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Guild.java
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835 lines (702 loc) · 23.8 KB
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/*
* MIT License
*
* Copyright (c) 2019 Glare
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package me.glaremasters.guilds.guild;
import ch.jalu.configme.SettingsManager;
import co.aikar.commands.ACFUtil;
import co.aikar.commands.CommandManager;
import me.glaremasters.guilds.Guilds;
import me.glaremasters.guilds.claim.GuildClaim;
import me.glaremasters.guilds.configuration.sections.GuildListSettings;
import me.glaremasters.guilds.exceptions.ExpectationNotMet;
import me.glaremasters.guilds.messages.Messages;
import me.glaremasters.guilds.utils.SkullUtils;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import java.util.stream.Collectors;
public class Guild {
public Guild(UUID id) {
this.id = id;
}
public Guild(UUID id, String name, String prefix, String motd, GuildMember guildMaster, GuildHome home, GuildSkull guildSkull, Status status, GuildTier tier, GuildScore guildScore, double balance, List<GuildMember> members, List<UUID> invitedMembers, List<UUID> allies, List<UUID> pendingAllies, List<GuildCode> codes, List<String> vaults, long lastDefended, List<GuildClaim> claimedLand) {
this.id = id;
this.name = name;
this.prefix = prefix;
this.motd = motd;
this.guildMaster = guildMaster;
this.home = home;
this.guildSkull = guildSkull;
this.status = status;
this.tier = tier;
this.guildScore = guildScore;
this.balance = balance;
this.members = members;
this.invitedMembers = invitedMembers;
this.allies = allies;
this.pendingAllies = pendingAllies;
this.codes = codes;
this.vaults = vaults;
this.lastDefended = lastDefended;
this.claimedLand = claimedLand;
}
public static GuildBuilder builder() {
return new GuildBuilder();
}
public void setName(String name) {
this.name = name;
}
public void setPrefix(String prefix) {
this.prefix = prefix;
}
public void setMotd(String motd) {
this.motd = motd;
}
public void setGuildMaster(GuildMember guildMaster) {
this.guildMaster = guildMaster;
}
public void setHome(GuildHome home) {
this.home = home;
}
public void setGuildSkull(GuildSkull guildSkull) {
this.guildSkull = guildSkull;
}
public void setStatus(Status status) {
this.status = status;
}
public void setTier(GuildTier tier) {
this.tier = tier;
}
public void setGuildScore(GuildScore guildScore) {
this.guildScore = guildScore;
}
public void setBalance(double balance) {
this.balance = balance;
}
public void setMembers(List<GuildMember> members) {
this.members = members;
}
public void setInvitedMembers(List<UUID> invitedMembers) {
this.invitedMembers = invitedMembers;
}
public void setAllies(List<UUID> allies) {
this.allies = allies;
}
public void setPendingAllies(List<UUID> pendingAllies) {
this.pendingAllies = pendingAllies;
}
public void setCodes(List<GuildCode> codes) {this.codes = codes;}
public void setVaults(List<String> vaults) {
this.vaults = vaults;
}
public void setLastDefended(long lastDefended) {
this.lastDefended = lastDefended;
}
public long getCreationDate() {
return creationDate;
}
public void setCreationDate(long creationDate) {this.creationDate = creationDate; }
public void setClaimedLand(List<GuildClaim> newClaimedLand) { this.claimedLand = newClaimedLand; }
public enum Status {
Public("Public"),
Private("Private");
Status(String s) {
}
}
private final UUID id;
private String name, prefix, motd;
private GuildMember guildMaster;
private GuildHome home;
private GuildSkull guildSkull;
private Status status;
private GuildTier tier;
private GuildScore guildScore;
private double balance;
private List<GuildMember> members;
private List<UUID> invitedMembers;
private List<UUID> allies;
private List<UUID> pendingAllies;
private List<GuildCode> codes;
private List<String> vaults;
private long lastDefended;
private long creationDate;
private List<GuildClaim> claimedLand;
/**
* Get a member in the guild
* @param uuid the uuid of the member
* @return the member which was found
*/
public GuildMember getMember(UUID uuid) {
return members.stream().filter(m -> m.getUuid().equals(uuid)).findFirst().orElse(null);
}
/**
* Get the itemstack of the guild skull
* @return itemstack of skull
*/
public ItemStack getSkull() {
return SkullUtils.getSkull(guildSkull.getSerialized());
}
/**
* Add player to a guild
* @param player the player being added
* @param guildHandler guild handler
*/
public void addMember(OfflinePlayer player, GuildHandler guildHandler) {
GuildMember member = new GuildMember(player.getUniqueId(), guildHandler.getLowestGuildRole());
if (members.contains(member)) return;
removeInvitedMember(member.getUuid());
members.add(member);
member.setJoinDate(System.currentTimeMillis());
}
/**
* Invite a member by guild code
* @param guildMember
*/
public void addMemberByCode(GuildMember guildMember) {
members.add(guildMember);
}
/**
* Remove a member by their GuildMember object
* @param guildMember the guildmember to remove
*/
public void removeMember(GuildMember guildMember){
members.remove(guildMember);
}
/**
* Remove a member using it's OfflinePlayer object
* @param player the OfflinePlayer to remove
*/
public void removeMember(OfflinePlayer player){
removeMember(getMember(player.getUniqueId()));
}
/**
* Removes an ally's id from the list
* @param guild the guild to remove
*/
public void removeAlly(Guild guild) {
allies.remove(guild.getId());
}
/**
* Add an ally's id to the list
* @param guild the guild to add
*/
public void addAlly(Guild guild) {
allies.add(guild.getId());
}
/**
* Simple method to check if a guild has allies
* @return if they have allies or not
*/
public boolean hasAllies() {
return !allies.isEmpty();
}
/**
* Check if a guild has pending allies
* @return if a guild has pending allies or not
*/
public boolean hasPendingAllies() {
return !pendingAllies.isEmpty();
}
/**
* Adds a pending ally's id to the list
* @param guild the guild to add
*/
public void addPendingAlly(Guild guild) {
pendingAllies.add(guild.getId());
}
/**
* Check if an ally request is pending from another guild
* @param guild the guild to check
* @return if they have a pending invite
*/
public boolean isAllyPending(Guild guild) {
return pendingAllies.contains(guild.getId());
}
/**
* Removes a pending ally's id from the list
* @param guild the guild to remove
*/
public void removePendingAlly(Guild guild) {
pendingAllies.remove(guild.getId());
}
/**
* Invites a member to this guild.
*
* @param uuid the UUID of the player.
*/
public void inviteMember(UUID uuid) {
if (invitedMembers.contains(uuid)) return;
invitedMembers.add(uuid);
}
/**
* Create a simple method to check if invited
* @param player the player being checked
* @return invited or not
*/
public boolean checkIfInvited(Player player) {
return invitedMembers.contains(player.getUniqueId());
}
/**
* Removes an invited member
*
* @param uuid the member to remove from the invites.
*/
public void removeInvitedMember(UUID uuid) {
invitedMembers.remove(uuid);
}
/**
* Get the amount of members
* @return size of members list.
*/
public int getSize() {
return members.size();
}
/**
* Returns amount of online members
*
* @return a List of online members
*/
public List<GuildMember> getOnlineMembers() {
return members.stream().filter(GuildMember::isOnline).collect(Collectors.toList());
}
/**
* Get all online members as players
* @return list of players
*/
public List<Player> getOnlineAsPlayers() {
return getOnlineMembers().stream().map(m -> Bukkit.getPlayer(m.getUuid())).collect(Collectors.toList());
}
/**
* Get all online members as UUID
* @return list of UUIDs
*/
public List<UUID> getOnlineAsUUIDs() {
return getOnlineMembers().stream().map(GuildMember::getUuid).collect(Collectors.toList());
}
/**
* Get all players as a list
* @return list of players
*/
public List<OfflinePlayer> getAllAsPlayers() {
return members.stream().map(GuildMember::getAsOfflinePlayer).collect(Collectors.toList());
}
/**
* Check if a guild has a code
* @param code the code being checked
* @return if the guild has it or not
*/
public boolean hasInviteCode(String code) {
return codes.stream().anyMatch(c -> c.getId().equals(code));
}
/**
* Get a guild code object by the id
* @param code the code looking for
* @return the guild code object
*/
public GuildCode getCode(String code) {
return codes.stream().filter(c -> c.getId().equals(code)).findFirst().orElse(null);
}
/**
* Get a list of active codes
* @return list of active codes
*/
public List<GuildCode> getActiveCodes() {
return codes.stream().filter(c -> c.getUses() > 0).collect(Collectors.toList());
}
/**
* Add a new code to a guild
* @param code the code being added
* @param uses the amount of uses it has
* @param creator the creator of the code
*/
public void addCode(String code, int uses, Player creator) {
codes.add(new GuildCode(code, uses, creator.getUniqueId(), new ArrayList<>()));
}
/**
* Remove a code from a Guild if it exists
* @param code the code being checked
*/
public void removeCode(String code) {
codes.removeIf(s -> s.getId().equals(code));
}
/**
* Checks if they can make another code
* @param amount the max amount
* @return if they can make it or not
*/
public boolean getActiveCheck(int amount) {
return (getActiveCodes().size() >= amount);
}
/**
* Get all the redeemers of a code
* @param code the code being checked
* @return a list of all redeemers for a code
*/
public String getRedeemers(String code) {
GuildCode gc = getCode(code);
if (gc.getRedeemers().isEmpty()) {
return "";
}
StringBuilder builder = new StringBuilder();
gc.getRedeemers().forEach(r -> builder.append(Bukkit.getOfflinePlayer(r).getName() + ", "));
builder.setLength(builder.length() - 2);
return builder.toString();
}
/**
* Send a message to the guild
* @param manager get the manager to send custom messages
* @param key the message to send
* @param replacements any args we need to handle
*/
public void sendMessage(CommandManager manager, Messages key, String... replacements) {
getOnlineMembers().forEach(m -> manager.getCommandIssuer(Bukkit.getPlayer(m.getUuid())).sendInfo(key, replacements));
}
/**
* Send a message to the guild
* @param message the message to send
*/
public void sendMessage(String message) {
getOnlineAsPlayers().forEach(m -> m.sendMessage(message));
}
/**
* Toggle the status of a guild
*/
public void toggleStatus() {
if (status == Status.Private) {
setStatus(Status.Public);
} else {
setStatus(Status.Private);
}
}
/**
* Super simple method to set a home's location to null
*/
public void delHome() {
setHome(null);
}
/**
* Simple method to create a new guild home
* @param player the player running the command
*/
public void setNewHome(Player player) {
Location l = player.getLocation();
setHome(new GuildHome(l.getWorld().getName(), l.getX(), l.getY(), l.getZ(), l.getYaw(), l.getPitch()));
}
/**
* Simple method to check if a guild is public or private
* @return public or private
*/
public boolean isPrivate() {
return status == Status.Private;
}
/**
* Simple method to check if the player in question is the guild master
* @param player the player in question
* @return master or not
*/
public boolean isMaster(OfflinePlayer player) {
return guildMaster.getUuid().equals(player.getUniqueId());
}
/**
* Transfer a guild from one player to another
* @param oldPlayer old player
* @param newPlayer new player
*/
public void transferGuild(Player oldPlayer, OfflinePlayer newPlayer) {
GuildMember oldMaster = getMember(oldPlayer.getUniqueId());
GuildMember newMaster = getMember(newPlayer.getUniqueId());
GuildRole gm = oldMaster.getRole();
if (newMaster.getRole().getLevel() != 1)
ACFUtil.sneaky(new ExpectationNotMet(Messages.ERROR__NOT_OFFICER));
oldMaster.setRole(newMaster.getRole());
newMaster.setRole(gm);
setGuildMaster(newMaster);
}
/**
* Transfer a guild to another player via admin command
* @param master The new master of the guild
* @param guildHandler Guild handler
*/
public void transferGuildAdmin(OfflinePlayer master, GuildHandler guildHandler) {
GuildMember currentMaster = getMember(getGuildMaster().getUuid());
GuildMember newMaster = getMember(master.getUniqueId());
GuildRole masterRole = currentMaster.getRole();
currentMaster.setRole(guildHandler.getGuildRole(masterRole.getLevel() + 1));
newMaster.setRole(guildHandler.getGuildRole(0));
setGuildMaster(newMaster);
}
/**
* Simple method to add a buff to all online members
* @param type the potion type
* @param length the length of the potion
* @param amplifier the strength of the potion
*/
public void addPotion(String type, int length, int amplifier) {
getOnlineAsPlayers().forEach(p -> p.addPotionEffect(new PotionEffect(PotionEffectType.getByName(type), length, amplifier)));
}
/**
* Determine if a player has role permission
* @param player the player to check
* @param perm the permission as a string to check
* @return has permission or not
*/
public boolean memberHasPermission(Player player, String perm) {
return memberHasPermission(player, GuildRolePerm.valueOf(perm));
}
/**
* Determine if a player has role permission
* @param player the player to check
* @param perm the permission as an enum value
* @return has permission or not
*/
public boolean memberHasPermission(Player player, GuildRolePerm perm) {
GuildMember member = getMember(player.getUniqueId());
GuildRole role = member.getRole();
return role.hasPerm(perm);
}
/**
* Add a guild claim to the list of claims
* @param claim the claim to add
*/
public void addGuildClaim(GuildClaim claim) {
claimedLand.add(claim);
}
/**
* Remove a guild claim from the list of claims
* @param claim the claim to remove
*/
public void removeGuildClaim(GuildClaim claim) {
claimedLand.remove(claim);
}
/**
* Clear all the guild claims in list
*/
public void clearGuildClaims() {
claimedLand.clear();
}
public void updateGuildSkull(Player player, SettingsManager settingsManager) {
Guilds.newChain().async(() -> {
try{
guildSkull = new GuildSkull(player);
} catch (Exception ex) {
guildSkull = new GuildSkull(settingsManager.getProperty(GuildListSettings.GUILD_LIST_HEAD_DEFAULT_URL));
}
}).execute();
}
public void addPotion(PotionEffect effect) {
getOnlineAsPlayers().forEach(p -> p.addPotionEffect(effect));
}
public UUID getId() {
return this.id;
}
public String getName() {
return this.name;
}
public String getPrefix() {
return this.prefix;
}
public String getMotd() {
return this.motd;
}
public GuildMember getGuildMaster() {
return this.guildMaster;
}
public GuildHome getHome() {
return this.home;
}
public GuildSkull getGuildSkull() {
return this.guildSkull;
}
public Status getStatus() {
return this.status;
}
public GuildTier getTier() {
return this.tier;
}
public double getBalance() {
return this.balance;
}
public List<GuildMember> getMembers() {
if (this.members == null) {
this.members = new ArrayList<>();
}
return this.members;
}
public List<UUID> getInvitedMembers() {
if (this.invitedMembers == null) {
this.invitedMembers = new ArrayList<>();
}
return this.invitedMembers;
}
public List<UUID> getAllies() {
if (this.allies == null) {
this.allies = new ArrayList<>();
}
return this.allies;
}
public List<UUID> getPendingAllies() {
if (this.pendingAllies == null) {
this.pendingAllies = new ArrayList<>();
}
return this.pendingAllies;
}
public GuildScore getGuildScore() {
if (this.guildScore == null) {
this.guildScore = new GuildScore();
}
return this.guildScore;
}
public List<GuildCode> getCodes() {
if (this.codes == null) {
this.codes = new ArrayList<>();
}
return this.codes;
}
public List<String> getVaults() {
if (this.vaults == null) {
this.vaults = new ArrayList<>();
}
return this.vaults;
}
public long getLastDefended() {
return lastDefended;
}
public List<GuildClaim> getClaimedLand() {
if (this.claimedLand == null) {
this.claimedLand = new ArrayList<>();
}
return this.claimedLand;
}
public static class GuildBuilder {
private UUID id;
private String name;
private String prefix;
private String motd;
private GuildMember guildMaster;
private GuildHome home;
private GuildSkull guildSkull;
private Status status;
private GuildTier tier;
private GuildScore guildScore;
private double balance;
private List<GuildMember> members;
private List<UUID> invitedMembers;
private List<UUID> allies;
private List<UUID> pendingAllies;
private List<GuildCode> codes;
private List<String> vaults;
private long lastDefended;
private List<GuildClaim> claimedLand;
GuildBuilder() {
}
public Guild.GuildBuilder id(UUID id) {
this.id = id;
return this;
}
public Guild.GuildBuilder name(String name) {
this.name = name;
return this;
}
public Guild.GuildBuilder prefix(String prefix) {
this.prefix = prefix;
return this;
}
public Guild.GuildBuilder motd(String motd) {
this.motd = motd;
return this;
}
public Guild.GuildBuilder guildMaster(GuildMember guildMaster) {
this.guildMaster = guildMaster;
return this;
}
public Guild.GuildBuilder home(GuildHome home) {
this.home = home;
return this;
}
public Guild.GuildBuilder guildSkull(GuildSkull guildSkull) {
this.guildSkull = guildSkull;
return this;
}
public Guild.GuildBuilder status(Status status) {
this.status = status;
return this;
}
public Guild.GuildBuilder tier(GuildTier tier) {
this.tier = tier;
return this;
}
public Guild.GuildBuilder guildScore(GuildScore guildScore) {
this.guildScore = guildScore;
return this;
}
public Guild.GuildBuilder balance(double balance) {
this.balance = balance;
return this;
}
public Guild.GuildBuilder members(List<GuildMember> members) {
this.members = members;
return this;
}
public Guild.GuildBuilder invitedMembers(List<UUID> invitedMembers) {
this.invitedMembers = invitedMembers;
return this;
}
public Guild.GuildBuilder allies(List<UUID> allies) {
this.allies = allies;
return this;
}
public Guild.GuildBuilder pendingAllies(List<UUID> pendingAllies) {
this.pendingAllies = pendingAllies;
return this;
}
public Guild.GuildBuilder codes(List<GuildCode> codes) {
this.codes = codes;
return this;
}
public Guild.GuildBuilder vaults(List<String> vaults) {
this.vaults = vaults;
return this;
}
public Guild.GuildBuilder lastDefended(long lastDefended) {
this.lastDefended = lastDefended;
return this;
}
public Guild.GuildBuilder claimedLand(List<GuildClaim> claimedLand) {
this.claimedLand = claimedLand;
return this;
}
public Guild build() {
return new Guild(id, name, prefix, motd, guildMaster, home, guildSkull, status, tier, guildScore, balance, members, invitedMembers, allies, pendingAllies, codes, vaults, lastDefended, claimedLand);
}
public String toString() {
return "Guild.GuildBuilder(id=" + this.id + ", name=" + this.name + ", prefix=" + this.prefix + ", motd=" + this.motd + ", guildMaster=" + this.guildMaster + ", home=" + this.home + ", guildSkull=" + this.guildSkull + ", status=" + this.status + ", tier=" + this.tier + ", guildScore=" + this.guildScore + ", balance=" + this.balance + ", members=" + this.members + ", invitedMembers=" + this.invitedMembers + ", allies=" + this.allies + ", pendingAllies=" + this.pendingAllies + ", codes=" + this.codes + ", vaults=" + this.vaults + ", lastDefended=" + this.lastDefended + ", claimedLand=" + this.claimedLand.toString() + ")";
}
}
}