diff --git a/engine_details/development/compiling/compiling_for_android.rst b/engine_details/development/compiling/compiling_for_android.rst index 05cc3765b72..c3dead99d65 100644 --- a/engine_details/development/compiling/compiling_for_android.rst +++ b/engine_details/development/compiling/compiling_for_android.rst @@ -26,8 +26,8 @@ Requirements For compiling under Windows, Linux or macOS, the following is required: -- `Python 3.8+ `_. -- `SCons 4.0+ `_ build system. +- `Python 3.9+ `_. +- `SCons 4.4+ `_ build system. - Android SDK - To install the Android SDK, follow the steps `here `_. diff --git a/engine_details/development/compiling/compiling_for_ios.rst b/engine_details/development/compiling/compiling_for_ios.rst index 567c48b7a89..0c283641f56 100644 --- a/engine_details/development/compiling/compiling_for_ios.rst +++ b/engine_details/development/compiling/compiling_for_ios.rst @@ -13,8 +13,8 @@ Compiling for iOS Requirements ------------ -- `Python 3.8+ `_. -- `SCons 4.0+ `_ build system. +- `Python 3.9+ `_. +- `SCons 4.4+ `_ build system. - `Xcode `_. - Launch Xcode once and install iOS support. If you have already launched Xcode and need to install iOS support, go to *Xcode -> Settings... -> Platforms*. diff --git a/engine_details/development/compiling/compiling_for_linuxbsd.rst b/engine_details/development/compiling/compiling_for_linuxbsd.rst index 34e822a55af..6d33304da15 100644 --- a/engine_details/development/compiling/compiling_for_linuxbsd.rst +++ b/engine_details/development/compiling/compiling_for_linuxbsd.rst @@ -17,8 +17,8 @@ For compiling under Linux or other Unix variants, the following is required: - GCC 9+ or Clang 6+. -- `Python 3.8+ `_. -- `SCons 4.0+ `_ build system. +- `Python 3.9+ `_. +- `SCons 4.4+ `_ build system. - pkg-config (used to detect the development libraries listed below). - Development libraries: diff --git a/engine_details/development/compiling/compiling_for_macos.rst b/engine_details/development/compiling/compiling_for_macos.rst index 00c6c8ad73d..7e55e168c30 100644 --- a/engine_details/development/compiling/compiling_for_macos.rst +++ b/engine_details/development/compiling/compiling_for_macos.rst @@ -15,8 +15,8 @@ Requirements For compiling under macOS, the following is required: -- `Python 3.8+ `_. -- `SCons 4.0+ `_ build system. +- `Python 3.9+ `_. +- `SCons 4.4+ `_ build system. - `Xcode `_ (or the more lightweight Command Line Tools for Xcode). - `Vulkan SDK `_ diff --git a/engine_details/development/compiling/compiling_for_web.rst b/engine_details/development/compiling/compiling_for_web.rst index 193b196946a..c1f2b32f02e 100644 --- a/engine_details/development/compiling/compiling_for_web.rst +++ b/engine_details/development/compiling/compiling_for_web.rst @@ -16,8 +16,8 @@ Requirements To compile export templates for the Web, the following is required: - `Emscripten 4.0.0+ `__. -- `Python 3.8+ `__. -- `SCons 4.0+ `__ build system. +- `Python 3.9+ `__. +- `SCons 4.4+ `__ build system. .. seealso:: To get the Godot source code for compiling, see :ref:`doc_getting_source`. diff --git a/engine_details/development/compiling/compiling_for_windows.rst b/engine_details/development/compiling/compiling_for_windows.rst index 91ce7082b7c..2b496aede45 100644 --- a/engine_details/development/compiling/compiling_for_windows.rst +++ b/engine_details/development/compiling/compiling_for_windows.rst @@ -20,6 +20,7 @@ For compiling under Windows, the following is required: - `Visual Studio Community `_, version 2019 or later. Visual Studio 2022 is recommended. **Make sure to enable C++ in the list of workflows to install.** + **Make sure to enable Windows SDK 10.0.22621 (for Visual Studio 2019) or more recent version (for Visual Studio 2022+).** If you've already installed Visual Studio without C++ support, run the installer again; it should present you a **Modify** button. Supports ``x86_64``, ``x86_32``, and ``arm64``. @@ -30,9 +31,9 @@ For compiling under Windows, the following is required: - `MinGW-LLVM `_ with clang can be used as an alternative to Visual Studio and MinGW-w64. Supports ``x86_64``, ``x86_32``, and ``arm64``. -- `Python 3.8+ `_. +- `Python 3.9+ `_. **Make sure to enable the option to add Python to the** ``PATH`` **in the installer.** -- `SCons 4.0+ `_ build system. Using the +- `SCons 4.4+ `_ build system. Using the latest release is recommended, especially for proper support of recent Visual Studio releases. - :ref:`Direct3D 12 dependencies `