diff --git a/Makefile.in b/Makefile.in index 12c34614468..c64ece4c9ab 100644 --- a/Makefile.in +++ b/Makefile.in @@ -544,7 +544,7 @@ VKD3D_CONFIGURE_ARGS = \ --without-ncurses \ SONAME_LIBVULKAN=vulkan-1 \ -# LTO is enabled by default, but causes the build to fail. I havent't +# LTO is enabled by default, but causes the build to fail. I haven't # investigated this yet. VKD3D_CFLAGS = -fno-lto VKD3D_LDFLAGS = -static-libgcc $(CROSSLDFLAGS) @@ -1235,7 +1235,7 @@ targets: $(info make - create a normal proton build in dist/) $(info make install - install the proton build locally in $(STEAM_DIR)) $(info make deploy - create a build ready to be uploaded to steamworks in deploy/) - $(info make redist - create an easily sharable proton redistributable in redist/) + $(info make redist - create an easily shareable proton redistributable in redist/) $(info make module=xyz module - build the selected wine dll) diff --git a/docs/DEBUGGING.md b/docs/DEBUGGING.md index 3d9731b989c..a4933650423 100644 --- a/docs/DEBUGGING.md +++ b/docs/DEBUGGING.md @@ -169,7 +169,7 @@ is to set the launch option to: `PRESSURE_VESSEL_SHELL=instead %command%` -The original coommand is then contained in `$@`, e.g.: +The original command is then contained in `$@`, e.g.: ``` /home/ivyl/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/pressure-vessel/bin/steam-runtime-launcher-interface-0 container-runtime /home/ivyl/.local/share/Steam/steamapps/common/Proton - Experimental/proton waitforexitandrun /home/ivyl/.local/share/Steam/steamapps/common/Game/Game.exe diff --git a/filelock.py b/filelock.py index 4c981672bc5..f72f11a2929 100644 --- a/filelock.py +++ b/filelock.py @@ -294,7 +294,7 @@ def release(self, force = False): """ Releases the file lock. - Please note, that the lock is only completly released, if the lock + Please note, that the lock is only completely released, if the lock counter is 0. Also note, that the lock file itself is not automatically deleted. diff --git a/lsteamclient/steamworks_sdk_099y/isteamfriends.h b/lsteamclient/steamworks_sdk_099y/isteamfriends.h index 25b5cb0621e..201f89d17ba 100644 --- a/lsteamclient/steamworks_sdk_099y/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_099y/isteamfriends.h @@ -109,7 +109,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_100/isteamfriends.h b/lsteamclient/steamworks_sdk_100/isteamfriends.h index 612027efbcf..2273fb0fd2e 100644 --- a/lsteamclient/steamworks_sdk_100/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_100/isteamfriends.h @@ -107,7 +107,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_101/isteamfriends.h b/lsteamclient/steamworks_sdk_101/isteamfriends.h index 4dabcb52333..b0e26345b7d 100644 --- a/lsteamclient/steamworks_sdk_101/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_101/isteamfriends.h @@ -107,7 +107,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_101x/isteamfriends.h b/lsteamclient/steamworks_sdk_101x/isteamfriends.h index 4e585c704c7..61bfe06e91f 100644 --- a/lsteamclient/steamworks_sdk_101x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_101x/isteamfriends.h @@ -119,7 +119,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_101x/isteamuser.h b/lsteamclient/steamworks_sdk_101x/isteamuser.h index feb0fcab56f..527d889f158 100644 --- a/lsteamclient/steamworks_sdk_101x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_101x/isteamuser.h @@ -73,7 +73,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_102/isteamfriends.h b/lsteamclient/steamworks_sdk_102/isteamfriends.h index 4e585c704c7..61bfe06e91f 100644 --- a/lsteamclient/steamworks_sdk_102/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_102/isteamfriends.h @@ -119,7 +119,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_102/isteamuser.h b/lsteamclient/steamworks_sdk_102/isteamuser.h index feb0fcab56f..527d889f158 100644 --- a/lsteamclient/steamworks_sdk_102/isteamuser.h +++ b/lsteamclient/steamworks_sdk_102/isteamuser.h @@ -73,7 +73,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_102x/isteamfriends.h b/lsteamclient/steamworks_sdk_102x/isteamfriends.h index f82600796fc..99cf3af15c7 100644 --- a/lsteamclient/steamworks_sdk_102x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_102x/isteamfriends.h @@ -130,7 +130,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_102x/isteamuser.h b/lsteamclient/steamworks_sdk_102x/isteamuser.h index f181f0cff0d..0e1319b1a92 100644 --- a/lsteamclient/steamworks_sdk_102x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_102x/isteamuser.h @@ -73,7 +73,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_103/isteamfriends.h b/lsteamclient/steamworks_sdk_103/isteamfriends.h index f82600796fc..99cf3af15c7 100644 --- a/lsteamclient/steamworks_sdk_103/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_103/isteamfriends.h @@ -130,7 +130,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_103/isteamuser.h b/lsteamclient/steamworks_sdk_103/isteamuser.h index f181f0cff0d..0e1319b1a92 100644 --- a/lsteamclient/steamworks_sdk_103/isteamuser.h +++ b/lsteamclient/steamworks_sdk_103/isteamuser.h @@ -73,7 +73,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_104/isteamfriends.h b/lsteamclient/steamworks_sdk_104/isteamfriends.h index de255cc06cb..4b703ff3ef6 100644 --- a/lsteamclient/steamworks_sdk_104/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_104/isteamfriends.h @@ -130,7 +130,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_104/isteamuser.h b/lsteamclient/steamworks_sdk_104/isteamuser.h index e90b72d98e5..51e45f6be16 100644 --- a/lsteamclient/steamworks_sdk_104/isteamuser.h +++ b/lsteamclient/steamworks_sdk_104/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_105/isteamfriends.h b/lsteamclient/steamworks_sdk_105/isteamfriends.h index 9a16d20f80b..8cf924ce45d 100644 --- a/lsteamclient/steamworks_sdk_105/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_105/isteamfriends.h @@ -131,7 +131,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_105/isteamuser.h b/lsteamclient/steamworks_sdk_105/isteamuser.h index 57c1efc8765..e873a356334 100644 --- a/lsteamclient/steamworks_sdk_105/isteamuser.h +++ b/lsteamclient/steamworks_sdk_105/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_106/isteamfriends.h b/lsteamclient/steamworks_sdk_106/isteamfriends.h index 9a16d20f80b..8cf924ce45d 100644 --- a/lsteamclient/steamworks_sdk_106/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_106/isteamfriends.h @@ -131,7 +131,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_106/isteamuser.h b/lsteamclient/steamworks_sdk_106/isteamuser.h index 279454622ab..6a93cf4a012 100644 --- a/lsteamclient/steamworks_sdk_106/isteamuser.h +++ b/lsteamclient/steamworks_sdk_106/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_107/isteamfriends.h b/lsteamclient/steamworks_sdk_107/isteamfriends.h index 9a16d20f80b..8cf924ce45d 100644 --- a/lsteamclient/steamworks_sdk_107/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_107/isteamfriends.h @@ -131,7 +131,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_107/isteamuser.h b/lsteamclient/steamworks_sdk_107/isteamuser.h index 279454622ab..6a93cf4a012 100644 --- a/lsteamclient/steamworks_sdk_107/isteamuser.h +++ b/lsteamclient/steamworks_sdk_107/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_108/isteamfriends.h b/lsteamclient/steamworks_sdk_108/isteamfriends.h index afa3233df22..61feca05332 100644 --- a/lsteamclient/steamworks_sdk_108/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_108/isteamfriends.h @@ -86,7 +86,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -137,7 +137,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_108/isteamuser.h b/lsteamclient/steamworks_sdk_108/isteamuser.h index ada020b2b31..d487d1d99db 100644 --- a/lsteamclient/steamworks_sdk_108/isteamuser.h +++ b/lsteamclient/steamworks_sdk_108/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_109/isteamfriends.h b/lsteamclient/steamworks_sdk_109/isteamfriends.h index a38392dec34..966b1de4615 100644 --- a/lsteamclient/steamworks_sdk_109/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_109/isteamfriends.h @@ -88,7 +88,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -139,7 +139,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_109/isteamuser.h b/lsteamclient/steamworks_sdk_109/isteamuser.h index e12750e5e3c..07bf741e08f 100644 --- a/lsteamclient/steamworks_sdk_109/isteamuser.h +++ b/lsteamclient/steamworks_sdk_109/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_110/isteamfriends.h b/lsteamclient/steamworks_sdk_110/isteamfriends.h index e8f47edabc8..eb77d1b5bc9 100644 --- a/lsteamclient/steamworks_sdk_110/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_110/isteamfriends.h @@ -88,7 +88,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -139,7 +139,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_110/isteamuser.h b/lsteamclient/steamworks_sdk_110/isteamuser.h index e12750e5e3c..07bf741e08f 100644 --- a/lsteamclient/steamworks_sdk_110/isteamuser.h +++ b/lsteamclient/steamworks_sdk_110/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_110/steamclientpublic.h b/lsteamclient/steamworks_sdk_110/steamclientpublic.h index a0facb305ac..52e8fecd123 100644 --- a/lsteamclient/steamworks_sdk_110/steamclientpublic.h +++ b/lsteamclient/steamworks_sdk_110/steamclientpublic.h @@ -641,12 +641,12 @@ inline bool CSteamID::IsValid() const // generic invalid CSteamID const CSteamID k_steamIDNil; -// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol +// This steamID comes from a user game connection to an out of date GS that hasn't implemented the protocol // to provide its steamID const CSteamID k_steamIDOutofDateGS( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ); // This steamID comes from a user game connection to an sv_lan GS const CSteamID k_steamIDLanModeGS( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid ); -// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized +// This steamID can come from a user game connection to a GS that has just booted but hasn't yet even initialized // its steam3 component and started logging on. const CSteamID k_steamIDNotInitYetGS( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ); // This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still diff --git a/lsteamclient/steamworks_sdk_111/isteamfriends.h b/lsteamclient/steamworks_sdk_111/isteamfriends.h index baf646a5417..6218af10ab1 100644 --- a/lsteamclient/steamworks_sdk_111/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_111/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -129,7 +129,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_111/isteamuser.h b/lsteamclient/steamworks_sdk_111/isteamuser.h index d56af79591f..d79379eb94e 100644 --- a/lsteamclient/steamworks_sdk_111/isteamuser.h +++ b/lsteamclient/steamworks_sdk_111/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_111x/isteamfriends.h b/lsteamclient/steamworks_sdk_111x/isteamfriends.h index 900241c4c6e..1dcb0cc5d8b 100644 --- a/lsteamclient/steamworks_sdk_111x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_111x/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -141,7 +141,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_111x/isteamuser.h b/lsteamclient/steamworks_sdk_111x/isteamuser.h index ca0272478ce..a69c03c9dc4 100644 --- a/lsteamclient/steamworks_sdk_111x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_111x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_112/isteamfriends.h b/lsteamclient/steamworks_sdk_112/isteamfriends.h index 900241c4c6e..1dcb0cc5d8b 100644 --- a/lsteamclient/steamworks_sdk_112/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_112/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -141,7 +141,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_112/isteamuser.h b/lsteamclient/steamworks_sdk_112/isteamuser.h index ca0272478ce..a69c03c9dc4 100644 --- a/lsteamclient/steamworks_sdk_112/isteamuser.h +++ b/lsteamclient/steamworks_sdk_112/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_112x/isteamfriends.h b/lsteamclient/steamworks_sdk_112x/isteamfriends.h index fbdcd09be12..27c913a5d03 100644 --- a/lsteamclient/steamworks_sdk_112x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_112x/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -150,7 +150,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_112x/isteamuser.h b/lsteamclient/steamworks_sdk_112x/isteamuser.h index c1cd731d7db..9105e67aa8c 100644 --- a/lsteamclient/steamworks_sdk_112x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_112x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_113/isteamfriends.h b/lsteamclient/steamworks_sdk_113/isteamfriends.h index fbdcd09be12..27c913a5d03 100644 --- a/lsteamclient/steamworks_sdk_113/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_113/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -150,7 +150,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_113/isteamuser.h b/lsteamclient/steamworks_sdk_113/isteamuser.h index 47ab74eb863..328a9a51b89 100644 --- a/lsteamclient/steamworks_sdk_113/isteamuser.h +++ b/lsteamclient/steamworks_sdk_113/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_114/isteamfriends.h b/lsteamclient/steamworks_sdk_114/isteamfriends.h index fbdcd09be12..27c913a5d03 100644 --- a/lsteamclient/steamworks_sdk_114/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_114/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -150,7 +150,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_114/isteamuser.h b/lsteamclient/steamworks_sdk_114/isteamuser.h index 47ab74eb863..328a9a51b89 100644 --- a/lsteamclient/steamworks_sdk_114/isteamuser.h +++ b/lsteamclient/steamworks_sdk_114/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_115/isteamfriends.h b/lsteamclient/steamworks_sdk_115/isteamfriends.h index fbdcd09be12..27c913a5d03 100644 --- a/lsteamclient/steamworks_sdk_115/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_115/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -150,7 +150,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_115/isteamuser.h b/lsteamclient/steamworks_sdk_115/isteamuser.h index 47ab74eb863..328a9a51b89 100644 --- a/lsteamclient/steamworks_sdk_115/isteamuser.h +++ b/lsteamclient/steamworks_sdk_115/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_116/isteamfriends.h b/lsteamclient/steamworks_sdk_116/isteamfriends.h index 4a2796987c9..5dc82809f16 100644 --- a/lsteamclient/steamworks_sdk_116/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_116/isteamfriends.h @@ -86,7 +86,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -158,7 +158,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_116/isteamuser.h b/lsteamclient/steamworks_sdk_116/isteamuser.h index d1618297bdc..abd0f712064 100644 --- a/lsteamclient/steamworks_sdk_116/isteamuser.h +++ b/lsteamclient/steamworks_sdk_116/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_116x/isteamfriends.h b/lsteamclient/steamworks_sdk_116x/isteamfriends.h index 8b922c12584..c0cdfbb7630 100644 --- a/lsteamclient/steamworks_sdk_116x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_116x/isteamfriends.h @@ -91,7 +91,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -163,7 +163,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_116x/isteamuser.h b/lsteamclient/steamworks_sdk_116x/isteamuser.h index a31c969a380..35161a01876 100644 --- a/lsteamclient/steamworks_sdk_116x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_116x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_117/isteamfriends.h b/lsteamclient/steamworks_sdk_117/isteamfriends.h index a43f8d0fdaa..4e9ea293ad8 100644 --- a/lsteamclient/steamworks_sdk_117/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_117/isteamfriends.h @@ -91,7 +91,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -163,7 +163,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_117/isteamuser.h b/lsteamclient/steamworks_sdk_117/isteamuser.h index a31c969a380..35161a01876 100644 --- a/lsteamclient/steamworks_sdk_117/isteamuser.h +++ b/lsteamclient/steamworks_sdk_117/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_118/isteamfriends.h b/lsteamclient/steamworks_sdk_118/isteamfriends.h index 70c6b632657..06b9078582a 100644 --- a/lsteamclient/steamworks_sdk_118/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_118/isteamfriends.h @@ -91,7 +91,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -174,7 +174,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_118/isteamgameserver.h b/lsteamclient/steamworks_sdk_118/isteamgameserver.h index 61cbcdaa3d2..a5e204c89e6 100644 --- a/lsteamclient/steamworks_sdk_118/isteamgameserver.h +++ b/lsteamclient/steamworks_sdk_118/isteamgameserver.h @@ -174,7 +174,7 @@ class ISteamGameServer // pcbTicket retrieves the length of the actual ticket. virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused + // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isn't reused // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; diff --git a/lsteamclient/steamworks_sdk_118/isteamuser.h b/lsteamclient/steamworks_sdk_118/isteamuser.h index a31c969a380..6708dee4502 100644 --- a/lsteamclient/steamworks_sdk_118/isteamuser.h +++ b/lsteamclient/steamworks_sdk_118/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data @@ -121,7 +121,7 @@ class ISteamUser // pcbTicket retrieves the length of the actual ticket. virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - // Authenticate ticket from entity steamID to be sure it is valid and isnt reused + // Authenticate ticket from entity steamID to be sure it is valid and isn't reused // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; diff --git a/lsteamclient/steamworks_sdk_118/steamclientpublic.h b/lsteamclient/steamworks_sdk_118/steamclientpublic.h index 01264401075..492803c27f5 100644 --- a/lsteamclient/steamworks_sdk_118/steamclientpublic.h +++ b/lsteamclient/steamworks_sdk_118/steamclientpublic.h @@ -717,12 +717,12 @@ inline bool CSteamID::IsValid() const // generic invalid CSteamID #define k_steamIDNil CSteamID() -// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol +// This steamID comes from a user game connection to an out of date GS that hasn't implemented the protocol // to provide its steamID #define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) // This steamID comes from a user game connection to an sv_lan GS #define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid ) -// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized +// This steamID can come from a user game connection to a GS that has just booted but hasn't yet even initialized // its steam3 component and started logging on. #define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) // This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still diff --git a/lsteamclient/steamworks_sdk_119/isteamfriends.h b/lsteamclient/steamworks_sdk_119/isteamfriends.h index 3952c95e386..e0e7eb71ce1 100644 --- a/lsteamclient/steamworks_sdk_119/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_119/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -176,7 +176,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_119/isteamuser.h b/lsteamclient/steamworks_sdk_119/isteamuser.h index a31c969a380..35161a01876 100644 --- a/lsteamclient/steamworks_sdk_119/isteamuser.h +++ b/lsteamclient/steamworks_sdk_119/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_119x/isteamfriends.h b/lsteamclient/steamworks_sdk_119x/isteamfriends.h index fac0e7947b0..89f684a01b5 100644 --- a/lsteamclient/steamworks_sdk_119x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_119x/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_119x/isteamuser.h b/lsteamclient/steamworks_sdk_119x/isteamuser.h index a31c969a380..35161a01876 100644 --- a/lsteamclient/steamworks_sdk_119x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_119x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_120/isteamfriends.h b/lsteamclient/steamworks_sdk_120/isteamfriends.h index da2aa8bb5c0..2d50ec8c63f 100644 --- a/lsteamclient/steamworks_sdk_120/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_120/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_120/isteamuser.h b/lsteamclient/steamworks_sdk_120/isteamuser.h index a31c969a380..35161a01876 100644 --- a/lsteamclient/steamworks_sdk_120/isteamuser.h +++ b/lsteamclient/steamworks_sdk_120/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_121/isteamfriends.h b/lsteamclient/steamworks_sdk_121/isteamfriends.h index 379b8162067..2886d65d301 100644 --- a/lsteamclient/steamworks_sdk_121/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_121/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_121/isteamuser.h b/lsteamclient/steamworks_sdk_121/isteamuser.h index a31c969a380..35161a01876 100644 --- a/lsteamclient/steamworks_sdk_121/isteamuser.h +++ b/lsteamclient/steamworks_sdk_121/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_121x/isteamfriends.h b/lsteamclient/steamworks_sdk_121x/isteamfriends.h index 379b8162067..2886d65d301 100644 --- a/lsteamclient/steamworks_sdk_121x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_121x/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_121x/isteamuser.h b/lsteamclient/steamworks_sdk_121x/isteamuser.h index 248de600e9f..811e22c4075 100644 --- a/lsteamclient/steamworks_sdk_121x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_121x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_122/isteamfriends.h b/lsteamclient/steamworks_sdk_122/isteamfriends.h index 379b8162067..2886d65d301 100644 --- a/lsteamclient/steamworks_sdk_122/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_122/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_122/isteamuser.h b/lsteamclient/steamworks_sdk_122/isteamuser.h index 248de600e9f..811e22c4075 100644 --- a/lsteamclient/steamworks_sdk_122/isteamuser.h +++ b/lsteamclient/steamworks_sdk_122/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_123/isteamfriends.h b/lsteamclient/steamworks_sdk_123/isteamfriends.h index 8533f064515..03bffcb37d8 100644 --- a/lsteamclient/steamworks_sdk_123/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_123/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_123/isteamuser.h b/lsteamclient/steamworks_sdk_123/isteamuser.h index e1faecb6f3d..3f96db15cda 100644 --- a/lsteamclient/steamworks_sdk_123/isteamuser.h +++ b/lsteamclient/steamworks_sdk_123/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_123a/isteamfriends.h b/lsteamclient/steamworks_sdk_123a/isteamfriends.h index 8533f064515..03bffcb37d8 100644 --- a/lsteamclient/steamworks_sdk_123a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_123a/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_123a/isteamuser.h b/lsteamclient/steamworks_sdk_123a/isteamuser.h index e1faecb6f3d..3f96db15cda 100644 --- a/lsteamclient/steamworks_sdk_123a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_123a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_124/isteamfriends.h b/lsteamclient/steamworks_sdk_124/isteamfriends.h index cc794c12c75..25bd71f892a 100644 --- a/lsteamclient/steamworks_sdk_124/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_124/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_124/isteamuser.h b/lsteamclient/steamworks_sdk_124/isteamuser.h index eb79e00254e..8ab705501ee 100644 --- a/lsteamclient/steamworks_sdk_124/isteamuser.h +++ b/lsteamclient/steamworks_sdk_124/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_125/isteamfriends.h b/lsteamclient/steamworks_sdk_125/isteamfriends.h index cc794c12c75..25bd71f892a 100644 --- a/lsteamclient/steamworks_sdk_125/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_125/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_125/isteamuser.h b/lsteamclient/steamworks_sdk_125/isteamuser.h index eb79e00254e..8ab705501ee 100644 --- a/lsteamclient/steamworks_sdk_125/isteamuser.h +++ b/lsteamclient/steamworks_sdk_125/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_126/isteamfriends.h b/lsteamclient/steamworks_sdk_126/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_126/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_126/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_126/isteamuser.h b/lsteamclient/steamworks_sdk_126/isteamuser.h index 6eb52688079..2cead68bc04 100644 --- a/lsteamclient/steamworks_sdk_126/isteamuser.h +++ b/lsteamclient/steamworks_sdk_126/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_126a/isteamfriends.h b/lsteamclient/steamworks_sdk_126a/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_126a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_126a/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_126a/isteamuser.h b/lsteamclient/steamworks_sdk_126a/isteamuser.h index 6eb52688079..2cead68bc04 100644 --- a/lsteamclient/steamworks_sdk_126a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_126a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_127/isteamfriends.h b/lsteamclient/steamworks_sdk_127/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_127/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_127/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_127/isteamuser.h b/lsteamclient/steamworks_sdk_127/isteamuser.h index 6eb52688079..2cead68bc04 100644 --- a/lsteamclient/steamworks_sdk_127/isteamuser.h +++ b/lsteamclient/steamworks_sdk_127/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_128/isteamfriends.h b/lsteamclient/steamworks_sdk_128/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_128/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_128/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_128/isteamuser.h b/lsteamclient/steamworks_sdk_128/isteamuser.h index 0b73178d037..ee153a8c9d5 100644 --- a/lsteamclient/steamworks_sdk_128/isteamuser.h +++ b/lsteamclient/steamworks_sdk_128/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_128x/isteamfriends.h b/lsteamclient/steamworks_sdk_128x/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_128x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_128x/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_128x/isteamuser.h b/lsteamclient/steamworks_sdk_128x/isteamuser.h index 0b73178d037..ee153a8c9d5 100644 --- a/lsteamclient/steamworks_sdk_128x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_128x/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_129/isteamfriends.h b/lsteamclient/steamworks_sdk_129/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_129/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_129/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_129/isteamuser.h b/lsteamclient/steamworks_sdk_129/isteamuser.h index 0b73178d037..ee153a8c9d5 100644 --- a/lsteamclient/steamworks_sdk_129/isteamuser.h +++ b/lsteamclient/steamworks_sdk_129/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_129a/isteamfriends.h b/lsteamclient/steamworks_sdk_129a/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_129a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_129a/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_129a/isteamuser.h b/lsteamclient/steamworks_sdk_129a/isteamuser.h index 0b73178d037..ee153a8c9d5 100644 --- a/lsteamclient/steamworks_sdk_129a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_129a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_130/isteamfriends.h b/lsteamclient/steamworks_sdk_130/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_130/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_130/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_130/isteamuser.h b/lsteamclient/steamworks_sdk_130/isteamuser.h index 0b73178d037..ee153a8c9d5 100644 --- a/lsteamclient/steamworks_sdk_130/isteamuser.h +++ b/lsteamclient/steamworks_sdk_130/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_130x/isteamfriends.h b/lsteamclient/steamworks_sdk_130x/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_130x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_130x/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_130x/isteamuser.h b/lsteamclient/steamworks_sdk_130x/isteamuser.h index 0b73178d037..ee153a8c9d5 100644 --- a/lsteamclient/steamworks_sdk_130x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_130x/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_131/isteamfriends.h b/lsteamclient/steamworks_sdk_131/isteamfriends.h index 8e2136a9068..04a80fdbc61 100644 --- a/lsteamclient/steamworks_sdk_131/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_131/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_131/isteamuser.h b/lsteamclient/steamworks_sdk_131/isteamuser.h index 0b73178d037..ee153a8c9d5 100644 --- a/lsteamclient/steamworks_sdk_131/isteamuser.h +++ b/lsteamclient/steamworks_sdk_131/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_132/isteamfriends.h b/lsteamclient/steamworks_sdk_132/isteamfriends.h index 4c171cdb106..9ff84b5a0ca 100644 --- a/lsteamclient/steamworks_sdk_132/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_132/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_132/isteamgameserver.h b/lsteamclient/steamworks_sdk_132/isteamgameserver.h index c97ad6f5883..47d2594aa25 100644 --- a/lsteamclient/steamworks_sdk_132/isteamgameserver.h +++ b/lsteamclient/steamworks_sdk_132/isteamgameserver.h @@ -171,7 +171,7 @@ class ISteamGameServer // pcbTicket retrieves the length of the actual ticket. virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused + // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isn't reused // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; diff --git a/lsteamclient/steamworks_sdk_132/isteamuser.h b/lsteamclient/steamworks_sdk_132/isteamuser.h index efdd66776ab..1d26ae283da 100644 --- a/lsteamclient/steamworks_sdk_132/isteamuser.h +++ b/lsteamclient/steamworks_sdk_132/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_132/steamvr.h b/lsteamclient/steamworks_sdk_132/steamvr.h index aacd66e7246..028363c1ad2 100644 --- a/lsteamclient/steamworks_sdk_132/steamvr.h +++ b/lsteamclient/steamworks_sdk_132/steamvr.h @@ -114,7 +114,7 @@ class IHmd virtual int32_t GetD3D9AdapterIndex() = 0; /** [D3D10/11 Only] - * Returns the adapter index and output index that the user should pass into EnumAdapters adn EnumOutputs + * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1. */ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0; @@ -260,4 +260,4 @@ VR_INTERFACE const char *VR_GetStringForHmdError( HmdError error ); #pragma pack( pop ) -} \ No newline at end of file +} diff --git a/lsteamclient/steamworks_sdk_132x/isteamfriends.h b/lsteamclient/steamworks_sdk_132x/isteamfriends.h index a63d8ea7240..f9f3460101e 100644 --- a/lsteamclient/steamworks_sdk_132x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_132x/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_132x/isteamuser.h b/lsteamclient/steamworks_sdk_132x/isteamuser.h index efdd66776ab..1d26ae283da 100644 --- a/lsteamclient/steamworks_sdk_132x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_132x/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_133/isteamfriends.h b/lsteamclient/steamworks_sdk_133/isteamfriends.h index a63d8ea7240..f9f3460101e 100644 --- a/lsteamclient/steamworks_sdk_133/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_133/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_133/isteamuser.h b/lsteamclient/steamworks_sdk_133/isteamuser.h index efdd66776ab..1d26ae283da 100644 --- a/lsteamclient/steamworks_sdk_133/isteamuser.h +++ b/lsteamclient/steamworks_sdk_133/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_133a/isteamfriends.h b/lsteamclient/steamworks_sdk_133a/isteamfriends.h index a63d8ea7240..f9f3460101e 100644 --- a/lsteamclient/steamworks_sdk_133a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_133a/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_133a/isteamuser.h b/lsteamclient/steamworks_sdk_133a/isteamuser.h index efdd66776ab..1d26ae283da 100644 --- a/lsteamclient/steamworks_sdk_133a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_133a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_133b/isteamfriends.h b/lsteamclient/steamworks_sdk_133b/isteamfriends.h index a63d8ea7240..f9f3460101e 100644 --- a/lsteamclient/steamworks_sdk_133b/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_133b/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_133b/isteamuser.h b/lsteamclient/steamworks_sdk_133b/isteamuser.h index efdd66776ab..1d26ae283da 100644 --- a/lsteamclient/steamworks_sdk_133b/isteamuser.h +++ b/lsteamclient/steamworks_sdk_133b/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_133x/isteamfriends.h b/lsteamclient/steamworks_sdk_133x/isteamfriends.h index a63d8ea7240..f9f3460101e 100644 --- a/lsteamclient/steamworks_sdk_133x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_133x/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_133x/isteamuser.h b/lsteamclient/steamworks_sdk_133x/isteamuser.h index efdd66776ab..1d26ae283da 100644 --- a/lsteamclient/steamworks_sdk_133x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_133x/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_134/isteamfriends.h b/lsteamclient/steamworks_sdk_134/isteamfriends.h index a63d8ea7240..f9f3460101e 100644 --- a/lsteamclient/steamworks_sdk_134/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_134/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_134/isteamuser.h b/lsteamclient/steamworks_sdk_134/isteamuser.h index efdd66776ab..1d26ae283da 100644 --- a/lsteamclient/steamworks_sdk_134/isteamuser.h +++ b/lsteamclient/steamworks_sdk_134/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_135/isteamfriends.h b/lsteamclient/steamworks_sdk_135/isteamfriends.h index a63d8ea7240..f9f3460101e 100644 --- a/lsteamclient/steamworks_sdk_135/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_135/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_135/isteamuser.h b/lsteamclient/steamworks_sdk_135/isteamuser.h index 2fd9ee4f9f8..3cb2d784504 100644 --- a/lsteamclient/steamworks_sdk_135/isteamuser.h +++ b/lsteamclient/steamworks_sdk_135/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_135a/isteamfriends.h b/lsteamclient/steamworks_sdk_135a/isteamfriends.h index a63d8ea7240..f9f3460101e 100644 --- a/lsteamclient/steamworks_sdk_135a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_135a/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_135a/isteamuser.h b/lsteamclient/steamworks_sdk_135a/isteamuser.h index 2fd9ee4f9f8..3cb2d784504 100644 --- a/lsteamclient/steamworks_sdk_135a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_135a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_136/isteamfriends.h b/lsteamclient/steamworks_sdk_136/isteamfriends.h index 0e154869622..7fc06d7841b 100644 --- a/lsteamclient/steamworks_sdk_136/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_136/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_136/isteamuser.h b/lsteamclient/steamworks_sdk_136/isteamuser.h index fbd9c9a1399..0f47e106b5b 100644 --- a/lsteamclient/steamworks_sdk_136/isteamuser.h +++ b/lsteamclient/steamworks_sdk_136/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_137/isteamfriends.h b/lsteamclient/steamworks_sdk_137/isteamfriends.h index 0e154869622..7fc06d7841b 100644 --- a/lsteamclient/steamworks_sdk_137/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_137/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_137/isteamuser.h b/lsteamclient/steamworks_sdk_137/isteamuser.h index c73c0fe2f9c..55939ba3f32 100644 --- a/lsteamclient/steamworks_sdk_137/isteamuser.h +++ b/lsteamclient/steamworks_sdk_137/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_138/isteamfriends.h b/lsteamclient/steamworks_sdk_138/isteamfriends.h index 865c9644688..ec0db4fda59 100644 --- a/lsteamclient/steamworks_sdk_138/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_138/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_138/isteamuser.h b/lsteamclient/steamworks_sdk_138/isteamuser.h index 151e0e18bbe..0f40451347b 100644 --- a/lsteamclient/steamworks_sdk_138/isteamuser.h +++ b/lsteamclient/steamworks_sdk_138/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_138a/isteamfriends.h b/lsteamclient/steamworks_sdk_138a/isteamfriends.h index 865c9644688..ec0db4fda59 100644 --- a/lsteamclient/steamworks_sdk_138a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_138a/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_138a/isteamuser.h b/lsteamclient/steamworks_sdk_138a/isteamuser.h index 151e0e18bbe..0f40451347b 100644 --- a/lsteamclient/steamworks_sdk_138a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_138a/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_139/isteamfriends.h b/lsteamclient/steamworks_sdk_139/isteamfriends.h index 44f4682e876..fcbf43640e4 100644 --- a/lsteamclient/steamworks_sdk_139/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_139/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_139/isteamuser.h b/lsteamclient/steamworks_sdk_139/isteamuser.h index 151e0e18bbe..0f40451347b 100644 --- a/lsteamclient/steamworks_sdk_139/isteamuser.h +++ b/lsteamclient/steamworks_sdk_139/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_140/isteamfriends.h b/lsteamclient/steamworks_sdk_140/isteamfriends.h index 44f4682e876..fcbf43640e4 100644 --- a/lsteamclient/steamworks_sdk_140/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_140/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_140/isteamuser.h b/lsteamclient/steamworks_sdk_140/isteamuser.h index 6d1309b71c8..ea5c66e76cd 100644 --- a/lsteamclient/steamworks_sdk_140/isteamuser.h +++ b/lsteamclient/steamworks_sdk_140/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_141/isteamfriends.h b/lsteamclient/steamworks_sdk_141/isteamfriends.h index 44f4682e876..fcbf43640e4 100644 --- a/lsteamclient/steamworks_sdk_141/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_141/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_141/isteamuser.h b/lsteamclient/steamworks_sdk_141/isteamuser.h index 6d1309b71c8..ea5c66e76cd 100644 --- a/lsteamclient/steamworks_sdk_141/isteamuser.h +++ b/lsteamclient/steamworks_sdk_141/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_142/isteamfriends.h b/lsteamclient/steamworks_sdk_142/isteamfriends.h index b99478d1953..b5284a01db9 100644 --- a/lsteamclient/steamworks_sdk_142/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_142/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_142/isteamuser.h b/lsteamclient/steamworks_sdk_142/isteamuser.h index 6d1309b71c8..ea5c66e76cd 100644 --- a/lsteamclient/steamworks_sdk_142/isteamuser.h +++ b/lsteamclient/steamworks_sdk_142/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_143/isteamfriends.h b/lsteamclient/steamworks_sdk_143/isteamfriends.h index 24d609384fe..01158b54480 100644 --- a/lsteamclient/steamworks_sdk_143/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_143/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_143/isteamuser.h b/lsteamclient/steamworks_sdk_143/isteamuser.h index 89d654956af..f932d0c2fd7 100644 --- a/lsteamclient/steamworks_sdk_143/isteamuser.h +++ b/lsteamclient/steamworks_sdk_143/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_143x/isteamfriends.h b/lsteamclient/steamworks_sdk_143x/isteamfriends.h index 24d609384fe..01158b54480 100644 --- a/lsteamclient/steamworks_sdk_143x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_143x/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_143x/isteamuser.h b/lsteamclient/steamworks_sdk_143x/isteamuser.h index 89d654956af..f932d0c2fd7 100644 --- a/lsteamclient/steamworks_sdk_143x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_143x/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_143y/isteamfriends.h b/lsteamclient/steamworks_sdk_143y/isteamfriends.h index 24d609384fe..01158b54480 100644 --- a/lsteamclient/steamworks_sdk_143y/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_143y/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_143y/isteamuser.h b/lsteamclient/steamworks_sdk_143y/isteamuser.h index 89d654956af..f932d0c2fd7 100644 --- a/lsteamclient/steamworks_sdk_143y/isteamuser.h +++ b/lsteamclient/steamworks_sdk_143y/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_144/isteamfriends.h b/lsteamclient/steamworks_sdk_144/isteamfriends.h index 24d609384fe..01158b54480 100644 --- a/lsteamclient/steamworks_sdk_144/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_144/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_144/isteamuser.h b/lsteamclient/steamworks_sdk_144/isteamuser.h index 89d654956af..f932d0c2fd7 100644 --- a/lsteamclient/steamworks_sdk_144/isteamuser.h +++ b/lsteamclient/steamworks_sdk_144/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_145/isteamfriends.h b/lsteamclient/steamworks_sdk_145/isteamfriends.h index 24d609384fe..01158b54480 100644 --- a/lsteamclient/steamworks_sdk_145/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_145/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_145/isteamuser.h b/lsteamclient/steamworks_sdk_145/isteamuser.h index cb5e6104ce4..6b249541552 100644 --- a/lsteamclient/steamworks_sdk_145/isteamuser.h +++ b/lsteamclient/steamworks_sdk_145/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_146/isteamfriends.h b/lsteamclient/steamworks_sdk_146/isteamfriends.h index 24d609384fe..01158b54480 100644 --- a/lsteamclient/steamworks_sdk_146/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_146/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_146/isteamuser.h b/lsteamclient/steamworks_sdk_146/isteamuser.h index cb5e6104ce4..6b249541552 100644 --- a/lsteamclient/steamworks_sdk_146/isteamuser.h +++ b/lsteamclient/steamworks_sdk_146/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_147/isteamfriends.h b/lsteamclient/steamworks_sdk_147/isteamfriends.h index 1c8403c5165..55e98336d46 100644 --- a/lsteamclient/steamworks_sdk_147/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_147/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_147/isteamuser.h b/lsteamclient/steamworks_sdk_147/isteamuser.h index 9c1979906ae..695171e73f6 100644 --- a/lsteamclient/steamworks_sdk_147/isteamuser.h +++ b/lsteamclient/steamworks_sdk_147/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_148a/isteamfriends.h b/lsteamclient/steamworks_sdk_148a/isteamfriends.h index 99ae2b20e2c..23b1d879f5c 100644 --- a/lsteamclient/steamworks_sdk_148a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_148a/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_148a/isteamuser.h b/lsteamclient/steamworks_sdk_148a/isteamuser.h index 944120028e3..216c6ea0a71 100644 --- a/lsteamclient/steamworks_sdk_148a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_148a/isteamuser.h @@ -59,7 +59,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_149/isteamfriends.h b/lsteamclient/steamworks_sdk_149/isteamfriends.h index 0143a32f97e..cf0677c3d12 100644 --- a/lsteamclient/steamworks_sdk_149/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_149/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_149/isteamuser.h b/lsteamclient/steamworks_sdk_149/isteamuser.h index f4ee7ba9213..c73bac1d858 100644 --- a/lsteamclient/steamworks_sdk_149/isteamuser.h +++ b/lsteamclient/steamworks_sdk_149/isteamuser.h @@ -59,7 +59,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_150/isteamfriends.h b/lsteamclient/steamworks_sdk_150/isteamfriends.h index 0143a32f97e..cf0677c3d12 100644 --- a/lsteamclient/steamworks_sdk_150/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_150/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_150/isteamuser.h b/lsteamclient/steamworks_sdk_150/isteamuser.h index f4ee7ba9213..c73bac1d858 100644 --- a/lsteamclient/steamworks_sdk_150/isteamuser.h +++ b/lsteamclient/steamworks_sdk_150/isteamuser.h @@ -59,7 +59,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_151/isteamfriends.h b/lsteamclient/steamworks_sdk_151/isteamfriends.h index a40cfbbe928..0944cbe4d62 100644 --- a/lsteamclient/steamworks_sdk_151/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_151/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_151/isteamuser.h b/lsteamclient/steamworks_sdk_151/isteamuser.h index f4ee7ba9213..c73bac1d858 100644 --- a/lsteamclient/steamworks_sdk_151/isteamuser.h +++ b/lsteamclient/steamworks_sdk_151/isteamuser.h @@ -59,7 +59,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_152/isteamfriends.h b/lsteamclient/steamworks_sdk_152/isteamfriends.h index a40cfbbe928..0944cbe4d62 100644 --- a/lsteamclient/steamworks_sdk_152/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_152/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_152/isteamuser.h b/lsteamclient/steamworks_sdk_152/isteamuser.h index 54b9fa36d3c..b2802ace8cc 100644 --- a/lsteamclient/steamworks_sdk_152/isteamuser.h +++ b/lsteamclient/steamworks_sdk_152/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_153a/isteamfriends.h b/lsteamclient/steamworks_sdk_153a/isteamfriends.h index a40cfbbe928..0944cbe4d62 100644 --- a/lsteamclient/steamworks_sdk_153a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_153a/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_153a/isteamuser.h b/lsteamclient/steamworks_sdk_153a/isteamuser.h index 54b9fa36d3c..b2802ace8cc 100644 --- a/lsteamclient/steamworks_sdk_153a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_153a/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_154/isteamfriends.h b/lsteamclient/steamworks_sdk_154/isteamfriends.h index e0a0b0fdf3f..51ae8db613c 100644 --- a/lsteamclient/steamworks_sdk_154/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_154/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_154/isteamuser.h b/lsteamclient/steamworks_sdk_154/isteamuser.h index 54b9fa36d3c..b2802ace8cc 100644 --- a/lsteamclient/steamworks_sdk_154/isteamuser.h +++ b/lsteamclient/steamworks_sdk_154/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_155/isteamdualsense.h b/lsteamclient/steamworks_sdk_155/isteamdualsense.h index 08e43708f50..0293ac0c601 100644 --- a/lsteamclient/steamworks_sdk_155/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_155/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_155/isteamfriends.h b/lsteamclient/steamworks_sdk_155/isteamfriends.h index e0a0b0fdf3f..51ae8db613c 100644 --- a/lsteamclient/steamworks_sdk_155/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_155/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_155/isteamuser.h b/lsteamclient/steamworks_sdk_155/isteamuser.h index 54b9fa36d3c..b2802ace8cc 100644 --- a/lsteamclient/steamworks_sdk_155/isteamuser.h +++ b/lsteamclient/steamworks_sdk_155/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_156/isteamdualsense.h b/lsteamclient/steamworks_sdk_156/isteamdualsense.h index 5acc85743cf..2cfa4a3df12 100644 --- a/lsteamclient/steamworks_sdk_156/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_156/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_156/isteamfriends.h b/lsteamclient/steamworks_sdk_156/isteamfriends.h index 21c23195cc9..15b33c19fe0 100644 --- a/lsteamclient/steamworks_sdk_156/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_156/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_156/isteamuser.h b/lsteamclient/steamworks_sdk_156/isteamuser.h index f949b689ba2..67b5b32c338 100644 --- a/lsteamclient/steamworks_sdk_156/isteamuser.h +++ b/lsteamclient/steamworks_sdk_156/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_157/isteamdualsense.h b/lsteamclient/steamworks_sdk_157/isteamdualsense.h index 5acc85743cf..2cfa4a3df12 100644 --- a/lsteamclient/steamworks_sdk_157/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_157/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_157/isteamfriends.h b/lsteamclient/steamworks_sdk_157/isteamfriends.h index 21c23195cc9..15b33c19fe0 100644 --- a/lsteamclient/steamworks_sdk_157/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_157/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_157/isteamuser.h b/lsteamclient/steamworks_sdk_157/isteamuser.h index 182f02e7c3d..434c84ff7d6 100644 --- a/lsteamclient/steamworks_sdk_157/isteamuser.h +++ b/lsteamclient/steamworks_sdk_157/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_158/isteamdualsense.h b/lsteamclient/steamworks_sdk_158/isteamdualsense.h index 5acc85743cf..2cfa4a3df12 100644 --- a/lsteamclient/steamworks_sdk_158/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_158/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_158/isteamfriends.h b/lsteamclient/steamworks_sdk_158/isteamfriends.h index 50f370e57a9..09f025ea8ce 100644 --- a/lsteamclient/steamworks_sdk_158/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_158/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_158/isteamuser.h b/lsteamclient/steamworks_sdk_158/isteamuser.h index 182f02e7c3d..434c84ff7d6 100644 --- a/lsteamclient/steamworks_sdk_158/isteamuser.h +++ b/lsteamclient/steamworks_sdk_158/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_159/isteamdualsense.h b/lsteamclient/steamworks_sdk_159/isteamdualsense.h index 5acc85743cf..2cfa4a3df12 100644 --- a/lsteamclient/steamworks_sdk_159/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_159/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_159/isteamfriends.h b/lsteamclient/steamworks_sdk_159/isteamfriends.h index 26351eee37a..a87ece3d787 100644 --- a/lsteamclient/steamworks_sdk_159/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_159/isteamfriends.h @@ -108,7 +108,7 @@ const uint16 k_usFriendGameInfoQueryPort_NotInitialized = 0xFFFF; // We haven't const uint16 k_usFriendGameInfoQueryPort_Error = 0xFFFE; // We were unable to get the query port for this server. Was #define QUERY_PORT_ERROR in older versions of Steamworks SDK. // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -235,7 +235,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_159/isteamuser.h b/lsteamclient/steamworks_sdk_159/isteamuser.h index 182f02e7c3d..434c84ff7d6 100644 --- a/lsteamclient/steamworks_sdk_159/isteamuser.h +++ b/lsteamclient/steamworks_sdk_159/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_160/isteamdualsense.h b/lsteamclient/steamworks_sdk_160/isteamdualsense.h index 5acc85743cf..2cfa4a3df12 100644 --- a/lsteamclient/steamworks_sdk_160/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_160/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_160/isteamfriends.h b/lsteamclient/steamworks_sdk_160/isteamfriends.h index 26351eee37a..a87ece3d787 100644 --- a/lsteamclient/steamworks_sdk_160/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_160/isteamfriends.h @@ -108,7 +108,7 @@ const uint16 k_usFriendGameInfoQueryPort_NotInitialized = 0xFFFF; // We haven't const uint16 k_usFriendGameInfoQueryPort_Error = 0xFFFE; // We were unable to get the query port for this server. Was #define QUERY_PORT_ERROR in older versions of Steamworks SDK. // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -235,7 +235,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_160/isteamuser.h b/lsteamclient/steamworks_sdk_160/isteamuser.h index 182f02e7c3d..434c84ff7d6 100644 --- a/lsteamclient/steamworks_sdk_160/isteamuser.h +++ b/lsteamclient/steamworks_sdk_160/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_161/isteamdualsense.h b/lsteamclient/steamworks_sdk_161/isteamdualsense.h index 5acc85743cf..2cfa4a3df12 100644 --- a/lsteamclient/steamworks_sdk_161/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_161/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_161/isteamfriends.h b/lsteamclient/steamworks_sdk_161/isteamfriends.h index 7d98dd99644..25a35e8b5df 100644 --- a/lsteamclient/steamworks_sdk_161/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_161/isteamfriends.h @@ -108,7 +108,7 @@ const uint16 k_usFriendGameInfoQueryPort_NotInitialized = 0xFFFF; // We haven't const uint16 k_usFriendGameInfoQueryPort_Error = 0xFFFE; // We were unable to get the query port for this server. Was #define QUERY_PORT_ERROR in older versions of Steamworks SDK. // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -235,7 +235,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_161/isteamuser.h b/lsteamclient/steamworks_sdk_161/isteamuser.h index 182f02e7c3d..434c84ff7d6 100644 --- a/lsteamclient/steamworks_sdk_161/isteamuser.h +++ b/lsteamclient/steamworks_sdk_161/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/proton b/proton index afca84164fe..cb1b9816e78 100755 --- a/proton +++ b/proton @@ -1306,7 +1306,7 @@ def default_compat_config(): default_cpu_limit = { "19900" : 16, # Far Cry 2 "298110" : 16, # Far Cry 4 - "20920" : 16, # The Witcher 2: Assassins of Kings Enchanced Edition + "20920" : 16, # The Witcher 2: Assassins of Kings Enhanced Edition "35130" : 16, # Lara Croft and the Guardian of Light "55150" : 16, # Warhammer 40,000: Space Marine "204450" : 16, # Call of Juarez: Gunslinger diff --git a/steam_helper/json/json.h b/steam_helper/json/json.h index d27f65d9dfa..d57018718a5 100644 --- a/steam_helper/json/json.h +++ b/steam_helper/json/json.h @@ -486,7 +486,7 @@ enum CommentPlacement { /** \brief Lightweight wrapper to tag static string. * - * Value constructor and objectValue member assignement takes advantage of the + * Value constructor and objectValue member assignment takes advantage of the * StaticString and avoid the cost of string duplication when storing the * string or the member name. * @@ -1020,7 +1020,7 @@ class JSON_API PathArgument { * - ".name1.name2.name3" * - ".[0][1][2].name1[3]" * - ".%" => member name is provided as parameter - * - ".[%]" => index is provied as parameter + * - ".[%]" => index is provided as parameter */ class JSON_API Path { public: @@ -1372,7 +1372,7 @@ class JSON_API Reader { */ std::string getFormattedErrorMessages() const; - /** \brief Returns a vector of structured erros encounted while parsing. + /** \brief Returns a vector of structured errors encountered while parsing. * \return A (possibly empty) vector of StructuredError objects. Currently * only one error can be returned, but the caller should tolerate * multiple @@ -1818,7 +1818,7 @@ class JSON_API Writer { * * The JSON document is written in a single line. It is not intended for 'human' *consumption, - * but may be usefull to support feature such as RPC where bandwith is limited. + * but may be useful to support feature such as RPC where bandwidth is limited. * \sa Reader, Value * \deprecated Use StreamWriterBuilder. */ @@ -1869,7 +1869,7 @@ class JSON_API FastWriter : public Writer { * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * - * If the Value have comments then they are outputed according to their + * If the Value have comments then they are outputted according to their *#CommentPlacement. * * \sa Reader, Value, Value::setComment() @@ -1930,7 +1930,7 @@ class JSON_API StyledWriter : public Writer { * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * - * If the Value have comments then they are outputed according to their + * If the Value have comments then they are outputted according to their #CommentPlacement. * * \param indentation Each level will be indented by this amount extra. diff --git a/steam_helper/jsoncpp.cpp b/steam_helper/jsoncpp.cpp index e67d3533830..8ed4f62f679 100644 --- a/steam_helper/jsoncpp.cpp +++ b/steam_helper/jsoncpp.cpp @@ -142,7 +142,7 @@ enum { typedef char UIntToStringBuffer[uintToStringBufferSize]; /** Converts an unsigned integer to string. - * @param value Unsigned interger to convert to string + * @param value Unsigned integer to convert to string * @param current Input/Output string buffer. * Must have at least uintToStringBufferSize chars free. */ @@ -4186,7 +4186,7 @@ std::string valueToString(double value, bool useSpecialFloats, unsigned int prec sprintf(formatString, "%%.%dg", precision); // Print into the buffer. We need not request the alternative representation - // that always has a decimal point because JSON doesn't distingish the + // that always has a decimal point because JSON doesn't distinguish the // concepts of reals and integers. if (isfinite(value)) { len = snprintf(buffer, sizeof(buffer), formatString, value); diff --git a/symstore/guidelines.md b/symstore/guidelines.md index 58c57b7b1b6..297cbfd602e 100644 --- a/symstore/guidelines.md +++ b/symstore/guidelines.md @@ -10,7 +10,7 @@ These minidumps are fully reloadable under Microsoft tools (WinDbg or Visual Studio) when the binaries of the Proton system files are made available to the debugging tool. It's mandatory for reloading a minidump created with a given Proton -version that the very same Proton system files are made avaiable to +version that the very same Proton system files are made available to the machine running the debugging tool. If the right version is not installed, the debugging tool will likely diff --git a/vrclient_x64/json/json.h b/vrclient_x64/json/json.h index d27f65d9dfa..d57018718a5 100644 --- a/vrclient_x64/json/json.h +++ b/vrclient_x64/json/json.h @@ -486,7 +486,7 @@ enum CommentPlacement { /** \brief Lightweight wrapper to tag static string. * - * Value constructor and objectValue member assignement takes advantage of the + * Value constructor and objectValue member assignment takes advantage of the * StaticString and avoid the cost of string duplication when storing the * string or the member name. * @@ -1020,7 +1020,7 @@ class JSON_API PathArgument { * - ".name1.name2.name3" * - ".[0][1][2].name1[3]" * - ".%" => member name is provided as parameter - * - ".[%]" => index is provied as parameter + * - ".[%]" => index is provided as parameter */ class JSON_API Path { public: @@ -1372,7 +1372,7 @@ class JSON_API Reader { */ std::string getFormattedErrorMessages() const; - /** \brief Returns a vector of structured erros encounted while parsing. + /** \brief Returns a vector of structured errors encountered while parsing. * \return A (possibly empty) vector of StructuredError objects. Currently * only one error can be returned, but the caller should tolerate * multiple @@ -1818,7 +1818,7 @@ class JSON_API Writer { * * The JSON document is written in a single line. It is not intended for 'human' *consumption, - * but may be usefull to support feature such as RPC where bandwith is limited. + * but may be useful to support feature such as RPC where bandwidth is limited. * \sa Reader, Value * \deprecated Use StreamWriterBuilder. */ @@ -1869,7 +1869,7 @@ class JSON_API FastWriter : public Writer { * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * - * If the Value have comments then they are outputed according to their + * If the Value have comments then they are outputted according to their *#CommentPlacement. * * \sa Reader, Value, Value::setComment() @@ -1930,7 +1930,7 @@ class JSON_API StyledWriter : public Writer { * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * - * If the Value have comments then they are outputed according to their + * If the Value have comments then they are outputted according to their #CommentPlacement. * * \param indentation Each level will be indented by this amount extra. diff --git a/vrclient_x64/jsoncpp.cpp b/vrclient_x64/jsoncpp.cpp index 867e49b2072..2d87c2a7fe5 100644 --- a/vrclient_x64/jsoncpp.cpp +++ b/vrclient_x64/jsoncpp.cpp @@ -141,7 +141,7 @@ enum { typedef char UIntToStringBuffer[uintToStringBufferSize]; /** Converts an unsigned integer to string. - * @param value Unsigned interger to convert to string + * @param value Unsigned integer to convert to string * @param current Input/Output string buffer. * Must have at least uintToStringBufferSize chars free. */ @@ -4185,7 +4185,7 @@ std::string valueToString(double value, bool useSpecialFloats, unsigned int prec sprintf(formatString, "%%.%dg", precision); // Print into the buffer. We need not request the alternative representation - // that always has a decimal point because JSON doesn't distingish the + // that always has a decimal point because JSON doesn't distinguish the // concepts of reals and integers. if (isfinite(value)) { len = snprintf(buffer, sizeof(buffer), formatString, value); diff --git a/vrclient_x64/openvr_0.9.13/openvr.h b/vrclient_x64/openvr_0.9.13/openvr.h index 84f390679aa..d8d664b2888 100644 --- a/vrclient_x64/openvr_0.9.13/openvr.h +++ b/vrclient_x64/openvr_0.9.13/openvr.h @@ -302,7 +302,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.10/openvr.h b/vrclient_x64/openvr_v0.9.10/openvr.h index a29aed869bb..73689720520 100644 --- a/vrclient_x64/openvr_v0.9.10/openvr.h +++ b/vrclient_x64/openvr_v0.9.10/openvr.h @@ -285,7 +285,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum VRSubmitFlags_t { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.11/openvr.h b/vrclient_x64/openvr_v0.9.11/openvr.h index eacbb8216cf..1947a3f86be 100644 --- a/vrclient_x64/openvr_v0.9.11/openvr.h +++ b/vrclient_x64/openvr_v0.9.11/openvr.h @@ -287,7 +287,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum VRSubmitFlags_t { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.12/openvr.h b/vrclient_x64/openvr_v0.9.12/openvr.h index 531e1d1608a..4b7ea198dc1 100644 --- a/vrclient_x64/openvr_v0.9.12/openvr.h +++ b/vrclient_x64/openvr_v0.9.12/openvr.h @@ -271,7 +271,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.13/openvr.h b/vrclient_x64/openvr_v0.9.13/openvr.h index 84f390679aa..d8d664b2888 100644 --- a/vrclient_x64/openvr_v0.9.13/openvr.h +++ b/vrclient_x64/openvr_v0.9.13/openvr.h @@ -302,7 +302,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.14/openvr.h b/vrclient_x64/openvr_v0.9.14/openvr.h index a8404a16a61..a2177e269d8 100644 --- a/vrclient_x64/openvr_v0.9.14/openvr.h +++ b/vrclient_x64/openvr_v0.9.14/openvr.h @@ -302,7 +302,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.15/openvr.h b/vrclient_x64/openvr_v0.9.15/openvr.h index dbe2748a504..49230598be1 100644 --- a/vrclient_x64/openvr_v0.9.15/openvr.h +++ b/vrclient_x64/openvr_v0.9.15/openvr.h @@ -306,7 +306,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.16/openvr.h b/vrclient_x64/openvr_v0.9.16/openvr.h index 20bdad2ae04..c63d59d576f 100644 --- a/vrclient_x64/openvr_v0.9.16/openvr.h +++ b/vrclient_x64/openvr_v0.9.16/openvr.h @@ -311,7 +311,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.17/openvr.h b/vrclient_x64/openvr_v0.9.17/openvr.h index bf59acab467..e41b0737810 100644 --- a/vrclient_x64/openvr_v0.9.17/openvr.h +++ b/vrclient_x64/openvr_v0.9.17/openvr.h @@ -311,7 +311,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.18/openvr.h b/vrclient_x64/openvr_v0.9.18/openvr.h index 9b78236ebf7..7cdba534895 100644 --- a/vrclient_x64/openvr_v0.9.18/openvr.h +++ b/vrclient_x64/openvr_v0.9.18/openvr.h @@ -311,7 +311,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.19/openvr.h b/vrclient_x64/openvr_v0.9.19/openvr.h index 030b28a8508..ad13a24e1e8 100644 --- a/vrclient_x64/openvr_v0.9.19/openvr.h +++ b/vrclient_x64/openvr_v0.9.19/openvr.h @@ -312,7 +312,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.20/openvr.h b/vrclient_x64/openvr_v0.9.20/openvr.h index 5d4d173da9a..ed37de84e5c 100644 --- a/vrclient_x64/openvr_v0.9.20/openvr.h +++ b/vrclient_x64/openvr_v0.9.20/openvr.h @@ -314,7 +314,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.9/openvr.h b/vrclient_x64/openvr_v0.9.9/openvr.h index aa194271bb3..ae24bf4b510 100644 --- a/vrclient_x64/openvr_v0.9.9/openvr.h +++ b/vrclient_x64/openvr_v0.9.9/openvr.h @@ -281,7 +281,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum VRSubmitFlags_t { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v1.0.0/openvr.h b/vrclient_x64/openvr_v1.0.0/openvr.h index 458642c962f..c246f5f42cd 100644 --- a/vrclient_x64/openvr_v1.0.0/openvr.h +++ b/vrclient_x64/openvr_v1.0.0/openvr.h @@ -317,7 +317,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v1.10.30/openvr.h b/vrclient_x64/openvr_v1.10.30/openvr.h index dc13eee2eb7..26cb6cac211 100644 --- a/vrclient_x64/openvr_v1.10.30/openvr.h +++ b/vrclient_x64/openvr_v1.10.30/openvr.h @@ -5043,7 +5043,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.11.11/openvr.h b/vrclient_x64/openvr_v1.11.11/openvr.h index a9145dd0e7b..4e1de903f18 100644 --- a/vrclient_x64/openvr_v1.11.11/openvr.h +++ b/vrclient_x64/openvr_v1.11.11/openvr.h @@ -5061,7 +5061,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.12.5/openvr.h b/vrclient_x64/openvr_v1.12.5/openvr.h index 580967edaa1..0c66262c813 100644 --- a/vrclient_x64/openvr_v1.12.5/openvr.h +++ b/vrclient_x64/openvr_v1.12.5/openvr.h @@ -5076,7 +5076,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.13.10/openvr.h b/vrclient_x64/openvr_v1.13.10/openvr.h index d8830bd7f99..f5a82684bf9 100644 --- a/vrclient_x64/openvr_v1.13.10/openvr.h +++ b/vrclient_x64/openvr_v1.13.10/openvr.h @@ -5078,7 +5078,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.14.15/openvr.h b/vrclient_x64/openvr_v1.14.15/openvr.h index 4d1a1357f63..f132b97a1af 100644 --- a/vrclient_x64/openvr_v1.14.15/openvr.h +++ b/vrclient_x64/openvr_v1.14.15/openvr.h @@ -5082,7 +5082,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.16.8/openvr.h b/vrclient_x64/openvr_v1.16.8/openvr.h index 4c94a3ebba4..2fd1f6daaf8 100644 --- a/vrclient_x64/openvr_v1.16.8/openvr.h +++ b/vrclient_x64/openvr_v1.16.8/openvr.h @@ -5180,7 +5180,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.23.7/openvr.h b/vrclient_x64/openvr_v1.23.7/openvr.h index c5d7bc83bf8..0e4035061f6 100644 --- a/vrclient_x64/openvr_v1.23.7/openvr.h +++ b/vrclient_x64/openvr_v1.23.7/openvr.h @@ -5245,7 +5245,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.26.7/openvr.h b/vrclient_x64/openvr_v1.26.7/openvr.h index 614ba74f788..f7a3bd41d85 100644 --- a/vrclient_x64/openvr_v1.26.7/openvr.h +++ b/vrclient_x64/openvr_v1.26.7/openvr.h @@ -5281,7 +5281,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.5.17/openvr.h b/vrclient_x64/openvr_v1.5.17/openvr.h index d9d45db4235..629f1c7732a 100644 --- a/vrclient_x64/openvr_v1.5.17/openvr.h +++ b/vrclient_x64/openvr_v1.5.17/openvr.h @@ -4712,7 +4712,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.6.10/openvr.h b/vrclient_x64/openvr_v1.6.10/openvr.h index 8303f30b35e..cf3e267e8e2 100644 --- a/vrclient_x64/openvr_v1.6.10/openvr.h +++ b/vrclient_x64/openvr_v1.6.10/openvr.h @@ -4751,7 +4751,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.7.15/openvr.h b/vrclient_x64/openvr_v1.7.15/openvr.h index 7fe24c29d66..e55827286b4 100644 --- a/vrclient_x64/openvr_v1.7.15/openvr.h +++ b/vrclient_x64/openvr_v1.7.15/openvr.h @@ -4756,7 +4756,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.8.19/openvr.h b/vrclient_x64/openvr_v1.8.19/openvr.h index cf1434f49d1..b2f9ea5c91c 100644 --- a/vrclient_x64/openvr_v1.8.19/openvr.h +++ b/vrclient_x64/openvr_v1.8.19/openvr.h @@ -4740,7 +4740,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.9.16/openvr.h b/vrclient_x64/openvr_v1.9.16/openvr.h index dd97e0d9854..dfd4eec1fe0 100644 --- a/vrclient_x64/openvr_v1.9.16/openvr.h +++ b/vrclient_x64/openvr_v1.9.16/openvr.h @@ -4811,7 +4811,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v2.0.10/openvr.h b/vrclient_x64/openvr_v2.0.10/openvr.h index a211c5aa6a6..f6a65710193 100644 --- a/vrclient_x64/openvr_v2.0.10/openvr.h +++ b/vrclient_x64/openvr_v2.0.10/openvr.h @@ -5355,7 +5355,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v2.2.3/openvr.h b/vrclient_x64/openvr_v2.2.3/openvr.h index 315b009cb3f..56f6bc3f951 100644 --- a/vrclient_x64/openvr_v2.2.3/openvr.h +++ b/vrclient_x64/openvr_v2.2.3/openvr.h @@ -5399,7 +5399,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/wineopenxr/make_openxr b/wineopenxr/make_openxr index ec403500856..520917669ca 100755 --- a/wineopenxr/make_openxr +++ b/wineopenxr/make_openxr @@ -1326,7 +1326,7 @@ class XrParam(object): self._direction = Direction.OUTPUT else: - # This should mostly be right. Count variables can be inout, but we don't care about these yet. + # This should mostly be right. Count variables can be input, but we don't care about these yet. self._direction = Direction.OUTPUT def _set_format_string(self):