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shader_quad_control.h
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42 lines (35 loc) · 1.24 KB
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/* Copyright (c) 2025, Holochip Inc.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "api_vulkan_sample.h"
class ShaderQuadControl : public ApiVulkanSample
{
public:
ShaderQuadControl();
~ShaderQuadControl() override;
bool prepare(const vkb::ApplicationOptions &options) override;
void build_command_buffers() override;
void request_gpu_features(vkb::core::PhysicalDeviceC &gpu) override;
void render(float delta_time) override;
private:
void create_pipeline_layout();
void create_pipeline();
void draw();
VkPipeline pipeline{VK_NULL_HANDLE};
VkPipelineLayout pipeline_layout{VK_NULL_HANDLE};
};
std::unique_ptr<vkb::VulkanSampleC> create_shader_quad_control();