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changelog.md

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1.5.0

  • Added support for the Big Portal mod, and potentially other custom objects in the future
  • Moved green gravity portals and breakable blocks out of the experimental gameplay section, and added separate toggles for them

1.4.1

  • Generated objects can be selected and deleted by pressing the undo button
  • Camera zoom is accounted for when calculating gamemode bounds
  • Added a warning popup when starting the generator in platformer mode
  • Fixed crash when turning around in platformer mode

1.4.0

  • Improved wave gameplay:
    • Decreased probability of straight line sections
    • Decreased penalty for flying away from center screen
  • Added camera free mode setting
    • It's kinda bad with ship and wave
  • Fixed an issue where objects get placed while the playtest is paused

1.3.0

  • Added a toggle for every object
  • Added the option to disable the spike boundary entirely
  • Added a failsafe so the player doesn't die by jumping into the floor in cube/robot with 'use player clicks' enabled
  • Fixed a bug where the layout would not stop generating on Mac

1.2.2

  • Fixed jump indicators not being placed (again)
  • Fixed a bug where the player would hit black and spider rings late in robot
  • Fixed a bug where objects would not spawn when clicking with 'use player clicks' enabled
  • Fixed spider rings creating impossible sections when flying with 'use player clicks' enabled
  • Tweaked spike boundary generation:
    • A spike margin of 0 now accurately reflects the tightest possible boundary
    • Default spike margin set to 50

1.2.1

  • Fixed missing jump indicators in cube/ball/robot/spider
  • Fixed orb spam when holding with 'use player clicks' enabled
  • Maybe fixed bad_alloc crash
  • Tweaked spike boundary generation:
    • No upper spike boundary in cube/robot
    • Places fewer spikes in spike columns
    • Prevents the player from escaping the spike boundary with spider objects

1.2.0

  • Improved ship and wave gameplay
  • Added setting for spike margin
  • Added settings for jump pad and ring generation
  • Added experimental gameplay objects
  • Fixed crash when placing jump indicators in cube/ball/robot/spider

1.1.0

  • Added more settings
  • Implement Geode settings menu which saves across sessions
  • Updated button sprites
  • Enabled editor preview when placing speed portals
  • Fixed object spam when using a song offset

1.0.4

  • Fixed an issue where too many objects would be placed at >60 FPS
  • The war on crashes continues

1.0.3

  • Maybe fixed random crashes
  • Fixed some logic issues causing the player to die during generation

1.0.2

  • Fixed display issue with BPM

1.0.1

  • Tweaks to conform to Geode standards

1.0.0

  • Initial release