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Copy pathcolor.h
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43 lines (36 loc) · 1.3 KB
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#ifndef COLOR_H
#define COLOR_H
#include "vec3.h"
#include <iostream>
//void write_color(std::ostream &out, color pixel_color, int samples_per_pixel) {
// auto r = pixel_color.x();
// auto g = pixel_color.y();
// auto b = pixel_color.z();
//
// // Divide the color by the number of samples.
// auto scale = 1.0 / samples_per_pixel;
// r *= scale;
// g *= scale;
// b *= scale;
//
// // Write the translated [0,255] value of each color component.
// out << static_cast<int>(256 * clamp(r, 0.0, 0.999)) << ' '
// << static_cast<int>(256 * clamp(g, 0.0, 0.999)) << ' '
// << static_cast<int>(256 * clamp(b, 0.0, 0.999)) << '\n';
//}
// ´øgammaУÕý
void write_color(std::ostream &out, color pixel_color, int samples_per_pixel) {
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
// Divide the color by the number of samples and gamma-correct for gamma=2.0.
auto scale = 1.0 / samples_per_pixel;
r = sqrt(scale * r);
g = sqrt(scale * g);
b = sqrt(scale * b);
// Write the translated [0,255] value of each color component.
out << static_cast<int>(256 * clamp(r, 0.0, 0.999)) << ' '
<< static_cast<int>(256 * clamp(g, 0.0, 0.999)) << ' '
<< static_cast<int>(256 * clamp(b, 0.0, 0.999)) << '\n';
}
#endif