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Commit 3836ed9
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Copy file name to clipboardExpand all lines: Changelog.txt
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@@ -4149,6 +4149,10 @@ When setting a property like MORE to the a spell or skill defname, trying to rea
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WARNING! POTENTIALLY BREAKING CHANGE!
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- Changed: Chance to hit in `CombatDamageEra=0` (Sphere custom) now returns calculated value, instead of random number from that value.
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03-10-2026, yeiffet
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- Fixed: "vector too long" exception in CWorldTicker, which made some characters stop ticking, so they couldn't die (#1593).
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08-10-2026, Mulambo
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- Changed: Equipped armor / weapon will also drop on ground when moving it while overweight, like other items (unless OF_OWNoDropCarriedItem is enabled).
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WARNING! POTENTIALLY BREAKING CHANGE!
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- Changed: `serv.map(location)` 3rd parameter is now always `z` position (was `map` when received 3 arguments or `z` when received 4 arguments).
elseif ( pItem->GetEquipLayer() > LAYER_NONE && pItem->GetEquipLayer() <= LAYER_LEGS) //If we are overweight, we don't want our equipped items to fall on the ground. They will remain equipped.
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// Item is equipped (armor / weapon), char is overweight and optional flag OWNoDropCarriedItem is enabled, so we keep it equipped.
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