Rebuilds rendered Face, Edge, and helper children for the solid.
solid.visualize({
showEdges: true,
forceAuthoring: false,
authoringOnly: false,
forceRebuild: false
});solid.visualize(options = {})materialForFace((name: string) => THREE.Material, optional) - Material factory for generated face meshes.wireframe(boolean, defaultfalse) - Render generated face materials as wireframe.name(string, default'Solid') - Group name used by some visualization paths.showEdges(boolean, defaulttrue) - Generate rendered boundaryEdgechildren between face labels.forceAuthoring(boolean, defaultfalse) - Force authoring-buffer grouping instead of the manifold mesh path.authoringOnly(boolean, defaultfalse) - Skip the manifold path entirely and always visualize authored triangles.forceRebuild(boolean, defaultfalse) - Ignore cached visualization children and rebuild.
Solid - The same solid, with rendered Face, Edge, and aux-edge children rebuilt or reused.
Call this before interacting with rendered Face and Edge instances.