Replaced Zone Upload Estimate with staging buffers - #1035
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* SceneUploader Estimate Functions Removed * `Zone::HasWater` calculated by checking if `uploadZoneWater` writes anything to the vertex buffer * `ZoneUploadJob` now obtains `GPUIntBuffer` from a pool and writes all the zone data before requesting GLBuffers to be created and mapped * StagingBuffers are written to the Mapped Buffers Async GLBuffer::initialize can now take a Buffer for initial content Removed Zone Mapping in favor of simpler `glBufferData` upload since the cost equals out and is significantly less complex Merge Rids, roofStart, roofEnd & levelOffsets into a single object: LevelData Reducing the amount of arrays from 17 to just 2 Build RoofData into a staging array to reduce resulting array size since not all rids will write anything Improve Garbage & Assertion Performance Initialise Zone when `OnCompleted` is called, instead of in a callback Cleanup Reverted Assertions changes
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Zone::HasWatercalculated by checking ifuploadZoneWaterwrites anything to the vertex bufferZoneUploadJobnow obtainsGPUIntBufferfrom a pool and writes all the zone data before requesting GLBuffers to be created and mapped