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VK_EXT_layer_settings — Configure validation layers programmatically

This sample demonstrates how to use VK_EXT_layer_settings to configure Vulkan layers (in particular VK_LAYER_KHRONOS_validation) directly from your application. Instead of relying on environment variables or JSON files, you can enable features like Best Practices and debugPrintfEXT, tune message filtering, or change output settings via code.

Why use layer settings?

  • Portability and reproducibility: ship settings with the app, not the environment.

  • Fine-grained control: enable/disable individual validation features and categories.

  • Better UX for samples and tools: turn on useful validation features without asking users to edit configs.

VK_EXT_layer_settings supersedes the older VK_EXT_validation_features and VK_EXT_validation_flags by offering a general, extensible way to pass settings to any Vulkan layer (not just validation).

What this sample does

  • Enables the instance extension VK_EXT_layer_settings (optionally).

  • Adds settings for the Khronos validation layer before the Vulkan instance is created:

  • Enables Best Practices checks.

  • Enables debugPrintfEXT support (so shader debugPrintf messages are emitted via validation).

  • Runs a minimal frame loop that presents without validation errors (uses a small per‑frame command buffer that transitions the swapchain image to PRESENT).

When to use it vs. alternatives

  • Prefer VK_EXT_layer_settings whenever you need to configure validation from within your app (development builds, samples, tools).

  • VK_EXT_validation_features and VK_EXT_validation_flags are deprecated by layer settings; use those only for legacy purposes.

Using VK_EXT_layer_settings

If you are integrating layer settings directly into your own Vulkan app, the flow is simple:

  1. Enable validation layers (e.g., "VK_LAYER_KHRONOS_validation").

  2. Check that the validation layer advertises the instance extension VK_EXT_layer_settings.

  3. If available, add VK_EXT_layer_settings to your instance extension list.

  4. Create one or more VkLayerSettingEXT entries (for example, to enable Best Practices and debugPrintfEXT).

  5. Chain a VkLayerSettingsCreateInfoEXT with those settings into VkInstanceCreateInfo::pNext.

  6. Call vkCreateInstance as usual. The layer consumes the settings at instance creation time.

  7. Optional: Create a VkDebugUtilsMessengerEXT so you can see validation output.

Minimal C/C++ example (C API shown)

#include <vulkan/vulkan.h>
#include <vector>
#include <cstring>

static const char *kValidationLayer = "VK_LAYER_KHRONOS_validation";

// Helper to check if VK_EXT_layer_settings is advertised by the validation layer
bool layer_settings_supported()
{
    uint32_t count = 0;
    vkEnumerateInstanceExtensionProperties(kValidationLayer, &count, nullptr);
    std::vector<VkExtensionProperties> exts(count);
    vkEnumerateInstanceExtensionProperties(kValidationLayer, &count, exts.data());
    for (auto &e : exts)
    {
        if (strcmp(e.extensionName, VK_EXT_LAYER_SETTINGS_EXTENSION_NAME) == 0)
            return true;
    }
    return false;
}

VkInstance create_instance_with_layer_settings()
{
    std::vector<const char *> instance_exts;
    instance_exts.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
    // Add your platform surface extension(s), e.g. VK_KHR_xcb_surface, VK_KHR_win32_surface, etc.

    const char *layers[] = {kValidationLayer};

    // Prepare layer settings (strings) we want to enable
    static const char *enables[] = {
        "VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT",
        "VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT",
    };

    // One setting object that enables both features above
    VkLayerSettingEXT setting{};
    setting.pLayerName   = kValidationLayer;
    setting.pSettingName = "enables";                         // well-known name used by VVL
    setting.type         = VK_LAYER_SETTING_TYPE_STRING_EXT;   // string list
    setting.valueCount   = static_cast<uint32_t>(std::size(enables));
    setting.pValues      = enables;                            // const char* array

    VkLayerSettingsCreateInfoEXT layer_settings_ci{VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT};
    layer_settings_ci.settingCount = 1;
    layer_settings_ci.pSettings    = &setting;

    // Build instance create info and chain layer settings if supported
    VkInstanceCreateInfo ici{VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
    ici.ppEnabledLayerNames   = layers;
    ici.enabledLayerCount     = 1;
    ici.ppEnabledExtensionNames = instance_exts.data();
    ici.enabledExtensionCount   = static_cast<uint32_t>(instance_exts.size());

    const bool has_layer_settings = layer_settings_supported();
    if (has_layer_settings)
    {
        // You also need to add VK_EXT_layer_settings to the enabled instance extensions
        instance_exts.push_back(VK_EXT_LAYER_SETTINGS_EXTENSION_NAME);
        ici.ppEnabledExtensionNames = instance_exts.data();
        ici.enabledExtensionCount   = static_cast<uint32_t>(instance_exts.size());
        ici.pNext                   = &layer_settings_ci;
    }
    else
    {
        // Fallback for older SDKs: use VK_EXT_validation_features
        static const VkValidationFeatureEnableEXT vfe[] = {
            VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT,
            VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT,
        };
        static VkValidationFeaturesEXT validation_features{VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT};
        validation_features.enabledValidationFeatureCount = static_cast<uint32_t>(std::size(vfe));
        validation_features.pEnabledValidationFeatures    = vfe;
        ici.pNext = &validation_features;   // no VK_EXT_layer_settings needed for this path
    }

    VkInstance instance = VK_NULL_HANDLE;
    VkResult   result   = vkCreateInstance(&ici, nullptr, &instance);
    if (result != VK_SUCCESS)
    {
        // Handle error (missing extensions/layers, etc.)
        return VK_NULL_HANDLE;
    }

    return instance;
}
Tip
debugPrintfEXT only produces messages when your shaders call debugPrintf. See the shader_debugprintf sample for a complete pipeline + shader example that emits messages through validation.
Note
VK_EXT_layer_settings is an instance extension provided by the layer. On some systems it may not be present; the fallback above using VK_EXT_validation_features enables the same categories in a more limited, legacy way.
Caution
Layer settings only affect layers that recognize them. Enabling layer settings without enabling the corresponding layer (e.g., VK_LAYER_KHRONOS_validation) has no effect.