What is known to work in game, where, and what has not been checked. One row per feature, overwritten when a new result arrives. The evidence (builds, hashes, traces, what the maintainer saw) is in VALIDATION-LOG.md; search it by L-number instead of reading it whole.
Baseline: Minecraft 1.26.51.01, LeviLamina Client 26.51.5, Windows x64. The
move to 1.26.60.05 and LeviLamina 26.60 passed one round of the gated features
on 2026-11-04 (L-305, VALIDATION-LOG); rows below are 26.51 results unless they
say otherwise.
"Local" is a single-player world, "BDS" a same-machine dedicated server
1.26.51.1. Results before the 26.51.5 update (commit 4a5b975) were re-checked
only briefly after it. Since 9372daf4 (2026-10-26) Lamium is built against
SDK 26.51.8; that build passed a smoke check on loader 26.51.7.
Append an entry to the top of VALIDATION-LOG.md (date, commit, DLL SHA-256, trace options, environment, what was done and seen, what was not covered), then update the matching row here. Keep this file short: no hashes or traces, only the date, environment and the open gaps. "Builds and tests pass" is not a game result.
L-202 migration (2026-10-15): the maintainer completed the supplied local
normal-build checklist 1-14 on d5978e2, except server checks, and reported
it was mostly fine. The exceptions are L-197 help presentation and L-203
chat-return placement flicker. This establishes local smoke coverage of the
listed adapters, not every older feature-specific gap. Server/server-pack,
forced-unverified and injected hook/cleanup-failure checks remain open.
The f8c714b local follow-up passed both checks: compact translucent help
presentation and chat-return placement. The maintainer then chose in-place,
button-only footer expansion (L-197), which passed locally on c4b8f01.
Evidence and scope: VALIDATION-LOG.
| Feature | Last confirmed | Not yet checked |
|---|---|---|
| Zoom (L-38, L-45, L-47, L-80, L-99) | 2026-09-26, local; 2026-09-30: wheel level kept across a FreeCamera speed key and new magnification applied on e5ee44a; 2x floor for setting and wheel on 1cdb481; 2026-10-06: wheel down to 0.5x, 1x stop, 160 degree limit, 1x reopens at the setting on 692dfe4; toggle-mode wheel only with the key held, release-to-off, level kept across dimensions, no press/release ease on 32390cc; detached FreeCamera/Freelook share its turn sensitivity on 30f0c4a; 2026-10-11: Wide-angle view off stops at 1x, on goes to 0.5x, off after a wide level reopens at 1x (L-140, 9e675cc) |
Controllers |
| Freelook (L-39, L-48) | 2026-09-27, local; elytra flight 2026-09-23; detached Zoom sensitivity on 30f0c4a; 2026-10-26 ffd6409b: a held Freelook cancelled by Escape starts again on the next press (PR #38) |
Multiplayer head view, riding, dimension change, controller (L-19) |
| FreeCamera (L-18, L-27, L-37, L-47) | 2026-09-26, local; 2026-09-30: five-step speed/keys on 7e72244, sprint follow-up positive on 41b1ff6; world position retention on 43c4211, elytra fix/live switching/release on d20fdf8; Lamium views/paused flight, inventory/window movement/release on d3f0293; detached Zoom sensitivity on 30f0c4a; 2026-10-07: underground terrain drawing in a local world and on BDS on d56b81e (native 3 -> 5 retained; LeviLamina 26.51.6), normal-view and player-control restoration; follow-up: intended Hold/Toggle operation, camera retained through menus/focus loss, OFF on dimension travel; 2026-10-10: camera position/facing readouts (L-124, 3c17f84), waypoints at the camera (L-125), leave on hit option (L-126); 2026-10-15: hiding the hand and the hotbar while flying, all back after (L-191, b5daa75); whole HUD including Lamium's (7d79bef); 2026-10-15 local d5978e2: underground rendering on loader 26.51.7, restoration and hand/hotbar/HUD hiding passed the supplied checklist; 2026-10-18 underground view survives culler switching (L-213, 6c2fde2); 2026-10-18 underground view held 3 s after leaving terrain, Keep underground view setting (L-214, f8bcd8d); 2026-10-22, maintainer use (build not recorded): other players still see the body; works on servers |
Other players' view of the body, targeting, speed restart persistence, controllers; world-exit/death regression coverage for the L-37 adapter, broader graphics/resource and loader 26.51.5 coverage; L-200/L-202 server smoke remains open |
| Night Vision | 2026-09-22, local; 2026-10-10: Even brightness option at Brightness 0 % (L-121, 2e29216) |
Underwater, Nether, End; no effect under Vibrant Visuals (seen 2026-10-09; left for later with distance fog) |
| Hide Offhand, shield included (L-14) | 2026-09-27, local; 2026-11-04 on 1.26.60.05: totem and shield hidden, main hand kept | On 1.26.60.05 an offhand map stays drawn (L-305) |
| Connected Textures for glass, experimental (L-96) | 2026-10-11, local (8c3d21a): inner borders gone, outer frame kept, same-color stained glass joins, different colors keep the line, toggle without rejoin both ways, rejoin, Nether, placing and breaking, no slowdown at about 50x50; panes (3e76e7a): rows, stacks, mixed shapes stacked, crosses, against blocks, same-color joins; bookshelves and sandstone drawn split, no stretch, far glass joints faded (a339a6d); panes split too, ten crossing 61x61 pane walls without slowdown (17cedc6) ; 2026-10-13 one quad per face with generated sprites and texture sets (L-164, 6274b53): glass, panes without dark halves or stretch, bookshelves and sandstone without Vibrant Visuals darkening, joined faces lit like single blocks; 2026-10-18 corner edges (L-208, 84052d8): flat-L notch texel, inside-corner and pane-corner options with their help; 2026-10-26 a 16 px pack with 32 px normal maps disabled and re-enabled on the title screen, repeated, without stretched or missing sprites (L-260, bb49043d) |
Other resource packs (other textures or sizes); the L-260 reporter's setup; a resource reload while in a world; servers; the unverified-version fallback |
| Hide effects, experimental (L-42) | 2026-09-30: independent hiding/restoration and rain sound on 7e72244; master/rain-splash follow-up positive on 41b1ff6; boss hiding/switches and settled fog/frozen routes on d20fdf8; nausea child/master/key hiding/restoration and effect/icon/preference preservation on normal b239eb9; underwater, lava and powder snow (fog and frost) hiding/restoration on 87f11cd (packs removed); distance fog (L-118) on land, Nether and End, day/night/rain, and restoration on 34c3593; Nether portal screen (L-148, cd47a29); 2026-10-18 distance fog kept next to the render distance (L-212, 9afe8d4): fog gone on land/night/rain, chunks around the view build at 96 |
Boss key and other HUD elements not reported separately; persistence, ambient layers, additional packs/modes, normal-build boss/weather checks, lifecycle/split-screen; lava with vs without Fire Resistance; distance fog stays vanilla under Vibrant Visuals since c9f579b (it turned the world magenta and flickering there in 0.1.8); pumpkin and spyglass frames parked (L-79, switches removed) |
| Feature | Last confirmed | Not yet checked |
|---|---|---|
| Container previews, durability readout (L-35) | 2026-09-26, local; 2026-10-10: icons through the shared-mesh batch: fence gates, leather layers (L-119/L-91, cbaacfc); 2026-10-11: glint of enchanted items back, gates and durability bars beside them (L-142, df79b8d) |
Enchanted leather armor's undyeable parts see-through (known, L-91); shield glint (L-91) |
| All trader levels and locked trade tooltips (L-129) | 2026-10-10, local: levels 1-5 listed with the locked look, Off restores vanilla (0a41937); locked items' hover text (c7beed9), frame and text aligned (3cffc44) |
Servers; other villager professions, wandering traders |
| Repeated trading (L-166 part 1, complete/unreleased) | 2026-10-13, local: acknowledged trades until sold out or inputs run out; locked/input-less rows trade nothing; a key or click stops; inventory Shift + right click stays vanilla. Normal BDS 481dc7d: plain right click buys one axe, Shift + right click buys the remaining 11, sold out after reopening; full-inventory input-return fix leaves materials unchanged with no drops. Settings-off does nothing. Books: eight outputs, emeralds 256->200, books 8->0. Controlled simulation delays: four more books reach sold out; a partial coal run remains at three emeralds/195 coal through a Nether round trip, delayed Alt+Tab and × close, and exit/rejoin/reopen |
Delay fixture pauses MC_SERVER while communication runs; real network RTT/loss is not established. Normal logs do not isolate the exact timeout phase or dimension-change cancellation from another earlier stop; forced world exit while a trade response is pending, other servers and price changes remain follow-up coverage |
| English name search (L-130) | 2026-10-10, local: recipe book and creative search find items by English name and ID with the game in Japanese and Simplified Chinese; Off restores vanilla (3646a11) |
Furnace-type screens (not covered); servers; resource packs that rename items |
| Player list (L-128, L-131) | 2026-10-10, local and BDS: Tab hold, faces, names, permission marks (visitor, operator, member option, custom; LAN with a phone), platform text, dimension icon, distances for nearby players, drawn over other HUD elements with the target card hidden, card and per-line backgrounds, layout editor (ea0ade4) |
Many players (columns, "and N more"); players' dimension changes while you stay (last-seen dimension is inferred) |
| Calculator (L-171, L-220) | 2026-10-13, local, English and Japanese (de9792d): opened by key and from the sidebar (2026-10-18: from its General row's Open button instead, c4884e5), keys, units and functions, results and chest amounts, split copy button and menu, history cards with Up/Down, wheel and smooth scrollbar, help, tips, backspace by pieces |
Narrow windows; Simplified Chinese; a resource reload while open |
| Status effects HUD, default off (L-147) | 2026-10-12, local (through ee84063): names, numeric level column, order, times, warning color, vanilla icons hidden, icons, infinite word |
Beacon effects, layout editor sample, Pocket UI, servers. L-247's row-order change was checked in game and closed 2026-10-31 |
| Inventory HUD and used slots (L-127) | 2026-10-11, local: 9x3 grid with counts, durability bars, frames around every cell, optional hotbar row; Used slots as 13/36 with the warning color when full, usable alone, its own hotbar switch; bottom-right defaults, card / none, layout editor (7906581) |
Servers; Simplified Chinese text; scales other than 100 % after the final frame change |
| Sorting | 2026-09-22, local (inventory, large chest) | Screen closed mid-sort, latency, more container kinds |
Inventory transfer gestures (L-41, L-103; inventory screen: Shift + left on a worn item equips it and the held drag continues, a drag begun elsewhere moves worn items, 037a151) |
2026-09-27, local (overall); 2026-10-07, inventory screen main inventory/hotbar in survival (bd30648), creative and adventure (97c44c6); drag re-entry (trace 163bb96); 2026-10-10: used on a server and reported working by the maintainer (everyday use, not the detailed steps; build not recorded). 2026-10-15 e3f9276: unchanged vanilla chest/furnace/brewing/beacon behavior, Alt and native take/place/auto-place routes observed locally. c8c1f1b, normal build, local: maintainer confirms the requested five new gestures/switches and chest/furnace/brewing/beacon smoke checklist all behaved as expected. 7586995/37c3745 (batched requests, hotbar section), local and BDS: everything both ways, matching, keep-one drag, hotbar section, furnace/brewing routing. 2026-10-15 9da5d9d, normal build, local chest: held-stack Shift + click, the three drop drags, Shift + click outside dropping matching items, and the five new switches passed |
L-169's 0.2.2 part is complete; held-stack and drop gestures passed only the chest checklist (other screens, inventory screen, servers unchecked). Full gesture/screen matrix, individually itemized hotbar/keep-one/drag re-entry/saved-switch edge cases, other screen families, controlled rejection/timeouts and world/dimension interruption, unverified-game fallback, resource packs and other servers remain follow-up coverage (ITEM-TRANSFER.md) |
| Tool Switch, hotbar (L-31) | 2026-09-25, local | |
| Tool Switch, fetch from inventory (L-69) | 2026-09-30, local; light BDS pass | Trace-disabled build, latency; shared mining session (L-73 B) checked 2026-10-08, local |
| Weapon Switch (L-67) | 2026-10-02, local (20e8cb5, enchantments on 7b702da); 2026-10-10: used on a server and reported working by the maintainer (everyday use, not the detailed steps; build not recorded) |
Trident/mace |
| Hand Restock (L-66) | 2026-09-30, local and BDS (trace builds): blocks, food, eggs, stew and water bucket, held use, largest-first and hotbar sources; 2026-10-07, threshold setting and smallest/largest order (bd30648, local); 2026-10-10: used on a server and reported working by the maintainer (everyday use, not the detailed steps; build not recorded); 2026-11-01 9a06ada2 (L-291), local and BDS: bucket, stew and potion remainders join an existing stack after the refill |
Trace-disabled build, latency, screens/focus/dimension change during observation, 16-stack throwables other than eggs |
| Offhand totems (L-68) | 2026-09-30, local; light BDS pass | Trace-disabled build |
| Fake Offhand (L-49, L-95) | 2026-09-30, local (221edcb); e7ce3f1: manual-selection cancellation; 2026-10-07, 6e41014: empty/sword/pickaxe snowball repetition/release and single clicks, sword/bucket, block placement/chest; 58d121d: trace-disabled sword/snowball and bucket smoke passed; 2026-10-10: used on a server and reported working by the maintainer (everyday use, not the detailed steps; build not recorded); 2026-10-15 a1a758e, local survival (L-189): bread at full hunger, shovel, seeds, carrots at full hunger, bone meal, axe on logs and copper, minecarts, bows without arrows and empty buckets pass only where they cannot act, on leaves too; 2026-10-15 local d5978e2: L-198 gliding/air-aim fireworks with a primary block, primary block priority and hungry primary food with secondary blocks passed; 2026-10-22, maintainer use (build not recorded): works on servers to a degree; many items/situations unverified by design; 2026-11-01 1ced1bcb, 1.26.51.01 LIP (L-288): a non-right-click key that borrows nothing does nothing, a hold places once the aim reaches a block face and throws nothing from the main hand after leaving it, gliding fireworks fire from the key; 2026-11-01 136e04d8 (L-292): such a key skips the primary priority (snowball over a primary block, block over block) and opens a chest without sneaking, sneaking places on it; 2026-11-01 9a06ada2 (L-290), local: a water bucket primary yields to an offhand firework at the sky and pours at the ground; 938a630c: on BDS the firework fires while gliding with blocks 30-50 ahead (block hits past the pick range are no target) |
L-189 on a server, hoes, shears, honeycomb, crossbows, Riptide tridents and primary fireworks not checked; f693adc: property-based eligibility mostly passed (plain-block requirement for materials on blocks passed on 0d5950c); d2a4370: empty-hand sneak placement on containers fixed; 15cedc2/d93f04d: firework selection restored (hotbar echo undone); held fireworks fire once while gliding, as in vanilla; 34c3593 (L-122): no firework on doors or block placement (last of a stack too) with the right-click binding; block-target identity coverage, eggs, overlap/cancellation, L-288 per-tick edge with the right-click binding and on servers, timed/entity/passive extensions, rejoin and multiplayer slot sync; L-198 server regression remains open |
| Offhand swap (L-94) | 2026-10-06, local survival: real offhand items, Fake Offhand slot, empty hand, F free in vanilla (856d79c); switch + command rows and toggle key (ed288b6); creative and adventure, not spectator (c7bb827); 2026-10-07, fireworks-to-Fake-Offhand switch (d93f04d); 2026-10-10: used on a server and reported working by the maintainer (everyday use, not the detailed steps; build not recorded) |
None known |
| Death layout restore, experimental (L-109) | 2026-10-08, local (8180fe2): restore incl. armor/offhand, split stacks, gained items kept, keepInventory, hand rearranging kept; 2026-10-22, maintainer use: sometimes restores after an unexpected death or in a layout that looks wrong (L-240) |
Rejoin between pickups and removing the death point fixed and rechecked on 1bd1102; the two-choice scope passed on 89950fc; the switch that replaced it passed on f325932; servers with latency |
| Fixed-slot fetch (L-97) | 2026-10-06, local survival: tools and weapons into fixed slots, Fake Offhand fallback (a15930f); collision warning rows, weapon fetch past a weaker hotbar item (c7bb827); 2026-10-10: used on a server and reported working by the maintainer (everyday use, not the detailed steps; build not recorded) |
None known |
| Feature | Last confirmed | Not yet checked |
|---|---|---|
| Breaking Restriction, resume after a forbidden block (L-36) | 2026-09-30, local, capture/reset design; 2026-10-08, local, press-anchored design (178dc00) |
Servers |
| Breaking Restriction, press-anchored modes and height band (L-15 step 1) | 2026-10-08, local (178dc00): all modes in survival, creative, re-anchoring, faces, Status, world exit and dimension change, with Tool Switch and Tool Protection |
Servers; faces z-fight with blocks (L-110) |
| Permanent Sneak, Permanent Sprint (L-43) | 2026-09-26, local | |
| Sneak placement (L-293) | 2026-11-01 a75fddb1, 1.26.51.01 LIP, local world: both methods place on a chest, furnace, door and lever without opening or toggling; empty hand opens; invert opens while sneaking; off is vanilla; BDS checks with both methods and "Send only" while moving (VALIDATION-LOG 2026-11-01); 2026-11-01 9a06ada2: invert opens a chest while Permanent Sneak or toggle sneak holds the sneak; 9b055931: right-click Fake Offhand with an empty main hand places its block on a chest, sneaking with invert opens it |
Other servers; how "Send only" looks to a stricter server's movement checks; a held use is replayed only while the crosshair is still on the same block face |
| Edge Guard (L-40, L-160..L-162) | Local world and test BDS walking, sprinting, diagonal/corners, jump, sneak release, slab bridging/steps and slab merge refusal; margin setting (bd65aae). 2026-10-13, BDS 1.26.51.1, loader 26.51.7, e8b0a52 trace: WASD/key release/edge stop, margin 0.10, previously failing slab bridging for 2–3 minutes, jump/sneak release/OFF all normal. Outgoing raw/analog align; twelve correction windows, nine guarded replays preserve input through application/calculation, no fall dump. Same-source normal build: BDS edge stop and short slab bridging pass; at margin 0.02, Shift approach/release does not fall; 2026-10-22, maintainer use (build not recorded): works on servers; it rarely drops, as under heavy lag or with a very small margin |
Longer play and other servers; slippery blocks; corrections that already put the feet off support. Original exact fall chain and server use of the raw packet field are not established by the successful run |
| Auto Attack / Auto Use (L-34) | 2026-09-30, local (build 221edcb) | Several clicks per update landing on servers |
| Tool Protection (L-62) | 2026-09-30, local; light BDS pass: swap from inventory and hotbar, stop toast, strict child | Trace-disabled build, Unbreaking/Mending ordering, elytra replacement in flight; shared mining session (L-73 B) checked 2026-10-08, local |
| Auto Elytra (L-70) | 2026-09-30, local; light BDS pass: key, firework jump, delayed chestplate, hand-worn elytra; 2026-10-14 e8c5e3f, local: Riptide launch in water and rain, glide by jump, chestplate back, no change without a launch or with the child off (L-180); 2026-10-22, maintainer use (build not recorded): works on servers; 2026-10-30 447449a, 1.26.51.01 LIP: a firework jump also equips the elytra from Fake Offhand's target slot while that feature is on (L-246), the rocket is not used and no glide starts, main-hand behavior and the chestplate return unchanged; 2026-10-30 f63cf36d, 1.26.51.01 LIP: a Riptide launch in water no longer swaps, one that breaks the surface equips once airborne, rain launches unchanged, a spin with the elytra on restarts the delay (L-280); landing in water starts the return delay (L-281) |
Riptide on a server; trace-disabled build; no automatic glide (L-71); a launch underwater that reaches the surface later than the two-second coast does not equip |
Chat position (L-174/L-203): 2026-10-15 local f8c714b: the maintainer
passed the supplied send/close, Esc-close, short/wrapped message and OFF
restoration checklist; no vanilla-position jump reported. The earlier
d5978e2 smoke had found that transition flicker. Server and broader
pack/layout coverage remain open; this is not an exhaustive rerun.
Earlier coverage: 2026-10-14 5b5750c, Minecraft 1.26.51.01;
maintainer passed the supplied three-step checklist (text/background
placement and fading, layout dragging/save/reset, OFF restoration and
coordinates/input unaffected). On b28a40d the follow-up checklist passed:
no flicker as messages expire, and wrapped long messages remain correct.
Observed saved position is flush left, bottom offset -45; the chosen new
default uses -44 for a 4-unit gap; the default-reset check passed on
dc3ac45 and the maintainer accepted closing the item. Fresh settings,
GUI scales, Pocket UI,
packs, world/dimension/focus changes and server coverage were not itemized.
Checklist: CHAT-POSITION.md.
| Feature | Last confirmed | Not yet checked |
|---|---|---|
| Info HUD lines (L-04, L-05, L-56, L-98) | 2026-09-25, local; 2026-10-06: shared line height, per-line bands (Japanese and English, right-aligned on the right), background opacity, General headings, nearer-edge anchors on f63be4e; 2026-10-07: hides with F1 and returns, also in FreeCamera (L-107, 18e2cc8) |
Defaults (Info per line, Status card, Debug View per line) on a fresh settings file |
| Info HUD wave 1 (L-53) | 2026-09-30, local (follow-up: embedded biome names, angle labels, display formats); every row has its own description (L-218, 1b578e4, 2026-10-18); "Block coordinates" name, Target block line, grouped default and settings order (L-219, 7856e1e, 2026-10-18); 2026-10-22 (2900d1dc): the Target block line matched the card in normal view, in front of a ghost and in FreeCamera with the camera tag |
|
| Food values in the inventory (L-64, L-92) | 2026-10-02, local: painted inside the vanilla tooltip on 49665ca, Japanese and English |
Resource packs with other drumsticks or fonts; tooltips with wrapped lines |
| Durability in the tooltip (L-92) | 2026-10-02, local on 8e7f8a9 |
|
| Saturation on the hunger bar (L-63) | 2026-10-02, local: outline, half marks, held-food preview, UI size, Pocket UI, creative on 70c440c; values also on a server (trace 8a1214b) |
Resource packs with other drumsticks; hunger effect icons |
| Offhand slot (L-75) | 2026-10-02, local: placement, count, empty frame, UI size, Pocket UI, F1 and inventory on bb9cdb5; 2026-10-10: icon on the hotbar's half unit (4f4bb20) |
Glint on shields (L-91); servers |
| Debug View client counts (L-57) | 2026-10-08, local (8180fe2): plausible values, no frame-rate drop; 2026-10-10: server reported fine by the maintainer (build not recorded) |
None known |
| Target card (L-08, L-55, L-58, L-88) | 2026-09-28, local; absolute-HP hearts, five-line limit and boss bar fallback on c6378e8 (2026-10-02); hides with F1 (L-107, 18e2cc8, 2026-10-07); no text outside the card while it resizes (L-108, 178dc00, 2026-10-08); maintainer accepts the corrected stacked schematic section on 0b89cd2 (2026-10-15; individual cases not listed); names the outlined block, not the one above, at a block's edge (L-217, c4884e5, 2026-10-18), also in Freelook and FreeCamera and for ghosts (L-222, 41ee214, 2026-10-19); no flicker at ghost edges (L-224, 30b66ce); 2026-10-22 (2900d1dc): the Target block line matched the card (white stained glass, 1369/91/115) in normal view, with a ghost in front and in FreeCamera; 2026-11-01 f08f04a0 (L-294): water icons blue and animated like vanilla in the card and the schematic materials list; 2026-11-03 50c4f427 (L-300): block entity rows, translated note block instrument, wrapped rows kept on screen, no container contents row; 2026-11-03 3751f250 (L-301): a note block's pitch follows a tune with the instrument the block underneath decides (stone, glass, wool, gold, hay); 2026-11-03 951fb651 (L-184, PR #68): a ghost's saved block entity rows (sign text/colour/glow/waxed, jukebox record, lectern book, potted plant, no chest contents) and its note block instrument from the file's blocks below and above (bell, skeleton head, harp over a real hay bale; stone above and gold below still bell), "Not set by the schematic" on the file's top and bottom layer; 2026-11-03 19140c19 (L-304): with "Target water and lava" on, a ghost in front of water or lava keeps the target and a liquid in front of a ghost still is the target; 2026-11-04 7dc9e402 (review fixes on the L-300 rows): block entity rows unchanged, a long value in a short window keeps a row, and no row from a previous world shows after a world change |
L-184: the single-card schematic rows that replaced the stacked/side-by-side sections (ghost target, wrong/extra/state rows, "Show schematic information" off) await runtime checks. |
| Slime chunks (L-232) | 2026-11-01, local, trace build 1bd3ed2: the rule matched the game's own spawn rule in 6,647 spawner calls and 3,240 probed chunks, no mismatch; slimes spawn below Y 40 (on a block at Y 38 or lower); Info HUD line Yes in a marked chunk with slimes spawning; world map wash drawn; outline joins chunks above and below (5f8fc404); far-out images (c66c4362) without slowdown at the widest zoom, where none are drawn |
Opening and panning at 0.75-3 GUI units per chunk (one-pixel images), where the rule is now filled in a few cache blocks a frame and the images appear over several frames; the "zoom in" note on a large screen at GUI scale 1; measured frame times; servers (rule is world-independent) |
| Minimap layers follow the world map switches (L-295) | 2026-11-01, local (661302e6): slime wash and shapes on the minimap, each world map switch hides its layer on both maps, "Map layers" off hides them all on the minimap only |
An old file with waypoints off the minimap (unit test only); turned and round minimap slime wash |
| Map footprints: placements with corner marks, shapes as lines and circles (L-296) | 2026-11-01, local (f8dc27d1): told apart on the world map, minimap, top bar and side panel, a default-cyan shape included; small circles even |
Turned or round minimap with round shapes; many shapes at once (frame time) |
| Map marks, Radar and Slime chunks headings, Information panel, world map radar kinds (L-297) | 2026-11-01, local (5d620afb): order, disabled mark switches with reasons, panel switches on both maps, mobs from 1 unit per block; cbc37c5b: shortened choices whole at UI Profile 75 % in all four languages |
Servers |
| Debug View entity breakdown and types (L-120) | 2026-10-11, local and a server (75620ed): breakdown adds up to the total, kinds plausible (hostile, passive, items, other), top 5 / 10 / off, game names or identifiers per label style |
Add-on entities; very many types |
| Debug View and F3 keys (L-54, L-52) | 2026-09-28, local; 2026-10-06: LeviLamina in the first line, right column on screen at UI Profile 50/75/100% (38373e9) |
|
| Game's position line and paper doll hidden under Debug View and the Info HUD (L-143, L-145) | 2026-10-11, local: Debug View hides both and they return (9c173b7); the Info HUD at its default place hides them, moved away they return (df79b8d, f822b70) |
Pocket UI, other UI scales |
| Hotbar in the HUD layout editor (L-144) | 2026-10-11, local (9c173b7) |
Pocket UI, a screen size never seen in play |
| HUD layout editor lines list (L-221) | 2026-10-18, local (b8b065a): opaque over element previews, clear of Reset/Done, wheel and scroll-bar drag, the Info HUD's element reset restores the line order |
Snap popover near the bottom edge; Pocket UI |
| Chunk Borders (L-10), Hitboxes (L-11, L-51) | 2026-09-27, local; 2026-10-12: lines on walls stay whole after the pull toward the eye (L-157, 6cd2a68); over the vanilla selection outline (da218bd); 2026-10-14: maintainer confirms both features lose line colors in Vibrant Visuals (L-176, build not separately identified); fix on 9b3b8a9: colors shown in Vibrant Visuals (L-176) |
L-176 in ordinary modes, graphics switching and depth/overlay regression; exact border shades side by side |
| Light Level Overlay (L-16) | 2026-09-26, local | |
| Shapes (L-13) | 2026-09-25, local; 2026-09-30: ten distinct type glyphs on 87f11cd; revised glyphs and list glyphs on the f7d49cf trace build |
Graphics modes, resource packs, performance. L-248's camera-feet change was checked in game and closed 2026-10-31 |
| Minimap, experimental (L-60 steps 1-4) | 2026-10-01, local: runtime texture, scanning, zoom, layout, world/dimension changes, Debug View hiding, resize/packs, clean exit (84195f0); block colors (73729d3); FreeCamera following, Nether cave colors (0bca475); calmer cave view, stand-in blocks (6685cb2); size, hold-to-enlarge, End void (42c8e10); no cave holes, finer steps, no shimmer (fe94370); radar (bc4a7ae, 8d9a552); settings split, enlarged markers (82f24fa); no dot wobble (adf0d35); hides with F1 while recording continues (L-107, 18e2cc8, 2026-10-07); no lost pieces around a far FreeCamera while recording, slow chunks fill (L-225, L-226, 9a565f0, 2026-10-19); cave view choice from the Minimap row or its key, persistence across restart/rejoin, forced Surface in the Nether (L-253, 9a4e0ff7, DLL 667a6236, 2026-10-31); FreeCamera camera arrow at the map center, turning, heading-up and removal (L-286, b2f563e4/main a5cae157, DLL 0580f7ae, 2026-10-31; merged build b6ad8327, DLL c38a2ff2: camera arrow fine; the player and camera arrows are distorted around Map Size 18 % only; the arrows' legibility is L-287, parked); camera heading kept looking straight down, minimap and world map (d4c68f25, DLL 607ac0cf, 2026-10-31) |
Process exit and resource reload not re-checked since the first build |
| World map, experimental (L-60) | 2026-10-01, local: map screen, recording, saved regions, Nether layers, cache delete (b3fb28d, 3a8e246); 2026-10-07 (L-104): renderer biome tint with black-tint fallback, stronger relief, saved colors for partial chunks, missing-section requests, teleport by command list (ea70c4d); one-row bar, sidebar entry, side panel, way back from the Waypoints screen, zoom about the pointer (e6781e5); whole frame on the selected dimension button (38373e9, 2026-10-06); external BDS with other players, several thousand blocks explored, as fast as locally (reported 2026-10-02); 2026-10-10: L-104 on a server reported fine by the maintainer (build not recorded); 2026-10-14 9b3b8a9: zoom out to the whole explored area, small worlds still stop at 1/8 (L-187); 2026-10-15 local d5978e2: L-201 M/Mouse 5/chord close and editing checklist passed; 2026-10-15 local 0ba6e1d (trace build): L-146 layer switches, "List" button and remembered switches passed; 34d71ca: symbol-only switches at UI Profile 100% in the Nether and the L-204 side panel lists passed; 2026-10-18 carpets drawn with their colors (L-205, 82a90ae, agent-driven run, saved regions); 2026-10-18 recording scan grid at 96 chunks (L-210, 38d7d5a): whole range checked within ~30 s, fills as terrain arrives; 2026-10-18 finer images stand in after zooming out (L-211, 38d7d5a); 2026-10-18 images at every scale while moving (L-215, f281fa1); 2026-10-19 local 6ff0610: agent file/log checks of L-216 migrated all 1,563 old regions without recorded-column loss, about 83% less disk use; maintainer local smoke on 6ff0610: no abnormality in appearance, opening/zoom, Nether/cave display or retention after rejoin (L-216); 2026-10-20 local 7e0e2f9 (DLL 0cd4eed1852f17ce937c192bfd13a4db1b4d0151eeba3dd2eef4b40ccc2b413e): L-228 final checklist passed (green camera arrow, no return-to-camera action, automatic follow resume at the reference height, UI Profile 50/75/100); 2026-10-20 local 07f0dc1 (DLL e1ec445a248e5b6314525feb8c5044f37b1d572ebfdd71588501372be5fbd44c): band alignment, body/camera cave reference and height-follow checklist passed |
Process exit not re-checked since the first build; L-187 (zoom-in drawing fixed, passed on 7548f0f): first far build time on very large maps, servers; L-201 server regression remains open; L-216 measured frame times, older-build merges, refusal/damage/retry paths and broader layer/server coverage; review follow-up save batching, legacy diagnostics and cave tint/revision-2 paths await a live check; L-228 final checklist passed on 7e0e2f9 (2026-10-20); band/body follow-up c67054d and height-follow fix 07f0dc1 passed in game on 2026-10-20; 2026-10-22 (2900d1dc): the L-242 open/pan/zoom/close/reopen smoke passed with no image regression seen; measured frame times, broader server coverage, and a live check of pending images/per-band coverage if the footprint difference recurs remain; the earlier Y32/Y67 difference is explained by per-band recording and render distance, not a confirmed defect |
| Radar player heads (L-87) | 2026-10-02, with other players: the switch, world map heads and names, dots when off (723738e); classic skin from its geometry (fa1caed); character-creator skins from the animated face, minimap and world map, the outer layer (hair, hats) over the face (e073fdc) |
Skins with custom head models; the release build after e073fdc (only the research dump left out) |
| Radar mob faces, experimental (L-85) | 2026-10-02, local: faces opt-in, outline, hold key (f225a72) |
A server (not reported separately); most mob kinds beyond about 25; silverfish, tadpole, camel, hoglin known gaps (L-86) |
| Distant players on the map (L-89) | 2026-10-03, phone- and PC-hosted worlds: faded beyond range, sneak and Nether hide, disconnect/rejoin, PC rejoin, players opaque at any height (a86b076); 2026-10-10: reported fine on a server by the maintainer (build not recorded) |
None known |
| Waypoints, experimental (L-60 step 5, L-106) | 2026-10-01, local: 5a add prompt, minimap markers, death point, persistence (3658749); 5b world markers, three-way show with its key (d71d35e), smooth (189c554); 5c Waypoints screen (8714c20); 2026-10-07: F1 hides all in-world marker parts, configured display returns, also hides during FreeCamera (775c8c0); 2026-10-10: storage per server reported fine by the maintainer (build not recorded); 2026-10-15 local d5978e2: L-199 FreeCamera distance/range and body restoration checklist passed; 2026-10-26 local temporary waypoints (L-261, daba6e9b, 03695bda): prompt switch remembered, hollow marks matching in every view, arrival removal, one-click delete, kept across rejoin, editor switches |
Individual While held key combinations with F1 not separately reported; L-199 server regression remains open; temporary waypoints on servers, an old waypoint file, arrival distance 0 and other values not checked |
| Schematic placements on the minimap and world map (L-93 follow-up) | 2026-10-08, local (178dc00): position against ghosts, rotating and round minimap, selected/hidden on the world map, far zoom |
Other dimensions, servers |
| Overlapping schematic placements (L-141) | 2026-10-11, local (9c173b7): no flicker, hiding the earlier one shows the later one's ghosts |
Mistake marks where placements disagree |
| Map layers: placements and shapes on the world map, shapes on the minimap (L-139) | 2026-10-11, local, 0.2.0 regression check 1 on 2aea267: reported passing, not itemized; name plate and names on hover with the Always option on 9e675cc |
Servers |
| Schematic target-card line with icon and differing states (L-93 follow-up) | 2026-10-08, local (8180fe2): icon, wrong-state rows, rows with details off |
Redesigned rows passed on f325932; the drawn change arrow passed on 3b70d73, its Japanese height on c32f276; servers |
| Readable block state names in the target card (L-112) | 2026-10-08, local (f325932): stairs and trapdoor facing match the blocks, upside down, slab half, log axis, translated door directions |
Other blocks with directions |
| Schematic screen review, step 1 (L-93) | 2026-10-08, local (fb0500f): Placed bar/progress, Files folders/columns/keys, Check filters and state pane, Materials sections/amounts/HUD switch/slots/calculator link |
Selected frame indistinct; entity boxes reverted; Files heading text, Check filter look and pane labels, Materials slots per stack: follow-ups agreed next |
| Schematic entity ghosts as models (L-115) | 2026-10-08, local (ef9bc54, trace build): shape, place, facing and outlines for about twenty mobs; skinless families in light-blue faces; 47534d7: same-type entity on the next block keeps the ghost, item-sized item frames, name tags only over frames, Japanese tags without fringes (text dark gray, accepted) |
Sheep wool on head/legs, entity-driven poses (wolf tail, zombie arms), armor stand saved poses, water/flying mobs, servers |
| Schematic 3D preview (L-114) | 2026-10-08, local (f2fbf49): Files tab preview of small to 122x69x112 builds, order, shapes, shading, drag; 1c0b8bc: Check tab colors and selection; 2026-10-09 (511cb35): Check layout A, chips drive the colors, wheel zoom held inside the box, Shift+wheel layer peeling with a fixed side, click to inspect, nearest 2000 per kind in the Check list |
Mistake display to be redesigned; entities, water, block entities in the preview |
| Schematics, experimental (L-93) | 2026-10-03, local: loading/placing, ghosts, transforms, layers, persistence, checking/materials, HUD/keys/target line; 2026-10-07, local: entities, area save beyond render distance, open folder, corners/caret, menu/adjust key and animation; inside drawing without z-fighting/hollows (e09334d), final warning/list scrolling/pane fit (f4e402d); trace-disabled 0.1.7 release smoke (b3c6555); 2026-10-09 (d37bd6d): saves are version 2 with the second layer only for waterlogged cells, accepted by the game's loader, loaded by the structure block and another tool (up to 66x53x65; a version 2 copy of a 122x39x203 save in both, where the version 1 file failed); 2026-10-09 (9993c78, B1 spike): doors whole with hinge/open, beds both halves, fences and panes/bars connect to schematic neighbors, no regressions seen; 54c6a8a: block states under X/Z mirror and mirror plus 90 degrees match a structure block; a32a49f: a door half without its partner in the file draws, mirrored entity facing matches a structure block; 438e24a (B4): beds, signs, banners and heads with their file data, saves keep block entity data; edbd7f5 (D): waterlogging checked and marked yellow; 9e9178b (B5): block-entity ghosts lit fully at night and underground; 3889c2a: previews draw block entities and entities; 0cffb83 (C): 45-60 fps with several large placements (30-50 before); b55aa03: looking straight down fine; b7e24c2: Vibrant Visuals lines and mistake/selection faces keep their colors (ghost faces still untinted, honey ghost black); 59fc02c (B2): ghosts by render layer, honey drawn with its real look, marks beside thin and blended ghosts; 6fbaa3a (B3): missing water and lava as textured, sloped, flowing shells, waterlogged water, previews draw liquids; b40c543 (2026-10-10): waterlogged stairs hide their water behind covered sides, a still pool keeps the still texture, no flicker on ghost crops or on farmland beside water; 2026-10-14 9b3b8a9: shulker box openings under rotation and mirror match a structure block (L-179); 2026-10-15: target card for ghost cells (L-184), ghost tint and outline width settings apply at once (L-186), normal/thick outlines solid up close (7d79bef); tint as a 0-100% slider, wrong-state and missing neighbors without fighting outlines (ee196c6); 2026-10-20 (7f47f9a): one-block horizontal wheel steps, forward on Y past 60 degrees, 45-degree axis switch; 2026-10-20 (dcab6ce): all-six view frame checked (up/down take the horizontal direction), four move targets, rotated/mirrored placements, Freelook/FreeCamera; 2026-10-20 (fee90cf): holding the schematic menu opener leaves it open; 2026-10-21 (89c7925): L-231 move-target controls passed (target cycling/no-target, direction keys/Alt+Wheel/move-to-feet, air/glass/overlap selection, FreeCamera view and virtual feet, menu-only repeat and its option, small menu, settings hierarchy); 2026-10-21 (109C3201…, branch schematic-layers): L-234 cut-plane layers checked (structure-local Axis/Cut/Keep/Mode, axis changes keeping the cut, attached rotation/mirror, five-item Layers menu, layer keys, operation toasts, no rebuild for unused layer fields); missing structure refused keys/menu/settings and kept the saved view; 2026-10-21 (7693CA22…, ec8a76e): turning an old-form layer view keeps its build cells, layer keys sorted with the other layer keys; 2026-10-22 (5DE1B13A…, 27311d8): typed cut edits the picked placement, All turns without the structure, Only/Up to ghosts unchanged after the slab reject; 2026-10-22 (BE6252D7…, PR #35 on 1569603): docked Show all below the tabs, header and tabs clickable, short-window editor reachable; 2026-10-22 (C792A060…, 147008f): docked titles (Schematics, Shapes, Waypoints) stop before Key settings; 2026-10-22 (CC1A5422…, 41d3ea7): L-238 six-category menu, keys shown above the ring, key groups matching the menu, a new key works; 2026-10-22 (99498ECC…, 1fd201b): L-237 unreadable-file toast, list marker, HUD message and recovery; 2026-10-22 (E091F246…, 1bf531e): yellow warning toast shown with toggle toasts off, yellow Placed row, aligned load error, Schematics-off message in Check/Materials; 2026-10-22 (743C0B2C…, fce4b99): L-239 leaving All returns to the mode of the last cut/Keep/Axis edit, keys/menu/screen alike; 2026-10-26 (0a2e0a9): door ghosts drawn against the file's own other half, every facing, open state, rotation and mirror, also in the 3D preview (L-267); 2026-10-26 (e2ec2d6): cross plant ghosts without z-fighting (L-268), waterlogged blocks' water hidden on covered sides in the 3D preview (L-269); 2026-11-01 9a06ada2: materials count only liquid sources (L-289); 2026-11-01 938a630c: a ghost beside the feet block is picked, and the target card names it (L-285); 2026-11-04 1adb0208 (L-302): a lectern's book, framed and campfire items, the enchanting table's book, a spawner's mob and a bell drawn on their ghosts (still, not animated), potted plants like real ones in the world and the preview (preview: sides vanish by angle, as seagrass) |
Shulker opening in the Check and its world mark passed on 7548f0f; servers, other dimensions, large files (version 2 past 122x39x203), performance; a bed with one half outside the file and redstone not checked; preview limits: through cut-out blocks (seagrass, a spawner) parts behind can be missing; preview tints follow the player's biome; the target HUD line/frame emphasis is not implemented; repeat clearing on a same-dimension world change is not checked; the map/lifecycle reset fixes merged after 89c7925 (merge commit 780bfba) were code-reviewed but not separately checked in game; per-section ghost reuse (L-236), a missing-structure warning/list marker (L-237) and Check reuse after a cut move are follow-ups. Accepted UI/rendering follow-ups are in L-93 and SCHEMATIC.md |
| Schematic check of block entity data (L-303) | 2026-11-04, local, through a920c015: note pitch (from the sound events) and instrument, lectern book and page, flower pot plant (also into an empty pot), item frame item and turn (also into an empty frame), sign text make wrong states with yellow marks, selected placement only; the card shows each field once; "Ignore block entities" turns it all off; a client lectern page follows this player's turns (fc02fcc6); f72c89a1: wall and floor heads and framed items right under 90-degree turns, X/Z mirrors and both combined, the ghost card's head angle turned; 2026-11-04 7dc9e402 (review fixes): marks still appear and clear at once with the aimed cell's block entity read kept for 250 ms, and keep updating while a sign is looked at up close |
"Ignore sign text" alone; banners, beds and pots' sherds by hand; another player's page turn; scan time with many block entities; servers |
| Schematic check switches and aimed-ghost follow-ups (L-266: L-252, L-254, L-262 to L-264) | 2026-10-26, local (887ae23a, c4532b08, 48ef893b, d9c46e45): Check heading; mistake marks off keep counts; None outlines keep mistake outlines; ignore signal; on/off forms red, yellow with the switch, rows Lit/Powered; cactus growth ignored; ghost water flow rows, lava 3 steps outside the Nether; real liquids option; ghost pick from hotbar and inventory; menu Show order and HUD in Screen; Check keys with toasts |
Creative pick of a block not carried (Research); waterlogged ghosts in Target View; servers; Nether lava rows |
| Durability HUD, default off (L-61) | 2026-09-30: held-only display, three looks, offhand/armor order, gliding elytra row and layout editor on 87f11cd (packs removed) |
Leather armor's undyeable layer was missing (also in container previews); chunked icon pass in e987861 unchecked. Elytra row removed (confirmed on the f7d49cf trace build); flight time parked. Per-line background checked 2026-10-12. Ammo beside bow/crossbow/elytra rows, crossbow mark and gliding elytra row seen 2026-10-12 (95a34d5); yellow zero, 1:1 ammo icons and the separate Elytra switch seen 2026-10-12 (bc3e830) |
| Feature | Last confirmed | Not yet checked |
|---|---|---|
| In-world language selection (L-167) | 2026-10-13 9651b4e, local: General settings > Game language lists languages, switches Japanese/English in the world, other game text follows, kept after restart. Vanilla title-screen order traced on e93d154 |
2026-10-14 2c77a5c: a hang after 12 switches in 23 s, cause unknown; one change per 10 s since 5c61e50, no freeze reported. Skip server resource packs seen on 241f635 with BDS (VALIDATION-LOG); English Search and schematic ghosts after a change, BDS; resource packs not built; required-server-pack disabling is separate unverified research |
| Lamium settings outside a world (L-175) | 2026-10-14 5c35918: L and the title screen's "Lamium " band open the settings at the title screen and OreUI menus; world views dimmed; game language applies there; band matches LeviLamina's line |
Dressing room and Marketplace (not opened there, accepted); HUD layout editor not offered outside a world |
| Simplified Chinese UI (L-90) | 2026-10-02, local: text fit, baseline and behavior on ca25c2c |
Native review of the wording |
| Traditional Chinese UI (PR #39) | 2026-10-24, contributor (native speaker), Lamium 0.3.0 with the table, LeviLamina 26.51.7: settings and schematics screens; wording reviewed in game. 2026-10-26 ffd6409b, local, maintainer: the settings screen shows Traditional Chinese with 界伏蚌盒 and 組合包 |
Other views (Hotkeys, Shapes, HUD editor, map, calculator, toasts) and text fit in narrow windows |
| Settings screen, search, layout B (L-50, L-52, L-81) | 2026-09-27, local; 2026-09-30: edits finish with the frame, range warning cleared on moving (1cdb481); 2026-10-06: header version, tooltip and copy, no page-name breadcrumb (L-101, ff55b9f); 2026-10-12: three missing action labels fixed in three languages (L-155, 3767542); search by a child row's shown label, toasts unchanged (L-158, be0b1f1); Find by key in Hotkeys (L-159, c4ac083); binding editor buttons on the edited row (e93606e); 2026-10-13 text fields with a caret, Delete, paste and click, world map coordinates typed (L-172, ed4a4e7); 2026-10-14 9b3b8a9: the Settings key closes the screen, held once, not while typing, still bindable (L-188); 2026-10-15 local d5978e2: full-help interaction checklist passed; initial presentation rejected; compact translucent follow-up passed on f8c714b; in-place footer expansion with anchored hints and collapse on row change passed on c4b8f01 (L-197); shrink-to-fit single layout, draggable scrollbars, two-line scrolling footer, numeric controls in the hint line and F11 passthrough passed on bc078fa; 2026-10-20 (dcab6ce): a clipped key binding shows its whole chord on hover, short bindings show no tip, a conflict count sits beside the caps without clipping them, padding is equal; 2026-10-20 (de8335f): the Open World map button refuses outside a world with worldOnly and opens the settings map view in a world, matching the sidebar; 2026-10-22 (2900d1dc): default Alt+Wheel bindings draw as separate key caps, like a user-set chord; 2026-11-04 7dc9e402: the new help line under "Other details" shows (L-300) |
Individual binding edits; L-188 with a remapped key and on Shapes/Waypoints/Schematics pages; Ctrl+C, word jumps, long-text scrolling in fields; English/Chinese layouts and docked tool views while shrunk; IME caret in shrunk text fields |
| Dedicated Hotkeys/Shapes/HUD openers (L-02 follow-up) | Source and tests only (2026-09-28) | In game |
| Toggle toasts; message toast | 2026-09-30, local | |
| Book paste across pages (L-259) | 2026-10-28 fa6cc2f4, local: a long paste continues onto new pages after the pasted page with no text missing between them, text after the caret ends up on the last new page, the pages survive reopening the book; 1c845919: the switch on the feature row and its toggle key with toast |
Servers; Japanese text; the right page of a spread; a selection replaced; the 50-page refusal; a second long paste right after one (the box is looked up again after pages are added); the "only the first page" toast |
| Version-sensitive gates and the unverified-game test build (L-137) | 2026-10-11, local: the gated features behave as before on the verified game (0.2.0 regression check 1, 2aea267); the --unverified_game=y build of 891b798: all nine capabilities stay vanilla with one log line each, the rest of their features work, no crash; ddac26c: paused marks in toggle toasts and settings rows, header warning, join toast |
A real different game executable (next game update) |
| Release ZIP without the PDB, symbols as their own asset (L-135) | 2026-10-11: scripts pass on the 0.1.9 package (ZIP 1.8 MB, symbols 17.6 MB, GUID and age match) | A managed install from a release made this way |
| Managed install and update keeping settings (L-65) | 2026-09-28, LeviLauncher test instance |