From a294e6260e494f37c42f31363d76262a4acaea38 Mon Sep 17 00:00:00 2001 From: Unreference <87878910+unreference@users.noreply.github.com> Date: Tue, 12 May 2026 17:35:40 -0700 Subject: [PATCH] fix(actors): Restore vanilla default for Kokiri Forest quest state hook --- soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 4b2280d7eda..e818a1c2c40 100644 --- a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -1183,7 +1183,7 @@ void func_80A99048(EnKo* this, PlayState* play) { if (ENKO_TYPE == ENKO_TYPE_CHILD_5) { this->collider.base.ocFlags1 |= 0x40; } - if (GameInteractor_Should(VB_KOKIRI_GET_FOREST_QUEST_STATE2, false, this)) { + if (GameInteractor_Should(VB_KOKIRI_GET_FOREST_QUEST_STATE2, true, this)) { this->forestQuestState = EnKo_GetForestQuestState2(this); } Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sOsAnimeLookup[ENKO_TYPE][this->forestQuestState]);