In an async server software you often have a loop which recv packets and some sort of client struct that contains a way to send packets.
This would mean we would either need to copy/clone the connection or split it.
Tokio's tcp stream has a nice way to split it into a recv half and write half.
use tokio::prelude::*;
use tokio::net::TcpStream;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut stream = TcpStream::connect("localhost:8080").await?;
let (mut read, mut write) = tokio::io::split(stream);
tokio::spawn(async move {
loop {
let mut buf = [0u8; 32];
read.read(&mut buf).await.unwrap();
println!("{:?}", std::str::from_utf8(&buf));
}
});
Ok(())
}
this code is from stack overflow
Even though Raknet uses udp it would still be nice if an api for splitting the connection or copying/cloning it would be added.
This is very important for writing effiecient server software that utilise multi threading.
In an async server software you often have a loop which recv packets and some sort of client struct that contains a way to send packets.
This would mean we would either need to copy/clone the connection or split it.
Tokio's tcp stream has a nice way to split it into a recv half and write half.
this code is from stack overflow
Even though Raknet uses udp it would still be nice if an api for splitting the connection or copying/cloning it would be added.
This is very important for writing effiecient server software that utilise multi threading.