RGBA Texture Buffer Support & GLSL TextureBufferReader - #1077
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RuffledPlume
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May 10, 2026
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- Improves Texture Buffer performance by allowing RGBA32I usage instead of just RGB32I when supported
- Introduces TextureBufferReader which simplifies parsing of TextureBuffers Data into structs
* Created TextureBufferReader to simplify reading Buffers * Added texture_facees.glsl which proves a `getFaceData` which returns a struct Use Macros to build the parser Define the buffer to remove the need to pass it into each read func Dont Align to texal size underlying buffer will always be pow2, so even if its RGB or RGBA it'll fit correctly Implemented ModelData Both static & dynamic models can now sample data specific to that model Ensure ModelDataSize is updated correctly Write less data for models
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Closing in favour of 1010 |
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