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105 lines (98 loc) · 4.06 KB
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>To Infinity!</title>
<style>
.emscripten {
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
textarea.emscripten {
font-family: monospace;
color: white;
width: 80%;
}
div.emscripten {
text-align: center;
}
div.emscripten_border {
border: 1px solid black;
}
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten {
border: 0px none;
background-color: black;
}
</style>
</head>
<body style="background-color:black">
<div class="emscripten" id="status" style="color:white">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen();document.getElementById('enableApp').disabled=false">
</span>
</span>
<div class="emscripten_border" id="enableApp" disabled=true>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var Module = {
print: (function () {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return (...args) => {
var text = args.join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&");
//text = text.replace(/</g, "<");
//text = text.replace(/>/g, ">");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (() => {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: (text) => {
Module.setStatus.last ??= { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: (left) => {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing...' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = () => {
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = (text) => {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
{{{ SCRIPT }}}
</body>
</html>