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Add Android Studio project for OpenGL renderer integration #161

Add Android Studio project for OpenGL renderer integration

Add Android Studio project for OpenGL renderer integration #161

Workflow file for this run

name: Build
on:
push:
branches: [main]
pull_request:
branches: [main]
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- name: Linux (Release)
os: ubuntu-latest
build_type: Release
deps: sudo apt-get update && sudo apt-get install -y libgl1-mesa-dev libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
- name: Linux (Debug)
os: ubuntu-latest
build_type: Debug
deps: sudo apt-get update && sudo apt-get install -y libgl1-mesa-dev libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
- name: macOS
os: macos-latest
build_type: Release
- name: Windows
os: windows-latest
build_type: Release
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
with:
submodules: true
lfs: true
- name: Install dependencies
if: matrix.deps
run: ${{ matrix.deps }}
- name: Cache raylib build
uses: actions/cache@v4
with:
path: build/_deps
key: ${{ runner.os }}-${{ matrix.build_type }}-deps-raylib5.5-${{ hashFiles('CMakeLists.txt') }}
- name: Build
run: make BUILD_TYPE=${{ matrix.build_type }}
- name: Test
run: make test BUILD_TYPE=${{ matrix.build_type }}
test:
name: Tests (no raylib)
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: true
lfs: true
- name: Build & test
run: make test-core
sanitizers:
name: ASan + UBSan
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: true
lfs: true
- name: Build & test
run: make sanitize && make test