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player_impl.hpp
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1782 lines (1571 loc) · 42.2 KB
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/*
* This Source Code Form is subject to the terms of the Mozilla Public License,
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
* obtain one at http://mozilla.org/MPL/2.0/.
*
* The original code is copyright (c) 2022, open.mp team and contributors.
*/
#pragma once
#include <Impl/pool_impl.hpp>
#include <Server/Components/Actors/actors.hpp>
#include <Server/Components/Classes/classes.hpp>
#include <Server/Components/Objects/objects.hpp>
#include <Server/Components/Vehicles/vehicles.hpp>
#include <Server/Components/Fixes/fixes.hpp>
#include <Server/Components/CustomModels/custommodels.hpp>
#include <Server/Components/Fixes/fixes.hpp>
#include <events.hpp>
#include <glm/glm.hpp>
#include <netcode.hpp>
#include <network.hpp>
#include <player.hpp>
#include <pool.hpp>
#include <regex>
#include <types.hpp>
#include <unordered_map>
#include <values.hpp>
using namespace Impl;
struct PlayerPool;
struct PlayerChatBubble
{
HybridString<32> text;
Colour colour;
float drawDist;
};
enum class PrimarySyncUpdateType
{
None,
OnFoot,
Driver,
Passenger,
};
enum SecondarySyncUpdateType
{
SecondarySyncUpdateType_Aim = (1 << 0),
SecondarySyncUpdateType_Unoccupied = (1 << 1),
SecondarySyncUpdateType_Trailer = (1 << 2),
};
struct RemovedDefaultObject
{
unsigned ModelId;
Vector3 pos;
float radius;
};
struct Player final : public IPlayer, public PoolIDProvider, public NoCopy
{
PlayerPool& pool_;
PeerNetworkData netData_;
ClientVersion version_;
HybridString<16> versionName_;
Vector3 pos_;
Vector3 cameraPos_;
Vector3 cameraLookAt_;
GTAQuat rot_;
HybridString<MAX_PLAYER_NAME + 1> name_;
HybridString<16> serial_;
WeaponSlots weapons_;
Colour colour_;
FlatHashMap<int, Colour> othersColours_;
UniqueIDArray<IPlayer, PLAYER_POOL_SIZE> streamedFor_;
int virtualWorld_;
int team_;
uint32_t skin_;
int score_;
PlayerFightingStyle fightingStyle_;
PlayerState state_;
StaticArray<uint16_t, NUM_SKILL_LEVELS> skillLevels_;
bool controllable_;
bool clockToggled_;
float health_, armour_;
PlayerKeyData keys_;
PlayerSpecialAction action_;
Vector3 velocity_;
PlayerAnimationData animation_;
PlayerSurfingData surfing_;
uint32_t armedWeapon_;
GTAQuat rotTransform_;
PlayerAimData aimingData_;
uint32_t lastPlayedSound_;
int money_;
Minutes time_;
PlayerBulletData bulletData_;
HybridString<16> shopName_;
int drunkLevel_;
HybridString<16> lastPlayedAudio_;
unsigned interior_;
unsigned wantedLevel_;
int weather_;
int cutType_;
Vector4 worldBounds_;
bool enableCameraTargeting_;
bool widescreen_;
uint16_t numStreamed_;
TimePoint lastMarkerUpdate_;
int cameraTargetPlayer_, cameraTargetVehicle_, cameraTargetObject_, cameraTargetActor_;
int targetPlayer_, targetActor_;
TimePoint chatBubbleExpiration_;
PlayerChatBubble chatBubble_;
const bool isBot_;
bool toSpawn_;
TimePoint lastGameTimeUpdate_;
PlayerSpectateData spectateData_;
float gravity_;
bool ghostMode_;
DynamicArray<RemovedDefaultObject> defaultObjectsRemoved_;
bool allowWeapons_;
bool allowTeleport_;
bool isUsingOfficialClient_;
bool isUsingOmp_;
bool leavingSpec_;
PrimarySyncUpdateType primarySyncUpdateType_;
int secondarySyncUpdateType_;
union
{
NetCode::Packet::PlayerFootSync footSync_;
NetCode::Packet::PlayerSpectatorSync spectatorSync_;
NetCode::Packet::PlayerVehicleSync vehicleSync_;
NetCode::Packet::PlayerPassengerSync passengerSync_;
};
NetCode::Packet::PlayerAimSync aimSync_;
NetCode::Packet::PlayerTrailerSync trailerSync_;
NetCode::Packet::PlayerUnoccupiedSync unoccupiedSync_;
TimePoint lastScoresAndPings_;
bool kicked_;
bool* allAnimationLibraries_;
bool* validateAnimations_;
bool* allowInteriorWeapons_;
IFixesComponent* fixesComponent_;
void clearExtensions()
{
freeExtensions();
miscExtensions.clear();
}
void reset()
{
pos_ = Vector3(0.0f, 0.0f, 0.0f);
state_ = PlayerState_None;
pos_ = Vector3(0.0f, 0.0f, 0.0f);
cameraPos_ = Vector3(0.0f, 0.0f, 0.0f);
cameraLookAt_ = Vector3(0.0f, 0.0f, 0.0f);
virtualWorld_ = 0;
score_ = 0;
fightingStyle_ = PlayerFightingStyle_Normal;
controllable_ = true;
clockToggled_ = false;
health_ = 100.0f;
armour_ = 0.0f;
keys_ = { 0u, 0, 0 };
velocity_ = Vector3(0.0f, 0.0f, 0.0f);
surfing_ = { PlayerSurfingData::Type::None };
armedWeapon_ = 0;
rotTransform_ = Vector3(0.0f, 0.0f, 0.0f);
lastPlayedSound_ = 0;
money_ = 0;
time_ = Minutes(0);
shopName_ = "";
drunkLevel_ = 0;
lastPlayedAudio_ = "";
interior_ = 0;
wantedLevel_ = 0;
weather_ = 0;
worldBounds_ = Vector4(MAX_WORLD_BOUNDS, MIN_WORLD_BOUNDS, MAX_WORLD_BOUNDS, MIN_WORLD_BOUNDS);
enableCameraTargeting_ = false;
widescreen_ = 0;
numStreamed_ = 0;
allowWeapons_ = true;
allowTeleport_ = false;
streamedFor_.clear();
streamedFor_.add(poolID, *this);
othersColours_.clear();
lastMarkerUpdate_ = TimePoint();
cameraTargetPlayer_ = INVALID_PLAYER_ID;
cameraTargetVehicle_ = INVALID_VEHICLE_ID;
cameraTargetObject_ = INVALID_OBJECT_ID;
cameraTargetActor_ = INVALID_ACTOR_ID;
targetPlayer_ = INVALID_PLAYER_ID;
targetActor_ = INVALID_ACTOR_ID;
chatBubbleExpiration_ = Time::now();
toSpawn_ = false;
lastGameTimeUpdate_ = TimePoint();
spectateData_ = { false, INVALID_PLAYER_ID, PlayerSpectateData::ESpectateType::None };
gravity_ = 0.0f;
ghostMode_ = false;
defaultObjectsRemoved_.clear();
primarySyncUpdateType_ = PrimarySyncUpdateType::None;
secondarySyncUpdateType_ = 0;
leavingSpec_ = false;
lastScoresAndPings_ = Time::now();
IExtensible::resetExtensions();
}
Player(PlayerPool& pool, const PeerNetworkData& netData, const PeerRequestParams& params, bool* allAnimationLibraries, bool* validateAnimations, bool* allowInteriorWeapons, IFixesComponent* fixesComponent)
: pool_(pool)
, netData_(netData)
, version_(params.version)
, versionName_(params.versionName)
, pos_(0.0f, 0.0f, 0.0f)
, cameraPos_(0.f, 0.f, 0.f)
, cameraLookAt_(0.f, 0.f, 0.f)
, name_(params.name)
, serial_(params.serial)
, virtualWorld_(0)
, score_(0)
, fightingStyle_(PlayerFightingStyle_Normal)
, state_(PlayerState_None)
, controllable_(true)
, clockToggled_(false)
, health_(100.0f)
, armour_(0.0f)
, keys_ { 0u, 0, 0 }
, velocity_(0.0f, 0.0f, 0.0f)
, surfing_ { PlayerSurfingData::Type::None }
, armedWeapon_(0)
, rotTransform_(0.f, 0.f, 0.f)
, lastPlayedSound_(0)
, money_(0)
, time_(0)
, shopName_()
, drunkLevel_(0)
, lastPlayedAudio_()
, interior_(0)
, wantedLevel_(0)
, weather_(0)
, worldBounds_(MAX_WORLD_BOUNDS, MIN_WORLD_BOUNDS, MAX_WORLD_BOUNDS, MIN_WORLD_BOUNDS)
, enableCameraTargeting_(false)
, widescreen_(0)
, numStreamed_(0)
, lastMarkerUpdate_()
, cameraTargetPlayer_(INVALID_PLAYER_ID)
, cameraTargetVehicle_(INVALID_VEHICLE_ID)
, cameraTargetObject_(INVALID_OBJECT_ID)
, cameraTargetActor_(INVALID_ACTOR_ID)
, targetPlayer_(INVALID_PLAYER_ID)
, targetActor_(INVALID_ACTOR_ID)
, chatBubbleExpiration_(Time::now())
, isBot_(params.bot)
, toSpawn_(false)
, lastGameTimeUpdate_()
, spectateData_({ false, INVALID_PLAYER_ID, PlayerSpectateData::ESpectateType::None })
, gravity_(0.0f)
, ghostMode_(false)
, allowWeapons_(true)
, allowTeleport_(false)
, isUsingOfficialClient_(params.isUsingOfficialClient)
, isUsingOmp_(params.isUsingOmp)
, leavingSpec_(false)
, primarySyncUpdateType_(PrimarySyncUpdateType::None)
, secondarySyncUpdateType_(0)
, lastScoresAndPings_(Time::now())
, kicked_(false)
, allAnimationLibraries_(allAnimationLibraries)
, validateAnimations_(validateAnimations)
, allowInteriorWeapons_(allowInteriorWeapons)
, fixesComponent_(fixesComponent)
{
weapons_.fill({ 0, 0 });
skillLevels_.fill(MAX_SKILL_LEVEL);
}
void ban(StringView reason) override;
void kick() override;
void spawn() override
{
// Remove from vehicle.
if (state_ == PlayerState_Driver || state_ == PlayerState_Passenger)
{
setPosition(pos_);
}
// Reset player's vehicle related data
IPlayerVehicleData* vehicleData = queryExtension<IPlayerVehicleData>(*this);
if (vehicleData && vehicleData->getVehicle())
{
vehicleData->resetVehicle();
}
spectateData_.spectating = false;
spectateData_.type = PlayerSpectateData::ESpectateType::None;
spectateData_.spectateID = INVALID_PLAYER_ID;
toSpawn_ = true;
IPlayerClassData* classData = queryExtension<IPlayerClassData>(*this);
if (classData)
{
classData->spawnPlayer();
}
}
ClientVersion getClientVersion() const override
{
return version_;
}
StringView getClientVersionName() const override
{
return versionName_;
}
bool isBot() const override
{
return isBot_;
}
bool isUsingOfficialClient() const override
{
return isUsingOfficialClient_;
}
bool isUsingOmp() const override
{
return isUsingOmp_;
}
bool isLeavingSpectatorMode() const override
{
return leavingSpec_;
}
void setState(PlayerState state, bool dispatchEvents = true);
PlayerState getState() const override
{
return state_;
}
void setDrunkLevel(int level) override
{
drunkLevel_ = level;
NetCode::RPC::SetPlayerDrunkLevel setPlayerDrunkLevelRPC;
setPlayerDrunkLevelRPC.Level = level;
PacketHelper::send(setPlayerDrunkLevelRPC, *this);
}
int getDrunkLevel() const override
{
return drunkLevel_;
}
void sendCommand(StringView message) override
{
NetCode::RPC::PlayerCommandMessage sendCommand;
sendCommand.message = message;
PacketHelper::send(sendCommand, *this);
}
void setWeather(int WeatherID) override
{
weather_ = WeatherID;
NetCode::RPC::SetPlayerWeather setPlayerWeatherRPC;
setPlayerWeatherRPC.WeatherID = WeatherID;
PacketHelper::send(setPlayerWeatherRPC, *this);
}
void setWorldTime(Hours time) override
{
NetCode::RPC::SetPlayerWorldTime RPC;
RPC.Time = time;
PacketHelper::send(RPC, *this);
}
void setWorldBounds(Vector4 coords) override
{
worldBounds_ = coords;
NetCode::RPC::SetWorldBounds setWorldBoundsRPC;
setWorldBoundsRPC.coords = coords;
PacketHelper::send(setWorldBoundsRPC, *this);
}
void useStuntBonuses(bool enable) override
{
NetCode::RPC::EnableStuntBonusForPlayer RPC;
RPC.Enable = enable;
PacketHelper::send(RPC, *this);
}
Vector4 getWorldBounds() const override
{
return worldBounds_;
}
int getWeather() const override
{
return weather_;
}
/// Attempt to broadcast an RPC derived from NetworkPacketBase to the player's streamed peers
/// @param packet The packet to send
void broadcastRPCToStreamed(int id, Span<uint8_t> data, int channel, bool skipFrom = false) const override
{
for (IPlayer* player : streamedForPlayers())
{
if (skipFrom && player == this)
{
continue;
}
player->sendRPC(id, data, channel);
}
}
/// Attempt to broadcast a packet derived from NetworkPacketBase to the player's streamed peers
/// @param packet The packet to send
void broadcastPacketToStreamed(Span<uint8_t> data, int channel, bool skipFrom = true) const override
{
for (IPlayer* p : streamedFor_.entries())
{
Player* player = static_cast<Player*>(p);
if (skipFrom && player == this)
{
continue;
}
player->sendPacket(data, channel);
}
}
inline bool shouldSendSyncPacket(Player* other) const
{
const Vector3 distVec = pos_ - other->pos_;
const float distSqr = glm::dot(distVec, distVec);
if (distSqr < 250.f * 250.f)
{
return true;
}
else
{
// 50% probability
return rand() % 2 == 0;
}
}
/// Attempt to broadcast a packet derived from NetworkPacketBase to the player's streamed peers
/// @param packet The packet to send
void broadcastSyncPacket(Span<uint8_t> data, int channel) const override
{
for (IPlayer* p : streamedFor_.entries())
{
Player* player = static_cast<Player*>(p);
if (player == this)
{
continue;
}
if (shouldSendSyncPacket(player))
{
player->sendPacket(data, channel);
}
}
}
void createExplosion(Vector3 vec, int type, float radius) override
{
NetCode::RPC::CreateExplosion createExplosionRPC;
createExplosionRPC.vec = vec;
createExplosionRPC.type = type;
createExplosionRPC.radius = radius;
PacketHelper::send(createExplosionRPC, *this);
}
void sendDeathMessage(IPlayer& player, IPlayer* killer, int weapon) override
{
NetCode::RPC::SendDeathMessage sendDeathMessageRPC;
sendDeathMessageRPC.PlayerID = static_cast<Player&>(player).poolID;
sendDeathMessageRPC.HasKiller = killer != nullptr;
if (killer)
{
sendDeathMessageRPC.KillerID = static_cast<Player*>(killer)->poolID;
}
else
{
sendDeathMessageRPC.KillerID = INVALID_PLAYER_ID;
}
sendDeathMessageRPC.reason = weapon;
PacketHelper::send(sendDeathMessageRPC, *this);
}
void sendEmptyDeathMessage() override
{
NetCode::RPC::SendDeathMessage sendDeathMessageRPC;
sendDeathMessageRPC.PlayerID = PLAYER_POOL_SIZE;
sendDeathMessageRPC.HasKiller = false;
sendDeathMessageRPC.reason = 0;
PacketHelper::send(sendDeathMessageRPC, *this);
}
void useWidescreen(bool enable) override
{
widescreen_ = enable;
NetCode::RPC::ToggleWidescreen toggleWidescreenRPC;
toggleWidescreenRPC.enable = enable;
PacketHelper::send(toggleWidescreenRPC, *this);
}
bool hasWidescreen() const override
{
return widescreen_;
}
void useClock(bool enable) override
{
clockToggled_ = enable;
NetCode::RPC::TogglePlayerClock togglePlayerClockRPC;
togglePlayerClockRPC.Toggle = enable;
PacketHelper::send(togglePlayerClockRPC, *this);
}
bool hasClock() const override
{
return clockToggled_;
}
void setMoney(int money) override
{
resetMoney();
giveMoney(money);
}
void giveMoney(int money) override
{
money_ += money;
NetCode::RPC::GivePlayerMoney givePlayerMoneyRPC;
givePlayerMoneyRPC.Money = money;
PacketHelper::send(givePlayerMoneyRPC, *this);
}
void resetMoney() override
{
money_ = 0;
NetCode::RPC::ResetPlayerMoney resetPlayerMoneyRPC;
PacketHelper::send(resetPlayerMoneyRPC, *this);
}
int getMoney() override
{
return money_;
}
virtual void setTime(Hours hr, Minutes min) override
{
time_ = duration_cast<Minutes>(hr) + min;
NetCode::RPC::SetPlayerTime setPlayerTimeRPC;
setPlayerTimeRPC.Hour = hr.count();
setPlayerTimeRPC.Minute = min.count();
PacketHelper::send(setPlayerTimeRPC, *this);
}
virtual Pair<Hours, Minutes> getTime() const override
{
Hours hr = duration_cast<Hours>(time_);
return { hr, time_ - hr };
}
void setTeam(int team) override
{
team_ = team;
NetCode::RPC::SetPlayerTeam setPlayerTeamRPC;
setPlayerTeamRPC.PlayerID = poolID;
setPlayerTeamRPC.Team = team;
// Local player needs to know his teamId
PacketHelper::broadcastToStreamed(setPlayerTeamRPC, *this, false /* skipFrom */);
}
int getTeam() const override
{
return team_;
}
void setScore(int score) override;
int getScore() const override
{
return score_;
}
void setSkin(int skin, bool send) override;
int getSkin() const override
{
return skin_;
}
PlayerAnimationData getAnimationData() const override
{
if (state_ == PlayerState_OnFoot)
{
return animation_;
}
else
{
PlayerAnimationData emptyAnim;
emptyAnim.ID = 0;
emptyAnim.flags = 0;
return emptyAnim;
}
}
void setControllable(bool controllable) override
{
controllable_ = controllable;
NetCode::RPC::TogglePlayerControllable togglePlayerControllableRPC;
togglePlayerControllableRPC.Enable = controllable;
PacketHelper::send(togglePlayerControllableRPC, *this);
}
bool getControllable() const override
{
return controllable_;
}
void setSpectating(bool spectating) override
{
if (spectating == spectateData_.spectating)
{
return;
}
if (!spectating)
{
toSpawn_ = true;
spectateData_.type = PlayerSpectateData::ESpectateType::None;
spectateData_.spectateID = INVALID_PLAYER_ID;
leavingSpec_ = true;
}
else
{
// Do not set player's state to PlayerState_Spectating here, let the player
// Spectate a player or vehicle then change the state.
// This is due code conflicts and issues brough into samp script when state change event
// Is called in here, which it shouldn't according to samp structure.
}
NetCode::RPC::TogglePlayerSpectating togglePlayerSpectatingRPC;
spectateData_.spectating = spectating;
togglePlayerSpectatingRPC.Enable = spectating;
PacketHelper::send(togglePlayerSpectatingRPC, *this);
}
void playSound(uint32_t sound, Vector3 pos) override
{
lastPlayedSound_ = sound;
NetCode::RPC::PlayerPlaySound playerPlaySoundRPC;
playerPlaySoundRPC.SoundID = sound;
playerPlaySoundRPC.Position = pos;
PacketHelper::send(playerPlaySoundRPC, *this);
}
uint32_t lastPlayedSound() const override
{
return lastPlayedSound_;
}
void playAudio(StringView url, bool usePos, Vector3 pos, float distance) override
{
lastPlayedAudio_ = url;
NetCode::RPC::PlayAudioStreamForPlayer playAudioStreamRPC;
playAudioStreamRPC.URL = url;
playAudioStreamRPC.Usepos = usePos;
playAudioStreamRPC.Position = pos;
playAudioStreamRPC.Distance = distance;
PacketHelper::send(playAudioStreamRPC, *this);
}
bool playerCrimeReport(IPlayer& suspect, int crime) override
{
PlayerState suspectState = suspect.getState();
IVehicle* vehicle = nullptr;
IPlayerVehicleData* data = queryExtension<IPlayerVehicleData>(suspect);
if (data)
{
vehicle = data->getVehicle();
}
if ((suspectState == PlayerState_Passenger || suspectState == PlayerState_Driver) && vehicle)
{
Pair<int, int> colours = vehicle->getColour();
NetCode::RPC::PlayCrimeReport rpc;
rpc.Suspect = suspect.getID();
rpc.InVehicle = 1;
rpc.VehicleModel = vehicle->getModel();
rpc.VehicleColour = colours.first;
rpc.CrimeID = crime;
rpc.Position = vehicle->getPosition();
PacketHelper::send(rpc, *this);
return true;
}
else if (suspectState == PlayerState_Spawned || suspectState == PlayerState_OnFoot)
{
NetCode::RPC::PlayCrimeReport rpc;
rpc.Suspect = suspect.getID();
rpc.InVehicle = 0;
rpc.VehicleModel = 0;
rpc.VehicleColour = 0;
rpc.CrimeID = crime;
rpc.Position = suspect.getPosition();
PacketHelper::send(rpc, *this);
return true;
}
else
{
return false;
}
}
virtual void stopAudio() override
{
NetCode::RPC::StopAudioStreamForPlayer stopAudioStreamRPC;
PacketHelper::send(stopAudioStreamRPC, *this);
}
StringView lastPlayedAudio() const override
{
return lastPlayedAudio_;
}
private:
void applyAnimationImpl(const AnimationData& animation, PlayerAnimationSyncType syncType)
{
// Set from sync
NetCode::RPC::ApplyPlayerAnimation applyPlayerAnimationRPC(animation);
applyPlayerAnimationRPC.PlayerID = poolID;
if (syncType == PlayerAnimationSyncType_NoSync)
{
PacketHelper::send(applyPlayerAnimationRPC, *this);
if (IPlayerFixesData* data = queryExtension<IPlayerFixesData>(*this))
{
data->applyAnimation(this, nullptr, &animation);
}
}
else
{
bool skipFrom = syncType == PlayerAnimationSyncType_SyncOthers;
// Inlined `broadcastToStreamed`, so we can apply fixes in the loop too.
for (IPlayer* player : streamedForPlayers())
{
if (skipFrom && player == this)
{
continue;
}
PacketHelper::send(applyPlayerAnimationRPC, *player);
if (IPlayerFixesData* data = queryExtension<IPlayerFixesData>(*player))
{
data->applyAnimation(this, nullptr, &animation);
}
}
}
}
public:
void applyAnimation(const AnimationData& animation, PlayerAnimationSyncType syncType) override
{
if ((!validateAnimations_ || *validateAnimations_) && !animationLibraryValid(animation.lib, *allAnimationLibraries_))
{
return;
}
if (fixesComponent_)
{
fixesComponent_->clearAnimation(this, nullptr);
}
applyAnimationImpl(animation, syncType);
}
void clearTasks(PlayerAnimationSyncType syncType) override
{
if (fixesComponent_)
{
fixesComponent_->clearAnimation(this, nullptr);
}
NetCode::RPC::ClearPlayerTasks clearPlayerTasksRPC;
clearPlayerTasksRPC.PlayerID = poolID;
if (syncType == PlayerAnimationSyncType_NoSync)
{
PacketHelper::send(clearPlayerTasksRPC, *this);
}
else
{
PacketHelper::broadcastToStreamed(clearPlayerTasksRPC, *this, false /* skipFrom */);
}
}
void clearAnimations(PlayerAnimationSyncType syncType) override
{
IPlayerVehicleData* data = queryExtension<IPlayerVehicleData>(*this);
AnimationData animationData(4.0f, false, false, false, false, 1, "", "");
if (data && data->getVehicle())
{
if (fixesComponent_)
{
fixesComponent_->clearAnimation(this, nullptr);
}
// TODO: This must be fixed on client side
// *
// * <problem>
// * Use ClearAnimation while you are in a vehicle cause the player exit
// * from it.
// * </problem>
// * <solution>
// * Apply an animation instead of clear animation.
// * </solution>
// * <see>FIXES_ClearAnimations</see>
// * <author href="https://github.com/simonepri/" >simonepri</author>
// *
animationData.lib = "PED";
animationData.name = "CAR_SIT";
applyAnimationImpl(animationData, syncType);
}
else
{
clearTasks(syncType);
}
}
PlayerSurfingData getSurfingData() const override
{
return surfing_;
}
void setHealth(float health) override
{
// Set from sync
NetCode::RPC::SetPlayerHealth setPlayerHealthRPC;
setPlayerHealthRPC.Health = health;
PacketHelper::send(setPlayerHealthRPC, *this);
}
float getHealth() const override
{
return health_;
}
void setArmour(float armour) override
{
// Set from sync
NetCode::RPC::SetPlayerArmour setPlayerArmourRPC;
setPlayerArmourRPC.Armour = armour;
PacketHelper::send(setPlayerArmourRPC, *this);
}
float getArmour() const override
{
return armour_;
}
void setGravity(float gravity) override
{
NetCode::RPC::SetPlayerGravity RPC;
RPC.Gravity = gravity;
PacketHelper::send(RPC, *this);
gravity_ = gravity;
}
float getGravity() const override
{
return gravity_;
}
void setAction(PlayerSpecialAction action) override
{
// Fix jetpack sound after removing special action.
if (action_ == SpecialAction_Jetpack)
{
clearAnimations(PlayerAnimationSyncType_NoSync);
}
// Set from sync
NetCode::RPC::SetPlayerSpecialAction setPlayerSpecialActionRPC;
setPlayerSpecialActionRPC.Action = action;
PacketHelper::send(setPlayerSpecialActionRPC, *this);
}
PlayerSpecialAction getAction() const override
{
if (state_ != PlayerState_OnFoot)
{
return SpecialAction_None;
}
return action_;
}
void setVelocity(Vector3 velocity) override
{
// Set from sync
NetCode::RPC::SetPlayerVelocity setPlayerVelocityRPC;
setPlayerVelocityRPC.Velocity = velocity;
PacketHelper::send(setPlayerVelocityRPC, *this);
}
Vector3 getVelocity() const override
{
if (state_ == PlayerState_OnFoot)
{
return velocity_;
}
else
{
return Vector3(0.0f);
}
}
PlayerFightingStyle getFightingStyle() const override
{
return fightingStyle_;
}
void setSkillLevel(PlayerWeaponSkill skill, int level) override
{
if (skill != PlayerWeaponSkill_Invalid && skill < skillLevels_.size())
{
skillLevels_[skill] = level;
NetCode::RPC::SetPlayerSkillLevel setPlayerSkillLevelRPC;
setPlayerSkillLevelRPC.PlayerID = poolID;
setPlayerSkillLevelRPC.SkillType = skill;
setPlayerSkillLevelRPC.SkillLevel = level;
PacketHelper::broadcastToStreamed(setPlayerSkillLevelRPC, *this, false /* skipFrom */);
}
}
const StaticArray<uint16_t, NUM_SKILL_LEVELS>& getSkillLevels() const override
{
return skillLevels_;
}
void removeDefaultObjects(unsigned model, Vector3 pos, float radius) override
{
RemovedDefaultObject theObject;
theObject.ModelId = model;
theObject.pos = pos;
theObject.radius = radius;
defaultObjectsRemoved_.push_back(theObject);
NetCode::RPC::RemoveBuildingForPlayer removeBuildingForPlayerRPC;
removeBuildingForPlayerRPC.ModelID = model;
removeBuildingForPlayerRPC.Position = pos;
removeBuildingForPlayerRPC.Radius = radius;
PacketHelper::send(removeBuildingForPlayerRPC, *this);
}
int getDefaultObjectsRemovedCount() const override
{
return defaultObjectsRemoved_.size();
}
bool isDefaultObjectRemoved(unsigned model, Vector3 pos, float radius) const override
{
for (const auto& object : defaultObjectsRemoved_)
{
if (model == -1 || object.ModelId == -1 || model == object.ModelId)
{
float dist = (pos - object.pos).length();
if (dist + radius <= object.radius)
{
return true;
}
}
}
return false;
}
bool getKickStatus() const override
{
return kicked_;
}
void forceClassSelection() override
{
NetCode::RPC::ForcePlayerClassSelection forcePlayerClassSelectionRPC;
PacketHelper::send(forcePlayerClassSelectionRPC, *this);
}