Skip to content

Commit b3ae673

Browse files
committed
Fix whitespace: remove trailing backslashes from comments and normalize indentation
1 parent b4b52a5 commit b3ae673

1 file changed

Lines changed: 6 additions & 7 deletions

File tree

attachments/simple_engine/renderer_resources.cpp

Lines changed: 6 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1517,8 +1517,8 @@ bool Renderer::preAllocateEntityResourcesBatch(const std::vector<Entity *>& enti
15171517
watchdogProgressIndex.store(0, std::memory_order_relaxed);
15181518
ensureThreadLocalVulkanInit();
15191519
try {
1520-
// --- 1. For all entities, create mesh resources with deferred uploads ---\
1521-
// Then, during initial loading (and while an AS build is pending), flush the queued
1520+
// --- 1. For all entities, create mesh resources with deferred uploads ---
1521+
// Then, during initial loading (and while an AS build is pending), flush the queued
15221522
// uploads immediately in a single batched submit (much faster than per-mesh submits).
15231523
watchdogProgressLabel.store("Batch: createMeshResources loop", std::memory_order_relaxed);
15241524
std::vector<MeshComponent *> meshesNeedingUpload;
@@ -1567,9 +1567,8 @@ bool Renderer::preAllocateEntityResourcesBatch(const std::vector<Entity *>& enti
15671567
}
15681568
}
15691569

1570-
// --- 2. Defer all GPU copies to the render thread safe point ---\
1571-
if (!meshesNeedingUpload.empty())
1572-
{
1570+
// --- 2. Defer all GPU copies to the render thread safe point ---
1571+
if (!meshesNeedingUpload.empty()) {
15731572
watchdogProgressLabel.store("Batch: EnqueueMeshUploads", std::memory_order_relaxed);
15741573
EnqueueMeshUploads(meshesNeedingUpload);
15751574
if (flushUploadsNow) {
@@ -1578,8 +1577,8 @@ bool Renderer::preAllocateEntityResourcesBatch(const std::vector<Entity *>& enti
15781577
}
15791578
}
15801579

1581-
// --- 3. Create uniform buffers and descriptor sets per entity ---\
1582-
watchdogProgressLabel.store("Batch: per-entity resources loop", std::memory_order_relaxed);
1580+
// --- 3. Create uniform buffers and descriptor sets per entity ---
1581+
watchdogProgressLabel.store("Batch: per-entity resources loop", std::memory_order_relaxed);
15831582
uint32_t processedResources = 0;
15841583
uint32_t resourceLoopIndex = 0;
15851584
for (Entity* entity : entities) {

0 commit comments

Comments
 (0)