 01.00
Selected game folder
Exact error message
God of War® III Remastered | entry=0x144060 | image=28,603,640 bytes
292 imported symbols; 13,642 relocations; 27 required modules
Unavailable non-loadable metadata headers: [9]; not a byte-exact ELF reconstruction
Output: /home/hafez/.local/share/spartanport/out
libc _init_env verified RET: True
Linked native libc: base=0x1b50000, 84 fallback exports, TLS=1184 bytes; eboot TLS=10048 bytes, fs->gs patched=117
Linked modules: libc.prx@0x1b50000, libSceFios2.prx@0x1c30000; 134 native bindings, 253 imports left to the host runtime, fs->gs patched=117
AppContent profile: SKU=full (probe setting), user params=[0, 0, 0, 0], mounted add-ons=0
Patches: CUSA01715 01.00, eboot.bin sha256 4e399baa5362f47be0066aaed208d7352f1fb43e590b74be3a639a392120f396
Patches: CUSA01715; 6 writes from ['Bug Fix - Texture Corruption Fix', 'Skip Any Video With X Button', 'Bug Fix - Startup Black Screen', 'Frame Rate Patch - 240 FPS']
Engine frame rate: 60 FPS, live up to 240
Save preview: pending manual-save image located
Settings: /home/hafez/.local/share/spartanport/spartanport.ini
Window: Fullscreen
GPU 0: NVIDIA GeForce RTX 3090 (DiscreteGpu)
GPU 1: llvmpipe (LLVM 22.1.8, 256 bits) (Cpu)
GPU: using NVIDIA GeForce RTX 3090
GPU: guest multisampling on
GPU [Render.Vulkan] vk_instance.cpp:308 operator(): Extension VK_AMD_shader_explicit_vertex_parameter unavailable.
GPU [Render.Vulkan] vk_instance.cpp:308 operator(): Extension VK_EXT_shader_stencil_export unavailable.
GPU [Render.Vulkan] vk_instance.cpp:308 operator(): Extension VK_AMD_shader_image_load_store_lod unavailable.
GPU [Render.Vulkan] vk_instance.cpp:308 operator(): Extension VK_AMD_gcn_shader unavailable.
GPU [Render.Vulkan] vk_instance.cpp:308 operator(): Extension VK_AMD_shader_trinary_minmax unavailable.
GPU [Render.Vulkan] vk_instance.cpp:308 operator(): Extension VK_AMD_mixed_attachment_samples unavailable.
GPU [Render.Vulkan] vk_instance.cpp:308 operator(): Extension VK_EXT_shader_atomic_float2 unavailable.
Host fault (signal 11) in /tmp/.mount_spartaHBLjMb/usr/lib/libspartanportgpu.so+0x20725c (_ZN6Vulkan29InitializePipelineBinaryCacheEN2vk6DeviceEbRNS0_20PipelineBinaryKeyKHRE), address 0x11
#2 /tmp/.mount_spartaHBLjMb/usr/lib/libspartanportgpu.so+0x20725c (_ZN6Vulkan29InitializePipelineBinaryCacheEN2vk6DeviceEbRNS0_20PipelineBinaryKeyKHRE)
#3 /tmp/.mount_spartaHBLjMb/usr/lib/libspartanportgpu.so+0x20b80f (_ZN6Vulkan8Instance12CreateDeviceEv)
#4 /tmp/.mount_spartaHBLjMb/usr/lib/libspartanportgpu.so+0x20dc28 (_ZN6Vulkan8InstanceC1ERKN8Frontend16WindowSystemInfoEibb)
#5 /tmp/.mount_spartaHBLjMb/usr/lib/libspartanportgpu.so+0x20e7c2 (_ZN6Vulkan8InstanceC1ERN8Frontend9WindowSDLEibb)
#6 /tmp/.mount_spartaHBLjMb/usr/lib/libspartanportgpu.so+0x27bb88 (_ZN6Vulkan9PresenterC2ERN8Frontend9WindowSDLEPN6AmdGpu9LiverpoolE)
#7 /tmp/.mount_spartaHBLjMb/usr/lib/libspartanportgpu.so+0x441428 (_ZN9Libraries9GnmDriver11RegisterLibEPN4Core6Loader15SymbolsResolverE)
#8 /tmp/.mount_spartaHBLjMb/usr/lib/libspartanportgpu.so+0x4244b9 (spartanportgpu_init)
#9 /tmp/.mount_spartaHBLjMb/usr/share/spartanport/bin/spartanport-probe+0xbe20 (main)
#10 /lib64/libc.so.6+0x3681 (?)
#11 /lib64/libc.so.6+0x3798 (__libc_start_main)
#12 /tmp/.mount_spartaHBLjMb/usr/share/spartanport/bin/spartanport-probe+0xdce5 (_start)
The game exited (code 139).
Activity
MrMEEE commentedon Nov 2, 2026
God of War® III Remastered | entry=0x144060 | image=28,603,640 bytes
292 imported symbols; 13,642 relocations; 27 required modules
Unavailable non-loadable metadata headers: [9]; not a byte-exact ELF reconstruction
Output: /home/mj/.local/share/spartanport/out
libc _init_env verified RET: True
Linked native libc: base=0x1b50000, 84 fallback exports, TLS=1184 bytes; eboot TLS=10048 bytes, fs->gs patched=117
Linked modules: libc.prx@0x1b50000, libSceFios2.prx@0x1c30000; 134 native bindings, 253 imports left to the host runtime, fs->gs patched=117
AppContent profile: SKU=full (probe setting), user params=[0, 0, 0, 0], mounted add-ons=0
Patches: CUSA01715 01.02, eboot.bin sha256 6e72330e9092e5164049b865e5568f2d450904001a73fe0a2f4b39194c195b3c
Patches: CUSA01715; 6 writes from ['Bug Fix - Texture Corruption Fix', 'Skip Any Video With X Button', 'Bug Fix - Startup Black Screen', 'Frame Rate Patch - 240 FPS']
Engine frame rate: 120 FPS, live up to 240
Save preview: pending manual-save image located
Settings: /home/mj/.local/share/spartanport/spartanport.ini
Window: Windowed
GPU 0: NVIDIA GeForce RTX 3080 (DiscreteGpu)
GPU 1: llvmpipe (LLVM 21.1.8, 256 bits) (Cpu)
GPU: using NVIDIA GeForce RTX 3080
GPU: guest multisampling on
GPU [Render.Vulkan] vk_instance.cpp:307 operator(): Extension VK_AMD_shader_explicit_vertex_parameter unavailable.
GPU [Render.Vulkan] vk_instance.cpp:307 operator(): Extension VK_EXT_shader_stencil_export unavailable.
GPU [Render.Vulkan] vk_instance.cpp:307 operator(): Extension VK_AMD_shader_image_load_store_lod unavailable.
GPU [Render.Vulkan] vk_instance.cpp:307 operator(): Extension VK_AMD_gcn_shader unavailable.
GPU [Render.Vulkan] vk_instance.cpp:307 operator(): Extension VK_AMD_shader_trinary_minmax unavailable.
GPU [Render.Vulkan] vk_instance.cpp:307 operator(): Extension VK_AMD_mixed_attachment_samples unavailable.
GPU [Render.Vulkan] vk_instance.cpp:307 operator(): Extension VK_EXT_shader_atomic_float2 unavailable.
Host fault (signal 11) in /tmp/.mount_spartadeJLIH/usr/lib/libspartanportgpu.so+0x23173c (_ZN6Vulkan29InitializePipelineBinaryCacheEN2vk6DeviceEbRNS0_20PipelineBinaryKeyKHRE), address 0x11
#2 /tmp/.mount_spartadeJLIH/usr/lib/libspartanportgpu.so+0x23173c (_ZN6Vulkan29InitializePipelineBinaryCacheEN2vk6DeviceEbRNS0_20PipelineBinaryKeyKHRE)
#3 /tmp/.mount_spartadeJLIH/usr/lib/libspartanportgpu.so+0x235aa4 (_ZN6Vulkan8Instance12CreateDeviceEv)
#4 /tmp/.mount_spartadeJLIH/usr/lib/libspartanportgpu.so+0x238008 (_ZN6Vulkan8InstanceC1ERKN8Frontend16WindowSystemInfoEibb)
#5 /tmp/.mount_spartadeJLIH/usr/lib/libspartanportgpu.so+0x238bc2 (_ZN6Vulkan8InstanceC1ERN8Frontend9WindowSDLEibb)
#6 /tmp/.mount_spartadeJLIH/usr/lib/libspartanportgpu.so+0x2a15f8 (_ZN6Vulkan9PresenterC2ERN8Frontend9WindowSDLEPN6AmdGpu9LiverpoolE)
#7 /tmp/.mount_spartadeJLIH/usr/lib/libspartanportgpu.so+0x49e298 (_ZN9Libraries9GnmDriver11RegisterLibEPN4Core6Loader15SymbolsResolverE)
#8 /tmp/.mount_spartadeJLIH/usr/lib/libspartanportgpu.so+0x47e419 (spartanportgpu_init)
#9 /tmp/.mount_spartadeJLIH/usr/share/spartanport/bin/spartanport-probe+0xbfca (main)
#10 /usr/lib/x86_64-linux-gnu/libc.so.6+0x2a601 (?)
#11 /usr/lib/x86_64-linux-gnu/libc.so.6+0x2a718 (__libc_start_main)
#12 /tmp/.mount_spartadeJLIH/usr/share/spartanport/bin/spartanport-probe+0xe0c5 (_start)
The game exited (code 139).
benjdidj commentedon Nov 9, 2026
tried to lauch on linux could have the laucher but play doesn't work, tried 3.10 and 3.10 shaders-test1. Appimage.
CachyOS x86_64
Predator PHN16-71 (V1.18)
Kernel: Linux 7.3.3-1-cachyos
Display (LC27G5xT): 2560x1440 in 27", 144 Hz [External] *
Display (BOE0A2C): 2560x1600 @ 1.5x in 16", 165 Hz [Built-in]
KDE Plasma 6.8.2
KWin (Wayland)
CPU: 13th Gen Intel(R) Core(TM) i9-13900HX (16+16) @ 5.40 GHz
GPU: NVIDIA GeForce RTX 4070 Max-Q / Mobile [Discrete]
Memory: 32GiB
Nvidia drivers 620.70.06
last_run.log
Also the resolution seems to not activate:
i selected 2560x1440 at the bottom it is 1920x1080. I tried also 1920x1080. no succes.
FelipePrado0 commentedon Nov 9, 2026
EN:
Thanks for the new log. It shows the same crash on 3.1.0 with driver 620, when the game creates the Vulkan device. A fix for this crash is under review in #1170. Once it is merged, it will be in the next version.
PT-BR:
Obrigado pelo novo log. Ele mostra o mesmo crash na 3.1.0 com o driver 620, quando o jogo cria o dispositivo Vulkan. Uma correção para esse crash está em revisão no #1170. Quando entrar, vai estar na próxima versão.
FelipePrado0 commentedon Nov 10, 2026
EN:
Until the fix ships, there is a workaround: in the launcher, open Performance and, under Shaders, turn off "Use pipeline binary cache (A/B test)", then start the game again. The game only loses its saved pipelines, so the first minutes may stutter a bit more.
PT-BR:
Até a correção sair, há um paliativo: no launcher, abra Desempenho e, em Shaders, desligue "Use pipeline binary cache (A/B test)", depois abra o jogo de novo. O jogo só perde os pipelines salvos, então os primeiros minutos podem travar um pouco mais.
hafezsamy commentedon Nov 10, 2026
@FelipePrado0 thank u man the workaround works