From 47bf2f30461e5d5785f0567ac5fef290bdc0bdfa Mon Sep 17 00:00:00 2001 From: Davi Rocha Date: Wed, 25 Mar 2026 19:46:44 -0300 Subject: [PATCH] world2: Add fade-out when leaving Rooted Forest worldmap The transition from Rooted Forest (world2) to Icy Island (world1) was missing a fade-out effect. Added a special-tile with Effect.fade_out() at position (23, 98) with apply-to-direction "north" (which triggers when the player moves southward) to match the behavior of all other world-to-world transitions. Closes: #3659 --- data/levels/world2/worldmap.stwm | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/data/levels/world2/worldmap.stwm b/data/levels/world2/worldmap.stwm index 96b65b173d..499e7a26a7 100644 --- a/data/levels/world2/worldmap.stwm +++ b/data/levels/world2/worldmap.stwm @@ -508,6 +508,15 @@ corrupt_forest(true);") (x 22) (y 59) ) + (special-tile + (z-pos 50) + (blocking #f) + (invisible-tile #t) + (script "Effect.fade_out(1);") + (apply-to-direction "north") + (x 23) + (y 98) + ) (teleporter (z-pos 50) (worldmap "/levels/world1/worldmap.stwm")