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Convert inline PBR theory references to xref for consistent AsciiDoc linking structure.
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en/Building_a_Simple_Engine/Lighting_Materials/05_vulkan_integration.adoc

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@@ -11,7 +11,7 @@ To keep the flow concrete and avoid repeating earlier theory, use this quick roa
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[NOTE]
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====
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We won’t re-explain PBR theory or push-constant fundamentals here. See Lighting_Materials/03_push_constants.adoc for push constants and Lighting_Materials/01_introduction.adoc (and 05_pbr_rendering.adoc) for PBR concepts.
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We won’t re-explain PBR theory or push-constant fundamentals here. See xref:Lighting_Materials/03_push_constants.adoc [push constants], and xref:Lighting_Materials/01_introduction.adoc[Introduction] (and xref:Lighting_Materials/05_pbr_rendering.adoc[PBR Rendering]) for PBR concepts.
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====
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The PBR pass slots into the graphics pipeline as shown below:

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