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+# Documentation
+
+## Header
+
+
+
+
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---
+## 📚 Documentation
+**[Explore the Full Documentation](docs/index.md)**
+
+- **[Getting Started](docs/user-guide/getting-started.md)**
+- **[User Guide & Features](docs/user-guide/features.md)**
+- **[Analyst Mode](docs/user-guide/analyst-mode.md)**
+- **[Video Tutorials](docs/tutorials/use-cases.md)**
+
+---
+
**Football Manager Forge** is a modern, cross-platform tool built to simplify the process of editing `.edt` files for the Football Manager series. These files are used to configure **regens** (newly generated players) before starting a new game.
### ❓ What are Regens?
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+# 📚 FM Forge Documentation
+
+Welcome to the official documentation for **Football Manager Forge**.
+
+FM Forge is a powerful, modern editor for Football Manager `.edt` files, designed to make managing custom databases and regens easier, faster, and less error-prone.
+
+## 📖 Contents
+
+### [🚀 Getting Started](user-guide/getting-started.md)
+- Installation
+- Loading your first file
+- Understanding the interface
+
+### [🛠️ User Guide](user-guide/features.md)
+- **[Core Features](user-guide/features.md)**: Filtering, Sorting, and Searching.
+- **[Editing Players](user-guide/features.md#editing-players)**: Quick Edit, Full Edit, and Mass Edit.
+- **[Analyst Mode](user-guide/analyst-mode.md)**: Visualizing your database.
+
+### [🎥 Tutorials & Use Cases](tutorials/use-cases.md)
+- How to fix player attributes quickly.
+- Updating an entire team's roster.
+- Balancing a retro database.
+- *Video guides included.*
+
+### [🆚 Why FM Forge?](reference/edt-comparison.md)
+- Comparison with traditional text editing.
+- Why `.edt` files are still relevant.
+- Safety and validation features.
+
+---
+
+## 🆘 Need Help?
+If you encounter any bugs or have feature requests, please open an issue on our GitHub repository.
diff --git a/docs/reference/edt-comparison.md b/docs/reference/edt-comparison.md
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+# 🆚 FM Forge vs. Text Editing
+
+Why should you use FM Forge instead of editing `.edt` files in Notepad?
+
+| Feature | 📝 Text Editor (Notepad) | ⚒️ FM Forge |
+| :--- | :--- | :--- |
+| **Ease of Use** | Difficult. Requires memorizing command syntax. | **Easy**. Graphical interface with dropdowns and sliders. |
+| **Validation** | None. Typos break the file. | **Automatic**. Prevents invalid values (e.g., CA > 200). |
+| **IDs & Codes** | Must look up Club/Nation IDs manually. | **Built-in**. Search clubs and nations by name. |
+| **Visualization** | None. Just text. | **Rich**. Charts, graphs, and stats. |
+| **Bulk Editing** | Find & Replace (risky). | **Mass Edit**. Smart relative or absolute changes. |
+| **Safety** | No undo. Easy to overwrite data. | **Safe**. Changes are staged before saving. |
+| **Search** | Basic text search. | **Advanced**. Filter by attributes, position, age, etc. |
+
+## The "Old Way" (EDT Syntax)
+
+Traditionally, you would write lines like this:
+
+```text
+"DETAILED_FUTURE_REGEN" "John" "" "Doe" "20/05/2000" "5" "10" "15" ...
+```
+
+One missing quote or comma would cause the game to ignore the file or crash. You also had to know that `"5"` corresponds to "English" nationality and `"10"` is "Arsenal".
+
+## The FM Forge Way
+
+With FM Forge, you simply:
+1. Select "Arsenal" from a dropdown.
+2. Select "England" from a dropdown.
+3. Use sliders or inputs for attributes.
+
+The application handles the complex syntax generation for you when you save.
diff --git a/docs/tutorials/use-cases.md b/docs/tutorials/use-cases.md
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+# 🎥 Tutorials & Use Cases
+
+Here are some common scenarios where FM Forge shines, with video guides to help you master the workflow.
+
+## 1. Fixing Player Attributes Quickly
+*Scenario: You noticed a winger has very low Pace or a Goalkeeper is too short.*
+
+**Workflow:**
+1. Search for the player by name.
+2. Double-click the attribute cell.
+3. Type the new value.
+4. Press Enter.
+
+
+*(Video coming soon)*
+
+---
+
+## 2. Buffing an Entire Team
+*Scenario: You want to boost the Potential Ability of all youth players in a specific club.*
+
+**Workflow:**
+1. Open Filters.
+2. Select the Club.
+3. Set Age filter (e.g., max 18).
+4. Select All players (checkbox in header).
+5. Click **Mass Edit**.
+6. In the PA field, enter `+10` (to add 10 to everyone) or `160` (to set everyone to 160).
+7. Click Apply.
+
+
+*(Video coming soon)*
+
+---
+
+## 3. Creating a "Class of '92" Scenario
+*Scenario: You want to add a group of high-potential players appearing in the same year.*
+
+**Workflow:**
+1. Click **Add Player**.
+2. Fill in details for the first player.
+3. Set the **Birth Year** to your target year.
+4. Repeat for other players.
+5. Use **Analyst Mode > Temporal** to verify the spike in talent for that year.
+
+
+*(Video coming soon)*
+
+---
+
+## 4. Balancing a Retro Database
+*Scenario: You are converting a database from 2005 to FM24.*
+
+**Workflow:**
+1. Open **Settings**.
+2. Set FM Edition to `24` and Retro Year to `2005`.
+3. Enable **Show Real Birth Dates**.
+4. Now, when you edit Birth Years, you can input "1988" (real year) instead of calculating the in-game year manually.
+
+
+*(Video coming soon)*
diff --git a/docs/user-guide/analyst-mode.md b/docs/user-guide/analyst-mode.md
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+# 📊 Analyst Mode
+
+Switch to the **Analyst View** using the toggle in the top-right corner to visualize your database. This mode is essential for balancing your custom database and ensuring realistic distributions of talent.
+
+
+
+## Sections
+
+### 1. Overview
+A high-level summary of the current dataset (or filtered subset).
+- Total player count.
+- Most common nationality and club.
+- Average CA/PA.
+- Dominant foot distribution.
+
+### 2. Geography
+Interactive map and list showing where your players come from.
+- **Map**: Visual density of player nationalities.
+- **List**: Sortable list of countries by player count.
+
+### 3. Clubs
+Analyze club representation.
+- See which clubs have the most regens.
+- Identify clubs that might be overpowered or underrepresented.
+
+### 4. Positional Analysis
+Breakdown of players by their natural position.
+- Ensure you have enough Goalkeepers, Defenders, Midfielders, and Attackers.
+- Visual bar charts for easy comparison.
+
+### 5. Physical Stats
+Distribution of Height and Weight.
+- **Scatter Plot**: Visualize the correlation between height and weight.
+- **Extremes**: See the tallest, shortest, heaviest, and lightest players.
+
+### 6. Abilities (CA/PA)
+Deep dive into player quality.
+- **Distribution Curves**: See the spread of Current and Potential Ability.
+- **Quartiles**: Box-plot style analysis (Top 25%, Median, Bottom 25%).
+- **Top Prospects**: List of the highest PA players.
+
+### 7. Temporal (Birth Years)
+Analyze the age structure of your database.
+- **Birth Year Distribution**: Ensure you don't have "gap years" where no regens appear.
+- **Month Distribution**: Check for birth month bias.
+
+---
+
+## 💡 Tips
+- **Filters apply to Analyst Mode!** You can filter by "Brazil" and switch to Analyst Mode to see stats specifically for Brazilian players.
+- Use this mode to check if your "Wonderkid" distribution is realistic (e.g., not too many 190+ PA players).
diff --git a/docs/user-guide/features.md b/docs/user-guide/features.md
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+# 🛠️ Core Features
+
+## 🔍 Browsing & Filtering
+
+FM Forge provides powerful tools to find exactly the players you are looking for.
+
+### Filters Panel
+Click the **Filters** bar to expand the advanced search options.
+
+
+
+- **Name Search**: Type to search by First, Last, or Common name. Supports partial matches.
+- **Country**: Filter by nationality.
+- **Club**: Filter by current club or favourite club.
+- **Position**: Select specific positions (e.g., "Goalkeeper", "Striker").
+- **Attributes**: Set ranges for Current Ability (CA) and Potential Ability (PA).
+- **Physical**: Filter by Preferred Foot.
+- **Personal**: Filter by Birth Year or Favourite Number.
+
+### Sorting
+Click any column header to sort the table. Click again to reverse the order.
+- **Sortable Columns**: Name, Nationality, Club, CA, PA, Age, Height, Weight.
+
+---
+
+## ✏️ Editing Players
+
+There are three ways to edit player data in FM Forge.
+
+### 1. Quick Edit (Inline)
+Perfect for making small adjustments without leaving the list view.
+- **Double-click** on any cell in the table (e.g., a player's CA or Club).
+- The row will switch to **Edit Mode**.
+- Modify the values directly.
+- Press **Enter** or click the **Save** icon to confirm.
+- Press **Escape** to cancel.
+
+
+
+### 2. Full Edit
+For comprehensive changes to a player's profile.
+- Click the **Edit (Pencil)** icon on the right side of a player row.
+- All fields become editable.
+- You can change:
+ - **Personal**: Names, Birth Date, City.
+ - **Club**: Current Club, Favourite Club.
+ - **Attributes**: CA, PA, Foot, Position.
+ - **Appearance**: Ethnicity, Skin Tone, Hair Color, Height, Weight.
+
+### 3. Mass Edit
+Apply changes to multiple players at once.
+1. **Select Players**: Use the checkboxes on the left to select players.
+ * *Tip: Use Shift+Click to select a range.*
+2. Click the **"Mass Edit"** button in the floating action bar.
+3. **Configure Changes**:
+ * **Set Value**: Enter a number (e.g., `150`) to set all selected players to that value.
+ * **Relative Change**: Enter `+10` or `-5` to increase/decrease values relative to each player's current stats.
+4. Click **Apply**.
+
+
+
+---
+
+## ➕ Adding & Deleting
+
+### Adding a Player
+- Click the **"Add Player"** button in the header.
+- A new row will appear at the top of the list.
+- Fill in the details and save.
+
+### Deleting a Player
+- Click the **Delete (Trash)** icon on a player row.
+- The row will be marked for deletion (strikethrough style).
+- **Note**: The player is not removed from the file until you **Save**. You can undo the deletion before saving.
+
+---
+
+## 🔄 Change Tracking
+
+FM Forge keeps track of your changes visually:
+- **Yellow**: Modified player.
+- **Green**: Newly added player.
+- **Red**: Player marked for deletion.
+
+The header shows a counter of how many unsaved changes you have.
diff --git a/docs/user-guide/getting-started.md b/docs/user-guide/getting-started.md
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+# 🚀 Getting Started
+
+## Installation
+
+FM Forge is a cross-platform application available for macOS, Windows, and Linux.
+
+1. Download the latest release for your operating system from the [Releases page](../../releases).
+2. **macOS**: Drag the `.app` file to your Applications folder.
+3. **Windows**: Run the installer `.exe`.
+4. **Linux**: Run the `.AppImage` or install the `.deb` package.
+
+## First Launch
+
+When you first open FM Forge, you will be greeted by the main dashboard. The table will be empty until you load a file.
+
+
+*(Screenshot of empty dashboard)*
+
+## Loading Data
+
+1. Click the **"Load File"** button in the top-left corner.
+2. Navigate to your Football Manager data folder (usually where you keep your `.edt` files).
+3. Select one or more `.edt` files.
+ * *Tip: You can select multiple files to merge them into a single view.*
+4. The application will parse the files and display the player records in the table.
+
+### Mod Settings (Optional)
+If you are working with a **Retro Database**, you might want to configure the date offsets:
+1. Click the **Settings** (gear icon) in the header.
+2. Enter the **FM Edition** (e.g., `24` for FM24).
+3. Enter the **Retro Year** (e.g., `2005` for the database year).
+4. Toggle **"Show Real Birth Dates"** to see birth years adjusted to the retro era.
+
+## Saving Your Work
+
+1. Click the **"Save File"** button.
+2. Choose a location and filename.
+3. **Important**: You can choose to save **All Players** or only **Filtered Players**. This is useful if you want to extract a specific subset of players into a new file.
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