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sgg
Publicsurfacer
PublicfakeIR
PublicFast approximate global illumination for Unity scenes, using dynamically updated static virtual point lights (instant radiosity).MeshSampler
Publicnss
Publicobvh
Publicods
PublicstreetGAN
Publiccgaueb.github.io
PublicAUEB Graphics Group research publications collectionrayground
PublicRayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.deep_bim
Publictgmm_sky_sampling
Publiclight_probe_placement
PublicUnity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.MFR
PublicSource code and resources related to multifragment renderingfast_radius_search
Public
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