Update Vulkan Loader to 1.3.348 #2379
build.yml
on: pull_request
Build Linux Clang 19
32m 49s
Build Windows MSVC 2022
45m 19s
Build Linux GCC 14
34m 29s
Unit-Test Linux
13s
Unit-Test Windows
27s
Annotations
22 warnings
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Build Linux Clang 19:
Games/Headless-Tests/src/AntiAliasing/AntiAliasingTests.cpp#L46
'BeginScene' is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
Games/Tests/src/Screenshot/ScreenshotTests.cpp#L32
'BeginScene' is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
Games/Tests/src/RenderScale/RenderScaleTests.cpp#L60
'BeginScene' is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
Games/Tests/src/ImageLoader/ImageLoaderTests.cpp#L203
'BeginScene' is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
Games/Tests/src/AntiAliasing/AntiAliasingTests.cpp#L122
'BeginScene' is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
Games/Sandbox/src/ParticleSystem2D/ParticleSystem2DLayer.h#L64
'BeginScene' is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
Games/Sandbox/src/SandboxLayer.h#L140
'BeginScene' is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
Games/Sandbox/src/Sandbox2D.cpp#L78
'BeginScene' is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
TRAP/src/Scene/Scene.cpp#L297
'BeginScene' is deprecated: Use BeginScene(Camear, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux Clang 19:
TRAP/src/Scene/Scene.cpp#L297
'BeginScene' is deprecated: Use BeginScene(Camear, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
Games/Headless-Tests/src/AntiAliasing/AntiAliasingTests.cpp#L46
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::OrthographicCamera&)’ is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
Games/Tests/src/Screenshot/ScreenshotTests.cpp#L32
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::OrthographicCamera&)’ is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
Games/Tests/src/RenderScale/RenderScaleTests.cpp#L60
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::OrthographicCamera&)’ is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
Games/Tests/src/ImageLoader/ImageLoaderTests.cpp#L203
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::OrthographicCamera&)’ is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
Games/Sandbox/src/Sandbox2D.cpp#L78
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::OrthographicCamera&)’ is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
Games/Tests/src/AntiAliasing/AntiAliasingTests.cpp#L122
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::OrthographicCamera&)’ is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
Games/Sandbox/src/ParticleSystem2D/ParticleSystem2DLayer.h#L64
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::OrthographicCamera&)’ is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
Games/Sandbox/src/SandboxLayer.h#L140
‘static void TRAP::Graphics::Renderer::BeginScene(const TRAP::Graphics::OrthographicCamera&)’ is deprecated: Use BeginScene(Camera, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
TRAP/src/Scene/Scene.cpp#L297
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::EditorCamera&)’ is deprecated: Use BeginScene(Camear, Mat4) instead! [-Wdeprecated-declarations]
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Build Linux GCC 14:
TRAP/src/Scene/Scene.cpp#L297
‘static void TRAP::Graphics::Renderer2D::BeginScene(const TRAP::Graphics::EditorCamera&)’ is deprecated: Use BeginScene(Camear, Mat4) instead! [-Wdeprecated-declarations]
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Build Windows MSVC 2022
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./.github/composite/problem-matchers, actions/checkout@v4, gamestrap/gha-workspace-cleanup@v1.2.5, ilammy/msvc-dev-cmd@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Unit-Test Windows
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: gamestrap/gha-workspace-cleanup@v1.2.5. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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