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project.godot
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61 lines (44 loc) · 1.35 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="test"
run/main_scene="res://element/Menu-3D.scn"
config/icon="res://icon.png"
[autoload]
Background="*res://element/background.tscn"
[display]
window/size/width=1920
window/size/height=1080
window/vsync/use_vsync=false
window/stretch/mode="viewport"
window/stretch/aspect="keep_width"
[editor_plugins]
enabled=PoolStringArray( "zylann.scatter" )
[global]
wit=false
height=false
[input]
mute={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/shadow_atlas/quadrant_0_subdiv=3
quality/shadow_atlas/quadrant_1_subdiv=4
quality/shadow_atlas/quadrant_2_subdiv=5
quality/shadow_atlas/quadrant_3_subdiv=6
environment/default_environment="res://default_env.tres"