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CMakeLists.txt
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442 lines (392 loc) · 13.5 KB
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cmake_minimum_required(VERSION 3.14)
project(VulkanTriangle C CXX)
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Set build type to Debug if not specified
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
# Set all outputs to the build directory
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
# Download CPM.cmake v0.40.7
file(DOWNLOAD
"https://github.com/cpm-cmake/CPM.cmake/releases/download/v0.40.7/CPM.cmake"
"${CMAKE_BINARY_DIR}/CPM_0.40.7.cmake"
)
include(${CMAKE_BINARY_DIR}/CPM_0.40.7.cmake)
# SDL3 DLL handling for Windows
if(WIN32)
set(SDL3_DLL_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/SDL3.dll")
set(SDL3_LIB_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/SDL3.lib")
set(SDL3_INCLUDE_DIR "${SDL3_SOURCE_DIR}/include")
message(status "SDL 3.x DIR: >> ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/SDL3.dll")
message(status "SDL 3.x INCLUDE: >> ${SDL3_SOURCE_DIR}/include")
# Check if SDL3.dll exists and include path is valid
if(EXISTS "${SDL3_DLL_DEST}")
message(status " FOUND >>> SDL 3.x ")
add_library(SDL3::SDL3 SHARED IMPORTED)
set_target_properties(SDL3::SDL3 PROPERTIES
IMPORTED_LOCATION "${SDL3_DLL_DEST}"
IMPORTED_IMPLIB "${SDL3_LIB_DEST}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}"
)
endif()
if(NOT EXISTS "${SDL3_INCLUDE_DIR}")
message(status " NOT FOUND >>> SDL 3.x ")
unset(SDL3_ADDED CACHE) # Force CPM to re-evaluate SDL3
# Add dependencies with CPM
CPMAddPackage(
NAME SDL3
GITHUB_REPOSITORY libsdl-org/SDL
GIT_TAG release-3.2.10
FORCE TRUE
)
endif()
endif()
# CPMAddPackage(
# NAME VMA
# GITHUB_REPOSITORY GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
# GIT_TAG v3.2.1
# )
# CPMAddPackage(
# NAME volk
# GITHUB_REPOSITORY zeux/volk
# GIT_TAG 1.4.304
# )
CPMAddPackage(
NAME VulkanHeaders
GITHUB_REPOSITORY KhronosGroup/Vulkan-Headers
GIT_TAG vulkan-sdk-1.4.304.1
)
if(WIN32)
set(flecs_DLL_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/flecs.dll")
set(flecs_LIB_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/flecs.lib")
set(flecs_INCLUDE_DIR "${flecs_SOURCE_DIR}/include")
# flecs
if(EXISTS "${flecs_DLL_DEST}")
message(status " FOUND >>> flecs 4.x ")
message(status " flecs include dir >> ${flecs_SOURCE_DIR}/include ")
add_library(flecs SHARED IMPORTED)
set_target_properties(flecs PROPERTIES
IMPORTED_LOCATION "${flecs_DLL_DEST}"
IMPORTED_IMPLIB "${flecs_LIB_DEST}"
INTERFACE_INCLUDE_DIRECTORIES "${flecs_INCLUDE_DIR}"
)
endif()
if(NOT EXISTS "${flecs_DLL_DEST}")
message(status " NOT FOUND >>> flecs 4.x ")
CPMAddPackage(
NAME flecs
GITHUB_REPOSITORY SanderMertens/flecs
GIT_TAG v4.0.5
OPTIONS
"FLECS_STATIC OFF"
"FLECS_SHARED ON"
)
endif()
endif()
CPMAddPackage(
NAME freetype
GITHUB_REPOSITORY freetype/freetype
GIT_TAG VER-2-13-3
OPTIONS
"FT_DISABLE_ZLIB TRUE"
"FT_DISABLE_BZIP2 TRUE"
"FT_DISABLE_PNG TRUE"
"FT_DISABLE_HARFBUZZ TRUE"
"FT_DISABLE_BROTLI TRUE"
)
if(WIN32)
set(mimalloc_DLL_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/mimalloc-debug.dll")
set(mimalloc_LIB_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/mimalloc-debug.lib")
if(EXISTS "${mimalloc_DLL_DEST}")
if(NOT EXISTS "${mimalloc_SOURCE_DIR}")
set(mimalloc_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/build/_deps/mimalloc-src")
endif()
set(mimalloc_INCLUDE_DIR "${mimalloc_SOURCE_DIR}/include")
message(status " FOUND >>> mimalloc 2.x ")
message(status " mimalloc include dir >> ${mimalloc_SOURCE_DIR}/include ")
add_library(mimalloc SHARED IMPORTED)
set_target_properties(mimalloc PROPERTIES
IMPORTED_LOCATION "${mimalloc_DLL_DEST}"
IMPORTED_IMPLIB "${mimalloc_LIB_DEST}"
INTERFACE_INCLUDE_DIRECTORIES "${mimalloc_SOURCE_DIR}/include"
)
endif()
if(NOT EXISTS "${mimalloc_DLL_DEST}")
CPMAddPackage(
NAME mimalloc
GITHUB_REPOSITORY microsoft/mimalloc
GIT_TAG v2.2.3
OPTIONS
"MI_BUILD_TESTS OFF"
)
endif()
endif()
if(WIN32)
set(cglm_DLL_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/cglm-0.dll")
set(cglm_LIB_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/cglm.lib")
if(EXISTS "${cglm_DLL_DEST}")
if(NOT EXISTS "${cglm_SOURCE_DIR}")
set(cglm_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/build/_deps/cglm-src")
endif()
set(cglm_INCLUDE_DIR "${cglm_SOURCE_DIR}/include")
message(status " FOUND >>> cglm 0.9.6")
message(status " cglm include dir >> ${cglm_SOURCE_DIR}/include ")
add_library(cglm SHARED IMPORTED)
set_target_properties(cglm PROPERTIES
IMPORTED_LOCATION "${cglm_DLL_DEST}"
IMPORTED_IMPLIB "${cglm_LIB_DEST}"
INTERFACE_INCLUDE_DIRECTORIES "${cglm_INCLUDE_DIR}"
)
endif()
if(NOT EXISTS "${mimalloc_DLL_DEST}")
CPMAddPackage(
NAME cglm
GITHUB_REPOSITORY recp/cglm
GIT_TAG v0.9.6
)
endif()
endif()
if(WIN32)
CPMAddPackage(
NAME luajit
GITHUB_REPOSITORY openresty/luajit2
GIT_TAG v2.1-agentzh
DOWNLOAD_ONLY TRUE
)
set(LUAJIT_DLL "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/lua51.dll")
set(LUAJIT_LIB "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/lua51.lib")
set(LUAJIT_SRC_DIR "${CMAKE_BINARY_DIR}/_deps/luajit-src")
set(LUAJIT_BUILD_DIR "${LUAJIT_SRC_DIR}/src")
if(EXISTS "${LUAJIT_DLL}")
add_library(luajit_lib SHARED IMPORTED)
set_target_properties(luajit_lib PROPERTIES
IMPORTED_LOCATION "${LUAJIT_DLL}"
IMPORTED_IMPLIB "${LUAJIT_LIB}"
INTERFACE_INCLUDE_DIRECTORIES "${LUAJIT_SRC_DIR}/src"
)
endif()
if(NOT EXISTS "${LUAJIT_DLL}")
set(VS_VCVARSALL "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/Build/vcvarsall.bat")
add_custom_command(
OUTPUT "${LUAJIT_DLL}" "${LUAJIT_LIB}"
# COMMAND ${CMAKE_COMMAND} -E chdir "${LUAJIT_BUILD_DIR}" msvcbuild.bat
COMMAND cmd /c "call \"${VS_VCVARSALL}\" x64 && cd /d ${LUAJIT_SRC_DIR}/src && call ${LUAJIT_SRC_DIR}/src/msvcbuild.bat dll"
DEPENDS ${LUAJIT_SRC_DIR}/src/luajit.c
COMMAND ${CMAKE_COMMAND} -E copy "${LUAJIT_BUILD_DIR}/lua51.dll" "${LUAJIT_DLL}"
COMMAND ${CMAKE_COMMAND} -E copy "${LUAJIT_BUILD_DIR}/lua51.lib" "${LUAJIT_LIB}"
# COMMENT "Building LuaJIT"
WORKING_DIRECTORY "${LUAJIT_BUILD_DIR}"
COMMENT "Building LuaJIT shared library with MSVC"
)
add_custom_target(BuildLuaJIT DEPENDS "${LUAJIT_DLL}" "${LUAJIT_LIB}")
add_library(luajit_lib SHARED IMPORTED)
set_target_properties(luajit_lib
PROPERTIES
IMPORTED_LOCATION "${LUAJIT_DLL}"
IMPORTED_IMPLIB "${LUAJIT_LIB}"
INTERFACE_INCLUDE_DIRECTORIES "${LUAJIT_BUILD_DIR}"
)
add_dependencies(luajit_lib BuildLuaJIT)
endif()
endif()
CPMAddPackage(
NAME cimgui
GITHUB_REPOSITORY cimgui/cimgui
GIT_TAG 1.91.9
DOWNLOAD_ONLY TRUE
)
# Add stb_image using CPM
CPMAddPackage(
NAME stb_image
GITHUB_REPOSITORY nothings/stb
GIT_TAG master
DOWNLOAD_ONLY YES
)
# Find Vulkan from the system
find_package(Vulkan REQUIRED)
# cimgui library
set(CIMGUI_SRC
${cimgui_SOURCE_DIR}/cimgui.cpp
${cimgui_SOURCE_DIR}/imgui/imgui.cpp
${cimgui_SOURCE_DIR}/imgui/imgui_draw.cpp
${cimgui_SOURCE_DIR}/imgui/imgui_demo.cpp
${cimgui_SOURCE_DIR}/imgui/imgui_widgets.cpp
${cimgui_SOURCE_DIR}/imgui/imgui_tables.cpp
${cimgui_SOURCE_DIR}/imgui/backends/imgui_impl_sdl3.cpp
${cimgui_SOURCE_DIR}/imgui/backends/imgui_impl_vulkan.cpp
${cimgui_SOURCE_DIR}/imgui/misc/freetype/imgui_freetype.cpp
)
add_library(cimgui_lib STATIC ${CIMGUI_SRC})
target_compile_definitions(cimgui_lib PUBLIC
-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1
-DCIMGUI_USE_VULKAN
-DCIMGUI_USE_SDL3
-DCIMGUI_FREETYPE=1
"-DIMGUI_USER_CONFIG=\"${cimgui_SOURCE_DIR}/cimconfig.h\""
)
target_include_directories(cimgui_lib PUBLIC
${cimgui_SOURCE_DIR}
${cimgui_SOURCE_DIR}/imgui
${cimgui_SOURCE_DIR}/imgui/backends
${SDL3_SOURCE_DIR}/include
${VulkanHeaders_SOURCE_DIR}/include
)
target_link_libraries(cimgui_lib PUBLIC
SDL3::SDL3
Vulkan::Vulkan
# volk
freetype
)
if (WIN32)
target_compile_definitions(cimgui_lib PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
target_compile_definitions(cimgui_lib PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
# Add stb_image using CPM
CPMAddPackage(
NAME cjson
GITHUB_REPOSITORY DaveGamble/cJSON
GIT_TAG v1.7.18
OPTIONS
"ENABLE_CJSON_TEST OFF"
)
CPMAddPackage(
NAME physfs
GITHUB_REPOSITORY icculus/physfs
GIT_TAG stable-3.2
)
CPMAddPackage(
NAME assimp
GITHUB_REPOSITORY assimp/assimp
GIT_TAG v5.4.3
)
# Define source and include directories
set(SOURCE_DIR ${CMAKE_SOURCE_DIR}/src)
set(INCLUDE_DIR ${CMAKE_SOURCE_DIR}/include)
if(NOT EXISTS "${SOURCE_DIR}")
message(FATAL_ERROR "Source directory '${SOURCE_DIR}' does not exist. Please create it and add your source files.")
endif()
set(SRC_FILES
${SOURCE_DIR}/flecs_types.c
${SOURCE_DIR}/flecs_sdl.c
${SOURCE_DIR}/flecs_vulkan.c
${SOURCE_DIR}/flecs_imgui.c
${SOURCE_DIR}/flecs_text.c
${SOURCE_DIR}/flecs_texture2d.c
${SOURCE_DIR}/flecs_cube3d.c
${SOURCE_DIR}/flecs_triangle2d.c
${SOURCE_DIR}/flecs_cubetexture3d.c
${SOURCE_DIR}/flecs_luajit.c
${SOURCE_DIR}/flecs_assimp.c
${SOURCE_DIR}/flecs_assets3d.c
)
# Define the executable with all source files
add_executable(${PROJECT_NAME}
${SOURCE_DIR}/main.c
${SRC_FILES}
# ${CMAKE_SOURCE_DIR}/examples/test.c
# ${CMAKE_SOURCE_DIR}/examples/flecs_test.c
# ${CMAKE_SOURCE_DIR}/examples/lua_test.c
# ${CMAKE_SOURCE_DIR}/examples/json_data.c
# ${CMAKE_SOURCE_DIR}/examples/physfs_test.c
)
# raylib config
target_compile_definitions(${PROJECT_NAME} PUBLIC
-DCIMGUI_DEFINE_ENUMS_AND_STRUCTS
-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1
)
# Link libraries
target_link_libraries(${PROJECT_NAME} PRIVATE
SDL3::SDL3
Vulkan::Vulkan
flecs
freetype
# cimgui
cimgui_lib
cglm
mimalloc
luajit_lib
cjson
physfs
assimp::assimp
)
message(STATUS "cjson_SOURCE_DIR >>> ${cjson_SOURCE_DIR}")
# Include directories with proper path validation
target_include_directories(${PROJECT_NAME} PRIVATE
${INCLUDE_DIR}
${SDL3_SOURCE_DIR}/include
# ${VMA_SOURCE_DIR}/include
${cimgui_SOURCE_DIR}
${cimgui_SOURCE_DIR}/imgui
${cimgui_SOURCE_DIR}/imgui/backends
${VulkanHeaders_SOURCE_DIR}/include
${assimp_SOURCE_DIR}/include
${Vulkan_INCLUDE_DIRS}
${stb_image_SOURCE_DIR}
${cjson_SOURCE_DIR}
${physfs_SOURCE_DIR}/src
${cglm_SOURCE_DIR}/include
${mimalloc_SOURCE_DIR}/include
)
# # Shader handling
# set(SHADER_SRC_DIR ${CMAKE_SOURCE_DIR}/shaders)
# set(SHADER_DEST_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/shaders)
# if(NOT EXISTS ${SHADER_SRC_DIR})
# message(FATAL_ERROR "Shaders directory '${SHADER_SRC_DIR}' does not exist. Please create it and add 'tri.vert' and 'tri.frag' files.")
# endif()
# # Find glslc shader compiler
# find_program(GLSLC_EXECUTABLE glslc HINTS "C:/VulkanSDK/1.4.304.1/Bin" "$ENV{VULKAN_SDK}/Bin")
# if(NOT GLSLC_EXECUTABLE)
# message(FATAL_ERROR "glslc not found. Ensure Vulkan SDK is installed at C:/VulkanSDK/1.4.304.1/")
# endif()
# # Define shader files
# set(SHADER_FILES
# ${SHADER_SRC_DIR}/shader2d.vert
# ${SHADER_SRC_DIR}/shader2d.frag
# ${SHADER_SRC_DIR}/text.vert
# ${SHADER_SRC_DIR}/text.frag
# )
# # Compile shaders
# foreach(SHADER ${SHADER_FILES})
# get_filename_component(SHADER_NAME ${SHADER} NAME)
# set(SHADER_OUTPUT ${SHADER_DEST_DIR}/${SHADER_NAME}.spv)
# add_custom_command(
# OUTPUT ${SHADER_OUTPUT}
# COMMAND ${CMAKE_COMMAND} -E make_directory ${SHADER_DEST_DIR}
# COMMAND ${GLSLC_EXECUTABLE} ${SHADER} -o ${SHADER_OUTPUT}
# DEPENDS ${SHADER}
# COMMENT "Compiling ${SHADER_NAME} to SPIR-V in ${SHADER_DEST_DIR}"
# )
# list(APPEND SHADER_OUTPUTS ${SHADER_OUTPUT})
# endforeach()
# add_custom_target(Shaders ALL DEPENDS ${SHADER_OUTPUTS})
# add_dependencies(${PROJECT_NAME} Shaders)
# # Copy SDL3 DLL only if it doesn't exist
# if(WIN32 AND TARGET SDL3::SDL3-shared)
# set(SDL3_DLL_DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/SDL3.dll")
# add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_if_different
# $<TARGET_FILE:SDL3::SDL3-shared>
# ${SDL3_DLL_DEST}
# COMMENT "Copying SDL3.dll to ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG> if needed"
# )
# endif()
# Copy entire assets folder (including subdirectories) to build output
set(ASSETS_SRC_DIR "${CMAKE_SOURCE_DIR}/assets") # Use quotes and forward slashes
set(ASSETS_DEST_DIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/assets")
# Check if assets directory exists
if(NOT EXISTS "${ASSETS_SRC_DIR}")
message(WARNING "Assets directory '${ASSETS_SRC_DIR}' does not exist. Creating empty directory in build output.")
endif()
# Add custom command to copy entire assets directory
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSETS_DEST_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${ASSETS_SRC_DIR}" "${ASSETS_DEST_DIR}"
COMMENT "Copying assets directory to ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/assets"
)