Real 3D in 2D game. Only the dragon is in 3D right now. And the dual snouts is because the game draws 2 enemies on the screen for 1 enemy and i didnt target the doubled enemy yet. butcha get the gist. Depth map has to be created for every asset and it gets injected like texture injection. Now ff6 can be played in 3D like FF1 for nintendo 3DS. Use crosseye method or any 3D headset to view.
^What I'm asking is for iw3 to auto cut out the full transparent areas when you are getting the depthmap of images like the above picture. This reduces workload for me when creating these depthmaps to generate 3D in 2D based games.
Real 3D in 2D game. Only the dragon is in 3D right now. And the dual snouts is because the game draws 2 enemies on the screen for 1 enemy and i didnt target the doubled enemy yet. butcha get the gist. Depth map has to be created for every asset and it gets injected like texture injection. Now ff6 can be played in 3D like FF1 for nintendo 3DS. Use crosseye method or any 3D headset to view.
^What I'm asking is for iw3 to auto cut out the full transparent areas when you are getting the depthmap of images like the above picture. This reduces workload for me when creating these depthmaps to generate 3D in 2D based games.