This is "pixel-accuracy" 2D-shadows. Shadows compute fully on the GPU's pixel-shaders. Need GLSL 1.20 (OpenGL 2.1). Used GLSL-shaders from.
Thanks to:
zlib License
| Name | Name | Last commit date | ||
|---|---|---|---|---|
This is "pixel-accuracy" 2D-shadows. Shadows compute fully on the GPU's pixel-shaders. Need GLSL 1.20 (OpenGL 2.1). Used GLSL-shaders from.
Thanks to:
zlib License