Commit 71b2cb5
authored
Raytracing execution reordering (#1461)
* Add ray tracing invocation reorder sample using VK_EXT_ray_tracing_invocation_reorder extension.
* Align code formatting in ray tracing invocation reorder sample.
* Extend ray tracing sample with advanced rendering features including shadow mapping, ambient occlusion, flame particles, and dynamic object support
* Align code formatting in ray tracing invocation reorder sample
* Add conditional compilation guards for VK_EXT_ray_tracing_invocation_reorder to support older Vulkan SDK versions
* Add ray tracing invocation reorder sample to CMakeLists and fix code formatting
* Add compiled SPIR-V shader binaries for ray tracing closest-hit shaders
* Update copyright years to 2026
* Fix for including all shaders correctly. GLSLC doesn't currently have all supported capabilities in the public SDK. This prevents the samples from trying to build GLSL.
* Update the README.adoc1 parent 962870b commit 71b2cb5
28 files changed
Lines changed: 3537 additions & 5 deletions
File tree
- antora/modules/ROOT
- framework
- samples
- extensions
- ray_tracing_invocation_reorder
- shaders/ray_tracing_invocation_reorder
- glsl
- slang
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