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hey there,

the fastfile format is unfortunately very heavily based on the memory layout of the games structs which means that any layout change in any asset struct represents a breaking change and makes the fastfile incompatible.
I have not put any effort into researching PS3 or WiiU but from my experience with the differences between PC and Xbox360 and having faint memories of somebody else researching about PS3 structs I would guess it's very likely at least something changed in the structs.

That's one thing, the other is that at least between PC,Xbox and PS3, the key they used for signing fastfiles changes.
While that does not represent a structural issue, the game will not accept any …

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@DarkexMW
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