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fix(training): bind Gym checkpoints to opponent settings - #79

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fix/gym-checkpoint-opponent-identity
Oct 1, 2026
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nosam1998 merged 1 commit into
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fix/gym-checkpoint-opponent-identity

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@nosam1998 nosam1998 commented Oct 1, 2026 •

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Restoring a Gym environment into a different built-in opponent previously changed future play silently. Version 3 checkpoints bind the opponent name and level and validate metadata before mutation. Legacy checkpoints remain supported for the original random-opponent path; callable model state remains explicitly caller-owned.

Validation: all eight workflows pass. Cross-platform tests reproduce continued random/minimax/MCTS play and reject mismatched opponents or malformed metadata atomically.

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nosam1998 marked this pull request as ready for review October 1, 2026 03:11
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nosam1998 merged commit b10e3ea into main Oct 1, 2026
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nosam1998 deleted the fix/gym-checkpoint-opponent-identity branch October 2, 2026 06:07
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