Creates a rendered face mesh with the standard face material, selection wiring, and bookkeeping for owning solid and neighboring edges.
const face = new Face(geometry);new Face(geometry)geometry(THREE.BufferGeometry) - Geometry used by the rendered face mesh.
edgesto[]nametonulltypeto'FACE'parentSolidtonull- selection-state wiring for viewport picking
Most code receives Face objects from solid.visualize() rather than constructing them directly.