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Copy pathpremake5.lua
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78 lines (57 loc) · 1.42 KB
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workspace "SympleEditor"
architecture "x86"
configurations {
"Debug",
"Release"
}
flags "MultiProcessorCompile"
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "SympleEditor"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}")
files {
"src/**.h",
"src/**.hpp",
"src/**.c",
"src/**.cpp",
"vendor/imgui/*.cpp",
"vendor/imgui/backends/imgui_impl_glfw.cpp",
"vendor/imgui/backends/imgui_impl_opengl3.cpp",
"vendor/SympleCode/SympleLang/src/**.h",
"vendor/SympleCode/SympleLang/src/**.hpp",
"vendor/SympleCode/SympleLang/src/**.c",
"vendor/SympleCode/SympleLang/src/**.cpp",
}
excludes {
"vendor/SympleCode/SympleLang/src/Main.cpp",
}
includedirs {
"src",
"vendor/glfw/include",
"vendor/glew/include",
"vendor/imgui",
"vendor/imgui/backends",
"vendor/SympleCode/SympleLang/inc",
"vendor/SympleCode/SympleLang/vendor/spdlog/include",
}
defines {
"NOMINMAX",
"GLEW_STATIC",
"IMGUI_IMPL_OPENGL_LOADER_GLEW",
}
links {
"vendor/glfw/lib-vc2019/glfw3",
"vendor/glew/lib/Release/Win32/glew32s",
"OpenGL32",
-- "vendor/SympleLang",
}
filter "configurations:Debug"
defines "__SY_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"