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sound_manager.py
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31 lines (27 loc) · 1.01 KB
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import pygame
import os
class SoundManager:
def __init__(self):
self.sounds = {}
self._load_sounds()
def _load_sound(self, filename):
try:
path = os.path.join('assets', 'sounds', filename)
sound = pygame.mixer.Sound(path)
return sound
except FileNotFoundError:
return None
except Exception as e:
return None
def _load_sounds(self):
self.sounds['wave_create'] = self._load_sound('create_wave.wav')
self.sounds['enemy_hit'] = self._load_sound('enemy_hit.wav')
self.sounds['game_over'] = self._load_sound('game_over.wav')
self.sounds['powerup_collect'] = self._load_sound('powerup_collect.wav')
self.sounds['echo_burst'] = self._load_sound('echo_burst.wav')
def play_sound(self, sound_name):
sound = self.sounds.get(sound_name)
if sound:
sound.play()
else:
print(f"Warning: Attempted to play unknown or unloaded sound: {sound_name}")