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fix: draw mode can now be exited without drawing (#120)
2 parents 9c60301 + 636b2e4 commit 59e9ed8

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5 files changed

+337
-4
lines changed

5 files changed

+337
-4
lines changed

crates/veld-daemon/frontend/src/feedback-overlay/draw-mode.ts

Lines changed: 23 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -188,7 +188,28 @@ export function setupGlobalDrawCanvas(): void {
188188
});
189189
}
190190
} else {
191-
deps().setMode(null);
191+
// Inline teardown — same pattern as save path, without capture/composite.
192+
// The save path (above) does this inline and works. The previous code here
193+
// delegated to deps().setMode(null) which failed silently for unknown reasons.
194+
const drawCleanup = getState().drawCleanup;
195+
dispatch({ type: "SET_DRAW_CLEANUP", cleanup: null });
196+
if (drawCleanup) drawCleanup();
197+
198+
const drawCanvas2 = getState().drawCanvas;
199+
if (drawCanvas2 && drawCanvas2.parentNode) {
200+
drawCanvas2.parentNode.removeChild(drawCanvas2);
201+
}
202+
dispatch({ type: "SET_DRAW_CANVAS", canvas: null });
203+
204+
const savedOverflow2 = getState().prevOverflow;
205+
if (savedOverflow2 !== null) {
206+
document.body.style.overflow = savedOverflow2;
207+
dispatch({ type: "SET_PREV_OVERFLOW", overflow: null });
208+
}
209+
210+
dispatch({ type: "SET_MODE", mode: null });
211+
refs.toolBtnDraw.classList.remove(PREFIX + "tool-active");
212+
stopCaptureStream();
192213
}
193214
},
194215
});
@@ -200,7 +221,7 @@ export function setupGlobalDrawCanvas(): void {
200221
export function teardownGlobalDrawCanvas(): void {
201222
const cleanup = getState().drawCleanup;
202223
if (cleanup) {
203-
cleanup();
224+
try { cleanup(); } catch (err) { console.error("[veld] draw cleanup failed:", err); }
204225
dispatch({ type: "SET_DRAW_CLEANUP", cleanup: null });
205226
}
206227
const drawCanvas = getState().drawCanvas;

crates/veld-daemon/frontend/src/feedback-overlay/modes.ts

Lines changed: 23 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -24,7 +24,22 @@ export function setMode(mode: UIMode): void {
2424
stopCaptureStream();
2525
}
2626
if (getState().activeMode === "draw") {
27-
teardownGlobalDrawCanvas();
27+
// Inline cleanup — teardownGlobalDrawCanvas() fails silently for unknown
28+
// reasons, but the same cleanup done inline (as in draw-mode.ts onDone)
29+
// works reliably. Match that proven pattern here.
30+
const drawCleanup = getState().drawCleanup;
31+
dispatch({ type: "SET_DRAW_CLEANUP", cleanup: null });
32+
if (drawCleanup) {
33+
try { drawCleanup(); } catch (e) { console.error("[veld] draw cleanup:", e); }
34+
}
35+
const dc = getState().drawCanvas;
36+
if (dc && dc.parentNode) dc.parentNode.removeChild(dc);
37+
dispatch({ type: "SET_DRAW_CANVAS", canvas: null });
38+
const prevOverflow = getState().prevOverflow;
39+
if (prevOverflow !== null) {
40+
document.body.style.overflow = prevOverflow;
41+
dispatch({ type: "SET_PREV_OVERFLOW", overflow: null });
42+
}
2843
stopCaptureStream();
2944
}
3045

@@ -47,7 +62,13 @@ export function setMode(mode: UIMode): void {
4762
toast("Draw a rectangle to capture a screenshot");
4863
}
4964
if (mode === "draw") {
50-
if (getState().toolbarOpen) toggleToolbar();
65+
// Close the radial toolbar visually but DON'T call toggleToolbar() —
66+
// it calls setMode(null) which clobbers activeMode before the async
67+
// setupGlobalDrawCanvas() runs.
68+
if (getState().toolbarOpen) {
69+
dispatch({ type: "SET_TOOLBAR_OPEN", open: false });
70+
dispatch({ type: "SET_OVERFLOW_OPEN", open: false });
71+
}
5172
// No acquireCaptureStream — draw starts instantly without screen share dialog.
5273
// Capture is deferred to Done (for compositing) or blur tool (for pixelation).
5374
ensureDrawScript().then(() => {
Lines changed: 226 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,226 @@
1+
// @vitest-environment jsdom
2+
/**
3+
* Regression tests for draw mode exit paths.
4+
*
5+
* Covers: ESC, Discard button, Done button, Keep drawing,
6+
* and teardownGlobalDrawCanvas resilience.
7+
*/
8+
import { describe, it, expect, vi, beforeEach } from "vitest";
9+
import { initState } from "../src/feedback-overlay/state";
10+
import { refs } from "../src/feedback-overlay/refs";
11+
import { getState, dispatch } from "../src/feedback-overlay/store";
12+
import { teardownGlobalDrawCanvas } from "../src/feedback-overlay/draw-mode";
13+
import { PREFIX } from "../src/feedback-overlay/constants";
14+
15+
// ---------------------------------------------------------------------------
16+
// Helpers
17+
// ---------------------------------------------------------------------------
18+
19+
function setupDOM() {
20+
const host = document.createElement("veld-feedback");
21+
const shadow = host.attachShadow({ mode: "open" });
22+
document.body.appendChild(host);
23+
initState(shadow, host);
24+
25+
refs.toolbarContainer = document.createElement("div");
26+
refs.toolbar = document.createElement("div");
27+
refs.overlay = document.createElement("div");
28+
refs.hoverOutline = document.createElement("div");
29+
refs.componentTraceEl = document.createElement("div");
30+
refs.panel = document.createElement("div");
31+
refs.fab = document.createElement("div");
32+
refs.toolBtnSelect = document.createElement("div");
33+
refs.toolBtnScreenshot = document.createElement("div");
34+
refs.toolBtnDraw = document.createElement("div");
35+
refs.toolBtnPageComment = document.createElement("div");
36+
refs.toolBtnComments = document.createElement("div");
37+
refs.toolBtnHide = document.createElement("div");
38+
refs.screenshotRect = document.createElement("div");
39+
40+
return { host, shadow };
41+
}
42+
43+
/** Create a mock canvas that won't crash in jsdom (no real 2d context). */
44+
function makeMockCanvas(): HTMLCanvasElement {
45+
const canvas = document.createElement("canvas");
46+
const fakeCtx = {
47+
clearRect: vi.fn(),
48+
drawImage: vi.fn(),
49+
beginPath: vi.fn(),
50+
moveTo: vi.fn(),
51+
lineTo: vi.fn(),
52+
stroke: vi.fn(),
53+
arc: vi.fn(),
54+
fill: vi.fn(),
55+
save: vi.fn(),
56+
restore: vi.fn(),
57+
scale: vi.fn(),
58+
setTransform: vi.fn(),
59+
canvas,
60+
globalCompositeOperation: "source-over",
61+
strokeStyle: "#000",
62+
fillStyle: "#000",
63+
lineWidth: 1,
64+
lineCap: "round",
65+
lineJoin: "round",
66+
globalAlpha: 1,
67+
};
68+
canvas.getContext = vi.fn().mockReturnValue(fakeCtx);
69+
return canvas;
70+
}
71+
72+
// ---------------------------------------------------------------------------
73+
// teardownGlobalDrawCanvas tests
74+
// ---------------------------------------------------------------------------
75+
76+
describe("teardownGlobalDrawCanvas", () => {
77+
beforeEach(() => {
78+
setupDOM();
79+
});
80+
81+
it("removes canvas from DOM", () => {
82+
const canvas = document.createElement("canvas");
83+
document.body.appendChild(canvas);
84+
dispatch({ type: "SET_DRAW_CANVAS", canvas });
85+
dispatch({ type: "SET_DRAW_CLEANUP", cleanup: () => {} });
86+
87+
teardownGlobalDrawCanvas();
88+
89+
expect(canvas.parentNode).toBeNull();
90+
expect(getState().drawCanvas).toBeNull();
91+
});
92+
93+
it("restores body overflow", () => {
94+
const canvas = document.createElement("canvas");
95+
document.body.appendChild(canvas);
96+
dispatch({ type: "SET_DRAW_CANVAS", canvas });
97+
dispatch({ type: "SET_PREV_OVERFLOW", overflow: "auto" });
98+
dispatch({ type: "SET_DRAW_CLEANUP", cleanup: () => {} });
99+
document.body.style.overflow = "hidden";
100+
101+
teardownGlobalDrawCanvas();
102+
103+
expect(document.body.style.overflow).toBe("auto");
104+
expect(getState().prevOverflow).toBeNull();
105+
});
106+
107+
it("completes even if cleanup() throws", () => {
108+
const canvas = document.createElement("canvas");
109+
document.body.appendChild(canvas);
110+
dispatch({ type: "SET_DRAW_CANVAS", canvas });
111+
dispatch({ type: "SET_PREV_OVERFLOW", overflow: "auto" });
112+
dispatch({
113+
type: "SET_DRAW_CLEANUP",
114+
cleanup: () => { throw new Error("intentional test error"); },
115+
});
116+
document.body.style.overflow = "hidden";
117+
118+
// Should not throw
119+
teardownGlobalDrawCanvas();
120+
121+
// Canvas should still be removed
122+
expect(canvas.parentNode).toBeNull();
123+
expect(getState().drawCanvas).toBeNull();
124+
// Overflow should still be restored
125+
expect(document.body.style.overflow).toBe("auto");
126+
expect(getState().drawCleanup).toBeNull();
127+
});
128+
129+
it("is a no-op when no canvas is set", () => {
130+
// Should not throw
131+
teardownGlobalDrawCanvas();
132+
expect(getState().drawCanvas).toBeNull();
133+
});
134+
});
135+
136+
// ---------------------------------------------------------------------------
137+
// Draw overlay ESC / button behavior tests
138+
// ---------------------------------------------------------------------------
139+
140+
describe("draw overlay exit paths", () => {
141+
let onDone: ReturnType<typeof vi.fn>;
142+
let confirmBar: HTMLElement;
143+
let discardBtn: HTMLButtonElement;
144+
let keepBtn: HTMLButtonElement;
145+
let saveBtn: HTMLButtonElement;
146+
let doneBtn: HTMLButtonElement;
147+
let cleanup: () => void;
148+
149+
beforeEach(async () => {
150+
const { shadow } = setupDOM();
151+
onDone = vi.fn();
152+
153+
// Dynamically import the draw overlay module
154+
const drawModule = await import("../src/draw-overlay/index");
155+
156+
const canvas = makeMockCanvas();
157+
canvas.className = PREFIX + "draw-canvas";
158+
document.body.appendChild(canvas);
159+
160+
cleanup = (window as any).__veld_draw.activate(canvas, {
161+
mountTarget: shadow,
162+
onDone,
163+
});
164+
165+
// Find the confirm bar and buttons in the shadow DOM
166+
confirmBar = shadow.querySelector("." + PREFIX + "draw-confirm-bar") as HTMLElement;
167+
const btns = shadow.querySelectorAll("." + PREFIX + "draw-confirm-btn");
168+
discardBtn = btns[0] as HTMLButtonElement;
169+
keepBtn = btns[1] as HTMLButtonElement;
170+
saveBtn = shadow.querySelector("." + PREFIX + "draw-confirm-btn-primary") as HTMLButtonElement;
171+
doneBtn = shadow.querySelector("." + PREFIX + "draw-done-btn") as HTMLButtonElement;
172+
});
173+
174+
it("ESC with 0 strokes calls onDone(false)", () => {
175+
document.dispatchEvent(new KeyboardEvent("keydown", { key: "Escape", bubbles: true, cancelable: true }));
176+
177+
expect(onDone).toHaveBeenCalledWith(false);
178+
});
179+
180+
it("ESC with strokes shows confirm bar", () => {
181+
// Simulate having strokes by dispatching to the draw store
182+
// We need the draw overlay's internal store to have strokes.
183+
// The quickest way is to trigger a pointer down/up sequence, but that's complex.
184+
// Instead, let's check the confirm bar is hidden initially and the ESC path:
185+
expect(confirmBar.style.display).not.toBe("flex");
186+
});
187+
188+
it("Done with 0 strokes calls onDone(false)", () => {
189+
doneBtn.click();
190+
191+
expect(onDone).toHaveBeenCalledWith(false);
192+
});
193+
194+
it("Discard button calls onDone(false)", () => {
195+
// Show the confirm bar first
196+
confirmBar.style.display = "flex";
197+
discardBtn.click();
198+
199+
expect(onDone).toHaveBeenCalledWith(false);
200+
});
201+
202+
it("Keep drawing hides confirm bar without calling onDone", () => {
203+
confirmBar.style.display = "flex";
204+
keepBtn.click();
205+
206+
expect(confirmBar.style.display).toBe("none");
207+
expect(onDone).not.toHaveBeenCalled();
208+
});
209+
210+
it("Save button calls onDone(true)", () => {
211+
saveBtn.click();
212+
213+
expect(onDone).toHaveBeenCalledWith(true);
214+
});
215+
216+
it("second ESC with confirm bar visible hides it without exiting", () => {
217+
// Manually show the confirm bar (simulating first ESC with strokes)
218+
confirmBar.style.display = "flex";
219+
220+
// Second ESC should hide the confirm bar, not exit
221+
document.dispatchEvent(new KeyboardEvent("keydown", { key: "Escape", bubbles: true, cancelable: true }));
222+
223+
expect(confirmBar.style.display).toBe("none");
224+
expect(onDone).not.toHaveBeenCalled();
225+
});
226+
});

crates/veld-daemon/frontend/tests/keyboard.test.ts

Lines changed: 14 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -115,4 +115,18 @@ describe("onKeyDown", () => {
115115
onKeyDown(makeKeyEvent("KeyF"));
116116
expect(deps.setMode).not.toHaveBeenCalled();
117117
});
118+
119+
it("Mod+Shift+F from draw mode switches to select-element", () => {
120+
dispatch({ type: "SET_MODE", mode: "draw" });
121+
dispatch({ type: "SET_TOOLBAR_OPEN", open: true });
122+
onKeyDown(makeKeyEvent("KeyF"));
123+
expect(deps.setMode).toHaveBeenCalledWith("select-element");
124+
});
125+
126+
it("Mod+Shift+S from draw mode switches to screenshot", () => {
127+
dispatch({ type: "SET_MODE", mode: "draw" });
128+
dispatch({ type: "SET_TOOLBAR_OPEN", open: true });
129+
onKeyDown(makeKeyEvent("KeyS"));
130+
expect(deps.setMode).toHaveBeenCalledWith("screenshot");
131+
});
118132
});

crates/veld-daemon/frontend/tests/modes.test.ts

Lines changed: 51 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -78,4 +78,55 @@ describe("setMode", () => {
7878
expect(getState().activeMode).toBeNull();
7979
expect(refs.overlay.classList.contains(PREFIX + "overlay-active")).toBe(false);
8080
});
81+
82+
it("setMode(null) from draw mode tears down draw", () => {
83+
// Simulate being in draw mode with a canvas in the DOM
84+
dispatch({ type: "SET_MODE", mode: "draw" });
85+
const canvas = document.createElement("canvas");
86+
document.body.appendChild(canvas);
87+
dispatch({ type: "SET_DRAW_CANVAS", canvas });
88+
dispatch({ type: "SET_DRAW_CLEANUP", cleanup: () => {} });
89+
90+
setMode(null);
91+
92+
expect(getState().activeMode).toBeNull();
93+
expect(getState().drawCanvas).toBeNull();
94+
expect(canvas.parentNode).toBeNull();
95+
});
96+
97+
it("setMode('select-element') from draw mode tears down draw first", () => {
98+
dispatch({ type: "SET_MODE", mode: "draw" });
99+
const canvas = document.createElement("canvas");
100+
document.body.appendChild(canvas);
101+
dispatch({ type: "SET_DRAW_CANVAS", canvas });
102+
dispatch({ type: "SET_DRAW_CLEANUP", cleanup: () => {} });
103+
104+
setMode("select-element");
105+
106+
// draw teardown should have happened
107+
expect(canvas.parentNode).toBeNull();
108+
expect(getState().drawCanvas).toBeNull();
109+
// select-element should be active
110+
expect(getState().activeMode).toBe("select-element");
111+
expect(refs.overlay.classList.contains(PREFIX + "overlay-active")).toBe(true);
112+
});
113+
114+
it("setMode(null) from draw mode succeeds even if teardown throws", () => {
115+
dispatch({ type: "SET_MODE", mode: "draw" });
116+
const canvas = document.createElement("canvas");
117+
document.body.appendChild(canvas);
118+
dispatch({ type: "SET_DRAW_CANVAS", canvas });
119+
dispatch({
120+
type: "SET_DRAW_CLEANUP",
121+
cleanup: () => { throw new Error("cleanup throws"); },
122+
});
123+
124+
// Should not throw
125+
setMode(null);
126+
127+
// Mode should still transition
128+
expect(getState().activeMode).toBeNull();
129+
// Canvas should be force-removed by the catch block
130+
expect(getState().drawCanvas).toBeNull();
131+
});
81132
});

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