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| 1 | +/* eslint-disable */ |
| 2 | +// https://github.com/gustf/js-levenshtein/blob/master/index.js |
| 3 | + |
| 4 | +function _min(d0, d1, d2, bx, ay) { |
| 5 | + return d0 < d1 || d2 < d1 ? (d0 > d2 ? d2 + 1 : d0 + 1) : bx === ay ? d1 : d1 + 1; |
| 6 | +} |
| 7 | + |
| 8 | +export default function (a, b) { |
| 9 | + if (a === b) { |
| 10 | + return 0; |
| 11 | + } |
| 12 | + |
| 13 | + if (a.length > b.length) { |
| 14 | + var tmp = a; |
| 15 | + a = b; |
| 16 | + b = tmp; |
| 17 | + } |
| 18 | + |
| 19 | + var la = a.length; |
| 20 | + var lb = b.length; |
| 21 | + |
| 22 | + while (la > 0 && a.charCodeAt(la - 1) === b.charCodeAt(lb - 1)) { |
| 23 | + la--; |
| 24 | + lb--; |
| 25 | + } |
| 26 | + |
| 27 | + var offset = 0; |
| 28 | + |
| 29 | + while (offset < la && a.charCodeAt(offset) === b.charCodeAt(offset)) { |
| 30 | + offset++; |
| 31 | + } |
| 32 | + |
| 33 | + la -= offset; |
| 34 | + lb -= offset; |
| 35 | + |
| 36 | + if (la === 0 || lb < 3) { |
| 37 | + return lb; |
| 38 | + } |
| 39 | + |
| 40 | + var x = 0; |
| 41 | + var y; |
| 42 | + var d0; |
| 43 | + var d1; |
| 44 | + var d2; |
| 45 | + var d3; |
| 46 | + var dd; |
| 47 | + var dy; |
| 48 | + var ay; |
| 49 | + var bx0; |
| 50 | + var bx1; |
| 51 | + var bx2; |
| 52 | + var bx3; |
| 53 | + |
| 54 | + var vector = []; |
| 55 | + |
| 56 | + for (y = 0; y < la; y++) { |
| 57 | + vector.push(y + 1); |
| 58 | + vector.push(a.charCodeAt(offset + y)); |
| 59 | + } |
| 60 | + |
| 61 | + var len = vector.length - 1; |
| 62 | + |
| 63 | + for (; x < lb - 3; ) { |
| 64 | + bx0 = b.charCodeAt(offset + (d0 = x)); |
| 65 | + bx1 = b.charCodeAt(offset + (d1 = x + 1)); |
| 66 | + bx2 = b.charCodeAt(offset + (d2 = x + 2)); |
| 67 | + bx3 = b.charCodeAt(offset + (d3 = x + 3)); |
| 68 | + dd = x += 4; |
| 69 | + for (y = 0; y < len; y += 2) { |
| 70 | + dy = vector[y]; |
| 71 | + ay = vector[y + 1]; |
| 72 | + d0 = _min(dy, d0, d1, bx0, ay); |
| 73 | + d1 = _min(d0, d1, d2, bx1, ay); |
| 74 | + d2 = _min(d1, d2, d3, bx2, ay); |
| 75 | + dd = _min(d2, d3, dd, bx3, ay); |
| 76 | + vector[y] = dd; |
| 77 | + d3 = d2; |
| 78 | + d2 = d1; |
| 79 | + d1 = d0; |
| 80 | + d0 = dy; |
| 81 | + } |
| 82 | + } |
| 83 | + |
| 84 | + for (; x < lb; ) { |
| 85 | + bx0 = b.charCodeAt(offset + (d0 = x)); |
| 86 | + dd = ++x; |
| 87 | + for (y = 0; y < len; y += 2) { |
| 88 | + dy = vector[y]; |
| 89 | + vector[y] = dd = _min(dy, d0, dd, bx0, vector[y + 1]); |
| 90 | + d0 = dy; |
| 91 | + } |
| 92 | + } |
| 93 | + |
| 94 | + return dd; |
| 95 | +} |
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