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Copy pathObject.h
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81 lines (74 loc) · 1.84 KB
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#pragma once
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/half_float.hpp>
#include <iostream>
using namespace std;
class Object
{
public:
glm::dvec3 pos;
glm::dvec3 diff;
glm::dvec3 spec;
double shininess;
Object() {
pos = glm::dvec3(0, 0, 0);
diff = glm::dvec3(0, 0, 0);
spec = glm::dvec3(0, 0, 0);
}
int getType() {
return 0;
}
};
class Sphere: public Object
{
public:
double radius;
Sphere() {
radius = 2;
shininess = 10;
pos = glm::dvec3(0, 0, 0);
diff = glm::dvec3(0, 0, 0);
spec = glm::dvec3(0, 0, 0);
}
int getType() {
return 1;
}
};
class Plane : public Object
{
public:
glm::dvec3 norm;
Plane() {
pos = glm::dvec3(0, 0, 0);
diff = glm::dvec3(0, 0, 0);
spec = glm::dvec3(0, 0, 0);
norm = glm::dvec3(0, 0, 0);
}
};
class Triangle : public Object {
public:
glm::dvec3 pos2;
glm::dvec3 pos3;
Triangle() {
pos = glm::dvec3(0, 0, 0);
pos2 = glm::dvec3(0, 0, 0);
pos3 = glm::dvec3(0, 0, 0);
diff = glm::dvec3(0, 0, 0);
spec = glm::dvec3(0, 0, 0);
}
};
ostream& operator<<(std::ostream& os, Sphere const& m) {
return os << "SPHERE\nPosition: " << m.pos.x << ", " << m.pos.y << ", " << m.pos.z << '\n'
<< "Diffuse: " << m.diff.x << ", " << m.diff.y << ", " << m.diff.z << '\n'
<< "Specular: " << m.spec.x << ", " << m.spec.y << ", " << m.spec.z << '\n'
<< "Radius: " << m.radius << "\nShininess: " << m.shininess << '\n';
}
ostream& operator<<(std::ostream& os, Plane const& m) {
return os << "PLANE\nNorm: " << m.norm.x << ", " << m.norm.y << ", " << m.norm.z << '\n'
<< "Position: " << m.pos.x << ", " << m.pos.y << ", " << m.pos.z << '\n'
<< "Diffuse: " << m.diff.x << ", " << m.diff.y << ", " << m.diff.z << '\n'
<< "Specular: " << m.spec.x << ", " << m.spec.y << ", " << m.spec.z << '\n'
<< "Shininess: " << m.shininess << '\n';
}