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# J2ME Libretro Core - Cross-compilation Makefile
# Default: Windows (MinGW)
# Supports: Windows (default), Linux (native), M17 ARM 32-bit (cross),
# Nintendo Switch (devkitPro NRO homebrew)
#
# Build targets:
# make - Build libretro core (Windows, default)
# make platform=windows - Same as default, explicitly Windows
# make platform=linux - Build libretro core (native Linux, .so)
# make platform=m17 - Build for M17 ARM 32-bit (.so, release, stripped)
# make app - Build standalone application (native)
# make headless - Headless application (no SDL2 required)
# make switch - Nintendo Switch NRO (v34.85: maps to
# platform=switch automatically; requires
# devkitPro devkitA64 + libnx + switch-SDL2)
# make switchui - HOST verification build of the Switch
# frontend (Linux/MSYS2 host gcc + host
# SDL2; NOT the way to build the NRO!)
# make clean - Clean all build artifacts
#
# When running inside MSYS2/MinGW shell on Windows, the native gcc is used
# automatically (no cross-compiler needed). CROSS_COMPILE is only used when
# building FROM Linux/other hosts.
#
# M17 cross-compilation:
# make platform=m17 CROSS_COMPILE=/opt/m17-toolchain/usr/bin/arm-buildroot-linux-gnueabihf-
#
# M17 release build: -Ofast, no debug symbols, stripped .so
#
# ==============================================
# Default settings
# ==============================================
TARGET_NAME := nojme
SRCDIR := src
INCDIR := include
OBJDIR := obj
BINDIR := bin
# Source files
JVM_SRCS := \
$(SRCDIR)/jvm/classfile.c \
$(SRCDIR)/jvm/debug_var.c \
$(SRCDIR)/jvm/execute.c \
$(SRCDIR)/jvm/heap.c \
$(SRCDIR)/jvm/jvm.c \
$(SRCDIR)/jvm/method_cache.c \
$(SRCDIR)/jvm/native.c \
$(SRCDIR)/jvm/nokia_m3d.c \
$(SRCDIR)/jvm/opcodes.c \
$(SRCDIR)/jvm/sax.c \
$(SRCDIR)/jvm/stubs.c \
$(SRCDIR)/jvm/threads.c \
$(SRCDIR)/jvm/charset.c \
$(SRCDIR)/jvm/threadpool.c
MIDP_SRCS := \
$(SRCDIR)/midp/display.c \
$(SRCDIR)/midp/form.c \
$(SRCDIR)/midp/graphics.c \
$(SRCDIR)/midp/media.c \
$(SRCDIR)/midp/mobile3d.c \
$(SRCDIR)/midp/mascot3d.c \
$(SRCDIR)/midp/race_probe.c \
$(SRCDIR)/midp/rms.c \
$(SRCDIR)/render/render.c
UTIL_SRCS := \
$(SRCDIR)/utils/battery.c \
$(SRCDIR)/utils/miniz.c \
$(SRCDIR)/utils/jar_reader.c \
$(SRCDIR)/utils/stb_image_impl.c \
$(SRCDIR)/utils/utils.c \
$(SRCDIR)/jvm/drm_bypass.c
MIDI_SRCS := \
$(SRCDIR)/midi/midi.c
# ==============================================
# v36.89: Sonivox (AOSP) MIDI synthesizer — Apache 2.0
#
# Vendored pure-C wavetable/DLS synthesizer from AOSP external/sonivox
# (arm-wt-22k). Replaces NOJME's hand-rolled FM synth with a real
# sample-based GM engine: dramatically better instrument quality,
# native DLS-bank loading, Schroeder reverb.
#
# Build flags:
# -D NUM_OUTPUT_CHANNELS=2 stereo output
# -D _SAMPLE_RATE_44100 match NOJME audio rate
# -D MAX_SYNTH_VOICES=64 polyphony
# -D EAS_WT_SYNTH wavetable synth (built-in 22 kHz bank)
# -D _8_BIT_SAMPLES bank is stored as 8-bit PCM (small)
# -D _FILTER_ENABLED resonant filter in synth voice
# -D _REVERB_ENABLED Schroeder reverb (built-in)
# -D DLS_SYNTHESIZER DLS bank loading support
# -D NATIVE_EAS_KERNEL use C kernel (not external DSP)
# -D JET_INTERFACE JET API compiled in (needed by some parsers)
# -D _IMELODY_PARSER iMelody ringtone parser
# -D _RTTTL_PARSER RTTTL ringtone parser
# -D _OTA_PARSER OTA ringtone parser
# -D _XMF_PARSER XMF container parser
# -D _NO_DEBUG_PREPROCESSOR disable verbose debug message table
#
# Disabled deliberately (no source in AOSP snapshot, or not needed):
# _CHORUS_ENABLED (no eas_chorus.c in this drop)
# MMAPI_SUPPORT (no eas_tonecontrol.c)
# _IMA_DECODER (no eas_imaadpcm.c / eas_ima_tables.c)
# _WAVE_PARSER (no eas_wavefile.c)
# _SMAF_PARSER / _CMX_PARSER / _MFI_PARSER
#
# ARM assembly files (ARM-E_*.s) are NOT compiled — eas_wtengine.c
# contains the C fallbacks for WT_VoiceGain / WT_Interpolate etc.,
# so the synth runs in pure C on every platform (x86_64, MinGW,
# Switch aarch64, M17 ARMv7 hard-float).
# ==============================================
SONIVOX_LIB_C := $(wildcard $(SRCDIR)/midi/sonivox/lib_src/*.c)
SONIVOX_HOST_C := $(SRCDIR)/midi/sonivox/host_src/eas_config.c \
$(SRCDIR)/midi/sonivox/host_src/eas_report.c \
$(SRCDIR)/midi/sonivox/eas_host_nojme.c
SONIVOX_C_SRCS := $(SONIVOX_LIB_C) $(SONIVOX_HOST_C)
SONIVOX_INCS := -I$(SRCDIR)/midi/sonivox/include \
-I$(SRCDIR)/midi/sonivox/host_src \
-I$(SRCDIR)/midi/sonivox/lib_src
SONIVOX_DEFS := -D NUM_OUTPUT_CHANNELS=2 \
-D _SAMPLE_RATE_22050 \
-D MAX_SYNTH_VOICES=32 \
-D EAS_WT_SYNTH \
-D _8_BIT_SAMPLES \
-D _FILTER_ENABLED \
-D _REVERB_ENABLED \
-D DLS_SYNTHESIZER \
-D JET_INTERFACE \
-D _IMELODY_PARSER \
-D _RTTTL_PARSER \
-D _OTA_PARSER \
-D _XMF_PARSER \
-D _NO_DEBUG_PREPROCESSOR \
-include stdbool.h \
-Wno-unused-parameter \
-Wno-stringop-truncation
# ==============================================
# v34.69: AMR-NB decoder (vendored opencore-amrnb, Apache 2.0)
#
# Converted to plain C (no C++ anywhere): builds with the ordinary C
# compiler, no CXX, no libstdc++, no exceptions/RTTI machinery. The whole
# tree is plain C89/C99-style code with allocation via oscl_mem.h (malloc).
#
# The old -DNO_AMR_DECODER fallback (v34.53: used when no C++ compiler
# existed) is gone: a C compiler is mandatory for the core anyway, so the
# AMR-NB decoder is now always compiled in.
# ==============================================
AMR_WRAPPER_C := $(SRCDIR)/amr/amr_nb_dec.c
AMR_OPENCORE_C := $(wildcard $(SRCDIR)/amr/opencore/codecs_v2/audio/gsm_amr/amr_nb/common/src/*.c \
$(SRCDIR)/amr/opencore/codecs_v2/audio/gsm_amr/amr_nb/dec/src/*.c)
AMR_C_SRCS := $(AMR_WRAPPER_C) $(AMR_OPENCORE_C)
AMR_INCS := -I$(SRCDIR)/amr -I$(SRCDIR)/amr/oscl \
-I$(SRCDIR)/amr/opencore/codecs_v2/audio/gsm_amr/amr_nb/common/include \
-I$(SRCDIR)/amr/opencore/codecs_v2/audio/gsm_amr/amr_nb/dec/include \
-I$(SRCDIR)/amr/opencore/codecs_v2/audio/gsm_amr/amr_nb/dec/src \
-I$(SRCDIR)/amr/opencore/codecs_v2/audio/gsm_amr/common/dec/include
LIBRETRO_SRCS := \
$(SRCDIR)/libretro/libretro.c \
$(SRCDIR)/libretro/core_options.c \
$(SRCDIR)/libretro/sdl_backend_stubs.c
# SDL sources (for standalone app only)
# NOTE: only the SDL2 backend is linked into the app. sdl_headless.c implements
# the SAME sdl_* API (used by the `headless` target); linking both objects
# together causes "multiple definition" link errors.
SDL_SRCS := $(SRCDIR)/sdl/sdl_graphics.c
ALL_LIBRETRO_SRCS := $(JVM_SRCS) $(MIDP_SRCS) $(UTIL_SRCS) $(MIDI_SRCS) $(LIBRETRO_SRCS)
ALL_APP_SRCS := $(JVM_SRCS) $(MIDP_SRCS) $(UTIL_SRCS) $(MIDI_SRCS) $(SDL_SRCS) $(SRCDIR)/main.c
# ==============================================
# Detect build environment
# ==============================================
# MSYSTEM is set inside MSYS2/MinGW shells (MINGW32, MINGW64, UCRT64, CLANG64, etc.)
# MINGW_PREFIX is set inside MinGW environments
# If either is set, we are ALREADY on Windows and gcc produces Windows binaries natively.
IS_MINGW_NATIVE := $(if $(MSYSTEM),1,$(if $(MINGW_PREFIX),1,0))
# ==============================================
# ARM-specific optimizations (used for all ARM targets)
# ==============================================
ARM_OPT_CFLAGS := -ftree-vectorize -fipa-cp-clone -finline-functions-called-once
# ==============================================
# v36.106 [PERF-GATE]: NOJME_PERF=1 — вернуть телеметрию отладки
# производительности ([VM-PERF] ivk=/fiv=/ifc=, [VM-OPS], [VM-PAIRS],
# [GFX-PERF] nat=) в ЛЮБУЮ цель (switchui/switch/headless/app/libretro/m17).
# По умолчанию (без переменной) телеметрия ВЫКЛЮЧЕНА компиляционно — ноль
# чтений таймера/атомиков/инкрементов на горячем пути; код сохранён.
# Пример: make switchui NOJME_PERF=1
# ==============================================
ifdef NOJME_PERF
NOJME_PERF_CFLAGS := -DNOJME_PERF_DEBUG=1
$(info NOTE: NOJME_PERF=1 — performance-debug telemetry is COMPILED IN ([VM-PERF]/[VM-OPS]/[VM-PAIRS]/[GFX-PERF]).)
endif
# ==============================================
# v34.85: goal -> platform convenience mapping
# ==============================================
# `make switch` (without any platform= variable) selects the Switch
# platform automatically. The previously required `make platform=switch`
# still works and wins when both are given. Rationale: the v34.84 Switch
# instructions demanded `platform=switch`, the user naturally typed
# `make switch` (built nothing) and then `make switchui` (host-verification
# build - died with "make: gcc: No such file or directory" on Windows).
ifneq ($(filter switch,$(MAKECMDGOALS)),)
ifeq ($(strip $(platform)),)
platform := switch
endif
endif
# ==============================================
# Platform selection
# ==============================================
ifeq ($(platform), m17)
# ==============================================
# M17 ARM 32-bit cross-compilation (release, stripped)
# ==============================================
TARGET := $(BINDIR)/$(TARGET_NAME)_libretro.so
CROSS_COMPILE ?= /opt/m17-toolchain/usr/bin/arm-buildroot-linux-gnueabihf-
CC = $(CROSS_COMPILE)gcc
AR = $(CROSS_COMPILE)ar
STRIP = $(CROSS_COMPILE)strip
# ARM 32-bit optimization flags - release, no debug.
# v34.41 FIX: -Ofast replaced with -O3 -fno-fast-math -ffp-contract=off:
# -ffast-math FMA-contracted the scalar rasterizer z/UV math, so NEON
# and scalar diverged by ULPs (selftest: 6 raster FAILs, depth diff=495,
# reproduced on qemu-arm gcc-14 -Ofast) and -ffinite-math-only allowed
# the compiler to remove the sampler's NaN guards. -ffp-contract=off
# makes FP evaluation deterministic on every GCC (m17 6.4 ... 14+).
# ARM 32-bit optimization flags - release, no debug — release, no debug
CFLAGS := -Wall -Wextra -std=c11 \
-I$(INCDIR) -I$(SRCDIR) -I$(SRCDIR)/include -I$(SRCDIR)/jvm -I$(SRCDIR)/midp \
-I$(SRCDIR)/utils -I$(SRCDIR)/libretro \
-DLIBRETRO -DARM -D_GNU_SOURCE -DJ2ME_DEBUG=0 -DOPT_NO_BOUNDS_CHECK \
-O3 -fno-fast-math -ffp-contract=off -fPIC -MMD -MP \
-fdata-sections -ffunction-sections \
-fno-stack-protector -fomit-frame-pointer \
-fmerge-all-constants -fno-math-errno \
-marm -mtune=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard \
-flto $(ARM_OPT_CFLAGS) $(NOJME_PERF_CFLAGS)
LDFLAGS := -shared -Wl,--no-undefined -Wl,--gc-sections \
-Wl,--version-script=$(SRCDIR)/libretro/link.T \
-flto -fuse-linker-plugin \
-lm -pthread
HAVE_NEON = 1
ARCH = arm
PLATFORM_NAME = M17 ARM 32-bit
# v34.24: expose NEON to the preprocessor. render.c also autodetects via
# __ARM_NEON__ (defined by -mfpu=neon-vfpv4); HAVE_NEON makes the build
# flag queryable and lets other units conditional-compile on it.
ifeq ($(HAVE_NEON),1)
CFLAGS += -DHAVE_NEON=1
endif
# v34.80: GCC >= 14 with LTO downgrades the static __thread/_Thread_local
# vars (src/jvm/threads.c, src/jvm/execute.c) to TLS local-exec during the
# link-time recompile — "R_ARM_TLS_LE32 relocation not permitted in shared
# object" (observed: bootlin armv7 gcc 14.3; -ftls-model=* does NOT help,
# the model is recomputed from whole-program visibility). The stock m17
# toolchain (gcc 6.4) links the same flags fine. NOJME_M17_NO_LTO=1 drops
# LTO for toolchains that hit this (cost: a little codegen quality).
ifeq ($(NOJME_M17_NO_LTO),1)
CFLAGS := $(filter-out -flto,$(CFLAGS))
LDFLAGS := $(filter-out -flto -fuse-linker-plugin,$(LDFLAGS))
endif
else ifeq ($(platform), switch)
# ==============================================
# Nintendo Switch - LIBRETRO CORE (v34.86)
# ==============================================
# `make switch` / `make platform=switch` builds the core for the
# Switch as bin/nojme_libretro_libnx.a - the canonical libretro
# convention for this platform (snes9x, Genesis-Plus-GX:
# TARGET := $(TARGET_NAME)_libretro_libnx.a, STATIC_LINKING=1).
# Switch RetroArch links cores STATICALLY into its .nro bundle
# (libnx homebrew has no dlopen for arbitrary .so; the libretro
# buildbot ships no separate .so cores for switch) - the linking
# step is documented in README-СБОРКА.txt (Switch section).
# Prerequisites: devkitPro pacman group "switch-dev" (devkitA64 +
# libnx). NO switch-SDL2 needed - the core renders through the
# libretro video/audio callbacks via the mock-SDL backend, so
# SDL2 headers are never included in this configuration.
# Build: make switch (or: make platform=switch)
# Output: bin/nojme_libretro_libnx.a
# The standalone GUI emulator NRO is the `make switchui` goal.
ifeq ($(strip $(DEVKITPRO)),)
ifeq ($(OS),Windows_NT)
DEVKITPRO := C:/devkitPro
else
DEVKITPRO := /opt/devkitpro
endif
DEVKITPRO_DEFAULTED = 1
else
DEVKITPRO := $(subst \,/,$(DEVKITPRO))
endif
DEVKITA64 := $(DEVKITPRO)/devkitA64
LIBNX := $(DEVKITPRO)/libnx
PREFIX := $(DEVKITA64)/bin/aarch64-none-elf-
# Hard stop with a pointed message when the toolchain is absent.
# (Only evaluated when platform=switch - other targets unaffected.)
ifeq ($(DEVKITPRO_DEFAULTED),1)
$(info NOTE: DEVKITPRO is not set - autodetected to $(DEVKITPRO). Override with: make switch DEVKITPRO=<path>)
endif
ifeq ($(wildcard $(DEVKITA64)/bin/aarch64-none-elf-gcc*),)
$(error devkitA64 toolchain not found at $(DEVKITPRO)/devkitA64. Install the devkitPro "switch-dev" pacman group or point DEVKITPRO at your devkitPro folder, e.g.: make switch DEVKITPRO=C:/devkitPro)
endif
ifeq ($(wildcard $(LIBNX)/switch.specs),)
$(error libnx not found at $(LIBNX) - install the devkitPro "switch-dev" pacman group)
endif
CC := $(PREFIX)gcc
AR := $(PREFIX)ar
STRIP := $(PREFIX)strip
# v34.86 core flags: mirror of the canonical switch_rules ARCH
# (-march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft) plus the
# GCC 14.x devkitA64 paranoia set from the user's working template
# (-O2 never -O3, NO LTO, -fno-strict-aliasing -fno-strict-overflow
# -fno-delete-null-pointer-checks -fno-ipa-pure-const: the IPA
# pure/const pass miscompiles pthread callback code). -fPIE because
# Switch code is loaded at arbitrary addresses. -mtp=soft is REQUIRED
# by libnx userland (the emulator's __thread variables in
# threads.c / execute.c must go through the soft thread pointer).
# -D__SWITCH__ activates the newlib portability guards (native.c:
# no <sys/syscall.h>/syscall(2)/setpriority on devkitA64).
CFLAGS := -Wall -Wextra -std=c11 \
-I$(INCDIR) -I$(SRCDIR) -I$(SRCDIR)/include \
-DLIBRETRO -D__SWITCH__ -DHAVE_LIBNX -D_GNU_SOURCE -DJ2ME_DEBUG=0 \
-O2 -MMD -MP \
-march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE \
-fno-strict-aliasing -fno-strict-overflow \
-fno-delete-null-pointer-checks -fno-ipa-pure-const \
-ffunction-sections -fdata-sections \
-I$(LIBNX)/include $(NOJME_PERF_CFLAGS)
# No LDFLAGS here: the .a is archived with $(AR) rcs (see the
# $(TARGET) recipe below); -specs=$(LIBNX)/switch.specs is applied
# by RetroArch's own link when the core is embedded.
TARGET := $(BINDIR)/$(TARGET_NAME)_libretro_libnx.a
# v34.87: dedicated object tree for the Switch core build. The shared
# obj/libretro tree is ALSO used by the host core builds (linux/windows);
# running `make switch` after a host `make` / `make platform=linux` in the
# same tree would let make reuse the stale x86-64 .o files (same paths,
# newer timestamps) and silently archive them into the aarch64 .a. A
# separate tree makes cross-contamination impossible. (The NRO build
# already has its own obj/switch tree since v34.86.)
LR_OBJDIR := $(OBJDIR)/libretro-switch
# v34.87: the cooperative scheduler (src/jvm/threads.c) needs
# get/set/make/swapcontext; newlib has no <ucontext.h>, so the vendored
# aarch64 implementation (src/switch/switch_ucontext.c, functionally
# tested via scripts/switch_ucontext_test.sh under qemu-aarch64) is part
# of the Switch CORE build too.
ALL_LIBRETRO_SRCS += $(SRCDIR)/switch/switch_ucontext.c
ARCH = aarch64
PLATFORM_NAME = Nintendo Switch libretro core (devkitPro)
else ifeq ($(platform), linux)
# ==============================================
# Native Linux build
# ==============================================
TARGET := $(BINDIR)/$(TARGET_NAME)_libretro.so
CC ?= gcc
AR ?= ar
STRIP ?= strip
# Detect architecture
UNAME_M := $(shell uname -m)
ifeq ($(UNAME_M),x86_64)
ARCH = x86_64
ARCH_CFLAGS = -march=native
else ifeq ($(UNAME_M),aarch64)
ARCH = arm64
ARCH_CFLAGS = -march=armv8-a
else ifeq ($(UNAME_M),armv7l)
ARCH = arm
ARCH_CFLAGS = -marm -mtune=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard
else
ARCH = $(UNAME_M)
ARCH_CFLAGS =
endif
CFLAGS := -Wall -Wextra -std=c11 \
-I$(INCDIR) -I$(SRCDIR) -I$(SRCDIR)/include \
-DLIBRETRO -D_GNU_SOURCE -DJ2ME_DEBUG=0 \
-O2 -fPIC -MMD -MP $(ARCH_CFLAGS) $(NOJME_PERF_CFLAGS)
LDFLAGS := -shared -Wl,--no-undefined \
-Wl,--version-script=$(SRCDIR)/libretro/link.T \
-lm -pthread
PLATFORM_NAME = Linux $(ARCH)
# v34.84 (midlets3 session): AddressSanitizer build -
# make platform=linux ASAN=1
# (run with LD_PRELOAD=$(gcc -print-file-name=libasan.so) if needed).
ifdef ASAN
CFLAGS += -fsanitize=address -fno-omit-frame-pointer -g
LDFLAGS += -fsanitize=address
endif
# ARM-specific optimizations
ifeq ($(ARCH),arm)
# v34.41: -fno-fast-math -ffp-contract=off - same reason as m17 above:
# VFPv4 VFMA contraction broke the bit-equality of NEON vs scalar.
CFLAGS += -O3 -flto -fno-fast-math -ffp-contract=off $(ARM_OPT_CFLAGS)
LDFLAGS += -flto -fuse-linker-plugin
endif
# v34.24: native armv7l with NEON (uname detected) - pass it through.
# (marker: NOJME_NEON_NATIVE_ARM)
ifeq ($(UNAME_M),armv7l)
CFLAGS += -DHAVE_NEON=1
endif
else
# ==============================================
# Windows (MinGW) — DEFAULT
# ==============================================
TARGET := $(BINDIR)/$(TARGET_NAME)_libretro.dll
ifeq ($(IS_MINGW_NATIVE),1)
# ---- Running inside MSYS2/MinGW on Windows ----
CC ?= gcc
AR ?= ar
STRIP ?= strip
# Detect 32/64 bit from MSYSTEM or uname
IS_64BIT := $(if $(findstring 64,$(MSYSTEM)),1,0)
ifeq ($(IS_64BIT),1)
ARCH = x86_64
else
ARCH = x86
endif
PLATFORM_NAME = Windows $(ARCH) (native MinGW)
else
# ---- Cross-compiling from Linux to Windows ----
CROSS_COMPILE ?= x86_64-w64-mingw32-
CC = $(CROSS_COMPILE)gcc
AR = $(CROSS_COMPILE)ar
STRIP = $(CROSS_COMPILE)strip
ARCH = x86_64
PLATFORM_NAME = Windows $(ARCH) (cross-compile)
endif
CFLAGS := -Wall -Wextra -std=c11 \
-I$(INCDIR) -I$(SRCDIR) -I$(SRCDIR)/include \
-DLIBRETRO -DWIN32 -D_GNU_SOURCE -DJ2ME_DEBUG=0 \
-g -O2 -fPIC -MMD -MP \
-D__USE_MINGW_ANSI_STDIO=1 $(NOJME_PERF_CFLAGS)
# v34.69: no -static-libstdc++ anymore — the whole core (incl. the
# AMR-NB decoder) is plain C; only libgcc can ever be pulled in.
LDFLAGS := -shared -static-libgcc \
-Wl,--out-implib,$(BINDIR)/lib$(TARGET_NAME)_libretro.a \
-lm
endif
# ==============================================
# Object files (all go to obj/<build-type>/)
# ==============================================
# v34.87: $(LR_OBJDIR) defaults to obj/libretro (host core builds); the
# platform=switch block overrides it to obj/libretro-switch (see above).
LR_OBJDIR ?= $(OBJDIR)/libretro
ALL_LIBRETRO_OBJS := $(patsubst $(SRCDIR)/%.c,$(LR_OBJDIR)/%.o,$(ALL_LIBRETRO_SRCS))
# v34.69: AMR-NB decoder is plain C — always built, no CXX probe.
ALL_LIBRETRO_OBJS += $(patsubst $(SRCDIR)/amr/%.c,$(LR_OBJDIR)/amr/%.o,$(AMR_C_SRCS))
# v36.89: Sonivox MIDI synth is plain C — always built.
ALL_LIBRETRO_OBJS += $(patsubst $(SRCDIR)/midi/sonivox/%.c,$(LR_OBJDIR)/midi/sonivox/%.o,$(SONIVOX_C_SRCS))
# ==============================================
# Build targets
# ==============================================
.PHONY: all clean app dirs check info libretro
# Default: build libretro core (Windows by default)
all: libretro
# Build libretro core. v34.86: platform=switch builds the STATIC core
# archive through this same target ($(TARGET) = bin/nojme_libretro_libnx.a)
# - no special alias needed anymore. `make switch` chains here through the
# phony `switch` goal defined right after the link recipe.
libretro: check_compiler dirs $(TARGET)
@echo ""
@echo "============================================"
@echo "Libretro core built successfully!"
@echo "============================================"
@echo "Output: $(TARGET)"
@echo "Platform: $(PLATFORM_NAME)"
@echo "Arch: $(ARCH)"
@echo "Compiler: $(CC)"
@echo "Objects: $(LR_OBJDIR)/"
@echo ""
@ls -lh $(TARGET) 2>/dev/null || true
@file $(TARGET) 2>/dev/null || true
# Check compiler availability
check_compiler:
@echo "Checking compiler: $(CC)"
@$(CC) --version >/dev/null 2>&1 || { \
echo "ERROR: $(CC) not found!"; \
echo "Please install the toolchain or set CC variable."; \
exit 1; \
}
@echo "Compiler found: $(shell $(CC) --version | head -1)"
# Create directories
# (v34.87: $(LR_OBJDIR) - obj/libretro for host builds, obj/libretro-switch
# when platform=switch; every compile rule also mkdirs defensively.)
dirs:
@echo "Creating directories..."
@mkdir -p $(LR_OBJDIR)/jvm
@mkdir -p $(LR_OBJDIR)/midp
@mkdir -p $(LR_OBJDIR)/render
@mkdir -p $(LR_OBJDIR)/utils
@mkdir -p $(LR_OBJDIR)/midi
@mkdir -p $(LR_OBJDIR)/libretro
@mkdir -p $(BINDIR)
@echo "Directories created"
# Compile rules — objects go to obj/libretro/<subdir>/
$(LR_OBJDIR)/jvm/%.o: $(SRCDIR)/jvm/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) -c $< -o $@
$(LR_OBJDIR)/midp/%.o: $(SRCDIR)/midp/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) -c $< -o $@
$(LR_OBJDIR)/utils/%.o: $(SRCDIR)/utils/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) -c $< -o $@
$(LR_OBJDIR)/midi/%.o: $(SRCDIR)/midi/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
$(LR_OBJDIR)/render/%.o: $(SRCDIR)/render/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) -c $< -o $@
$(LR_OBJDIR)/libretro/%.o: $(SRCDIR)/libretro/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) -c $< -o $@
# v34.87: Switch core only - vendored aarch64 ucontext (see the switch
# platform block). For other platforms the rule simply never fires.
$(LR_OBJDIR)/switch/%.o: $(SRCDIR)/switch/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) -c $< -o $@
# v34.69: AMR-NB decoder objects (plain C, CC-compiled)
$(LR_OBJDIR)/amr/%.o: $(SRCDIR)/amr/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) $(AMR_INCS) -c $< -o $@
# v36.89: Sonivox MIDI synthesizer objects (plain C, vendored from AOSP)
$(LR_OBJDIR)/midi/sonivox/%.o: $(SRCDIR)/midi/sonivox/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(CC) $(CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
# Link / archive. v34.86: platform=switch ARCHIVES the core (libretro
# Switch convention: STATIC_LINKING - cores are linked into RetroArch,
# never dlopened; there is nothing to link here).
ifeq ($(platform),switch)
$(TARGET): $(ALL_LIBRETRO_OBJS)
@echo " AR $(TARGET) (static libretro core archive)"
$(AR) rcs $@ $^
else
$(TARGET): $(ALL_LIBRETRO_OBJS)
@echo " LD $(TARGET)"
$(CC) $^ -o $@ $(LDFLAGS)
ifeq ($(platform),m17)
@echo " STRIP $(TARGET) (release)"
$(STRIP) --strip-unneeded $@ 2>/dev/null || true
else ifneq ($(STRIP),)
@echo " STRIP $(TARGET) (disabled for debug)"
@# $(STRIP) --strip-unneeded $@ 2>/dev/null || true
endif
@echo "Linked successfully"
endif # platform=switch
# v34.86: convenience goal - `make switch` = the libretro core for Switch.
# (The MAKECMDGOALS mapping at the top already set platform=switch.)
switch: libretro
# ==============================================
# Standalone application (native only)
# ==============================================
APP_TARGET := $(BINDIR)/j2me-emulator
APP_OBJS := $(patsubst $(SRCDIR)/%.c,$(OBJDIR)/app/%.o,$(ALL_APP_SRCS))
# SDL2 detection (v34.21): pkg-config first; else probe dev headers in the
# common Linux/MSYS2 locations; else build WITHOUT SDL — sdl_graphics.c's
# __has_include chain compiles the backend down to a no-op in that case.
SDL2_PC_OK := $(shell pkg-config --exists sdl2 2>/dev/null && echo 1)
ifeq ($(SDL2_PC_OK),1)
SDL2_LIBS := $(shell pkg-config --libs sdl2)
SDL2_CFLAGS := $(shell pkg-config --cflags sdl2)
else
SDL2_HDR := $(firstword $(wildcard /usr/include/SDL2/SDL.h /usr/local/include/SDL2/SDL.h /mingw32/include/SDL2/SDL.h /mingw64/include/SDL2/SDL.h /ucrt64/include/SDL2/SDL.h))
ifneq ($(SDL2_HDR),)
SDL2_CFLAGS := -I$(patsubst %/,%,$(dir $(SDL2_HDR)))
SDL2_LIBS := -lSDL2
else
SDL2_CFLAGS :=
SDL2_LIBS :=
endif
endif
APP_CFLAGS := -Wall -Wextra -std=c11 -O2 -I$(INCDIR) -I$(SRCDIR) -I$(SRCDIR)/include -D_GNU_SOURCE -MMD -MP $(SDL2_CFLAGS) $(NOJME_PERF_CFLAGS)
APP_LDFLAGS := -lm -pthread $(SDL2_LIBS)
# The app target is documented as a NATIVE build; on a Linux host the default
# `platform` is windows and CC points at the MinGW cross-compiler, so the app
# rules use their own compiler variable (override with: make app APP_CC=...)
APP_CC ?= gcc
# v34.69: AMR-NB decoder in the app build too (plain C — always built).
APP_OBJS += $(patsubst $(SRCDIR)/amr/%.c,$(OBJDIR)/app/amr/%.o,$(AMR_C_SRCS))
# v36.89: Sonivox MIDI synth in the app build too (plain C — always built).
APP_OBJS += $(patsubst $(SRCDIR)/midi/sonivox/%.c,$(OBJDIR)/app/midi/sonivox/%.o,$(SONIVOX_C_SRCS))
app: app-dirs $(APP_TARGET)
@echo ""
@echo "============================================"
@echo "Application built successfully!"
@echo "============================================"
@echo "Output: $(APP_TARGET)"
@ls -lh $(APP_TARGET)
app-dirs:
@mkdir -p $(OBJDIR)/app/jvm $(OBJDIR)/app/midp $(OBJDIR)/app/render $(OBJDIR)/app/sdl \
$(OBJDIR)/app/utils $(OBJDIR)/app/midi $(BINDIR)
$(APP_TARGET): $(APP_OBJS)
$(APP_CC) $^ -o $@ $(APP_LDFLAGS)
$(OBJDIR)/app/%.o: $(SRCDIR)/%.c
$(APP_CC) $(APP_CFLAGS) -c $< -o $@
$(OBJDIR)/app/amr/%.o: $(SRCDIR)/amr/%.c
@mkdir -p $(dir $@)
$(APP_CC) $(APP_CFLAGS) $(AMR_INCS) -c $< -o $@
$(OBJDIR)/app/midi/%.o: $(SRCDIR)/midi/%.c
@mkdir -p $(dir $@)
$(APP_CC) $(APP_CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
$(OBJDIR)/app/midi/sonivox/%.o: $(SRCDIR)/midi/sonivox/%.c
@mkdir -p $(dir $@)
$(APP_CC) $(APP_CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
# ==============================================
# Headless application (no SDL2 required)
# ==============================================
HEADLESS_TARGET := $(BINDIR)/j2me-headless
HEADLESS_SRCS := $(JVM_SRCS) $(MIDP_SRCS) $(UTIL_SRCS) $(MIDI_SRCS) \
$(SRCDIR)/sdl/sdl_headless.c $(SRCDIR)/main.c
HEADLESS_OBJS := $(patsubst $(SRCDIR)/%.c,$(OBJDIR)/headless/%.o,$(HEADLESS_SRCS))
HEADLESS_CC ?= gcc
HEADLESS_CFLAGS := -Wall -Wextra -std=c11 -O2 -I$(INCDIR) -I$(SRCDIR) -I$(SRCDIR)/include -D_GNU_SOURCE -DJ2ME_DEBUG=0 -DJ2ME_HEADLESS -MMD -MP $(NOJME_PERF_CFLAGS)
HEADLESS_LDFLAGS := -lm -pthread
# v34.69: AMR-NB decoder in the headless build too (plain C — always built).
HEADLESS_OBJS += $(patsubst $(SRCDIR)/amr/%.c,$(OBJDIR)/headless/amr/%.o,$(AMR_C_SRCS))
HEADLESS_OBJS += $(patsubst $(SRCDIR)/midi/sonivox/%.c,$(OBJDIR)/headless/midi/sonivox/%.o,$(SONIVOX_C_SRCS))
headless: headless-dirs $(HEADLESS_TARGET)
@echo ""
@echo "============================================"
@echo "Headless application built successfully!"
@echo "============================================"
@echo "Output: $(HEADLESS_TARGET)"
@ls -lh $(HEADLESS_TARGET)
headless-dirs:
@mkdir -p $(OBJDIR)/headless/jvm $(OBJDIR)/headless/midp $(OBJDIR)/headless/render $(OBJDIR)/headless/sdl \
$(OBJDIR)/headless/utils $(OBJDIR)/headless/midi $(BINDIR)
$(HEADLESS_TARGET): $(HEADLESS_OBJS)
$(HEADLESS_CC) $^ -o $@ $(HEADLESS_LDFLAGS)
$(OBJDIR)/headless/%.o: $(SRCDIR)/%.c
$(HEADLESS_CC) $(HEADLESS_CFLAGS) -c $< -o $@
$(OBJDIR)/headless/amr/%.o: $(SRCDIR)/amr/%.c
@mkdir -p $(dir $@)
$(HEADLESS_CC) $(HEADLESS_CFLAGS) $(AMR_INCS) -c $< -o $@
$(OBJDIR)/headless/midi/%.o: $(SRCDIR)/midi/%.c
@mkdir -p $(dir $@)
$(HEADLESS_CC) $(HEADLESS_CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
$(OBJDIR)/headless/midi/sonivox/%.o: $(SRCDIR)/midi/sonivox/%.c
@mkdir -p $(dir $@)
$(HEADLESS_CC) $(HEADLESS_CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
# ==============================================
# v34.86: switchui — Nintendo Switch NRO
# (the full standalone emulator with GUI; was the v34.85 `switch` goal)
# ==============================================
# Requires: devkitPro pacman "switch-dev" group (devkitA64 + libnx +
# general-tools: nacptool + elf2nro in tools/bin) AND the switch-SDL2
# portlib (pacman -S switch-SDL2 -> the $(DEVKITPRO)/portlibs switch tree).
# Build: make switchui
# Output: bin/nojme.nro (+ bin/nojme_switch.elf/.nacp)
# Install: copy bin/nojme.nro to sdmc:/switch/j2me/nojme.nro, run via HBmenu.
# (The libretro core for RetroArch is the separate `make switch` goal.)
# The whole section is parsed ONLY when the switchui goal is requested,
# so plain `make` / `make platform=linux` never touch devkitPro paths.
ifneq ($(filter switchui,$(MAKECMDGOALS)),)
ifeq ($(strip $(DEVKITPRO)),)
ifeq ($(OS),Windows_NT)
DEVKITPRO := C:/devkitPro
else
DEVKITPRO := /opt/devkitpro
endif
DEVKITPRO_DEFAULTED_UI = 1
else
DEVKITPRO := $(subst \,/,$(DEVKITPRO))
endif
DEVKITA64 := $(DEVKITPRO)/devkitA64
LIBNX := $(DEVKITPRO)/libnx
# v34.88 FIX (user report: "implicit declaration of 'sdl_switch_game_begin'"
# at sdl_graphics.c:685 + "'sdl_handle_key_event' defined but not used" at
# :1088 on devkitA64): BOTH symptoms together mean SDL2_AVAILABLE evaluated
# to 0 - the __has_include probes in sdl_graphics.c found NEITHER <SDL2/SDL.h>
# NOR <SDL.h> on the include path. Root cause: devkitPro installs the Switch
# portlibs under $(DEVKITPRO)/portlibs/switch (per-platform tree - the same
# layout libnx's switch_rules exports as PORTLIBS), and this Makefile pointed
# at the shared $(DEVKITPRO)/portlibs root instead. The pkg-config probe
# failed too (no PKG_CONFIG_PATH -> sdl2.pc not found), so the fallback fired
# with the wrong path -> no SDL2 headers -> the whole __SWITCH__ glue section
# (which declares sdl_switch_game_begin via switch/switch_glue.h) compiled
# out while the #ifdef __SWITCH__ call site stayed -> implicit-decl error.
PORTLIBS := $(DEVKITPRO)/portlibs/switch
UIPREFIX := $(DEVKITA64)/bin/aarch64-none-elf-
SWITCH_APP_TITLE ?= J2ME Emulator
SWITCH_APP_AUTHOR ?= nojme
SWITCH_APP_VER ?= 1.0.0
ifeq ($(DEVKITPRO_DEFAULTED_UI),1)
$(info NOTE: DEVKITPRO is not set - autodetected to $(DEVKITPRO). Override with: make switchui DEVKITPRO=<path>)
endif
ifeq ($(wildcard $(DEVKITA64)/bin/aarch64-none-elf-gcc*),)
$(error devkitA64 toolchain not found at $(DEVKITPRO)/devkitA64. Install the devkitPro "switch-dev" pacman group or point DEVKITPRO at your devkitPro folder, e.g.: make switchui DEVKITPRO=C:/devkitPro)
endif
ifeq ($(wildcard $(LIBNX)/switch.specs),)
$(error libnx not found at $(LIBNX) - install the devkitPro "switch-dev" pacman group)
endif
SWITCH_CC := $(UIPREFIX)gcc
SWITCH_AR := $(UIPREFIX)ar
SWITCH_STRIP := $(UIPREFIX)strip
SWITCH_NACPTOOL := $(DEVKITPRO)/tools/bin/nacptool
SWITCH_ELF2NRO := $(DEVKITPRO)/tools/bin/elf2nro
# SDL2 discovery (v34.88): devkitPro's canonical flow is pkg-config with
# PKG_CONFIG_PATH pointing into the switch portlibs tree (what libnx's
# switch_rules exports). Candidates in order:
# $(PORTLIBS)/bin/pkg-config, devkitA64's aarch64-none-elf-pkg-config,
# the host pkg-config (MSYS2/Linux/macOS devkitPro environments).
# No hit -> hardcoded -I/-L against the canonical portlibs layout.
# A final header probe HARD-FAILS with an actionable message if SDL2 is
# still missing: a silent miss surfaces as the cryptic cascade
# "implicit declaration of 'sdl_switch_game_begin'" (sdl_graphics.c:685) +
# "'sdl_handle_key_event' defined but not used" (:1088) - see v34.88.
SWITCH_PKGC_PATH := $(PORTLIBS)/lib/pkgconfig
SWITCH_PKGC := $(firstword $(wildcard $(PORTLIBS)/bin/pkg-config* $(DEVKITA64)/bin/aarch64-none-elf-pkg-config*))
ifeq ($(strip $(SWITCH_PKGC)),)
SWITCH_PKGC := pkg-config
endif
SWITCH_SDL_CFLAGS := $(shell PKG_CONFIG_PATH="$(SWITCH_PKGC_PATH)" $(SWITCH_PKGC) --cflags sdl2 2>/dev/null)
SWITCH_SDL_LIBS := $(shell PKG_CONFIG_PATH="$(SWITCH_PKGC_PATH)" $(SWITCH_PKGC) --libs sdl2 2>/dev/null)
ifeq ($(strip $(SWITCH_SDL_CFLAGS)),)
SWITCH_SDL_CFLAGS := -I$(PORTLIBS)/include -I$(PORTLIBS)/include/SDL2
SWITCH_SDL_LIBS := -L$(PORTLIBS)/lib -lSDL2
endif
# Header probe: either the canonical portlibs layout, or whatever include
# dir pkg-config reported. SDL2 headers MUST be reachable - sdl_graphics.c
# compiles its whole __SWITCH__ section out otherwise.
SWITCH_SDL_HDR := $(firstword $(wildcard $(PORTLIBS)/include/SDL2/SDL.h $(PORTLIBS)/include/SDL.h))
ifeq ($(SWITCH_SDL_HDR),)
SWITCH_SDL_I := $(patsubst -I%,%,$(firstword $(filter -I%,$(SWITCH_SDL_CFLAGS))))
ifeq ($(strip $(SWITCH_SDL_I)),)
SWITCH_SDL_I := $(PORTLIBS)/include
endif
ifeq ($(shell test -f "$(SWITCH_SDL_I)/SDL.h" -o -f "$(SWITCH_SDL_I)/SDL2/SDL.h" 2>/dev/null && echo 1),)
$(error switch-SDL2 portlib not found under $(PORTLIBS). Install it with: sudo dkp-pacman -S switch-SDL2 (then retry: make switchui). If it is installed elsewhere, override PORTLIBS: make switchui PORTLIBS=<path-to>/portlibs/switch)
endif
endif
# Same flag family as the core build (GCC 14 paranoia, -O2, no LTO,
# -mtp=soft -fPIE) plus the real SDL2 headers: the NRO uses the actual
# switch-SDL2 for window/input/audio.
SWITCH_CFLAGS := -Wall -Wextra -std=c11 \
-I$(INCDIR) -I$(SRCDIR) -I$(SRCDIR)/include \
-D__SWITCH__ -D_GNU_SOURCE -DJ2ME_DEBUG=0 \
-O2 -MMD -MP \
-march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE \
-fno-strict-aliasing -fno-strict-overflow \
-fno-delete-null-pointer-checks -fno-ipa-pure-const \
-ffunction-sections -fdata-sections \
-fno-asynchronous-unwind-tables -fno-ident \
-I$(LIBNX)/include \
$(SWITCH_SDL_CFLAGS) $(NOJME_PERF_CFLAGS)
# Libraries are linked AFTER the objects (static-archive order).
# (v34.84 BUG: -lSDL2 sat in LDFLAGS, -lnx/-lpthread absent.)
SWITCH_LIBS := $(SWITCH_SDL_LIBS) -lnx -lm -lpthread
SWITCH_LDFLAGS := -specs=$(LIBNX)/switch.specs \
-Wl,--as-needed -Wl,--gc-sections -Wl,--build-id=none
SWITCH_SRCS := $(ALL_APP_SRCS) \
$(SRCDIR)/switch/switch_ui.c \
$(SRCDIR)/switch/switch_font.c \
$(SRCDIR)/switch/switch_scaling.c \
$(SRCDIR)/switch/switch_ucontext.c \
$(SRCDIR)/switch/switch_trace.c \
$(SRCDIR)/switch/pathguard.c
SWITCH_OBJS := $(patsubst $(SRCDIR)/%.c,$(OBJDIR)/switch/%.o,$(SWITCH_SRCS))
SWITCH_OBJS += $(patsubst $(SRCDIR)/amr/%.c,$(OBJDIR)/switch/amr/%.o,$(AMR_C_SRCS))
SWITCH_OBJS += $(patsubst $(SRCDIR)/midi/sonivox/%.c,$(OBJDIR)/switch/midi/sonivox/%.o,$(SONIVOX_C_SRCS))
SWITCH_ELF := $(BINDIR)/nojme_switch.elf
# v36.18: stripped-копия эльфа — именно она скармливается elf2nro (полный
# эльф сохраняет символы для addr2line-разбора крахов).
SWITCH_ELF_STRIPPED := $(BINDIR)/nojme_switch_stripped.elf
SWITCH_NACP := $(BINDIR)/nojme_switch.nacp
SWITCH_NRO := $(BINDIR)/nojme.nro
switchui: switchui-dirs $(SWITCH_NRO)
@echo ""
@echo "============================================"
@echo "Switch NRO (standalone GUI emulator) built!"
@echo "============================================"
@echo "Output: $(SWITCH_NRO)"
@echo "Install: copy to sdmc:/switch/j2me/ and run via HBmenu"
@echo "(for the RetroArch libretro core run: make switch)"
@ls -lh $(SWITCH_NRO) 2>/dev/null || echo "(size: $(shell wc -c < $(SWITCH_NRO) 2>/dev/null) bytes)"
switchui-dirs:
@mkdir -p $(OBJDIR)/switch/jvm $(OBJDIR)/switch/midp $(OBJDIR)/switch/render \
$(OBJDIR)/switch/utils $(OBJDIR)/switch/midi $(OBJDIR)/switch/sdl \
$(OBJDIR)/switch/switch $(BINDIR)
$(SWITCH_ELF): $(SWITCH_OBJS)
@echo " LD $(SWITCH_ELF)"
$(SWITCH_CC) $^ -o $@ $(SWITCH_LDFLAGS) $(SWITCH_LIBS)
$(SWITCH_NACP):
@echo " NACP $(SWITCH_NACP)"
$(SWITCH_NACPTOOL) --create "$(SWITCH_APP_TITLE)" "$(SWITCH_APP_AUTHOR)" "$(SWITCH_APP_VER)" $@
$(SWITCH_NRO): $(SWITCH_ELF) $(SWITCH_NACP) switch/icon.jpg
@echo " NRO $(SWITCH_NRO)"
@# v36.18: УМЕНЬШЕНИЕ NRO — elf2nro получает СТРИПНУТУЮ копию эльфа
@# (--strip-unneeded: без symtab/strtab/debug-секций). Полный эльф
@# остаётся рядом для addr2line-разбора крахов. GNU strip -o пишет
@# в новый файл, исходный эльф не трогает.
$(SWITCH_STRIP) --strip-unneeded -o $(SWITCH_ELF_STRIPPED) $(SWITCH_ELF)
$(SWITCH_ELF2NRO) $(SWITCH_ELF_STRIPPED) $@ --icon=switch/icon.jpg --nacp=$(SWITCH_NACP)
@ls -lh $@ $(SWITCH_ELF) $(SWITCH_ELF_STRIPPED) 2>/dev/null || true
$(OBJDIR)/switch/%.o: $(SRCDIR)/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(SWITCH_CC) $(SWITCH_CFLAGS) -c $< -o $@
$(OBJDIR)/switch/amr/%.o: $(SRCDIR)/amr/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(SWITCH_CC) $(SWITCH_CFLAGS) $(AMR_INCS) -c $< -o $@
$(OBJDIR)/switch/midi/%.o: $(SRCDIR)/midi/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(SWITCH_CC) $(SWITCH_CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
$(OBJDIR)/switch/midi/sonivox/%.o: $(SRCDIR)/midi/sonivox/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(SWITCH_CC) $(SWITCH_CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
endif # switchui goal guard
.PHONY: switchui switchui-dirs
# ==============================================
# switchui-verify - HOST syntax check of the Switch frontend (v34.86)
# ==============================================
# Same sources, same -D__SWITCH__ - but compiled with the HOST compiler
# and HOST SDL2 (Linux / MSYS2 with a native gcc). This is a sandbox
# verification target ONLY: it does NOT produce the Switch NRO.
# (Was the v34.85 `switchui` goal - renamed because switchui now means
# the real NRO build.)
SWITCHUI_TARGET := $(BINDIR)/switchui-verify
SWITCHUI_SRCS := $(ALL_APP_SRCS) \
$(SRCDIR)/switch/switch_ui.c \
$(SRCDIR)/switch/switch_font.c \
$(SRCDIR)/switch/switch_scaling.c \
$(SRCDIR)/switch/switch_trace.c \
$(SRCDIR)/switch/pathguard.c
SWITCHUI_OBJS := $(patsubst $(SRCDIR)/%.c,$(OBJDIR)/switchui/%.o,$(SWITCHUI_SRCS))
SWITCHUI_OBJS += $(patsubst $(SRCDIR)/amr/%.c,$(OBJDIR)/switchui/amr/%.o,$(AMR_C_SRCS))
SWITCHUI_OBJS += $(patsubst $(SRCDIR)/midi/sonivox/%.c,$(OBJDIR)/switchui/midi/sonivox/%.o,$(SONIVOX_C_SRCS))
SWITCHUI_CC ?= gcc
# SDL2 discovery: pkg-config, else override via env:
# SWITCHUI_SDL_CFLAGS / SWITCHUI_SDL_LIBS
SWITCHUI_SDL_CFLAGS ?= $(shell pkg-config --cflags sdl2 2>/dev/null)
SWITCHUI_SDL_LIBS ?= $(shell pkg-config --libs sdl2 2>/dev/null || echo -lSDL2)
SWITCHUI_CFLAGS := -Wall -Wextra -std=c11 -O2 \
-I$(INCDIR) -I$(SRCDIR) -I$(SRCDIR)/include \
-D__SWITCH__ -D_GNU_SOURCE -DJ2ME_DEBUG=0 \
$(SWITCHUI_SDL_CFLAGS) -MMD -MP $(NOJME_PERF_CFLAGS)
SWITCHUI_LDFLAGS := -lm -pthread $(SWITCHUI_SDL_LIBS)
# Host-compiler probe (parse-time, silent; one --version call - `make
# switch` never evaluates any switchui recipe, so it costs nothing there).
SWITCHUI_CC_OK := $(shell $(SWITCHUI_CC) --version >/dev/null 2>&1 && echo 1)
ifeq ($(SWITCHUI_CC_OK),1)
switchui-verify: switchui-verify-dirs $(SWITCHUI_TARGET)
@echo ""
@echo "Switch-frontend verification binary built: $(SWITCHUI_TARGET)"
@echo "(host syntax check - for the real Switch NRO run: make switchui)"
switchui-verify-dirs:
@mkdir -p $(OBJDIR)/switchui/jvm $(OBJDIR)/switchui/midp $(OBJDIR)/switchui/render \
$(OBJDIR)/switchui/utils $(OBJDIR)/switchui/midi $(OBJDIR)/switchui/sdl \
$(OBJDIR)/switchui/switch $(BINDIR)
$(SWITCHUI_TARGET): $(SWITCHUI_OBJS)
$(SWITCHUI_CC) $^ -o $@ $(SWITCHUI_LDFLAGS)
$(OBJDIR)/switchui/%.o: $(SRCDIR)/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(SWITCHUI_CC) $(SWITCHUI_CFLAGS) -c $< -o $@
$(OBJDIR)/switchui/amr/%.o: $(SRCDIR)/amr/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(SWITCHUI_CC) $(SWITCHUI_CFLAGS) $(AMR_INCS) -c $< -o $@
$(OBJDIR)/switchui/midi/%.o: $(SRCDIR)/midi/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(SWITCHUI_CC) $(SWITCHUI_CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
$(OBJDIR)/switchui/midi/sonivox/%.o: $(SRCDIR)/midi/sonivox/%.c
@mkdir -p $(dir $@)
@echo " CC $<"
$(SWITCHUI_CC) $(SWITCHUI_CFLAGS) $(SONIVOX_INCS) $(SONIVOX_DEFS) -c $< -o $@
else
# No host compiler in this environment (e.g. plain cmd.exe + devkitPro
# make) - explain instead of failing on a missing `gcc`.
switchui-verify:
@echo ""
@echo "==================================================================="
@echo " NOTE: 'switchui-verify' is a HOST syntax check: it needs a host C"
@echo " compiler ($(SWITCHUI_CC)) plus host SDL2 dev headers (Linux or"
@echo " MSYS2), which this environment does not have. This is NOT how"
@echo " the emulator is built anyway."
@echo ""
@echo " For the Nintendo Switch builds run one of:"
@echo " make switch (libretro core, bin/nojme_libretro_libnx.a)"
@echo " make switchui (standalone GUI emulator, bin/nojme.nro)"
@echo " (needs devkitPro: devkitA64 + libnx (+ switch-SDL2 for switchui);"