- Added support for the Big Portal mod, and potentially other custom objects in the future
- Moved green gravity portals and breakable blocks out of the experimental gameplay section, and added separate toggles for them
- Generated objects can be selected and deleted by pressing the undo button
- Camera zoom is accounted for when calculating gamemode bounds
- Added a warning popup when starting the generator in platformer mode
- Fixed crash when turning around in platformer mode
- Improved wave gameplay:
- Decreased probability of straight line sections
- Decreased penalty for flying away from center screen
- Added camera free mode setting
- It's kinda bad with ship and wave
- Fixed an issue where objects get placed while the playtest is paused
- Added a toggle for every object
- Added the option to disable the spike boundary entirely
- Added a failsafe so the player doesn't die by jumping into the floor in cube/robot with 'use player clicks' enabled
- Fixed a bug where the layout would not stop generating on Mac
- Fixed jump indicators not being placed (again)
- Fixed a bug where the player would hit black and spider rings late in robot
- Fixed a bug where objects would not spawn when clicking with 'use player clicks' enabled
- Fixed spider rings creating impossible sections when flying with 'use player clicks' enabled
- Tweaked spike boundary generation:
- A spike margin of 0 now accurately reflects the tightest possible boundary
- Default spike margin set to 50
- Fixed missing jump indicators in cube/ball/robot/spider
- Fixed orb spam when holding with 'use player clicks' enabled
- Maybe fixed bad_alloc crash
- Tweaked spike boundary generation:
- No upper spike boundary in cube/robot
- Places fewer spikes in spike columns
- Prevents the player from escaping the spike boundary with spider objects
- Improved ship and wave gameplay
- Added setting for spike margin
- Added settings for jump pad and ring generation
- Added experimental gameplay objects
- Fixed crash when placing jump indicators in cube/ball/robot/spider
- Added more settings
- Implement Geode settings menu which saves across sessions
- Updated button sprites
- Enabled editor preview when placing speed portals
- Fixed object spam when using a song offset
- Fixed an issue where too many objects would be placed at >60 FPS
- The war on crashes continues
- Maybe fixed random crashes
- Fixed some logic issues causing the player to die during generation
- Fixed display issue with BPM
- Tweaks to conform to Geode standards
- Initial release