안녕하세요! 저는 Crem2y(크렘티)입니다.
임베디드 시스템을 중심으로 펌웨어를 개발하고 있으며, 필요에 따라 직접 하드웨어도 설계합니다.
로우레벨 프로그래밍, 커스텀 프로토콜, MCU 기반 시스템 설계를 주로 다룹니다.
- pico-console-v2
- Dual-RP2350 bare-metal handheld platform with custom firmware and hardware.
- Layered firmware architecture, bridge protocol, graphics, audio, input, storage, and sensors.
- Hardware: Main Board · Console PCB
- Applications: Game Boy Emulator · MIDI Player
- super-custom-keyboard
- Modular custom keyboard platform with custom firmware and hardware.
- Distributed MCU modules connected over I²C.
- graphic-preview
- VS Code extension for previewing embedded bitmap/image data directly from C/C++ arrays.
- logue-like
- A lightweight, turn-based roguelike inspired by the original Rogue.
- Features limited-information gameplay and a portable game core with separated simulation, dungeon generation, and rendering.
- Bare-metal firmware
- MCU-based system architecture
- Device drivers and middleware
- Custom communication protocols
- PCB and circuit design
- Board bring-up and debugging
- EDA Tools: KiCad, Altium, PADS, EasyEDA
- Languages: C, C++, Python, Lua
- MCUs: RP2040/RP2350, STM32, nRF52, AVR, ESP32
- Communication: UART, SPI, I²C, RS-232, RS-485, BLE, Ethernet
- Tools: Git, CMake, Wireshark, Docker
- Pico Console V1
- First-generation RP2040 handheld console platform