diff --git a/.github/workflows/codeql.yml b/.github/workflows/codeql.yml index 55a47c7e3f7..7e2476ec171 100644 --- a/.github/workflows/codeql.yml +++ b/.github/workflows/codeql.yml @@ -5,7 +5,6 @@ on: push: branches: [ "master", "freecad-master" ] pull_request: - branches: [ "master", "freecad-master" ] schedule: - cron: '21 10 * * 4' diff --git a/.github/workflows/continuous-integration-workflow.yml b/.github/workflows/continuous-integration-workflow.yml index b0ea29fd663..a2e998d9f10 100644 --- a/.github/workflows/continuous-integration-workflow.yml +++ b/.github/workflows/continuous-integration-workflow.yml @@ -3,7 +3,6 @@ name: Continuous Integration Build on: workflow_dispatch: # Allow manual triggers pull_request: - branches: [ master, freecad-master ] #push: # branches: [ master ] @@ -20,77 +19,146 @@ jobs: uses: docker://rhysd/actionlint:1.7.12 ubuntu-build: - name: Ubuntu Build + name: Ubuntu CI (Legacy renderer ${{ matrix.renderer_state }}) runs-on: ubuntu-latest + strategy: + fail-fast: false + matrix: + include: + - renderer_state: enabled + legacy_gl_renderer: ON + artifact: Ubuntu-Artifacts-LegacyGL-ON + - renderer_state: disabled + legacy_gl_renderer: OFF + artifact: Ubuntu-Artifacts-LegacyGL-OFF steps: - name: Checkout repository uses: actions/checkout@v6 with: submodules: recursive - - name: Create build directory and run CMake + - name: Configure run: | sudo apt-get -y update sudo apt-get -y install freeglut3-dev cmake -S . -B cmake_build_dir -G "Unix Makefiles" \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=cmake_install_dir \ + -DCOIN_BUILD_LEGACY_GL_RENDERER=${{ matrix.legacy_gl_renderer }} \ + -DCOIN_BUILD_TESTS=ON \ + -DCOIN_BUILD_EXAMPLES=OFF \ + -DCOIN_BUILD_DOCUMENTATION=OFF \ -DCOIN_STRICT_WARNINGS=ON - - name: Build project + - name: Build and install run: cmake --build cmake_build_dir --target install --config Release -- -j4 + - name: Check installed package + run: | + cmake -S testsuite/installed-package-smoke -B installed-package-smoke \ + -G "Unix Makefiles" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_PREFIX_PATH="$GITHUB_WORKSPACE/cmake_install_dir" + cmake --build installed-package-smoke --config Release -- -j4 - name: Run tests - run: ctest -C Release -VV + run: ctest -C Release -VV + working-directory: cmake_build_dir + - name: Run core-profile OpenGL tests + if: matrix.renderer_state == 'disabled' + run: ctest -C Release -R '^(EGLBindingTest|GLSLRuntimeTest|OffscreenReadbackTest)$' --output-on-failure working-directory: cmake_build_dir - - name: Create Artifacts + env: + COIN_EGL: 1 + EGL_PLATFORM: surfaceless + COIN_EGL_CORE_PROFILE: 1 + - name: Upload artifacts uses: actions/upload-artifact@v7 with: - name: Ubuntu-Artifacts + name: ${{ matrix.artifact }} path: cmake_install_dir/ if: always() windows-build: - name: Windows Build + name: Windows CI (Legacy renderer ${{ matrix.renderer_state }}) runs-on: windows-2022 + strategy: + fail-fast: false + matrix: + include: + - renderer_state: enabled + legacy_gl_renderer: ON + artifact: Windows-Artifacts-LegacyGL-ON + - renderer_state: disabled + legacy_gl_renderer: OFF + artifact: Windows-Artifacts-LegacyGL-OFF steps: - name: Checkout repository uses: actions/checkout@v6 with: submodules: recursive - - name: Create build directory and run CMake + - name: Configure shell: cmd run: | - cmake -S . -B cmake_build_dir -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=cmake_install_dir - - name: Build project + cmake -S . -B cmake_build_dir -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=cmake_install_dir -DCOIN_BUILD_LEGACY_GL_RENDERER=${{ matrix.legacy_gl_renderer }} -DCOIN_BUILD_TESTS=ON + - name: Build and install run: cmake --build cmake_build_dir --target INSTALL --config Release -- /nologo /verbosity:minimal /maxcpucount:2 /property:MultiProcessorCompilation=true + - name: Check installed package + shell: pwsh + run: | + $smokeSource = Join-Path $env:GITHUB_WORKSPACE "testsuite/installed-package-smoke" + $smokeBuild = Join-Path $env:RUNNER_TEMP "coin-installed-package-smoke" + $installedPrefix = (Join-Path $env:GITHUB_WORKSPACE "cmake_install_dir").Replace('\', '/') + cmake -S $smokeSource -B $smokeBuild -G "Visual Studio 17 2022" -A x64 -DCMAKE_PREFIX_PATH="$installedPrefix" + cmake --build $smokeBuild --config Release - name: Run tests - run: ctest -C Release -VV + run: ctest -C Release -VV working-directory: cmake_build_dir - - name: Create Artifacts + - name: Upload artifacts uses: actions/upload-artifact@v7 with: - name: Windows-Artifacts + name: ${{ matrix.artifact }} path: cmake_install_dir/ if: always() macos-build: - name: MacOS Build + name: macOS CI (Legacy renderer ${{ matrix.renderer_state }}) runs-on: macos-14 + strategy: + fail-fast: false + matrix: + include: + - renderer_state: enabled + legacy_gl_renderer: ON + artifact: macOS-Artifacts-LegacyGL-ON + - renderer_state: disabled + legacy_gl_renderer: OFF + artifact: macOS-Artifacts-LegacyGL-OFF steps: - name: Checkout repository uses: actions/checkout@v6 with: submodules: recursive - - name: Create build directory and run CMake + - name: Configure run: | - cmake -S . -B cmake_build_dir -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=cmake_install_dir -DCMAKE_CXX_STANDARD=11 -DCOIN_STRICT_WARNINGS=ON - - name: Build project + cmake -S . -B cmake_build_dir -G "Unix Makefiles" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_INSTALL_PREFIX=cmake_install_dir \ + -DCMAKE_CXX_STANDARD=11 \ + -DCOIN_STRICT_WARNINGS=ON \ + -DCOIN_BUILD_LEGACY_GL_RENDERER=${{ matrix.legacy_gl_renderer }} \ + -DCOIN_BUILD_TESTS=ON + - name: Build and install run: cmake --build cmake_build_dir --target install --config Release -- -j4 + - name: Check installed package + run: | + cmake -S testsuite/installed-package-smoke -B installed-package-smoke \ + -G "Unix Makefiles" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_PREFIX_PATH="$GITHUB_WORKSPACE/cmake_install_dir" + cmake --build installed-package-smoke --config Release -- -j4 - name: Run tests - run: ctest -C Release -VV + run: ctest -C Release -VV working-directory: cmake_build_dir - - name: Create Artifacts + - name: Upload artifacts uses: actions/upload-artifact@v7 with: - name: MacOS-Artifacts + name: ${{ matrix.artifact }} path: cmake_install_dir/ if: always() - diff --git a/CMakeLists.txt b/CMakeLists.txt index 58e2b245aa9..58de9f9fedc 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -157,6 +157,19 @@ if(COIN_STRICT_WARNINGS) endif() endif() +option(COIN_BUILD_LEGACY_GL_RENDERER + "Build Coin's legacy fixed-function OpenGL renderer." + ON) + +# Make the renderer selection explicit for every Coin translation unit and +# generated public header. This keeps core-only declarations and definitions +# in sync even when the build uses separate object-library targets. +if(COIN_BUILD_LEGACY_GL_RENDERER) + set(COIN_BUILD_LEGACY_GL_RENDERER_VALUE 1) +else() + set(COIN_BUILD_LEGACY_GL_RENDERER_VALUE 0) +endif() + check_include_file_cxx(thread HAVE_STD_THREAD) cmake_dependent_option(COIN_DEBUG_CHECK_THREAD "Enable thread check in several central Coin functions." OFF "HAVE_STD_THREAD" OFF) @@ -675,7 +688,11 @@ check_include_file(ieeefp.h HAVE_IEEEFP_H) check_include_file(time.h HAVE_TIME_H) check_include_files("stdlib.h;stdarg.h;string.h;float.h" STDC_HEADERS) -check_include_file(windows.h HAVE_WINDOWS_H) +if(WIN32) + check_include_file(windows.h HAVE_WINDOWS_H) +else() + set(HAVE_WINDOWS_H 0) +endif() if(HAVE_WINDOWS_H) check_include_file(direct.h HAVE_DIRECT_H) check_include_files("windows.h;tlhelp32.h" HAVE_TLHELP32_H) @@ -759,53 +776,110 @@ if(UNIX AND NOT APPLE AND COIN_BUILD_GLX) " HAVE_GLX) endif() +# Helpers to keep GL header logic in one place. +macro(coin_check_gl_headers) + if(COIN_BUILD_LEGACY_GL_RENDERER) + message(STATUS "Legacy GL renderer build enabled; using compatibility headers") + if(HAVE_WINDOWS_H) + check_include_files("windows.h;GL/gl.h" HAVE_GL_GL_H) + check_include_files("windows.h;GL/glu.h" HAVE_GL_GLU_H) + elseif(APPLE AND NOT COIN_BUILD_MAC_X11) + check_include_file(OpenGL/gl.h HAVE_OPENGL_GL_H) + check_include_file(OpenGL/glu.h HAVE_OPENGL_GLU_H) + check_include_file(OpenGL/glext.h HAVE_OPENGL_GLEXT_H) + else() + check_include_files("GL/gl.h" HAVE_GL_GL_H) + check_include_files("GL/glu.h" HAVE_GL_GLU_H) + check_include_files("GL/gl.h;GL/glext.h" HAVE_GL_GLEXT_H) + endif() + else() + message(STATUS "Legacy GL renderer build disabled; using core profile headers") + if(APPLE AND NOT COIN_BUILD_MAC_X11) + check_include_file(OpenGL/gl3.h HAVE_OPENGL_GL3_H) + check_include_file(OpenGL/gl3ext.h HAVE_OPENGL_GL3EXT_H) + else() + if(HAVE_WINDOWS_H) + # Coin uses its private Khronos snapshot for internal Windows builds. + # Do not make configuration depend on modern headers from the SDK. + else() + check_include_file(GL/glcorearb.h HAVE_GL_GLCOREARB_H) + check_include_file(GL/glext.h HAVE_GL_GLEXT_H) + endif() + endif() + endif() +endmacro() + +macro(coin_configure_gl_include_strings) + set(CMAKE_REQUIRED_INCLUDES) + set(CMAKE_REQUIRED_LIBRARIES) + + if(HAVE_WINDOWS_H) + set(SIM_INCLUDE_WINDOWS_H "#include ") + else() + set(SIM_INCLUDE_WINDOWS_H "/* #include - not needed on system */") + endif() + + if(COIN_BUILD_LEGACY_GL_RENDERER) + if(HAVE_GL_GL_H) + set(SIM_INCLUDE_GL_H "#include ") + elseif(HAVE_OPENGL_GL_H) + set(SIM_INCLUDE_GL_H "#include ") + else() + set(SIM_INCLUDE_GL_H "#error \"don't know how to include gl.h header\"") + endif() + if(HAVE_SUPERGLU) + set(SIM_INCLUDE_GLU_H "/* #include - not used, Coin linked with embedded SuperGLU */") + elseif(HAVE_GL_GLU_H) + set(SIM_INCLUDE_GLU_H "#include ") + elseif(HAVE_OPENGL_GLU_H) + set(SIM_INCLUDE_GLU_H "#include ") + else() + set(SIM_INCLUDE_GLU_H "/* #include - not found on system */") + endif() + if(HAVE_GL_GLEXT_H) + set(SIM_INCLUDE_GLEXT_H "#include ") + elseif(HAVE_OPENGL_GLEXT_H) + set(SIM_INCLUDE_GLEXT_H "#include ") + else() + set(SIM_INCLUDE_GLEXT_H "/* #include - not found on system */") + endif() + else() + if(APPLE AND NOT COIN_BUILD_MAC_X11) + if(HAVE_OPENGL_GL3_H) + set(SIM_INCLUDE_GL_H "#include ") + else() + set(SIM_INCLUDE_GL_H "#error \"OpenGL/gl3.h is required for core profile\"") + endif() + if(HAVE_OPENGL_GL3EXT_H) + set(SIM_INCLUDE_GLEXT_H "#include ") + else() + set(SIM_INCLUDE_GLEXT_H "/* #include - not found on system */") + endif() + elseif(HAVE_WINDOWS_H) + # This is only the public-header fallback. Internal Coin compilation + # selects the private Khronos glcorearb.h in gl-headers.h.cmake.in. + set(SIM_INCLUDE_GL_H "#include ") + set(SIM_INCLUDE_GLEXT_H "/* glcorearb.h provides the core-profile declarations */") + else() + if(HAVE_GL_GLCOREARB_H) + set(SIM_INCLUDE_GL_H "#include ") + else() + set(SIM_INCLUDE_GL_H "#error \"GL/glcorearb.h is required for core profile\"") + endif() + set(SIM_INCLUDE_GLEXT_H "/* glcorearb.h provides the core-profile declarations */") + endif() + set(SIM_INCLUDE_GLU_H "/* #include - not used with core profile */") + endif() +endmacro() + # Checks specific OpenGL configurations -if(HAVE_WINDOWS_H) - check_include_files("windows.h;GL/gl.h" HAVE_GL_GL_H) - check_include_files("windows.h;GL/glu.h" HAVE_GL_GLU_H) - check_include_files("windows.h;GL/gl.h;GL/glext.h" HAVE_GL_GLEXT_H) -elseif(APPLE AND NOT COIN_BUILD_MAC_X11) - check_include_file(OpenGL/gl.h HAVE_OPENGL_GL_H) - check_include_file(OpenGL/glu.h HAVE_OPENGL_GLU_H) - check_include_file(OpenGL/glext.h HAVE_OPENGL_GLEXT_H) +coin_check_gl_headers() + +if(APPLE AND NOT COIN_BUILD_MAC_X11) check_include_file(OpenGL/CGLCurrent.h HAVE_OPENGL_CGLCURRENT_H) -else() - check_include_files("GL/gl.h" HAVE_GL_GL_H) - check_include_files("GL/glu.h" HAVE_GL_GLU_H) - check_include_files("GL/gl.h;GL/glext.h" HAVE_GL_GLEXT_H) endif() -set(CMAKE_REQUIRED_INCLUDES) -set(CMAKE_REQUIRED_LIBRARIES) - -if(HAVE_WINDOWS_H) - set(SIM_INCLUDE_WINDOWS_H "#include ") -else() - set(SIM_INCLUDE_WINDOWS_H "/* #include - not needed on system */") -endif() -if(HAVE_GL_GL_H) - set(SIM_INCLUDE_GL_H "#include ") -elseif(HAVE_OPENGL_GL_H) - set(SIM_INCLUDE_GL_H "#include ") -else() - set(SIM_INCLUDE_GL_H "#error \"don't know how to include gl.h header\"") -endif() -if(HAVE_SUPERGLU) - set(SIM_INCLUDE_GLU_H "/* #include - not used, Coin linked with embedded SuperGLU */") -elseif(HAVE_GL_GLU_H) - set(SIM_INCLUDE_GLU_H "#include ") -elseif(HAVE_OPENGL_GLU_H) - set(SIM_INCLUDE_GLU_H "#include ") -else() - set(SIM_INCLUDE_GLU_H "/* #include - not found on system */") -endif() -if(HAVE_GL_GLEXT_H) - set(SIM_INCLUDE_GLEXT_H "#include ") -elseif(HAVE_OPENGL_GLEXT_H) - set(SIM_INCLUDE_GLEXT_H "#include ") -else() - set(SIM_INCLUDE_GLEXT_H "/* #include - not found on system */") -endif() +coin_configure_gl_include_strings() check_symbol_exists(va_copy stdarg.h HAVE_VA_COPY_MACRO) check_symbol_exists(strncasecmp string.h HAVE_STRNCASECMP) @@ -939,6 +1013,10 @@ else() set(FEAT_HAVE_SAFETHREAD 0) endif() +add_compile_definitions( + COIN_BUILD_LEGACY_GL_RENDERER=${COIN_BUILD_LEGACY_GL_RENDERER_VALUE} +) + # ############################################################################ # Setup targets in subdirectories # ############################################################################ diff --git a/data/shaders/backend/BackendUnifiedFragment.glsl b/data/shaders/backend/BackendUnifiedFragment.glsl new file mode 100644 index 00000000000..3912e783a2d --- /dev/null +++ b/data/shaders/backend/BackendUnifiedFragment.glsl @@ -0,0 +1,116 @@ +#version 410 core + +const int COIN_MAX_LIGHTS = 8; + +uniform float u_renderMode; +uniform vec3 u_emissiveColor; +uniform vec3 u_ambientLight; +uniform int u_lightCount; +uniform int u_lightType[COIN_MAX_LIGHTS]; +uniform vec3 u_lightColor[COIN_MAX_LIGHTS]; +uniform vec3 u_lightDirection[COIN_MAX_LIGHTS]; +uniform vec3 u_lightPosition[COIN_MAX_LIGHTS]; +uniform vec3 u_lightAttenuation[COIN_MAX_LIGHTS]; +uniform vec2 u_lightSpotParams[COIN_MAX_LIGHTS]; +uniform sampler2D u_texture; +uniform vec4 u_texModColor; +uniform float u_stipplePeriod; +uniform float u_metalness; +uniform float u_roughness; + +in vec3 v_eyePos; +in vec3 v_eyeNormal; +in vec4 v_color; +in vec2 v_texcoord; +in vec2 v_winPos; +in float v_lineDistance; + +out vec4 fragColor; + +void main() +{ + if (u_renderMode > 0.5 && u_renderMode < 1.8) { + if (u_renderMode > 1.2) { + vec2 pc = gl_PointCoord - vec2(0.5); + if (dot(pc, pc) > 0.25) discard; + } + + if (u_stipplePeriod > 0.0) { + if (mod(v_lineDistance, u_stipplePeriod) > u_stipplePeriod * 0.5) discard; + } + + fragColor = v_color; + return; + } + + if (u_renderMode > 1.8 && u_renderMode < 2.5) { + vec4 c = texture(u_texture, v_texcoord); + if (c.a < 0.3) discard; + fragColor = c * u_texModColor; + return; + } + + if (u_renderMode > 2.5) { + vec4 c = texture(u_texture, v_texcoord); + // World-space textured annotations (e.g. SoDatumLabel) use normal + // blending, so preserve their antialiased glyph edge pixels. Billboard + // text above retains the legacy alpha-test threshold. + if (c.a <= 0.0) discard; + fragColor = c * u_texModColor; + return; + } + + vec3 N = normalize(v_eyeNormal); + if (dot(N, vec3(0.0, 0.0, 1.0)) < 0.0) N = -N; + vec3 V = normalize(-v_eyePos); + + vec3 baseColor = v_color.rgb; + float roughSq = max(u_roughness * u_roughness, 0.001); + vec3 F0 = mix(vec3(0.04), baseColor, u_metalness); + vec3 litColor = u_ambientLight * baseColor; + + for (int i = 0; i < COIN_MAX_LIGHTS; ++i) { + if (i >= u_lightCount) break; + + vec3 L = u_lightDirection[i]; + float attenuation = 1.0; + float spotFactor = 1.0; + + if (u_lightType[i] != 0) { + vec3 lightVector = u_lightPosition[i] - v_eyePos; + float distanceToLight = length(lightVector); + if (distanceToLight <= 0.0001) continue; + L = lightVector / distanceToLight; + + vec3 att = u_lightAttenuation[i]; + attenuation = 1.0 / max(att.z + att.y * distanceToLight + + att.x * distanceToLight * distanceToLight, + 0.0001); + + if (u_lightType[i] == 2) { + vec3 coneDir = normalize(u_lightDirection[i]); + vec3 fromLight = normalize(v_eyePos - u_lightPosition[i]); + float spotCos = dot(coneDir, fromLight); + if (spotCos < u_lightSpotParams[i].x) continue; + spotFactor = pow(max(spotCos, 0.0), u_lightSpotParams[i].y); + } + } + + vec3 Ln = normalize(L); + float NdotL = max(dot(N, Ln), 0.0); + if (NdotL <= 0.0) continue; + + vec3 H = normalize(Ln + V); + float NdotH = max(dot(N, H), 0.0); + float VdotH = max(dot(V, H), 0.0); + float d = NdotH * NdotH * (roughSq - 1.0) + 1.0; + float D = roughSq / (3.14159 * d * d); + vec3 F = F0 + (1.0 - F0) * pow(1.0 - VdotH, 5.0); + vec3 specular = D * F * 0.25 * NdotL; + vec3 diffuse = (1.0 - u_metalness) * baseColor * NdotL; + litColor += u_lightColor[i] * attenuation * spotFactor * + (diffuse + specular); + } + + fragColor = vec4(litColor + u_emissiveColor, v_color.a); +} diff --git a/data/shaders/backend/BackendUnifiedVertex.glsl b/data/shaders/backend/BackendUnifiedVertex.glsl new file mode 100644 index 00000000000..a07187914ce --- /dev/null +++ b/data/shaders/backend/BackendUnifiedVertex.glsl @@ -0,0 +1,49 @@ +#version 410 core +layout(location = 0) in vec3 a_position; +layout(location = 1) in vec3 a_normal; +layout(location = 2) in vec4 a_color; +layout(location = 3) in vec2 a_texcoord; +layout(location = 4) in float a_lineDistance; + +uniform mat4 u_proj; +uniform mat4 u_view; +uniform mat4 u_model; +uniform vec4 u_color; +uniform float u_useVertexColor; +uniform float u_renderMode; +uniform vec3 u_quadCenter; +uniform vec2 u_texSize; +uniform vec2 u_vpSize; + +out vec3 v_eyePos; +out vec3 v_eyeNormal; +out vec4 v_color; +out vec2 v_texcoord; +out vec2 v_winPos; +out float v_lineDistance; + +void main() +{ + v_color = (u_useVertexColor > 0.5) ? a_color : u_color; + v_texcoord = a_texcoord; + + if (u_renderMode > 1.5 && u_renderMode < 2.5) { + vec4 centerClip = u_proj * u_view * u_model * vec4(u_quadCenter, 1.0); + vec2 pixelOffset = (a_texcoord - vec2(0.5)) * u_texSize; + vec2 ndcOffset = 2.0 * pixelOffset / u_vpSize; + gl_Position = centerClip + vec4(ndcOffset * centerClip.w, 0.0, 0.0); + v_eyePos = vec3(0.0); + v_eyeNormal = vec3(0.0, 0.0, 1.0); + v_winPos = vec2(0.0); + v_lineDistance = 0.0; + } + else { + vec4 worldPos = u_model * vec4(a_position, 1.0); + vec4 eyePos = u_view * worldPos; + v_eyePos = eyePos.xyz; + v_eyeNormal = mat3(u_view) * mat3(u_model) * a_normal; + gl_Position = u_proj * eyePos; + v_winPos = (gl_Position.xy / gl_Position.w + 1.0) * 0.5 * u_vpSize; + v_lineDistance = a_lineDistance; + } +} diff --git a/data/shaders/backend/BackendWideLineFragment.glsl b/data/shaders/backend/BackendWideLineFragment.glsl new file mode 100644 index 00000000000..6fd7609c8d2 --- /dev/null +++ b/data/shaders/backend/BackendWideLineFragment.glsl @@ -0,0 +1,17 @@ +#version 410 core + +uniform float u_stipplePeriod; + +in vec4 v_color; +in float v_lineDistance; + +out vec4 fragColor; + +void main() +{ + if (u_stipplePeriod > 0.0) { + if (mod(v_lineDistance, u_stipplePeriod) > u_stipplePeriod * 0.5) discard; + } + + fragColor = v_color; +} diff --git a/data/shaders/backend/BackendWideLineGeometry.glsl b/data/shaders/backend/BackendWideLineGeometry.glsl new file mode 100644 index 00000000000..1a350f53efe --- /dev/null +++ b/data/shaders/backend/BackendWideLineGeometry.glsl @@ -0,0 +1,39 @@ +#version 410 core +layout(lines) in; +layout(triangle_strip, max_vertices = 4) out; + +uniform vec2 u_vpSize; +uniform float u_lineWidth; + +in vec4 vs_color[]; +in float vs_lineDistance[]; + +out vec4 v_color; +out float v_lineDistance; + +void main() +{ + vec4 p0 = gl_in[0].gl_Position; + vec4 p1 = gl_in[1].gl_Position; + vec2 ndc0 = p0.xy / p0.w; + vec2 ndc1 = p1.xy / p1.w; + vec2 dir = normalize(ndc1 - ndc0); + vec2 perp = vec2(-dir.y, dir.x); + vec2 offset = perp * u_lineWidth / u_vpSize; + + v_color = vs_color[0]; + v_lineDistance = vs_lineDistance[0]; + gl_Position = p0 + vec4(offset * p0.w, 0.0, 0.0); + EmitVertex(); + gl_Position = p0 - vec4(offset * p0.w, 0.0, 0.0); + EmitVertex(); + + v_color = vs_color[1]; + v_lineDistance = vs_lineDistance[1]; + gl_Position = p1 + vec4(offset * p1.w, 0.0, 0.0); + EmitVertex(); + gl_Position = p1 - vec4(offset * p1.w, 0.0, 0.0); + EmitVertex(); + + EndPrimitive(); +} diff --git a/data/shaders/backend/BackendWideLineVertex.glsl b/data/shaders/backend/BackendWideLineVertex.glsl new file mode 100644 index 00000000000..24f0d1ce372 --- /dev/null +++ b/data/shaders/backend/BackendWideLineVertex.glsl @@ -0,0 +1,20 @@ +#version 410 core +layout(location = 0) in vec3 a_position; +layout(location = 2) in vec4 a_color; +layout(location = 4) in float a_lineDistance; + +uniform mat4 u_proj; +uniform mat4 u_view; +uniform mat4 u_model; +uniform vec4 u_color; +uniform float u_useVertexColor; + +out vec4 vs_color; +out float vs_lineDistance; + +void main() +{ + gl_Position = u_proj * u_view * u_model * vec4(a_position, 1.0); + vs_color = (u_useVertexColor > 0.5) ? a_color : u_color; + vs_lineDistance = a_lineDistance; +} diff --git a/data/shaders/backend/BackendWidePointFragment.glsl b/data/shaders/backend/BackendWidePointFragment.glsl new file mode 100644 index 00000000000..0b2b645ae17 --- /dev/null +++ b/data/shaders/backend/BackendWidePointFragment.glsl @@ -0,0 +1,18 @@ +#version 410 core + +in vec4 v_color; +in vec2 v_uv; + +uniform float u_pointSize; +uniform float u_roundPoints; + +out vec4 fragColor; + +void main() +{ + if (u_roundPoints > 0.5 && u_pointSize > 2.5) { + vec2 delta = v_uv - vec2(0.5); + if (dot(delta, delta) > 0.25) discard; + } + fragColor = v_color; +} diff --git a/data/shaders/backend/BackendWidePointGeometry.glsl b/data/shaders/backend/BackendWidePointGeometry.glsl new file mode 100644 index 00000000000..a511779a2b3 --- /dev/null +++ b/data/shaders/backend/BackendWidePointGeometry.glsl @@ -0,0 +1,31 @@ +#version 410 core +layout(points) in; +layout(triangle_strip, max_vertices = 4) out; + +uniform vec2 u_vpSize; +uniform float u_pointSize; + +in vec4 vs_color[]; + +out vec4 v_color; +out vec2 v_uv; + +void emitCorner(vec2 uv) +{ + vec4 center = gl_in[0].gl_Position; + vec2 pixelOffset = (uv - vec2(0.5)) * u_pointSize; + vec2 ndcOffset = 2.0 * pixelOffset / u_vpSize; + gl_Position = center + vec4(ndcOffset * center.w, 0.0, 0.0); + v_color = vs_color[0]; + v_uv = uv; + EmitVertex(); +} + +void main() +{ + emitCorner(vec2(0.0, 1.0)); + emitCorner(vec2(0.0, 0.0)); + emitCorner(vec2(1.0, 1.0)); + emitCorner(vec2(1.0, 0.0)); + EndPrimitive(); +} diff --git a/data/shaders/backend/BackendWidePointVertex.glsl b/data/shaders/backend/BackendWidePointVertex.glsl new file mode 100644 index 00000000000..786a673fb5c --- /dev/null +++ b/data/shaders/backend/BackendWidePointVertex.glsl @@ -0,0 +1,17 @@ +#version 410 core +layout(location = 0) in vec3 a_position; +layout(location = 2) in vec4 a_color; + +uniform mat4 u_proj; +uniform mat4 u_view; +uniform mat4 u_model; +uniform vec4 u_color; +uniform float u_useVertexColor; + +out vec4 vs_color; + +void main() +{ + gl_Position = u_proj * u_view * u_model * vec4(a_position, 1.0); + vs_color = (u_useVertexColor > 0.5) ? a_color : u_color; +} diff --git a/include/CMakeLists.txt b/include/CMakeLists.txt index 17d95db2389..0d1dd66ed31 100644 --- a/include/CMakeLists.txt +++ b/include/CMakeLists.txt @@ -1,6 +1,15 @@ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Inventor/C/basic.h.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/Inventor/C/basic.h) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Inventor/system/gl-headers.h.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/Inventor/system/gl-headers.h) +# Make the namespaced Khronos snapshot available to build-tree consumers as +# well as installed consumers. This is needed by tests and examples that +# include Coin's generated public headers before the install step. +file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Inventor/system/khronos) +configure_file(${PROJECT_SOURCE_DIR}/src/glue/khronos/GL/glcorearb.h + ${CMAKE_CURRENT_BINARY_DIR}/Inventor/system/khronos/glcorearb.h COPYONLY) +configure_file(${PROJECT_SOURCE_DIR}/src/glue/khronos/KHR/khrplatform.h + ${CMAKE_CURRENT_BINARY_DIR}/Inventor/system/khronos/khrplatform.h COPYONLY) + file(GLOB_RECURSE COMMON_HDRS ${CMAKE_CURRENT_SOURCE_DIR}/Inventor/*.h) file(GLOB_RECURSE COMMON_BIN_HDRS ${CMAKE_CURRENT_BINARY_DIR}/Inventor/*.h) diff --git a/include/Inventor/C/basic.h.cmake.in b/include/Inventor/C/basic.h.cmake.in index 088d24f06f7..bc4d8fa36d6 100644 --- a/include/Inventor/C/basic.h.cmake.in +++ b/include/Inventor/C/basic.h.cmake.in @@ -34,6 +34,10 @@ #ifndef COIN_BASIC_H #define COIN_BASIC_H +/* Immutable installed-library capability. This is generated from the + * internal CMake decision and must not be overrideable by consumers. */ +#define COIN_HAVE_LEGACY_GL_RENDERER @COIN_BUILD_LEGACY_GL_RENDERER_VALUE@ + /* NOTE: basic.h is automatically generated from basic.h.in, so don't edit basic.h directly. diff --git a/include/Inventor/C/basic.h.in b/include/Inventor/C/basic.h.in index b7c847d7cc4..09d5aaa88c3 100644 --- a/include/Inventor/C/basic.h.in +++ b/include/Inventor/C/basic.h.in @@ -33,6 +33,13 @@ #ifndef COIN_BASIC_H #define COIN_BASIC_H +/* LegacyGL is the default for non-CMake library builds. Keep the internal + * build decision separate from the installed public capability contract. */ +#ifndef COIN_BUILD_LEGACY_GL_RENDERER +#define COIN_BUILD_LEGACY_GL_RENDERER 1 +#endif +#define COIN_HAVE_LEGACY_GL_RENDERER 1 + /* NOTE: basic.h is automatically generated from basic.h.in, so don't edit basic.h directly. diff --git a/include/Inventor/C/glue/gl.h b/include/Inventor/C/glue/gl.h index b3d2e1eabf8..d725d2bab0c 100644 --- a/include/Inventor/C/glue/gl.h +++ b/include/Inventor/C/glue/gl.h @@ -126,6 +126,8 @@ COIN_DLL_API void * cc_glglue_getprocaddress(const cc_glglue * glue, const char through any software indirection layer over GLX). */ COIN_DLL_API SbBool cc_glglue_isdirect(const cc_glglue * w); +/* Returns TRUE if the current OpenGL context supports legacy rendering. */ +COIN_DLL_API SbBool cc_glglue_context_supports_legacy_rendering(const cc_glglue * glue); /*** Wrapped OpenGL 1.1+ features and extensions. *********************/ diff --git a/include/Inventor/SoOffscreenRenderer.h b/include/Inventor/SoOffscreenRenderer.h index 92f07fd6dce..250ce09a671 100644 --- a/include/Inventor/SoOffscreenRenderer.h +++ b/include/Inventor/SoOffscreenRenderer.h @@ -42,11 +42,11 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class SoBase; class SoGLRenderAction; class SoNode; class SoPath; - // This shouldn't strictly be necessary, but the OSF1/cxx compiler // complains if this is left out, while using the "friend class // SoExtSelectionP" statement in the class definition. @@ -104,5 +104,6 @@ class COIN_DLL_API SoOffscreenRenderer { friend class SoOffscreenRendererP; class SoOffscreenRendererP * pimpl; }; +#endif #endif // !COIN_SOOFFSCREENRENDERER_H diff --git a/include/Inventor/SoRenderManager.h b/include/Inventor/SoRenderManager.h index bb0b80a9e56..3bc9a6f5bbb 100644 --- a/include/Inventor/SoRenderManager.h +++ b/include/Inventor/SoRenderManager.h @@ -35,11 +35,15 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif class SbViewportRegion; class SoEvent; +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLRenderAction; +#endif class SoAudioRenderAction; class SoNode; class SoCamera; @@ -68,10 +72,14 @@ class COIN_DLL_API SoRenderManager { uint32_t flags); ~Superimposition(); +#if COIN_HAVE_LEGACY_GL_RENDERER void render(SoGLRenderAction * action, SbBool clearcolorbuffer = FALSE); +#endif void setEnabled(SbBool yes); int getStateFlags(void) const; +#if COIN_HAVE_LEGACY_GL_RENDERER void setTransparencyType(SoGLRenderAction::TransparencyType transparencytype); +#endif private: static void changeCB(void * data, SoSensor * sensor); @@ -114,10 +122,12 @@ class COIN_DLL_API SoRenderManager { virtual void render(const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE); +#if COIN_HAVE_LEGACY_GL_RENDERER virtual void render(SoGLRenderAction * action, const SbBool initmatrices = TRUE, const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE); +#endif Superimposition * addSuperimposition(SoNode * scene, uint32_t flags = @@ -156,6 +166,8 @@ class COIN_DLL_API SoRenderManager { void scheduleRedraw(void); void setWindowSize(const SbVec2s & newsize); + void setDevicePixelRatio(float dpr); + float getDevicePixelRatio(void) const; const SbVec2s & getWindowSize(void) const; void setSize(const SbVec2s & newsize); const SbVec2s & getSize(void) const; @@ -176,8 +188,10 @@ class COIN_DLL_API SoRenderManager { void setAntialiasing(const SbBool smoothing, const int numPasses); void getAntialiasing(SbBool & smoothing, int & numPasses) const; +#if COIN_HAVE_LEGACY_GL_RENDERER void setGLRenderAction(SoGLRenderAction * const action); SoGLRenderAction * getGLRenderAction(void) const; +#endif void setAudioRenderAction(SoAudioRenderAction * const action); SoAudioRenderAction * getAudioRenderAction(void) const; @@ -197,6 +211,7 @@ class COIN_DLL_API SoRenderManager { int isActive(void) const; void redraw(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void renderScene(SoGLRenderAction * action, SoNode * scene, uint32_t clearmask); @@ -218,6 +233,7 @@ class COIN_DLL_API SoRenderManager { void initStencilBufferForInterleavedStereo(void); void clearBuffers(SbBool color, SbBool depth); +#endif private: void attachRootSensor(SoNode * const sceneroot); @@ -225,7 +241,9 @@ class COIN_DLL_API SoRenderManager { void detachRootSensor(void); void detachClipSensor(void); static void nodesensorCB(void * data, SoSensor *); +#if COIN_HAVE_LEGACY_GL_RENDERER static void prerendercb(void * userdata, SoGLRenderAction * action); +#endif SoRenderManagerP * pimpl; friend class SoRenderManagerP; diff --git a/include/Inventor/SoSceneManager.h b/include/Inventor/SoSceneManager.h index e4390ab3128..bbabe9fa5ff 100644 --- a/include/Inventor/SoSceneManager.h +++ b/include/Inventor/SoSceneManager.h @@ -37,7 +37,9 @@ class SbViewportRegion; class SoEvent; +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLRenderAction; +#endif class SoAudioRenderAction; class SoHandleEventAction; class SoNode; @@ -57,10 +59,12 @@ class COIN_DLL_API SoSceneManager { virtual void render(const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE); +#if COIN_HAVE_LEGACY_GL_RENDERER virtual void render(SoGLRenderAction * action, const SbBool initmatrices = TRUE, const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE); +#endif void setCamera(SoCamera * camera); SoCamera * getCamera(void) const; @@ -71,6 +75,8 @@ class COIN_DLL_API SoSceneManager { virtual SoNode * getSceneGraph(void) const; void setWindowSize(const SbVec2s & newsize); const SbVec2s & getWindowSize(void) const; + void setDevicePixelRatio(float dpr); + float getDevicePixelRatio(void) const; void setSize(const SbVec2s & newsize); const SbVec2s & getSize(void) const; void setOrigin(const SbVec2s & newOrigin); @@ -92,8 +98,10 @@ class COIN_DLL_API SoSceneManager { uint32_t getRedrawPriority(void) const; void setAntialiasing(const SbBool smoothing, const int numPasses); void getAntialiasing(SbBool & smoothing, int & numPasses) const; +#if COIN_HAVE_LEGACY_GL_RENDERER void setGLRenderAction(SoGLRenderAction * const action); SoGLRenderAction * getGLRenderAction(void) const; +#endif void setAudioRenderAction(SoAudioRenderAction * const action); SoAudioRenderAction * getAudioRenderAction(void) const; void setHandleEventAction(SoHandleEventAction * hea); diff --git a/include/Inventor/VRMLnodes/SoVRMLAppearance.h b/include/Inventor/VRMLnodes/SoVRMLAppearance.h index 77926524527..5f48f607b57 100644 --- a/include/Inventor/VRMLnodes/SoVRMLAppearance.h +++ b/include/Inventor/VRMLnodes/SoVRMLAppearance.h @@ -55,7 +55,9 @@ class COIN_DLL_API SoVRMLAppearance : public SoNode void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void search(SoSearchAction * action) override; SoChildList * getChildren(void) const override; diff --git a/include/Inventor/VRMLnodes/SoVRMLBackground.h b/include/Inventor/VRMLnodes/SoVRMLBackground.h index eaaafb7a09d..976794c4ea6 100644 --- a/include/Inventor/VRMLnodes/SoVRMLBackground.h +++ b/include/Inventor/VRMLnodes/SoVRMLBackground.h @@ -62,7 +62,9 @@ class COIN_DLL_API SoVRMLBackground : public SoNode SoMFString rightUrl; SoMFString topUrl; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: SbBool readInstance(SoInput * in, unsigned short flags) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLBillboard.h b/include/Inventor/VRMLnodes/SoVRMLBillboard.h index ec40dc16989..8d9c6bd5cd1 100644 --- a/include/Inventor/VRMLnodes/SoVRMLBillboard.h +++ b/include/Inventor/VRMLnodes/SoVRMLBillboard.h @@ -58,15 +58,19 @@ class COIN_DLL_API SoVRMLBillboard : public SoVRMLParent void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; void search(SoSearchAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; void GLRenderOffPath(SoGLRenderAction * action) override; +#endif void notify(SoNotList * list) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLBox.h b/include/Inventor/VRMLnodes/SoVRMLBox.h index 7d00b51ac99..68091cbf493 100644 --- a/include/Inventor/VRMLnodes/SoVRMLBox.h +++ b/include/Inventor/VRMLnodes/SoVRMLBox.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoVRMLBox : public SoVRMLGeometry SoSFVec3f size; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount( SoGetPrimitiveCountAction * action ) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLCollision.h b/include/Inventor/VRMLnodes/SoVRMLCollision.h index 3f4c4888a93..fc8b4ee9496 100644 --- a/include/Inventor/VRMLnodes/SoVRMLCollision.h +++ b/include/Inventor/VRMLnodes/SoVRMLCollision.h @@ -55,7 +55,9 @@ class COIN_DLL_API SoVRMLCollision : public SoVRMLGroup SoSFNode proxy; SoSFTime collideTime; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void notify(SoNotList * list) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLColor.h b/include/Inventor/VRMLnodes/SoVRMLColor.h index be510b32199..af9c1419d13 100644 --- a/include/Inventor/VRMLnodes/SoVRMLColor.h +++ b/include/Inventor/VRMLnodes/SoVRMLColor.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoVRMLColor : public SoNode SoMFColor color; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; protected: diff --git a/include/Inventor/VRMLnodes/SoVRMLCone.h b/include/Inventor/VRMLnodes/SoVRMLCone.h index 6dd5cca554a..3fc5c25561c 100644 --- a/include/Inventor/VRMLnodes/SoVRMLCone.h +++ b/include/Inventor/VRMLnodes/SoVRMLCone.h @@ -52,7 +52,9 @@ class COIN_DLL_API SoVRMLCone : public SoVRMLGeometry SoSFBool side; SoSFBool bottom; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLCoordinate.h b/include/Inventor/VRMLnodes/SoVRMLCoordinate.h index bb936a7150e..f944a845be0 100644 --- a/include/Inventor/VRMLnodes/SoVRMLCoordinate.h +++ b/include/Inventor/VRMLnodes/SoVRMLCoordinate.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoVRMLCoordinate : public SoNode SoMFVec3f point; void doAction( SoAction * action ) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif void getBoundingBox( SoGetBoundingBoxAction * action ) override; void callback( SoCallbackAction * action ) override; void pick( SoPickAction * action ) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLCylinder.h b/include/Inventor/VRMLnodes/SoVRMLCylinder.h index eb020f1ea13..dfbe0547f27 100644 --- a/include/Inventor/VRMLnodes/SoVRMLCylinder.h +++ b/include/Inventor/VRMLnodes/SoVRMLCylinder.h @@ -53,7 +53,9 @@ class COIN_DLL_API SoVRMLCylinder : public SoVRMLGeometry SoSFBool top; SoSFBool bottom; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLDirectionalLight.h b/include/Inventor/VRMLnodes/SoVRMLDirectionalLight.h index 9e3a624ed16..33433673f3c 100644 --- a/include/Inventor/VRMLnodes/SoVRMLDirectionalLight.h +++ b/include/Inventor/VRMLnodes/SoVRMLDirectionalLight.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoVRMLDirectionalLight : public SoVRMLLight SoSFVec3f direction; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: virtual ~SoVRMLDirectionalLight(); diff --git a/include/Inventor/VRMLnodes/SoVRMLElevationGrid.h b/include/Inventor/VRMLnodes/SoVRMLElevationGrid.h index 558125856c4..00e8ba82fec 100644 --- a/include/Inventor/VRMLnodes/SoVRMLElevationGrid.h +++ b/include/Inventor/VRMLnodes/SoVRMLElevationGrid.h @@ -70,7 +70,9 @@ class COIN_DLL_API SoVRMLElevationGrid : public SoVRMLGeometry SoSFBool colorPerVertex; SoSFBool normalPerVertex; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLExtrusion.h b/include/Inventor/VRMLnodes/SoVRMLExtrusion.h index a1f83ba2c3e..a25fc983c63 100644 --- a/include/Inventor/VRMLnodes/SoVRMLExtrusion.h +++ b/include/Inventor/VRMLnodes/SoVRMLExtrusion.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoVRMLExtrusion : public SoVRMLGeometry SoSFBool solid; SoMFVec3f spine; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; virtual void computeBBox(SoAction * action, SbBox3f & bbox, SbVec3f & center) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLFog.h b/include/Inventor/VRMLnodes/SoVRMLFog.h index d53eaf2bb25..d85eb0675b6 100644 --- a/include/Inventor/VRMLnodes/SoVRMLFog.h +++ b/include/Inventor/VRMLnodes/SoVRMLFog.h @@ -55,7 +55,9 @@ class COIN_DLL_API SoVRMLFog : public SoNode SoSFFloat visibilityRange; SoSFColor color; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: SoSFBool set_bind; diff --git a/include/Inventor/VRMLnodes/SoVRMLFontStyle.h b/include/Inventor/VRMLnodes/SoVRMLFontStyle.h index 8d86784b266..299fb90ac6f 100644 --- a/include/Inventor/VRMLnodes/SoVRMLFontStyle.h +++ b/include/Inventor/VRMLnodes/SoVRMLFontStyle.h @@ -83,7 +83,9 @@ class COIN_DLL_API SoVRMLFontStyle : public SoNode void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLGeometry.h b/include/Inventor/VRMLnodes/SoVRMLGeometry.h index b7f98bb4232..156c925e29d 100644 --- a/include/Inventor/VRMLnodes/SoVRMLGeometry.h +++ b/include/Inventor/VRMLnodes/SoVRMLGeometry.h @@ -54,7 +54,9 @@ class COIN_DLL_API SoVRMLGeometry : public SoShape virtual ~SoVRMLGeometry(); void setupShapeHints(SoState * state, const SbBool ccw, const SbBool solid); +#if COIN_HAVE_LEGACY_GL_RENDERER SbBool shouldGLRender(SoGLRenderAction * action) override; +#endif SoChildList * getChildren(void) const override; void notify(SoNotList * list) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLGroup.h b/include/Inventor/VRMLnodes/SoVRMLGroup.h index b20e0b87070..213e3d7aa5e 100644 --- a/include/Inventor/VRMLnodes/SoVRMLGroup.h +++ b/include/Inventor/VRMLnodes/SoVRMLGroup.h @@ -69,7 +69,9 @@ class COIN_DLL_API SoVRMLGroup : public SoVRMLParent void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void rayPick(SoRayPickAction * action) override; @@ -78,9 +80,11 @@ class COIN_DLL_API SoVRMLGroup : public SoVRMLParent void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void audioRender(SoAudioRenderAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; void GLRenderOffPath(SoGLRenderAction * action) override; +#endif void notify(SoNotList * list) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLImageTexture.h b/include/Inventor/VRMLnodes/SoVRMLImageTexture.h index 47c7609b6e6..d63b577fdf7 100644 --- a/include/Inventor/VRMLnodes/SoVRMLImageTexture.h +++ b/include/Inventor/VRMLnodes/SoVRMLImageTexture.h @@ -62,7 +62,9 @@ class COIN_DLL_API SoVRMLImageTexture : public SoVRMLTexture void allowPrequalifyFile(SbBool enable); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void rayPick(SoRayPickAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h b/include/Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h index 4332011a56d..6b79d7437e9 100644 --- a/include/Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h +++ b/include/Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h @@ -58,7 +58,9 @@ class COIN_DLL_API SoVRMLIndexedFaceSet : public SoVRMLIndexedShape SoSFBool convex; SoSFFloat creaseAngle; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif void getPrimitiveCount( SoGetPrimitiveCountAction * action ) override; SbBool generateDefaultNormals(SoState * s, SoNormalBundle * nb ) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLIndexedLineSet.h b/include/Inventor/VRMLnodes/SoVRMLIndexedLineSet.h index 1d7680bcf22..dc829cb424f 100644 --- a/include/Inventor/VRMLnodes/SoVRMLIndexedLineSet.h +++ b/include/Inventor/VRMLnodes/SoVRMLIndexedLineSet.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoVRMLIndexedLineSet : public SoVRMLIndexedLine static void initClass(void); SoVRMLIndexedLineSet(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLInline.h b/include/Inventor/VRMLnodes/SoVRMLInline.h index b3c2700b721..95bb609ac8d 100644 --- a/include/Inventor/VRMLnodes/SoVRMLInline.h +++ b/include/Inventor/VRMLnodes/SoVRMLInline.h @@ -91,7 +91,9 @@ class COIN_DLL_API SoVRMLInline : public SoNode void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLLOD.h b/include/Inventor/VRMLnodes/SoVRMLLOD.h index e48c85256db..2f6bfc8b318 100644 --- a/include/Inventor/VRMLnodes/SoVRMLLOD.h +++ b/include/Inventor/VRMLnodes/SoVRMLLOD.h @@ -70,7 +70,9 @@ class COIN_DLL_API SoVRMLLOD : public SoGroup void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void search(SoSearchAction * action) override; @@ -78,9 +80,11 @@ class COIN_DLL_API SoVRMLLOD : public SoGroup void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void audioRender(SoAudioRenderAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; void GLRenderOffPath(SoGLRenderAction * action) override; +#endif void addChild(SoNode * child) override; void insertChild(SoNode * child, int idx) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLLight.h b/include/Inventor/VRMLnodes/SoVRMLLight.h index 63398753611..0d5909fb07c 100644 --- a/include/Inventor/VRMLnodes/SoVRMLLight.h +++ b/include/Inventor/VRMLnodes/SoVRMLLight.h @@ -52,7 +52,9 @@ class COIN_DLL_API SoVRMLLight : public SoNode SoSFColor color; SoSFFloat ambientIntensity; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: SoVRMLLight(void); diff --git a/include/Inventor/VRMLnodes/SoVRMLMaterial.h b/include/Inventor/VRMLnodes/SoVRMLMaterial.h index ad83b6b19e0..6c817305dbd 100644 --- a/include/Inventor/VRMLnodes/SoVRMLMaterial.h +++ b/include/Inventor/VRMLnodes/SoVRMLMaterial.h @@ -57,7 +57,9 @@ class COIN_DLL_API SoVRMLMaterial : public SoNode SoSFFloat transparency; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; protected: diff --git a/include/Inventor/VRMLnodes/SoVRMLMovieTexture.h b/include/Inventor/VRMLnodes/SoVRMLMovieTexture.h index fdcdb5f1b15..6c38e9e6cfd 100644 --- a/include/Inventor/VRMLnodes/SoVRMLMovieTexture.h +++ b/include/Inventor/VRMLnodes/SoVRMLMovieTexture.h @@ -67,7 +67,9 @@ class COIN_DLL_API SoVRMLMovieTexture : public SoVRMLTexture SoSFColor blendColor; SoSFBool scaleTexCoord; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: virtual ~SoVRMLMovieTexture(); diff --git a/include/Inventor/VRMLnodes/SoVRMLNavigationInfo.h b/include/Inventor/VRMLnodes/SoVRMLNavigationInfo.h index a0fbc8cd719..fedec25e62f 100644 --- a/include/Inventor/VRMLnodes/SoVRMLNavigationInfo.h +++ b/include/Inventor/VRMLnodes/SoVRMLNavigationInfo.h @@ -57,7 +57,9 @@ class COIN_DLL_API SoVRMLNavigationInfo : public SoNode SoSFFloat visibilityLimit; SoSFBool headlight; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: virtual ~SoVRMLNavigationInfo(); diff --git a/include/Inventor/VRMLnodes/SoVRMLNormal.h b/include/Inventor/VRMLnodes/SoVRMLNormal.h index 22431776472..83436a3695d 100644 --- a/include/Inventor/VRMLnodes/SoVRMLNormal.h +++ b/include/Inventor/VRMLnodes/SoVRMLNormal.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoVRMLNormal : public SoNode SoMFVec3f vector; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLPixelTexture.h b/include/Inventor/VRMLnodes/SoVRMLPixelTexture.h index 2ae4d26df69..bdaa74a2e25 100644 --- a/include/Inventor/VRMLnodes/SoVRMLPixelTexture.h +++ b/include/Inventor/VRMLnodes/SoVRMLPixelTexture.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoVRMLPixelTexture : public SoVRMLTexture SoSFImage image; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void rayPick(SoRayPickAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLPointLight.h b/include/Inventor/VRMLnodes/SoVRMLPointLight.h index 8bf6b483a1f..870aaab8672 100644 --- a/include/Inventor/VRMLnodes/SoVRMLPointLight.h +++ b/include/Inventor/VRMLnodes/SoVRMLPointLight.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoVRMLPointLight : public SoVRMLLight SoSFFloat radius; SoSFVec3f attenuation; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: virtual ~SoVRMLPointLight(); diff --git a/include/Inventor/VRMLnodes/SoVRMLPointSet.h b/include/Inventor/VRMLnodes/SoVRMLPointSet.h index 923f35a86c2..adc1747d262 100644 --- a/include/Inventor/VRMLnodes/SoVRMLPointSet.h +++ b/include/Inventor/VRMLnodes/SoVRMLPointSet.h @@ -46,7 +46,9 @@ class COIN_DLL_API SoVRMLPointSet : public SoVRMLVertexPoint static void initClass(void); SoVRMLPointSet(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; protected: diff --git a/include/Inventor/VRMLnodes/SoVRMLProximitySensor.h b/include/Inventor/VRMLnodes/SoVRMLProximitySensor.h index 5734b3b117b..b7e4464afc8 100644 --- a/include/Inventor/VRMLnodes/SoVRMLProximitySensor.h +++ b/include/Inventor/VRMLnodes/SoVRMLProximitySensor.h @@ -62,7 +62,9 @@ class COIN_DLL_API SoVRMLProximitySensor : public SoNode SbBool affectsState(void) const override; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void rayPick(SoRayPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLScript.h b/include/Inventor/VRMLnodes/SoVRMLScript.h index 450bd786826..ae21c5d02ab 100644 --- a/include/Inventor/VRMLnodes/SoVRMLScript.h +++ b/include/Inventor/VRMLnodes/SoVRMLScript.h @@ -60,7 +60,9 @@ class COIN_DLL_API SoVRMLScript : public SoNode void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void pick(SoPickAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLShape.h b/include/Inventor/VRMLnodes/SoVRMLShape.h index b3d9fbcdaf1..fa47eeacf74 100644 --- a/include/Inventor/VRMLnodes/SoVRMLShape.h +++ b/include/Inventor/VRMLnodes/SoVRMLShape.h @@ -66,7 +66,9 @@ class COIN_DLL_API SoVRMLShape : public SoNode void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void rayPick(SoRayPickAction * action) override; void search(SoSearchAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLSphere.h b/include/Inventor/VRMLnodes/SoVRMLSphere.h index 02dbcee86fa..4b036462eb1 100644 --- a/include/Inventor/VRMLnodes/SoVRMLSphere.h +++ b/include/Inventor/VRMLnodes/SoVRMLSphere.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoVRMLSphere : public SoVRMLGeometry SoSFFloat radius; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLSpotLight.h b/include/Inventor/VRMLnodes/SoVRMLSpotLight.h index 294820ff5dd..a67fee81325 100644 --- a/include/Inventor/VRMLnodes/SoVRMLSpotLight.h +++ b/include/Inventor/VRMLnodes/SoVRMLSpotLight.h @@ -54,7 +54,9 @@ class COIN_DLL_API SoVRMLSpotLight : public SoVRMLLight SoSFFloat radius; SoSFVec3f attenuation; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: virtual ~SoVRMLSpotLight(); diff --git a/include/Inventor/VRMLnodes/SoVRMLSwitch.h b/include/Inventor/VRMLnodes/SoVRMLSwitch.h index 0c24152b78e..c67fb00eac5 100644 --- a/include/Inventor/VRMLnodes/SoVRMLSwitch.h +++ b/include/Inventor/VRMLnodes/SoVRMLSwitch.h @@ -77,7 +77,9 @@ class COIN_DLL_API SoVRMLSwitch : public SoGroup void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLText.h b/include/Inventor/VRMLnodes/SoVRMLText.h index 0a2a5bb3883..4d9f4873876 100644 --- a/include/Inventor/VRMLnodes/SoVRMLText.h +++ b/include/Inventor/VRMLnodes/SoVRMLText.h @@ -62,7 +62,9 @@ class COIN_DLL_API SoVRMLText : public SoVRMLGeometry MIDDLE = 0x03 }; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void notify(SoNotList * list) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLTexture.h b/include/Inventor/VRMLnodes/SoVRMLTexture.h index 5a97cad677f..633ae427394 100644 --- a/include/Inventor/VRMLnodes/SoVRMLTexture.h +++ b/include/Inventor/VRMLnodes/SoVRMLTexture.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoVRMLTexture : public SoNode SoSFBool repeatS; SoSFBool repeatT; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: SoVRMLTexture(void); diff --git a/include/Inventor/VRMLnodes/SoVRMLTextureCoordinate.h b/include/Inventor/VRMLnodes/SoVRMLTextureCoordinate.h index 226bb80236d..57eabac467f 100644 --- a/include/Inventor/VRMLnodes/SoVRMLTextureCoordinate.h +++ b/include/Inventor/VRMLnodes/SoVRMLTextureCoordinate.h @@ -52,7 +52,9 @@ class COIN_DLL_API SoVRMLTextureCoordinate : public SoNode void doAction( SoAction * action ) override; void callback( SoCallbackAction * action ) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif void pick( SoPickAction * action ) override; void getPrimitiveCount( SoGetPrimitiveCountAction * action ) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLTextureTransform.h b/include/Inventor/VRMLnodes/SoVRMLTextureTransform.h index ad0ed27abac..fd79d4f7243 100644 --- a/include/Inventor/VRMLnodes/SoVRMLTextureTransform.h +++ b/include/Inventor/VRMLnodes/SoVRMLTextureTransform.h @@ -56,7 +56,9 @@ class COIN_DLL_API SoVRMLTextureTransform : public SoNode void doAction( SoAction * action ) override; void callback( SoCallbackAction * action ) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif void getMatrix( SoGetMatrixAction * action ) override; void pick( SoPickAction * action ) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLTransform.h b/include/Inventor/VRMLnodes/SoVRMLTransform.h index 883ccb999bf..1cd404a837e 100644 --- a/include/Inventor/VRMLnodes/SoVRMLTransform.h +++ b/include/Inventor/VRMLnodes/SoVRMLTransform.h @@ -77,8 +77,10 @@ class COIN_DLL_API SoVRMLTransform : public SoVRMLGroup void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void audioRender(SoAudioRenderAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; +#endif void notify(SoNotList * list) override; diff --git a/include/Inventor/VRMLnodes/SoVRMLVertexLine.h b/include/Inventor/VRMLnodes/SoVRMLVertexLine.h index 7edbf0572bb..2ec1ad5a511 100644 --- a/include/Inventor/VRMLnodes/SoVRMLVertexLine.h +++ b/include/Inventor/VRMLnodes/SoVRMLVertexLine.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoVRMLVertexLine : public SoVRMLGeometry { SoSFBool colorPerVertex; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; @@ -62,7 +64,9 @@ class COIN_DLL_API SoVRMLVertexLine : public SoVRMLGeometry { SoVRMLVertexLine(void); virtual ~SoVRMLVertexLine(); +#if COIN_HAVE_LEGACY_GL_RENDERER SbBool shouldGLRender(SoGLRenderAction * action) override; +#endif }; // class SoVRMLVertexLine diff --git a/include/Inventor/VRMLnodes/SoVRMLVertexPoint.h b/include/Inventor/VRMLnodes/SoVRMLVertexPoint.h index 70b127f2797..3138c5e1675 100644 --- a/include/Inventor/VRMLnodes/SoVRMLVertexPoint.h +++ b/include/Inventor/VRMLnodes/SoVRMLVertexPoint.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoVRMLVertexPoint : public SoVRMLGeometry SoSFNode color; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; @@ -63,7 +65,9 @@ class COIN_DLL_API SoVRMLVertexPoint : public SoVRMLGeometry SoVRMLVertexPoint(void); virtual ~SoVRMLVertexPoint(); +#if COIN_HAVE_LEGACY_GL_RENDERER SbBool shouldGLRender(SoGLRenderAction * action) override; +#endif virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center) override; }; // class SoVRMLVertexPoint diff --git a/include/Inventor/VRMLnodes/SoVRMLVertexShape.h b/include/Inventor/VRMLnodes/SoVRMLVertexShape.h index e57ae4c0263..2c1bd6cc392 100644 --- a/include/Inventor/VRMLnodes/SoVRMLVertexShape.h +++ b/include/Inventor/VRMLnodes/SoVRMLVertexShape.h @@ -74,7 +74,9 @@ class COIN_DLL_API SoVRMLVertexShape : public SoVRMLGeometry virtual SbBool generateDefaultNormals(SoState * s, SoNormalCache * nc); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; @@ -85,7 +87,9 @@ class COIN_DLL_API SoVRMLVertexShape : public SoVRMLGeometry SoVRMLVertexShape(void); virtual ~SoVRMLVertexShape(); +#if COIN_HAVE_LEGACY_GL_RENDERER SbBool shouldGLRender(SoGLRenderAction * action) override; +#endif void setNormalCache(SoState * s, int numNormals, SbVec3f * normals); SoNormalCache * getNormalCache(void) const; diff --git a/include/Inventor/VRMLnodes/SoVRMLViewpoint.h b/include/Inventor/VRMLnodes/SoVRMLViewpoint.h index 15239d97e3a..45c754898ea 100644 --- a/include/Inventor/VRMLnodes/SoVRMLViewpoint.h +++ b/include/Inventor/VRMLnodes/SoVRMLViewpoint.h @@ -59,7 +59,9 @@ class COIN_DLL_API SoVRMLViewpoint : public SoNode SoSFString description; SoSFBool jump; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoVRMLViewpoint(); diff --git a/include/Inventor/VRMLnodes/SoVRMLVisibilitySensor.h b/include/Inventor/VRMLnodes/SoVRMLVisibilitySensor.h index 6248153a901..7e9fa49748d 100644 --- a/include/Inventor/VRMLnodes/SoVRMLVisibilitySensor.h +++ b/include/Inventor/VRMLnodes/SoVRMLVisibilitySensor.h @@ -56,7 +56,9 @@ class COIN_DLL_API SoVRMLVisibilitySensor : public SoNode SoSFTime exitTime; SoSFBool isActive; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender( SoGLRenderAction * action ) override; +#endif protected: virtual ~SoVRMLVisibilitySensor(); diff --git a/include/Inventor/actions/SoActions.h b/include/Inventor/actions/SoActions.h index 94ea6138553..451b5cdba12 100644 --- a/include/Inventor/actions/SoActions.h +++ b/include/Inventor/actions/SoActions.h @@ -33,10 +33,13 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include #include #include +#endif #include #include #include @@ -44,12 +47,14 @@ #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include +#include #include #include -#include #include #include diff --git a/include/Inventor/actions/SoBoxHighlightRenderAction.h b/include/Inventor/actions/SoBoxHighlightRenderAction.h index 703964dc9c3..98146eea73d 100644 --- a/include/Inventor/actions/SoBoxHighlightRenderAction.h +++ b/include/Inventor/actions/SoBoxHighlightRenderAction.h @@ -33,6 +33,9 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #include #include @@ -83,5 +86,6 @@ class COIN_DLL_API SoBoxHighlightRenderAction : public SoGLRenderAction { SoBoxHighlightRenderAction(const SoBoxHighlightRenderAction & rhs); SoBoxHighlightRenderAction & operator = (const SoBoxHighlightRenderAction & rhs); }; // SoBoxHighlightRenderAction +#endif #endif // !COIN_SOBOXHIGHLIGHTRENDERACTION_H diff --git a/include/Inventor/actions/SoGLRenderAction.h b/include/Inventor/actions/SoGLRenderAction.h index 177f6be285d..374f380f154 100644 --- a/include/Inventor/actions/SoGLRenderAction.h +++ b/include/Inventor/actions/SoGLRenderAction.h @@ -40,6 +40,7 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER typedef void SoGLRenderPassCB(void * userdata); typedef void SoGLPreRenderCB(void * userdata, class SoGLRenderAction * action); typedef float SoGLSortedObjectOrderCB(void * userdata, SoGLRenderAction * action); @@ -146,5 +147,6 @@ class COIN_DLL_API SoGLRenderAction : public SoAction { SoGLRenderAction & operator = (const SoGLRenderAction & rhs); }; // SoGLRenderAction +#endif #endif // !COIN_SOGLRENDERACTION_H diff --git a/include/Inventor/actions/SoIRRenderAction.h b/include/Inventor/actions/SoIRRenderAction.h new file mode 100644 index 00000000000..d8bdea3e1e1 --- /dev/null +++ b/include/Inventor/actions/SoIRRenderAction.h @@ -0,0 +1,114 @@ +// include/Inventor/actions/SoIRRenderAction.h + +#ifndef COIN_SOIRRENDERACTION_H +#define COIN_SOIRRENDERACTION_H + +#include +#include +#include +#include + +#include + +#include +class SoPrimitiveVertex; +class SoIRRenderActionP; + +/*! + \class SoIRRenderAction SoIRRenderAction.h + \brief Render action that traverses a scene graph into a backend-neutral draw list. + + \ingroup coin_actions + + SoIRRenderAction is the traversal front-end for Coin's render-backend path. + Unlike SoGLRenderAction, it does not issue OpenGL commands directly during + traversal. Instead it records geometry, material state, and render state + into a SoDrawList that can later be consumed by a concrete backend. + + The action owns transient per-frame storage for generated geometry. +*/ +class COIN_DLL_API SoIRRenderAction : public SoAction { + typedef SoAction inherited; + SO_ACTION_HEADER(SoIRRenderAction); + +public: + /*! + \class SoIRRenderAction::PrimitiveCollector + \brief Callback interface for receiving primitives generated during traversal. + + Shapes that fall back to generatePrimitives() can stream their output + through a PrimitiveCollector instead of building temporary Coin-specific + callback structures. The active collector is managed as a stack so helper + code can install a collector for a limited traversal scope. + */ + class PrimitiveCollector { + public: + virtual ~PrimitiveCollector() {} + virtual void onTriangle(const SoPrimitiveVertex * v1, + const SoPrimitiveVertex * v2, + const SoPrimitiveVertex * v3) = 0; + virtual void onLine(const SoPrimitiveVertex * v1, + const SoPrimitiveVertex * v2) = 0; + virtual void onPoint(const SoPrimitiveVertex * v) = 0; + }; + + static void initClass(void); + + SoIRRenderAction(const SbViewportRegion & vp); + virtual ~SoIRRenderAction(); + + //! Clear the current draw list and begin a new retained frame. + void beginFrame(); + + void setViewportRegion(const SbViewportRegion & vp); + const SbViewportRegion & getViewportRegion(void) const { return this->vpRegion; } + + // Standard entry points, mirroring SoGLRenderAction + virtual void apply(SoNode * root) override; + + + //! Return the generated draw list for the current frame. + const SoDrawList & getDrawList(void) const { return this->drawlist; } + //! Mutable access to the generated draw list for the current frame. + SoDrawList & getMutableDrawList() { return this->drawlist; } + + /*! + \brief Allocate per-frame geometry storage owned by the action. + + The returned memory remains valid until the frame resources are cleared or + the geometry pool is rewound to an earlier save point. + */ + void * allocateGeometryStorage(size_t bytes, size_t alignment = alignof(float)); + + //! Clear all transient geometry owned by the current frame. + void clearGeometryPool(); + + //! Push a primitive collector for subsequent fallback primitive generation. + void pushPrimitiveCollector(PrimitiveCollector * collector); + //! Pop the current primitive collector. The caller must pop in stack order. + void popPrimitiveCollector(PrimitiveCollector * collector); + //! Return the currently active primitive collector, or NULL. + PrimitiveCollector * getActivePrimitiveCollector(void) const; + + // (later) hooks for backend: + // uint32_t getCacheContext(void) const; + // void setCacheContext(uint32_t ctx); + +protected: + virtual void beginTraversal(SoNode * node) override; + virtual void endTraversal(SoNode * node) override; + + // static dispatchers installed in SoAction's method table + static void renderNode(SoAction * action, SoNode * node); + static void renderShape(SoAction * action, SoNode * node); + static void renderShaderProgram(SoAction * action, SoNode * node); + +private: + void resetFrameResources(); + + SbViewportRegion vpRegion; + SoDrawList drawlist; + SoIRRenderActionP * pimpl; +}; + +#endif // COIN_SOIRRENDERACTION_H diff --git a/include/Inventor/actions/SoLineHighlightRenderAction.h b/include/Inventor/actions/SoLineHighlightRenderAction.h index d8f3012b9af..199ee14ca3b 100644 --- a/include/Inventor/actions/SoLineHighlightRenderAction.h +++ b/include/Inventor/actions/SoLineHighlightRenderAction.h @@ -33,6 +33,9 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #include #include @@ -79,5 +82,6 @@ class COIN_DLL_API SoLineHighlightRenderAction : public SoGLRenderAction { SoLineHighlightRenderAction(const SoLineHighlightRenderAction & rhs); SoLineHighlightRenderAction & operator = (const SoLineHighlightRenderAction & rhs); }; // SoLineHighlightRenderAction +#endif #endif // !COIN_SOLINEHIGHLIGHTRENDERACTION_H diff --git a/include/Inventor/actions/SoReorganizeAction.h b/include/Inventor/actions/SoReorganizeAction.h index 237a46df40f..64080d884a7 100644 --- a/include/Inventor/actions/SoReorganizeAction.h +++ b/include/Inventor/actions/SoReorganizeAction.h @@ -39,6 +39,7 @@ class SoSimplifier; class SoSeparator; class SoReorganizeActionP; +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoReorganizeAction : public SoSimplifyAction { typedef SoSimplifyAction inherited; @@ -80,5 +81,6 @@ class COIN_DLL_API SoReorganizeAction : public SoSimplifyAction { SoReorganizeAction(const SoReorganizeAction & rhs); SoReorganizeAction & operator = (const SoReorganizeAction & rhs); }; // SoReorganizeAction +#endif #endif // !COIN_SOREORGANIZEACTION_H diff --git a/include/Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h b/include/Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h index 87836bd43b0..ea01c81b188 100644 --- a/include/Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h +++ b/include/Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLShadowCullingElement : public SoInt32Element { typedef SoInt32Element inherited; @@ -66,5 +67,6 @@ class COIN_DLL_API SoGLShadowCullingElement : public SoInt32Element { void updateGL(int32_t oldvalue, int32_t value); }; +#endif #endif // !COIN_SOGLSHADOWCULLINGEELEMENT_H diff --git a/include/Inventor/annex/FXViz/elements/SoShadowStyleElement.h b/include/Inventor/annex/FXViz/elements/SoShadowStyleElement.h index f8830f86c4f..9ad79522bcd 100644 --- a/include/Inventor/annex/FXViz/elements/SoShadowStyleElement.h +++ b/include/Inventor/annex/FXViz/elements/SoShadowStyleElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoShadowStyleElement : public SoInt32Element { typedef SoInt32Element inherited; @@ -61,5 +62,6 @@ class COIN_DLL_API SoShadowStyleElement : public SoInt32Element { static int getDefault(void); }; +#endif #endif // !COIN_SOSHADOWSTYLEELEMENT_H diff --git a/include/Inventor/annex/FXViz/nodes/SoShadowCulling.h b/include/Inventor/annex/FXViz/nodes/SoShadowCulling.h index e63a17159ea..4a24c34e9b6 100644 --- a/include/Inventor/annex/FXViz/nodes/SoShadowCulling.h +++ b/include/Inventor/annex/FXViz/nodes/SoShadowCulling.h @@ -35,8 +35,11 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoShadowCulling : public SoNode { typedef SoNode inherited; @@ -53,10 +56,13 @@ class COIN_DLL_API SoShadowCulling : public SoNode { SoSFEnum mode; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoShadowCulling(); }; +#endif #endif // !COIN_SOSHADOWCULLING_H diff --git a/include/Inventor/annex/FXViz/nodes/SoShadowDirectionalLight.h b/include/Inventor/annex/FXViz/nodes/SoShadowDirectionalLight.h index 61dc9f90463..5702da9c0a7 100644 --- a/include/Inventor/annex/FXViz/nodes/SoShadowDirectionalLight.h +++ b/include/Inventor/annex/FXViz/nodes/SoShadowDirectionalLight.h @@ -39,6 +39,7 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoShadowDirectionalLight : public SoDirectionalLight { typedef SoDirectionalLight inherited; @@ -48,7 +49,9 @@ class COIN_DLL_API SoShadowDirectionalLight : public SoDirectionalLight { static void initClass(void); SoShadowDirectionalLight(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif SoSFNode shadowMapScene; SoSFFloat maxShadowDistance; @@ -58,5 +61,6 @@ class COIN_DLL_API SoShadowDirectionalLight : public SoDirectionalLight { protected: virtual ~SoShadowDirectionalLight(); }; +#endif #endif // !COIN_SOSHADOWDIRECTIONALLIGHT_H diff --git a/include/Inventor/annex/FXViz/nodes/SoShadowGroup.h b/include/Inventor/annex/FXViz/nodes/SoShadowGroup.h index 5ac1cad006b..ecceb758f37 100644 --- a/include/Inventor/annex/FXViz/nodes/SoShadowGroup.h +++ b/include/Inventor/annex/FXViz/nodes/SoShadowGroup.h @@ -42,6 +42,7 @@ class SoShadowGroupP; +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoShadowGroup : public SoSeparator { typedef SoSeparator inherited; @@ -74,8 +75,10 @@ class COIN_DLL_API SoShadowGroup : public SoSeparator { SoSFFloat epsilon; SoSFFloat threshold; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; +#endif void notify(SoNotList * nl) override; @@ -88,5 +91,6 @@ class COIN_DLL_API SoShadowGroup : public SoSeparator { SoShadowGroupP * pimpl; }; +#endif #endif // COIN_SOSHADOWGROUP_H diff --git a/include/Inventor/annex/FXViz/nodes/SoShadowSpotLight.h b/include/Inventor/annex/FXViz/nodes/SoShadowSpotLight.h index 0b8db11e148..9d07c285a57 100644 --- a/include/Inventor/annex/FXViz/nodes/SoShadowSpotLight.h +++ b/include/Inventor/annex/FXViz/nodes/SoShadowSpotLight.h @@ -39,6 +39,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoShadowSpotLight : public SoSpotLight { typedef SoSpotLight inherited; @@ -48,7 +49,9 @@ class COIN_DLL_API SoShadowSpotLight : public SoSpotLight { static void initClass(void); SoShadowSpotLight(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif SoSFNode shadowMapScene; SoSFFloat nearDistance; @@ -57,5 +60,6 @@ class COIN_DLL_API SoShadowSpotLight : public SoSpotLight { protected: virtual ~SoShadowSpotLight(); }; +#endif #endif // !COIN_SOSHADOWSPOTLIGHT_H diff --git a/include/Inventor/annex/FXViz/nodes/SoShadowStyle.h b/include/Inventor/annex/FXViz/nodes/SoShadowStyle.h index 2098db54b08..0c5c9ce3922 100644 --- a/include/Inventor/annex/FXViz/nodes/SoShadowStyle.h +++ b/include/Inventor/annex/FXViz/nodes/SoShadowStyle.h @@ -37,6 +37,7 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoShadowStyle : public SoNode { typedef SoNode inherited; @@ -55,10 +56,13 @@ class COIN_DLL_API SoShadowStyle : public SoNode { SoSFEnum style; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoShadowStyle(); }; +#endif #endif // !COIN_SOSHADOWSTYLE_H diff --git a/include/Inventor/annex/Profiler/nodes/SoProfilerStats.h b/include/Inventor/annex/Profiler/nodes/SoProfilerStats.h index 5edc4f1efd5..0e850e3066e 100644 --- a/include/Inventor/annex/Profiler/nodes/SoProfilerStats.h +++ b/include/Inventor/annex/Profiler/nodes/SoProfilerStats.h @@ -77,7 +77,9 @@ class COIN_DLL_API SoProfilerStats : public SoNode { // SoMFNode handlingNode; // SoMFTime handlingTimePerNode; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void handleEvent(SoHandleEventAction * action) override; void rayPick(SoRayPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; diff --git a/include/Inventor/bundles/SoMaterialBundle.h b/include/Inventor/bundles/SoMaterialBundle.h index 07e3eae46e6..3f44efb0a92 100644 --- a/include/Inventor/bundles/SoMaterialBundle.h +++ b/include/Inventor/bundles/SoMaterialBundle.h @@ -36,7 +36,9 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLLazyElement; +#endif class COIN_DLL_API SoMaterialBundle : public SoBundle { typedef SoBundle inherited; @@ -59,7 +61,9 @@ class COIN_DLL_API SoMaterialBundle : public SoBundle { SbBool firsttime; SbBool coloronly; int currindex; +#if COIN_HAVE_LEGACY_GL_RENDERER const SoGLLazyElement * lazyelem; +#endif }; #endif // !COIN_SOMATERIALBUNDLE_H diff --git a/include/Inventor/bundles/SoNormalBundle.h b/include/Inventor/bundles/SoNormalBundle.h index 17e6c736a1a..be58bf36bb4 100644 --- a/include/Inventor/bundles/SoNormalBundle.h +++ b/include/Inventor/bundles/SoNormalBundle.h @@ -35,7 +35,16 @@ #include #include +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif + +class SoNormalElement; +#if COIN_HAVE_LEGACY_GL_RENDERER +class SoGLNormalElement; +#endif class SoNormalBundleP; @@ -65,7 +74,9 @@ class COIN_DLL_API SoNormalBundle : public SoBundle { private: const SoNormalElement * elem; +#if COIN_HAVE_LEGACY_GL_RENDERER const SoGLNormalElement * glelem; +#endif SoNode * node; SoNormalBundleP * pimpl; // for future use }; diff --git a/include/Inventor/bundles/SoTextureCoordinateBundle.h b/include/Inventor/bundles/SoTextureCoordinateBundle.h index 25c51abd6bf..c51480c075e 100644 --- a/include/Inventor/bundles/SoTextureCoordinateBundle.h +++ b/include/Inventor/bundles/SoTextureCoordinateBundle.h @@ -35,12 +35,19 @@ #include #include +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include class SoTextureCoordinateCache; class SoShape; +#if COIN_HAVE_LEGACY_GL_RENDERER +class SoGLMultiTextureCoordinateElement; +#endif class COIN_DLL_API SoTextureCoordinateBundle : public SoBundle { @@ -58,18 +65,30 @@ class COIN_DLL_API SoTextureCoordinateBundle : public SoBundle { const SbVec4f &get(const SbVec3f &point, const SbVec3f &normal); void send(const int index) const { +#if COIN_HAVE_LEGACY_GL_RENDERER glElt->send(index); +#else + (void)index; +#endif } void send(const int index, const SbVec3f &point, const SbVec3f &normal) const { +#if COIN_HAVE_LEGACY_GL_RENDERER glElt->send(index, point, normal); +#else + (void)index; + (void)point; + (void)normal; +#endif } SbBool needIndices(void) const; private: const SoMultiTextureCoordinateElement *coordElt; +#if COIN_HAVE_LEGACY_GL_RENDERER const SoGLMultiTextureCoordinateElement *glElt; +#endif unsigned int flags; // misc stuff for default texture coordinate mapping diff --git a/include/Inventor/bundles/SoVertexAttributeBundle.h b/include/Inventor/bundles/SoVertexAttributeBundle.h index 855a8378cd6..f2f6687fc15 100644 --- a/include/Inventor/bundles/SoVertexAttributeBundle.h +++ b/include/Inventor/bundles/SoVertexAttributeBundle.h @@ -34,9 +34,16 @@ \**************************************************************************/ #include +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif class SoVertexAttributeBundleP; +#if COIN_HAVE_LEGACY_GL_RENDERER +class SoGLVertexAttributeElement; +#endif class COIN_DLL_API SoVertexAttributeBundle : public SoBundle { public: @@ -48,7 +55,9 @@ class COIN_DLL_API SoVertexAttributeBundle : public SoBundle { private: const SoVertexAttributeElement * elem; +#if COIN_HAVE_LEGACY_GL_RENDERER const SoGLVertexAttributeElement * glelem; +#endif }; diff --git a/include/Inventor/caches/SoGLCacheList.h b/include/Inventor/caches/SoGLCacheList.h index 9e1c9c1cdf6..c2a35b32d2b 100644 --- a/include/Inventor/caches/SoGLCacheList.h +++ b/include/Inventor/caches/SoGLCacheList.h @@ -36,11 +36,10 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLRenderAction; class SoGLRenderCache; class SoGLCacheListP; - - class COIN_DLL_API SoGLCacheList { public: SoGLCacheList(int numcaches = 2); @@ -56,5 +55,6 @@ class COIN_DLL_API SoGLCacheList { private: SoGLCacheListP * pimpl; }; +#endif #endif // !COIN_SOGLCACHELIST_H diff --git a/include/Inventor/caches/SoGLRenderCache.h b/include/Inventor/caches/SoGLRenderCache.h index 39355d6386a..8cbfc9a4888 100644 --- a/include/Inventor/caches/SoGLRenderCache.h +++ b/include/Inventor/caches/SoGLRenderCache.h @@ -34,12 +34,13 @@ \**************************************************************************/ #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLDisplayList; class SoGLRenderCacheP; - - class COIN_DLL_API SoGLRenderCache : public SoCache { typedef SoCache inherited; @@ -56,8 +57,10 @@ class COIN_DLL_API SoGLRenderCache : public SoCache { SbBool isValid(const SoState * state) const override; virtual void addNestedCache(SoGLDisplayList * child); +#if COIN_HAVE_LEGACY_GL_RENDERER SoGLLazyElement::GLState * getPreLazyState(void); SoGLLazyElement::GLState * getPostLazyState(void); +#endif protected: void destroy(SoState *state) override; @@ -65,5 +68,6 @@ class COIN_DLL_API SoGLRenderCache : public SoCache { private: SoGLRenderCacheP * pimpl; }; +#endif #endif // !COIN_SOGLRENDERCACHE diff --git a/include/Inventor/caches/SoPrimitiveVertexCache.h b/include/Inventor/caches/SoPrimitiveVertexCache.h index feebffc730d..065549edfe2 100644 --- a/include/Inventor/caches/SoPrimitiveVertexCache.h +++ b/include/Inventor/caches/SoPrimitiveVertexCache.h @@ -40,11 +40,11 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER class SoPrimitiveVertexCacheP; class SoPrimitiveVertex; class SoPointDetail; class SoState; - class COIN_DLL_API SoPrimitiveVertexCache : public SoCache { typedef SoCache inherited; public: @@ -103,5 +103,6 @@ class COIN_DLL_API SoPrimitiveVertexCache : public SoCache { SoPrimitiveVertexCache & operator = (const SoPrimitiveVertexCache & rhs); // N/A }; +#endif #endif // COIN_SOPRIMITIVEVERTEXCACHE_H diff --git a/include/Inventor/draggers/SoDragger.h b/include/Inventor/draggers/SoDragger.h index 372075393a2..fe268c719db 100644 --- a/include/Inventor/draggers/SoDragger.h +++ b/include/Inventor/draggers/SoDragger.h @@ -72,7 +72,9 @@ class COIN_DLL_API SoDragger : public SoInteractionKit { // override these in case we decide to do some extra work later void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getMatrix(SoGetMatrixAction * action) override; void rayPick(SoRayPickAction * action) override; void search(SoSearchAction * action) override; diff --git a/include/Inventor/draggers/SoTabPlaneDragger.h b/include/Inventor/draggers/SoTabPlaneDragger.h index e471bd7683c..17db80db2d2 100644 --- a/include/Inventor/draggers/SoTabPlaneDragger.h +++ b/include/Inventor/draggers/SoTabPlaneDragger.h @@ -42,6 +42,9 @@ class SoFieldSensor; class SbLineProjector; class SbPlaneProjector; class SoTabPlaneDraggerP; +#if COIN_HAVE_LEGACY_GL_RENDERER +class SoGLRenderAction; +#endif class COIN_DLL_API SoTabPlaneDragger : public SoDragger { typedef SoDragger inherited; @@ -78,12 +81,16 @@ class COIN_DLL_API SoTabPlaneDragger : public SoDragger { protected: virtual ~SoTabPlaneDragger(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif SbBool setUpConnections(SbBool onoff, SbBool doitalways = FALSE) override; void setDefaultOnNonWritingFields(void) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void reallyAdjustScaleTabSize(SoGLRenderAction * action); +#endif void getXYScreenLengths(SbVec2f & lengths, const SbMatrix & localtoscreen, const SbVec2s & winsize); diff --git a/include/Inventor/elements/Makefile.am b/include/Inventor/elements/Makefile.am index 22c2c6430eb..48fbc73d348 100644 --- a/include/Inventor/elements/Makefile.am +++ b/include/Inventor/elements/Makefile.am @@ -20,6 +20,7 @@ PublicHeaders = \ SoCullElement.h \ SoDecimationPercentageElement.h \ SoDecimationTypeElement.h \ + SoDevicePixelRatioElement.h \ SoDiffuseColorElement.h \ SoDrawStyleElement.h \ SoElement.h \ diff --git a/include/Inventor/elements/SoDevicePixelRatioElement.h b/include/Inventor/elements/SoDevicePixelRatioElement.h new file mode 100644 index 00000000000..085ed8d4279 --- /dev/null +++ b/include/Inventor/elements/SoDevicePixelRatioElement.h @@ -0,0 +1,35 @@ +#ifndef COIN_SODEVICEPIXELRATIOELEMENT_H +#define COIN_SODEVICEPIXELRATIOELEMENT_H + +/**************************************************************************\ + * Copyright (c) 2026 The Coin3D contributors * + * * + * This file is part of Coin. * + * * + * Coin is free software; you can redistribute it and/or modify it under * + * the terms of the GNU General Public License as published by the Free * + * Software Foundation; either version 2 of the License, or (at your * + * option) any later version. * +\**************************************************************************/ + +#include + +class COIN_DLL_API SoDevicePixelRatioElement : public SoFloatElement { + typedef SoFloatElement inherited; + + SO_ELEMENT_HEADER(SoDevicePixelRatioElement); + +public: + static void initClass(void); + + void init(SoState * state) override; + + static void set(SoState * state, SoNode * node, float dpr); + static void set(SoState * state, float dpr); + static float get(SoState * state); + +protected: + ~SoDevicePixelRatioElement() override; +}; + +#endif // !COIN_SODEVICEPIXELRATIOELEMENT_H diff --git a/include/Inventor/elements/SoElements.h b/include/Inventor/elements/SoElements.h index 9b8e661e42f..78df8584d72 100644 --- a/include/Inventor/elements/SoElements.h +++ b/include/Inventor/elements/SoElements.h @@ -36,15 +36,21 @@ #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #ifndef COIN_INTERNAL #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #endif // COIN_INTERNAL #include #include @@ -54,13 +60,19 @@ #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include #include +#endif #ifndef COIN_INTERNAL +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #endif // COIN_INTERNAL #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -72,59 +84,96 @@ #include #include #include +#include #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include #include +#endif #include #include #include #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #ifndef COIN_INTERNAL #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #endif // COIN_INTERNAL +#include +#include +#include +#include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include #include #include #include +#include +#include +#if COIN_HAVE_LEGACY_GL_RENDERER #include #include #include +#endif #include // elements still supported by Coin that are not in SGI Inventor >= 2.1 diff --git a/include/Inventor/elements/SoGLCacheContextElement.h b/include/Inventor/elements/SoGLCacheContextElement.h index 4dd2830e8bc..63d0ef71238 100644 --- a/include/Inventor/elements/SoGLCacheContextElement.h +++ b/include/Inventor/elements/SoGLCacheContextElement.h @@ -38,7 +38,9 @@ // This shouldn't strictly be necessary, but the OSF1/cxx compiler // complains if this is left out, while using the "friend class // SoGLDisplayList" statement in the class definition. +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLDisplayList; +#endif typedef void SoScheduleDeleteCB(void * closure, uint32_t contextid); @@ -88,8 +90,10 @@ class COIN_DLL_API SoGLCacheContextElement : public SoElement { static int getNumSeparators(SoState * state); private: +#if COIN_HAVE_LEGACY_GL_RENDERER friend class SoGLDisplayList; static void scheduleDelete(SoState * state, SoGLDisplayList * dl); +#endif static void cleanupContext(uint32_t contextid, void * closure); private: @@ -108,8 +112,8 @@ class COIN_DLL_API SoGLCacheContextElement : public SoElement { // For compatibility with client code originally written with SGI/TGS // Inventor: -#ifndef COIN_INTERNAL +#if !defined(COIN_INTERNAL) && COIN_HAVE_LEGACY_GL_RENDERER #include -#endif // ! COIN_INTERNAL +#endif // ! COIN_INTERNAL && COIN_HAVE_LEGACY_GL_RENDERER #endif // !COIN_SOGLCACHECONTEXTELEMENT_H diff --git a/include/Inventor/elements/SoGLClipPlaneElement.h b/include/Inventor/elements/SoGLClipPlaneElement.h index 96cd9bbccdb..d73df740c97 100644 --- a/include/Inventor/elements/SoGLClipPlaneElement.h +++ b/include/Inventor/elements/SoGLClipPlaneElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLClipPlaneElement : public SoClipPlaneElement { typedef SoClipPlaneElement inherited; @@ -57,4 +58,5 @@ class COIN_DLL_API SoGLClipPlaneElement : public SoClipPlaneElement { private: }; +#endif #endif // !COIN_SOGLCLIPPLANEELEMENT_H diff --git a/include/Inventor/elements/SoGLColorIndexElement.h b/include/Inventor/elements/SoGLColorIndexElement.h index fb79db896b4..16adf2d5a4c 100644 --- a/include/Inventor/elements/SoGLColorIndexElement.h +++ b/include/Inventor/elements/SoGLColorIndexElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLColorIndexElement : public SoReplacedElement { typedef SoReplacedElement inherited; @@ -62,4 +63,5 @@ class COIN_DLL_API SoGLColorIndexElement : public SoReplacedElement { SoState * state; }; +#endif #endif // !COIN_SOGLCOLORINDEXELEMENT_H diff --git a/include/Inventor/elements/SoGLCoordinateElement.h b/include/Inventor/elements/SoGLCoordinateElement.h index db59cf66ebf..e20c672c662 100644 --- a/include/Inventor/elements/SoGLCoordinateElement.h +++ b/include/Inventor/elements/SoGLCoordinateElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLCoordinateElement : public SoCoordinateElement { typedef SoCoordinateElement inherited; @@ -51,4 +52,5 @@ class COIN_DLL_API SoGLCoordinateElement : public SoCoordinateElement { }; +#endif #endif // !COIN_SOGLCOORDINATEELEMENT_H diff --git a/include/Inventor/elements/SoGLDepthBufferElement.h b/include/Inventor/elements/SoGLDepthBufferElement.h index 79380832b31..1479dd0ebd5 100644 --- a/include/Inventor/elements/SoGLDepthBufferElement.h +++ b/include/Inventor/elements/SoGLDepthBufferElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLDepthBufferElement : public SoDepthBufferElement { typedef SoDepthBufferElement inherited; SO_ELEMENT_HEADER(SoGLDepthBufferElement); @@ -57,4 +58,5 @@ class COIN_DLL_API SoGLDepthBufferElement : public SoDepthBufferElement { }; // SoGLDepthBufferElement +#endif #endif // !COIN_SOGLDEPTHBUFFERELEMENT_H diff --git a/include/Inventor/elements/SoGLDisplayList.h b/include/Inventor/elements/SoGLDisplayList.h index f66c16ccb3b..8e49b893f33 100644 --- a/include/Inventor/elements/SoGLDisplayList.h +++ b/include/Inventor/elements/SoGLDisplayList.h @@ -35,9 +35,9 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class SoState; class SoGLDisplayListP; - // ************************************************************************* class COIN_DLL_API SoGLDisplayList { @@ -76,4 +76,5 @@ class COIN_DLL_API SoGLDisplayList { friend class SoGLCacheContextElement; }; +#endif #endif // !COIN_SOGLDISPLAYLIST_H diff --git a/include/Inventor/elements/SoGLDrawStyleElement.h b/include/Inventor/elements/SoGLDrawStyleElement.h index 37acde02e42..c45750ecf27 100644 --- a/include/Inventor/elements/SoGLDrawStyleElement.h +++ b/include/Inventor/elements/SoGLDrawStyleElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLDrawStyleElement : public SoDrawStyleElement { typedef SoDrawStyleElement inherited; @@ -59,4 +60,5 @@ class COIN_DLL_API SoGLDrawStyleElement : public SoDrawStyleElement { }; +#endif #endif // !COIN_SOGLDRAWSTYLEELEMENT_H diff --git a/include/Inventor/elements/SoGLEnvironmentElement.h b/include/Inventor/elements/SoGLEnvironmentElement.h index cad8c7d6c9c..220945ef48c 100644 --- a/include/Inventor/elements/SoGLEnvironmentElement.h +++ b/include/Inventor/elements/SoGLEnvironmentElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLEnvironmentElement : public SoEnvironmentElement { typedef SoEnvironmentElement inherited; @@ -63,4 +64,5 @@ class COIN_DLL_API SoGLEnvironmentElement : public SoEnvironmentElement { void updategl(SoState * const state); }; +#endif #endif // !COIN_SOGLENVIRONMENTELEMENT_H diff --git a/include/Inventor/elements/SoGLLazyElement.h b/include/Inventor/elements/SoGLLazyElement.h index 2376df9496c..9a93f000e41 100644 --- a/include/Inventor/elements/SoGLLazyElement.h +++ b/include/Inventor/elements/SoGLLazyElement.h @@ -40,6 +40,7 @@ class SoGLRenderCache; class SoGLLazyElementP; class SoVBO; +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLLazyElement : public SoLazyElement { typedef SoLazyElement inherited; @@ -83,6 +84,7 @@ class COIN_DLL_API SoGLLazyElement : public SoLazyElement { float shininess; int32_t lightmodel; int32_t blending; + int32_t separateblending; int32_t blend_sfactor; int32_t blend_dfactor; int32_t alpha_blend_sfactor; @@ -114,7 +116,9 @@ class COIN_DLL_API SoGLLazyElement : public SoLazyElement { void setSpecularElt(const SbColor* color) override; void setShininessElt(float value) override; void setColorMaterialElt(SbBool value) override; - void enableBlendingElt(int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor) override; + void enableBlendingElt(int sfactor, int dfactor, + int alpha_sfactor, int alpha_dfactor, + SbBool separate) override; void disableBlendingElt(void) override; void setLightModelElt(SoState *state, int32_t model) override; virtual void setMaterialElt(SoNode * node, uint32_t bitmask, @@ -188,4 +192,5 @@ class COIN_DLL_API SoGLLazyElement : public SoLazyElement { SoGLLazyElementP * pimpl; // for future use }; +#endif #endif // !COIN_SOGLLAZYELEMENT_H diff --git a/include/Inventor/elements/SoGLLightIdElement.h b/include/Inventor/elements/SoGLLightIdElement.h index 23400afb940..08a622acc10 100644 --- a/include/Inventor/elements/SoGLLightIdElement.h +++ b/include/Inventor/elements/SoGLLightIdElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLLightIdElement : public SoInt32Element { typedef SoInt32Element inherited; @@ -61,4 +62,5 @@ class COIN_DLL_API SoGLLightIdElement : public SoInt32Element { protected: }; +#endif #endif // !COIN_SOGLLIGHTIDELEMENT_H diff --git a/include/Inventor/elements/SoGLLinePatternElement.h b/include/Inventor/elements/SoGLLinePatternElement.h index 8ec9a95efaa..007b70c9567 100644 --- a/include/Inventor/elements/SoGLLinePatternElement.h +++ b/include/Inventor/elements/SoGLLinePatternElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLLinePatternElement : public SoLinePatternElement { typedef SoLinePatternElement inherited; @@ -59,4 +60,5 @@ class COIN_DLL_API SoGLLinePatternElement : public SoLinePatternElement { }; +#endif #endif // !COIN_SOGLLINEPATTERNELEMENT_H diff --git a/include/Inventor/elements/SoGLLineWidthElement.h b/include/Inventor/elements/SoGLLineWidthElement.h index 7dc68e9bb8e..97fcb3ba5f7 100644 --- a/include/Inventor/elements/SoGLLineWidthElement.h +++ b/include/Inventor/elements/SoGLLineWidthElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLLineWidthElement : public SoLineWidthElement { typedef SoLineWidthElement inherited; @@ -60,4 +61,5 @@ class COIN_DLL_API SoGLLineWidthElement : public SoLineWidthElement { void updategl(void); }; +#endif #endif // !COIN_SOGLLINEWIDTHELEMENT_H diff --git a/include/Inventor/elements/SoGLModelMatrixElement.h b/include/Inventor/elements/SoGLModelMatrixElement.h index 8985dcc7542..da142d7d166 100644 --- a/include/Inventor/elements/SoGLModelMatrixElement.h +++ b/include/Inventor/elements/SoGLModelMatrixElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLModelMatrixElement : public SoModelMatrixElement { typedef SoModelMatrixElement inherited; @@ -68,4 +69,5 @@ class COIN_DLL_API SoGLModelMatrixElement : public SoModelMatrixElement { SbBool stackoverflow; }; +#endif #endif // !COIN_SOGLMODELMATRIXELEMENT_H diff --git a/include/Inventor/elements/SoGLMultiTextureCoordinateElement.h b/include/Inventor/elements/SoGLMultiTextureCoordinateElement.h index 53495d943b6..4941f63d4cc 100644 --- a/include/Inventor/elements/SoGLMultiTextureCoordinateElement.h +++ b/include/Inventor/elements/SoGLMultiTextureCoordinateElement.h @@ -38,6 +38,7 @@ class SoGLMultiTextureCoordinateElementP; typedef void SoTexCoordTexgenCB(void * data); +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLMultiTextureCoordinateElement : public SoMultiTextureCoordinateElement { typedef SoMultiTextureCoordinateElement inherited; @@ -113,4 +114,5 @@ class COIN_DLL_API SoGLMultiTextureCoordinateElement : public SoMultiTextureCoor mutable int multimax; }; +#endif #endif // !COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H diff --git a/include/Inventor/elements/SoGLMultiTextureEnabledElement.h b/include/Inventor/elements/SoGLMultiTextureEnabledElement.h index a28ea65c00c..ec448308ef1 100644 --- a/include/Inventor/elements/SoGLMultiTextureEnabledElement.h +++ b/include/Inventor/elements/SoGLMultiTextureEnabledElement.h @@ -37,6 +37,7 @@ typedef struct cc_glglue cc_glglue; +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLMultiTextureEnabledElement : public SoMultiTextureEnabledElement { typedef SoMultiTextureEnabledElement inherited; @@ -61,4 +62,5 @@ class COIN_DLL_API SoGLMultiTextureEnabledElement : public SoMultiTextureEnabled uint32_t cachecontext; }; +#endif #endif // !COIN_SOGLMULTITEXTUREENABLEDELEMENT_H diff --git a/include/Inventor/elements/SoGLMultiTextureImageElement.h b/include/Inventor/elements/SoGLMultiTextureImageElement.h index 941d268593c..902fc1269e0 100644 --- a/include/Inventor/elements/SoGLMultiTextureImageElement.h +++ b/include/Inventor/elements/SoGLMultiTextureImageElement.h @@ -40,6 +40,7 @@ class SoGLImage; class SoGLDisplayList; class SoGLMultiTextureImageElementP; +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLMultiTextureImageElement : public SoMultiTextureImageElement { typedef SoMultiTextureImageElement inherited; @@ -98,4 +99,5 @@ class COIN_DLL_API SoGLMultiTextureImageElement : public SoMultiTextureImageElem static int32_t getMaxGLTextureSize(void); }; +#endif #endif // !COIN_SOGLMULTITEXTUREIMAGEELEMENT_H diff --git a/include/Inventor/elements/SoGLMultiTextureMatrixElement.h b/include/Inventor/elements/SoGLMultiTextureMatrixElement.h index 2d2afea4d5b..84ecf65d34c 100644 --- a/include/Inventor/elements/SoGLMultiTextureMatrixElement.h +++ b/include/Inventor/elements/SoGLMultiTextureMatrixElement.h @@ -37,6 +37,7 @@ typedef struct cc_glglue cc_glue; // same as in glue/gl.h +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLMultiTextureMatrixElement : public SoMultiTextureMatrixElement { typedef SoMultiTextureMatrixElement inherited; @@ -60,4 +61,5 @@ class COIN_DLL_API SoGLMultiTextureMatrixElement : public SoMultiTextureMatrixEl uint32_t cachecontext; }; +#endif #endif // !COIN_SOGLMULTITEXTUREMATRIXELEMENT_H diff --git a/include/Inventor/elements/SoGLNormalElement.h b/include/Inventor/elements/SoGLNormalElement.h index 322abefca25..a32d9f38e8b 100644 --- a/include/Inventor/elements/SoGLNormalElement.h +++ b/include/Inventor/elements/SoGLNormalElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLNormalElement : public SoNormalElement { typedef SoNormalElement inherited; @@ -50,4 +51,5 @@ class COIN_DLL_API SoGLNormalElement : public SoNormalElement { }; +#endif #endif // !COIN_SOGLNORMALELEMENT_H diff --git a/include/Inventor/elements/SoGLPointSizeElement.h b/include/Inventor/elements/SoGLPointSizeElement.h index 68e64ea596e..adae28c459d 100644 --- a/include/Inventor/elements/SoGLPointSizeElement.h +++ b/include/Inventor/elements/SoGLPointSizeElement.h @@ -36,6 +36,7 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLPointSizeElement : public SoPointSizeElement { typedef SoPointSizeElement inherited; @@ -60,4 +61,5 @@ class COIN_DLL_API SoGLPointSizeElement : public SoPointSizeElement { void updategl(); }; +#endif #endif // !COIN_SOGLPOINTSIZEELEMENT_H diff --git a/include/Inventor/elements/SoGLPolygonOffsetElement.h b/include/Inventor/elements/SoGLPolygonOffsetElement.h index 31eaa1075b9..c6ca74f0fc3 100644 --- a/include/Inventor/elements/SoGLPolygonOffsetElement.h +++ b/include/Inventor/elements/SoGLPolygonOffsetElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLPolygonOffsetElement : public SoPolygonOffsetElement { typedef SoPolygonOffsetElement inherited; @@ -58,4 +59,5 @@ class COIN_DLL_API SoGLPolygonOffsetElement : public SoPolygonOffsetElement { void updategl(void); }; +#endif #endif // !COIN_SOGLPOLYGONOFFSETELEMENT_H diff --git a/include/Inventor/elements/SoGLProjectionMatrixElement.h b/include/Inventor/elements/SoGLProjectionMatrixElement.h index 8d4b636a572..ad72edf30ac 100644 --- a/include/Inventor/elements/SoGLProjectionMatrixElement.h +++ b/include/Inventor/elements/SoGLProjectionMatrixElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLProjectionMatrixElement : public SoProjectionMatrixElement { typedef SoProjectionMatrixElement inherited; @@ -55,4 +56,5 @@ class COIN_DLL_API SoGLProjectionMatrixElement : public SoProjectionMatrixElemen void updategl(); }; +#endif #endif // !COIN_SOGLPROJECTIONMATRIXELEMENT_H diff --git a/include/Inventor/elements/SoGLRenderPassElement.h b/include/Inventor/elements/SoGLRenderPassElement.h index 65e2a890718..3a08fdbc156 100644 --- a/include/Inventor/elements/SoGLRenderPassElement.h +++ b/include/Inventor/elements/SoGLRenderPassElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLRenderPassElement : public SoElement { typedef SoElement inherited; @@ -57,4 +58,5 @@ class COIN_DLL_API SoGLRenderPassElement : public SoElement { }; +#endif #endif // !COIN_SOGLRENDERPASSELEMENT_H diff --git a/include/Inventor/elements/SoGLShapeHintsElement.h b/include/Inventor/elements/SoGLShapeHintsElement.h index 567d714c757..3951abd62e0 100644 --- a/include/Inventor/elements/SoGLShapeHintsElement.h +++ b/include/Inventor/elements/SoGLShapeHintsElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLShapeHintsElement : public SoShapeHintsElement { typedef SoShapeHintsElement inherited; @@ -64,4 +65,5 @@ class COIN_DLL_API SoGLShapeHintsElement : public SoShapeHintsElement { SoState * state; }; +#endif #endif // !COIN_SOGLSHAPEHINTSELEMENT_H diff --git a/include/Inventor/elements/SoGLTextureCoordinateElement.h b/include/Inventor/elements/SoGLTextureCoordinateElement.h index b34c6900933..275dcc16151 100644 --- a/include/Inventor/elements/SoGLTextureCoordinateElement.h +++ b/include/Inventor/elements/SoGLTextureCoordinateElement.h @@ -33,6 +33,9 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #ifdef COIN_INTERNAL #error Do not use this typedef internally #endif @@ -41,5 +44,6 @@ #include typedef SoGLMultiTextureCoordinateElement SoGLTextureCoordinateElement; +#endif #endif // !COIN_SOGLTEXTURECOORDINATEELEMENT_H diff --git a/include/Inventor/elements/SoGLTextureEnabledElement.h b/include/Inventor/elements/SoGLTextureEnabledElement.h index 54953dd3d60..81afaabbf9e 100644 --- a/include/Inventor/elements/SoGLTextureEnabledElement.h +++ b/include/Inventor/elements/SoGLTextureEnabledElement.h @@ -33,6 +33,9 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #ifdef COIN_INTERNAL #error Do not use this typedef internally #endif @@ -41,5 +44,6 @@ #include typedef SoGLMultiTextureEnabledElement SoGLTextureEnabledElement; +#endif #endif // !COIN_SOGLTEXTUREENABLEDELEMENT_H diff --git a/include/Inventor/elements/SoGLTextureImageElement.h b/include/Inventor/elements/SoGLTextureImageElement.h index 663a8c85f0c..1d4494ac541 100644 --- a/include/Inventor/elements/SoGLTextureImageElement.h +++ b/include/Inventor/elements/SoGLTextureImageElement.h @@ -33,6 +33,9 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #ifdef COIN_INTERNAL #error Do not use this typedef internally #endif @@ -41,5 +44,6 @@ #include typedef SoGLMultiTextureImageElement SoGLTextureImageElement; +#endif #endif // !COIN_SOGLTEXTUREIMAGEELEMENT_H diff --git a/include/Inventor/elements/SoGLTextureMatrixElement.h b/include/Inventor/elements/SoGLTextureMatrixElement.h index 6c3eaedcf5b..41952c50d8c 100644 --- a/include/Inventor/elements/SoGLTextureMatrixElement.h +++ b/include/Inventor/elements/SoGLTextureMatrixElement.h @@ -33,6 +33,9 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER #ifdef COIN_INTERNAL #error Do not use this typedef internally #endif @@ -41,5 +44,6 @@ #include typedef SoGLMultiTextureMatrixElement SoGLTextureMatrixElement; +#endif #endif // !COIN_SOGLTEXTUREMATRIXELEMENT_H diff --git a/include/Inventor/elements/SoGLUpdateAreaElement.h b/include/Inventor/elements/SoGLUpdateAreaElement.h index dbe5cc5e86a..a56cad2db08 100644 --- a/include/Inventor/elements/SoGLUpdateAreaElement.h +++ b/include/Inventor/elements/SoGLUpdateAreaElement.h @@ -37,6 +37,7 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLUpdateAreaElement : public SoElement { typedef SoElement inherited; @@ -75,4 +76,5 @@ class COIN_DLL_API SoGLUpdateAreaElement : public SoElement { SbVec2s screenorigin, screensize; }; +#endif #endif // !COIN_SOGLUPDATEAREAELEMENT_H diff --git a/include/Inventor/elements/SoGLVBOElement.h b/include/Inventor/elements/SoGLVBOElement.h index 88d9bb34164..e136738183b 100644 --- a/include/Inventor/elements/SoGLVBOElement.h +++ b/include/Inventor/elements/SoGLVBOElement.h @@ -38,6 +38,7 @@ class SoVBO; class SoGLVBOElementP; +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLVBOElement : public SoElement { typedef SoElement inherited; @@ -78,4 +79,5 @@ class COIN_DLL_API SoGLVBOElement : public SoElement { SoGLVBOElementP * pimpl; }; +#endif #endif // COIN_SOGLVBOELEMENT_H diff --git a/include/Inventor/elements/SoGLVertexAttributeElement.h b/include/Inventor/elements/SoGLVertexAttributeElement.h index f38fd158c66..756ada89731 100644 --- a/include/Inventor/elements/SoGLVertexAttributeElement.h +++ b/include/Inventor/elements/SoGLVertexAttributeElement.h @@ -39,6 +39,7 @@ class SoGLRenderAction; class SoVertexAttributeData; +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLVertexAttributeElement : public SoVertexAttributeElement { typedef SoVertexAttributeElement inherited; SO_ELEMENT_HEADER(SoGLVertexAttributeElement); @@ -57,4 +58,5 @@ class COIN_DLL_API SoGLVertexAttributeElement : public SoVertexAttributeElement void addElt(SoVertexAttributeData * attribdata) override; }; +#endif #endif // COIN_SOGLVERTEXATTRIBUTEELEMENT_H diff --git a/include/Inventor/elements/SoGLViewingMatrixElement.h b/include/Inventor/elements/SoGLViewingMatrixElement.h index 738f3d008e2..508b2f8ef95 100644 --- a/include/Inventor/elements/SoGLViewingMatrixElement.h +++ b/include/Inventor/elements/SoGLViewingMatrixElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLViewingMatrixElement : public SoViewingMatrixElement { typedef SoViewingMatrixElement inherited; @@ -64,4 +65,5 @@ class COIN_DLL_API SoGLViewingMatrixElement : public SoViewingMatrixElement { void updategl(void); }; +#endif #endif // !COIN_SOGLVIEWINGMATRIXELEMENT_H diff --git a/include/Inventor/elements/SoGLViewportRegionElement.h b/include/Inventor/elements/SoGLViewportRegionElement.h index 0f949b5b7b6..8e77459b5e0 100644 --- a/include/Inventor/elements/SoGLViewportRegionElement.h +++ b/include/Inventor/elements/SoGLViewportRegionElement.h @@ -35,6 +35,7 @@ #include +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoGLViewportRegionElement : public SoViewportRegionElement { typedef SoViewportRegionElement inherited; @@ -58,4 +59,5 @@ class COIN_DLL_API SoGLViewportRegionElement : public SoViewportRegionElement { void updategl() const; }; +#endif #endif // !COIN_SOGLVIEWPORTREGIONELEMENT_H diff --git a/include/Inventor/elements/SoLazyElement.h b/include/Inventor/elements/SoLazyElement.h index a0fa96edbc7..9607d566d80 100644 --- a/include/Inventor/elements/SoLazyElement.h +++ b/include/Inventor/elements/SoLazyElement.h @@ -213,6 +213,7 @@ class COIN_DLL_API SoLazyElement : public SoElement { SbColor emissive; float shininess; SbBool blending; + SbBool separateblending; int blend_sfactor; int blend_dfactor; int alpha_blend_sfactor; @@ -257,7 +258,9 @@ class COIN_DLL_API SoLazyElement : public SoElement { virtual void setSpecularElt(const SbColor* color); virtual void setShininessElt(float value); virtual void setColorMaterialElt(SbBool value); - virtual void enableBlendingElt(int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor); + virtual void enableBlendingElt(int sfactor, int dfactor, + int alpha_sfactor, int alpha_dfactor, + SbBool separate); virtual void disableBlendingElt(void); virtual void setLightModelElt(SoState *state, int32_t model); virtual void setMaterialElt(SoNode * node, uint32_t bitmask, diff --git a/include/Inventor/manips/SoClipPlaneManip.h b/include/Inventor/manips/SoClipPlaneManip.h index c96eef48db1..d2eaba004a1 100644 --- a/include/Inventor/manips/SoClipPlaneManip.h +++ b/include/Inventor/manips/SoClipPlaneManip.h @@ -63,7 +63,9 @@ class COIN_DLL_API SoClipPlaneManip : public SoClipPlane { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/manips/SoDirectionalLightManip.h b/include/Inventor/manips/SoDirectionalLightManip.h index a77db4fc274..d46bdc9a972 100644 --- a/include/Inventor/manips/SoDirectionalLightManip.h +++ b/include/Inventor/manips/SoDirectionalLightManip.h @@ -63,7 +63,9 @@ class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/manips/SoPointLightManip.h b/include/Inventor/manips/SoPointLightManip.h index d29638b9b26..16c062cbb50 100644 --- a/include/Inventor/manips/SoPointLightManip.h +++ b/include/Inventor/manips/SoPointLightManip.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoPointLightManip : public SoPointLight { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/manips/SoSpotLightManip.h b/include/Inventor/manips/SoSpotLightManip.h index 4b688a6cb23..4f925656b89 100644 --- a/include/Inventor/manips/SoSpotLightManip.h +++ b/include/Inventor/manips/SoSpotLightManip.h @@ -62,7 +62,9 @@ class COIN_DLL_API SoSpotLightManip : public SoSpotLight { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/manips/SoTransformManip.h b/include/Inventor/manips/SoTransformManip.h index 315f944a6a7..3996b88cf25 100644 --- a/include/Inventor/manips/SoTransformManip.h +++ b/include/Inventor/manips/SoTransformManip.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoTransformManip : public SoTransform { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/misc/SoAudioDevice.h b/include/Inventor/misc/SoAudioDevice.h index 0df51f5be2b..57069150de3 100644 --- a/include/Inventor/misc/SoAudioDevice.h +++ b/include/Inventor/misc/SoAudioDevice.h @@ -34,7 +34,6 @@ \**************************************************************************/ #include -#include #include class SoAudioDeviceP; diff --git a/include/Inventor/misc/SoGLBigImage.h b/include/Inventor/misc/SoGLBigImage.h index f8615c768ee..97c21f2d80f 100644 --- a/include/Inventor/misc/SoGLBigImage.h +++ b/include/Inventor/misc/SoGLBigImage.h @@ -36,6 +36,7 @@ #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include class COIN_DLL_API SoGLBigImage : public SoGLImage { @@ -89,5 +90,6 @@ class COIN_DLL_API SoGLBigImage : public SoGLImage { class SoGLBigImageP * pimpl; friend class SoGLBigImageP; }; +#endif #endif // !COIN_SOGLBIGIMAGE_H diff --git a/include/Inventor/misc/SoGLCubeMapImage.h b/include/Inventor/misc/SoGLCubeMapImage.h index ebb7d9b356b..c6c56df924c 100644 --- a/include/Inventor/misc/SoGLCubeMapImage.h +++ b/include/Inventor/misc/SoGLCubeMapImage.h @@ -34,6 +34,7 @@ \**************************************************************************/ #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include class COIN_DLL_API SoGLCubeMapImage : public SoGLImage { @@ -89,5 +90,6 @@ class COIN_DLL_API SoGLCubeMapImage : public SoGLImage { friend class SoGLCubeMapImageP; static void cleanupClass(void); }; +#endif #endif // !COIN_SOGLCUBEMAPIMAGE_H diff --git a/include/Inventor/misc/SoGLImage.h b/include/Inventor/misc/SoGLImage.h index 2e52f0f47b1..795967af0d9 100644 --- a/include/Inventor/misc/SoGLImage.h +++ b/include/Inventor/misc/SoGLImage.h @@ -46,10 +46,10 @@ #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLDisplayList; class SoState; class SbImage; - class COIN_DLL_API SoGLImage { public: @@ -201,5 +201,6 @@ class COIN_DLL_API SoGLImage { static void registerImage(SoGLImage * image); static void unregisterImage(SoGLImage * image); }; +#endif #endif // !COIN_SOGLIMAGE_H diff --git a/include/Inventor/nodekits/SoBaseKit.h b/include/Inventor/nodekits/SoBaseKit.h index c9bfc74f348..2fa12a6fed5 100644 --- a/include/Inventor/nodekits/SoBaseKit.h +++ b/include/Inventor/nodekits/SoBaseKit.h @@ -88,7 +88,9 @@ class COIN_DLL_API SoBaseKit : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/nodekits/SoNodeKitListPart.h b/include/Inventor/nodekits/SoNodeKitListPart.h index 65a8b312408..62a86935e1a 100644 --- a/include/Inventor/nodekits/SoNodeKitListPart.h +++ b/include/Inventor/nodekits/SoNodeKitListPart.h @@ -72,7 +72,9 @@ class COIN_DLL_API SoNodeKitListPart : public SoNode { SbBool affectsState(void) const override; void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/nodes/SoAlphaTest.h b/include/Inventor/nodes/SoAlphaTest.h index 20e7babec3f..f43de64ff09 100644 --- a/include/Inventor/nodes/SoAlphaTest.h +++ b/include/Inventor/nodes/SoAlphaTest.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoAlphaTest : public SoNode { SoSFEnum function; SoSFFloat value; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoAlphaTest(); diff --git a/include/Inventor/nodes/SoAnnotation.h b/include/Inventor/nodes/SoAnnotation.h index 7293a38cc36..f7ba4b3daac 100644 --- a/include/Inventor/nodes/SoAnnotation.h +++ b/include/Inventor/nodes/SoAnnotation.h @@ -45,10 +45,12 @@ class COIN_DLL_API SoAnnotation : public SoSeparator { static void initClass(void); SoAnnotation(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; void GLRenderOffPath(SoGLRenderAction * action) override; +#endif protected: virtual ~SoAnnotation(); diff --git a/include/Inventor/nodes/SoAntiSquish.h b/include/Inventor/nodes/SoAntiSquish.h index cd8b0ec9fe7..b56844eb1f7 100644 --- a/include/Inventor/nodes/SoAntiSquish.h +++ b/include/Inventor/nodes/SoAntiSquish.h @@ -63,7 +63,9 @@ class COIN_DLL_API SoAntiSquish : public SoTransformation { virtual ~SoAntiSquish(); void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoArray.h b/include/Inventor/nodes/SoArray.h index af7ed412343..3cda5400553 100644 --- a/include/Inventor/nodes/SoArray.h +++ b/include/Inventor/nodes/SoArray.h @@ -64,7 +64,9 @@ class COIN_DLL_API SoArray : public SoGroup { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/nodes/SoAsciiText.h b/include/Inventor/nodes/SoAsciiText.h index 89c0d51c087..a53ba9d27a1 100644 --- a/include/Inventor/nodes/SoAsciiText.h +++ b/include/Inventor/nodes/SoAsciiText.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoAsciiText : public SoShape { SoSFEnum justification; SoMFFloat width; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; protected: diff --git a/include/Inventor/nodes/SoBaseColor.h b/include/Inventor/nodes/SoBaseColor.h index 851e39c9c90..59f7691088f 100644 --- a/include/Inventor/nodes/SoBaseColor.h +++ b/include/Inventor/nodes/SoBaseColor.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoBaseColor : public SoNode { SoMFColor rgb; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; protected: diff --git a/include/Inventor/nodes/SoBumpMap.h b/include/Inventor/nodes/SoBumpMap.h index 79edd8625d4..bb9221c2637 100644 --- a/include/Inventor/nodes/SoBumpMap.h +++ b/include/Inventor/nodes/SoBumpMap.h @@ -63,7 +63,9 @@ class COIN_DLL_API SoBumpMap : public SoNode { SoSFEnum wrapT; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void rayPick(SoRayPickAction * action) override; diff --git a/include/Inventor/nodes/SoBumpMapCoordinate.h b/include/Inventor/nodes/SoBumpMapCoordinate.h index aea1fa922ff..0122add7853 100644 --- a/include/Inventor/nodes/SoBumpMapCoordinate.h +++ b/include/Inventor/nodes/SoBumpMapCoordinate.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoBumpMapCoordinate : public SoNode { SoMFVec2f point; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoBumpMapTransform.h b/include/Inventor/nodes/SoBumpMapTransform.h index 9f6e72b8c46..28b5d4b3112 100644 --- a/include/Inventor/nodes/SoBumpMapTransform.h +++ b/include/Inventor/nodes/SoBumpMapTransform.h @@ -55,7 +55,9 @@ class COIN_DLL_API SoBumpMapTransform : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoCacheHint.h b/include/Inventor/nodes/SoCacheHint.h index 6a9ec5bb9ce..2dbe1802435 100644 --- a/include/Inventor/nodes/SoCacheHint.h +++ b/include/Inventor/nodes/SoCacheHint.h @@ -55,7 +55,9 @@ class COIN_DLL_API SoCacheHint : public SoNode { SoSFFloat gfxValue; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoCallback.h b/include/Inventor/nodes/SoCallback.h index 17856f5b1f1..158bfccb481 100644 --- a/include/Inventor/nodes/SoCallback.h +++ b/include/Inventor/nodes/SoCallback.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoCallback : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/nodes/SoCamera.h b/include/Inventor/nodes/SoCamera.h index 61a6fe3fcb1..495c1b4c59c 100644 --- a/include/Inventor/nodes/SoCamera.h +++ b/include/Inventor/nodes/SoCamera.h @@ -115,7 +115,9 @@ class COIN_DLL_API SoCamera : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void audioRender(SoAudioRenderAction *action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; @@ -137,10 +139,12 @@ class COIN_DLL_API SoCamera : public SoNode { SbViewportRegion & resultvp, const SbBool considermodelmatrix = TRUE); +#if COIN_HAVE_LEGACY_GL_RENDERER void drawCroppedFrame(SoGLRenderAction * action, const int viewportmapping, const SbViewportRegion & oldvp, const SbViewportRegion & newvp); +#endif void lookAt(const SbVec3f & dir, const SbVec3f & up); diff --git a/include/Inventor/nodes/SoClipPlane.h b/include/Inventor/nodes/SoClipPlane.h index 5f55d129115..1ba4eb96998 100644 --- a/include/Inventor/nodes/SoClipPlane.h +++ b/include/Inventor/nodes/SoClipPlane.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoClipPlane : public SoNode { SoSFBool on; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoColorIndex.h b/include/Inventor/nodes/SoColorIndex.h index cae70a870ad..bee07150c57 100644 --- a/include/Inventor/nodes/SoColorIndex.h +++ b/include/Inventor/nodes/SoColorIndex.h @@ -47,7 +47,9 @@ class COIN_DLL_API SoColorIndex : public SoNode { SoMFInt32 index; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoColorIndex(); diff --git a/include/Inventor/nodes/SoComplexity.h b/include/Inventor/nodes/SoComplexity.h index 424b4dfb06b..31f82202b8c 100644 --- a/include/Inventor/nodes/SoComplexity.h +++ b/include/Inventor/nodes/SoComplexity.h @@ -60,7 +60,9 @@ class COIN_DLL_API SoComplexity : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoCone.h b/include/Inventor/nodes/SoCone.h index b11425448c7..f95cedaf939 100644 --- a/include/Inventor/nodes/SoCone.h +++ b/include/Inventor/nodes/SoCone.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoCone : public SoShape { void removePart(SoCone::Part part); SbBool hasPart(SoCone::Part part) const; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoCoordinate3.h b/include/Inventor/nodes/SoCoordinate3.h index b980ac37469..df980c0c7b5 100644 --- a/include/Inventor/nodes/SoCoordinate3.h +++ b/include/Inventor/nodes/SoCoordinate3.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoCoordinate3 : public SoNode { SoMFVec3f point; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoCoordinate4.h b/include/Inventor/nodes/SoCoordinate4.h index 56437e27054..1dc8df3409d 100644 --- a/include/Inventor/nodes/SoCoordinate4.h +++ b/include/Inventor/nodes/SoCoordinate4.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoCoordinate4 : public SoNode { SoMFVec4f point; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoCube.h b/include/Inventor/nodes/SoCube.h index fca123dd4a4..faaa69df7cf 100644 --- a/include/Inventor/nodes/SoCube.h +++ b/include/Inventor/nodes/SoCube.h @@ -52,7 +52,9 @@ class COIN_DLL_API SoCube : public SoShape { SoSFFloat height; SoSFFloat depth; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoCylinder.h b/include/Inventor/nodes/SoCylinder.h index 54387034b50..e665054fee2 100644 --- a/include/Inventor/nodes/SoCylinder.h +++ b/include/Inventor/nodes/SoCylinder.h @@ -64,7 +64,9 @@ class COIN_DLL_API SoCylinder : public SoShape { void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoCylinder(); diff --git a/include/Inventor/nodes/SoDepthBuffer.h b/include/Inventor/nodes/SoDepthBuffer.h index a5728cb4432..8ac4efa3967 100644 --- a/include/Inventor/nodes/SoDepthBuffer.h +++ b/include/Inventor/nodes/SoDepthBuffer.h @@ -64,7 +64,9 @@ class COIN_DLL_API SoDepthBuffer : public SoNode { SoSFEnum function; SoSFVec2f range; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoDepthBuffer(); diff --git a/include/Inventor/nodes/SoDirectionalLight.h b/include/Inventor/nodes/SoDirectionalLight.h index 3aed15761e9..ea03a12a6e9 100644 --- a/include/Inventor/nodes/SoDirectionalLight.h +++ b/include/Inventor/nodes/SoDirectionalLight.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoDirectionalLight : public SoLight { SoSFVec3f direction; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoDirectionalLight(); diff --git a/include/Inventor/nodes/SoDrawStyle.h b/include/Inventor/nodes/SoDrawStyle.h index 883f1266412..906cb3d9e3d 100644 --- a/include/Inventor/nodes/SoDrawStyle.h +++ b/include/Inventor/nodes/SoDrawStyle.h @@ -63,7 +63,9 @@ class COIN_DLL_API SoDrawStyle : public SoNode { SoSFInt32 linePatternScaleFactor; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; protected: diff --git a/include/Inventor/nodes/SoEnvironment.h b/include/Inventor/nodes/SoEnvironment.h index c936a744f52..bd916c35f0c 100644 --- a/include/Inventor/nodes/SoEnvironment.h +++ b/include/Inventor/nodes/SoEnvironment.h @@ -56,7 +56,9 @@ class COIN_DLL_API SoEnvironment : public SoNode { SMOKE = SoEnvironmentElement::SMOKE }; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; SoSFFloat ambientIntensity; diff --git a/include/Inventor/nodes/SoExtSelection.h b/include/Inventor/nodes/SoExtSelection.h index 82d906ba5b2..15a228dc62b 100644 --- a/include/Inventor/nodes/SoExtSelection.h +++ b/include/Inventor/nodes/SoExtSelection.h @@ -52,9 +52,8 @@ class SoPrimitiveVertex; // This shouldn't strictly be necessary, but the OSF1/cxx compiler // complains if this is left out, while using the "friend class // SoExtSelectionP" statement in the class definition. +#if COIN_HAVE_LEGACY_GL_RENDERER class SoExtSelectionP; - - typedef SbBool SoExtSelectionTriangleCB(void * userdata, SoCallbackAction * action, const SoPrimitiveVertex * v1, @@ -114,7 +113,9 @@ class COIN_DLL_API SoExtSelection : public SoSelection { SbBool isOverlayLassoAnimated(void); void handleEvent(SoHandleEventAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRenderBelowPath(SoGLRenderAction * action) override; +#endif void select(SoNode * root, int numcoords, SbVec2f * lasso, const SbViewportRegion & vp, SbBool shiftpolicy); @@ -144,5 +145,6 @@ class COIN_DLL_API SoExtSelection : public SoSelection { friend class SoExtSelectionP; class SoExtSelectionP * pimpl; }; +#endif #endif // !COIN_SOEXTSELECTION_H diff --git a/include/Inventor/nodes/SoFaceSet.h b/include/Inventor/nodes/SoFaceSet.h index 5b41d91b68e..8dae06e8959 100644 --- a/include/Inventor/nodes/SoFaceSet.h +++ b/include/Inventor/nodes/SoFaceSet.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoFaceSet : public SoNonIndexedShape { SoMFInt32 numVertices; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; @@ -70,7 +72,9 @@ class COIN_DLL_API SoFaceSet : public SoNonIndexedShape { Binding findMaterialBinding(SoState * const state) const; Binding findNormalBinding(SoState * const state) const; +#if COIN_HAVE_LEGACY_GL_RENDERER SbBool useConvexCache(SoAction * action); +#endif void notify(SoNotList * list) override; SoFaceSetP * pimpl; diff --git a/include/Inventor/nodes/SoFile.h b/include/Inventor/nodes/SoFile.h index 71c3a09d0db..1c7e27e9c88 100644 --- a/include/Inventor/nodes/SoFile.h +++ b/include/Inventor/nodes/SoFile.h @@ -53,7 +53,9 @@ class COIN_DLL_API SoFile : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/nodes/SoFont.h b/include/Inventor/nodes/SoFont.h index f3fed744fad..f6e5cf313d5 100644 --- a/include/Inventor/nodes/SoFont.h +++ b/include/Inventor/nodes/SoFont.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoFont : public SoNode { void doAction(SoAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoFontStyle.h b/include/Inventor/nodes/SoFontStyle.h index 7f549731ab4..37a258c86ef 100644 --- a/include/Inventor/nodes/SoFontStyle.h +++ b/include/Inventor/nodes/SoFontStyle.h @@ -66,7 +66,9 @@ class COIN_DLL_API SoFontStyle : public SoFont { void doAction(SoAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoGeoCoordinate.h b/include/Inventor/nodes/SoGeoCoordinate.h index aaa64ee0fcd..423b6b2114e 100644 --- a/include/Inventor/nodes/SoGeoCoordinate.h +++ b/include/Inventor/nodes/SoGeoCoordinate.h @@ -57,7 +57,9 @@ class COIN_DLL_API SoGeoCoordinate : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoGeoLocation.h b/include/Inventor/nodes/SoGeoLocation.h index 5511df17de8..9d5a30df417 100644 --- a/include/Inventor/nodes/SoGeoLocation.h +++ b/include/Inventor/nodes/SoGeoLocation.h @@ -56,7 +56,9 @@ class COIN_DLL_API SoGeoLocation : public SoTransformation { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoGeoOrigin.h b/include/Inventor/nodes/SoGeoOrigin.h index ec8ccf1c4fe..ff3a1416da4 100644 --- a/include/Inventor/nodes/SoGeoOrigin.h +++ b/include/Inventor/nodes/SoGeoOrigin.h @@ -54,7 +54,9 @@ class COIN_DLL_API SoGeoOrigin : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoGeoSeparator.h b/include/Inventor/nodes/SoGeoSeparator.h index b5bd3d1a151..99ba1e425d9 100644 --- a/include/Inventor/nodes/SoGeoSeparator.h +++ b/include/Inventor/nodes/SoGeoSeparator.h @@ -56,8 +56,10 @@ class COIN_DLL_API SoGeoSeparator : public SoSeparator { SoMFString geoSystem; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void rayPick(SoRayPickAction * action) override; diff --git a/include/Inventor/nodes/SoGeometryShader.h b/include/Inventor/nodes/SoGeometryShader.h index 06becd42f1d..6942f4adbc2 100644 --- a/include/Inventor/nodes/SoGeometryShader.h +++ b/include/Inventor/nodes/SoGeometryShader.h @@ -64,7 +64,9 @@ class COIN_DLL_API SoGeometryShader : public SoShaderObject { SoSFEnum outputType; SoSFInt32 maxEmit; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif static SbBool isSupported(SourceType sourceType); diff --git a/include/Inventor/nodes/SoGroup.h b/include/Inventor/nodes/SoGroup.h index 8eef20acd8a..76f9851d299 100644 --- a/include/Inventor/nodes/SoGroup.h +++ b/include/Inventor/nodes/SoGroup.h @@ -60,7 +60,9 @@ class COIN_DLL_API SoGroup : public SoNode { virtual void replaceChild(SoNode * oldchild, SoNode * newchild); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; diff --git a/include/Inventor/nodes/SoImage.h b/include/Inventor/nodes/SoImage.h index 57bb4fdb59b..f540bf68c99 100644 --- a/include/Inventor/nodes/SoImage.h +++ b/include/Inventor/nodes/SoImage.h @@ -72,7 +72,9 @@ class COIN_DLL_API SoImage : public SoShape { SoSFImage image; SoSFString filename; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoIndexedFaceSet.h b/include/Inventor/nodes/SoIndexedFaceSet.h index e01704224cb..3e3a23b2c55 100644 --- a/include/Inventor/nodes/SoIndexedFaceSet.h +++ b/include/Inventor/nodes/SoIndexedFaceSet.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoIndexedFaceSet : public SoIndexedShape { static void initClass(void); SoIndexedFaceSet(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; virtual SbBool generateDefaultNormals(SoState * state, @@ -74,10 +76,12 @@ class COIN_DLL_API SoIndexedFaceSet : public SoIndexedShape { NONE = OVERALL }; +#if COIN_HAVE_LEGACY_GL_RENDERER SbBool useConvexCache(SoAction * action, const SbVec3f * normals, const int32_t * nindices, const SbBool normalsfromcache); +#endif Binding findMaterialBinding(SoState * const state) const; Binding findNormalBinding(SoState * const state) const; void notify(SoNotList * list) override; diff --git a/include/Inventor/nodes/SoIndexedLineSet.h b/include/Inventor/nodes/SoIndexedLineSet.h index fd35cc55ce3..0235887af6c 100644 --- a/include/Inventor/nodes/SoIndexedLineSet.h +++ b/include/Inventor/nodes/SoIndexedLineSet.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoIndexedLineSet : public SoIndexedShape { static void initClass(void); SoIndexedLineSet(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoIndexedMarkerSet.h b/include/Inventor/nodes/SoIndexedMarkerSet.h index 770d641e8d8..a6ce52ee3f1 100644 --- a/include/Inventor/nodes/SoIndexedMarkerSet.h +++ b/include/Inventor/nodes/SoIndexedMarkerSet.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoIndexedMarkerSet : public SoIndexedPointSet { SoMFInt32 markerIndex; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoIndexedMarkerSet(); diff --git a/include/Inventor/nodes/SoIndexedNurbsCurve.h b/include/Inventor/nodes/SoIndexedNurbsCurve.h index e6ebc188a0a..aeeb8421084 100644 --- a/include/Inventor/nodes/SoIndexedNurbsCurve.h +++ b/include/Inventor/nodes/SoIndexedNurbsCurve.h @@ -54,7 +54,9 @@ class COIN_DLL_API SoIndexedNurbsCurve : public SoShape { SoMFInt32 coordIndex; SoMFFloat knotVector; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; diff --git a/include/Inventor/nodes/SoIndexedNurbsSurface.h b/include/Inventor/nodes/SoIndexedNurbsSurface.h index df641715e80..68ca3932144 100644 --- a/include/Inventor/nodes/SoIndexedNurbsSurface.h +++ b/include/Inventor/nodes/SoIndexedNurbsSurface.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoIndexedNurbsSurface : public SoShape { SoMFFloat sKnotVector; SoMFFloat tKnotVector; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void sendPrimitive(SoAction *, SoPrimitiveVertex *); diff --git a/include/Inventor/nodes/SoIndexedPointSet.h b/include/Inventor/nodes/SoIndexedPointSet.h index 7889cb334b6..b0da999ed9d 100644 --- a/include/Inventor/nodes/SoIndexedPointSet.h +++ b/include/Inventor/nodes/SoIndexedPointSet.h @@ -49,7 +49,9 @@ class COIN_DLL_API SoIndexedPointSet : public SoIndexedShape { static void initClass(void); SoIndexedPointSet(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void notify(SoNotList * list) override; diff --git a/include/Inventor/nodes/SoIndexedTriangleStripSet.h b/include/Inventor/nodes/SoIndexedTriangleStripSet.h index f8beced1ea0..3fc42204ddf 100644 --- a/include/Inventor/nodes/SoIndexedTriangleStripSet.h +++ b/include/Inventor/nodes/SoIndexedTriangleStripSet.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoIndexedTriangleStripSet : public SoIndexedShape { static void initClass(void); SoIndexedTriangleStripSet(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb) override; diff --git a/include/Inventor/nodes/SoLOD.h b/include/Inventor/nodes/SoLOD.h index 3198b16a185..e8253583c5e 100644 --- a/include/Inventor/nodes/SoLOD.h +++ b/include/Inventor/nodes/SoLOD.h @@ -56,10 +56,12 @@ class COIN_DLL_API SoLOD : public SoGroup { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; void GLRenderOffPath(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoLevelOfDetail.h b/include/Inventor/nodes/SoLevelOfDetail.h index 627a1d9c872..e0d16ae106b 100644 --- a/include/Inventor/nodes/SoLevelOfDetail.h +++ b/include/Inventor/nodes/SoLevelOfDetail.h @@ -54,7 +54,9 @@ class COIN_DLL_API SoLevelOfDetail : public SoGroup { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void audioRender(SoAudioRenderAction * action) override; diff --git a/include/Inventor/nodes/SoLightModel.h b/include/Inventor/nodes/SoLightModel.h index cfaf9760221..c75ab4cfbcc 100644 --- a/include/Inventor/nodes/SoLightModel.h +++ b/include/Inventor/nodes/SoLightModel.h @@ -54,7 +54,9 @@ class COIN_DLL_API SoLightModel : public SoNode { SoSFEnum model; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; protected: diff --git a/include/Inventor/nodes/SoLineSet.h b/include/Inventor/nodes/SoLineSet.h index ae63ad5e4fc..46daaf65f98 100644 --- a/include/Inventor/nodes/SoLineSet.h +++ b/include/Inventor/nodes/SoLineSet.h @@ -49,7 +49,9 @@ class COIN_DLL_API SoLineSet : public SoNonIndexedShape { public: SoMFInt32 numVertices; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoLocateHighlight.h b/include/Inventor/nodes/SoLocateHighlight.h index 6af3babe224..0c39d9c212e 100644 --- a/include/Inventor/nodes/SoLocateHighlight.h +++ b/include/Inventor/nodes/SoLocateHighlight.h @@ -40,6 +40,9 @@ class SoFullPath; class SoLocateHighlightP; +#if COIN_HAVE_LEGACY_GL_RENDERER +class SoGLRenderAction; +#endif class COIN_DLL_API SoLocateHighlight : public SoSeparator { typedef SoSeparator inherited; @@ -63,9 +66,13 @@ class COIN_DLL_API SoLocateHighlight : public SoSeparator { SoSFEnum mode; void handleEvent(SoHandleEventAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; +#endif +#if COIN_HAVE_LEGACY_GL_RENDERER static void turnOffCurrentHighlight(SoGLRenderAction * action); +#endif protected: virtual ~SoLocateHighlight(); @@ -74,7 +81,9 @@ class COIN_DLL_API SoLocateHighlight : public SoSeparator { private: static void turnoffcurrent(SoAction * action); +#if COIN_HAVE_LEGACY_GL_RENDERER void setOverride(SoGLRenderAction * action); +#endif SoLocateHighlightP * pimpl; }; diff --git a/include/Inventor/nodes/SoMarkerSet.h b/include/Inventor/nodes/SoMarkerSet.h index 0a1df4f74db..0a20fbd75ba 100644 --- a/include/Inventor/nodes/SoMarkerSet.h +++ b/include/Inventor/nodes/SoMarkerSet.h @@ -88,7 +88,9 @@ class COIN_DLL_API SoMarkerSet : public SoPointSet { SoMFInt32 markerIndex; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; static int getNumDefinedMarkers(void); diff --git a/include/Inventor/nodes/SoMaterial.h b/include/Inventor/nodes/SoMaterial.h index eaf96f5aeb5..70aa91a689b 100644 --- a/include/Inventor/nodes/SoMaterial.h +++ b/include/Inventor/nodes/SoMaterial.h @@ -58,7 +58,9 @@ class COIN_DLL_API SoMaterial : public SoNode { SoMFFloat transparency; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; protected: diff --git a/include/Inventor/nodes/SoMaterialBinding.h b/include/Inventor/nodes/SoMaterialBinding.h index ce3fe44b59c..46ec5256cdf 100644 --- a/include/Inventor/nodes/SoMaterialBinding.h +++ b/include/Inventor/nodes/SoMaterialBinding.h @@ -64,7 +64,9 @@ class COIN_DLL_API SoMaterialBinding : public SoNode { SoSFEnum value; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoMatrixTransform.h b/include/Inventor/nodes/SoMatrixTransform.h index 2ab6e6b11fc..d4462a30ee2 100644 --- a/include/Inventor/nodes/SoMatrixTransform.h +++ b/include/Inventor/nodes/SoMatrixTransform.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoMatrixTransform : public SoTransformation { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoMultipleCopy.h b/include/Inventor/nodes/SoMultipleCopy.h index fc1453b2a0e..ddbba1347d3 100644 --- a/include/Inventor/nodes/SoMultipleCopy.h +++ b/include/Inventor/nodes/SoMultipleCopy.h @@ -52,7 +52,9 @@ class COIN_DLL_API SoMultipleCopy : public SoGroup { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/nodes/SoNode.h b/include/Inventor/nodes/SoNode.h index 94c6a88d45c..668fce3e65c 100644 --- a/include/Inventor/nodes/SoNode.h +++ b/include/Inventor/nodes/SoNode.h @@ -38,7 +38,9 @@ class SoAction; class SoCallbackAction; class SoChildList; +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLRenderAction; +#endif class SoGetBoundingBoxAction; class SoGetMatrixAction; class SoGetPrimitiveCountAction; @@ -95,10 +97,12 @@ class COIN_DLL_API SoNode : public SoFieldContainer { virtual SbBool affectsState(void) const; virtual void doAction(SoAction * action); +#if COIN_HAVE_LEGACY_GL_RENDERER virtual void GLRender(SoGLRenderAction * action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void GLRenderInPath(SoGLRenderAction * action); virtual void GLRenderOffPath(SoGLRenderAction * action); +#endif virtual void callback(SoCallbackAction * action); virtual void getBoundingBox(SoGetBoundingBoxAction * action); virtual void getMatrix(SoGetMatrixAction * action); @@ -137,7 +141,9 @@ class COIN_DLL_API SoNode : public SoFieldContainer { static int getActionMethodIndex(const SoType type); static void getBoundingBoxS(SoAction * action, SoNode * node); +#if COIN_HAVE_LEGACY_GL_RENDERER static void GLRenderS(SoAction * action, SoNode * node); +#endif static void callbackS(SoAction * action, SoNode * node); static void getMatrixS(SoAction * action, SoNode * node); static void handleEventS(SoAction * action, SoNode * node); diff --git a/include/Inventor/nodes/SoNodes.h b/include/Inventor/nodes/SoNodes.h index 885badefc60..30f2f915153 100644 --- a/include/Inventor/nodes/SoNodes.h +++ b/include/Inventor/nodes/SoNodes.h @@ -33,6 +33,7 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#include #include #include #include @@ -70,7 +71,9 @@ #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -166,7 +169,9 @@ #include #include #include +#if COIN_HAVE_LEGACY_GL_RENDERER #include +#endif #include #include #include diff --git a/include/Inventor/nodes/SoNormal.h b/include/Inventor/nodes/SoNormal.h index fda858f673f..53c19860e31 100644 --- a/include/Inventor/nodes/SoNormal.h +++ b/include/Inventor/nodes/SoNormal.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoNormal : public SoNode { SoMFVec3f vector; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoNormalBinding.h b/include/Inventor/nodes/SoNormalBinding.h index 723e47aa228..700197105fd 100644 --- a/include/Inventor/nodes/SoNormalBinding.h +++ b/include/Inventor/nodes/SoNormalBinding.h @@ -64,7 +64,9 @@ class COIN_DLL_API SoNormalBinding : public SoNode { SoSFEnum value; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoNurbsCurve.h b/include/Inventor/nodes/SoNurbsCurve.h index 5e76b976ed9..a6404266f70 100644 --- a/include/Inventor/nodes/SoNurbsCurve.h +++ b/include/Inventor/nodes/SoNurbsCurve.h @@ -52,7 +52,9 @@ class COIN_DLL_API SoNurbsCurve : public SoShape { SoSFInt32 numControlPoints; SoMFFloat knotVector; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; diff --git a/include/Inventor/nodes/SoNurbsSurface.h b/include/Inventor/nodes/SoNurbsSurface.h index e19799faaca..2286b5e2793 100644 --- a/include/Inventor/nodes/SoNurbsSurface.h +++ b/include/Inventor/nodes/SoNurbsSurface.h @@ -58,7 +58,9 @@ class COIN_DLL_API SoNurbsSurface : public SoShape { SoMFFloat sKnotVector; SoMFFloat tKnotVector; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; void sendPrimitive(SoAction *, SoPrimitiveVertex *); diff --git a/include/Inventor/nodes/SoPackedColor.h b/include/Inventor/nodes/SoPackedColor.h index c317a09ddc9..c190ceb52f5 100644 --- a/include/Inventor/nodes/SoPackedColor.h +++ b/include/Inventor/nodes/SoPackedColor.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoPackedColor : public SoNode { SoMFUInt32 orderedRGBA; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; SbBool isTransparent(void); diff --git a/include/Inventor/nodes/SoPathSwitch.h b/include/Inventor/nodes/SoPathSwitch.h index 00b55f13257..74668aa440b 100644 --- a/include/Inventor/nodes/SoPathSwitch.h +++ b/include/Inventor/nodes/SoPathSwitch.h @@ -51,7 +51,9 @@ class COIN_DLL_API SoPathSwitch : public SoGroup { SoSFPath path; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/nodes/SoPointLight.h b/include/Inventor/nodes/SoPointLight.h index 1f979db62b7..8a1030616bd 100644 --- a/include/Inventor/nodes/SoPointLight.h +++ b/include/Inventor/nodes/SoPointLight.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoPointLight : public SoLight { SoSFVec3f location; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoPointLight(); diff --git a/include/Inventor/nodes/SoPointSet.h b/include/Inventor/nodes/SoPointSet.h index b05d9294c10..1f3a3cfade6 100644 --- a/include/Inventor/nodes/SoPointSet.h +++ b/include/Inventor/nodes/SoPointSet.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoPointSet : public SoNonIndexedShape { SoSFInt32 numPoints; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoPolygonOffset.h b/include/Inventor/nodes/SoPolygonOffset.h index 8dfd41b8da5..670ffb65783 100644 --- a/include/Inventor/nodes/SoPolygonOffset.h +++ b/include/Inventor/nodes/SoPolygonOffset.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoPolygonOffset : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoPolygonOffset(); diff --git a/include/Inventor/nodes/SoProfile.h b/include/Inventor/nodes/SoProfile.h index 36c5eb9fd02..5dc7613046b 100644 --- a/include/Inventor/nodes/SoProfile.h +++ b/include/Inventor/nodes/SoProfile.h @@ -60,7 +60,9 @@ class COIN_DLL_API SoProfile : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoProfileCoordinate2.h b/include/Inventor/nodes/SoProfileCoordinate2.h index a18b022e253..904e7fecc8a 100644 --- a/include/Inventor/nodes/SoProfileCoordinate2.h +++ b/include/Inventor/nodes/SoProfileCoordinate2.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoProfileCoordinate2 : public SoNode { SoMFVec2f point; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; diff --git a/include/Inventor/nodes/SoProfileCoordinate3.h b/include/Inventor/nodes/SoProfileCoordinate3.h index d059593f9c2..427408faf25 100644 --- a/include/Inventor/nodes/SoProfileCoordinate3.h +++ b/include/Inventor/nodes/SoProfileCoordinate3.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoProfileCoordinate3 : public SoNode { SoMFVec3f point; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; diff --git a/include/Inventor/nodes/SoQuadMesh.h b/include/Inventor/nodes/SoQuadMesh.h index 5585a6e7d7e..69c59d7d016 100644 --- a/include/Inventor/nodes/SoQuadMesh.h +++ b/include/Inventor/nodes/SoQuadMesh.h @@ -49,7 +49,9 @@ class COIN_DLL_API SoQuadMesh : public SoNonIndexedShape { SoSFInt32 verticesPerColumn; SoSFInt32 verticesPerRow; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb) override; diff --git a/include/Inventor/nodes/SoResetTransform.h b/include/Inventor/nodes/SoResetTransform.h index 6f74564eea4..015d13b161b 100644 --- a/include/Inventor/nodes/SoResetTransform.h +++ b/include/Inventor/nodes/SoResetTransform.h @@ -56,7 +56,9 @@ class COIN_DLL_API SoResetTransform : public SoTransformation { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoRotation.h b/include/Inventor/nodes/SoRotation.h index dfe414cb4b5..f8cf3575dee 100644 --- a/include/Inventor/nodes/SoRotation.h +++ b/include/Inventor/nodes/SoRotation.h @@ -49,7 +49,9 @@ class COIN_DLL_API SoRotation : public SoTransformation { SoSFRotation rotation; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; diff --git a/include/Inventor/nodes/SoRotationXYZ.h b/include/Inventor/nodes/SoRotationXYZ.h index 7cd1de90f97..6118540c238 100644 --- a/include/Inventor/nodes/SoRotationXYZ.h +++ b/include/Inventor/nodes/SoRotationXYZ.h @@ -60,7 +60,9 @@ class COIN_DLL_API SoRotationXYZ : public SoTransformation { SbRotation getRotation(void) const; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; diff --git a/include/Inventor/nodes/SoScale.h b/include/Inventor/nodes/SoScale.h index 273f5a24714..4481e277099 100644 --- a/include/Inventor/nodes/SoScale.h +++ b/include/Inventor/nodes/SoScale.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoScale : public SoTransformation { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoSceneTexture2.h b/include/Inventor/nodes/SoSceneTexture2.h index 44be4f768df..06d0eddb360 100644 --- a/include/Inventor/nodes/SoSceneTexture2.h +++ b/include/Inventor/nodes/SoSceneTexture2.h @@ -115,7 +115,9 @@ class COIN_DLL_API SoSceneTexture2 : public SoNode { void write(SoWriteAction * action) override; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void rayPick(SoRayPickAction * action) override; diff --git a/include/Inventor/nodes/SoSceneTextureCubeMap.h b/include/Inventor/nodes/SoSceneTextureCubeMap.h index e383c5e531c..02a22b068a4 100644 --- a/include/Inventor/nodes/SoSceneTextureCubeMap.h +++ b/include/Inventor/nodes/SoSceneTextureCubeMap.h @@ -44,6 +44,7 @@ class SoSensor; class SoSceneTextureCubeMapP; +#if COIN_HAVE_LEGACY_GL_RENDERER class COIN_DLL_API SoSceneTextureCubeMap : public SoNode { typedef SoNode inherited; @@ -84,7 +85,9 @@ class COIN_DLL_API SoSceneTextureCubeMap : public SoNode { SoSFColor blendColor; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void rayPick(SoRayPickAction * action) override; @@ -96,5 +99,6 @@ class COIN_DLL_API SoSceneTextureCubeMap : public SoNode { private: SoSceneTextureCubeMapP * pimpl; }; +#endif #endif // !COIN_SOSCENETEXTURECUBEMAP_H diff --git a/include/Inventor/nodes/SoSeparator.h b/include/Inventor/nodes/SoSeparator.h index c9902f09137..ef9f1dbb7d6 100644 --- a/include/Inventor/nodes/SoSeparator.h +++ b/include/Inventor/nodes/SoSeparator.h @@ -61,10 +61,12 @@ class COIN_DLL_API SoSeparator : public SoGroup { SoSFEnum pickCulling; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; void GLRenderBelowPath(SoGLRenderAction * action) override; void GLRenderInPath(SoGLRenderAction * action) override; void GLRenderOffPath(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; @@ -84,7 +86,9 @@ class COIN_DLL_API SoSeparator : public SoGroup { virtual ~SoSeparator(); virtual SbBool cullTest(SoState * state); +#if COIN_HAVE_LEGACY_GL_RENDERER virtual SbBool cullTest(SoGLRenderAction * action, int & cullresults); +#endif SbBool readInstance(SoInput * in, unsigned short flags) override; private: diff --git a/include/Inventor/nodes/SoShaderObject.h b/include/Inventor/nodes/SoShaderObject.h index b46ad82fdca..505565cb076 100644 --- a/include/Inventor/nodes/SoShaderObject.h +++ b/include/Inventor/nodes/SoShaderObject.h @@ -44,6 +44,9 @@ class SoGLShaderObject; class SoGLShaderProgram; class SoState; +#if COIN_HAVE_LEGACY_GL_RENDERER +class SoGLRenderAction; +#endif // ************************************************************************* @@ -68,7 +71,9 @@ class COIN_DLL_API SoShaderObject : public SoNode { static void initClass(void); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void search(SoSearchAction * action) override; void render(SoState * state); diff --git a/include/Inventor/nodes/SoShaderProgram.h b/include/Inventor/nodes/SoShaderProgram.h index fab05c1a293..8717b881208 100644 --- a/include/Inventor/nodes/SoShaderProgram.h +++ b/include/Inventor/nodes/SoShaderProgram.h @@ -38,7 +38,9 @@ #include class SoState; +#if COIN_HAVE_LEGACY_GL_RENDERER class SoGLRenderAction; +#endif typedef void SoShaderProgramEnableCB(void * closure, @@ -60,7 +62,9 @@ class COIN_DLL_API SoShaderProgram : public SoNode { void * closure); SoEXTENDER public: +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void search(SoSearchAction * action) override; void render(SoState * state); diff --git a/include/Inventor/nodes/SoShape.h b/include/Inventor/nodes/SoShape.h index 9955b5e6734..12f26a3c29a 100644 --- a/include/Inventor/nodes/SoShape.h +++ b/include/Inventor/nodes/SoShape.h @@ -48,6 +48,7 @@ class SoCoordinateElement; class SbVec2f; class SoMaterialBundle; class SoBoundingBoxCache; +class SoIRRenderAction; class COIN_DLL_API SoShape : public SoNode { typedef SoNode inherited; @@ -67,7 +68,10 @@ class COIN_DLL_API SoShape : public SoNode { void notify(SoNotList * nl) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif + virtual void IRRender(SoIRRenderAction * action); void rayPick(SoRayPickAction * action) override; void callback(SoCallbackAction * action) override; virtual void computeBBox(SoAction * action, SbBox3f & box, @@ -85,10 +89,12 @@ class COIN_DLL_API SoShape : public SoNode { float getComplexityValue(SoAction * action); virtual void generatePrimitives(SoAction * action) = 0; +#if COIN_HAVE_LEGACY_GL_RENDERER virtual SbBool shouldGLRender(SoGLRenderAction * action); void beginSolidShape(SoGLRenderAction * action); void endSolidShape(SoGLRenderAction * action); void GLRenderBoundingBox(SoGLRenderAction * action); +#endif SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction * action); SbBool shouldRayPick(SoRayPickAction * const action); @@ -138,6 +144,7 @@ class COIN_DLL_API SoShape : public SoNode { const float r, const SbVec3f & normal); +#if COIN_HAVE_LEGACY_GL_RENDERER SbBool startVertexArray(SoGLRenderAction * action, const SoCoordinateElement * coords, const SbVec3f * pervertexnormals, @@ -149,9 +156,12 @@ class COIN_DLL_API SoShape : public SoNode { const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex); +#endif private: class SoShapeP * pimpl; +#if COIN_HAVE_LEGACY_GL_RENDERER void validatePVCache(SoGLRenderAction * action); +#endif void getBBox(SoAction * action, SbBox3f & box, SbVec3f & center); void rayPickBoundingBox(SoRayPickAction * action); friend class soshape_primdata; // internal class diff --git a/include/Inventor/nodes/SoShapeHints.h b/include/Inventor/nodes/SoShapeHints.h index 8457cf1b918..c71ca0aab77 100644 --- a/include/Inventor/nodes/SoShapeHints.h +++ b/include/Inventor/nodes/SoShapeHints.h @@ -76,7 +76,9 @@ class COIN_DLL_API SoShapeHints : public SoNode { SoSFFloat creaseAngle; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoSphere.h b/include/Inventor/nodes/SoSphere.h index 24561a3fc30..d4601336dfb 100644 --- a/include/Inventor/nodes/SoSphere.h +++ b/include/Inventor/nodes/SoSphere.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoSphere : public SoShape { SoSFFloat radius; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoSpotLight.h b/include/Inventor/nodes/SoSpotLight.h index 0a6adf87be9..2fe6f280506 100644 --- a/include/Inventor/nodes/SoSpotLight.h +++ b/include/Inventor/nodes/SoSpotLight.h @@ -52,7 +52,9 @@ class COIN_DLL_API SoSpotLight : public SoLight { SoSFFloat dropOffRate; SoSFFloat cutOffAngle; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoSpotLight(); diff --git a/include/Inventor/nodes/SoSurroundScale.h b/include/Inventor/nodes/SoSurroundScale.h index 1ff634fa9b9..60c379362ca 100644 --- a/include/Inventor/nodes/SoSurroundScale.h +++ b/include/Inventor/nodes/SoSurroundScale.h @@ -61,7 +61,9 @@ class COIN_DLL_API SoSurroundScale : public SoTransformation { virtual ~SoSurroundScale(); void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoSwitch.h b/include/Inventor/nodes/SoSwitch.h index ac475e53b2d..710fe3f725a 100644 --- a/include/Inventor/nodes/SoSwitch.h +++ b/include/Inventor/nodes/SoSwitch.h @@ -59,7 +59,9 @@ class COIN_DLL_API SoSwitch : public SoGroup { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/nodes/SoText2.h b/include/Inventor/nodes/SoText2.h index d5f64c1eb09..e63f628e745 100644 --- a/include/Inventor/nodes/SoText2.h +++ b/include/Inventor/nodes/SoText2.h @@ -58,7 +58,9 @@ class COIN_DLL_API SoText2 : public SoShape { SoSFFloat spacing; SoSFEnum justification; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void rayPick(SoRayPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoText3.h b/include/Inventor/nodes/SoText3.h index 11b09eb1e13..550fc8b01ed 100644 --- a/include/Inventor/nodes/SoText3.h +++ b/include/Inventor/nodes/SoText3.h @@ -73,7 +73,9 @@ class COIN_DLL_API SoText3 : public SoShape { SbBox3f getCharacterBounds(SoState * state, int stringindex, int charindex); +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; protected: diff --git a/include/Inventor/nodes/SoTexture.h b/include/Inventor/nodes/SoTexture.h index e4ad25bd922..9429b1a93d4 100644 --- a/include/Inventor/nodes/SoTexture.h +++ b/include/Inventor/nodes/SoTexture.h @@ -45,7 +45,9 @@ class COIN_DLL_API SoTexture : public SoNode { static void cleanupClass(void); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; protected: diff --git a/include/Inventor/nodes/SoTexture2.h b/include/Inventor/nodes/SoTexture2.h index 4fcdce074d9..93ba39da11b 100644 --- a/include/Inventor/nodes/SoTexture2.h +++ b/include/Inventor/nodes/SoTexture2.h @@ -76,7 +76,9 @@ class COIN_DLL_API SoTexture2 : public SoTexture { SoSFBool enableCompressedTexture; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void rayPick(SoRayPickAction * action) override; diff --git a/include/Inventor/nodes/SoTexture2Transform.h b/include/Inventor/nodes/SoTexture2Transform.h index cdfce248334..7c1d6db1a16 100644 --- a/include/Inventor/nodes/SoTexture2Transform.h +++ b/include/Inventor/nodes/SoTexture2Transform.h @@ -55,7 +55,9 @@ class COIN_DLL_API SoTexture2Transform : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTexture3.h b/include/Inventor/nodes/SoTexture3.h index 7871961a51d..c3d7167ce99 100644 --- a/include/Inventor/nodes/SoTexture3.h +++ b/include/Inventor/nodes/SoTexture3.h @@ -75,7 +75,9 @@ class COIN_DLL_API SoTexture3 : public SoTexture { SoSFBool enableCompressedTexture; void doAction(SoAction *action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction *action) override; +#endif void callback(SoCallbackAction *action) override; protected: diff --git a/include/Inventor/nodes/SoTexture3Transform.h b/include/Inventor/nodes/SoTexture3Transform.h index ec620da395c..554834416c3 100644 --- a/include/Inventor/nodes/SoTexture3Transform.h +++ b/include/Inventor/nodes/SoTexture3Transform.h @@ -58,7 +58,9 @@ class COIN_DLL_API SoTexture3Transform : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCombine.h b/include/Inventor/nodes/SoTextureCombine.h index e75b27accc4..9f4019d12d7 100644 --- a/include/Inventor/nodes/SoTextureCombine.h +++ b/include/Inventor/nodes/SoTextureCombine.h @@ -88,7 +88,9 @@ class COIN_DLL_API SoTextureCombine : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; protected: diff --git a/include/Inventor/nodes/SoTextureCoordinate2.h b/include/Inventor/nodes/SoTextureCoordinate2.h index 7cd0fbeaec0..fc39c81bfe1 100644 --- a/include/Inventor/nodes/SoTextureCoordinate2.h +++ b/include/Inventor/nodes/SoTextureCoordinate2.h @@ -49,7 +49,9 @@ class COIN_DLL_API SoTextureCoordinate2 : public SoNode { SoMFVec2f point; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCoordinate3.h b/include/Inventor/nodes/SoTextureCoordinate3.h index 5e977c7d2ba..02c2a7c1439 100644 --- a/include/Inventor/nodes/SoTextureCoordinate3.h +++ b/include/Inventor/nodes/SoTextureCoordinate3.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoTextureCoordinate3 : public SoNode { SoMFVec3f point; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCoordinateBinding.h b/include/Inventor/nodes/SoTextureCoordinateBinding.h index d29d8c2c764..27977d8f715 100644 --- a/include/Inventor/nodes/SoTextureCoordinateBinding.h +++ b/include/Inventor/nodes/SoTextureCoordinateBinding.h @@ -60,7 +60,9 @@ class COIN_DLL_API SoTextureCoordinateBinding : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; protected: diff --git a/include/Inventor/nodes/SoTextureCoordinateCube.h b/include/Inventor/nodes/SoTextureCoordinateCube.h index 2b80cd7d574..1c8852edee9 100644 --- a/include/Inventor/nodes/SoTextureCoordinateCube.h +++ b/include/Inventor/nodes/SoTextureCoordinateCube.h @@ -45,7 +45,9 @@ class COIN_DLL_API SoTextureCoordinateCube : public SoNode { SoTextureCoordinateCube(void); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCoordinateCylinder.h b/include/Inventor/nodes/SoTextureCoordinateCylinder.h index 5e9b6ccf56b..fce9d964ae8 100644 --- a/include/Inventor/nodes/SoTextureCoordinateCylinder.h +++ b/include/Inventor/nodes/SoTextureCoordinateCylinder.h @@ -45,7 +45,9 @@ class COIN_DLL_API SoTextureCoordinateCylinder : public SoNode { SoTextureCoordinateCylinder(void); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCoordinateDefault.h b/include/Inventor/nodes/SoTextureCoordinateDefault.h index 62ff193cb77..3679ab1201b 100644 --- a/include/Inventor/nodes/SoTextureCoordinateDefault.h +++ b/include/Inventor/nodes/SoTextureCoordinateDefault.h @@ -47,7 +47,9 @@ class COIN_DLL_API SoTextureCoordinateDefault : public SoTextureCoordinateFuncti void doAction(SoAction *action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCoordinateEnvironment.h b/include/Inventor/nodes/SoTextureCoordinateEnvironment.h index b388b468851..0d1e5059f7f 100644 --- a/include/Inventor/nodes/SoTextureCoordinateEnvironment.h +++ b/include/Inventor/nodes/SoTextureCoordinateEnvironment.h @@ -47,7 +47,9 @@ class COIN_DLL_API SoTextureCoordinateEnvironment : public SoTextureCoordinateFu SoTextureCoordinateEnvironment(void); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void callback(SoCallbackAction * action) override; @@ -58,7 +60,9 @@ class COIN_DLL_API SoTextureCoordinateEnvironment : public SoTextureCoordinateFu static const SbVec4f &generate(void * userdata, const SbVec3f & p, const SbVec3f & n); +#if COIN_HAVE_LEGACY_GL_RENDERER static void handleTexgen(void *data); +#endif }; #endif // !COIN_SOTEXTURECOORDINATEENVIRONMENT_H diff --git a/include/Inventor/nodes/SoTextureCoordinateNormalMap.h b/include/Inventor/nodes/SoTextureCoordinateNormalMap.h index ee2600c2ce5..88c66c147fe 100644 --- a/include/Inventor/nodes/SoTextureCoordinateNormalMap.h +++ b/include/Inventor/nodes/SoTextureCoordinateNormalMap.h @@ -49,7 +49,9 @@ class COIN_DLL_API SoTextureCoordinateNormalMap : public SoTextureCoordinateFunc SoTextureCoordinateNormalMap(void); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void callback(SoCallbackAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCoordinateObject.h b/include/Inventor/nodes/SoTextureCoordinateObject.h index 673023a297f..459f7fdb532 100644 --- a/include/Inventor/nodes/SoTextureCoordinateObject.h +++ b/include/Inventor/nodes/SoTextureCoordinateObject.h @@ -52,7 +52,9 @@ class COIN_DLL_API SoTextureCoordinateObject : public SoTextureCoordinateFunctio SoSFVec4f factorQ; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void callback(SoCallbackAction * action) override; @@ -63,7 +65,9 @@ class COIN_DLL_API SoTextureCoordinateObject : public SoTextureCoordinateFunctio static const SbVec4f &generate(void *userdata, const SbVec3f & p, const SbVec3f & n); +#if COIN_HAVE_LEGACY_GL_RENDERER static void handleTexgen(void *data); +#endif SbVec4f dummy_object; }; diff --git a/include/Inventor/nodes/SoTextureCoordinatePlane.h b/include/Inventor/nodes/SoTextureCoordinatePlane.h index 46083377d4d..caeaa4194df 100644 --- a/include/Inventor/nodes/SoTextureCoordinatePlane.h +++ b/include/Inventor/nodes/SoTextureCoordinatePlane.h @@ -55,7 +55,9 @@ class COIN_DLL_API SoTextureCoordinatePlane : public SoTextureCoordinateFunction SoSFVec3f directionR; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void callback(SoCallbackAction * action) override; @@ -66,7 +68,9 @@ class COIN_DLL_API SoTextureCoordinatePlane : public SoTextureCoordinateFunction static const SbVec4f &generate(void *userdata, const SbVec3f &p, const SbVec3f &n); +#if COIN_HAVE_LEGACY_GL_RENDERER static void handleTexgen(void *data); +#endif SoTextureCoordinatePlaneP * pimpl; void setupGencache(void); diff --git a/include/Inventor/nodes/SoTextureCoordinateReflectionMap.h b/include/Inventor/nodes/SoTextureCoordinateReflectionMap.h index 7b07c74c82f..13f7bbf6bba 100644 --- a/include/Inventor/nodes/SoTextureCoordinateReflectionMap.h +++ b/include/Inventor/nodes/SoTextureCoordinateReflectionMap.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoTextureCoordinateReflectionMap : public SoTextureCoordinate SoTextureCoordinateReflectionMap(void); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void callback(SoCallbackAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCoordinateSphere.h b/include/Inventor/nodes/SoTextureCoordinateSphere.h index b97606dcfda..2c2c54543db 100644 --- a/include/Inventor/nodes/SoTextureCoordinateSphere.h +++ b/include/Inventor/nodes/SoTextureCoordinateSphere.h @@ -45,7 +45,9 @@ class COIN_DLL_API SoTextureCoordinateSphere : public SoNode { SoTextureCoordinateSphere(void); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureCubeMap.h b/include/Inventor/nodes/SoTextureCubeMap.h index a5a00a35225..f22112ecfab 100644 --- a/include/Inventor/nodes/SoTextureCubeMap.h +++ b/include/Inventor/nodes/SoTextureCubeMap.h @@ -81,7 +81,9 @@ class COIN_DLL_API SoTextureCubeMap : public SoTexture { SoSFColor blendColor; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void rayPick(SoRayPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureMatrixTransform.h b/include/Inventor/nodes/SoTextureMatrixTransform.h index f2045bbbf54..d7a1626135e 100644 --- a/include/Inventor/nodes/SoTextureMatrixTransform.h +++ b/include/Inventor/nodes/SoTextureMatrixTransform.h @@ -49,7 +49,9 @@ class COIN_DLL_API SoTextureMatrixTransform : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTextureScalePolicy.h b/include/Inventor/nodes/SoTextureScalePolicy.h index 914c3b4eb24..a8018fe1638 100644 --- a/include/Inventor/nodes/SoTextureScalePolicy.h +++ b/include/Inventor/nodes/SoTextureScalePolicy.h @@ -56,7 +56,9 @@ class COIN_DLL_API SoTextureScalePolicy : public SoNode { SoSFEnum policy; SoSFFloat quality; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif protected: virtual ~SoTextureScalePolicy(); diff --git a/include/Inventor/nodes/SoTextureUnit.h b/include/Inventor/nodes/SoTextureUnit.h index 772583619cc..24b00c86154 100644 --- a/include/Inventor/nodes/SoTextureUnit.h +++ b/include/Inventor/nodes/SoTextureUnit.h @@ -56,7 +56,9 @@ class COIN_DLL_API SoTextureUnit : public SoNode { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; diff --git a/include/Inventor/nodes/SoTransform.h b/include/Inventor/nodes/SoTransform.h index 03d1e67fa6d..7d914def291 100644 --- a/include/Inventor/nodes/SoTransform.h +++ b/include/Inventor/nodes/SoTransform.h @@ -67,7 +67,9 @@ class COIN_DLL_API SoTransform : public SoTransformation { void recenter(const SbVec3f & newcenter); void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; diff --git a/include/Inventor/nodes/SoTransformSeparator.h b/include/Inventor/nodes/SoTransformSeparator.h index 773ba2a57f0..94ce7d54280 100644 --- a/include/Inventor/nodes/SoTransformSeparator.h +++ b/include/Inventor/nodes/SoTransformSeparator.h @@ -49,7 +49,9 @@ class COIN_DLL_API SoTransformSeparator : public SoGroup { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; diff --git a/include/Inventor/nodes/SoTranslation.h b/include/Inventor/nodes/SoTranslation.h index c485d3a3101..ca93e404dd6 100644 --- a/include/Inventor/nodes/SoTranslation.h +++ b/include/Inventor/nodes/SoTranslation.h @@ -50,7 +50,9 @@ class COIN_DLL_API SoTranslation : public SoTransformation { void doAction(SoAction * action) override; void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoTransparencyType.h b/include/Inventor/nodes/SoTransparencyType.h index 66eff035e08..9d02acb5219 100644 --- a/include/Inventor/nodes/SoTransparencyType.h +++ b/include/Inventor/nodes/SoTransparencyType.h @@ -35,8 +35,6 @@ #include #include -#include - class COIN_DLL_API SoTransparencyType : public SoNode { typedef SoNode inherited; @@ -47,24 +45,24 @@ class COIN_DLL_API SoTransparencyType : public SoNode { SoTransparencyType(void); enum Type { - SCREEN_DOOR = SoGLRenderAction::SCREEN_DOOR, - ADD = SoGLRenderAction::ADD, - DELAYED_ADD = SoGLRenderAction::DELAYED_ADD, - SORTED_OBJECT_ADD = SoGLRenderAction::SORTED_OBJECT_ADD, - BLEND = SoGLRenderAction::BLEND, - DELAYED_BLEND = SoGLRenderAction::DELAYED_BLEND, - SORTED_OBJECT_BLEND = SoGLRenderAction::SORTED_OBJECT_BLEND, - SORTED_OBJECT_SORTED_TRIANGLE_ADD = - SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_ADD, - SORTED_OBJECT_SORTED_TRIANGLE_BLEND = - SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_BLEND, - NONE = SoGLRenderAction::NONE + SCREEN_DOOR = 0, + ADD = 1, + DELAYED_ADD = 2, + SORTED_OBJECT_ADD = 3, + BLEND = 4, + DELAYED_BLEND = 5, + SORTED_OBJECT_BLEND = 6, + SORTED_OBJECT_SORTED_TRIANGLE_ADD = 7, + SORTED_OBJECT_SORTED_TRIANGLE_BLEND = 8, + NONE = 9 }; SoSFEnum value; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; protected: diff --git a/include/Inventor/nodes/SoTriangleStripSet.h b/include/Inventor/nodes/SoTriangleStripSet.h index e1e0dc5419e..de9dbabadf6 100644 --- a/include/Inventor/nodes/SoTriangleStripSet.h +++ b/include/Inventor/nodes/SoTriangleStripSet.h @@ -48,7 +48,9 @@ class COIN_DLL_API SoTriangleStripSet : public SoNonIndexedShape { SoMFInt32 numVertices; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb) override; diff --git a/include/Inventor/nodes/SoUnits.h b/include/Inventor/nodes/SoUnits.h index abddcf11708..c53f0d3b27a 100644 --- a/include/Inventor/nodes/SoUnits.h +++ b/include/Inventor/nodes/SoUnits.h @@ -71,7 +71,9 @@ class COIN_DLL_API SoUnits : public SoTransformation { void callback(SoCallbackAction * action) override; void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoVertexAttribute.h b/include/Inventor/nodes/SoVertexAttribute.h index 59051d784c6..829d34e5e02 100644 --- a/include/Inventor/nodes/SoVertexAttribute.h +++ b/include/Inventor/nodes/SoVertexAttribute.h @@ -60,7 +60,9 @@ class COIN_DLL_API SoVertexAttribute : public SoNode { SoMField * getValuesField(void) const; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void write(SoWriteAction * action) override; virtual void copyContents(const SoFieldContainer * from, SbBool copyconnections) override; diff --git a/include/Inventor/nodes/SoVertexAttributeBinding.h b/include/Inventor/nodes/SoVertexAttributeBinding.h index 9a64c5a40e5..e9569f96913 100644 --- a/include/Inventor/nodes/SoVertexAttributeBinding.h +++ b/include/Inventor/nodes/SoVertexAttributeBinding.h @@ -56,7 +56,9 @@ class COIN_DLL_API SoVertexAttributeBinding : public SoNode { SoSFEnum value; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; void getPrimitiveCount(SoGetPrimitiveCountAction * action) override; diff --git a/include/Inventor/nodes/SoVertexProperty.h b/include/Inventor/nodes/SoVertexProperty.h index e114b4a6273..1f43f7c1e2e 100644 --- a/include/Inventor/nodes/SoVertexProperty.h +++ b/include/Inventor/nodes/SoVertexProperty.h @@ -73,7 +73,9 @@ class COIN_DLL_API SoVertexProperty : public SoNode { SoMFInt32 textureUnit; void doAction(SoAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void callback(SoCallbackAction * action) override; void pick(SoPickAction * action) override; diff --git a/include/Inventor/nodes/SoVertexShape.h b/include/Inventor/nodes/SoVertexShape.h index fae2e9bc7a9..a345b96e790 100644 --- a/include/Inventor/nodes/SoVertexShape.h +++ b/include/Inventor/nodes/SoVertexShape.h @@ -68,7 +68,9 @@ class COIN_DLL_API SoVertexShape : public SoShape { SoVertexShape(void); virtual ~SoVertexShape(); +#if COIN_HAVE_LEGACY_GL_RENDERER SbBool shouldGLRender(SoGLRenderAction * action) override; +#endif void setNormalCache(SoState * const state, const int num, const SbVec3f * normals); diff --git a/include/Inventor/nodes/SoWWWInline.h b/include/Inventor/nodes/SoWWWInline.h index 358ba322bf2..fd96072036d 100644 --- a/include/Inventor/nodes/SoWWWInline.h +++ b/include/Inventor/nodes/SoWWWInline.h @@ -103,7 +103,9 @@ class COIN_DLL_API SoWWWInline : public SoNode { void doAction(SoAction * action) override; virtual void doActionOnKidsOrBox(SoAction * action); void callback(SoCallbackAction * action) override; +#if COIN_HAVE_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void getMatrix(SoGetMatrixAction * action) override; void handleEvent(SoHandleEventAction * action) override; diff --git a/include/Inventor/rendering/SoRenderIR.h b/include/Inventor/rendering/SoRenderIR.h new file mode 100644 index 00000000000..10172ce9432 --- /dev/null +++ b/include/Inventor/rendering/SoRenderIR.h @@ -0,0 +1,494 @@ +// include/Inventor/rendering/SoRenderIR.h + +#ifndef COIN_SORENDERIR_H +#define COIN_SORENDERIR_H + +#include +#include +#include +#include + +#include +#include +#include + +/*! + \file SoRenderIR.h + \brief Backend-neutral intermediate representation for retained rendering. + + SoIRRenderAction produces a SoDrawList while traversing a scene graph. A + renderer backend consumes that list to produce pixels or another + backend-specific result. The types in this file deliberately use + semantic values instead of OpenGL enums so the intermediate representation + does not require a particular graphics API. + + Geometry and embedded texture pointers are borrowed from the producer. They + normally refer to storage owned by the current SoIRRenderAction frame and + must not be retained after that frame is cleared, rewound, or replaced. + GPU objects, caches, and other device resources belong to the backend, not + to the intermediate representation. +*/ + +/*! + \enum SoPrimitiveTopology + \brief Enumerates how primitives referenced by a geometry buffer should be interpreted. +*/ +enum SoPrimitiveTopology : uint8_t { + SO_TOPOLOGY_TRIANGLES = 0, + SO_TOPOLOGY_LINES, + SO_TOPOLOGY_POINTS, + SO_TOPOLOGY_TRIANGLE_STRIP, + SO_TOPOLOGY_LINE_STRIP, + SO_TOPOLOGY_COUNT +}; + +// --- Point rasterization shape --- +// These are semantic point shapes rather than OpenGL state so every backend +// can reproduce the same primitive coverage. +enum SoPointShape : uint8_t { + SO_POINT_SHAPE_SQUARE = 0, + SO_POINT_SHAPE_ROUND +}; + +/*! + \struct SoGeometryDesc + \brief Describes vertex/index data for a single draw call. + + All pointers remain owned by the producer (typically SoIRRenderAction). + They must remain valid while the backend consumes the frame. They may point + into the action's frame geometry pool and must not be retained after that + storage is cleared or rewound. Backends are free to copy the data into + backend-owned buffers. + + Strides are byte distances between successive entries. A zero position or + normal stride means three tightly packed floats; a zero texture-coordinate + stride means four tightly packed floats. normalCount may be smaller than + vertexCount when only part of a geometry has normals. +*/ +struct SoGeometryDesc { + SoPrimitiveTopology topology = SO_TOPOLOGY_TRIANGLES; + uint32_t vertexCount = 0; + uint32_t normalCount = 0; + uint32_t indexCount = 0; + + const float * positions = nullptr; + const float * normals = nullptr; + const float * texcoords = nullptr; + const float * colors = nullptr; + const uint32_t * indices = nullptr; + + uint32_t vertexStride = 0; //!< Position/normal stride in bytes. + uint32_t texcoordStride = 0; //!< Texture-coordinate stride in bytes. + +}; + +// --- Material flags (SoMaterialData::flags) --- +static constexpr uint32_t SO_MAT_HAS_TEXTURE = 0x1; //!< Command carries embedded texture data +static constexpr uint32_t SO_MAT_IS_BILLBOARD = 0x2; //!< Screen-space billboard sizing +static constexpr uint32_t SO_MAT_IS_PIXEL_TEXT = 0x4; //!< Integer-aligned pixel text + +// --- Feature flags (SoMaterialData::featureFlags) --- +static constexpr uint32_t SO_FEAT_BASE_COLOR = 0x1; //!< Flat/unlit rendering (BASE_COLOR light model) + +/*! + \enum SoShadingModel + \brief Effective shading contract carried by a render command. + + The legacy-compatible model is the current default. It preserves the + fixed-function Coin/GL behavior while the DrawList backend is migrated to + an explicit shading model. SO_SHADING_PHONG is reserved for a future + per-fragment implementation and is not emitted by the current traversal. +*/ +enum SoShadingModel : uint8_t { + SO_SHADING_UNLIT = 0, + SO_SHADING_LEGACY_GOURAUD, + SO_SHADING_PHONG +}; + +// --- Texture sampler state --- +// These are semantic sampler modes rather than OpenGL enum values so the IR +// can be consumed by non-OpenGL backends as well. +enum SoTextureFilter : uint8_t { + SO_TEXTURE_FILTER_NEAREST = 0, + SO_TEXTURE_FILTER_LINEAR, + SO_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST, + SO_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST, + SO_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR, + SO_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR +}; + +enum SoTextureWrap : uint8_t { + SO_TEXTURE_WRAP_CLAMP_TO_EDGE = 0, + SO_TEXTURE_WRAP_REPEAT, + SO_TEXTURE_WRAP_CLAMP_TO_BORDER +}; + +// --- Depth state --------------------------------------------------------- + +// Semantic comparison functions. These deliberately do not use GL enum +// values: the IR is also consumed by backends which do not share GL's enum +// space. +enum SoDepthFunction : uint8_t { + SO_DEPTH_NEVER = 0, + SO_DEPTH_ALWAYS, + SO_DEPTH_LESS, + SO_DEPTH_LEQUAL, + SO_DEPTH_EQUAL, + SO_DEPTH_GEQUAL, + SO_DEPTH_GREATER, + SO_DEPTH_NOTEQUAL +}; + +// --- Blend state --------------------------------------------------------- + +enum SoBlendFactor : uint8_t { + SO_BLEND_FACTOR_ZERO = 0, + SO_BLEND_FACTOR_ONE, + SO_BLEND_FACTOR_SRC_COLOR, + SO_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, + SO_BLEND_FACTOR_DST_COLOR, + SO_BLEND_FACTOR_ONE_MINUS_DST_COLOR, + SO_BLEND_FACTOR_SRC_ALPHA, + SO_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, + SO_BLEND_FACTOR_DST_ALPHA, + SO_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, + SO_BLEND_FACTOR_CONSTANT_COLOR, + SO_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, + SO_BLEND_FACTOR_CONSTANT_ALPHA, + SO_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, + SO_BLEND_FACTOR_SRC_ALPHA_SATURATE +}; + +enum SoBlendEquation : uint8_t { + SO_BLEND_EQUATION_ADD = 0, + SO_BLEND_EQUATION_SUBTRACT, + SO_BLEND_EQUATION_REVERSE_SUBTRACT, + SO_BLEND_EQUATION_MIN, + SO_BLEND_EQUATION_MAX +}; + +// --- Alpha-test policy -------------------------------------------------- + +enum SoAlphaTestFunction : uint8_t { + SO_ALPHA_TEST_NONE = 0, + SO_ALPHA_TEST_NEVER, + SO_ALPHA_TEST_ALWAYS, + SO_ALPHA_TEST_LESS, + SO_ALPHA_TEST_LEQUAL, + SO_ALPHA_TEST_EQUAL, + SO_ALPHA_TEST_GEQUAL, + SO_ALPHA_TEST_GREATER, + SO_ALPHA_TEST_NOTEQUAL +}; + +enum SoAlphaTestPolicy : uint8_t { + SO_ALPHA_TEST_POLICY_NONE = 0, + SO_ALPHA_TEST_POLICY_EXPLICIT, + SO_ALPHA_TEST_POLICY_LEGACY_THRESHOLD, + SO_ALPHA_TEST_POLICY_PRESERVE_EDGES +}; + +// --- Render param flags (SoRenderParams::flags) --- +static constexpr uint32_t SO_PARAM_CLEAR_WINDOW = 1u; +static constexpr uint32_t SO_PARAM_INTERACTIVE = 2u; //!< Camera orbiting/panning — skip ID buffer +static constexpr uint32_t SO_PARAM_CLEAR_DEPTH = 4u; //!< Clear depth buffer before rendering +static constexpr uint32_t SO_PARAM_SKIP_ID = 8u; //!< Skip ID buffer rendering entirely + +/*! + \struct SoTextureData + \brief Embedded texture payload carried directly by a render command. + + This is used for commands that provide their own image data, such as SoImage. + The memory is owned by the producer of the draw list and must remain valid + until the backend finishes consuming the frame. +*/ +struct SoTextureData { + const unsigned char * pixels = nullptr; + int width = 0; + int height = 0; + int numComponents = 0; // 1=L, 2=LA, 3=RGB, 4=RGBA + + SoTextureFilter minFilter = SO_TEXTURE_FILTER_NEAREST; + SoTextureFilter magFilter = SO_TEXTURE_FILTER_NEAREST; + SoTextureWrap wrapS = SO_TEXTURE_WRAP_CLAMP_TO_EDGE; + SoTextureWrap wrapT = SO_TEXTURE_WRAP_CLAMP_TO_EDGE; +}; + +/*! + \struct SoMaterialData + \brief Snapshot of the logical Inventor material state for one draw call. + + Texture pointers are backend-defined handles; the IR does not own the memory. +*/ +struct SoMaterialData { + SbVec4f diffuse = {0.8f, 0.8f, 0.8f, 1.0f}; + SbVec4f ambient = {0.2f, 0.2f, 0.2f, 1.0f}; + SbVec4f specular = {0.0f, 0.0f, 0.0f, 1.0f}; + SbVec4f emissive = {0.0f, 0.0f, 0.0f, 1.0f}; + SoShadingModel shadingModel = SO_SHADING_LEGACY_GOURAUD; + float shininess = 0.2f; + float opacity = 1.0f; + + SoTextureData texture; //!< Embedded texture (from SoImage, SoTexture2). + + // Some CPU-rasterized textures (currently SoText2) already multiply their + // texel alpha by material opacity. Backends use this to avoid multiplying + // that opacity a second time while still composing vertex and texture alpha. + bool textureAlphaIncludesOpacity = false; + + // Material-derived per-vertex colors can already carry the effective + // material transparency (for example SoMaterial PER_FACE colors). Packed + // SoVertexProperty colors carry independent vertex alpha instead. + bool vertexColorAlphaIncludesOpacity = false; + + // Opaque texture handles supplied by a producer or backend integration. + // The IR does not interpret or own these objects. + void * diffuseTexture = nullptr; + void * normalTexture = nullptr; + void * emissiveTexture = nullptr; + + float metalness = 0.0f; + float roughness = 0.5f; + + uint32_t flags = 0; + uint32_t featureFlags = 0; + bool twoSidedLighting = false; +}; + +/*! \struct SoPixelTextData + \brief Pixel-space placement metadata for a text texture. +*/ +struct SoPixelTextData { + int originX = 0; + int originY = 0; +}; + +/*! + \struct SoDepthState + \brief Depth-test configuration for a draw call. +*/ +struct SoDepthState { + SbBool enabled = TRUE; + SbBool writeEnabled = TRUE; + SoDepthFunction func = SO_DEPTH_LEQUAL; +}; + +/*! + \struct SoBlendState + \brief Backend-neutral blending configuration. +*/ +struct SoBlendState { + SbBool enabled = FALSE; + SoBlendFactor srcRGBFactor = SO_BLEND_FACTOR_ONE; + SoBlendFactor dstRGBFactor = SO_BLEND_FACTOR_ZERO; + SoBlendFactor srcAlphaFactor = SO_BLEND_FACTOR_ONE; + SoBlendFactor dstAlphaFactor = SO_BLEND_FACTOR_ZERO; + + // Set when legacy traversal requested an unrepresentable dual-source + // blending factor. The retained renderer uses the corresponding primary + // source factor as an explicit fallback. + SbBool unsupportedFactor = FALSE; + + // Coin's current LegacyGL state API exposes blend factors but not blend + // equations. ADD is therefore the only equation that can be captured + // from traversal today; separate fields keep the IR ready for a future + // state source without pretending that it is currently preserved. + SoBlendEquation rgbEquation = SO_BLEND_EQUATION_ADD; + SoBlendEquation alphaEquation = SO_BLEND_EQUATION_ADD; +}; + +/*! + \struct SoAlphaTestState + \brief Explicit fragment alpha policy for a render command. +*/ +struct SoAlphaTestState { + SoAlphaTestPolicy policy = SO_ALPHA_TEST_POLICY_NONE; + SoAlphaTestFunction function = SO_ALPHA_TEST_NONE; + float reference = 0.5f; +}; + +/*! + \struct SoRasterState + \brief Rasterizer properties (fill mode, culling, polygon offset). +*/ +struct SoRasterState { + uint8_t fillMode = 0; // 0=filled, 1=lines (wireframe), 2=points + SoPointShape pointShape = SO_POINT_SHAPE_SQUARE; + uint8_t cullMode = 0; + SbBool scissorEnabled = FALSE; + SbBool clearDepth = FALSE; + SbBool viewportEnabled = FALSE; + int viewportX = 0; + int viewportY = 0; + int viewportWidth = 0; + int viewportHeight = 0; + float lineWidth = 1.0f; + float pointSize = 1.0f; + uint16_t linePattern = 0xFFFF; // GL line stipple pattern (0xFFFF = solid) + int16_t linePatternScale = 1; // GL line stipple repeat factor + float polygonOffsetFactor = 0.0f; + float polygonOffsetUnits = 0.0f; +}; + +/*! + \struct SoRenderState + \brief Aggregates depth/blend/raster states plus precomputed sort keys. +*/ +struct SoRenderState { + SoDepthState depth; + SoBlendState blend; + SoAlphaTestState alphaTest; + SoRasterState raster; + uint32_t opaqueKey = 0; + uint32_t translucentKey = 0; +}; + +/*! + \enum SoRenderStage + \brief Ordered scene stage containing one or more render passes. +*/ +enum class SoRenderStage : uint8_t { + Main, + AfterMain, + Foreground +}; + +/*! + \enum SoRenderPassType + \brief Logical pass identifier used for coarse sorting within a stage. +*/ +enum SoRenderPassType : uint8_t { + SO_RENDERPASS_OPAQUE = 0, + SO_RENDERPASS_TRANSPARENT, + SO_RENDERPASS_OVERLAY, + SO_RENDERPASS_SHADOW, + SO_RENDERPASS_CUSTOM, + SO_RENDERPASS_COUNT +}; + +/*! + \typedef SoLightingHandle + \brief Stable 1-based handle into the draw list's deduplicated lighting table. +*/ +typedef uint32_t SoLightingHandle; + +/*! + \typedef SoPipelineKey + \brief Backend-defined key used to cache compiled pipeline state. +*/ +typedef uint64_t SoPipelineKey; + +/*! + \enum SoLightType + \brief Light kinds captured in render-backend lighting setups. +*/ +enum SoLightType : uint8_t { + SO_LIGHT_DIRECTIONAL = 0, + SO_LIGHT_POINT, + SO_LIGHT_SPOT +}; + +/*! + \struct SoLightData + \brief View-space light description used by the render backend. +*/ +struct SoLightData { + SoLightType type = SO_LIGHT_DIRECTIONAL; + SbVec3f color = SbVec3f(1.0f, 1.0f, 1.0f); + SbVec3f direction = SbVec3f(0.0f, 0.0f, 1.0f); + SbVec3f position = SbVec3f(0.0f, 0.0f, 1.0f); + SbVec3f attenuation = SbVec3f(0.0f, 0.0f, 1.0f); + float spotCutoffCos = -1.0f; + float spotExponent = 0.0f; +}; + +/*! + \struct SoLightingData + \brief Shared lighting setup referenced by render commands. +*/ +struct SoLightingData { + SbVec3f ambient = SbVec3f(0.2f, 0.2f, 0.2f); + std::vector lights; +}; + +/*! + \struct SoRenderCommand + \brief Complete description of a single draw call in the IR. +*/ +struct SoRenderCommand { + // Geometry, texture pixels, and other pointer-valued fields are borrowed; + // see the lifetime contract on SoGeometryDesc and SoTextureData. + SoGeometryDesc geometry; + SoMaterialData material; + SoRenderState state; + + SbMatrix modelMatrix; // default-constructed to identity + SbMatrix viewMatrix; + SbMatrix projMatrix; + + SoRenderStage stage = SoRenderStage::Main; + SoRenderPassType pass = SO_RENDERPASS_OPAQUE; + SoLightingHandle lightingHandle = 0; + SoPipelineKey pipelineKey = 0; + SoPixelTextData pixelText; //!< Placement for SO_MAT_IS_PIXEL_TEXT + + uint64_t sortKey = 0; //!< Backend-computed key used by sorting. + void * userData = nullptr; //!< Opaque, non-owned producer data. +}; + +/*! + \class SoDrawList + \brief Container holding the commands and auxiliary tables for one frame. + + Commands retain their insertion order. buildSortedOrder() produces a + separate index array for rendering; it never reorders the command vector. + clear() starts a new frame and invalidates pointers + into producer-owned frame storage. +*/ +class COIN_DLL_API SoDrawList { +public: + SoDrawList(); + + //! Clear commands and per-frame tables, beginning a new frame generation. + void clear(); + void reserve(int count); + + //! Return the generation number incremented when clear() starts a new frame. + uint32_t getGeneration() const { return generation; } + + void addCommand(const SoRenderCommand & cmd); + SoRenderCommand & emplaceCommand(); + + int getNumCommands() const; + //! Remove commands beyond index count without reordering remaining commands. + void truncate(int count); + SoRenderCommand & getCommand(int i); + const SoRenderCommand & getCommand(int i) const; + + //! Add or reuse a lighting setup and return its stable 1-based handle. + SoLightingHandle addLightingSetup(const SoLightingData & lighting); + + //! Resolve a lighting handle previously returned by addLightingSetup(). + //! Returns NULL for handle 0 or an invalid handle. + const SoLightingData * getLighting(SoLightingHandle handle) const; + + SoRenderCommand * begin(); + SoRenderCommand * end(); + const SoRenderCommand * begin() const; + const SoRenderCommand * end() const; + + //! Build a sorted index array for correct render ordering. + //! The draw list itself is NOT reordered — command indices stay stable. + void buildSortedOrder(const SbMatrix & viewMatrix); + + //! Get the sorted rendering order (indices into the command list). + const std::vector & getSortedOrder() const { return sortedOrder; } + +private: + std::vector commands; + std::vector lightingSetups; + std::vector sortedOrder; + uint32_t generation = 0; +}; + +#endif // COIN_SORENDERIR_H diff --git a/include/Inventor/system/gl-fallbacks.h b/include/Inventor/system/gl-fallbacks.h new file mode 100644 index 00000000000..64ea34f97a7 --- /dev/null +++ b/include/Inventor/system/gl-fallbacks.h @@ -0,0 +1,1077 @@ +#ifndef COIN_GL_FALLBACKS_H +#define COIN_GL_FALLBACKS_H + +/* Fallback enum values for legacy OpenGL/GLU/WGL headers. + * + * Some environments (notably Windows) still ship very old OpenGL headers + * where common enums are missing unless additional extension headers are + * available and included. + * + * This list is intentionally limited to symbols known to be missing in + * such environments. Values are taken from the historical fallback block + * previously shipped in + * `include/Inventor/system/gl.h`, with a small number of aliases added + * (e.g. *_ARB rectangle texture enums matching the EXT/NV values). + */ + +#ifndef GL_ARRAY_BUFFER +#define GL_ARRAY_BUFFER 0x8892 +#endif + +#ifndef GL_BGR +#define GL_BGR 0x80E0 +#endif + +#ifndef GL_CLAMP_TO_BORDER +#define GL_CLAMP_TO_BORDER 0x812D +#endif + +#ifndef GL_CLAMP_TO_EDGE +#define GL_CLAMP_TO_EDGE 0x812F +#endif + +#ifndef GL_LUMINANCE +#define GL_LUMINANCE 0x1909 +#endif + +#ifndef GL_LUMINANCE_ALPHA +#define GL_LUMINANCE_ALPHA 0x190A +#endif + +#ifndef GL_LUMINANCE8 +#define GL_LUMINANCE8 0x8040 +#endif + +#ifndef GL_LUMINANCE8_ALPHA8 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#endif + +#ifndef GL_RED +#define GL_RED 0x1903 +#endif + +#ifndef GL_RG +#define GL_RG 0x8227 +#endif + +#ifndef GL_R8 +#define GL_R8 0x8229 +#endif + +#ifndef GL_RG8 +#define GL_RG8 0x822B +#endif + +#ifndef GL_COMPRESSED_RED +#define GL_COMPRESSED_RED 0x8225 +#endif + +#ifndef GL_COMPRESSED_RG +#define GL_COMPRESSED_RG 0x8226 +#endif + +#ifndef GL_COMPRESSED_RGB +#define GL_COMPRESSED_RGB 0x84ED +#endif + +#ifndef GL_COMPRESSED_RGBA +#define GL_COMPRESSED_RGBA 0x84EE +#endif + +#ifndef GL_TEXTURE_SWIZZLE_RGBA +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#endif + +#ifndef GL_ONE +#define GL_ONE 1 +#endif + +#ifndef GL_QUAD_STRIP +#define GL_QUAD_STRIP 0x0008 +#endif + +#ifndef GL_POLYGON +#define GL_POLYGON 0x0009 +#endif + +#ifndef GL_MAP1_VERTEX_3 +#define GL_MAP1_VERTEX_3 0x0D97 +#endif + +#ifndef GL_MAP1_VERTEX_4 +#define GL_MAP1_VERTEX_4 0x0D98 +#endif + +#ifndef GL_MAP2_NORMAL +#define GL_MAP2_NORMAL 0x0DB2 +#endif + +#ifndef GL_MAP2_VERTEX_3 +#define GL_MAP2_VERTEX_3 0x0DB7 +#endif + +#ifndef GL_MAP2_VERTEX_4 +#define GL_MAP2_VERTEX_4 0x0DB8 +#endif + +#ifndef GL_MAP2_TEXTURE_COORD_2 +#define GL_MAP2_TEXTURE_COORD_2 0x0DBA +#endif + +#ifndef GL_MAP2_TEXTURE_COORD_4 +#define GL_MAP2_TEXTURE_COORD_4 0x0DBC +#endif + +#ifndef GL_RED_BITS +#define GL_RED_BITS 0x0D52 +#endif + +#ifndef GL_GREEN_BITS +#define GL_GREEN_BITS 0x0D53 +#endif + +#ifndef GL_BLUE_BITS +#define GL_BLUE_BITS 0x0D54 +#endif + +#ifndef GL_ALPHA_BITS +#define GL_ALPHA_BITS 0x0D55 +#endif + +#ifndef GL_COLOR_ATTACHMENT0_EXT +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#endif + +#ifndef GL_COLOR_TABLE_WIDTH +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#endif + +#ifndef GL_COLOR_SUM_CLAMP_NV +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#endif + +#ifndef GL_COMPRESSED_LUMINANCE_ARB +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#endif + +#ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#endif + +#ifndef GL_COMPRESSED_RGB_ARB +#define GL_COMPRESSED_RGB_ARB 0x84ED +#endif + +#ifndef GL_COMPRESSED_RGBA_ARB +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#endif + +#ifndef GL_COMBINE +#define GL_COMBINE 0x8570 +#endif + +#ifndef GL_COMBINE_ALPHA +#define GL_COMBINE_ALPHA 0x8572 +#endif + +#ifndef GL_COMBINER0_NV +#define GL_COMBINER0_NV 0x8550 +#endif + +#ifndef GL_COMBINE_RGB +#define GL_COMBINE_RGB 0x8571 +#endif + +#ifndef GL_COMPARE_R_TO_TEXTURE +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_DEPTH_ATTACHMENT_EXT +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#endif + +#ifndef GL_DEPTH_COMPONENT24 +#define GL_DEPTH_COMPONENT24 0x81A6 +#endif + +#ifndef GL_DISCARD_NV +#define GL_DISCARD_NV 0x8530 +#endif + +#ifndef GL_DOT3_RGB +#define GL_DOT3_RGB 0x86AE +#endif + +#ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#endif + +#ifndef GL_DOT_PRODUCT_NV +#define GL_DOT_PRODUCT_NV 0x86EC +#endif + +#ifndef GL_DYNAMIC_DRAW +#define GL_DYNAMIC_DRAW 0x88E8 +#endif + +#ifndef GL_ELEMENT_ARRAY_BUFFER +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#endif + +#ifndef GL_FLOAT_MAT4_ARB +#define GL_FLOAT_MAT4_ARB 0x8B5C +#endif + +#ifndef GL_FLOAT_VEC2_ARB +#define GL_FLOAT_VEC2_ARB 0x8B50 +#endif + +#ifndef GL_FLOAT_VEC3_ARB +#define GL_FLOAT_VEC3_ARB 0x8B51 +#endif + +#ifndef GL_FLOAT_VEC4_ARB +#define GL_FLOAT_VEC4_ARB 0x8B52 +#endif + +#ifndef GL_NUM_EXTENSIONS +#define GL_NUM_EXTENSIONS 0x821D +#endif + +#ifndef GL_CONTEXT_FLAGS +#define GL_CONTEXT_FLAGS 0x821E +#endif + +#ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#endif + +#ifndef GL_CONTEXT_PROFILE_MASK +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#endif + +#ifndef GL_CONTEXT_CORE_PROFILE_BIT +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#endif + +#ifndef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#endif + +#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#endif + +#ifndef GL_DEBUG_SOURCE_API +#define GL_DEBUG_SOURCE_API 0x8246 +#endif + +#ifndef GL_DEBUG_SOURCE_WINDOW_SYSTEM +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#endif + +#ifndef GL_DEBUG_SOURCE_SHADER_COMPILER +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#endif + +#ifndef GL_DEBUG_SOURCE_THIRD_PARTY +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#endif + +#ifndef GL_DEBUG_SOURCE_APPLICATION +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#endif + +#ifndef GL_DEBUG_SOURCE_OTHER +#define GL_DEBUG_SOURCE_OTHER 0x824B +#endif + +#ifndef GL_DEBUG_TYPE_ERROR +#define GL_DEBUG_TYPE_ERROR 0x824C +#endif + +#ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#endif + +#ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#endif + +#ifndef GL_DEBUG_TYPE_PORTABILITY +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#endif + +#ifndef GL_DEBUG_TYPE_PERFORMANCE +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#endif + +#ifndef GL_DEBUG_TYPE_OTHER +#define GL_DEBUG_TYPE_OTHER 0x8251 +#endif + +#ifndef GL_DEBUG_TYPE_MARKER +#define GL_DEBUG_TYPE_MARKER 0x8268 +#endif + +#ifndef GL_DEBUG_SEVERITY_HIGH +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#endif + +#ifndef GL_DEBUG_SEVERITY_MEDIUM +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#endif + +#ifndef GL_DEBUG_SEVERITY_LOW +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#endif + +#ifndef GL_DEBUG_SEVERITY_NOTIFICATION +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#endif + +#ifndef GL_DEBUG_OUTPUT +#define GL_DEBUG_OUTPUT 0x92E0 +#endif + +#ifndef GL_FUNC_ADD +#define GL_FUNC_ADD 0x8006 +#endif + +#ifndef GL_MIN +#define GL_MIN 0x8007 +#endif + +#ifndef GL_MAX +#define GL_MAX 0x8008 +#endif + +#ifndef GL_MAX_LIGHTS +#define GL_MAX_LIGHTS 0x0D31 +#endif + +#ifndef GL_MAX_TEXTURE_COORDS_ARB +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#endif + +#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_POLYGON_OFFSET_EXT +#define GL_POLYGON_OFFSET_EXT 0x8037 +#endif + +#ifndef GL_FRAGMENT_PROGRAM_ARB +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#endif + +#ifndef GL_FRAGMENT_SHADER_ARB +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#endif + +#ifndef GL_FRAMEBUFFER_BINDING_EXT +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#endif + +#ifndef GL_FRAMEBUFFER_COMPLETE_EXT +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#endif + +#ifndef GL_FRAMEBUFFER_EXT +#define GL_FRAMEBUFFER_EXT 0x8D40 +#endif + +#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#endif + +#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#endif + +#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#endif + +#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#endif + +#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#endif + +#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#endif + +#ifndef GL_FRAMEBUFFER_UNSUPPORTED_EXT +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#endif + +#ifndef GL_GENERATE_MIPMAP_SGIS +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#endif + +#ifndef GL_GEOMETRY_INPUT_TYPE_EXT +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#endif + +#ifndef GL_GEOMETRY_OUTPUT_TYPE_EXT +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#endif + +#ifndef GL_GEOMETRY_SHADER_EXT +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#endif + +#ifndef GL_GEOMETRY_VERTICES_OUT_EXT +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#endif + +#ifndef GL_INT_VEC2_ARB +#define GL_INT_VEC2_ARB 0x8B53 +#endif + +#ifndef GL_INT_VEC3_ARB +#define GL_INT_VEC3_ARB 0x8B54 +#endif + +#ifndef GL_INT_VEC4_ARB +#define GL_INT_VEC4_ARB 0x8B55 +#endif + +#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_MAX_RENDERBUFFER_SIZE +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#endif + +#ifndef GL_MAX_TEXTURE_UNITS +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#endif + +#ifndef GL_NORMAL_MAP +#define GL_NORMAL_MAP 0x8511 +#endif + +#ifndef GL_NUM_GENERAL_COMBINERS_NV +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#endif + +#ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#endif + +#ifndef GL_OBJECT_COMPILE_STATUS_ARB +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#endif + +#ifndef GL_OBJECT_INFO_LOG_LENGTH_ARB +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#endif + +#ifndef GL_OBJECT_LINK_STATUS_ARB +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#endif + +#ifndef GL_OPERAND0_ALPHA +#define GL_OPERAND0_ALPHA 0x8598 +#endif + +#ifndef GL_OPERAND0_RGB +#define GL_OPERAND0_RGB 0x8590 +#endif + +#ifndef GL_OPERAND1_ALPHA +#define GL_OPERAND1_ALPHA 0x8599 +#endif + +#ifndef GL_OPERAND1_RGB +#define GL_OPERAND1_RGB 0x8591 +#endif + +#ifndef GL_OPERAND2_ALPHA +#define GL_OPERAND2_ALPHA 0x859A +#endif + +#ifndef GL_OPERAND2_RGB +#define GL_OPERAND2_RGB 0x8592 +#endif + +#ifndef GL_PREVIOUS +#define GL_PREVIOUS 0x8578 +#endif + +#ifndef GL_PREVIOUS_TEXTURE_INPUT_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#endif + +#ifndef GL_PRIMARY_COLOR_NV +#define GL_PRIMARY_COLOR_NV 0x852C +#endif + +#ifndef GL_PROGRAM_ERROR_POSITION_ARB +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#endif + +#ifndef GL_PROGRAM_ERROR_STRING_ARB +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#endif + +#ifndef GL_PROGRAM_FORMAT_ASCII_ARB +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#endif + +#ifndef GL_REFLECTION_MAP +#define GL_REFLECTION_MAP 0x8512 +#endif + +#ifndef GL_REGISTER_COMBINERS_NV +#define GL_REGISTER_COMBINERS_NV 0x8522 +#endif + +#ifndef GL_RENDERBUFFER_EXT +#define GL_RENDERBUFFER_EXT 0x8D41 +#endif + +#ifndef GL_RGB16F_ARB +#define GL_RGB16F_ARB 0x881B +#endif + +#ifndef GL_RGB32F_ARB +#define GL_RGB32F_ARB 0x8815 +#endif + +#ifndef GL_RGBA16F_ARB +#define GL_RGBA16F_ARB 0x881A +#endif + +#ifndef GL_RGBA32F_ARB +#define GL_RGBA32F_ARB 0x8814 +#endif + +#ifndef GL_RGB_SCALE +#define GL_RGB_SCALE 0x8573 +#endif + +#ifndef GL_SAMPLER_1D_ARB +#define GL_SAMPLER_1D_ARB 0x8B5D +#endif + +#ifndef GL_SAMPLER_1D_SHADOW_ARB +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#endif + +#ifndef GL_SAMPLER_2D_ARB +#define GL_SAMPLER_2D_ARB 0x8B5E +#endif + +#ifndef GL_SAMPLER_2D_RECT_ARB +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#endif + +#ifndef GL_SAMPLER_2D_RECT +#define GL_SAMPLER_2D_RECT 0x8B63 +#endif + +#ifndef GL_SAMPLER_2D_RECT_SHADOW +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#endif + +#ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#endif + +#ifndef GL_SAMPLER_2D_SHADOW_ARB +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#endif + +#ifndef GL_SAMPLER_3D_ARB +#define GL_SAMPLER_3D_ARB 0x8B5F +#endif + +#ifndef GL_SAMPLER_CUBE_ARB +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#endif + +#ifndef GL_SHADER_OPERATION_NV +#define GL_SHADER_OPERATION_NV 0x86DF +#endif + +#ifndef GL_SIGNED_IDENTITY_NV +#define GL_SIGNED_IDENTITY_NV 0x853C +#endif + +#ifndef GL_SOURCE0_ALPHA +#define GL_SOURCE0_ALPHA 0x8588 +#endif + +#ifndef GL_SOURCE0_RGB +#define GL_SOURCE0_RGB 0x8580 +#endif + +#ifndef GL_SOURCE1_ALPHA +#define GL_SOURCE1_ALPHA 0x8589 +#endif + +#ifndef GL_SOURCE1_RGB +#define GL_SOURCE1_RGB 0x8581 +#endif + +#ifndef GL_SOURCE2_ALPHA +#define GL_SOURCE2_ALPHA 0x858A +#endif + +#ifndef GL_SOURCE2_RGB +#define GL_SOURCE2_RGB 0x8582 +#endif + +#ifndef GL_SPARE0_NV +#define GL_SPARE0_NV 0x852E +#endif + +#ifndef GL_STATIC_DRAW +#define GL_STATIC_DRAW 0x88E4 +#endif + +#ifndef GL_STREAM_DRAW +#define GL_STREAM_DRAW 0x88E0 +#endif + +#ifndef GL_STACK_OVERFLOW +#define GL_STACK_OVERFLOW 0x0503 +#endif + +#ifndef GL_STACK_UNDERFLOW +#define GL_STACK_UNDERFLOW 0x0504 +#endif + +#ifndef GL_TEXTURE0 +#define GL_TEXTURE0 0x84C0 +#endif + +#ifndef GL_TEXTURE1 +#define GL_TEXTURE1 0x84C1 +#endif + +#ifndef GL_TEXTURE2 +#define GL_TEXTURE2 0x84C2 +#endif + +#ifndef GL_TEXTURE3 +#define GL_TEXTURE3 0x84C3 +#endif + +#ifndef GL_MAX_3D_TEXTURE_SIZE +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#endif + +#ifndef GL_PACK_IMAGE_HEIGHT +#define GL_PACK_IMAGE_HEIGHT 0x806C +#endif + +#ifndef GL_PACK_SKIP_IMAGES +#define GL_PACK_SKIP_IMAGES 0x806B +#endif + +#ifndef GL_PROXY_TEXTURE_2D +#define GL_PROXY_TEXTURE_2D 0x8064 +#endif + +#ifndef GL_PROXY_TEXTURE_3D +#define GL_PROXY_TEXTURE_3D 0x8070 +#endif + +#ifndef GL_TEXTURE_3D +#define GL_TEXTURE_3D 0x806F +#endif + +#ifndef GL_TEXTURE_DEPTH +#define GL_TEXTURE_DEPTH 0x8071 +#endif + +#ifndef GL_TEXTURE_COMPARE_FUNC +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#endif + +#ifndef GL_TEXTURE_COMPARE_MODE +#define GL_TEXTURE_COMPARE_MODE 0x884C +#endif + +#ifndef GL_TEXTURE_CUBE_MAP +#define GL_TEXTURE_CUBE_MAP 0x8513 +#endif + +#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#endif + +#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#endif + +#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#endif + +#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#endif + +#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#endif + +#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#endif + +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#endif + +#ifndef GL_TEXTURE_MAX_ANISOTROPY +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#endif + +#ifndef GL_TEXTURE_RECTANGLE_ARB +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#endif + +#ifndef GL_TEXTURE_RECTANGLE_NV +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#endif + +#ifndef GL_TEXTURE_SHADER_NV +#define GL_TEXTURE_SHADER_NV 0x86DE +#endif + +#ifndef GL_HILO_NV +#define GL_HILO_NV 0x86F4 +#endif + +#ifndef GL_TEXTURE_WRAP_R +#define GL_TEXTURE_WRAP_R 0x8072 +#endif + +#ifndef GL_UNPACK_IMAGE_HEIGHT +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#endif + +#ifndef GL_UNPACK_SKIP_IMAGES +#define GL_UNPACK_SKIP_IMAGES 0x806D +#endif + +#ifndef GL_UNSIGNED_IDENTITY_NV +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#endif + +#ifndef GL_UNSIGNED_INVERT_NV +#define GL_UNSIGNED_INVERT_NV 0x8537 +#endif + +#ifndef GL_VARIABLE_A_NV +#define GL_VARIABLE_A_NV 0x8523 +#endif + +#ifndef GL_VARIABLE_B_NV +#define GL_VARIABLE_B_NV 0x8524 +#endif + +#ifndef GL_VARIABLE_C_NV +#define GL_VARIABLE_C_NV 0x8525 +#endif + +#ifndef GL_VARIABLE_D_NV +#define GL_VARIABLE_D_NV 0x8526 +#endif + +#ifndef GL_VARIABLE_E_NV +#define GL_VARIABLE_E_NV 0x8527 +#endif + +#ifndef GL_VARIABLE_F_NV +#define GL_VARIABLE_F_NV 0x8528 +#endif + +#ifndef GL_VARIABLE_G_NV +#define GL_VARIABLE_G_NV 0x8529 +#endif + +#ifndef GL_VERTEX_PROGRAM_ARB +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#endif + +#ifndef GL_VERTEX_SHADER_ARB +#define GL_VERTEX_SHADER_ARB 0x8B31 +#endif + +#ifndef GLU_NURBS_BEGIN_DATA +#define GLU_NURBS_BEGIN_DATA 100170 +#endif + +#ifndef GLU_NURBS_BEGIN +#define GLU_NURBS_BEGIN 100164 +#endif + +#ifndef GLU_NURBS_COLOR +#define GLU_NURBS_COLOR 100167 +#endif + +#ifndef GLU_NURBS_COLOR_DATA +#define GLU_NURBS_COLOR_DATA 100173 +#endif + +#ifndef GLU_NURBS_END +#define GLU_NURBS_END 100169 +#endif + +#ifndef GLU_VERSION +#define GLU_VERSION 100800 +#endif + +#ifndef GLU_EXTENSIONS +#define GLU_EXTENSIONS 100801 +#endif + +#ifndef GLU_TESS_BEGIN +#define GLU_TESS_BEGIN 100100 +#endif + +#ifndef GLU_TESS_VERTEX +#define GLU_TESS_VERTEX 100101 +#endif + +#ifndef GLU_TESS_END +#define GLU_TESS_END 100102 +#endif + +#ifndef GLU_TESS_ERROR +#define GLU_TESS_ERROR 100103 +#endif + +#ifndef GLU_TESS_COMBINE +#define GLU_TESS_COMBINE 100105 +#endif + +#ifndef GLU_TESS_BEGIN_DATA +#define GLU_TESS_BEGIN_DATA 100106 +#endif + +#ifndef GLU_TESS_VERTEX_DATA +#define GLU_TESS_VERTEX_DATA 100107 +#endif + +#ifndef GLU_TESS_END_DATA +#define GLU_TESS_END_DATA 100108 +#endif + +#ifndef GLU_TESS_ERROR_DATA +#define GLU_TESS_ERROR_DATA 100109 +#endif + +#ifndef GLU_TESS_MISSING_BEGIN_POLYGON +#define GLU_TESS_MISSING_BEGIN_POLYGON 100151 +#endif + +#ifndef GLU_TESS_MISSING_BEGIN_CONTOUR +#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152 +#endif + +#ifndef GLU_TESS_MISSING_END_POLYGON +#define GLU_TESS_MISSING_END_POLYGON 100153 +#endif + +#ifndef GLU_TESS_MISSING_END_CONTOUR +#define GLU_TESS_MISSING_END_CONTOUR 100154 +#endif + +#ifndef GLU_TESS_NEED_COMBINE_CALLBACK +#define GLU_TESS_NEED_COMBINE_CALLBACK 100156 +#endif + +#ifndef GLU_NURBS_END_DATA +#define GLU_NURBS_END_DATA 100175 +#endif + +#ifndef GLU_NURBS_MODE +#define GLU_NURBS_MODE 100160 +#endif + +#ifndef GLU_NURBS_NORMAL_DATA +#define GLU_NURBS_NORMAL_DATA 100172 +#endif + +#ifndef GLU_NURBS_RENDERER +#define GLU_NURBS_RENDERER 100162 +#endif + +#ifndef GLU_NURBS_TESSELLATOR +#define GLU_NURBS_TESSELLATOR 100161 +#endif + +#ifndef GLU_NURBS_TEXTURE_COORD_DATA +#define GLU_NURBS_TEXTURE_COORD_DATA 100174 +#endif + +#ifndef GLU_NURBS_VERTEX +#define GLU_NURBS_VERTEX 100165 +#endif + +#ifndef GLU_NURBS_VERTEX_DATA +#define GLU_NURBS_VERTEX_DATA 100171 +#endif + +#ifndef GLU_AUTO_LOAD_MATRIX +#define GLU_AUTO_LOAD_MATRIX 100200 +#endif + +#ifndef GLU_CULLING +#define GLU_CULLING 100201 +#endif + +#ifndef GLU_DISPLAY_MODE +#define GLU_DISPLAY_MODE 100204 +#endif + +#ifndef GLU_DOMAIN_DISTANCE +#define GLU_DOMAIN_DISTANCE 100217 +#endif + +#ifndef GLU_FILL +#define GLU_FILL 100012 +#endif + +#ifndef GLU_LINE +#define GLU_LINE 100011 +#endif + +#ifndef GLU_MAP1_TRIM_2 +#define GLU_MAP1_TRIM_2 100210 +#endif + +#ifndef GLU_MAP1_TRIM_3 +#define GLU_MAP1_TRIM_3 100211 +#endif + +#ifndef GLU_OBJECT_PATH_LENGTH +#define GLU_OBJECT_PATH_LENGTH 100209 +#endif + +#ifndef GLU_OUTLINE_PATCH +#define GLU_OUTLINE_PATCH 100241 +#endif + +#ifndef GLU_OUTLINE_POLYGON +#define GLU_OUTLINE_POLYGON 100240 +#endif + +#ifndef GLU_PARAMETRIC_ERROR +#define GLU_PARAMETRIC_ERROR 100216 +#endif + +#ifndef GLU_PARAMETRIC_TOLERANCE +#define GLU_PARAMETRIC_TOLERANCE 100202 +#endif + +#ifndef GLU_PATH_LENGTH +#define GLU_PATH_LENGTH 100215 +#endif + +#ifndef GLU_POINT +#define GLU_POINT 100010 +#endif + +#ifndef GLU_SAMPLING_METHOD +#define GLU_SAMPLING_METHOD 100205 +#endif + +#ifndef GLU_SAMPLING_TOLERANCE +#define GLU_SAMPLING_TOLERANCE 100203 +#endif + +#ifndef GLU_SILHOUETTE +#define GLU_SILHOUETTE 100013 +#endif + +#ifndef GLU_U_STEP +#define GLU_U_STEP 100206 +#endif + +#ifndef GLU_V_STEP +#define GLU_V_STEP 100207 +#endif + +#ifndef GLU_OBJECT_PARAMETRIC_ERROR +#define GLU_OBJECT_PARAMETRIC_ERROR 100208 +#endif + +#ifndef WGL_ALPHA_BITS_ARB +#define WGL_ALPHA_BITS_ARB 0x201B +#endif + +#ifndef WGL_BIND_TO_TEXTURE_RGBA_ARB +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#endif + +#ifndef WGL_COLOR_BITS_ARB +#define WGL_COLOR_BITS_ARB 0x2014 +#endif + +#ifndef WGL_DEPTH_BITS_ARB +#define WGL_DEPTH_BITS_ARB 0x2022 +#endif + +#ifndef WGL_DRAW_TO_PBUFFER_ARB +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#endif + +#ifndef WGL_FRONT_LEFT_ARB +#define WGL_FRONT_LEFT_ARB 0x2083 +#endif + +#ifndef WGL_MAX_PBUFFER_HEIGHT_ARB +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#endif + +#ifndef WGL_MAX_PBUFFER_PIXELS_ARB +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#endif + +#ifndef WGL_MAX_PBUFFER_WIDTH_ARB +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#endif + +#ifndef WGL_PBUFFER_HEIGHT_ARB +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#endif + +#ifndef WGL_PBUFFER_WIDTH_ARB +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#endif + +#ifndef WGL_STENCIL_BITS_ARB +#define WGL_STENCIL_BITS_ARB 0x2023 +#endif + +#ifndef WGL_TEXTURE_2D_ARB +#define WGL_TEXTURE_2D_ARB 0x207A +#endif + +#ifndef WGL_TEXTURE_FORMAT_ARB +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#endif + +#ifndef WGL_TEXTURE_RGBA_ARB +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#endif + +#ifndef WGL_TEXTURE_TARGET_ARB +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#endif + +#endif /* COIN_GL_FALLBACKS_H */ diff --git a/include/Inventor/system/gl-headers.h.cmake.in b/include/Inventor/system/gl-headers.h.cmake.in index eb260f006c1..efa2356970e 100644 --- a/include/Inventor/system/gl-headers.h.cmake.in +++ b/include/Inventor/system/gl-headers.h.cmake.in @@ -1,52 +1,95 @@ -/* include/Inventor/system/gl-headers.h. Generated from gl-headers.h.cmake.in by CMake. */ -#ifndef COIN_GLHEADERS_H -#define COIN_GLHEADERS_H - -/**************************************************************************\ - * Copyright (c) Kongsberg Oil & Gas Technologies AS - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * - * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of the copyright holder nor the names of its - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -\**************************************************************************/ - -/* - * This header file is supposed to take care of all operating system - * dependent anomalies connected to including the gl.h header file. - */ - -/* This define is at least needed before inclusion of the header files - that are part of NVidia's Linux drivers v41.91. Without it, none of - the extension and OpenGL 1.1+ function prototypes will be set up. */ -#define GL_GLEXT_PROTOTYPES 1 - -@SIM_INCLUDE_WINDOWS_H@ -@SIM_INCLUDE_GL_H@ -@SIM_INCLUDE_GLU_H@ -@SIM_INCLUDE_GLEXT_H@ - -#endif /* ! COIN_GLHEADERS_H */ +/* include/Inventor/system/gl-headers.h. Generated from gl-headers.h.cmake.in by CMake. */ +#ifndef COIN_GLHEADERS_H +#define COIN_GLHEADERS_H + +#define COIN_HAVE_LEGACY_GL_RENDERER @COIN_BUILD_LEGACY_GL_RENDERER_VALUE@ + +/**************************************************************************\ + * Copyright (c) Kongsberg Oil & Gas Technologies AS + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * + * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of the copyright holder nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +\**************************************************************************/ + +/* + * This header file is supposed to take care of all operating system + * dependent anomalies connected to including the gl.h header file. + */ + +/* This define is at least needed before inclusion of the header files + that are part of NVidia's Linux drivers v41.91. Without it, none of + the extension and OpenGL 1.1+ function prototypes will be set up. */ +#ifndef GL_GLEXT_PROTOTYPES +#define GL_GLEXT_PROTOTYPES 1 +#endif + +#if defined(_WIN32) && !defined(NOMINMAX) +#define NOMINMAX +#endif + +/* These guards only apply during Coin's own build (COIN_INTERNAL) when the + legacy GL renderer is not built. Consumer builds may freely mix legacy GL + headers. */ +#if !COIN_HAVE_LEGACY_GL_RENDERER +# if defined(__gl_h_) || defined(__GL_H__) || (defined(GL_VERSION_1_1) && !defined(GLCOREARB_H)) +# error "Legacy detected before core headers. Use core headers only." +# endif +# if (defined(GL_VERSION) || defined(GLCOREARB_H)) && \ + (defined(GL_ES_VERSION_2_0) || defined(GL_ES_VERSION_3_0) || defined(GL_ES_VERSION_3_1) || defined(GL_ES_VERSION_3_2)) +# error "Mixed desktop GL and GLES headers. Use exactly one API family." +# endif +#endif + +#if defined(COIN_INTERNAL) && defined(_WIN32) +/* The Windows SDK's legacy gl.h is still used for the compatibility API, + while modern GL declarations come from Coin's private Khronos snapshot. + Keep these includes private so installed public headers do not expose + Coin's source tree. */ +# if COIN_HAVE_LEGACY_GL_RENDERER +# include +# include +# include "glue/khronos/GL/glext.h" +# else +# include +# include "glue/khronos/GL/glcorearb.h" +# endif + +#elif !defined(COIN_INTERNAL) && !COIN_HAVE_LEGACY_GL_RENDERER +/* Installed core-profile consumers must use Coin's namespaced snapshot. */ +# include + +#else +@SIM_INCLUDE_WINDOWS_H@ +@SIM_INCLUDE_GL_H@ +@SIM_INCLUDE_GLEXT_H@ +#endif + +/* Fallback enums for environments with legacy GL/GLU/WGL headers. */ +#include + +#endif /* ! COIN_GLHEADERS_H */ diff --git a/include/Inventor/system/gl.h b/include/Inventor/system/gl.h index 127277b868b..645028f4854 100644 --- a/include/Inventor/system/gl.h +++ b/include/Inventor/system/gl.h @@ -46,2364 +46,4 @@ #include -/**********************************************************************/ - -/* - Some systems have very old gl.h files, and other systems include - extension enums which we want to use if we run-time detect the - extension function calls to be available, so we just define these - values here if not defined already. -*/ - -/* Note: GL_CLAMP_TO_EDGE_EXT and GL_CLAMP_TO_EDGE_SGIS have the same - enum values as GL_CLAMP_TO_EDGE. We only use the "real" enum - name. */ - -#ifndef GL_CLAMP_TO_EDGE -#define GL_CLAMP_TO_EDGE 0x812F -#endif /* !GL_CLAMP_TO_EDGE */ - -#ifndef GL_CLAMP_TO_BORDER -#define GL_CLAMP_TO_BORDER 0x812D -#endif /* GL_CLAMP_TO_BORDER */ - -/* Define for the REPLACE texture model (OpenGL 1.1). */ -#ifndef GL_REPLACE -#define GL_REPLACE 0x1E01 -#endif /* !GL_REPLACE */ - -/* Note: all following enums also have an *_EXT version with the same - enum value as the "real" enum. We only use the "real" enum name in - Coin code. */ - -#ifndef GL_MAX_3D_TEXTURE_SIZE -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#endif /* !GL_MAX_3D_TEXTURE_SIZE */ -#ifndef GL_PACK_IMAGE_HEIGHT -#define GL_PACK_IMAGE_HEIGHT 0x806C -#endif /* !GL_PACK_IMAGE_HEIGHT */ -#ifndef GL_PACK_SKIP_IMAGES -#define GL_PACK_SKIP_IMAGES 0x806B -#endif /* !GL_PACK_SKIP_IMAGES */ -#ifndef GL_PROXY_TEXTURE_2D -#define GL_PROXY_TEXTURE_2D 0x8064 -#endif /* !GL_PROXY_TEXTURE_2D */ -#ifndef GL_PROXY_TEXTURE_3D -#define GL_PROXY_TEXTURE_3D 0x8070 -#endif /* !GL_PROXY_TEXTURE_3D */ -#ifndef GL_TEXTURE_3D -#define GL_TEXTURE_3D 0x806F -#endif /* !GL_TEXTURE_3D */ -#ifndef GL_TEXTURE_DEPTH -#define GL_TEXTURE_DEPTH 0x8071 -#endif /* !GL_TEXTURE_DEPTH */ -#ifndef GL_TEXTURE_WRAP_R -#define GL_TEXTURE_WRAP_R 0x8072 -#endif /* !GL_TEXTURE_WRAP_R */ -#ifndef GL_UNPACK_IMAGE_HEIGHT -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#endif /* !GL_UNPACK_IMAGE_HEIGHT */ -#ifndef GL_UNPACK_SKIP_IMAGES -#define GL_UNPACK_SKIP_IMAGES 0x806D -#endif /* !GL_UNPACK_SKIP_IMAGES */ -#ifndef GL_COLOR_TABLE_WIDTH -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#endif /* !GL_COLOR_TABLE_WIDTH */ - -/* OpenGL multitexture defines. For now we just define for maximum sixteen units */ -#ifndef GL_TEXTURE0 -#define GL_TEXTURE0 0x84C0 -#endif /* !GL_TEXTURE0 */ -#ifndef GL_TEXTURE1 -#define GL_TEXTURE1 0x84C1 -#endif /* !GL_TEXTURE1 */ -#ifndef GL_TEXTURE2 -#define GL_TEXTURE2 0x84C2 -#endif /* !GL_TEXTURE2 */ -#ifndef GL_TEXTURE3 -#define GL_TEXTURE3 0x84C3 -#endif /* !GL_TEXTURE3 */ -#ifndef GL_TEXTURE4 -#define GL_TEXTURE4 0x84C4 -#endif /* !GL_TEXTURE4 */ -#ifndef GL_TEXTURE5 -#define GL_TEXTURE5 0x84C5 -#endif /* !GL_TEXTURE5 */ -#ifndef GL_TEXTURE6 -#define GL_TEXTURE6 0x84C6 -#endif /* !GL_TEXTURE6 */ -#ifndef GL_TEXTURE7 -#define GL_TEXTURE7 0x84C7 -#endif /* !GL_TEXTURE7 */ -#ifndef GL_TEXTURE8 -#define GL_TEXTURE8 0x84C8 -#endif /* !GL_TEXTURE8 */ -#ifndef GL_TEXTURE9 -#define GL_TEXTURE9 0x84C9 -#endif /* !GL_TEXTURE9 */ -#ifndef GL_TEXTURE10 -#define GL_TEXTURE10 0x84CA -#endif /* !GL_TEXTURE10 */ -#ifndef GL_TEXTURE11 -#define GL_TEXTURE11 0x84CB -#endif /* !GL_TEXTURE11 */ -#ifndef GL_TEXTURE12 -#define GL_TEXTURE12 0x84CC -#endif /* !GL_TEXTURE12 */ -#ifndef GL_TEXTURE13 -#define GL_TEXTURE13 0x84CD -#endif /* !GL_TEXTURE13 */ -#ifndef GL_TEXTURE14 -#define GL_TEXTURE14 0x84CE -#endif /* !GL_TEXTURE14 */ -#ifndef GL_TEXTURE15 -#define GL_TEXTURE15 0x84CF -#endif /* !GL_TEXTURE15 */ - -#ifndef GL_MAX_TEXTURE_UNITS -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#endif /* !GL_MAX_TEXTURE_UNITS */ -#ifndef GL_ACTIVE_TEXTURE -#define GL_ACTIVE_TEXTURE 0x84E0 -#endif /* !GL_ACTIVE_TEXTURE */ -#ifndef GL_CLIENT_ACTIVE_TEXTURE -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#endif /* !GL_CLIENT_ACTIVE_TEXTURE */ -/* A define from the old EXT_polygon_offset from SGI. This define at - least missing from Microsoft's OpenGL 1.1 SDK. */ -#ifndef GL_POLYGON_OFFSET_EXT -#define GL_POLYGON_OFFSET_EXT 0x8037 -#endif /* !GL_POLYGON_OFFSET_EXT */ - -/* color table extension defines */ - -#ifndef GL_COLOR_TABLE -#define GL_COLOR_TABLE 0x80D0 -#endif /* !GL_COLOR_TABLE */ - -#ifndef GL_COLOR_INDEX1_EXT -#define GL_COLOR_INDEX1_EXT 0x80E2 -#endif /* !GL_COLOR_INDEX1_EXT */ - -#ifndef GL_COLOR_INDEX2_EXT -#define GL_COLOR_INDEX2_EXT 0x80E3 -#endif /* !GL_COLOR_INDEX2_EXT */ - -#ifndef GL_COLOR_INDEX4_EXT -#define GL_COLOR_INDEX4_EXT 0x80E4 -#endif /* !GL_COLOR_INDEX4_EXT */ - -#ifndef GL_COLOR_INDEX8_EXT -#define GL_COLOR_INDEX8_EXT 0x80E5 -#endif /* !GL_COLOR_INDEX8_EXT */ - -#ifndef GL_COLOR_INDEX12_EXT -#define GL_COLOR_INDEX12_EXT 0x80E6 -#endif /* !GL_COLOR_INDEX12_EXT */ - -#ifndef GL_COLOR_INDEX16_EXT -#define GL_COLOR_INDEX16_EXT 0x80E7 -#endif /* !GL_COLOR_INDEX16_EXT */ - -#ifndef GL_COLOR_TABLE_FORMAT_EXT -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#endif /* !GL_COLOR_TABLE_FORMAT_EXT */ - -#ifndef GL_COLOR_TABLE_RED_SIZE_EXT -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#endif /* !GL_COLOR_TABLE_RED_SIZE_EXT */ - -#ifndef GL_COLOR_TABLE_GREEN_SIZE_EXT -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#endif /* !GL_COLOR_TABLE_GREEN_SIZE_EXT */ - -#ifndef GL_COLOR_TABLE_BLUE_SIZE_EXT -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#endif /* !GL_COLOR_TABLE_BLUE_SIZE_EXT */ - -#ifndef GL_COLOR_TABLE_ALPHA_SIZE_EXT -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#endif /* !GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - -#ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_EXT -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#endif /* !GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - -#ifndef GL_COLOR_TABLE_INTENSITY_SIZE_EXT -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#endif /* !GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - -#ifndef GL_TEXTURE_INDEX_SIZE_EXT -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#endif /* !GL_TEXTURE_INDEX_SIZE_EXT */ - -/* texture compression extension defines */ - -#ifndef GL_COMPRESSED_ALPHA_ARB -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#endif /* !GL_COMPRESSED_ALPHA_ARB */ - -#ifndef GL_COMPRESSED_LUMINANCE_ARB -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#endif /* !GL_COMPRESSED_LUMINANCE_ARB */ - -#ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#endif /* !GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - -#ifndef GL_COMPRESSED_INTENSITY_ARB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#endif /* !GL_COMPRESSED_INTENSITY_ARB */ - -#ifndef GL_COMPRESSED_RGB_ARB -#define GL_COMPRESSED_RGB_ARB 0x84ED -#endif /* !GL_COMPRESSED_RGB_ARB */ - -#ifndef GL_COMPRESSED_RGBA_ARB -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#endif /* !GL_COMPRESSED_RGBA_ARB */ - -#ifndef GL_TEXTURE_COMPRESSION_HINT_ARB -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#endif /* !GL_TEXTURE_COMPRESSION_HINT_ARB */ - -#ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#endif /* !GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - -#ifndef GL_TEXTURE_COMPRESSED_ARB -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#endif /* !GL_TEXTURE_COMPRESSED_ARB */ - -#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#endif /* !GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - -#ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#endif /* !GL_COMPRESSED_TEXTURE_FORMATS_ARB */ - -/* ARB_depth_texture */ -#ifndef GL_DEPTH_COMPONENT16 -#define GL_DEPTH_COMPONENT16 0x81A5 -#endif /* GL_DEPTH_COMPONENT16 */ -#ifndef GL_DEPTH_COMPONENT24 -#define GL_DEPTH_COMPONENT24 0x81A6 -#endif /* GL_DEPTH_COMPONENT24 */ -#ifndef GL_DEPTH_COMPONENT32 -#define GL_DEPTH_COMPONENT32 0x81A7 -#endif /* GL_DEPTH_COMPONENT32 */ -#ifndef GL_TEXTURE_DEPTH_SIZE -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#endif /* GL_TEXTURE_DEPTH_SIZE */ -#ifndef GL_DEPTH_TEXTURE_MODE -#define GL_DEPTH_TEXTURE_MODE 0x884B -#endif /* GL_DEPTH_TEXTURE_MODE */ - -/* Texture pixel formats (OpenGL 1.1) */ - -#ifndef GL_R3_G3_B2 -#define GL_R3_G3_B2 0x2A10 -#endif /* GL_R3_G3_B2 */ -#ifndef GL_RGB4 -#define GL_RGB4 0x804F -#endif /* GL_RGB4 */ -#ifndef GL_RGB5 -#define GL_RGB5 0x8050 -#endif /* GL_RGB5 */ -#ifndef GL_RGB8 -#define GL_RGB8 0x8051 -#endif /* GL_RGB8 */ -#ifndef GL_RGB10 -#define GL_RGB10 0x8052 -#endif /* GL_RGB10 */ -#ifndef GL_RGB12 -#define GL_RGB12 0x8053 -#endif /* GL_RGB12 */ -#ifndef GL_RGB16 -#define GL_RGB16 0x8054 -#endif /* GL_RGB16 */ -#ifndef GL_RGBA2 -#define GL_RGBA2 0x8055 -#endif /* GL_RGBA2 */ -#ifndef GL_RGBA4 -#define GL_RGBA4 0x8056 -#endif /* GL_RGBA4 */ -#ifndef GL_RGB5_A1 -#define GL_RGB5_A1 0x8057 -#endif /* GL_RGB5_A1 */ -#ifndef GL_RGBA8 -#define GL_RGBA8 0x8058 -#endif /* GL_RGBA8 */ -#ifndef GL_RGB10_A2 -#define GL_RGB10_A2 0x8059 -#endif /* GL_RGB10_A2 */ -#ifndef GL_RGBA12 -#define GL_RGBA12 0x805A -#endif /* GL_RGBA12 */ -#ifndef GL_RGBA16 -#define GL_RGBA16 0x805B -#endif /* GL_RGBA16 */ -#ifndef GL_BGR -#define GL_BGR 0x80E0 -#endif /* GL_BGR */ - -/* Floating point texture formats (ARB_texture_float) */ - -#ifndef GL_RGBA32F_ARB -#define GL_RGBA32F_ARB 0x8814 -#endif /* GL_RGBA32F_ARB */ -#ifndef GL_RGB32F_ARB -#define GL_RGB32F_ARB 0x8815 -#endif /* GL_RGB32F_ARB */ -#ifndef GL_ALPHA32F_ARB -#define GL_ALPHA32F_ARB 0x8816 -#endif /* GL_ALPHA32F_ARB */ -#ifndef GL_INTENSITY32F_ARB -#define GL_INTENSITY32F_ARB 0x8817 -#endif /* GL_INTENSITY32F_ARB */ -#ifndef GL_LUMINANCE32F_ARB -#define GL_LUMINANCE32F_ARB 0x8818 -#endif /* GL_LUMINANCE32F_ARB */ -#ifndef GL_LUMINANCE_ALPHA32F_ARB -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#endif /* GL_LUMINANCE_ALPHA32F_ARB */ -#ifndef GL_RGBA16F_ARB -#define GL_RGBA16F_ARB 0x881A -#endif /* GL_RGBA16F_ARB */ -#ifndef GL_RGB16F_ARB -#define GL_RGB16F_ARB 0x881B -#endif /* GL_RGB16F_ARB */ -#ifndef GL_ALPHA16F_ARB -#define GL_ALPHA16F_ARB 0x881C -#endif /* GL_ALPHA16F_ARB */ -#ifndef GL_INTENSITY16F_ARB -#define GL_INTENSITY16F_ARB 0x881D -#endif /* GL_INTENSITY16F_ARB */ -#ifndef GL_LUMINANCE16F_ARB -#define GL_LUMINANCE16F_ARB 0x881E -#endif /* GL_LUMINANCE16F_ARB */ -#ifndef GL_LUMINANCE_ALPHA16F_ARB -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif /* GL_LUMINANCE_ALPHA16F_ARB */ - -#ifndef GL_RGBA16_EXT -#define GL_RGBA16_EXT 0x805B -#endif /* GL_RGBA16_EXT */ - - -/* Shadow-related */ - -/* FIXME: consider if we should change the code that uses these. 20070316 pederb. */ -/* (Why? --mortene.) */ - -/* - - We need to decide if we're going to use the _ARB versions of the - defines or if we're going to just skip using the _ARB postfix. Most (all?) - example code are using the _ARB postfix, so it might be a bit confusing if - the OpenGL code in Coin doesn't use it. - - I feel we should supply the _ARB versions of the defines, since - that's what everybody is using, and glext.h (supplied by Mesa and - nVidia) also use _ARB. The problem is when an ARB is taken in as - part of the OpenGL standard. We then might have to supply both - versions of the defines. - - pederb, 20070326 -*/ - -#ifndef GL_TEXTURE_COMPARE_MODE -#define GL_TEXTURE_COMPARE_MODE 0x884C -#endif /* GL_TEXTURE_COMPARE_MODE */ -#ifndef GL_TEXTURE_COMPARE_FUNC -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#endif /* GL_TEXTURE_COMPARE_FUNC */ -#ifndef GL_COMPARE_R_TO_TEXTURE -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#endif /* GL_COMPARE_R_TO_TEXTURE */ - -/* glBlendEquation defines */ -#ifndef GL_MIN -#define GL_MIN 0x8007 -#endif /* GL_MIN */ -#ifndef GL_MAX -#define GL_MAX 0x8008 -#endif /* GL_MAX */ -#ifndef GL_FUNC_ADD -#define GL_FUNC_ADD 0x8006 -#endif /* GL_FUNC_ADD */ -#ifndef GL_FUNC_SUBTRACT -#define GL_FUNC_SUBTRACT 0x800A -#endif /* GL_FUNC_SUBTRACT */ -#ifndef GL_FUNC_REVERSE_SUBTRACT -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#endif /* GL_FUNC_REVERSE_SUBTRACT */ - -/* glVertexArray defines */ -#ifndef GL_VERTEX_ARRAY -#define GL_VERTEX_ARRAY 0x8074 -#endif /* GL_VERTEX_ARRAY */ -#ifndef GL_NORMAL_ARRAY -#define GL_NORMAL_ARRAY 0x8075 -#endif /* GL_NORMAL_ARRAY */ -#ifndef GL_COLOR_ARRAY -#define GL_COLOR_ARRAY 0x8076 -#endif /* GL_COLOR_ARRAY */ -#ifndef GL_INDEX_ARRAY -#define GL_INDEX_ARRAY 0x8077 -#endif /* GL_INDEX_ARRAY */ -#ifndef GL_TEXTURE_COORD_ARRAY -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#endif /* GL_TEXTURE_COORD_ARRAY */ -#ifndef GL_V3F -#define GL_V3F 0x2A21 -#endif /* GL_V3F */ -#ifndef GL_C4UB_V3F -#define GL_C4UB_V3F 0x2A23 -#endif /* GL_C4UB_V3F */ -#ifndef GL_C3F_V3F -#define GL_C3F_V3F 0x2A24 -#endif /* GL_C3F_V3F */ -#ifndef GL_N3F_V3F -#define GL_N3F_V3F 0x2A25 -#endif /* GL_N3F_V3F */ -#ifndef GL_C4F_N3F_V3F -#define GL_C4F_N3F_V3F 0x2A26 -#endif /* GL_C4F_N3F_V3F */ -#ifndef GL_T2F_V3F -#define GL_T2F_V3F 0x2A27 -#endif /* GL_T2F_V3F */ -#ifndef GL_T2F_C4UB_V3F -#define GL_T2F_C4UB_V3F 0x2A29 -#endif /* GL_T2F_C4UB_V3F */ -#ifndef GL_T2F_C3F_V3F -#define GL_T2F_C3F_V3F 0x2A2A -#endif /* GL_T2F_C3F_V3F */ -#ifndef GL_T2F_N3F_V3F -#define GL_T2F_N3F_V3F 0x2A2B -#endif /* GL_T2F_N3F_V3F */ -#ifndef GL_T2F_C4F_N3F_V3F -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#endif /* GL_T2F_C4F_N3F_V3F */ - -/* glVertexArrayRangeNV defines */ -#ifndef GL_VERTEX_ARRAY_RANGE_NV -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#endif /* GL_VERTEX_ARRAY_RANGE_NV */ -#ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_NV -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#endif /* GL_VERTEX_ARRAY_RANGE_LENGTH_NV */ -#ifndef GL_VERTEX_ARRAY_RANGE_VALID_NV -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#endif /* GL_VERTEX_ARRAY_RANGE_VALID_NV */ -#ifndef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#endif /* GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV */ -#ifndef GL_VERTEX_ARRAY_RANGE_POINTER_NV -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#endif /* GL_VERTEX_ARRAY_RANGE_POINTER_NV */ - -/* some glVertexBufferObject defines */ -#ifndef GL_ARRAY_BUFFER -#define GL_ARRAY_BUFFER 0x8892 -#endif /* GL_ARRAY_BUFFER */ -#ifndef GL_ELEMENT_ARRAY_BUFFER -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#endif /* GL_ELEMENT_ARRAY_BUFFER */ -#ifndef GL_READ_ONLY -#define GL_READ_ONLY 0x88B8 -#endif /* GL_READ_ONLY */ -#ifndef GL_WRITE_ONLY -#define GL_WRITE_ONLY 0x88B9 -#endif /* GL_WRITE_ONLY */ -#ifndef GL_READ_WRITE -#define GL_READ_WRITE 0x88BA -#endif /* GL_READ_WRITE */ -#ifndef GL_BUFFER_ACCESS -#define GL_BUFFER_ACCESS 0x88BB -#endif /* GL_BUFFER_ACCESS */ -#ifndef GL_BUFFER_MAPPED -#define GL_BUFFER_MAPPED 0x88BC -#endif /* GL_BUFFER_MAPPED */ -#ifndef GL_BUFFER_MAP_POINTER -#define GL_BUFFER_MAP_POINTER 0x88BD -#endif /* GL_BUFFER_MAP_POINTER */ -#ifndef GL_STREAM_DRAW -#define GL_STREAM_DRAW 0x88E0 -#endif /* GL_STREAM_DRAW */ -#ifndef GL_STREAM_READ -#define GL_STREAM_READ 0x88E1 -#endif /* GL_STREAM_READ */ -#ifndef GL_STREAM_COPY -#define GL_STREAM_COPY 0x88E2 -#endif /* GL_STREAM_COPY */ -#ifndef GL_STATIC_DRAW -#define GL_STATIC_DRAW 0x88E4 -#endif /* GL_STATIC_DRAW */ -#ifndef GL_STATIC_READ -#define GL_STATIC_READ 0x88E5 -#endif /* GL_STATIC_READ */ -#ifndef GL_STATIC_COPY -#define GL_STATIC_COPY 0x88E6 -#endif /* GL_STATIC_COPY */ -#ifndef GL_DYNAMIC_DRAW -#define GL_DYNAMIC_DRAW 0x88E8 -#endif /* GL_DYNAMIC_DRAW */ -#ifndef GL_DYNAMIC_READ -#define GL_DYNAMIC_READ 0x88E9 -#endif /* GL_DYNAMIC_READ */ -#ifndef GL_DYNAMIC_COPY -#define GL_DYNAMIC_COPY 0x88EA -#endif /* GL_DYNAMIC_COPY */ - - -/* NViDIA GL_NV_register_combiners extension */ -#ifndef GL_REGISTER_COMBINERS_NV -#define GL_REGISTER_COMBINERS_NV 0x8522 -#endif /* GL_REGISTER_COMBINERS_NV */ -#ifndef GL_COMBINER0_NV -#define GL_COMBINER0_NV 0x8550 -#endif /* GL_COMBINER0_NV */ -#ifndef GL_COMBINER1_NV -#define GL_COMBINER1_NV 0x8551 -#endif /* GL_COMBINER1_NV */ -#ifndef GL_COMBINER2_NV -#define GL_COMBINER2_NV 0x8552 -#endif /* GL_COMBINER2_NV */ -#ifndef GL_COMBINER3_NV -#define GL_COMBINER3_NV 0x8553 -#endif /* GL_COMBINER3_NV */ -#ifndef GL_COMBINER4_NV -#define GL_COMBINER4_NV 0x8554 -#endif /* GL_COMBINER4_NV */ -#ifndef GL_COMBINER5_NV -#define GL_COMBINER5_NV 0x8555 -#endif /* GL_COMBINER5_NV */ -#ifndef GL_COMBINER6_NV -#define GL_COMBINER6_NV 0x8556 -#endif /* GL_COMBINER6_NV */ -#ifndef GL_COMBINER7_NV -#define GL_COMBINER7_NV 0x8557 -#endif /* GL_COMBINER7_NV */ -#ifndef GL_VARIABLE_A_NV -#define GL_VARIABLE_A_NV 0x8523 -#endif /* GL_VARIABLE_A_NV */ -#ifndef GL_VARIABLE_B_NV -#define GL_VARIABLE_B_NV 0x8524 -#endif /* GL_VARIABLE_B_NV */ -#ifndef GL_VARIABLE_C_NV -#define GL_VARIABLE_C_NV 0x8525 -#endif /* GL_VARIABLE_C_NV */ -#ifndef GL_VARIABLE_D_NV -#define GL_VARIABLE_D_NV 0x8526 -#endif /* GL_VARIABLE_D_NV */ -#ifndef GL_VARIABLE_E_NV -#define GL_VARIABLE_E_NV 0x8527 -#endif /* GL_VARIABLE_E_NV */ -#ifndef GL_VARIABLE_F_NV -#define GL_VARIABLE_F_NV 0x8528 -#endif /* GL_VARIABLE_F_NV */ -#ifndef GL_VARIABLE_G_NV -#define GL_VARIABLE_G_NV 0x8529 -#endif /* GL_VARIABLE_G_NV */ -#ifndef GL_CONSTANT_COLOR0_NV -#define GL_CONSTANT_COLOR0_NV 0x852A -#endif /* GL_CONSTANT_COLOR0_NV */ -#ifndef GL_CONSTANT_COLOR1_NV -#define GL_CONSTANT_COLOR1_NV 0x852B -#endif /* GL_CONSTANT_COLOR1_NV */ -#ifndef GL_PRIMARY_COLOR_NV -#define GL_PRIMARY_COLOR_NV 0x852C -#endif /* GL_PRIMARY_COLOR_NV */ -#ifndef GL_SECONDARY_COLOR_NV -#define GL_SECONDARY_COLOR_NV 0x852D -#endif /* GL_SECONDARY_COLOR_NV */ -#ifndef GL_SPARE0_NV -#define GL_SPARE0_NV 0x852E -#endif /* GL_SPARE0_NV */ -#ifndef GL_SPARE1_NV -#define GL_SPARE1_NV 0x852F -#endif /* GL_SPARE1_NV */ -#ifndef GL_UNSIGNED_IDENTITY_NV -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#endif /* GL_UNSIGNED_IDENTITY_NV */ -#ifndef GL_UNSIGNED_INVERT_NV -#define GL_UNSIGNED_INVERT_NV 0x8537 -#endif /* GL_UNSIGNED_INVERT_NV */ -#ifndef GL_EXPAND_NORMAL_NV -#define GL_EXPAND_NORMAL_NV 0x8538 -#endif /* GL_EXPAND_NORMAL_NV */ -#ifndef GL_EXPAND_NEGATE_NV -#define GL_EXPAND_NEGATE_NV 0x8539 -#endif /* GL_EXPAND_NEGATE_NV */ -#ifndef GL_HALF_BIAS_NORMAL_NV -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#endif /* GL_HALF_BIAS_NORMAL_NV */ -#ifndef GL_HALF_BIAS_NEGATE_NV -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#endif /* GL_HALF_BIAS_NEGATE_NV */ -#ifndef GL_SIGNED_IDENTITY_NV -#define GL_SIGNED_IDENTITY_NV 0x853C -#endif /* GL_SIGNED_IDENTITY_NV */ -#ifndef GL_SIGNED_NEGATE_NV -#define GL_SIGNED_NEGATE_NV 0x853D -#endif /* GL_SIGNED_NEGATE_NV */ -#ifndef GL_E_TIMES_F_NV -#define GL_E_TIMES_F_NV 0x8531 -#endif /* GL_E_TIMES_F_NV */ -#ifndef GL_SPARE0_PLUS_SECONDARY_COLOR_NV -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#endif /* GL_SPARE0_PLUS_SECONDARY_COLOR_NV */ -#ifndef GL_SCALE_BY_TWO_NV -#define GL_SCALE_BY_TWO_NV 0x853E -#endif /* GL_SCALE_BY_TWO_NV */ -#ifndef GL_SCALE_BY_FOUR_NV -#define GL_SCALE_BY_FOUR_NV 0x853F -#endif /* GL_SCALE_BY_FOUR_NV */ -#ifndef GL_SCALE_BY_ONE_HALF_NV -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#endif /* GL_SCALE_BY_ONE_HALF_NV */ -#ifndef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#endif /* GL_BIAS_BY_NEGATIVE_ONE_HALF_NV */ -#ifndef GL_DISCARD_NV -#define GL_DISCARD_NV 0x8530 -#endif /* GL_DISCARD_NV */ -#ifndef GL_COMBINER_INPUT_NV -#define GL_COMBINER_INPUT_NV 0x8542 -#endif /* GL_COMBINER_INPUT_NV */ -#ifndef GL_COMBINER_MAPPING_NV -#define GL_COMBINER_MAPPING_NV 0x8543 -#endif /* GL_COMBINER_MAPPING_NV */ -#ifndef GL_COMBINER_COMPONENT_USAGE_NV -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#endif /* GL_COMBINER_COMPONENT_USAGE_NV */ -#ifndef GL_COMBINER_AB_DOT_PRODUCT_NV -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#endif /* GL_COMBINER_AB_DOT_PRODUCT_NV */ -#ifndef GL_COMBINER_CD_DOT_PRODUCT_NV -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#endif /* GL_COMBINER_CD_DOT_PRODUCT_NV */ -#ifndef GL_COMBINER_MUX_SUM_NV -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#endif /* GL_COMBINER_MUX_SUM_NV */ -#ifndef GL_COMBINER_SCALE_NV -#define GL_COMBINER_SCALE_NV 0x8548 -#endif /* GL_COMBINER_SCALE_NV */ -#ifndef GL_COMBINER_BIAS_NV -#define GL_COMBINER_BIAS_NV 0x8549 -#endif /* GL_COMBINER_BIAS_NV */ -#ifndef GL_COMBINER_AB_OUTPUT_NV -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#endif /* GL_COMBINER_AB_OUTPUT_NV */ -#ifndef GL_COMBINER_CD_OUTPUT_NV -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#endif /* GL_COMBINER_CD_OUTPUT_NV */ -#ifndef GL_COMBINER_SUM_OUTPUT_NV -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#endif /* GL_COMBINER_SUM_OUTPUT_NV */ -#ifndef GL_MAX_GENERAL_COMBINERS_NV -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#endif /* GL_MAX_GENERAL_COMBINERS_NV */ -#ifndef GL_NUM_GENERAL_COMBINERS_NV -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#endif /* GL_NUM_GENERAL_COMBINERS_NV */ -#ifndef GL_COLOR_SUM_CLAMP_NV -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#endif /* GL_COLOR_SUM_CLAMP_NV */ - -/* NViDIA GL_NV_texture_rectangle extension */ -#ifndef GL_TEXTURE_RECTANGLE_NV -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#endif /* GL_TEXTURE_RECTANGLE_NV */ -#ifndef GL_TEXTURE_BINDING_RECTANGLE_NV -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#endif /* GL_TEXTURE_BINDING_RECTANGLE_NV */ -#ifndef GL_PROXY_TEXTURE_RECTANGLE_NV -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#endif /* GL_PROXY_TEXTURE_RECTANGLE_NV */ -#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - -/* GL_EXT_texture_rectangle */ -#ifndef GL_TEXTURE_RECTANGLE_EXT -#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 -#endif /* GL_TEXTURE_RECTANGLE_EXT */ -#ifndef GL_TEXTURE_BINDING_RECTANGLE_EXT -#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 -#endif /* GL_TEXTURE_BINDING_RECTANGLE_EXT */ -#ifndef GL_PROXY_TEXTURE_RECTANGLE_EXT -#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 -#endif /* GL_PROXY_TEXTURE_RECTANGLE_EXT */ -#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 -#endif /* GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT */ - -/* NViDIA GL_NV_texture_shader extension */ -#ifndef GL_OFFSET_TEXTURE_RECTANGLE_NV -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#endif /* GL_OFFSET_TEXTURE_RECTANGLE_NV */ -#ifndef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#endif /* GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV */ -#ifndef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#endif /* GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV */ -#ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#endif /* GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV */ -#ifndef GL_UNSIGNED_INT_S8_S8_8_8_NV -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#endif /* GL_UNSIGNED_INT_S8_S8_8_8_NV */ -#ifndef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#endif /* GL_UNSIGNED_INT_8_8_S8_S8_REV_NV */ -#ifndef GL_DSDT_MAG_INTENSITY_NV -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#endif /* GL_DSDT_MAG_INTENSITY_NV */ -#ifndef GL_SHADER_CONSISTENT_NV -#define GL_SHADER_CONSISTENT_NV 0x86DD -#endif /* GL_SHADER_CONSISTENT_NV */ -#ifndef GL_TEXTURE_SHADER_NV -#define GL_TEXTURE_SHADER_NV 0x86DE -#endif /* GL_TEXTURE_SHADER_NV */ -#ifndef GL_SHADER_OPERATION_NV -#define GL_SHADER_OPERATION_NV 0x86DF -#endif /* GL_SHADER_OPERATION_NV */ -#ifndef GL_CULL_MODES_NV -#define GL_CULL_MODES_NV 0x86E0 -#endif /* GL_CULL_MODES_NV */ -#ifndef GL_OFFSET_TEXTURE_MATRIX_NV -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#endif /* GL_OFFSET_TEXTURE_MATRIX_NV */ -#ifndef GL_OFFSET_TEXTURE_SCALE_NV -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#endif /* GL_OFFSET_TEXTURE_SCALE_NV */ -#ifndef GL_OFFSET_TEXTURE_BIAS_NV -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#endif /* GL_OFFSET_TEXTURE_BIAS_NV */ -#ifndef GL_OFFSET_TEXTURE_2D_MATRIX_NV -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV -#endif /* GL_OFFSET_TEXTURE_2D_MATRIX_NV */ -#ifndef GL_OFFSET_TEXTURE_2D_SCALE_NV -#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV -#endif /* GL_OFFSET_TEXTURE_2D_SCALE_NV */ -#ifndef GL_OFFSET_TEXTURE_2D_BIAS_NV -#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV -#endif /* GL_OFFSET_TEXTURE_2D_BIAS_NV */ -#ifndef GL_PREVIOUS_TEXTURE_INPUT_NV -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#endif /* GL_PREVIOUS_TEXTURE_INPUT_NV */ -#ifndef GL_CONST_EYE_NV -#define GL_CONST_EYE_NV 0x86E5 -#endif /* GL_CONST_EYE_NV */ -#ifndef GL_PASS_THROUGH_NV -#define GL_PASS_THROUGH_NV 0x86E6 -#endif /* GL_PASS_THROUGH_NV */ -#ifndef GL_CULL_FRAGMENT_NV -#define GL_CULL_FRAGMENT_NV 0x86E7 -#endif /* GL_CULL_FRAGMENT_NV */ -#ifndef GL_OFFSET_TEXTURE_2D_NV -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#endif /* GL_OFFSET_TEXTURE_2D_NV */ -#ifndef GL_DEPENDENT_AR_TEXTURE_2D_NV -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#endif /* GL_DEPENDENT_AR_TEXTURE_2D_NV */ -#ifndef GL_DEPENDENT_GB_TEXTURE_2D_NV -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#endif /* GL_DEPENDENT_GB_TEXTURE_2D_NV */ -#ifndef GL_DOT_PRODUCT_NV -#define GL_DOT_PRODUCT_NV 0x86EC -#endif /* GL_DOT_PRODUCT_NV */ -#ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#endif /* GL_DOT_PRODUCT_DEPTH_REPLACE_NV */ -#ifndef GL_DOT_PRODUCT_TEXTURE_2D_NV -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#endif /* GL_DOT_PRODUCT_TEXTURE_2D_NV */ -#ifndef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#endif /* GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV */ -#ifndef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#endif /* GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV */ -#ifndef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#endif /* GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV */ -#ifndef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#endif /* GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV */ -#ifndef GL_HILO_NV -#define GL_HILO_NV 0x86F4 -#endif /* GL_HILO_NV */ -#ifndef GL_DSDT_NV -#define GL_DSDT_NV 0x86F5 -#endif /* GL_DSDT_NV */ -#ifndef GL_DSDT_MAG_NV -#define GL_DSDT_MAG_NV 0x86F6 -#endif /* GL_DSDT_MAG_NV */ -#ifndef GL_DSDT_MAG_VIB_NV -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#endif /* GL_DSDT_MAG_VIB_NV */ -#ifndef GL_HILO16_NV -#define GL_HILO16_NV 0x86F8 -#endif /* GL_HILO16_NV */ -#ifndef GL_SIGNED_HILO_NV -#define GL_SIGNED_HILO_NV 0x86F9 -#endif /* GL_SIGNED_HILO_NV */ -#ifndef GL_SIGNED_HILO16_NV -#define GL_SIGNED_HILO16_NV 0x86FA -#endif /* GL_SIGNED_HILO16_NV */ -#ifndef GL_SIGNED_RGBA_NV -#define GL_SIGNED_RGBA_NV 0x86FB -#endif /* GL_SIGNED_RGBA_NV */ -#ifndef GL_SIGNED_RGBA8_NV -#define GL_SIGNED_RGBA8_NV 0x86FC -#endif /* GL_SIGNED_RGBA8_NV */ -#ifndef GL_SIGNED_RGB_NV -#define GL_SIGNED_RGB_NV 0x86FE -#endif /* GL_SIGNED_RGB_NV */ -#ifndef GL_SIGNED_RGB8_NV -#define GL_SIGNED_RGB8_NV 0x86FF -#endif /* GL_SIGNED_RGB8_NV */ -#ifndef GL_SIGNED_LUMINANCE_NV -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#endif /* GL_SIGNED_LUMINANCE_NV */ -#ifndef GL_SIGNED_LUMINANCE8_NV -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#endif /* GL_SIGNED_LUMINANCE8_NV */ -#ifndef GL_SIGNED_LUMINANCE_ALPHA_NV -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#endif /* GL_SIGNED_LUMINANCE_ALPHA_NV */ -#ifndef GL_SIGNED_LUMINANCE8_ALPHA8_NV -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#endif /* GL_SIGNED_LUMINANCE8_ALPHA8_NV */ -#ifndef GL_SIGNED_ALPHA_NV -#define GL_SIGNED_ALPHA_NV 0x8705 -#endif /* GL_SIGNED_ALPHA_NV */ -#ifndef GL_SIGNED_ALPHA8_NV -#define GL_SIGNED_ALPHA8_NV 0x8706 -#endif /* GL_SIGNED_ALPHA8_NV */ -#ifndef GL_SIGNED_INTENSITY_NV -#define GL_SIGNED_INTENSITY_NV 0x8707 -#endif /* GL_SIGNED_INTENSITY_NV */ -#ifndef GL_SIGNED_INTENSITY8_NV -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#endif /* GL_SIGNED_INTENSITY8_NV */ -#ifndef GL_DSDT8_NV -#define GL_DSDT8_NV 0x8709 -#endif /* GL_DSDT8_NV */ -#ifndef GL_DSDT8_MAG8_NV -#define GL_DSDT8_MAG8_NV 0x870A -#endif /* GL_DSDT8_MAG8_NV */ -#ifndef GL_DSDT8_MAG8_INTENSITY8_NV -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#endif /* GL_DSDT8_MAG8_INTENSITY8_NV */ -#ifndef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#endif /* GL_SIGNED_RGB_UNSIGNED_ALPHA_NV */ -#ifndef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#endif /* GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV */ -#ifndef GL_HI_SCALE_NV -#define GL_HI_SCALE_NV 0x870E -#endif /* GL_HI_SCALE_NV */ -#ifndef GL_LO_SCALE_NV -#define GL_LO_SCALE_NV 0x870F -#endif /* GL_LO_SCALE_NV */ -#ifndef GL_DS_SCALE_NV -#define GL_DS_SCALE_NV 0x8710 -#endif /* GL_DS_SCALE_NV */ -#ifndef GL_DT_SCALE_NV -#define GL_DT_SCALE_NV 0x8711 -#endif /* GL_DT_SCALE_NV */ -#ifndef GL_MAGNITUDE_SCALE_NV -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#endif /* GL_MAGNITUDE_SCALE_NV */ -#ifndef GL_VIBRANCE_SCALE_NV -#define GL_VIBRANCE_SCALE_NV 0x8713 -#endif /* GL_VIBRANCE_SCALE_NV */ -#ifndef GL_HI_BIAS_NV -#define GL_HI_BIAS_NV 0x8714 -#endif /* GL_HI_BIAS_NV */ -#ifndef GL_LO_BIAS_NV -#define GL_LO_BIAS_NV 0x8715 -#endif /* GL_LO_BIAS_NV */ -#ifndef GL_DS_BIAS_NV -#define GL_DS_BIAS_NV 0x8716 -#endif /* GL_DS_BIAS_NV */ -#ifndef GL_DT_BIAS_NV -#define GL_DT_BIAS_NV 0x8717 -#endif /* GL_DT_BIAS_NV */ -#ifndef GL_MAGNITUDE_BIAS_NV -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#endif /* GL_MAGNITUDE_BIAS_NV */ -#ifndef GL_VIBRANCE_BIAS_NV -#define GL_VIBRANCE_BIAS_NV 0x8719 -#endif /* GL_VIBRANCE_BIAS_NV */ -#ifndef GL_TEXTURE_BORDER_VALUES_NV -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#endif /* GL_TEXTURE_BORDER_VALUES_NV */ -#ifndef GL_TEXTURE_HI_SIZE_NV -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#endif /* GL_TEXTURE_HI_SIZE_NV */ -#ifndef GL_TEXTURE_LO_SIZE_NV -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#endif /* GL_TEXTURE_LO_SIZE_NV */ -#ifndef GL_TEXTURE_DS_SIZE_NV -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#endif /* GL_TEXTURE_DS_SIZE_NV */ -#ifndef GL_TEXTURE_DT_SIZE_NV -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#endif /* GL_TEXTURE_DT_SIZE_NV */ -#ifndef GL_TEXTURE_MAG_SIZE_NV -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif /* GL_TEXTURE_MAG_SIZE_NV */ - - -/* GL cube map defines */ -#ifndef GL_NORMAL_MAP -#define GL_NORMAL_MAP 0x8511 -#endif /*! GL_NORMAL_MAP */ - -#ifndef GL_REFLECTION_MAP -#define GL_REFLECTION_MAP 0x8512 -#endif /* !GL_REFLECTION_MAP */ - -#ifndef GL_TEXTURE_CUBE_MAP -#define GL_TEXTURE_CUBE_MAP 0x8513 -#endif /* !GL_TEXTURE_CUBE_MAP */ - -#ifndef GL_TEXTURE_BINDING_CUBE_MAP -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#endif /* !GL_TEXTURE_BINDING_CUBE_MAP */ - -#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - -#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - -#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - -#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - -#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - -#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - -#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#endif /*!GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - -/* OpenGL texture combine (ARB_texture_env_combine) */ -#ifndef GL_COMBINE -#define GL_COMBINE 0x8570 -#endif /* !GL_COMBINE */ - -#ifndef GL_COMBINE_RGB -#define GL_COMBINE_RGB 0x8571 -#endif /* !GL_COMBINE_RGB */ - -#ifndef GL_COMBINE_ALPHA -#define GL_COMBINE_ALPHA 0x8572 -#endif /* !GL_COMBINE_ALPHA */ - -#ifndef GL_RGB_SCALE -#define GL_RGB_SCALE 0x8573 -#endif /* !GL_RGB_SCALE */ - -#ifndef GL_ADD_SIGNED -#define GL_ADD_SIGNED 0x8574 -#endif /* !GL_ADD_SIGNED */ - -#ifndef GL_INTERPOLATE -#define GL_INTERPOLATE 0x8575 -#endif /* !GL_INTERPOLATE */ - -#ifndef GL_CONSTANT -#define GL_CONSTANT 0x8576 -#endif /* !GL_CONSTANT */ - -#ifndef GL_PRIMARY_COLOR -#define GL_PRIMARY_COLOR 0x8577 -#endif /* !GL_PRIMARY_COLOR */ - -#ifndef GL_PREVIOUS -#define GL_PREVIOUS 0x8578 -#endif /* !GL_PREVIOUS */ - -#ifndef GL_SOURCE0_RGB -#define GL_SOURCE0_RGB 0x8580 -#endif /* !GL_SOURCE0_RGB */ - -#ifndef GL_SOURCE1_RGB -#define GL_SOURCE1_RGB 0x8581 -#endif /* !GL_SOURCE1_RGB */ - -#ifndef GL_SOURCE2_RGB -#define GL_SOURCE2_RGB 0x8582 -#endif /* !GL_SOURCE2_RGB */ - -#ifndef GL_SOURCE0_ALPHA -#define GL_SOURCE0_ALPHA 0x8588 -#endif /* !GL_SOURCE0_ALPHA */ - -#ifndef GL_SOURCE1_ALPHA -#define GL_SOURCE1_ALPHA 0x8589 -#endif /* !GL_SOURCE1_ALPHA */ - -#ifndef GL_SOURCE2_ALPHA -#define GL_SOURCE2_ALPHA 0x858A -#endif /* !GL_SOURCE2_ALPHA */ - -#ifndef GL_OPERAND0_RGB -#define GL_OPERAND0_RGB 0x8590 -#endif /* !GL_OPERAND0_RGB */ - -#ifndef GL_OPERAND1_RGB -#define GL_OPERAND1_RGB 0x8591 -#endif /* !GL_OPERAND1_RGB */ - -#ifndef GL_OPERAND2_RGB -#define GL_OPERAND2_RGB 0x8592 -#endif /* !GL_OPERAND2_RGB */ - -#ifndef GL_OPERAND0_ALPHA -#define GL_OPERAND0_ALPHA 0x8598 -#endif /* !GL_OPERAND0_ALPHA */ - -#ifndef GL_OPERAND1_ALPHA -#define GL_OPERAND1_ALPHA 0x8599 -#endif /* !GL_OPERAND1_ALPHA */ - -#ifndef GL_OPERAND2_ALPHA -#define GL_OPERAND2_ALPHA 0x859A -#endif /* !GL_OPERAND2_ALPHA */ - -#ifndef GL_SUBTRACT -#define GL_SUBTRACT 0x84E7 -#endif /* !GL_SUBTRACT */ - -/* ARB_texture_env_dot3 */ -#ifndef GL_DOT3_RGB -#define GL_DOT3_RGB 0x86AE -#endif /* !GL_DOT3_RGB */ - -#ifndef GL_DOT3_RGBA -#define GL_DOT3_RGBA 0x86AF -#endif /* !GL_DOT3_RGBA */ - -/* SGIS_generate_mipmap */ -#ifndef GL_GENERATE_MIPMAP_SGIS -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#endif /* !GL_GENERATE_MIPMAP_SGIS */ - -#ifndef GL_GENERATE_MIPMAP_HINT_SGIS -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif /* !GL_GENERATE_MIPMAP_HINT_SGIS */ - -/* GL_ARB_fragment_program */ -#ifndef GL_FRAGMENT_PROGRAM_ARB -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#endif /* GL_FRAGMENT_PROGRAM_ARB */ -#ifndef GL_PROGRAM_FORMAT_ASCII_ARB -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#endif /* GL_PROGRAM_FORMAT_ASCII_ARB */ -#ifndef GL_PROGRAM_LENGTH_ARB -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#endif /* GL_PROGRAM_LENGTH_ARB */ -#ifndef GL_PROGRAM_FORMAT_ARB -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#endif /* GL_PROGRAM_FORMAT_ARB */ -#ifndef GL_PROGRAM_BINDING_ARB -#define GL_PROGRAM_BINDING_ARB 0x8677 -#endif /* GL_PROGRAM_BINDING_ARB */ -#ifndef GL_PROGRAM_INSTRUCTIONS_ARB -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#endif /* GL_PROGRAM_INSTRUCTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#endif /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ -#ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#endif /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#endif /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ -#ifndef GL_PROGRAM_TEMPORARIES_ARB -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#endif /* GL_PROGRAM_TEMPORARIES_ARB */ -#ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#endif /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ -#ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#endif /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#endif /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ -#ifndef GL_PROGRAM_PARAMETERS_ARB -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#endif /* GL_PROGRAM_PARAMETERS_ARB */ -#ifndef GL_MAX_PROGRAM_PARAMETERS_ARB -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#endif /* GL_MAX_PROGRAM_PARAMETERS_ARB */ -#ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#endif /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#endif /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ -#ifndef GL_PROGRAM_ATTRIBS_ARB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#endif /* GL_PROGRAM_ATTRIBS_ARB */ -#ifndef GL_MAX_PROGRAM_ATTRIBS_ARB -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#endif /* GL_MAX_PROGRAM_ATTRIBS_ARB */ -#ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#endif /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#endif /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ -#ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#endif /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ -#ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#endif /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ -#ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#endif /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ -#ifndef GL_PROGRAM_ALU_INSTRUCTIONS_ARB -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#endif /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ -#ifndef GL_PROGRAM_TEX_INSTRUCTIONS_ARB -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#endif /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ -#ifndef GL_PROGRAM_TEX_INDIRECTIONS_ARB -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#endif /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ -#ifndef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#endif /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ -#ifndef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#endif /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ -#ifndef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#endif /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#endif /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#endif /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#endif /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#endif /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#endif /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#endif /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ -#ifndef GL_PROGRAM_STRING_ARB -#define GL_PROGRAM_STRING_ARB 0x8628 -#endif /* GL_PROGRAM_STRING_ARB */ -#ifndef GL_PROGRAM_ERROR_POSITION_ARB -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#endif /* GL_PROGRAM_ERROR_POSITION_ARB */ -#ifndef GL_CURRENT_MATRIX_ARB -#define GL_CURRENT_MATRIX_ARB 0x8641 -#endif /* GL_CURRENT_MATRIX_ARB */ -#ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#endif /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ -#ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#endif /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ -#ifndef GL_MAX_PROGRAM_MATRICES_ARB -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#endif /* GL_MAX_PROGRAM_MATRICES_ARB */ -#ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#endif /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ -#ifndef GL_MAX_TEXTURE_COORDS_ARB -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#endif /* GL_MAX_TEXTURE_COORDS_ARB */ -#ifndef GL_MAX_TEXTURE_IMAGE_UNITS_ARB -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#endif /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ -#ifndef GL_PROGRAM_ERROR_STRING_ARB -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#endif /* GL_PROGRAM_ERROR_STRING_ARB */ -#ifndef GL_MATRIX0_ARB -#define GL_MATRIX0_ARB 0x88C0 -#endif /* GL_MATRIX0_ARB */ -#ifndef GL_MATRIX1_ARB -#define GL_MATRIX1_ARB 0x88C1 -#endif /* GL_MATRIX1_ARB */ -#ifndef GL_MATRIX2_ARB -#define GL_MATRIX2_ARB 0x88C2 -#endif /* GL_MATRIX2_ARB */ -#ifndef GL_MATRIX3_ARB -#define GL_MATRIX3_ARB 0x88C3 -#endif /* GL_MATRIX3_ARB */ -#ifndef GL_MATRIX4_ARB -#define GL_MATRIX4_ARB 0x88C4 -#endif /* GL_MATRIX4_ARB */ -#ifndef GL_MATRIX5_ARB -#define GL_MATRIX5_ARB 0x88C5 -#endif /* GL_MATRIX5_ARB */ -#ifndef GL_MATRIX6_ARB -#define GL_MATRIX6_ARB 0x88C6 -#endif /* GL_MATRIX6_ARB */ -#ifndef GL_MATRIX7_ARB -#define GL_MATRIX7_ARB 0x88C7 -#endif /* GL_MATRIX7_ARB */ -#ifndef GL_MATRIX8_ARB -#define GL_MATRIX8_ARB 0x88C8 -#endif /* GL_MATRIX8_ARB */ -#ifndef GL_MATRIX9_ARB -#define GL_MATRIX9_ARB 0x88C9 -#endif /* GL_MATRIX9_ARB */ -#ifndef GL_MATRIX10_ARB -#define GL_MATRIX10_ARB 0x88CA -#endif /* GL_MATRIX10_ARB */ -#ifndef GL_MATRIX11_ARB -#define GL_MATRIX11_ARB 0x88CB -#endif /* GL_MATRIX11_ARB */ -#ifndef GL_MATRIX12_ARB -#define GL_MATRIX12_ARB 0x88CC -#endif /* GL_MATRIX12_ARB */ -#ifndef GL_MATRIX13_ARB -#define GL_MATRIX13_ARB 0x88CD -#endif /* GL_MATRIX13_ARB */ -#ifndef GL_MATRIX14_ARB -#define GL_MATRIX14_ARB 0x88CE -#endif /* GL_MATRIX14_ARB */ -#ifndef GL_MATRIX15_ARB -#define GL_MATRIX15_ARB 0x88CF -#endif /* GL_MATRIX15_ARB */ -#ifndef GL_MATRIX16_ARB -#define GL_MATRIX16_ARB 0x88D0 -#endif /* GL_MATRIX16_ARB */ -#ifndef GL_MATRIX17_ARB -#define GL_MATRIX17_ARB 0x88D1 -#endif /* GL_MATRIX17_ARB */ -#ifndef GL_MATRIX18_ARB -#define GL_MATRIX18_ARB 0x88D2 -#endif /* GL_MATRIX18_ARB */ -#ifndef GL_MATRIX19_ARB -#define GL_MATRIX19_ARB 0x88D3 -#endif /* GL_MATRIX19_ARB */ -#ifndef GL_MATRIX20_ARB -#define GL_MATRIX20_ARB 0x88D4 -#endif /* GL_MATRIX20_ARB */ -#ifndef GL_MATRIX21_ARB -#define GL_MATRIX21_ARB 0x88D5 -#endif /* GL_MATRIX21_ARB */ -#ifndef GL_MATRIX22_ARB -#define GL_MATRIX22_ARB 0x88D6 -#endif /* GL_MATRIX22_ARB */ -#ifndef GL_MATRIX23_ARB -#define GL_MATRIX23_ARB 0x88D7 -#endif /* GL_MATRIX23_ARB */ -#ifndef GL_MATRIX24_ARB -#define GL_MATRIX24_ARB 0x88D8 -#endif /* GL_MATRIX24_ARB */ -#ifndef GL_MATRIX25_ARB -#define GL_MATRIX25_ARB 0x88D9 -#endif /* GL_MATRIX25_ARB */ -#ifndef GL_MATRIX26_ARB -#define GL_MATRIX26_ARB 0x88DA -#endif /* GL_MATRIX26_ARB */ -#ifndef GL_MATRIX27_ARB -#define GL_MATRIX27_ARB 0x88DB -#endif /* GL_MATRIX27_ARB */ -#ifndef GL_MATRIX28_ARB -#define GL_MATRIX28_ARB 0x88DC -#endif /* GL_MATRIX28_ARB */ -#ifndef GL_MATRIX29_ARB -#define GL_MATRIX29_ARB 0x88DD -#endif /* GL_MATRIX29_ARB */ -#ifndef GL_MATRIX30_ARB -#define GL_MATRIX30_ARB 0x88DE -#endif /* GL_MATRIX30_ARB */ -#ifndef GL_MATRIX31_ARB -#define GL_MATRIX31_ARB 0x88DF -#endif /* GL_MATRIX31_ARB */ - - -/* GL_ARB_vertex_program */ -#ifndef GL_VERTEX_PROGRAM_ARB -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#endif /* GL_VERTEX_PROGRAM_ARB */ -#ifndef GL_VERTEX_PROGRAM_POINT_SIZE_ARB -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#endif /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ -#ifndef GL_VERTEX_PROGRAM_TWO_SIDE_ARB -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#endif /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ -#ifndef GL_COLOR_SUM_ARB -#define GL_COLOR_SUM_ARB 0x8458 -#endif /* GL_COLOR_SUM_ARB */ -#ifndef GL_PROGRAM_FORMAT_ASCII_ARB -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#endif /* GL_PROGRAM_FORMAT_ASCII_ARB */ -#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#endif /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ -#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#endif /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ -#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#endif /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ -#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#endif /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ -#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#endif /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ -#ifndef GL_CURRENT_VERTEX_ATTRIB_ARB -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#endif /* GL_CURRENT_VERTEX_ATTRIB_ARB */ -#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#endif /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ -#ifndef GL_PROGRAM_LENGTH_ARB -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#endif /* GL_PROGRAM_LENGTH_ARB */ -#ifndef GL_PROGRAM_FORMAT_ARB -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#endif /* GL_PROGRAM_FORMAT_ARB */ -#ifndef GL_PROGRAM_BINDING_ARB -#define GL_PROGRAM_BINDING_ARB 0x8677 -#endif /* GL_PROGRAM_BINDING_ARB */ -#ifndef GL_PROGRAM_INSTRUCTIONS_ARB -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#endif /* GL_PROGRAM_INSTRUCTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#endif /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ -#ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#endif /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#endif /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ -#ifndef GL_PROGRAM_TEMPORARIES_ARB -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#endif /* GL_PROGRAM_TEMPORARIES_ARB */ -#ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#endif /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ -#ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#endif /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#endif /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ -#ifndef GL_PROGRAM_PARAMETERS_ARB -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#endif /* GL_PROGRAM_PARAMETERS_ARB */ -#ifndef GL_MAX_PROGRAM_PARAMETERS_ARB -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#endif /* GL_MAX_PROGRAM_PARAMETERS_ARB */ -#ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#endif /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#endif /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ -#ifndef GL_PROGRAM_ATTRIBS_ARB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#endif /* GL_PROGRAM_ATTRIBS_ARB */ -#ifndef GL_MAX_PROGRAM_ATTRIBS_ARB -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#endif /* GL_MAX_PROGRAM_ATTRIBS_ARB */ -#ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#endif /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#endif /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ -#ifndef GL_PROGRAM_ADDRESS_REGISTERS_ARB -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#endif /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ -#ifndef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#endif /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ -#ifndef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#endif /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ -#ifndef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#endif /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ -#ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#endif /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ -#ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#endif /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ -#ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#endif /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ -#ifndef GL_PROGRAM_STRING_ARB -#define GL_PROGRAM_STRING_ARB 0x8628 -#endif /* GL_PROGRAM_STRING_ARB */ -#ifndef GL_PROGRAM_ERROR_POSITION_ARB -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#endif /* GL_PROGRAM_ERROR_POSITION_ARB */ -#ifndef GL_CURRENT_MATRIX_ARB -#define GL_CURRENT_MATRIX_ARB 0x8641 -#endif /* GL_CURRENT_MATRIX_ARB */ -#ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#endif /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ -#ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#endif /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ -#ifndef GL_MAX_VERTEX_ATTRIBS_ARB -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#endif /* GL_MAX_VERTEX_ATTRIBS_ARB */ -#ifndef GL_MAX_PROGRAM_MATRICES_ARB -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#endif /* GL_MAX_PROGRAM_MATRICES_ARB */ -#ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#endif /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - -/* misc shaders */ -#ifndef GL_VERTEX_SHADER_ARB -#define GL_VERTEX_SHADER_ARB 0x8B31 -#endif /* GL_VERTEX_SHADER_ARB */ -#ifndef GL_FRAGMENT_SHADER_ARB -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#endif /* GL_FRAGMENT_SHADER_ARB */ -#ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#endif /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - -/* GL_EXT_geometry_shader4 (geometry shaders) */ -#ifndef GL_GEOMETRY_SHADER_EXT -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#endif /* GL_GEOMETRY_SHADER_EXT */ - -#ifndef GL_GEOMETRY_VERTICES_OUT_EXT -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#endif // GL_GEOMETRY_VERTICES_OUT_EXT - -#ifndef GL_GEOMETRY_INPUT_TYPE_EXT -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#endif // GL_GEOMETRY_INPUT_TYPE_EXT - -#ifndef GL_GEOMETRY_OUTPUT_TYPE_EXT -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#endif // GL_GEOMETRY_OUTPUT_TYPE_EXT - -#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#endif // GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT - -#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#endif // GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT - -#ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#endif // GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT - -#ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#endif // GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT - -#ifndef GL_MAX_VERTEX_VARYING_COMPONENTS_EXT -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#endif // GL_MAX_VERTEX_VARYING_COMPONENTS_EXT - -#ifndef GL_MAX_VARYING_COMPONENTS_EXT -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#endif // GL_MAX_VARYING_COMPONENTS_EXT - -#ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#endif // GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT - - -/* GL_ARB_shader_objects */ -#ifndef GL_INT_VEC2_ARB -#define GL_INT_VEC2_ARB 0x8B53 -#endif /* GL_INT_VEC2_ARB */ -#ifndef GL_INT_VEC3_ARB -#define GL_INT_VEC3_ARB 0x8B54 -#endif /* GL_INT_VEC3_ARB */ -#ifndef GL_INT_VEC4_ARB -#define GL_INT_VEC4_ARB 0x8B55 -#endif /* GL_INT_VEC4_ARB */ -#ifndef GL_FLOAT_VEC2_ARB -#define GL_FLOAT_VEC2_ARB 0x8B50 -#endif /* GL_FLOAT_VEC2_ARB */ -#ifndef GL_FLOAT_VEC3_ARB -#define GL_FLOAT_VEC3_ARB 0x8B51 -#endif /* GL_FLOAT_VEC3_ARB */ -#ifndef GL_FLOAT_VEC4_ARB -#define GL_FLOAT_VEC4_ARB 0x8B52 -#endif /* GL_FLOAT_VEC4_ARB */ -#ifndef GL_FLOAT_MAT2_ARB -#define GL_FLOAT_MAT2_ARB 0x8B5A -#endif /* GL_FLOAT_MAT2_ARB */ -#ifndef GL_FLOAT_MAT3_ARB -#define GL_FLOAT_MAT3_ARB 0x8B5B -#endif /* GL_FLOAT_MAT3_ARB */ -#ifndef GL_FLOAT_MAT4_ARB -#define GL_FLOAT_MAT4_ARB 0x8B5C -#endif /* GL_FLOAT_MAT4_ARB */ -#ifndef GL_SAMPLER_1D_ARB -#define GL_SAMPLER_1D_ARB 0x8B5D -#endif /* GL_SAMPLER_1D_ARB */ -#ifndef GL_SAMPLER_2D_ARB -#define GL_SAMPLER_2D_ARB 0x8B5E -#endif /* GL_SAMPLER_2D_ARB */ -#ifndef GL_SAMPLER_3D_ARB -#define GL_SAMPLER_3D_ARB 0x8B5F -#endif /* GL_SAMPLER_3D_ARB */ -#ifndef GL_SAMPLER_CUBE_ARB -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#endif /* GL_SAMPLER_CUBE_ARB */ -#ifndef GL_SAMPLER_1D_SHADOW_ARB -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#endif /* GL_SAMPLER_1D_SHADOW_ARB */ -#ifndef GL_SAMPLER_2D_SHADOW_ARB -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#endif /* GL_SAMPLER_2D_SHADOW_ARB */ -#ifndef GL_SAMPLER_2D_RECT_ARB -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#endif /* GL_SAMPLER_2D_RECT_ARB */ -#ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#endif /* GL_SAMPLER_2D_RECT_SHADOW_ARB */ - -#ifndef GL_OBJECT_COMPILE_STATUS_ARB -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#endif /* GL_OBJECT_COMPILE_STATUS_ARB */ -#ifndef GL_OBJECT_INFO_LOG_LENGTH_ARB -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#endif /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ -#ifndef GL_OBJECT_LINK_STATUS_ARB -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#endif /* GL_OBJECT_LINK_STATUS_ARB */ - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#endif /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - -#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - -/* GL_ARB_occlusion_query */ -#ifndef GL_SAMPLES_PASSED -#define GL_SAMPLES_PASSED 0x8914 -#endif /* GL_SAMPLES_PASSED */ - -#ifndef GL_QUERY_COUNTER_BITS -#define GL_QUERY_COUNTER_BITS 0x8864 -#endif /* GL_QUERY_COUNTER_BITS */ - -#ifndef GL_CURRENT_QUERY -#define GL_CURRENT_QUERY 0x8865 -#endif /* GL_CURRENT_QUERY */ - -#ifndef GL_QUERY_RESULT -#define GL_QUERY_RESULT 0x8866 -#endif /* GL_QUERY_RESULT */ - -#ifndef GL_QUERY_RESULT_AVAILABLE -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#endif /* GL_QUERY_RESULT_AVAILABLE */ - - -/* glClientPush/PopAttrib() defines */ -#ifndef GL_CLIENT_PIXEL_STORE_BIT -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#endif /* GL_CLIENT_PIXEL_STORE_BIT */ - -#ifndef GL_CLIENT_VERTEX_ARRAY_BIT -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#endif /* GL_CLIENT_VERTEX_ARRAY_BIT */ - -#ifndef GL_CLIENT_ALL_ATTRIB_BITS -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#endif /* GL_CLIENT_ALL_ATTRIB_BITS */ - -#ifndef GL_ALL_CLIENT_ATTRIB_BITS -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF -#endif /* GL_ALL_CLIENT_ATTRIB_BITS */ - -/* EXT_framebuffer_object */ -#ifndef GL_INVALID_FRAMEBUFFER_OPERATION_EXT -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#endif /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ -#ifndef GL_MAX_RENDERBUFFER_SIZE_EXT -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#endif /* GL_MAX_RENDERBUFFER_SIZE_EXT */ -#ifndef GL_FRAMEBUFFER_BINDING_EXT -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#endif /* GL_FRAMEBUFFER_BINDING_EXT */ -#ifndef GL_RENDERBUFFER_BINDING_EXT -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#endif /* GL_RENDERBUFFER_BINDING_EXT */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ -#ifndef GL_FRAMEBUFFER_COMPLETE_EXT -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#endif /* GL_FRAMEBUFFER_COMPLETE_EXT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#endif /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#endif /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 -#endif /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#endif /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#endif /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#endif /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#endif /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ -#ifndef GL_FRAMEBUFFER_UNSUPPORTED_EXT -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#endif /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ -#ifndef GL_MAX_COLOR_ATTACHMENTS_EXT -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#endif /* GL_MAX_COLOR_ATTACHMENTS_EXT */ -#ifndef GL_COLOR_ATTACHMENT0_EXT -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#endif /* GL_COLOR_ATTACHMENT0_EXT */ -#ifndef GL_COLOR_ATTACHMENT1_EXT -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#endif /* GL_COLOR_ATTACHMENT1_EXT */ -#ifndef GL_COLOR_ATTACHMENT2_EXT -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#endif /* GL_COLOR_ATTACHMENT2_EXT */ -#ifndef GL_COLOR_ATTACHMENT3_EXT -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#endif /* GL_COLOR_ATTACHMENT3_EXT */ -#ifndef GL_COLOR_ATTACHMENT4_EXT -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#endif /* GL_COLOR_ATTACHMENT4_EXT */ -#ifndef GL_COLOR_ATTACHMENT5_EXT -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#endif /* GL_COLOR_ATTACHMENT5_EXT */ -#ifndef GL_COLOR_ATTACHMENT6_EXT -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#endif /* GL_COLOR_ATTACHMENT6_EXT */ -#ifndef GL_COLOR_ATTACHMENT7_EXT -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#endif /* GL_COLOR_ATTACHMENT7_EXT */ -#ifndef GL_COLOR_ATTACHMENT8_EXT -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#endif /* GL_COLOR_ATTACHMENT8_EXT */ -#ifndef GL_COLOR_ATTACHMENT9_EXT -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#endif /* GL_COLOR_ATTACHMENT9_EXT */ -#ifndef GL_COLOR_ATTACHMENT10_EXT -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#endif /* GL_COLOR_ATTACHMENT10_EXT */ -#ifndef GL_COLOR_ATTACHMENT11_EXT -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#endif /* GL_COLOR_ATTACHMENT11_EXT */ -#ifndef GL_COLOR_ATTACHMENT12_EXT -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#endif /* GL_COLOR_ATTACHMENT12_EXT */ -#ifndef GL_COLOR_ATTACHMENT13_EXT -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#endif /* GL_COLOR_ATTACHMENT13_EXT */ -#ifndef GL_COLOR_ATTACHMENT14_EXT -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#endif /* GL_COLOR_ATTACHMENT14_EXT */ -#ifndef GL_COLOR_ATTACHMENT15_EXT -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#endif /* GL_COLOR_ATTACHMENT15_EXT */ -#ifndef GL_DEPTH_ATTACHMENT_EXT -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#endif /* GL_DEPTH_ATTACHMENT_EXT */ -#ifndef GL_STENCIL_ATTACHMENT_EXT -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#endif /* GL_STENCIL_ATTACHMENT_EXT */ -#ifndef GL_FRAMEBUFFER_EXT -#define GL_FRAMEBUFFER_EXT 0x8D40 -#endif /* GL_FRAMEBUFFER_EXT */ -#ifndef GL_RENDERBUFFER_EXT -#define GL_RENDERBUFFER_EXT 0x8D41 -#endif /* GL_RENDERBUFFER_EXT */ -#ifndef GL_RENDERBUFFER_WIDTH_EXT -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#endif /* GL_RENDERBUFFER_WIDTH_EXT */ -#ifndef GL_RENDERBUFFER_HEIGHT_EXT -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#endif /* GL_RENDERBUFFER_HEIGHT_EXT */ -#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#endif /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ -#ifndef GL_STENCIL_INDEX1_EXT -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#endif /* GL_STENCIL_INDEX1_EXT */ -#ifndef GL_STENCIL_INDEX4_EXT -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#endif /* GL_STENCIL_INDEX4_EXT */ -#ifndef GL_STENCIL_INDEX8_EXT -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#endif /* GL_STENCIL_INDEX8_EXT */ -#ifndef GL_STENCIL_INDEX16_EXT -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#endif /* GL_STENCIL_INDEX16_EXT */ -#ifndef GL_RENDERBUFFER_RED_SIZE_EXT -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#endif /* GL_RENDERBUFFER_RED_SIZE_EXT */ -#ifndef GL_RENDERBUFFER_GREEN_SIZE_EXT -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#endif /* GL_RENDERBUFFER_GREEN_SIZE_EXT */ -#ifndef GL_RENDERBUFFER_BLUE_SIZE_EXT -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#endif /* GL_RENDERBUFFER_BLUE_SIZE_EXT */ -#ifndef GL_RENDERBUFFER_ALPHA_SIZE_EXT -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#endif /* GL_RENDERBUFFER_ALPHA_SIZE_EXT */ -#ifndef GL_RENDERBUFFER_DEPTH_SIZE_EXT -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#endif /* GL_RENDERBUFFER_DEPTH_SIZE_EXT */ -#ifndef GL_RENDERBUFFER_STENCIL_SIZE_EXT -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#endif /* GL_RENDERBUFFER_STENCIL_SIZE_EXT */ - -/* ARB_framebuffer_object or OpenGL 3.0*/ -#ifndef GL_INVALID_FRAMEBUFFER_OPERATION -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#endif /* GL_INVALID_FRAMEBUFFER_OPERATION */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ -#ifndef GL_DEPTH_STENCIL -#define GL_DEPTH_STENCIL 0x84F9 -#endif /* GL_DEPTH_STENCIL */ -#ifndef GL_UNSIGNED_INT_24_ -#define GL_UNSIGNED_INT_24_ 0x84FA -#endif /* GL_UNSIGNED_INT_24_ */ -#ifndef GL_DEPTH24_STENCIL8 -#define GL_DEPTH24_STENCIL8 0x88F0 -#endif /* GL_DEPTH24_STENCIL8 */ -#ifndef GL_TEXTURE_STENCIL_SIZE -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#endif /* GL_TEXTURE_STENCIL_SIZE */ -#ifndef GL_SRGB -#define GL_SRGB 0x8C40 -#endif /* GL_SRGB */ -#ifndef GL_UNSIGNED_NORMALIZED -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#endif /* GL_UNSIGNED_NORMALIZED */ -#ifndef GL_FRAMEBUFFER_DEFAULT -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#endif /* GL_FRAMEBUFFER_DEFAULT */ -#ifndef GL_FRAMEBUFFER_UNDEFINED -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#endif /* GL_FRAMEBUFFER_UNDEFINED */ -#ifndef GL_DEPTH_STENCIL_ATTACHMENT -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#endif /* GL_DEPTH_STENCIL_ATTACHMENT */ -#ifndef GL_INDEX -#define GL_INDEX 0x8222 -#endif /* GL_INDEX */ -#ifndef GL_MAX_RENDERBUFFER_SIZE -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#endif /* GL_MAX_RENDERBUFFER_SIZE */ -#ifndef GL_FRAMEBUFFER_BINDING -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#endif /* GL_FRAMEBUFFER_BINDING */ -#ifndef GL_DRAW_FRAMEBUFFER_BINDING -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#endif /* GL_DRAW_FRAMEBUFFER_BINDING */ -#ifndef GL_RENDERBUFFER_BINDING -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#endif /* GL_RENDERBUFFER_BINDING */ -#ifndef GL_READ_FRAMEBUFFER -#define GL_READ_FRAMEBUFFER 0x8CA8 -#endif /* GL_READ_FRAMEBUFFER */ -#ifndef GL_DRAW_FRAMEBUFFER -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#endif /* GL_DRAW_FRAMEBUFFER */ -#ifndef GL_READ_FRAMEBUFFER_BINDING -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#endif /* GL_READ_FRAMEBUFFER_BINDING */ -#ifndef GL_RENDERBUFFER_SAMPLES -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#endif /* GL_RENDERBUFFER_SAMPLES */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4 -#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET */ -#ifndef GL_FRAMEBUFFER_COMPLETE -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#endif /* GL_FRAMEBUFFER_COMPLETE */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#endif /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#endif /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT 0x8CD8 -#endif /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#endif /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#endif /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ -#ifndef GL_FRAMEBUFFER_UNSUPPORTED -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#endif /* GL_FRAMEBUFFER_UNSUPPORTED */ -#ifndef GL_MAX_COLOR_ATTACHMENTS -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#endif /* GL_MAX_COLOR_ATTACHMENTS */ -#ifndef GL_COLOR_ATTACHMENT0 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#endif /* GL_COLOR_ATTACHMENT0 */ -#ifndef GL_COLOR_ATTACHMENT1 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#endif /* GL_COLOR_ATTACHMENT1 */ -#ifndef GL_COLOR_ATTACHMENT2 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#endif /* GL_COLOR_ATTACHMENT2 */ -#ifndef GL_COLOR_ATTACHMENT3 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#endif /* GL_COLOR_ATTACHMENT3 */ -#ifndef GL_COLOR_ATTACHMENT4 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#endif /* GL_COLOR_ATTACHMENT4 */ -#ifndef GL_COLOR_ATTACHMENT5 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#endif /* GL_COLOR_ATTACHMENT5 */ -#ifndef GL_COLOR_ATTACHMENT6 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#endif /* GL_COLOR_ATTACHMENT6 */ -#ifndef GL_COLOR_ATTACHMENT7 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#endif /* GL_COLOR_ATTACHMENT7 */ -#ifndef GL_COLOR_ATTACHMENT8 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#endif /* GL_COLOR_ATTACHMENT8 */ -#ifndef GL_COLOR_ATTACHMENT9 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#endif /* GL_COLOR_ATTACHMENT9 */ -#ifndef GL_COLOR_ATTACHMENT10 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#endif /* GL_COLOR_ATTACHMENT10 */ -#ifndef GL_COLOR_ATTACHMENT11 -#define GL_COLOR_ATTACHMENT11 0x8CEB -#endif /* GL_COLOR_ATTACHMENT11 */ -#ifndef GL_COLOR_ATTACHMENT12 -#define GL_COLOR_ATTACHMENT12 0x8CEC -#endif /* GL_COLOR_ATTACHMENT12 */ -#ifndef GL_COLOR_ATTACHMENT13 -#define GL_COLOR_ATTACHMENT13 0x8CED -#endif /* GL_COLOR_ATTACHMENT13 */ -#ifndef GL_COLOR_ATTACHMENT14 -#define GL_COLOR_ATTACHMENT14 0x8CEE -#endif /* GL_COLOR_ATTACHMENT14 */ -#ifndef GL_COLOR_ATTACHMENT15 -#define GL_COLOR_ATTACHMENT15 0x8CEF -#endif /* GL_COLOR_ATTACHMENT15 */ -#ifndef GL_DEPTH_ATTACHMENT -#define GL_DEPTH_ATTACHMENT 0x8D00 -#endif /* GL_DEPTH_ATTACHMENT */ -#ifndef GL_STENCIL_ATTACHMENT -#define GL_STENCIL_ATTACHMENT 0x8D20 -#endif /* GL_STENCIL_ATTACHMENT */ -#ifndef GL_FRAMEBUFFER -#define GL_FRAMEBUFFER 0x8D40 -#endif /* GL_FRAMEBUFFER */ -#ifndef GL_RENDERBUFFER -#define GL_RENDERBUFFER 0x8D41 -#endif /* GL_RENDERBUFFER */ -#ifndef GL_RENDERBUFFER_WIDTH -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#endif /* GL_RENDERBUFFER_WIDTH */ -#ifndef GL_RENDERBUFFER_HEIGHT -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#endif /* GL_RENDERBUFFER_HEIGHT */ -#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#endif /* GL_RENDERBUFFER_INTERNAL_FORMAT */ -#ifndef GL_STENCIL_INDEX1 -#define GL_STENCIL_INDEX1 0x8D46 -#endif /* GL_STENCIL_INDEX1 */ -#ifndef GL_STENCIL_INDEX4 -#define GL_STENCIL_INDEX4 0x8D47 -#endif /* GL_STENCIL_INDEX4 */ -#ifndef GL_STENCIL_INDEX8 -#define GL_STENCIL_INDEX8 0x8D48 -#endif /* GL_STENCIL_INDEX8 */ -#ifndef GL_STENCIL_INDEX16 -#define GL_STENCIL_INDEX16 0x8D49 -#endif /* GL_STENCIL_INDEX16 */ -#ifndef GL_RENDERBUFFER_RED_SIZE -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#endif /* GL_RENDERBUFFER_RED_SIZE */ -#ifndef GL_RENDERBUFFER_GREEN_SIZE -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#endif /* GL_RENDERBUFFER_GREEN_SIZE */ -#ifndef GL_RENDERBUFFER_BLUE_SIZE -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#endif /* GL_RENDERBUFFER_BLUE_SIZE */ -#ifndef GL_RENDERBUFFER_ALPHA_SIZE -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#endif /* GL_RENDERBUFFER_ALPHA_SIZE */ -#ifndef GL_RENDERBUFFER_DEPTH_SIZE -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#endif /* GL_RENDERBUFFER_DEPTH_SIZE */ -#ifndef GL_RENDERBUFFER_STENCIL_SIZE -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#endif /* GL_RENDERBUFFER_STENCIL_SIZE */ -#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#endif /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ -#ifndef GL_MAX_SAMPLES -#define GL_MAX_SAMPLES 0x8D57 -#endif /* GL_MAX_SAMPLES */ - -/* -From OpenGL3.0 the glGetString (GL_EXTENSIONS) call is deprecated. -This is replaced by glGetStringi. However, to find the number of strings -it is necessary to call glGetIntegerv (GL_NUM_EXTENSIONS, &n) -Therefore we define the value for GL_NUM_EXTENSIONS here -*/ -#ifndef GL_NUM_EXTENSIONS -#define GL_NUM_EXTENSIONS 0x821D -#endif /* GL_NUM_EXTENSIONS */ - -/*** GL enums, end ****************************************************/ -/**********************************************************************/ - -/* GLX enums that might not be available on all systems. */ - -/* These were new for GLX 1.3 */ - -#ifndef GLX_PBUFFER_WIDTH -#define GLX_PBUFFER_WIDTH 0x8041 -#endif /* GLX_PBUFFER_WIDTH */ - -#ifndef GLX_PBUFFER_HEIGHT -#define GLX_PBUFFER_HEIGHT 0x8040 -#endif /* GLX_PBUFFER_HEIGHT */ - -#ifndef GLX_DRAWABLE_TYPE -#define GLX_DRAWABLE_TYPE 0x8010 -#endif /* GLX_DRAWABLE_TYPE */ - -#ifndef GLX_RENDER_TYPE -#define GLX_RENDER_TYPE 0x8011 -#endif /* GLX_RENDER_TYPE */ - -#ifndef GLX_RGBA_TYPE -#define GLX_RGBA_TYPE 0x8014 -#endif /* GLX_RGBA_TYPE */ - -#ifndef GLX_RGBA_BIT -#define GLX_RGBA_BIT 0x00000001 -#endif /* GLX_RGBA_BIT */ - -#ifndef GLX_PBUFFER_BIT -#define GLX_PBUFFER_BIT 0x00000004 -#endif /* GLX_PBUFFER_BIT */ - -/* These are also from GLX 1.3, and they have the same values in the - GLX_SGIX_pbuffer extension (with name suffix _SGIX): */ - -#ifndef GLX_MAX_PBUFFER_WIDTH -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#endif /* GLX_MAX_PBUFFER_WIDTH */ - -#ifndef GLX_MAX_PBUFFER_HEIGHT -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#endif /* GLX_MAX_PBUFFER_HEIGHT */ - -#ifndef GLX_MAX_PBUFFER_PIXELS -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#endif /* GLX_MAX_PBUFFER_PIXELS */ - -/*** GLX enums, end ***************************************************/ -/**********************************************************************/ - - -/* GLU enums we use are duplicated, because we should be able to - compile without GLU and then pick it up and use it at run-time on - some systems. */ - -/* gluGetString */ -#ifndef GLU_VERSION -#define GLU_VERSION 100800 -#endif /* ! GLU_VERSION */ -#ifndef GLU_EXTENSIONS -#define GLU_EXTENSIONS 100801 -#endif /* ! GLU_EXTENSIONS */ - -/* NurbsDisplay */ -#ifndef GLU_OUTLINE_POLYGON -#define GLU_OUTLINE_POLYGON 100240 -#endif /* ! GLU_OUTLINE_POLYGON */ -#ifndef GLU_OUTLINE_PATCH -#define GLU_OUTLINE_PATCH 100241 -#endif /* ! GLU_OUTLINE_PATCH */ - -/* NurbsCallback */ -#ifndef GLU_NURBS_ERROR -#define GLU_NURBS_ERROR 100103 -#endif /* ! GLU_NURBS_ERROR */ -#ifndef GLU_ERROR -#define GLU_ERROR 100103 -#endif /* ! GLU_ERROR */ -#ifndef GLU_NURBS_BEGIN -#define GLU_NURBS_BEGIN 100164 -#endif /* ! GLU_NURBS_BEGIN */ -#ifndef GLU_NURBS_VERTEX -#define GLU_NURBS_VERTEX 100165 -#endif /* ! GLU_NURBS_VERTEX */ -#ifndef GLU_NURBS_NORMAL -#define GLU_NURBS_NORMAL 100166 -#endif /* ! GLU_NURBS_NORMAL */ -#ifndef GLU_NURBS_COLOR -#define GLU_NURBS_COLOR 100167 -#endif /* ! GLU_NURBS_COLOR */ -#ifndef GLU_NURBS_TEXTURE_COORD -#define GLU_NURBS_TEXTURE_COORD 100168 -#endif /* ! GLU_NURBS_TEXTURE_COORD */ -#ifndef GLU_NURBS_END -#define GLU_NURBS_END 100169 -#endif /* ! GLU_NURBS_END */ -#ifndef GLU_NURBS_BEGIN_DATA -#define GLU_NURBS_BEGIN_DATA 100170 -#endif /* ! GLU_NURBS_BEGIN_DATA */ -#ifndef GLU_NURBS_VERTEX_DATA -#define GLU_NURBS_VERTEX_DATA 100171 -#endif /* ! GLU_NURBS_VERTEX_DATA */ -#ifndef GLU_NURBS_NORMAL_DATA -#define GLU_NURBS_NORMAL_DATA 100172 -#endif /* ! GLU_NURBS_NORMAL_DATA */ -#ifndef GLU_NURBS_COLOR_DATA -#define GLU_NURBS_COLOR_DATA 100173 -#endif /* ! GLU_NURBS_COLOR_DATA */ -#ifndef GLU_NURBS_TEXTURE_COORD_DATA -#define GLU_NURBS_TEXTURE_COORD_DATA 100174 -#endif /* ! GLU_NURBS_TEXTURE_COORD_DATA */ -#ifndef GLU_NURBS_END_DATA -#define GLU_NURBS_END_DATA 100175 -#endif /* ! GLU_NURBS_END_DATA */ - -/* NurbsProperty */ -#ifndef GLU_AUTO_LOAD_MATRIX -#define GLU_AUTO_LOAD_MATRIX 100200 -#endif /* ! GLU_AUTO_LOAD_MATRIX */ -#ifndef GLU_CULLING -#define GLU_CULLING 100201 -#endif /* ! GLU_CULLING */ -#ifndef GLU_SAMPLING_TOLERANCE -#define GLU_SAMPLING_TOLERANCE 100203 -#endif /* ! GLU_SAMPLING_TOLERANCE */ -#ifndef GLU_DISPLAY_MODE -#define GLU_DISPLAY_MODE 100204 -#endif /* ! GLU_DISPLAY_MODE */ -#ifndef GLU_PARAMETRIC_TOLERANCE -#define GLU_PARAMETRIC_TOLERANCE 100202 -#endif /* ! GLU_PARAMETRIC_TOLERANCE */ -#ifndef GLU_SAMPLING_METHOD -#define GLU_SAMPLING_METHOD 100205 -#endif /* ! GLU_SAMPLING_METHOD */ -#ifndef GLU_U_STEP -#define GLU_U_STEP 100206 -#endif /* ! GLU_U_STEP */ -#ifndef GLU_V_STEP -#define GLU_V_STEP 100207 -#endif /* ! GLU_V_STEP */ -#ifndef GLU_NURBS_MODE -#define GLU_NURBS_MODE 100160 -#endif /* ! GLU_NURBS_MODE */ -#ifndef GLU_NURBS_TESSELLATOR -#define GLU_NURBS_TESSELLATOR 100161 -#endif /* ! GLU_NURBS_TESSELLATOR */ -#ifndef GLU_NURBS_RENDERER -#define GLU_NURBS_RENDERER 100162 -#endif /* ! GLU_NURBS_RENDERER */ - -/* NurbsSampling */ -#ifndef GLU_OBJECT_PARAMETRIC_ERROR -#define GLU_OBJECT_PARAMETRIC_ERROR 100208 -#endif /* ! GLU_OBJECT_PARAMETRIC_ERROR */ -#ifndef GLU_OBJECT_PATH_LENGTH -#define GLU_OBJECT_PATH_LENGTH 100209 -#endif /* ! GLU_OBJECT_PATH_LENGTH */ -#ifndef GLU_PATH_LENGTH -#define GLU_PATH_LENGTH 100215 -#endif /* ! GLU_PATH_LENGTH */ -#ifndef GLU_PARAMETRIC_ERROR -#define GLU_PARAMETRIC_ERROR 100216 -#endif /* ! GLU_PARAMETRIC_ERROR */ -#ifndef GLU_DOMAIN_DISTANCE -#define GLU_DOMAIN_DISTANCE 100217 -#endif /* ! GLU_DOMAIN_DISTANCE */ - -/* NurbsTrim */ -#ifndef GLU_MAP1_TRIM_2 -#define GLU_MAP1_TRIM_2 100210 -#endif /* ! GLU_MAP1_TRIM_2 */ -#ifndef GLU_MAP1_TRIM_3 -#define GLU_MAP1_TRIM_3 100211 -#endif /* ! GLU_MAP1_TRIM_3 */ - -/* QuadricDrawStyle */ -#ifndef GLU_POINT -#define GLU_POINT 100010 -#endif /* ! GLU_POINT */ -#ifndef GLU_LINE -#define GLU_LINE 100011 -#endif /* ! GLU_LINE */ -#ifndef GLU_FILL -#define GLU_FILL 100012 -#endif /* ! GLU_FILL */ -#ifndef GLU_SILHOUETTE -#define GLU_SILHOUETTE 100013 -#endif /* ! GLU_SILHOUETTE */ - -/* Tessellator */ -#ifndef GLU_TESS_BEGIN -#define GLU_TESS_BEGIN 100100 -#endif /* ! GLU_TESS_BEGIN */ -#ifndef GLU_TESS_VERTEX -#define GLU_TESS_VERTEX 100101 -#endif /* ! GLU_TESS_VERTEX */ -#ifndef GLU_TESS_END -#define GLU_TESS_END 100102 -#endif /* ! GLU_TESS_END */ -#ifndef GLU_TESS_ERROR -#define GLU_TESS_ERROR 100103 -#endif /* ! GLU_TESS_ERROR */ -#ifndef GLU_TESS_COMBINE -#define GLU_TESS_COMBINE 100105 -#endif /* ! GLU_TESS_COMBINE */ -#ifndef GLU_TESS_BEGIN_DATA -#define GLU_TESS_BEGIN_DATA 100106 -#endif /* ! GLU_TESS_BEGIN_DATA */ -#ifndef GLU_TESS_VERTEX_DATA -#define GLU_TESS_VERTEX_DATA 100107 -#endif /* ! GLU_TESS_VERTEX_DATA */ -#ifndef GLU_TESS_END_DATA -#define GLU_TESS_END_DATA 100108 -#endif /* ! GLU_TESS_END_DATA */ -#ifndef GLU_TESS_ERROR_DATA -#define GLU_TESS_ERROR_DATA 100109 -#endif /* ! GLU_TESS_ERROR_DATA */ - -#ifndef GLU_TESS_MISSING_BEGIN_POLYGON -#define GLU_TESS_MISSING_BEGIN_POLYGON 100151 -#endif /* ! GLU_TESS_MISSING_BEGIN_POLYGON */ -#ifndef GLU_TESS_MISSING_BEGIN_CONTOUR -#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152 -#endif /* ! GLU_TESS_MISSING_BEGIN_CONTOUR */ -#ifndef GLU_TESS_MISSING_END_POLYGON -#define GLU_TESS_MISSING_END_POLYGON 100153 -#endif /* ! GLU_TESS_MISSING_END_POLYGON */ -#ifndef GLU_TESS_MISSING_END_CONTOUR -#define GLU_TESS_MISSING_END_CONTOUR 100154 -#endif /* ! GLU_TESS_MISSING_END_CONTOUR */ -#ifndef GLU_TESS_NEED_COMBINE_CALLBACK -#define GLU_TESS_NEED_COMBINE_CALLBACK 100156 -#endif /* ! GLU_TESS_NEED_COMBINE_CALLBACK */ - -/*** GLU enums, end ***************************************************/ -/**********************************************************************/ - -/* WGL enums that might not be available on the system. */ - -#ifndef WGL_COLOR_BITS_ARB -#define WGL_COLOR_BITS_ARB 0x2014 -#endif /* WGL_COLOR_BITS_ARB */ -#ifndef WGL_ALPHA_BITS_ARB -#define WGL_ALPHA_BITS_ARB 0x201B -#endif /* WGL_ALPHA_BITS_ARB */ -#ifndef WGL_DEPTH_BITS_ARB -#define WGL_DEPTH_BITS_ARB 0x2022 -#endif /* WGL_DEPTH_BITS_ARB */ -#ifndef WGL_STENCIL_BITS_ARB -#define WGL_STENCIL_BITS_ARB 0x2023 -#endif /* WGL_STENCIL_BITS_ARB */ -#ifndef WGL_DRAW_TO_PBUFFER_ARB -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#endif /* WGL_DRAW_TO_PBUFFER_ARB */ -#ifndef WGL_PBUFFER_WIDTH_ARB -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#endif /* WGL_PBUFFER_WIDTH_ARB */ -#ifndef WGL_PBUFFER_HEIGHT_ARB -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#endif /* WGL_PBUFFER_HEIGHT_ARB */ - -/* WGL_ARB_render_texture */ -#ifndef WGL_BIND_TO_TEXTURE_RGB_ARB -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#endif /* WGL_BIND_TO_TEXTURE_RGB_ARB */ - -#ifndef WGL_BIND_TO_TEXTURE_RGBA_ARB -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#endif /* WGL_BIND_TO_TEXTURE_RGBA_ARB */ - -#ifndef WGL_TEXTURE_FORMAT_ARB -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#endif /* WGL_TEXTURE_FORMAT_ARB */ - -#ifndef WGL_TEXTURE_TARGET_ARB -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#endif /* WGL_TEXTURE_TARGET_ARB */ - -#ifndef WGL_MIPMAP_TEXTURE_ARB -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#endif /* WGL_MIPMAP_TEXTURE_ARB */ - -#ifndef WGL_TEXTURE_RGB_ARB -#define WGL_TEXTURE_RGB_ARB 0x2075 -#endif /* WGL_TEXTURE_RGB_ARB */ - -#ifndef WGL_TEXTURE_RGBA_ARB -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#endif /* WGL_TEXTURE_RGBA_ARB */ - -#ifndef WGL_NO_TEXTURE_ARB -#define WGL_NO_TEXTURE_ARB 0x2077 -#endif /* WGL_NO_TEXTURE_ARB */ - -#ifndef WGL_TEXTURE_CUBE_MAP_ARB -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#endif /* WGL_TEXTURE_CUBE_MAP_ARB */ - -#ifndef WGL_TEXTURE_1D_ARB -#define WGL_TEXTURE_1D_ARB 0x2079 -#endif /* WGL_TEXTURE_1D_ARB */ - -#ifndef WGL_TEXTURE_2D_ARB -#define WGL_TEXTURE_2D_ARB 0x207A -#endif /* WGL_TEXTURE_2D_ARB */ - -#ifndef WGL_MIPMAP_LEVEL_ARB -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#endif /* WGL_MIPMAP_LEVEL_ARB */ - -#ifndef WGL_FRONT_LEFT_ARB -#define WGL_FRONT_LEFT_ARB 0x2083 -#endif /* WGL_FRONT_LEFT_ARB */ - -#ifndef WGL_FRONT_RIGHT_ARB -#define WGL_FRONT_RIGHT_ARB 0x2084 -#endif /* WGL_FRONT_RIGHT_ARB */ - -#ifndef WGL_BACK_LEFT_ARB -#define WGL_BACK_LEFT_ARB 0x2085 -#endif /* WGL_BACK_LEFT_ARB */ - -#ifndef WGL_BACK_RIGHT_ARB -#define WGL_BACK_RIGHT_ARB 0x2086 -#endif /* WGL_BACK_RIGHT_ARB */ - -#ifndef WGL_MAX_PBUFFER_PIXELS_ARB -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#endif /* WGL_MAX_PBUFFER_PIXELS_ARB */ - -#ifndef WGL_MAX_PBUFFER_WIDTH_ARB -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#endif /* WGL_MAX_PBUFFER_WIDTH_ARB */ - -#ifndef WGL_MAX_PBUFFER_HEIGHT_ARB -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#endif /* WGL_MAX_PBUFFER_HEIGHT_ARB */ - -/* Note: the above also exists in *_EXT variants. They have the same - values. So we only bother with the *_ARB names, as they can be used - in place of the *_EXT names. */ - -/*** WGL enums, end ***************************************************/ -/**********************************************************************/ - #endif /* ! COIN_GL_H */ diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index ba18275ce29..2f0d86d8815 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -23,6 +23,7 @@ include_directories(BEFORE "${PROJECT_SOURCE_DIR}/include" "${CMAKE_CURRENT_BINARY_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}" + "${PROJECT_SOURCE_DIR}/src/glue/khronos" "${PROJECT_SOURCE_DIR}/include/Inventor/annex" "${PROJECT_BINARY_DIR}/data" ) @@ -153,9 +154,20 @@ endif() set(ADDITIONAL_HDRS ${PROJECT_SOURCE_DIR}/include/SoWinEnterScope.h ${PROJECT_SOURCE_DIR}/include/SoWinLeaveScope.h ${PROJECT_SOURCE_DIR}/include/SoDebug.h ${PROJECT_BINARY_DIR}/src/config.h) +set(COIN_GLELEMENTS_OBJECTS "") +if(NOT COIN_BUILD_SINGLE_LIB) + set(COIN_GLELEMENTS_OBJECTS $) +endif() + +set(COIN_SHADOWS_OBJECTS "") +if(NOT COIN_BUILD_SINGLE_LIB AND COIN_BUILD_LEGACY_GL_RENDERER) + set(COIN_SHADOWS_OBJECTS $) +endif() + # Create the library target if(COIN_BUILD_SINGLE_LIB) - add_library(${PROJECT_NAME} ${COIN_LIBRARY_TYPE} ${COIN_SOURCE} ${COMMON_HDRS} ${ADDITIONAL_HDRS} ${COMMON_RESOURCES}) + add_library(${PROJECT_NAME} ${COIN_LIBRARY_TYPE} ${COIN_SOURCE} ${COMMON_HDRS} ${ADDITIONAL_HDRS} ${COMMON_RESOURCES} + ) else() if(NOT COIN_USE_SYSTEM_EXPAT) set(expat_target $) @@ -179,7 +191,7 @@ else() $ $ $ - $ + ${COIN_GLELEMENTS_OBJECTS} $ $ $ @@ -195,7 +207,7 @@ else() $ $ $ - $ + ${COIN_SHADOWS_OBJECTS} $ $ $ @@ -205,6 +217,19 @@ else() ) endif() +# Keep the renderer selection attached to the final library target as well as +# the directory scope. This is important for single-library generators, +# where all translation units are linked through this target. +target_compile_definitions(${PROJECT_NAME} PRIVATE + COIN_BUILD_LEGACY_GL_RENDERER=${COIN_BUILD_LEGACY_GL_RENDERER_VALUE} +) + +if(NOT COIN_BUILD_LEGACY_GL_RENDERER AND + CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND + CMAKE_SYSTEM_NAME STREQUAL "Linux") + target_link_options(${PROJECT_NAME} PRIVATE LINKER:-z,defs) +endif() + # Export a Coin::Coin target when the library is built as a cmake subdirectory # so that the same target can be linked using find_package and this method if(NOT CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR) @@ -372,6 +397,17 @@ if(COIN_INSTALL) install(DIRECTORY ${CMAKE_BINARY_DIR}/include/Inventor/ DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/Inventor COMPONENT development FILES_MATCHING PATTERN "*.h") install(FILES ${PROJECT_SOURCE_DIR}/include/SoWinEnterScope.h ${PROJECT_SOURCE_DIR}/include/SoWinLeaveScope.h ${PROJECT_SOURCE_DIR}/include/SoDebug.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} COMPONENT development) + # Keep Coin's vendored Khronos snapshot under the Coin namespace so it + # cannot shadow a platform or application-owned GL/KHR header tree. + install(FILES + ${PROJECT_SOURCE_DIR}/src/glue/khronos/GL/glcorearb.h + DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/Inventor/system/khronos + COMPONENT development) + install(FILES + ${PROJECT_SOURCE_DIR}/src/glue/khronos/KHR/khrplatform.h + DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/Inventor/system/khronos + COMPONENT development) + # ############################################################################ # Install data files # ############################################################################ diff --git a/src/actions/CMakeLists.txt b/src/actions/CMakeLists.txt index 50b5e2672e9..ad879d98d58 100644 --- a/src/actions/CMakeLists.txt +++ b/src/actions/CMakeLists.txt @@ -2,25 +2,32 @@ set(COIN_ACTIONS_FILES SoAction.cpp SoActionP.cpp - SoBoxHighlightRenderAction.cpp SoCallbackAction.cpp - SoGLRenderAction.cpp SoGetBoundingBoxAction.cpp SoGetMatrixAction.cpp SoGetPrimitiveCountAction.cpp SoHandleEventAction.cpp - SoLineHighlightRenderAction.cpp SoPickAction.cpp SoRayPickAction.cpp - SoReorganizeAction.cpp SoSearchAction.cpp SoSimplifyAction.cpp SoToVRMLAction.cpp SoToVRML2Action.cpp SoWriteAction.cpp SoAudioRenderAction.cpp + SoIRRenderAction.cpp ) +if(COIN_BUILD_LEGACY_GL_RENDERER) + list(APPEND COIN_ACTIONS_FILES + SoBoxHighlightRenderAction.cpp + SoGLRenderAction.cpp + SoLineHighlightRenderAction.cpp + # Reorganization currently depends on the LegacyGL primitive cache. + SoReorganizeAction.cpp + ) +endif() + # Files excluded from public API documentation, included in complete documentation. set(COIN_ACTIONS_INTERNAL_FILES SoActionP.h diff --git a/src/actions/SoAction.cpp b/src/actions/SoAction.cpp index 0e17587fbad..2df0741408b 100644 --- a/src/actions/SoAction.cpp +++ b/src/actions/SoAction.cpp @@ -409,9 +409,11 @@ void SoAction::initClasses(void) { SoCallbackAction::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLRenderAction::initClass(); SoBoxHighlightRenderAction::initClass(); SoLineHighlightRenderAction::initClass(); +#endif SoGetBoundingBoxAction::initClass(); SoGetMatrixAction::initClass(); SoGetPrimitiveCountAction::initClass(); @@ -424,7 +426,9 @@ SoAction::initClasses(void) SoIntersectionDetectionAction::initClass(); SoSimplifyAction::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoReorganizeAction::initClass(); +#endif SoToVRMLAction::initClass(); #ifdef HAVE_VRML97 SoToVRML2Action::initClass(); @@ -573,8 +577,11 @@ SoAction::apply(SoNode * root) data.setActionStopTime(SbTime::getTimeOfDay()); } - if (SoProfiler::isOverlayActive() && - !this->isOfType(SoGLRenderAction::getClassTypeId())) { + if (SoProfiler::isOverlayActive() +#if COIN_BUILD_LEGACY_GL_RENDERER + && !this->isOfType(SoGLRenderAction::getClassTypeId()) +#endif + ) { // update profiler stats node with the profiling data from the traversal SoNode * profilerstats = SoActionP::getProfilerStatsNode(); SoProfiler::enable(FALSE); diff --git a/src/actions/SoActionGLP.h b/src/actions/SoActionGLP.h new file mode 100644 index 00000000000..288d2b170d0 --- /dev/null +++ b/src/actions/SoActionGLP.h @@ -0,0 +1,18 @@ +#ifndef COIN_SOACTIONGLP_H +#define COIN_SOACTIONGLP_H + +/* This header is private to Coin's implementation. */ +#ifndef COIN_INTERNAL +#error this is a private header file +#endif + +/* Core builds retain the action and node APIs, but do not register or call + legacy fixed-function GL elements. Keep this switch out of public + headers so platform GL headers cannot leak into application code. */ +#if COIN_BUILD_LEGACY_GL_RENDERER +#define SO_ENABLE_LEGACY_GL(action, element) SO_ENABLE(action, element) +#else +#define SO_ENABLE_LEGACY_GL(action, element) do { } WHILE_0 +#endif + +#endif /* COIN_SOACTIONGLP_H */ diff --git a/src/actions/SoGLRenderAction.cpp b/src/actions/SoGLRenderAction.cpp index f9b8916f1dd..880a29432fb 100644 --- a/src/actions/SoGLRenderAction.cpp +++ b/src/actions/SoGLRenderAction.cpp @@ -80,6 +80,7 @@ #include #include #include +#include #include #include #include @@ -644,15 +645,16 @@ SoGLRenderAction::initClass(void) SO_ENABLE(SoGLRenderAction, SoDecimationPercentageElement); SO_ENABLE(SoGLRenderAction, SoDecimationTypeElement); - SO_ENABLE(SoGLRenderAction, SoGLLightIdElement); - SO_ENABLE(SoGLRenderAction, SoGLRenderPassElement); - SO_ENABLE(SoGLRenderAction, SoGLUpdateAreaElement); + SO_ENABLE(SoGLRenderAction, SoDevicePixelRatioElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLLightIdElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLRenderPassElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLUpdateAreaElement); SO_ENABLE(SoGLRenderAction, SoLazyElement); SO_ENABLE(SoGLRenderAction, SoOverrideElement); SO_ENABLE(SoGLRenderAction, SoTextureOverrideElement); SO_ENABLE(SoGLRenderAction, SoWindowElement); - SO_ENABLE(SoGLRenderAction, SoGLViewportRegionElement); - SO_ENABLE(SoGLRenderAction, SoGLCacheContextElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLViewportRegionElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLCacheContextElement); const char * env = coin_getenv("COIN_GLBBOX"); if (env) { @@ -1025,6 +1027,14 @@ SoGLRenderAction::getSortedLayersNumPasses() const void SoGLRenderAction::beginTraversal(SoNode * node) { + if (!sogl_context_supports_legacy_rendering(this->getState())) { + SoDebugError::postWarning( + "SoGLRenderAction::beginTraversal", + "legacy OpenGL traversal requested without a compatibility context"); + this->setTerminated(TRUE); + return; + } + if (PRIVATE(this)->cachedprofilingsg == NULL) { if (node->isOfType(SoGroup::getClassTypeId()) && (coin_assert_cast(node))->getNumChildren() > 0) { @@ -2147,25 +2157,25 @@ SoGLRenderActionP::renderOneBlendLayer(const SoState * state, if (glue->has_arb_fragment_program && !this->usenvidiaregistercombiners) { // Fragment program cleanup glDisable(GL_FRAGMENT_PROGRAM_ARB); - glDisable(GL_TEXTURE_RECTANGLE_EXT); + glDisable(GL_TEXTURE_RECTANGLE_ARB); glDisable(GL_ALPHA_TEST); cc_glglue_glActiveTexture(glue, GL_TEXTURE3); - glDisable(GL_TEXTURE_RECTANGLE_EXT); + glDisable(GL_TEXTURE_RECTANGLE_ARB); this->texgenEnable(FALSE); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); cc_glglue_glActiveTexture(glue, GL_TEXTURE0); - glDisable(GL_TEXTURE_RECTANGLE_EXT); + glDisable(GL_TEXTURE_RECTANGLE_ARB); glDisable(GL_ALPHA_TEST); } else { // Regular NViDIA register combiner cleanup cc_glglue_glActiveTexture(glue, GL_TEXTURE3); - glDisable(GL_TEXTURE_RECTANGLE_EXT); + glDisable(GL_TEXTURE_RECTANGLE_ARB); this->texgenEnable(FALSE); glMatrixMode(GL_TEXTURE); @@ -2186,14 +2196,14 @@ SoGLRenderActionP::renderOneBlendLayer(const SoState * state, // to be a performance hit for large canvases. (20031127 handegar) // copy the RGBA of the layer to a texture - glEnable(GL_TEXTURE_RECTANGLE_EXT); - glBindTexture(GL_TEXTURE_RECTANGLE_EXT, this->rgbatextureids[this->sortedlayersblendcounter]); - glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, 0, 0, + glEnable(GL_TEXTURE_RECTANGLE_ARB); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->rgbatextureids[this->sortedlayersblendcounter]); + glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, this->viewportwidth, this->viewportheight); if (updatedepthtexture) { - glBindTexture(GL_TEXTURE_RECTANGLE_EXT, this->depthtextureid); - glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, 0, 0, + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->depthtextureid); + glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, this->viewportwidth, this->viewportheight); } @@ -2465,21 +2475,21 @@ SoGLRenderActionP::setupSortedLayersBlendTextures(const SoState * state) // FIXME: the texture id must be bound to the current rendering // context, and deallocated when it is destructed. 20040718 mortene. glGenTextures(1, &this->depthtextureid); - glBindTexture(GL_TEXTURE_RECTANGLE_EXT, this->depthtextureid); - glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_DEPTH_COMPONENT24, canvassize[0], canvassize[1], + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->depthtextureid); + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT24, canvassize[0], canvassize[1], 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (glue->has_arb_fragment_program && !this->usenvidiaregistercombiners) { // Not disabled as default by NVIDIA when using fragment programs (according to spec.) - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_COMPARE_MODE, GL_NONE); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE, GL_NONE); } else { - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); } // The "register combiner"-way if explicitly chosen or FP is unavailable @@ -2508,10 +2518,10 @@ SoGLRenderActionP::setupSortedLayersBlendTextures(const SoState * state) // context, and deallocated when it is destructed. 20040718 mortene. glGenTextures(this->sortedlayersblendpasses, this->rgbatextureids.get()); for (int i=0;irgbatextureids[i]); - glCopyTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA8, 0, 0, canvassize[0], canvassize[1], 0); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->rgbatextureids[i]); + glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 0, 0, canvassize[0], canvassize[1], 0); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } this->viewportwidth = canvassize[0]; @@ -2550,10 +2560,10 @@ SoGLRenderActionP::renderSortedLayersFP(const SoState * state) glEnable(GL_BLEND); glDisable(GL_LIGHTING); glColor3f(1.0f,1.0f,1.0f); - glEnable(GL_TEXTURE_RECTANGLE_EXT); + glEnable(GL_TEXTURE_RECTANGLE_ARB); for(int i=this->sortedlayersblendpasses-1;i>=0;--i) { - glBindTexture(GL_TEXTURE_RECTANGLE_EXT, this->rgbatextureids[i]); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->rgbatextureids[i]); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); @@ -2566,7 +2576,7 @@ SoGLRenderActionP::renderSortedLayersFP(const SoState * state) glEnd(); } - glDisable(GL_TEXTURE_RECTANGLE_EXT); + glDisable(GL_TEXTURE_RECTANGLE_ARB); glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); @@ -2650,10 +2660,10 @@ SoGLRenderActionP::renderSortedLayersNV(const SoState * state) GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); glEnable(GL_REGISTER_COMBINERS_NV); - glEnable(GL_TEXTURE_RECTANGLE_EXT); + glEnable(GL_TEXTURE_RECTANGLE_ARB); for(int i=this->sortedlayersblendpasses-1;i>=0;--i) { - glBindTexture(GL_TEXTURE_RECTANGLE_EXT, this->rgbatextureids[i]); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->rgbatextureids[i]); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); @@ -2667,7 +2677,7 @@ SoGLRenderActionP::renderSortedLayersNV(const SoState * state) } glDisable(GL_REGISTER_COMBINERS_NV); - glDisable(GL_TEXTURE_RECTANGLE_EXT); + glDisable(GL_TEXTURE_RECTANGLE_ARB); glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); diff --git a/src/actions/SoIRRenderAction.cpp b/src/actions/SoIRRenderAction.cpp new file mode 100644 index 00000000000..22f1c481b59 --- /dev/null +++ b/src/actions/SoIRRenderAction.cpp @@ -0,0 +1,237 @@ +// src/actions/SoIRRenderAction.cpp + +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "actions/SoSubActionP.h" +#include "rendering/SoRenderIRP.h" + +#include + +SO_ACTION_SOURCE(SoIRRenderAction); + +class SoIRRenderActionP { +public: + SoIRRenderActionP() = default; + + SoIRBuffer geometryPool; + SbList collectorStack; +}; + +#define PRIVATE(obj) (obj->pimpl) + +void +SoIRRenderAction::initClass(void) +{ + SO_ACTION_INTERNAL_INIT_CLASS(SoIRRenderAction, SoAction); + + if (SoCacheElement::getClassTypeId() == SoType::badType()) { + SoCacheElement::initClass(); + } + SO_ACTION_ADD_METHOD_INTERNAL(SoNode, SoIRRenderAction::renderNode); + SO_ACTION_ADD_METHOD_INTERNAL(SoShape, SoIRRenderAction::renderShape); + + SO_ENABLE(SoIRRenderAction, SoViewportRegionElement); + SO_ENABLE(SoIRRenderAction, SoViewVolumeElement); + SO_ENABLE(SoIRRenderAction, SoViewingMatrixElement); + SO_ENABLE(SoIRRenderAction, SoProjectionMatrixElement); + SO_ENABLE(SoIRRenderAction, SoMultiTextureImageElement); + SO_ENABLE(SoIRRenderAction, SoMultiTextureMatrixElement); + SO_ENABLE(SoIRRenderAction, SoLinePatternElement); + SO_ENABLE(SoIRRenderAction, SoOverrideElement); + SO_ENABLE(SoIRRenderAction, SoModelMatrixElement); + SO_ENABLE(SoIRRenderAction, SoLazyElement); + SO_ENABLE(SoIRRenderAction, SoDepthBufferElement); + SO_ENABLE(SoIRRenderAction, SoDrawStyleElement); + SO_ENABLE(SoIRRenderAction, SoLineWidthElement); + SO_ENABLE(SoIRRenderAction, SoPolygonOffsetElement); + SO_ENABLE(SoIRRenderAction, SoShapeStyleElement); + SO_ENABLE(SoIRRenderAction, SoLightModelElement); + SO_ENABLE(SoIRRenderAction, SoLightElement); + SO_ENABLE(SoIRRenderAction, SoEnvironmentElement); + SO_ENABLE(SoIRRenderAction, SoLightAttenuationElement); + SO_ENABLE(SoIRRenderAction, SoMaterialBindingElement); + SO_ENABLE(SoIRRenderAction, SoNormalBindingElement); + SO_ENABLE(SoIRRenderAction, SoCacheElement); + SO_ENABLE(SoIRRenderAction, SoBumpMapCoordinateElement); + SO_ENABLE(SoIRRenderAction, SoMultiTextureEnabledElement); + + // Elements needed by generatePrimitives() fallback in SoShape::render() + SO_ENABLE(SoIRRenderAction, SoCoordinateElement); + SO_ENABLE(SoIRRenderAction, SoNormalElement); + SO_ENABLE(SoIRRenderAction, SoCreaseAngleElement); + SO_ENABLE(SoIRRenderAction, SoComplexityElement); + SO_ENABLE(SoIRRenderAction, SoComplexityTypeElement); + SO_ENABLE(SoIRRenderAction, SoMultiTextureCoordinateElement); + SO_ENABLE(SoIRRenderAction, SoProfileElement); + SO_ENABLE(SoIRRenderAction, SoProfileCoordinateElement); + SO_ENABLE(SoIRRenderAction, SoTextureQualityElement); + SO_ENABLE(SoIRRenderAction, SoTextureUnitElement); + SO_ENABLE(SoIRRenderAction, SoSwitchElement); + SO_ENABLE(SoIRRenderAction, SoUnitsElement); + + // Scene state elements needed by standard nodes during traversal + SO_ENABLE(SoIRRenderAction, SoShapeHintsElement); + SO_ENABLE(SoIRRenderAction, SoFocalDistanceElement); + SO_ENABLE(SoIRRenderAction, SoFontNameElement); + SO_ENABLE(SoIRRenderAction, SoFontSizeElement); + SO_ENABLE(SoIRRenderAction, SoPointSizeElement); + SO_ENABLE(SoIRRenderAction, SoDecimationPercentageElement); + SO_ENABLE(SoIRRenderAction, SoDecimationTypeElement); + SO_ENABLE(SoIRRenderAction, SoTextureOverrideElement); +} + +SoIRRenderAction::SoIRRenderAction(const SbViewportRegion & vp) + : SoAction(), vpRegion(vp), pimpl(new SoIRRenderActionP) +{ + SO_ACTION_CONSTRUCTOR(SoIRRenderAction); +} + +SoIRRenderAction::~SoIRRenderAction() +{ + delete PRIVATE(this); + PRIVATE(this) = NULL; +} + +void +SoIRRenderAction::setViewportRegion(const SbViewportRegion & vp) +{ + this->vpRegion = vp; +} + +void +SoIRRenderAction::beginFrame() +{ + this->drawlist.clear(); + this->resetFrameResources(); +} + +void +SoIRRenderAction::apply(SoNode * root) +{ + this->beginFrame(); + inherited::apply(root); +} + +void +SoIRRenderAction::beginTraversal(SoNode * node) +{ + SoViewportRegionElement::set(this->state, this->vpRegion); + inherited::beginTraversal(node); +} + +void +SoIRRenderAction::endTraversal(SoNode * node) +{ + inherited::endTraversal(node); +} + +void +SoIRRenderAction::renderNode(SoAction * a, SoNode * node) +{ + node->doAction(a); +} + +void +SoIRRenderAction::renderShape(SoAction * a, SoNode * node) +{ + SoIRRenderAction * action = static_cast(a); + SoShape * shape = static_cast(node); + shape->IRRender(action); +} + +// Shader programs are handled in renderNode() without explicit registration. + +void +SoIRRenderAction::pushPrimitiveCollector(PrimitiveCollector * collector) +{ + assert(collector != NULL); + PRIVATE(this)->collectorStack.append(collector); +} + +void +SoIRRenderAction::popPrimitiveCollector(PrimitiveCollector * collector) +{ + const int count = PRIVATE(this)->collectorStack.getLength(); + assert(count > 0); + assert(PRIVATE(this)->collectorStack[count - 1] == collector); + PRIVATE(this)->collectorStack.remove(count - 1); +} + +SoIRRenderAction::PrimitiveCollector * +SoIRRenderAction::getActivePrimitiveCollector(void) const +{ + const int count = PRIVATE(this)->collectorStack.getLength(); + if (count == 0) return NULL; + return PRIVATE(this)->collectorStack[count - 1]; +} + +void * +SoIRRenderAction::allocateGeometryStorage(size_t bytes, size_t alignment) +{ + return PRIVATE(this)->geometryPool.allocate(bytes, alignment); +} + +void +SoIRRenderAction::clearGeometryPool() +{ + PRIVATE(this)->geometryPool.clear(); +} + +void +SoIRRenderAction::resetFrameResources() +{ + PRIVATE(this)->geometryPool.clear(); + PRIVATE(this)->collectorStack.truncate(0); +} diff --git a/src/actions/SoSubActionP.h b/src/actions/SoSubActionP.h index cb4eb9ef20a..610a1d36c74 100644 --- a/src/actions/SoSubActionP.h +++ b/src/actions/SoSubActionP.h @@ -42,6 +42,7 @@ // development system. #include +#include "actions/SoActionGLP.h" #include "tidbitsp.h" // for coin_atexit() // Internally, we use this macro instead of SO_ACTION_ADD_METHOD(). It diff --git a/src/actions/all-actions-cpp.cpp b/src/actions/all-actions-cpp.cpp index 308283b1b12..16b8e86e3af 100644 --- a/src/actions/all-actions-cpp.cpp +++ b/src/actions/all-actions-cpp.cpp @@ -39,21 +39,26 @@ #include "SoAction.cpp" #include "SoActionP.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoBoxHighlightRenderAction.cpp" -#include "SoCallbackAction.cpp" #include "SoGLRenderAction.cpp" +#endif +#include "SoCallbackAction.cpp" #include "SoGetBoundingBoxAction.cpp" #include "SoGetMatrixAction.cpp" #include "SoGetPrimitiveCountAction.cpp" #include "SoHandleEventAction.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoLineHighlightRenderAction.cpp" +#include "SoReorganizeAction.cpp" +#endif #include "SoPickAction.cpp" #include "SoRayPickAction.cpp" -#include "SoReorganizeAction.cpp" #include "SoSearchAction.cpp" #include "SoSimplifyAction.cpp" #include "SoToVRMLAction.cpp" #include "SoWriteAction.cpp" #include "SoAudioRenderAction.cpp" +#include "SoIRRenderAction.cpp" #include "SoToVRML2Action.cpp" // #include "SoIntersectionDetectionAction.cpp" diff --git a/src/bundles/SoMaterialBundle.cpp b/src/bundles/SoMaterialBundle.cpp index ead840a5f36..d56deff1a2d 100644 --- a/src/bundles/SoMaterialBundle.cpp +++ b/src/bundles/SoMaterialBundle.cpp @@ -42,7 +42,10 @@ */ #include +#include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #ifdef HAVE_CONFIG_H @@ -76,10 +79,12 @@ SoMaterialBundle::SoMaterialBundle(SoAction *action) if (SoLazyElement::getLightModel(this->state) == SoLazyElement::BASE_COLOR) this->coloronly |= FLAG_COLORONLY; +#if COIN_BUILD_LEGACY_GL_RENDERER const cc_glglue * glue = sogl_glue_instance(this->state); - if (glue->nvidia_color_per_face_bug) { + if (glue && glue->nvidia_color_per_face_bug) { this->coloronly |= FLAG_NVIDIA_BUG; } +#endif } /*! @@ -95,7 +100,9 @@ SoMaterialBundle::~SoMaterialBundle() void SoMaterialBundle::setUpMultiple(void) { +#if COIN_BUILD_LEGACY_GL_RENDERER this->setupElements(FALSE); +#endif } /*! @@ -105,7 +112,9 @@ SoMaterialBundle::setUpMultiple(void) void SoMaterialBundle::sendFirst(void) { +#if COIN_BUILD_LEGACY_GL_RENDERER this->setupElements(FALSE); +#endif } /*! @@ -119,6 +128,7 @@ SoMaterialBundle::sendFirst(void) void SoMaterialBundle::send(const int index, const SbBool betweenbeginend) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (this->firsttime) this->setupElements(betweenbeginend); //if (index != this->currindex || (this->coloronly & FLAG_NVIDIA_BUG)) { // Bug fix: Force setting the color for all indices. ATI cards do not @@ -126,6 +136,10 @@ SoMaterialBundle::send(const int index, const SbBool betweenbeginend) // it to black. - jostein 20/09/2010 this->lazyelem->sendDiffuseByIndex(index); this->currindex = index; +#else + (void)index; + (void)betweenbeginend; +#endif //} } @@ -138,9 +152,13 @@ SoMaterialBundle::send(const int index, const SbBool betweenbeginend) void SoMaterialBundle::forceSend(const int index) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (this->firsttime) this->setupElements(FALSE); this->reallySend(index); this->currindex = index; +#else + (void)index; +#endif } /*! @@ -158,7 +176,11 @@ SoMaterialBundle::isColorOnly(void) const void SoMaterialBundle::reallySend(const int index) { +#if COIN_BUILD_LEGACY_GL_RENDERER this->lazyelem->sendDiffuseByIndex(index); +#else + (void)index; +#endif } // @@ -167,6 +189,7 @@ SoMaterialBundle::reallySend(const int index) void SoMaterialBundle::setupElements(const SbBool isbetweenbeginend) { +#if COIN_BUILD_LEGACY_GL_RENDERER this->lazyelem = static_cast(SoLazyElement::getInstance(this->state)); this->currindex = 0; @@ -177,6 +200,11 @@ SoMaterialBundle::setupElements(const SbBool isbetweenbeginend) this->lazyelem->send(this->state, SoLazyElement::ALL_MASK); } this->firsttime = FALSE; +#else + (void)isbetweenbeginend; + this->currindex = 0; + this->firsttime = FALSE; +#endif } #undef FLAG_COLORONLY diff --git a/src/bundles/SoNormalBundle.cpp b/src/bundles/SoNormalBundle.cpp index f942f5d757a..132060e8b2f 100644 --- a/src/bundles/SoNormalBundle.cpp +++ b/src/bundles/SoNormalBundle.cpp @@ -58,10 +58,14 @@ SoNormalBundle::SoNormalBundle(SoAction * action, SbBool forrendering) this->node = action->getCurPathTail(); this->generator = NULL; this->elem = SoNormalElement::getInstance(this->state); +#if COIN_BUILD_LEGACY_GL_RENDERER this->glelem = NULL; if (forrendering) { this->glelem = static_cast(this->elem); } +#else + (void)forrendering; +#endif } /*! @@ -201,9 +205,11 @@ SoNormalBundle::set(int32_t num, const SbVec3f * normals) SoNormalElement::set(state, this->node, num, normals); // refetch element since we pushed this->elem = SoNormalElement::getInstance(this->state); +#if COIN_BUILD_LEGACY_GL_RENDERER if (this->glelem) { this->glelem = static_cast(this->elem); } +#endif } /*! @@ -221,6 +227,10 @@ SoNormalBundle::get(int index) const void SoNormalBundle::send(int index) const { +#if COIN_BUILD_LEGACY_GL_RENDERER assert(this->glelem); this->glelem->send(index); +#else + (void)index; +#endif } diff --git a/src/bundles/SoTextureCoordinateBundle.cpp b/src/bundles/SoTextureCoordinateBundle.cpp index 209cdb819e8..17aad3d0b25 100644 --- a/src/bundles/SoTextureCoordinateBundle.cpp +++ b/src/bundles/SoTextureCoordinateBundle.cpp @@ -43,11 +43,17 @@ #include +#include #include +#include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -96,8 +102,13 @@ SoTextureCoordinateBundle(SoAction * const action, const SbBool * multienabled = SoMultiTextureEnabledElement::getEnabledUnits(this->state, lastenabled); SbBool needinit = lastenabled >= 0; +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool glrender = forRendering || action->isOfType(SoGLRenderAction::getClassTypeId()); SbBool bumpenabled = glrender && (SoBumpMapElement::get(this->state) != NULL); +#else + SbBool glrender = FALSE; + SbBool bumpenabled = FALSE; +#endif if (!needinit && !multienabled && !bumpenabled) return; @@ -145,6 +156,7 @@ SoTextureCoordinateBundle(SoAction * const action, if (this->flags & FLAG_DIDPUSH) { this->coordElt = SoMultiTextureCoordinateElement::getInstance(this->state); } +#if COIN_BUILD_LEGACY_GL_RENDERER this->glElt = NULL; if (glrender) { SbBool needindices = FALSE; @@ -159,6 +171,9 @@ SoTextureCoordinateBundle(SoAction * const action, this->glElt = static_cast(this->coordElt); this->glElt->initMulti(action->getState()); } +#else + (void)glrender; +#endif if ((this->flags & FLAG_DEFAULT) && !setUpDefault) { // FIXME: I couldn't be bothered to support this yet. It is for picking // optimization only, I think. pederb, 20000218 diff --git a/src/bundles/SoVertexAttributeBundle.cpp b/src/bundles/SoVertexAttributeBundle.cpp index 7b8206726ec..ffb871dc7e3 100644 --- a/src/bundles/SoVertexAttributeBundle.cpp +++ b/src/bundles/SoVertexAttributeBundle.cpp @@ -50,10 +50,14 @@ SoVertexAttributeBundle::SoVertexAttributeBundle(SoAction * action, SbBool forre : SoBundle(action) { this->elem = SoVertexAttributeElement::getInstance(this->state); +#if COIN_BUILD_LEGACY_GL_RENDERER this->glelem = NULL; if (forrendering) { this->glelem = static_cast (this->elem); } +#else + (void)forrendering; +#endif } /*! @@ -75,6 +79,10 @@ SoVertexAttributeBundle::doAttributes(void) const void SoVertexAttributeBundle::send(int index) const { +#if COIN_BUILD_LEGACY_GL_RENDERER assert(this->glelem); this->glelem->send(index); +#else + (void)index; +#endif } diff --git a/src/caches/CMakeLists.txt b/src/caches/CMakeLists.txt index a4a8077192c..486990be59c 100644 --- a/src/caches/CMakeLists.txt +++ b/src/caches/CMakeLists.txt @@ -3,16 +3,21 @@ set(COIN_CACHES_FILES SoBoundingBoxCache.cpp SoCache.cpp SoConvexDataCache.cpp - SoGLCacheList.cpp - SoGLRenderCache.cpp SoNormalCache.cpp SoTextureCoordinateCache.cpp - SoPrimitiveVertexCache.cpp SoGlyphCache.cpp SoShaderProgramCache.cpp - SoVBOCache.cpp ) +if(COIN_BUILD_LEGACY_GL_RENDERER) + list(APPEND COIN_CACHES_FILES + SoGLCacheList.cpp + SoGLRenderCache.cpp + SoPrimitiveVertexCache.cpp + SoVBOCache.cpp + ) +endif() + # Files excluded from public API documentation, included in complete documentation. set(COIN_CACHES_INTERNAL_FILES SoGlyphCache.h @@ -20,7 +25,6 @@ set(COIN_CACHES_INTERNAL_FILES SoShaderProgramCache.h SoShaderProgramCache.cpp SoVBOCache.h - SoVBOCache.cpp ) # build library diff --git a/src/caches/all-caches-cpp.cpp b/src/caches/all-caches-cpp.cpp index b9cca3e342d..cc1a7289f97 100644 --- a/src/caches/all-caches-cpp.cpp +++ b/src/caches/all-caches-cpp.cpp @@ -33,11 +33,17 @@ #include "SoBoundingBoxCache.cpp" #include "SoCache.cpp" #include "SoConvexDataCache.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoGLCacheList.cpp" #include "SoGLRenderCache.cpp" +#endif #include "SoNormalCache.cpp" #include "SoTextureCoordinateCache.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoPrimitiveVertexCache.cpp" +#endif #include "SoGlyphCache.cpp" #include "SoShaderProgramCache.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoVBOCache.cpp" +#endif diff --git a/src/draggers/SoDragger.cpp b/src/draggers/SoDragger.cpp index ccff96340be..ac67d522643 100644 --- a/src/draggers/SoDragger.cpp +++ b/src/draggers/SoDragger.cpp @@ -516,6 +516,7 @@ SoDragger::callback(SoCallbackAction * action) // Doc in superclass. Overridden to initialize some elements before // traversing children. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoDragger::GLRender(SoGLRenderAction * action) { @@ -525,6 +526,7 @@ SoDragger::GLRender(SoGLRenderAction * action) inherited::GLRender(action); state->pop(); } +#endif // Doc in superclass. Overridden to initialize some elements before // traversing children. diff --git a/src/draggers/SoTabPlaneDragger.cpp b/src/draggers/SoTabPlaneDragger.cpp index cd6b5620b0e..7830161c077 100644 --- a/src/draggers/SoTabPlaneDragger.cpp +++ b/src/draggers/SoTabPlaneDragger.cpp @@ -58,6 +58,7 @@ */ #include +#include #include #include @@ -75,7 +76,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -261,7 +264,9 @@ SoTabPlaneDragger::SoTabPlaneDragger(void) this->createPrivateParts(); this->prevsizex = this->prevsizey = 0.0f; +#if COIN_BUILD_LEGACY_GL_RENDERER this->reallyAdjustScaleTabSize(NULL); +#endif this->constraintState = CONSTRAINT_OFF; this->whatkind = WHATKIND_NONE; this->adjustTabs = TRUE; @@ -370,6 +375,7 @@ SoTabPlaneDragger::valueChangedCB(void *, SoDragger * d) } // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTabPlaneDragger::GLRender(SoGLRenderAction * action) { @@ -390,6 +396,7 @@ SoTabPlaneDragger::GLRender(SoGLRenderAction * action) } inherited::GLRender(action); } +#endif /*! Signals the dragger to recalculate the size of its tabs. This method @@ -408,6 +415,7 @@ SoTabPlaneDragger::adjustScaleTabSize(void) the current viewport, the current model matrix and the current scale factor. If \a action == \e NULL, a default size will be used. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTabPlaneDragger::reallyAdjustScaleTabSize(SoGLRenderAction *action) { @@ -500,6 +508,7 @@ SoTabPlaneDragger::reallyAdjustScaleTabSize(SoGLRenderAction *action) } coordnode->point.finishEditing(); } +#endif /*! Not implemented. diff --git a/src/elements/CMakeLists.txt b/src/elements/CMakeLists.txt index addf8ef1122..4a5e62d14f2 100644 --- a/src/elements/CMakeLists.txt +++ b/src/elements/CMakeLists.txt @@ -22,6 +22,7 @@ set(COIN_ELEMENTS_FILES SoCullElement.cpp SoDecimationPercentageElement.cpp SoDecimationTypeElement.cpp + SoDevicePixelRatioElement.cpp SoDepthBufferElement.cpp SoDiffuseColorElement.cpp SoDrawStyleElement.cpp diff --git a/src/elements/GL/CMakeLists.txt b/src/elements/GL/CMakeLists.txt index 2378b8d9a07..adc1168ce78 100644 --- a/src/elements/GL/CMakeLists.txt +++ b/src/elements/GL/CMakeLists.txt @@ -31,13 +31,39 @@ set(COIN_GLELEMENTS_FILES SoResetMatrixElement.cpp ) -# build library +# SoGLCacheContextElement is shared by the EGL/offscreen and shader paths. +# The remaining GL elements implement the legacy renderer and are omitted from +# core-only builds. +set(COIN_CORE_GLELEMENTS_FILES + SoGLCacheContextElement.cpp +) + if(COIN_BUILD_SINGLE_LIB) - foreach(SRCFILE ${COIN_GLELEMENTS_FILES}) - set(COIN_SOURCE ${COIN_SOURCE} elements/GL/${SRCFILE} CACHE INTERNAL "COIN_SOURCE") + foreach(SRCFILE ${COIN_CORE_GLELEMENTS_FILES}) + set(COIN_SOURCE + ${COIN_SOURCE} + elements/GL/${SRCFILE} + CACHE INTERNAL "COIN_SOURCE" + ) endforeach(SRCFILE) + if(COIN_BUILD_LEGACY_GL_RENDERER) + set(COIN_LEGACY_GLELEMENTS_FILES ${COIN_GLELEMENTS_FILES}) + list(REMOVE_ITEM COIN_LEGACY_GLELEMENTS_FILES ${COIN_CORE_GLELEMENTS_FILES}) + foreach(SRCFILE ${COIN_LEGACY_GLELEMENTS_FILES}) + set(COIN_SOURCE + ${COIN_SOURCE} + elements/GL/${SRCFILE} + CACHE INTERNAL "COIN_SOURCE" + ) + endforeach() + endif() else() - add_library(glelements OBJECT ${COIN_GLELEMENTS_FILES}) + add_library(glelements OBJECT ${COIN_CORE_GLELEMENTS_FILES}) + if(COIN_BUILD_LEGACY_GL_RENDERER) + set(COIN_LEGACY_GLELEMENTS_FILES ${COIN_GLELEMENTS_FILES}) + list(REMOVE_ITEM COIN_LEGACY_GLELEMENTS_FILES ${COIN_CORE_GLELEMENTS_FILES}) + target_sources(glelements PRIVATE ${COIN_LEGACY_GLELEMENTS_FILES}) + endif() endif() # define documentation diff --git a/src/elements/GL/SoGLCacheContextElement.cpp b/src/elements/GL/SoGLCacheContextElement.cpp index 4ce42266b6f..b18a3c6a369 100644 --- a/src/elements/GL/SoGLCacheContextElement.cpp +++ b/src/elements/GL/SoGLCacheContextElement.cpp @@ -46,14 +46,15 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include -#include #include #include -#include "rendering/SoGL.h" +#include "glue/glp.h" #include "threads/threadsutilp.h" #include "tidbitsp.h" @@ -85,7 +86,9 @@ typedef struct { } so_scheduledeletecb_info; static SbList * extsupportlist; +#if COIN_BUILD_LEGACY_GL_RENDERER static SbList * scheduledeletelist; +#endif static SbList * scheduledeletecblist; static void * glcache_mutex; @@ -106,7 +109,9 @@ static void soglcachecontext_cleanup(void) } delete extsupportlist; +#if COIN_BUILD_LEGACY_GL_RENDERER delete scheduledeletelist; +#endif delete scheduledeletecblist; CC_MUTEX_DESTRUCT(glcache_mutex); @@ -130,7 +135,9 @@ SoGLCacheContextElement::cleanupContext(uint32_t contextid, void * COIN_UNUSED_A CC_MUTEX_LOCK(glcache_mutex); int i = 0; - int n = scheduledeletelist->getLength(); + int n = 0; +#if COIN_BUILD_LEGACY_GL_RENDERER + n = scheduledeletelist->getLength(); while (i < n) { SoGLDisplayList * dl = (*scheduledeletelist)[i]; @@ -141,6 +148,7 @@ SoGLCacheContextElement::cleanupContext(uint32_t contextid, void * COIN_UNUSED_A } else i++; } +#endif i = 0; n = scheduledeletecblist->getLength(); @@ -171,7 +179,9 @@ SoGLCacheContextElement::initClass(void) SO_ELEMENT_INIT_CLASS(SoGLCacheContextElement, inherited); extsupportlist = new SbList ; +#if COIN_BUILD_LEGACY_GL_RENDERER scheduledeletelist = new SbList ; +#endif scheduledeletecblist = new SbList ; CC_MUTEX_CONSTRUCT(glcache_mutex); coin_atexit((coin_atexit_f *)soglcachecontext_cleanup, CC_ATEXIT_NORMAL); @@ -319,7 +329,7 @@ SoGLCacheContextElement::extSupported(SoState * state, int extid) return info->supported[i]; } } - const cc_glglue * w = sogl_glue_instance(state); + const cc_glglue * w = cc_glglue_instance(currcontext); SbBool supported = SoGLDriverDatabase::isSupported(w, info->extname.getString()); info->context.append(currcontext); info->supported.append(supported); @@ -441,7 +451,7 @@ SoGLCacheContextElement::isDirectRendering(SoState * state) const { SbBool isdirect; if (this->rendering == RENDERING_UNSET) { - const cc_glglue * w = sogl_glue_instance(state); + const cc_glglue * w = cc_glglue_instance(this->context); isdirect = cc_glglue_isdirect(w); } else { @@ -478,10 +488,9 @@ SoGLCacheContextElement::getIsRemoteRendering(SoState * state) return !elem->isDirectRendering(state); } -// -// internal method used by SoGLDisplayList to delete list as soon as -// the display list context is current again. -// +#if COIN_BUILD_LEGACY_GL_RENDERER +// Internal method used by SoGLDisplayList to delete list as soon as the +// display list context is current again. void SoGLCacheContextElement::scheduleDelete(SoState * state, class SoGLDisplayList * dl) { @@ -494,6 +503,7 @@ SoGLCacheContextElement::scheduleDelete(SoState * state, class SoGLDisplayList * CC_MUTEX_UNLOCK(glcache_mutex); } } +#endif /*! Can be used to receive a callback the next time Coin knows that the diff --git a/src/elements/GL/SoGLDisplayList.cpp b/src/elements/GL/SoGLDisplayList.cpp index 13af1383de6..2d94b5fa0c8 100644 --- a/src/elements/GL/SoGLDisplayList.cpp +++ b/src/elements/GL/SoGLDisplayList.cpp @@ -48,6 +48,8 @@ #include +#if COIN_BUILD_LEGACY_GL_RENDERER + #include #include @@ -405,3 +407,5 @@ SoGLDisplayList::bindTexture(SoState * COIN_UNUSED_ARG(state)) } #undef PRIVATE + +#endif diff --git a/src/elements/GL/SoGLLazyElement.cpp b/src/elements/GL/SoGLLazyElement.cpp index d9018345c4b..de08a34de12 100644 --- a/src/elements/GL/SoGLLazyElement.cpp +++ b/src/elements/GL/SoGLLazyElement.cpp @@ -67,6 +67,7 @@ #include #include #include +#include "rendering/SoGL.h" #include "rendering/SoVBO.h" #include // COIN_OBSOLETED @@ -347,6 +348,7 @@ SoGLLazyElement::enableBlending(const int sfactor, const int dfactor) const this->glstate.blend_dfactor = dfactor; this->glstate.alpha_blend_sfactor = 0; this->glstate.alpha_blend_dfactor = 0; + this->glstate.separateblending = FALSE; this->cachebitmask |= BLENDING_MASK; } @@ -371,6 +373,7 @@ SoGLLazyElement::enableSeparateBlending(const cc_glglue * glue, this->glstate.blend_dfactor = dfactor; this->glstate.alpha_blend_sfactor = alpha_sfactor; this->glstate.alpha_blend_dfactor = alpha_dfactor; + this->glstate.separateblending = TRUE; this->cachebitmask |= BLENDING_MASK; } @@ -398,6 +401,7 @@ SoGLLazyElement::init(SoState * stateptr) this->glstate.blend_dfactor = -1; this->glstate.alpha_blend_sfactor = -1; this->glstate.alpha_blend_dfactor = -1; + this->glstate.separateblending = -1; this->glstate.stipplenum = -1; this->glstate.vertexordering = -1; this->glstate.twoside = -1; @@ -422,13 +426,18 @@ SoGLLazyElement::init(SoState * stateptr) // a cache though. this->cachebitmask = 0; - glDisable(GL_POLYGON_STIPPLE); + if (sogl_context_supports_legacy_rendering(stateptr)) { + glDisable(GL_POLYGON_STIPPLE); - GLboolean rgba; - glGetBooleanv(GL_RGBA_MODE, &rgba); - if (!rgba) this->colorindex = TRUE; - else { - this->sendPackedDiffuse(0xccccccff); + GLboolean rgba; + glGetBooleanv(GL_RGBA_MODE, &rgba); + + if (!rgba) { + this->colorindex = TRUE; + } + else { + this->sendPackedDiffuse(0xccccccff); + } } } @@ -617,9 +626,9 @@ SoGLLazyElement::send(const SoState * stateptr, uint32_t mask) const this->coinstate.blend_sfactor != this->glstate.blend_sfactor || this->coinstate.blend_dfactor != this->glstate.blend_dfactor || this->coinstate.alpha_blend_sfactor != this->glstate.alpha_blend_sfactor || - this->coinstate.alpha_blend_dfactor != this->glstate.alpha_blend_dfactor) { - if ((this->coinstate.alpha_blend_sfactor != 0) && - (this->coinstate.alpha_blend_dfactor != 0)) { + this->coinstate.alpha_blend_dfactor != this->glstate.alpha_blend_dfactor || + this->coinstate.separateblending != this->glstate.separateblending) { + if (this->coinstate.separateblending) { this->enableSeparateBlending(cc_glglue_instance(SoGLCacheContextElement::get((SoState*)stateptr)), this->coinstate.blend_sfactor, this->coinstate.blend_dfactor, @@ -729,6 +738,7 @@ SoGLLazyElement::reset(SoState * stateptr, uint32_t mask) const elem->glstate.blend_dfactor = -1; elem->glstate.alpha_blend_sfactor = -1; elem->glstate.alpha_blend_dfactor = -1; + elem->glstate.separateblending = -1; break; case TRANSPARENCY_CASE: elem->glstate.stipplenum = -1; @@ -909,9 +919,12 @@ SoGLLazyElement::setColorMaterialElt(SbBool value) } void -SoGLLazyElement::enableBlendingElt(int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor) +SoGLLazyElement::enableBlendingElt(int sfactor, int dfactor, + int alpha_sfactor, int alpha_dfactor, + SbBool separate) { - inherited::enableBlendingElt(sfactor, dfactor, alpha_sfactor, alpha_dfactor); + inherited::enableBlendingElt(sfactor, dfactor, alpha_sfactor, alpha_dfactor, + separate); } void @@ -1071,6 +1084,7 @@ SoGLLazyElement::postCacheCall(const SoState * state, const GLState * poststate) elem->glstate.blend_dfactor = poststate->blend_dfactor; elem->glstate.alpha_blend_sfactor = poststate->alpha_blend_sfactor; elem->glstate.alpha_blend_dfactor = poststate->alpha_blend_dfactor; + elem->glstate.separateblending = poststate->separateblending; break; case TRANSPARENCY_CASE: elem->glstate.stipplenum = poststate->stipplenum; @@ -1155,7 +1169,8 @@ SoGLLazyElement::preCacheCall(const SoState * state, const GLState * prestate) if (curr.blend_sfactor != prestate->blend_sfactor || curr.blend_dfactor != prestate->blend_dfactor || curr.alpha_blend_sfactor != prestate->alpha_blend_sfactor || - curr.alpha_blend_dfactor != prestate->alpha_blend_dfactor) { + curr.alpha_blend_dfactor != prestate->alpha_blend_dfactor || + curr.separateblending != prestate->separateblending) { GLLAZY_DEBUG("blending failed"); return FALSE; } diff --git a/src/elements/GL/SoGLMultiTextureEnabledElement.cpp b/src/elements/GL/SoGLMultiTextureEnabledElement.cpp index 76fbe0fa77d..421bce12cf2 100644 --- a/src/elements/GL/SoGLMultiTextureEnabledElement.cpp +++ b/src/elements/GL/SoGLMultiTextureEnabledElement.cpp @@ -158,7 +158,7 @@ SoGLMultiTextureEnabledElement::updategl(const int unit, const Mode newvalue, co glDisable(GL_TEXTURE_2D); break; case RECTANGLE: - glDisable(GL_TEXTURE_RECTANGLE_EXT); + glDisable(GL_TEXTURE_RECTANGLE_ARB); break; case CUBEMAP: glDisable(GL_TEXTURE_CUBE_MAP); @@ -177,7 +177,7 @@ SoGLMultiTextureEnabledElement::updategl(const int unit, const Mode newvalue, co glEnable(GL_TEXTURE_2D); break; case RECTANGLE: - glEnable(GL_TEXTURE_RECTANGLE_EXT); + glEnable(GL_TEXTURE_RECTANGLE_ARB); break; case CUBEMAP: glEnable(GL_TEXTURE_CUBE_MAP); diff --git a/src/elements/GL/SoGLTextureEnabledElement.cpp b/src/elements/GL/SoGLTextureEnabledElement.cpp index 4a04238944f..4561df000b0 100644 --- a/src/elements/GL/SoGLTextureEnabledElement.cpp +++ b/src/elements/GL/SoGLTextureEnabledElement.cpp @@ -85,7 +85,7 @@ SoGLTextureEnabledElement::~SoGLTextureEnabledElement(void) /*! Sets the state of this element. Used for enabling GL_TEXTURE_2D and - disabling GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_EXT or + disabling GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_ARB or GL_TEXTURE_CUBE_MAP. */ void @@ -98,7 +98,7 @@ SoGLTextureEnabledElement::set(SoState * const state, } /*! - Enables GL_TEXTURE_RECTANGLE_EXT/NV. GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP will be + Enables GL_TEXTURE_RECTANGLE_ARB/NV. GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP will be disabled if it is enabled earlier. \since Coin 2.2 @@ -226,7 +226,7 @@ SoGLTextureEnabledElement::updategl(const Mode newvalue, const Mode oldvalue) glDisable(GL_TEXTURE_2D); break; case RECTANGLE: - glDisable(GL_TEXTURE_RECTANGLE_EXT); + glDisable(GL_TEXTURE_RECTANGLE_ARB); break; case CUBEMAP: glDisable(GL_TEXTURE_CUBE_MAP); @@ -242,7 +242,7 @@ SoGLTextureEnabledElement::updategl(const Mode newvalue, const Mode oldvalue) glEnable(GL_TEXTURE_2D); break; case RECTANGLE: - glEnable(GL_TEXTURE_RECTANGLE_EXT); + glEnable(GL_TEXTURE_RECTANGLE_ARB); break; case CUBEMAP: glEnable(GL_TEXTURE_CUBE_MAP); diff --git a/src/elements/GL/all-glelements-cpp.cpp b/src/elements/GL/all-glelements-cpp.cpp index e3b3020acdd..e5e7883e5b1 100644 --- a/src/elements/GL/all-glelements-cpp.cpp +++ b/src/elements/GL/all-glelements-cpp.cpp @@ -31,6 +31,7 @@ \**************************************************************************/ #include "SoGLCacheContextElement.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoGLClipPlaneElement.cpp" #include "SoGLColorIndexElement.cpp" #include "SoGLCoordinateElement.cpp" @@ -59,3 +60,4 @@ #include "SoGLViewportRegionElement.cpp" #include "SoGLVBOElement.cpp" #include "SoResetMatrixElement.cpp" +#endif diff --git a/src/elements/Makefile.am b/src/elements/Makefile.am index 24c159c18d3..e57571d515b 100644 --- a/src/elements/Makefile.am +++ b/src/elements/Makefile.am @@ -24,6 +24,7 @@ RegularSources = \ SoCullElement.cpp \ SoDecimationPercentageElement.cpp \ SoDecimationTypeElement.cpp \ + SoDevicePixelRatioElement.cpp \ SoDepthBufferElement.cpp \ SoDiffuseColorElement.cpp \ SoDrawStyleElement.cpp \ diff --git a/src/elements/SoCoordinateElement.cpp b/src/elements/SoCoordinateElement.cpp index 46221ee254b..5f7d0a06196 100644 --- a/src/elements/SoCoordinateElement.cpp +++ b/src/elements/SoCoordinateElement.cpp @@ -45,7 +45,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include "tidbitsp.h" #include "SbBasicP.h" @@ -130,9 +132,11 @@ SoCoordinateElement::set3(SoState * const state, const int32_t numCoords, const SbVec3f * const coords) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setVertexVBO(state, NULL); } +#endif SoCoordinateElement * elem = coin_safe_cast ( @@ -155,9 +159,11 @@ SoCoordinateElement::set4(SoState * const state, const int32_t numCoords, const SbVec4f * const coords) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setVertexVBO(state, NULL); } +#endif SoCoordinateElement * elem = coin_safe_cast ( SoElement::getElement(state, classStackIndex) diff --git a/src/elements/SoDevicePixelRatioElement.cpp b/src/elements/SoDevicePixelRatioElement.cpp new file mode 100644 index 00000000000..160077c67a2 --- /dev/null +++ b/src/elements/SoDevicePixelRatioElement.cpp @@ -0,0 +1,51 @@ +/**************************************************************************\ + * Copyright (c) 2026 The Coin3D contributors * + * * + * This file is part of Coin. * + * * + * Coin is free software; you can redistribute it and/or modify it under * + * the terms of the GNU General Public License as published by the Free * + * Software Foundation; either version 2 of the License, or (at your * + * option) any later version. * +\**************************************************************************/ + +#include + +#include + +SO_ELEMENT_SOURCE(SoDevicePixelRatioElement); + +void +SoDevicePixelRatioElement::initClass(void) +{ + SO_ELEMENT_INIT_CLASS(SoDevicePixelRatioElement, inherited); +} + +void +SoDevicePixelRatioElement::init(SoState * state) +{ + inherited::init(state); + this->data = 1.0f; +} + +void +SoDevicePixelRatioElement::set(SoState * state, SoNode * node, float dpr) +{ + inherited::set(classStackIndex, state, node, dpr); +} + +void +SoDevicePixelRatioElement::set(SoState * state, float dpr) +{ + SoDevicePixelRatioElement::set(state, NULL, dpr); +} + +float +SoDevicePixelRatioElement::get(SoState * state) +{ + return inherited::get(classStackIndex, state); +} + +SoDevicePixelRatioElement::~SoDevicePixelRatioElement(void) +{ +} diff --git a/src/elements/SoElement.cpp b/src/elements/SoElement.cpp index a4fb40617de..9750a5ebb42 100644 --- a/src/elements/SoElement.cpp +++ b/src/elements/SoElement.cpp @@ -284,24 +284,35 @@ // ************************************************************************* #include +#include #include #include #include #include +#include +#include +#include +#include +#if COIN_BUILD_LEGACY_GL_RENDERER #include #include #include #include +#endif #include #include #include #include #include +#include +#include #include // internal element +#if COIN_BUILD_LEGACY_GL_RENDERER #include // internal element +#endif #include #include @@ -379,11 +390,15 @@ SoElement::initElements(void) { SoAccumulatedElement::initClass(); SoClipPlaneElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLClipPlaneElement::initClass(); +#endif SoLightElement::initClass(); SoModelMatrixElement::initClass(); SoBBoxModelMatrixElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLModelMatrixElement::initClass(); +#endif SoProfileElement::initClass(); SoCacheElement::initClass(); SoInt32Element::initClass(); @@ -393,10 +408,14 @@ SoElement::initElements(void) SoComplexityTypeElement::initClass(); SoDecimationTypeElement::initClass(); SoDrawStyleElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLDrawStyleElement::initClass(); SoGLLightIdElement::initClass(); +#endif SoLinePatternElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLLinePatternElement::initClass(); +#endif SoMaterialBindingElement::initClass(); SoNormalBindingElement::initClass(); SoPickStyleElement::initClass(); @@ -408,42 +427,65 @@ SoElement::initElements(void) SoComplexityElement::initClass(); SoCreaseAngleElement::initClass(); SoDecimationPercentageElement::initClass(); + SoDevicePixelRatioElement::initClass(); SoFocalDistanceElement::initClass(); SoFontSizeElement::initClass(); SoLineWidthElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLLineWidthElement::initClass(); +#endif SoPointSizeElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLPointSizeElement::initClass(); +#endif SoTextureQualityElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLRenderPassElement::initClass(); SoGLUpdateAreaElement::initClass(); +#endif SoLocalBBoxMatrixElement::initClass(); SoOverrideElement::initClass(); SoTextureOverrideElement::initClass(); SoPickRayElement::initClass(); SoReplacedElement::initClass(); SoCoordinateElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLCoordinateElement::initClass(); SoGLColorIndexElement::initClass(); +#endif SoEnvironmentElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLEnvironmentElement::initClass(); +#endif SoFontNameElement::initClass(); SoLightAttenuationElement::initClass(); SoNormalElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLNormalElement::initClass(); +#endif SoPolygonOffsetElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLPolygonOffsetElement::initClass(); +#endif SoProjectionMatrixElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLProjectionMatrixElement::initClass(); +#endif SoProfileCoordinateElement::initClass(); SoViewingMatrixElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLViewingMatrixElement::initClass(); +#endif SoViewVolumeElement::initClass(); SoShapeHintsElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLShapeHintsElement::initClass(); +#endif SoShapeStyleElement::initClass(); SoViewportRegionElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLViewportRegionElement::initClass(); +#endif SoWindowElement::initClass(); SoTransparencyElement::initClass(); @@ -455,7 +497,9 @@ SoElement::initElements(void) SoSpecularColorElement::initClass(); SoLazyElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLLazyElement::initClass(); +#endif SoCullElement::initClass(); SoGLCacheContextElement::initClass(); @@ -475,10 +519,12 @@ SoElement::initElements(void) SoMultiTextureImageElement::initClass(); SoMultiTextureEnabledElement::initClass(); SoMultiTextureMatrixElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLMultiTextureCoordinateElement::initClass(); SoGLMultiTextureImageElement::initClass(); SoGLMultiTextureEnabledElement::initClass(); SoGLMultiTextureMatrixElement::initClass(); +#endif SoBumpMapElement::initClass(); SoBumpMapCoordinateElement::initClass(); @@ -487,13 +533,19 @@ SoElement::initElements(void) SoTextureCombineElement::initClass(); SoCacheHintElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLVBOElement::initClass(); +#endif SoDepthBufferElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLDepthBufferElement::initClass(); +#endif SoVertexAttributeElement::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLVertexAttributeElement::initClass(); +#endif SoVertexAttributeBindingElement::initClass(); } diff --git a/src/elements/SoLazyElement.cpp b/src/elements/SoLazyElement.cpp index be9eb97256b..ab4e70ad97a 100644 --- a/src/elements/SoLazyElement.cpp +++ b/src/elements/SoLazyElement.cpp @@ -75,9 +75,10 @@ #include #include -#include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -167,6 +168,7 @@ SoLazyElement::init(SoState * COIN_UNUSED_ARG(state)) this->coinstate.emissive = this->getDefaultEmissive(); this->coinstate.shininess = this->getDefaultShininess(); this->coinstate.blending = FALSE; + this->coinstate.separateblending = FALSE; this->coinstate.blend_sfactor = 0; this->coinstate.blend_dfactor = 0; this->coinstate.alpha_blend_sfactor = 0; @@ -180,7 +182,9 @@ SoLazyElement::init(SoState * COIN_UNUSED_ARG(state)) this->coinstate.transparray = lazy_defaulttransp; this->coinstate.colorindexarray = lazy_defaultindex; this->coinstate.istransparent = FALSE; - this->coinstate.transptype = static_cast(SoGLRenderAction::BLEND); + // Keep the public transparency enum ABI stable without depending on the + // LegacyGL-only SoGLRenderAction declaration in core builds. + this->coinstate.transptype = 4; // SoTransparencyType::BLEND this->coinstate.diffusenodeid = 0; this->coinstate.transpnodeid = 0; this->coinstate.stipplenum = 0; @@ -240,9 +244,11 @@ void SoLazyElement::setDiffuse(SoState * state, SoNode * node, int32_t numcolors, const SbColor * colors, SoColorPacker * packer) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setColorVBO(state, NULL); } +#endif SoLazyElement * elem = SoLazyElement::getInstance(state); if (numcolors && (elem->coinstate.diffusenodeid != get_diffuse_node_id(node, numcolors, colors))) { @@ -261,9 +267,11 @@ void SoLazyElement::setTransparency(SoState *state, SoNode *node, int32_t numvalues, const float * transparency, SoColorPacker * packer) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setColorVBO(state, NULL); } +#endif SoLazyElement * elem = SoLazyElement::getInstance(state); if (numvalues && (elem->coinstate.transpnodeid != get_transp_node_id(node, numvalues, transparency))) { @@ -284,9 +292,11 @@ SoLazyElement::setPacked(SoState * state, SoNode * node, int32_t numcolors, const uint32_t * colors, const SbBool packedtransparency) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setColorVBO(state, NULL); } +#endif SoLazyElement * elem = SoLazyElement::getInstance(state); if (numcolors && elem->coinstate.diffusenodeid != node->getNodeId()) { elem = getWInstance(state); @@ -392,7 +402,17 @@ SoLazyElement::setColorMaterial(SoState * COIN_UNUSED_ARG(state), SbBool COIN_UN void SoLazyElement::enableBlending(SoState * state, int sfactor, int dfactor) { - SoLazyElement::enableSeparateBlending(state, sfactor, dfactor, 0, 0); + SoLazyElement * elem = SoLazyElement::getInstance(state); + if (!elem->coinstate.blending || elem->coinstate.separateblending || + elem->coinstate.blend_sfactor != sfactor || + elem->coinstate.blend_dfactor != dfactor) { + elem = getWInstance(state); + elem->enableBlendingElt(sfactor, dfactor, 0, 0, FALSE); + if (state->isCacheOpen()) elem->lazyDidSet(BLENDING_MASK); + } + else if (state->isCacheOpen()) { + elem->lazyDidntSet(BLENDING_MASK); + } } void @@ -401,13 +421,13 @@ SoLazyElement::enableSeparateBlending(SoState * state, int alpha_sfactor, int alpha_dfactor) { SoLazyElement * elem = SoLazyElement::getInstance(state); - if (!elem->coinstate.blending || + if (!elem->coinstate.blending || !elem->coinstate.separateblending || elem->coinstate.blend_sfactor != sfactor || elem->coinstate.blend_dfactor != dfactor || elem->coinstate.alpha_blend_sfactor != alpha_sfactor || elem->coinstate.alpha_blend_dfactor != alpha_dfactor) { elem = getWInstance(state); - elem->enableBlendingElt(sfactor, dfactor, alpha_sfactor, alpha_dfactor); + elem->enableBlendingElt(sfactor, dfactor, alpha_sfactor, alpha_dfactor, TRUE); if (state->isCacheOpen()) elem->lazyDidSet(BLENDING_MASK); } else if (state->isCacheOpen()) { @@ -567,7 +587,7 @@ SoLazyElement::getAlphaBlending(SoState * state, int & sfactor, int & dfactor) sfactor = elem->coinstate.alpha_blend_sfactor; dfactor = elem->coinstate.alpha_blend_dfactor; - return elem->coinstate.blending && (sfactor != 0) && (dfactor != 0); + return elem->coinstate.blending && elem->coinstate.separateblending; } // ! FIXME: write doc @@ -745,9 +765,11 @@ SoLazyElement::setMaterials(SoState * state, SoNode *node, uint32_t bitmask, const float shininess, const SbBool istransparent) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setColorVBO(state, NULL); } +#endif SoLazyElement * elem = SoLazyElement::getInstance(state); uint32_t eltbitmask = 0; @@ -1025,9 +1047,12 @@ SoLazyElement::setColorMaterialElt(SbBool COIN_UNUSED_ARG(value)) } void -SoLazyElement::enableBlendingElt(int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor) +SoLazyElement::enableBlendingElt(int sfactor, int dfactor, + int alpha_sfactor, int alpha_dfactor, + SbBool separate) { this->coinstate.blending = TRUE; + this->coinstate.separateblending = separate; this->coinstate.blend_sfactor = sfactor; this->coinstate.blend_dfactor = dfactor; this->coinstate.alpha_blend_sfactor = alpha_sfactor; @@ -1038,6 +1063,7 @@ void SoLazyElement::disableBlendingElt(void) { this->coinstate.blending = FALSE; + this->coinstate.separateblending = FALSE; } void diff --git a/src/elements/SoMultiTextureCoordinateElement.cpp b/src/elements/SoMultiTextureCoordinateElement.cpp index 76563b0eb0f..9b83bf28f10 100644 --- a/src/elements/SoMultiTextureCoordinateElement.cpp +++ b/src/elements/SoMultiTextureCoordinateElement.cpp @@ -47,7 +47,9 @@ #include "SbBasicP.h" #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -131,9 +133,11 @@ SoMultiTextureCoordinateElement::setDefault(SoState * const state, SoNode * const COIN_UNUSED_ARG(node), const int unit) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setTexCoordVBO(state, unit, NULL); } +#endif SoMultiTextureCoordinateElement * element = coin_assert_cast (SoElement::getElement(state, classStackIndex)); @@ -154,9 +158,11 @@ SoMultiTextureCoordinateElement::setFunction(SoState * const state, SoTextureCoordinateFunctionCB * const func, void * const userdata) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setTexCoordVBO(state, unit, NULL); } +#endif SoMultiTextureCoordinateElement * element = coin_assert_cast @@ -184,9 +190,11 @@ SoMultiTextureCoordinateElement::set2(SoState * const state, const int32_t numCoords, const SbVec2f * const coords) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setTexCoordVBO(state, unit, NULL); } +#endif SoMultiTextureCoordinateElement * element = coin_assert_cast ( SoElement::getElement(state, classStackIndex) @@ -214,9 +222,11 @@ SoMultiTextureCoordinateElement::set3(SoState * const state, const int32_t numCoords, const SbVec3f * const coords) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setTexCoordVBO(state, unit, NULL); } +#endif SoMultiTextureCoordinateElement * element = coin_assert_cast ( @@ -244,9 +254,11 @@ SoMultiTextureCoordinateElement::set4(SoState * const state, const int32_t numCoords, const SbVec4f * const coords) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setTexCoordVBO(state, unit, NULL); } +#endif SoMultiTextureCoordinateElement * element = coin_assert_cast ( diff --git a/src/elements/SoMultiTextureImageElement.cpp b/src/elements/SoMultiTextureImageElement.cpp index bf3047f6b0a..31be43b7ee2 100644 --- a/src/elements/SoMultiTextureImageElement.cpp +++ b/src/elements/SoMultiTextureImageElement.cpp @@ -47,9 +47,13 @@ #include "SbBasicP.h" #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include diff --git a/src/elements/SoNormalElement.cpp b/src/elements/SoNormalElement.cpp index 4ddfe429739..76b2e579d19 100644 --- a/src/elements/SoNormalElement.cpp +++ b/src/elements/SoNormalElement.cpp @@ -42,7 +42,9 @@ #include "SbBasicP.h" #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include /*! @@ -84,9 +86,11 @@ SoNormalElement::set(SoState * const state, const SbVec3f * const normals, const SbBool unitLength) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoGLVBOElement::setNormalVBO(state, NULL); } +#endif SoNormalElement * elem = coin_safe_cast ( SoReplacedElement::getElement(state, classStackIndex, node) diff --git a/src/elements/SoShapeStyleElement.cpp b/src/elements/SoShapeStyleElement.cpp index 262f036e2ac..26b4fac4c4c 100644 --- a/src/elements/SoShapeStyleElement.cpp +++ b/src/elements/SoShapeStyleElement.cpp @@ -40,6 +40,7 @@ */ #include +#include #include "SbBasicP.h" @@ -186,8 +187,8 @@ SoShapeStyleElement::setTransparencyType(SoState * const state, assert(value <= TRANSPTYPE_MASK); elem->flags |= (value & TRANSPTYPE_MASK); - if ((value == int(SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_BLEND)) || - (value == int(SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_ADD))) { + if ((value == int(SoTransparencyType::SORTED_OBJECT_SORTED_TRIANGLE_BLEND)) || + (value == int(SoTransparencyType::SORTED_OBJECT_SORTED_TRIANGLE_ADD))) { elem->flags |= TRANSP_SORTED_TRIANGLES; } else { @@ -281,7 +282,7 @@ SbBool SoShapeStyleElement::isScreenDoor(SoState * const state) { const SoShapeStyleElement * elem = getConstElement(state); - return ((elem->flags & TRANSPTYPE_MASK) == SoGLRenderAction::SCREEN_DOOR); + return ((elem->flags & TRANSPTYPE_MASK) == SoTransparencyType::SCREEN_DOOR); } /*! diff --git a/src/elements/SoTextureCombineElement.cpp b/src/elements/SoTextureCombineElement.cpp index b869a9d9e8e..09b068568ff 100644 --- a/src/elements/SoTextureCombineElement.cpp +++ b/src/elements/SoTextureCombineElement.cpp @@ -269,7 +269,8 @@ SoTextureCombineElement::apply(SoState * state, const int unit) assert(unit < PRIVATE(elem)->unitdata.getLength()); const UnitData & ud = PRIVATE(elem)->unitdata[unit]; - + +#if COIN_BUILD_LEGACY_GL_RENDERER glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, static_cast(ud.rgboperation)); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, static_cast(ud.alphaoperation)); @@ -294,6 +295,11 @@ SoTextureCombineElement::apply(SoState * state, const int unit) ud.constantcolor.getValue()); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, ud.rgbscale); glTexEnvf(GL_TEXTURE_ENV, GL_ALPHA_SCALE, ud.alphascale); +#else + (void) state; + (void) unit; + (void) ud; +#endif } SoTextureCombineElement::UnitData::UnitData() diff --git a/src/elements/all-elements-cpp.cpp b/src/elements/all-elements-cpp.cpp index 4b2edd07adc..326dc5d6c1a 100644 --- a/src/elements/all-elements-cpp.cpp +++ b/src/elements/all-elements-cpp.cpp @@ -50,6 +50,7 @@ #include "SoCullElement.cpp" #include "SoDecimationPercentageElement.cpp" #include "SoDecimationTypeElement.cpp" +#include "SoDevicePixelRatioElement.cpp" #include "SoDepthBufferElement.cpp" #include "SoDiffuseColorElement.cpp" #include "SoDrawStyleElement.cpp" diff --git a/src/foreignfiles/SoSTLFileKit.cpp b/src/foreignfiles/SoSTLFileKit.cpp index 2e4f082d75e..04ba013d41b 100644 --- a/src/foreignfiles/SoSTLFileKit.cpp +++ b/src/foreignfiles/SoSTLFileKit.cpp @@ -43,7 +43,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -447,9 +449,11 @@ SoSTLFileKit::convert() facets_copy->copyContents(facets_orig, FALSE); sceneroot->addChild(facets_copy); +#if COIN_BUILD_LEGACY_GL_RENDERER // optimize/reorganize mesh SoReorganizeAction ra; ra.apply(sceneroot); +#endif // FIXME: remove redundant scene graph nodes after scene reorganization diff --git a/src/geo/SoGeoCoordinate.cpp b/src/geo/SoGeoCoordinate.cpp index 703474c2c21..c2d97bbb720 100644 --- a/src/geo/SoGeoCoordinate.cpp +++ b/src/geo/SoGeoCoordinate.cpp @@ -163,11 +163,13 @@ SoGeoCoordinate::doAction(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoGeoCoordinate::GLRender(SoGLRenderAction * action) { SoGeoCoordinate::doAction((SoAction *)action); } +#endif // Doc from superclass. void diff --git a/src/geo/SoGeoLocation.cpp b/src/geo/SoGeoLocation.cpp index 6cc30cbc339..c7ce5c6c76b 100644 --- a/src/geo/SoGeoLocation.cpp +++ b/src/geo/SoGeoLocation.cpp @@ -139,11 +139,13 @@ SoGeoLocation::doAction(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoGeoLocation::GLRender(SoGLRenderAction * action) { SoGeoLocation::doAction((SoAction *)action); } +#endif // Doc from superclass. void diff --git a/src/geo/SoGeoOrigin.cpp b/src/geo/SoGeoOrigin.cpp index d3e3b755b46..2b61c816433 100644 --- a/src/geo/SoGeoOrigin.cpp +++ b/src/geo/SoGeoOrigin.cpp @@ -280,7 +280,7 @@ SoGeoOrigin::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoGeoOrigin, SO_FROM_INVENTOR_1|SoNode::VRML1); SO_ENABLE(SoGetBoundingBoxAction, SoGeoElement); - SO_ENABLE(SoGLRenderAction, SoGeoElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGeoElement); SO_ENABLE(SoGetMatrixAction, SoGeoElement); SO_ENABLE(SoGetPrimitiveCountAction, SoGeoElement); SO_ENABLE(SoPickAction, SoGeoElement); @@ -297,11 +297,13 @@ SoGeoOrigin::doAction(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoGeoOrigin::GLRender(SoGLRenderAction * action) { SoGeoOrigin::doAction((SoAction *)action); } +#endif // Doc from superclass. void diff --git a/src/geo/SoGeoSeparator.cpp b/src/geo/SoGeoSeparator.cpp index e344b93e80c..cec0ab61717 100644 --- a/src/geo/SoGeoSeparator.cpp +++ b/src/geo/SoGeoSeparator.cpp @@ -148,6 +148,7 @@ SoGeoSeparator::applyTransformation(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoGeoSeparator::GLRenderBelowPath(SoGLRenderAction * action) { @@ -157,8 +158,10 @@ SoGeoSeparator::GLRenderBelowPath(SoGLRenderAction * action) SoSeparator::GLRenderBelowPath(action); state->pop(); } +#endif // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoGeoSeparator::GLRenderInPath(SoGLRenderAction * action) { @@ -168,6 +171,7 @@ SoGeoSeparator::GLRenderInPath(SoGLRenderAction * action) SoSeparator::GLRenderInPath(action); state->pop(); } +#endif // Doc from superclass. void diff --git a/src/glue/gl.cpp b/src/glue/gl.cpp index 66273c2515f..3c0893d9c27 100644 --- a/src/glue/gl.cpp +++ b/src/glue/gl.cpp @@ -120,6 +120,11 @@ initialization spit out lots of info about the underlying OpenGL implementation. + - COIN_EGL: set to "1" to select EGL for offscreen contexts, or to "0" + to select GLX when both bindings are available. If unset, Coin selects + the binding associated with the current context and otherwise defaults to + GLX. + - COIN_PREFER_GLPOLYGONOFFSET_EXT: when set to "1" and both glPolygonOffset() and glPolygonOffsetEXT() are available, the latter will be used. This can be useful to work around a @@ -239,6 +244,8 @@ #include #include /* SHRT_MAX */ +#include + #ifdef HAVE_AGL #include #endif /* HAVE_AGL */ @@ -260,8 +267,6 @@ #include #endif /* HAVE_EGL */ -#include - #include #include #include @@ -271,7 +276,12 @@ #include "tidbitsp.h" #include "base/dict.h" #include "base/namemap.h" +#ifdef HAVE_WGL +#include +#include "glue/khronos/GL/wglext.h" +#endif #include "glue/glp.h" +#include "glue/glslp.h" #include "glue/dlp.h" #include "glue/gl_agl.h" #include "glue/gl_cgl.h" @@ -299,111 +309,6 @@ static int COIN_USE_EGL = -1; /* ********************************************************************** */ -/* Sanity checks for enum extension value assumed to be equal to the - * final / "proper" / standard OpenGL enum values. (If not, we could - * end up with hard-to-find bugs because of mismatches with the - * compiled values versus the runtime values.) - * - * This doesn't really _fix_ anything, it is just meant as an aid to - * smoke out platforms where we're getting unexpected enum values. - */ - -#ifdef GL_CLAMP_TO_EDGE_EXT -#if GL_CLAMP_TO_EDGE != GL_CLAMP_TO_EDGE_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_CLAMP_TO_EDGE_EXT */ - -#ifdef GL_CLAMP_TO_EDGE_SGIS -#if GL_CLAMP_TO_EDGE != GL_CLAMP_TO_EDGE_SGIS -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_CLAMP_TO_EDGE_SGIS */ - -#ifdef GL_MAX_3D_TEXTURE_SIZE_EXT -#if GL_MAX_3D_TEXTURE_SIZE != GL_MAX_3D_TEXTURE_SIZE_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_MAX_3D_TEXTURE_SIZE_EXT */ - -#ifdef GL_PACK_IMAGE_HEIGHT_EXT -#if GL_PACK_IMAGE_HEIGHT != GL_PACK_IMAGE_HEIGHT_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_PACK_IMAGE_HEIGHT_EXT */ - -#ifdef GL_PACK_SKIP_IMAGES_EXT -#if GL_PACK_SKIP_IMAGES != GL_PACK_SKIP_IMAGES_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_PACK_SKIP_IMAGES_EXT */ - -#ifdef GL_PROXY_TEXTURE_2D_EXT -#if GL_PROXY_TEXTURE_2D != GL_PROXY_TEXTURE_2D_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_PROXY_TEXTURE_2D_EXT */ - -#ifdef GL_PROXY_TEXTURE_3D_EXT -#if GL_PROXY_TEXTURE_3D != GL_PROXY_TEXTURE_3D_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_PROXY_TEXTURE_3D_EXT */ - -#ifdef GL_TEXTURE_3D_EXT -#if GL_TEXTURE_3D != GL_TEXTURE_3D_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_TEXTURE_3D_EXT */ - -#ifdef GL_TEXTURE_DEPTH_EXT -#if GL_TEXTURE_DEPTH != GL_TEXTURE_DEPTH_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_TEXTURE_DEPTH_EXT */ - -#ifdef GL_TEXTURE_WRAP_R_EXT -#if GL_TEXTURE_WRAP_R != GL_TEXTURE_WRAP_R_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_TEXTURE_WRAP_R_EXT */ - -#ifdef GL_UNPACK_IMAGE_HEIGHT_EXT -#if GL_UNPACK_IMAGE_HEIGHT != GL_UNPACK_IMAGE_HEIGHT_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_UNPACK_IMAGE_HEIGHT_EXT */ - -#ifdef GL_UNPACK_SKIP_IMAGES_EXT -#if GL_UNPACK_SKIP_IMAGES != GL_UNPACK_SKIP_IMAGES_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_UNPACK_SKIP_IMAGES_EXT */ - -#ifdef GL_FUNC_ADD_EXT -#if GL_FUNC_ADD != GL_FUNC_ADD_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_FUNC_ADD_EXT */ - -#ifdef GL_MIN_EXT -#if GL_MIN != GL_MIN_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_MIN_EXT */ - -#ifdef GL_MAX_EXT -#if GL_MAX != GL_MAX_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_MAX_EXT */ - -#ifdef GL_COLOR_TABLE_WIDTH_EXT -#if GL_COLOR_TABLE_WIDTH != GL_COLOR_TABLE_WIDTH_EXT -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GL_COLOR_TABLE_WIDTH_EXT */ - /* ********************************************************************** */ /* Resolve and return the integer value of an environment variable. */ @@ -634,6 +539,8 @@ cc_glglue_getprocaddress(const cc_glglue * glue, const char * symname) actual cc_glglue instances. */ static cc_dict * gldict = NULL; +static SbBool glglue_detect_context_legacy_rendering(const cc_glglue * glue); + static void free_glglue_instance(uintptr_t COIN_UNUSED_ARG(key), void * value, void * COIN_UNUSED_ARG(closure)) { @@ -1278,6 +1185,27 @@ glglue_resolve_symbols(cc_glglue * w) #endif /* GL_VERSION_1_1 */ + /* Vertex array objects are core in OpenGL 3.0 and exposed by + GL_ARB_vertex_array_object on older contexts. Resolve them explicitly; + the Windows OpenGL 1.1 import library does not export these symbols. */ + w->glBindVertexArray = (COIN_PFNGLBINDVERTEXARRAYPROC) + cc_glglue_getprocaddress(w, "glBindVertexArray"); + w->glDeleteVertexArrays = (COIN_PFNGLDELETEVERTEXARRAYSPROC) + cc_glglue_getprocaddress(w, "glDeleteVertexArrays"); + w->glGenVertexArrays = (COIN_PFNGLGENVERTEXARRAYSPROC) + cc_glglue_getprocaddress(w, "glGenVertexArrays"); + if (!w->glBindVertexArray || !w->glDeleteVertexArrays || !w->glGenVertexArrays) { + if (cc_glglue_glext_supported(w, "GL_APPLE_vertex_array_object")) { + w->glBindVertexArray = (COIN_PFNGLBINDVERTEXARRAYPROC) + cc_glglue_getprocaddress(w, "glBindVertexArrayAPPLE"); + w->glDeleteVertexArrays = (COIN_PFNGLDELETEVERTEXARRAYSPROC) + cc_glglue_getprocaddress(w, "glDeleteVertexArraysAPPLE"); + w->glGenVertexArrays = (COIN_PFNGLGENVERTEXARRAYSPROC) + cc_glglue_getprocaddress(w, "glGenVertexArraysAPPLE"); + } + } + + #if defined(GL_VERSION_1_2) w->glDrawRangeElements = NULL; if (cc_glglue_glversion_matches_at_least(w, 1, 2, 0)) @@ -1773,6 +1701,104 @@ glglue_resolve_symbols(cc_glglue * w) w->glUniformMatrix3fvARB = NULL; w->glUniformMatrix4fvARB = NULL; + w->glCreateShader = NULL; + w->glShaderSource = NULL; + w->glCompileShader = NULL; + w->glGetShaderiv = NULL; + w->glGetShaderInfoLog = NULL; + w->glDeleteShader = NULL; + w->glAttachShader = NULL; + w->glDetachShader = NULL; + w->glGetUniformLocation = NULL; + w->glGetActiveUniform = NULL; + w->glUniform1f = NULL; + w->glUniform2f = NULL; + w->glUniform3f = NULL; + w->glUniform4f = NULL; + w->glUniform1fv = NULL; + w->glUniform2fv = NULL; + w->glUniform3fv = NULL; + w->glUniform4fv = NULL; + w->glUniform1i = NULL; + w->glUniform2i = NULL; + w->glUniform3i = NULL; + w->glUniform4i = NULL; + w->glUniform1iv = NULL; + w->glUniform2iv = NULL; + w->glUniform3iv = NULL; + w->glUniform4iv = NULL; + w->glUniformMatrix4fv = NULL; + w->glCreateProgram = NULL; + w->glLinkProgram = NULL; + w->glUseProgram = NULL; + w->glDeleteProgram = NULL; + w->glGetProgramiv = NULL; + w->glGetProgramInfoLog = NULL; + w->glBindAttribLocation = NULL; + w->glGetAttribLocation = NULL; + w->glVertexAttrib1f = NULL; + w->glVertexAttrib2f = NULL; + w->glVertexAttrib3f = NULL; + w->glVertexAttrib4f = NULL; + w->glVertexAttribPointer = NULL; + w->glEnableVertexAttribArray = NULL; + w->glDisableVertexAttribArray = NULL; + w->glBindAttribLocation = (COIN_PFNGLBINDATTRIBLOCATIONPROC) + cc_glglue_getprocaddress(w, "glBindAttribLocation"); + w->glGetAttribLocation = (COIN_PFNGLGETATTRIBLOCATIONPROC) + cc_glglue_getprocaddress(w, "glGetAttribLocation"); + w->glVertexAttrib1f = (COIN_PFNGLVERTEXATTRIB1FPROC) + cc_glglue_getprocaddress(w, "glVertexAttrib1f"); + w->glVertexAttrib2f = (COIN_PFNGLVERTEXATTRIB2FPROC) + cc_glglue_getprocaddress(w, "glVertexAttrib2f"); + w->glVertexAttrib3f = (COIN_PFNGLVERTEXATTRIB3FPROC) + cc_glglue_getprocaddress(w, "glVertexAttrib3f"); + w->glVertexAttrib4f = (COIN_PFNGLVERTEXATTRIB4FPROC) + cc_glglue_getprocaddress(w, "glVertexAttrib4f"); + w->glVertexAttribPointer = (COIN_PFNGLVERTEXATTRIBPOINTERPROC) + cc_glglue_getprocaddress(w, "glVertexAttribPointer"); + w->glEnableVertexAttribArray = (COIN_PFNGLENABLEVERTEXATTRIBARRAYPROC) + cc_glglue_getprocaddress(w, "glEnableVertexAttribArray"); + w->glDisableVertexAttribArray = (COIN_PFNGLDISABLEVERTEXATTRIBARRAYPROC) + cc_glglue_getprocaddress(w, "glDisableVertexAttribArray"); + + /* Resolve standard GLSL entry points independently of the active profile. + The wrappers below fall back to the ARB_shader_objects aliases when a + driver only exposes those names. */ + w->glCreateShader = (COIN_PFNGLCREATESHADERPROC) PROC(w, glCreateShader); + w->glShaderSource = (COIN_PFNGLSHADERSOURCEPROC) PROC(w, glShaderSource); + w->glCompileShader = (COIN_PFNGLCOMPILESHADERPROC) PROC(w, glCompileShader); + w->glGetShaderiv = (COIN_PFNGLGETSHADERIVPROC) PROC(w, glGetShaderiv); + w->glGetShaderInfoLog = (COIN_PFNGLGETSHADERINFOLOGPROC) PROC(w, glGetShaderInfoLog); + w->glDeleteShader = (COIN_PFNGLDELETESHADERPROC) PROC(w, glDeleteShader); + w->glAttachShader = (COIN_PFNGLATTACHSHADERPROC) PROC(w, glAttachShader); + w->glDetachShader = (COIN_PFNGLDETACHSHADERPROC) PROC(w, glDetachShader); + w->glGetUniformLocation = (COIN_PFNGLGETUNIFORMLOCATIONPROC) PROC(w, glGetUniformLocation); + w->glGetActiveUniform = (COIN_PFNGLGETACTIVEUNIFORMPROC) PROC(w, glGetActiveUniform); + w->glUniform1f = (COIN_PFNGLUNIFORM1FPROC) PROC(w, glUniform1f); + w->glUniform2f = (COIN_PFNGLUNIFORM2FPROC) PROC(w, glUniform2f); + w->glUniform3f = (COIN_PFNGLUNIFORM3FPROC) PROC(w, glUniform3f); + w->glUniform4f = (COIN_PFNGLUNIFORM4FPROC) PROC(w, glUniform4f); + w->glUniform1fv = (COIN_PFNGLUNIFORM1FVPROC) PROC(w, glUniform1fv); + w->glUniform2fv = (COIN_PFNGLUNIFORM2FVPROC) PROC(w, glUniform2fv); + w->glUniform3fv = (COIN_PFNGLUNIFORM3FVPROC) PROC(w, glUniform3fv); + w->glUniform4fv = (COIN_PFNGLUNIFORM4FVPROC) PROC(w, glUniform4fv); + w->glUniform1i = (COIN_PFNGLUNIFORM1IPROC) PROC(w, glUniform1i); + w->glUniform2i = (COIN_PFNGLUNIFORM2IPROC) PROC(w, glUniform2i); + w->glUniform3i = (COIN_PFNGLUNIFORM3IPROC) PROC(w, glUniform3i); + w->glUniform4i = (COIN_PFNGLUNIFORM4IPROC) PROC(w, glUniform4i); + w->glUniform1iv = (COIN_PFNGLUNIFORM1IVPROC) PROC(w, glUniform1iv); + w->glUniform2iv = (COIN_PFNGLUNIFORM2IVPROC) PROC(w, glUniform2iv); + w->glUniform3iv = (COIN_PFNGLUNIFORM3IVPROC) PROC(w, glUniform3iv); + w->glUniform4iv = (COIN_PFNGLUNIFORM4IVPROC) PROC(w, glUniform4iv); + w->glUniformMatrix4fv = (COIN_PFNGLUNIFORMMATRIX4FVPROC) PROC(w, glUniformMatrix4fv); + w->glCreateProgram = (COIN_PFNGLCREATEPROGRAMPROC) PROC(w, glCreateProgram); + w->glLinkProgram = (COIN_PFNGLLINKPROGRAMPROC) PROC(w, glLinkProgram); + w->glUseProgram = (COIN_PFNGLUSEPROGRAMPROC) PROC(w, glUseProgram); + w->glDeleteProgram = (COIN_PFNGLDELETEPROGRAMPROC) PROC(w, glDeleteProgram); + w->glGetProgramiv = (COIN_PFNGLGETPROGRAMIVPROC) PROC(w, glGetProgramiv); + w->glGetProgramInfoLog = (COIN_PFNGLGETPROGRAMINFOLOGPROC) PROC(w, glGetProgramInfoLog); + #ifdef GL_ARB_shader_objects @@ -1838,6 +1864,59 @@ glglue_resolve_symbols(cc_glglue * w) } #endif /* GL_ARB_shader_objects */ + /* The uniform entry points have compatible core and ARB signatures. Keep + the normalized pointer in the glue object so callers do not need a + wrapper for every trivial uniform variant. */ + if (!w->glUniform1f) w->glUniform1f = w->glUniform1fARB; + if (!w->glUniform2f) w->glUniform2f = w->glUniform2fARB; + if (!w->glUniform3f) w->glUniform3f = w->glUniform3fARB; + if (!w->glUniform4f) w->glUniform4f = w->glUniform4fARB; + if (!w->glUniform1fv) w->glUniform1fv = w->glUniform1fvARB; + if (!w->glUniform2fv) w->glUniform2fv = w->glUniform2fvARB; + if (!w->glUniform3fv) w->glUniform3fv = w->glUniform3fvARB; + if (!w->glUniform4fv) w->glUniform4fv = w->glUniform4fvARB; + if (!w->glUniform1i) w->glUniform1i = w->glUniform1iARB; + if (!w->glUniform2i) w->glUniform2i = w->glUniform2iARB; + if (!w->glUniform3i) w->glUniform3i = w->glUniform3iARB; + if (!w->glUniform4i) w->glUniform4i = w->glUniform4iARB; + if (!w->glUniform1iv) w->glUniform1iv = w->glUniform1ivARB; + if (!w->glUniform2iv) w->glUniform2iv = w->glUniform2ivARB; + if (!w->glUniform3iv) w->glUniform3iv = w->glUniform3ivARB; + if (!w->glUniform4iv) w->glUniform4iv = w->glUniform4ivARB; + if (!w->glUniformMatrix4fv) w->glUniformMatrix4fv = w->glUniformMatrix4fvARB; + if (!w->glBindAttribLocation && w->glBindAttribLocationARB) { + w->glBindAttribLocation = (COIN_PFNGLBINDATTRIBLOCATIONPROC) + w->glBindAttribLocationARB; + } + if (!w->glGetAttribLocation && w->glGetAttribLocationARB) { + w->glGetAttribLocation = (COIN_PFNGLGETATTRIBLOCATIONPROC) + w->glGetAttribLocationARB; + } + if (!w->glVertexAttrib1f && w->glVertexAttrib1fARB) { + w->glVertexAttrib1f = (COIN_PFNGLVERTEXATTRIB1FPROC) w->glVertexAttrib1fARB; + } + if (!w->glVertexAttrib2f && w->glVertexAttrib2fARB) { + w->glVertexAttrib2f = (COIN_PFNGLVERTEXATTRIB2FPROC) w->glVertexAttrib2fARB; + } + if (!w->glVertexAttrib3f && w->glVertexAttrib3fARB) { + w->glVertexAttrib3f = (COIN_PFNGLVERTEXATTRIB3FPROC) w->glVertexAttrib3fARB; + } + if (!w->glVertexAttrib4f && w->glVertexAttrib4fARB) { + w->glVertexAttrib4f = (COIN_PFNGLVERTEXATTRIB4FPROC) w->glVertexAttrib4fARB; + } + if (!w->glVertexAttribPointer && w->glVertexAttribPointerARB) { + w->glVertexAttribPointer = (COIN_PFNGLVERTEXATTRIBPOINTERPROC) + w->glVertexAttribPointerARB; + } + if (!w->glEnableVertexAttribArray && w->glEnableVertexAttribArrayARB) { + w->glEnableVertexAttribArray = (COIN_PFNGLENABLEVERTEXATTRIBARRAYPROC) + w->glEnableVertexAttribArrayARB; + } + if (!w->glDisableVertexAttribArray && w->glDisableVertexAttribArrayARB) { + w->glDisableVertexAttribArray = (COIN_PFNGLDISABLEVERTEXATTRIBARRAYPROC) + w->glDisableVertexAttribArrayARB; + } + w->glGenQueries = NULL; /* so that cc_glglue_has_occlusion_query() works */ #if defined(GL_VERSION_1_5) if (cc_glglue_glversion_matches_at_least(w, 1, 5, 0)) { @@ -2394,7 +2473,10 @@ cc_glglue_instance(int contextid) } gi->rendererstr = (const char *)glGetString(GL_RENDERER); - gi->extensionsstr = (const char *)glGetString(GL_EXTENSIONS); + // GL_EXTENSIONS is invalid in an OpenGL core context. Use the indexed + // query path below for OpenGL 3.0 and newer contexts. + gi->extensionsstr = cc_glglue_glversion_matches_at_least(gi, 3, 0, 0) ? + NULL : (const char *)glGetString(GL_EXTENSIONS); /* Randall O'Reilly reports that the above call is deprecated from OpenGL 3.0 onwards and may, particularly on some Linux systems, return NULL. @@ -2440,13 +2522,29 @@ cc_glglue_instance(int contextid) } } + // Cache the legacy-rendering capability before querying limits. Some + // limits are invalid in a core profile and would otherwise leave a stale + // GL error for later capability queries. + gi->context_supports_legacy_rendering = + glglue_detect_context_legacy_rendering(gi); + gi->legacy_rendering_support_cached = TRUE; + /* read some limits */ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gltmp); gi->max_texture_size = gltmp; - glGetIntegerv(GL_MAX_LIGHTS, &gltmp); - gi->max_lights = (int) gltmp; + if (gi->context_supports_legacy_rendering) { +#if COIN_BUILD_LEGACY_GL_RENDERER + glGetIntegerv(GL_MAX_LIGHTS, &gltmp); + gi->max_lights = (int) gltmp; +#else + gi->max_lights = 0; +#endif + } + else { + gi->max_lights = 0; + } { GLfloat vals[2]; @@ -2587,6 +2685,231 @@ cc_glglue_isdirect(const cc_glglue * w) return w->glx.isdirect; } +static SbBool +glglue_detect_context_legacy_rendering(const cc_glglue * glue) +{ + if (glue == NULL || glue->versionstr == NULL) return FALSE; + if (strncmp(glue->versionstr, "OpenGL ES", 9) == 0) return FALSE; + + unsigned int major, minor, release; + cc_glglue_glversion(glue, &major, &minor, &release); + if (major == 0) return FALSE; + if (major < 2 || (major == 2 && minor <= 1)) return TRUE; + + if (major == 3 && minor == 0) { + GLint flags = 0; + glGetIntegerv(GL_CONTEXT_FLAGS, &flags); + return (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) == 0; + } + + if (major == 3 && minor == 1) { + if (glue->extensionsstr != NULL) { + return coin_glglue_extension_available(glue->extensionsstr, + "GL_ARB_compatibility"); + } + COIN_PFNGLGETSTRINGIPROC getStringi = glue->glGetStringi; + if (getStringi == NULL) { + getStringi = reinterpret_cast( + cc_glglue_getprocaddress(glue, "glGetStringi")); + } + if (getStringi != NULL) { + GLint extensionCount = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount); + for (GLint i = 0; i < extensionCount; ++i) { + const char * name = reinterpret_cast( + getStringi(GL_EXTENSIONS, static_cast(i))); + if (name && strcmp(name, "GL_ARB_compatibility") == 0) return TRUE; + } + } + return FALSE; + } + + GLint profile = 0; + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile); + return (profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0 && + (profile & GL_CONTEXT_CORE_PROFILE_BIT) == 0; +} + +SbBool +cc_glglue_context_supports_legacy_rendering(const cc_glglue * glue) +{ + if (glue == NULL) return FALSE; + if (!glue->legacy_rendering_support_cached) { + cc_glglue * mutableGlue = const_cast(glue); + mutableGlue->context_supports_legacy_rendering = + glglue_detect_context_legacy_rendering(glue); + mutableGlue->legacy_rendering_support_cached = TRUE; + } + return glue->context_supports_legacy_rendering; +} + + +/* Standard-facing shader wrappers. Keeping the fallback here means shader + code does not need to know whether the driver exposed core or ARB names. */ +GLuint +cc_glglue_glCreateShader(const cc_glglue * glue, GLenum type) +{ + if (glue->glCreateShader) return glue->glCreateShader(type); + if (glue->glCreateShaderObjectARB) { + return (GLuint) glue->glCreateShaderObjectARB(type); + } + return 0; +} + +void +cc_glglue_glShaderSource(const cc_glglue * glue, GLuint shader, GLsizei count, + const char * const * string, const GLint * length) +{ + if (glue->glShaderSource) { + glue->glShaderSource(shader, count, string, length); + } + else if (glue->glShaderSourceARB) { + glue->glShaderSourceARB((COIN_GLhandle) shader, count, + (const COIN_GLchar **) string, length); + } +} + +void +cc_glglue_glCompileShader(const cc_glglue * glue, GLuint shader) +{ + if (glue->glCompileShader) glue->glCompileShader(shader); + else if (glue->glCompileShaderARB) glue->glCompileShaderARB((COIN_GLhandle) shader); +} + +void +cc_glglue_glGetShaderiv(const cc_glglue * glue, GLuint shader, GLenum pname, + GLint * params) +{ + if (glue->glGetShaderiv) glue->glGetShaderiv(shader, pname, params); + else if (glue->glGetObjectParameterivARB) { + glue->glGetObjectParameterivARB((COIN_GLhandle) shader, pname, params); + } +} + +void +cc_glglue_glGetShaderInfoLog(const cc_glglue * glue, GLuint shader, + GLsizei maxLength, GLsizei * length, char * infoLog) +{ + if (glue->glGetShaderInfoLog) { + glue->glGetShaderInfoLog(shader, maxLength, length, infoLog); + } + else if (glue->glGetInfoLogARB) { + glue->glGetInfoLogARB((COIN_GLhandle) shader, maxLength, length, + (COIN_GLchar *) infoLog); + } +} + +void +cc_glglue_glDeleteShader(const cc_glglue * glue, GLuint shader) +{ + if (glue->glDeleteShader) glue->glDeleteShader(shader); + else if (glue->glDeleteObjectARB) glue->glDeleteObjectARB((COIN_GLhandle) shader); +} + +void +cc_glglue_glAttachShader(const cc_glglue * glue, GLuint program, GLuint shader) +{ + if (glue->glAttachShader) glue->glAttachShader(program, shader); + else if (glue->glAttachObjectARB) { + glue->glAttachObjectARB((COIN_GLhandle) program, (COIN_GLhandle) shader); + } +} + +void +cc_glglue_glDetachShader(const cc_glglue * glue, GLuint program, GLuint shader) +{ + if (glue->glDetachShader) glue->glDetachShader(program, shader); + else if (glue->glDetachObjectARB) { + glue->glDetachObjectARB((COIN_GLhandle) program, (COIN_GLhandle) shader); + } +} + +GLint +cc_glglue_glGetUniformLocation(const cc_glglue * glue, GLuint program, + const char * name) +{ + if (glue->glGetUniformLocation) return glue->glGetUniformLocation(program, name); + if (glue->glGetUniformLocationARB) { + return glue->glGetUniformLocationARB((COIN_GLhandle) program, + (const COIN_GLchar *) name); + } + return -1; +} + +void +cc_glglue_glGetActiveUniform(const cc_glglue * glue, GLuint program, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, char * name) +{ + if (glue->glGetActiveUniform) { + glue->glGetActiveUniform(program, index, maxLength, length, size, type, name); + } + else if (glue->glGetActiveUniformARB) { + glue->glGetActiveUniformARB((COIN_GLhandle) program, index, maxLength, + length, size, type, (COIN_GLchar *) name); + } +} + +GLuint +cc_glglue_glCreateProgram(const cc_glglue * glue) +{ + if (glue->glCreateProgram) return glue->glCreateProgram(); + if (glue->glCreateProgramObjectARB) return (GLuint) glue->glCreateProgramObjectARB(); + return 0; +} + +void +cc_glglue_glLinkProgram(const cc_glglue * glue, GLuint program) +{ + if (glue->glLinkProgram) glue->glLinkProgram(program); + else if (glue->glLinkProgramARB) glue->glLinkProgramARB((COIN_GLhandle) program); +} + +void +cc_glglue_glUseProgram(const cc_glglue * glue, GLuint program) +{ + if (glue->glUseProgram) glue->glUseProgram(program); + else if (glue->glUseProgramObjectARB) glue->glUseProgramObjectARB((COIN_GLhandle) program); +} + +void +cc_glglue_glDeleteProgram(const cc_glglue * glue, GLuint program) +{ + if (glue->glDeleteProgram) glue->glDeleteProgram(program); + else if (glue->glDeleteObjectARB) glue->glDeleteObjectARB((COIN_GLhandle) program); +} + +void +cc_glglue_glGetGLSLProgramiv(const cc_glglue * glue, GLuint program, GLenum pname, + GLint * params) +{ + if (glue->glGetProgramiv) glue->glGetProgramiv(program, pname, params); + else if (glue->glGetObjectParameterivARB) { + glue->glGetObjectParameterivARB((COIN_GLhandle) program, pname, params); + } +} + +void +cc_glglue_glGetProgramInfoLog(const cc_glglue * glue, GLuint program, + GLsizei maxLength, GLsizei * length, char * infoLog) +{ + if (glue->glGetProgramInfoLog) { + glue->glGetProgramInfoLog(program, maxLength, length, infoLog); + } + else if (glue->glGetInfoLogARB) { + glue->glGetInfoLogARB((COIN_GLhandle) program, maxLength, length, + (COIN_GLchar *) infoLog); + } +} + +void +cc_glglue_glProgramParameteriEXT(const cc_glglue * glue, GLuint program, GLenum pname, + GLint value) +{ + if (glue->glProgramParameteriEXT) { + glue->glProgramParameteriEXT((COIN_GLhandle) program, pname, value); + } +} /*! Whether glPolygonOffset() is available or not: either we're on OpenGL @@ -3986,7 +4309,7 @@ void cc_glglue_glVertexAttrib1f(const cc_glglue * glue, GLuint index, GLfloat x) { - glue->glVertexAttrib1fARB(index, x); + glue->glVertexAttrib1f(index, x); } void @@ -4007,7 +4330,7 @@ void cc_glglue_glVertexAttrib2f(const cc_glglue * glue, GLuint index, GLfloat x, GLfloat y) { - glue->glVertexAttrib2fARB(index, x, y); + glue->glVertexAttrib2f(index, x, y); } void @@ -4030,7 +4353,7 @@ cc_glglue_glVertexAttrib3f(const cc_glglue * glue, GLuint index, GLfloat x, GLfloat y, GLfloat z) { - glue->glVertexAttrib3fARB(index, x, y, z); + glue->glVertexAttrib3f(index, x, y, z); } void @@ -4054,7 +4377,7 @@ cc_glglue_glVertexAttrib4f(const cc_glglue * glue, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - glue->glVertexAttrib4fARB(index, x, y, z, w); + glue->glVertexAttrib4f(index, x, y, z, w); } void @@ -4241,21 +4564,21 @@ cc_glglue_glVertexAttribPointer(const cc_glglue * glue, GLsizei stride, const GLvoid *pointer) { - glue->glVertexAttribPointerARB(index, size, type, normalized, stride, pointer); + glue->glVertexAttribPointer(index, size, type, normalized, stride, pointer); } void cc_glglue_glEnableVertexAttribArray(const cc_glglue * glue, GLuint index) { - glue->glEnableVertexAttribArrayARB(index); + glue->glEnableVertexAttribArray(index); } void cc_glglue_glDisableVertexAttribArray(const cc_glglue * glue, GLuint index) { - glue->glDisableVertexAttribArrayARB(index); + glue->glDisableVertexAttribArray(index); } void @@ -4485,6 +4808,7 @@ cc_glglue_context_create_offscreen(unsigned int width, unsigned int height) #elif defined(HAVE_WGL) return wglglue_context_create_offscreen(width, height); #else + check_egl(); #if defined(HAVE_EGL) if (COIN_USE_EGL > 0) return eglglue_context_create_offscreen(width, height); #endif @@ -5016,14 +5340,25 @@ cc_glglue_is_texture_size_legal(const cc_glglue * glw, GLenum internalformat; GLenum format; GLenum type = GL_UNSIGNED_BYTE; + const SbBool legacy = cc_glglue_context_supports_legacy_rendering(glw); switch (bytespertexel) { default: case 1: - format = internalformat = GL_LUMINANCE; + if (legacy) { + format = internalformat = GL_LUMINANCE; + } else { + internalformat = GL_R8; + format = GL_RED; + } break; case 2: - format = internalformat = GL_LUMINANCE_ALPHA; + if (legacy) { + format = internalformat = GL_LUMINANCE_ALPHA; + } else { + internalformat = GL_RG8; + format = GL_RG; + } break; case 3: format = internalformat = GL_RGB8; diff --git a/src/glue/gl_agl.cpp b/src/glue/gl_agl.cpp index b48a4ddaa9d..dd520e060d9 100644 --- a/src/glue/gl_agl.cpp +++ b/src/glue/gl_agl.cpp @@ -405,18 +405,18 @@ aglglue_context_create_pbuffer(struct aglglue_contextdata * ctx) /* The dimension of AGL pBuffers creating with the GL_TEXTURE_2D flag must be both squared and powers of two; else we have to - use GL_TEXTURE_RECTANGLE_EXT. (It would of course be ok to use + use GL_TEXTURE_RECTANGLE_ARB. (It would of course be ok to use the rectangle extension in all cases, but drivers may optimize for the square, pow2 case.) Note that it is not necessary to check for the availability of - GL_TEXTURE_RECTANGLE_EXT - we can always assume this extension + GL_TEXTURE_RECTANGLE_ARB - we can always assume this extension to be present when pBuffers are supported. */ GLenum target = GL_TEXTURE_2D; if (!coin_is_power_of_two(ctx->width) || !coin_is_power_of_two(ctx->height) || ctx->width != ctx->height) { - target = GL_TEXTURE_RECTANGLE_EXT; + target = GL_TEXTURE_RECTANGLE_ARB; } if (!aglglue_aglCreatePBuffer (ctx->width, ctx->height, target, diff --git a/src/glue/gl_cgl.cpp b/src/glue/gl_cgl.cpp index e91e4e355e0..94dbefa5762 100644 --- a/src/glue/gl_cgl.cpp +++ b/src/glue/gl_cgl.cpp @@ -368,18 +368,18 @@ cglglue_context_create_pbuffer(struct cglglue_contextdata * ctx) /* The dimension of CGL pBuffers creating with the GL_TEXTURE_2D flag must be both squared and powers of two; else we have to - use GL_TEXTURE_RECTANGLE_EXT. (It would of course be ok to use + use GL_TEXTURE_RECTANGLE_ARB. (It would of course be ok to use the rectangle extension in all cases, but drivers may optimize for the square, pow2 case.) Note that it is not necessary to check for the availability of - GL_TEXTURE_RECTANGLE_EXT - we can always assume this extension + GL_TEXTURE_RECTANGLE_ARB - we can always assume this extension to be present when pBuffers are supported. */ GLenum target = GL_TEXTURE_2D; if (!coin_is_power_of_two(ctx->width) || !coin_is_power_of_two(ctx->height) || ctx->width != ctx->height) { - target = GL_TEXTURE_RECTANGLE_EXT; + target = GL_TEXTURE_RECTANGLE_ARB; } err = cglglue_CGLCreatePBuffer(ctx->width, ctx->height, target, diff --git a/src/glue/gl_egl.cpp b/src/glue/gl_egl.cpp index 85c8e89dfbf..ef52a22e50a 100644 --- a/src/glue/gl_egl.cpp +++ b/src/glue/gl_egl.cpp @@ -33,8 +33,8 @@ /* * Environment variable controls available: * - * - COIN_EGLGLUE_NO_PBUFFERS: set to 1 to force software rendering of - * offscreen contexts. + * - COIN_EGL_CORE_PROFILE: set to 1 to request an OpenGL core-profile + * context for offscreen rendering. */ #include "glue/gl_egl.h" @@ -47,6 +47,7 @@ #include #include #include +#include #include #include @@ -97,7 +98,29 @@ SbBool eglglue_context_pbuffer_max(void * ctx, unsigned int * lims) #include #include +// Keep the core-profile request available with older EGL headers. The +// runtime extension/version check below still decides whether the attributes +// may actually be passed to eglCreateContext(). +#ifndef EGL_CONTEXT_MAJOR_VERSION_KHR +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#endif +#ifndef EGL_CONTEXT_MINOR_VERSION_KHR +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#endif +#ifndef EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#endif +#ifndef EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#endif + EGLDisplay eglglue_display = EGL_NO_DISPLAY; +// A display borrowed from an application's current context must not be +// terminated when Coin's EGL glue is cleaned up. +static SbBool eglglue_display_owned = FALSE; +static SbBool eglglue_display_initialized = FALSE; +static EGLint eglglue_display_major = 0; +static EGLint eglglue_display_minor = 0; struct eglglue_contextdata; #define CASE_STR( value ) case value: return #value; @@ -135,11 +158,53 @@ const char* eglAPIString( EGLenum api ) } #undef CASE_STR +struct eglglue_binding { + EGLenum api; + EGLDisplay display; + EGLContext context; + EGLSurface drawSurface; + EGLSurface readSurface; +}; + +static eglglue_binding +eglglue_capture_binding(void) +{ + eglglue_binding binding; + binding.api = eglQueryAPI(); + binding.display = eglGetCurrentDisplay(); + binding.context = eglGetCurrentContext(); + binding.drawSurface = eglGetCurrentSurface(EGL_DRAW); + binding.readSurface = eglGetCurrentSurface(EGL_READ); + return binding; +} + +static SbBool +eglglue_bind_api(EGLenum api) +{ + return api == EGL_NONE || eglBindAPI(api) == EGL_TRUE; +} + +static SbBool +eglglue_restore_binding(const eglglue_binding & binding, + EGLDisplay fallbackDisplay) +{ + const EGLDisplay display = binding.display != EGL_NO_DISPLAY + ? binding.display : fallbackDisplay; + if (display == EGL_NO_DISPLAY || !eglglue_bind_api(binding.api)) { + return FALSE; + } + return eglMakeCurrent(display, + binding.drawSurface, + binding.readSurface, + binding.context) == EGL_TRUE; +} + struct eglglue_contextdata { + EGLDisplay display; EGLContext context; EGLSurface surface; - EGLContext storedcontext; - EGLSurface storedsurface; + EGLConfig config; + eglglue_binding previousBinding; unsigned int width; unsigned int height; }; @@ -148,52 +213,88 @@ static struct eglglue_contextdata * eglglue_contextdata_init(unsigned int width, unsigned int height) { struct eglglue_contextdata * ctx; - ctx = (struct eglglue_contextdata *)malloc(sizeof(struct eglglue_contextdata)); + ctx = static_cast(malloc(sizeof(*ctx))); + if (!ctx) return NULL; + ctx->display = EGL_NO_DISPLAY; ctx->context = EGL_NO_CONTEXT; ctx->surface = EGL_NO_SURFACE; - ctx->storedcontext = EGL_NO_CONTEXT; - ctx->storedsurface = EGL_NO_SURFACE; + ctx->config = (EGLConfig) 0; + ctx->previousBinding.api = EGL_NONE; + ctx->previousBinding.display = EGL_NO_DISPLAY; + ctx->previousBinding.context = EGL_NO_CONTEXT; + ctx->previousBinding.drawSurface = EGL_NO_SURFACE; + ctx->previousBinding.readSurface = EGL_NO_SURFACE; ctx->width = width; ctx->height = height; return ctx; } static EGLDisplay -eglglue_get_display(void) +eglglue_acquire_display(void) { PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; - - if (eglglue_display != EGL_NO_DISPLAY) { - return eglglue_display; - } - - eglglue_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); - if (eglglue_display != EGL_NO_DISPLAY) { - goto found; + const char * platform = coin_getenv("EGL_PLATFORM"); + const EGLDisplay currentDisplay = eglGetCurrentDisplay(); + + // Reuse an active EGL display so Coin follows the platform selected by the + // application. Fall back to EGL_DEFAULT_DISPLAY only when no EGL context + // is current. + // Surfaceless rendering is selected explicitly because it has no native + // Wayland or X11 display to probe. + const bool requestedSurfaceless = + platform && strcmp(platform, "surfaceless") == 0; + + if (!requestedSurfaceless && currentDisplay != EGL_NO_DISPLAY) { + eglglue_display = currentDisplay; + eglglue_display_owned = FALSE; + return eglglue_display; } eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT"); - if (!eglGetPlatformDisplayEXT) { - return EGL_NO_DISPLAY; - } - eglglue_display = eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, EGL_DEFAULT_DISPLAY, NULL); - if (eglglue_display != EGL_NO_DISPLAY) { - goto found; +#ifdef EGL_PLATFORM_SURFACELESS_MESA + if (requestedSurfaceless) { + if (!eglGetPlatformDisplayEXT) { + cc_debugerror_post("eglglue_acquire_display", + "EGL_PLATFORM=surfaceless requested, but " + "eglGetPlatformDisplayEXT is unavailable."); + return EGL_NO_DISPLAY; + } + eglglue_display = eglGetPlatformDisplayEXT( + EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY, NULL); + if (eglglue_display == EGL_NO_DISPLAY) { + cc_debugerror_post("eglglue_acquire_display", + "EGL_PLATFORM=surfaceless requested, but the " + "surfaceless display is unavailable. %s", + eglErrorString(eglGetError())); + return EGL_NO_DISPLAY; + } + } else { + eglglue_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); } - - eglglue_display = eglGetPlatformDisplay(EGL_PLATFORM_X11_EXT, EGL_DEFAULT_DISPLAY, NULL); +#else + if (requestedSurfaceless) { + cc_debugerror_post("eglglue_acquire_display", + "EGL_PLATFORM=surfaceless requested, but the " + "surfaceless Mesa platform is unavailable."); + return EGL_NO_DISPLAY; + } + eglglue_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); +#endif if (eglglue_display == EGL_NO_DISPLAY) { - cc_debugerror_post("eglglue_get_display", "Display not found."); + cc_debugerror_post("eglglue_acquire_display", + "Could not obtain the default EGL display. %s", + eglErrorString(eglGetError())); return EGL_NO_DISPLAY; } -found: + eglglue_display_owned = TRUE; + if (coin_glglue_debug()) { - cc_debugerror_postinfo("eglglue_get_display", + cc_debugerror_postinfo("eglglue_acquire_display", "got EGLDisplay==%p", eglglue_display); } @@ -201,9 +302,49 @@ eglglue_get_display(void) return eglglue_display; } +static EGLDisplay +eglglue_get_display(void) +{ + if (eglglue_display == EGL_NO_DISPLAY) { + eglglue_display = eglglue_acquire_display(); + } + return eglglue_display; +} + +static SbBool +eglglue_initialize_display(EGLDisplay display, EGLint * major, EGLint * minor) +{ + if (display == EGL_NO_DISPLAY) { + return FALSE; + } + + if (display == eglglue_display && eglglue_display_initialized) { + if (major) *major = eglglue_display_major; + if (minor) *minor = eglglue_display_minor; + return TRUE; + } + + EGLint initializedMajor; + EGLint initializedMinor; + if (eglInitialize(display, &initializedMajor, &initializedMinor) == EGL_FALSE) { + return FALSE; + } + + if (display == eglglue_display) { + eglglue_display_major = initializedMajor; + eglglue_display_minor = initializedMinor; + eglglue_display_initialized = TRUE; + } + if (major) *major = initializedMajor; + if (minor) *minor = initializedMinor; + return TRUE; +} + void eglglue_init(cc_glglue * w) { + EGLDisplay display = eglglue_get_display(); + const EGLenum previousApi = eglQueryAPI(); w->glx.isdirect = 1; w->glx.serverversion = NULL; w->glx.servervendor = NULL; @@ -215,14 +356,16 @@ eglglue_init(cc_glglue * w) w->glx.glXGetCurrentDisplay = (COIN_PFNGLXGETCURRENTDISPLAYPROC)eglglue_getprocaddress(w, "eglglue_get_display"); - if (eglInitialize(eglglue_get_display(), &w->glx.version.major, &w->glx.version.minor) == EGL_FALSE) { + if (!eglglue_initialize_display(display, + &w->glx.version.major, + &w->glx.version.minor)) { cc_debugerror_post("eglglue_init", "Couldn't initialize EGL. %s", eglErrorString(eglGetError())); return; } - if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) { + if (!eglglue_bind_api(EGL_OPENGL_API)) { cc_debugerror_post("eglglue_init", "eglBindAPI(EGL_OPENGL_API) failed. %s", eglErrorString(eglGetError())); @@ -250,26 +393,76 @@ eglglue_init(cc_glglue * w) "eglQueryString(EGL_EXTENSIONS)=='%s'", eglQueryString(eglglue_get_display(), EGL_EXTENSIONS)); } + + if (previousApi != EGL_NONE && !eglglue_bind_api(previousApi)) { + cc_debugerror_post("eglglue_init", + "Could not restore the EGL client API (%s). %s", + eglAPIString(previousApi), + eglErrorString(eglGetError())); + } } static void eglglue_contextdata_cleanup(struct eglglue_contextdata * ctx) { if (ctx == NULL) { return; } - if (eglglue_get_display() != EGL_NO_DISPLAY && ctx->context != EGL_NO_CONTEXT) eglDestroyContext(eglglue_get_display(), ctx->context); - if (eglglue_get_display() != EGL_NO_DISPLAY && ctx->surface != EGL_NO_SURFACE) eglDestroySurface(eglglue_get_display(), ctx->surface); - if (eglglue_get_display() != EGL_NO_DISPLAY && ctx->storedcontext != EGL_NO_CONTEXT) eglDestroyContext(eglglue_get_display(), ctx->storedcontext); - if (eglglue_get_display() != EGL_NO_DISPLAY && ctx->storedsurface != EGL_NO_SURFACE) eglDestroySurface(eglglue_get_display(), ctx->storedsurface); + EGLDisplay display = ctx->display; + if (display != EGL_NO_DISPLAY && ctx->context != EGL_NO_CONTEXT) { + if (eglGetCurrentContext() == ctx->context) { + eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + } + eglDestroyContext(display, ctx->context); + } + if (display != EGL_NO_DISPLAY && ctx->surface != EGL_NO_SURFACE) { + eglDestroySurface(display, ctx->surface); + } free(ctx); } +static SbBool +eglglue_core_profile_requested(void) +{ + const char * coreprofile = coin_getenv("COIN_EGL_CORE_PROFILE"); + return coreprofile && atoi(coreprofile) > 0; +} + +static SbBool +eglglue_core_profile_supported(EGLDisplay display, EGLint major, EGLint minor) +{ + const char * extensions = eglQueryString(display, EGL_EXTENSIONS); + return (major > 1 || (major == 1 && minor >= 5)) || + (extensions != NULL && + coin_glglue_extension_available(extensions, "EGL_KHR_create_context")); +} + +static void +eglglue_context_attributes(SbBool requestCoreProfile, EGLint * attributes) +{ + if (!requestCoreProfile) { + attributes[0] = EGL_NONE; + return; + } + + attributes[0] = EGL_CONTEXT_MAJOR_VERSION_KHR; + attributes[1] = 3; + attributes[2] = EGL_CONTEXT_MINOR_VERSION_KHR; + attributes[3] = 3; + attributes[4] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR; + attributes[5] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; + attributes[6] = EGL_NONE; +} + void * eglglue_context_create_offscreen(unsigned int width, unsigned int height) { - struct eglglue_contextdata * ctx; - EGLint format; - EGLint numConfigs; - EGLConfig config; + struct eglglue_contextdata * ctx = NULL; + EGLint numConfigs = 0; + EGLDisplay display = EGL_NO_DISPLAY; + EGLint eglmajor = 0; + EGLint eglminor = 0; + EGLenum previousApi = EGL_NONE; + SbBool requestCoreProfile = FALSE; + SbBool success = FALSE; EGLint attrib[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, @@ -281,14 +474,12 @@ eglglue_context_create_offscreen(unsigned int width, unsigned int height) EGL_STENCIL_SIZE, 1, EGL_NONE }; - - EGLAttrib surface_attrib[] = { - EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA, - EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, - EGL_WIDTH, (EGLint) ctx->width, - EGL_HEIGHT, (EGLint) ctx->height, + EGLint surface_attrib[] = { + EGL_WIDTH, (EGLint) width, + EGL_HEIGHT, (EGLint) height, EGL_NONE }; + EGLint context_attribs[7]; ctx = eglglue_contextdata_init(width, height); if (!ctx) return NULL; @@ -303,72 +494,85 @@ eglglue_context_create_offscreen(unsigned int width, unsigned int height) "Creating offscreen context."); } - if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) { + previousApi = eglQueryAPI(); + display = eglglue_get_display(); + ctx->display = display; + if (!eglglue_initialize_display(display, &eglmajor, &eglminor)) { + cc_debugerror_post("eglglue_context_create_offscreen", + "eglInitialize failed. %s", + eglErrorString(eglGetError())); + goto cleanup; + } + + if (!eglglue_bind_api(EGL_OPENGL_API)) { cc_debugerror_post("eglglue_context_create_offscreen", "eglBindAPI(EGL_OPENGL_API) failed. %s", eglErrorString(eglGetError())); - return NULL; + goto cleanup; } - const char * env = coin_getenv("COIN_EGLGLUE_NO_PBUFFERS"); - if (env && atoi(env) > 0) { - attrib[3] = EGL_PIXMAP_BIT; - if (coin_glglue_debug()) { - cc_debugerror_postinfo("eglglue_context_create_offscreen", - "Force software rendering."); + requestCoreProfile = eglglue_core_profile_requested(); + if (requestCoreProfile) { + if (!eglglue_core_profile_supported(display, eglmajor, eglminor)) { + cc_debugerror_post("eglglue_context_create_offscreen", + "COIN_EGL_CORE_PROFILE requested, but EGL does not " + "support core-profile context attributes."); + goto cleanup; } } - eglChooseConfig(eglglue_get_display(), attrib, &config, 1, &numConfigs); - if (numConfigs == 0) { - if (attrib[3] == EGL_PBUFFER_BIT) { - if (coin_glglue_debug()) { - cc_debugerror_postinfo("eglglue_context_create_offscreen", - "PBuffer offscreen rendering is NOT supported " - "by the OpenGL driver. Try software rendering."); - } - attrib[3] = EGL_PIXMAP_BIT; - eglChooseConfig(eglglue_get_display(), attrib, &config, 1, &numConfigs); - } + if (eglChooseConfig(display, attrib, &ctx->config, 1, &numConfigs) == EGL_FALSE) { + cc_debugerror_post("eglglue_context_create_offscreen", + "eglChooseConfig failed. %s", + eglErrorString(eglGetError())); + goto cleanup; } if (numConfigs == 0) { cc_debugerror_post("eglglue_context_create_offscreen", - "No matching EGL config. %s", + "No matching EGL pbuffer config. %s", eglErrorString(eglGetError())); - eglglue_contextdata_cleanup(ctx); - return NULL; + goto cleanup; } - if (attrib[3] == EGL_PBUFFER_BIT) { - ctx->surface = eglCreatePlatformWindowSurface(eglglue_get_display(), config, 0, surface_attrib); - } else { - ctx->surface = eglCreatePlatformPixmapSurface(eglglue_get_display(), config, 0, surface_attrib); - } + ctx->surface = eglCreatePbufferSurface(display, ctx->config, surface_attrib); if (ctx->surface == EGL_NO_SURFACE) { cc_debugerror_post("eglglue_context_create_offscreen", "Couldn't create EGL surface. %s", eglErrorString(eglGetError())); - eglglue_contextdata_cleanup(ctx); - return NULL; + goto cleanup; } - ctx->context = eglCreateContext(eglglue_get_display(), config, EGL_NO_CONTEXT, NULL); + eglglue_context_attributes(requestCoreProfile, context_attribs); + ctx->context = eglCreateContext(display, ctx->config, EGL_NO_CONTEXT, + context_attribs); if (ctx->context == EGL_NO_CONTEXT) { cc_debugerror_post("eglglue_context_create_offscreen", "Couldn't create EGL context. %s", eglErrorString(eglGetError())); - eglglue_contextdata_cleanup(ctx); - return NULL; + goto cleanup; } + success = TRUE; if (coin_glglue_debug()) { cc_debugerror_postinfo("eglglue_context_create_offscreen", - "created new %s offscreen context == %p", - attrib[3] == EGL_PBUFFER_BIT ? "pBuffer" : "software", + "created new pBuffer offscreen context == %p", ctx->context); } + +cleanup: + if (previousApi != EGL_NONE && !eglglue_bind_api(previousApi)) { + cc_debugerror_post("eglglue_context_create_offscreen", + "Could not restore the EGL client API (%s). %s", + eglAPIString(previousApi), + eglErrorString(eglGetError())); + success = FALSE; + } + if (!success) { + eglglue_contextdata_cleanup(ctx); + ctx = NULL; + } return ctx; } @@ -376,13 +580,30 @@ SbBool eglglue_context_make_current(void * ctx) { struct eglglue_contextdata * context = (struct eglglue_contextdata *)ctx; + if (context == NULL || context->display == EGL_NO_DISPLAY) { + return FALSE; + } - context->storedcontext = eglGetCurrentContext(); - context->storedsurface = eglGetCurrentSurface(EGL_DRAW); - if (eglMakeCurrent(eglglue_get_display(), context->surface, context->surface, context->context) == EGL_FALSE) { + context->previousBinding = eglglue_capture_binding(); + if (!eglglue_bind_api(EGL_OPENGL_API)) { + cc_debugerror_post("eglglue_context_make_current", + "eglBindAPI(EGL_OPENGL_API) failed: %s", + eglErrorString(eglGetError())); + return FALSE; + } + + if (eglMakeCurrent(context->display, + context->surface, + context->surface, + context->context) == EGL_FALSE) { cc_debugerror_post("eglglue_context_make_current", "eglMakeCurrent failed: %s", eglErrorString(eglGetError())); + if (!eglglue_restore_binding(context->previousBinding, context->display)) { + cc_debugerror_post("eglglue_context_make_current", + "Could not restore the caller EGL binding: %s", + eglErrorString(eglGetError())); + } return FALSE; } @@ -398,19 +619,21 @@ void eglglue_context_reinstate_previous(void * ctx) { struct eglglue_contextdata * context = (struct eglglue_contextdata *)ctx; + if (context == NULL || context->display == EGL_NO_DISPLAY) { + return; + } - if (context->storedcontext != EGL_NO_CONTEXT && context->storedsurface != EGL_NO_SURFACE) { - if (eglMakeCurrent(eglglue_get_display(), context->storedsurface, context->storedsurface, context->storedcontext) == EGL_TRUE) { - if (coin_glglue_debug()) { - cc_debugerror_postinfo("eglglue_context_make_current", - "EGL Context (0x%X)\n", - context->context); - } - } else { - cc_debugerror_post("eglglue_context_make_current", - "eglMakeCurrent failed: %s", - eglErrorString(eglGetError())); - } + // The API must be restored before the context and its surfaces are made + // current. The display stored with the caller binding is required when it + // belongs to a foreign EGL display; the Coin display is only the fallback + // for restoring EGL_NO_CONTEXT. + if (!eglglue_restore_binding(context->previousBinding, context->display)) { + cc_debugerror_post("eglglue_context_reinstate_previous", + "Could not restore the caller EGL binding: %s", + eglErrorString(eglGetError())); + } else if (coin_glglue_debug()) { + cc_debugerror_postinfo("eglglue_context_reinstate_previous", + "restored caller EGL binding"); } } @@ -431,7 +654,7 @@ eglglue_context_bind_pbuffer(void * ctx) { struct eglglue_contextdata * context = (struct eglglue_contextdata *)ctx; - if (eglBindTexImage(eglglue_get_display(), context->surface, EGL_BACK_BUFFER) == EGL_FALSE) { + if (eglBindTexImage(context->display, context->surface, EGL_BACK_BUFFER) == EGL_FALSE) { cc_debugerror_post("eglglue_context_bind_pbuffer()" "after binding pbuffer: %s", eglErrorString(eglGetError())); @@ -443,7 +666,7 @@ eglglue_context_release_pbuffer(void * ctx) { struct eglglue_contextdata * context = (struct eglglue_contextdata *)ctx; - if (eglReleaseTexImage(eglglue_get_display(), context->surface, EGL_BACK_BUFFER) == EGL_FALSE) { + if (eglReleaseTexImage(context->display, context->surface, EGL_BACK_BUFFER) == EGL_FALSE) { cc_debugerror_post("eglglue_context_release_pbuffer()" "releasing pbuffer: %s", eglErrorString(eglGetError())); @@ -456,7 +679,7 @@ eglglue_context_pbuffer_is_bound(void * ctx) struct eglglue_contextdata * context = (struct eglglue_contextdata *)ctx; GLint buffer = EGL_NONE; - if(eglQueryContext(eglglue_get_display(), context->context, EGL_RENDER_BUFFER, &buffer) == EGL_FALSE) { + if(eglQueryContext(context->display, context->context, EGL_RENDER_BUFFER, &buffer) == EGL_FALSE) { cc_debugerror_post("eglglue_context_pbuffer_is_bound()" "after query pbuffer: %s", eglErrorString(eglGetError())); @@ -465,10 +688,10 @@ eglglue_context_pbuffer_is_bound(void * ctx) } SbBool -eglglue_context_can_render_to_texture(void * ctx) +eglglue_context_can_render_to_texture(void * COIN_UNUSED_ARG(ctx)) { - struct eglglue_contextdata * context = (struct eglglue_contextdata *)ctx; - return context->surface != EGL_NO_SURFACE; + /* Surfaceless pbuffers are not EGL texture targets in this implementation. */ + return FALSE; } SbBool @@ -483,15 +706,20 @@ eglglue_context_pbuffer_max(void * ctx, unsigned int * lims) if (context->surface == EGL_NO_SURFACE) { return FALSE; } for (i = 0; i < 3; i++) { - if(eglQuerySurface(eglglue_get_display(), context->surface, attribs[i], &attribval) == EGL_FALSE) { + if(eglGetConfigAttrib(context->display, context->config, attribs[i], &attribval) == EGL_FALSE) { cc_debugerror_post("eglglue_context_pbuffer_max", - "eglQuerySurface() failed, " + "eglGetConfigAttrib() failed, " "returned error code %s", eglErrorString(eglGetError())); return FALSE; } assert(attribval >= 0); - lims[i] = (unsigned int)attribval; + // EGL permits EGL_MAX_PBUFFER_PIXELS to be reported as zero when the + // implementation does not impose a pixel-count limit. Coin uses zero as + // an actual limit, so normalize that value to the representable maximum. + lims[i] = (attribs[i] == EGL_MAX_PBUFFER_PIXELS && attribval == 0) + ? UINT_MAX + : (unsigned int)attribval; } return TRUE; } @@ -505,8 +733,14 @@ eglglue_getprocaddress(const cc_glglue * glue_in, const char * fname) void eglglue_cleanup(void) { - if (eglglue_display != EGL_NO_DISPLAY) eglTerminate(eglglue_display); + if (eglglue_display_owned && eglglue_display != EGL_NO_DISPLAY) { + eglTerminate(eglglue_display); + } eglglue_display = EGL_NO_DISPLAY; + eglglue_display_owned = FALSE; + eglglue_display_initialized = FALSE; + eglglue_display_major = 0; + eglglue_display_minor = 0; } #endif /* HAVE_EGL */ diff --git a/src/glue/gl_glx.cpp b/src/glue/gl_glx.cpp index 7d4262f7a37..19398359e6b 100644 --- a/src/glue/gl_glx.cpp +++ b/src/glue/gl_glx.cpp @@ -167,45 +167,6 @@ static COIN_PFNGLXDESTROYPBUFFER glxglue_glXDestroyPbuffer; /* ********************************************************************** */ -/* Sanity checks for enum extension value assumed to be equal to the - * final / "proper" / standard OpenGL enum values. (If not, we could - * end up with hard-to-find bugs because of mismatches with the - * compiled values versus the runtime values.) - * - * This doesn't really _fix_ anything, it is just meant as an aid to - * smoke out platforms where we're getting unexpected enum values. - */ - -#ifdef GLX_RENDER_TYPE_SGIX -#if GLX_RENDER_TYPE != GLX_RENDER_TYPE_SGIX -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GLX_RENDER_TYPE_SGIX */ - -#ifdef GLX_DRAWABLE_TYPE_SGIX -#if GLX_DRAWABLE_TYPE != GLX_DRAWABLE_TYPE_SGIX -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GLX_DRAWABLE_TYPE_SGIX */ - -#ifdef GLX_RGBA_TYPE_SGIX -#if GLX_RGBA_TYPE != GLX_RGBA_TYPE_SGIX -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GLX_RGBA_TYPE_SGIX */ - -#ifdef GLX_RGBA_BIT_SGIX -#if GLX_RGBA_BIT != GLX_RGBA_BIT_SGIX -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GLX_RGBA_BIT_SGIX */ - -#ifdef GLX_PBUFFER_BIT_SGIX -#if GLX_PBUFFER_BIT != GLX_PBUFFER_BIT_SGIX -#error dangerous enum mismatch -#endif /* cmp */ -#endif /* GLX_PBUFFER_BIT_SGIX */ - /* ********************************************************************** */ struct glxglue_contextdata { diff --git a/src/glue/gl_wgl.cpp b/src/glue/gl_wgl.cpp index 3a1addcd4d1..a88da82ecbc 100644 --- a/src/glue/gl_wgl.cpp +++ b/src/glue/gl_wgl.cpp @@ -46,6 +46,11 @@ #include #include +#ifdef HAVE_WGL +#include +#include "glue/khronos/GL/wglext.h" +#endif + #include "glue/glp.h" #include "glue/dlp.h" diff --git a/src/glue/glp.h b/src/glue/glp.h index 54f5d725bcc..a746be2efc3 100644 --- a/src/glue/glp.h +++ b/src/glue/glp.h @@ -241,6 +241,12 @@ typedef void (APIENTRY * COIN_PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, typedef void (APIENTRY * COIN_PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); typedef void (APIENTRY * COIN_PFNGLARRAYELEMENTPROC)(GLint i); +/* Modern entry points which are not exported by the Windows OpenGL 1.1 + import library and therefore must be resolved through the active context. */ +typedef void (APIENTRY * COIN_PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (APIENTRY * COIN_PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (APIENTRY * COIN_PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); + typedef void (APIENTRY * COIN_PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); typedef void (APIENTRY * COIN_PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, @@ -482,7 +488,7 @@ typedef void (APIENTRY * COIN_PFNGLGETACTIVEATTRIBARBPROC)(COIN_GLhandle program /* Typedefs for shader objects -- GL_ARB_shader_objects */ -typedef void (APIENTRY * COIN_PFNGLPROGRAMPARAMETERIEXT)(COIN_GLhandle, GLenum, GLenum); +typedef void (APIENTRY * COIN_PFNGLPROGRAMPARAMETERIEXT)(COIN_GLhandle, GLenum, GLint); typedef int (APIENTRY * COIN_PFNGLGETUNIFORMLOCATIONARBPROC)(COIN_GLhandle, const COIN_GLchar *); @@ -508,22 +514,72 @@ typedef void (APIENTRY * COIN_PFNGLGETINFOLOGARBPROC)(COIN_GLhandle, GLsizei, GL typedef void (APIENTRY * COIN_PFNGLLINKPROGRAMARBPROC)(COIN_GLhandle); typedef void (APIENTRY * COIN_PFNGLUSEPROGRAMOBJECTARBPROC)(COIN_GLhandle); typedef COIN_GLhandle (APIENTRY * COIN_PFNGLCREATEPROGRAMOBJECTARBPROC)(void); -typedef void (APIENTRY * COIN_PFNGLUNIFORM1FVARBPROC)(COIN_GLhandle, GLsizei, const GLfloat *); -typedef void (APIENTRY * COIN_PFNGLUNIFORM2FVARBPROC)(COIN_GLhandle, GLsizei, const GLfloat *); -typedef void (APIENTRY * COIN_PFNGLUNIFORM3FVARBPROC)(COIN_GLhandle, GLsizei, const GLfloat *); -typedef void (APIENTRY * COIN_PFNGLUNIFORM4FVARBPROC)(COIN_GLhandle, GLsizei, const GLfloat *); -typedef void (APIENTRY * COIN_PFNGLUNIFORM1IARBPROC)(COIN_GLhandle, const GLint); -typedef void (APIENTRY * COIN_PFNGLUNIFORM2IARBPROC)(COIN_GLhandle, const GLint, GLint); -typedef void (APIENTRY * COIN_PFNGLUNIFORM3IARBPROC)(COIN_GLhandle, const GLint, GLint, GLint); -typedef void (APIENTRY * COIN_PFNGLUNIFORM4IARBPROC)(COIN_GLhandle, const GLint, GLint, GLint, GLint); -typedef void (APIENTRY * COIN_PFNGLUNIFORM1IVARBPROC)(COIN_GLhandle, GLsizei, const GLint *); -typedef void (APIENTRY * COIN_PFNGLUNIFORM2IVARBPROC)(COIN_GLhandle, GLsizei, const GLint *); -typedef void (APIENTRY * COIN_PFNGLUNIFORM3IVARBPROC)(COIN_GLhandle, GLsizei, const GLint *); -typedef void (APIENTRY * COIN_PFNGLUNIFORM4IVARBPROC)(COIN_GLhandle, GLsizei, const GLint *); - -typedef void (APIENTRY * COIN_PFNGLUNIFORMMATRIX2FVARBPROC)(COIN_GLhandle, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY * COIN_PFNGLUNIFORMMATRIX3FVARBPROC)(COIN_GLhandle, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY * COIN_PFNGLUNIFORMMATRIX4FVARBPROC)(COIN_GLhandle, GLsizei, GLboolean, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM1FVARBPROC)(GLint, GLsizei, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM2FVARBPROC)(GLint, GLsizei, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM3FVARBPROC)(GLint, GLsizei, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM4FVARBPROC)(GLint, GLsizei, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM1IARBPROC)(GLint, const GLint); +typedef void (APIENTRY * COIN_PFNGLUNIFORM2IARBPROC)(GLint, const GLint, GLint); +typedef void (APIENTRY * COIN_PFNGLUNIFORM3IARBPROC)(GLint, const GLint, GLint, GLint); +typedef void (APIENTRY * COIN_PFNGLUNIFORM4IARBPROC)(GLint, const GLint, GLint, GLint, GLint); +typedef void (APIENTRY * COIN_PFNGLUNIFORM1IVARBPROC)(GLint, GLsizei, const GLint *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM2IVARBPROC)(GLint, GLsizei, const GLint *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM3IVARBPROC)(GLint, GLsizei, const GLint *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM4IVARBPROC)(GLint, GLsizei, const GLint *); + +typedef void (APIENTRY * COIN_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint, GLsizei, GLboolean, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint, GLsizei, GLboolean, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint, GLsizei, GLboolean, const GLfloat *); + +/* Standard GLSL entry points. These are resolved dynamically so shader + users do not have to link directly against post-OpenGL-1.1 symbols. */ +typedef GLuint (APIENTRY * COIN_PFNGLCREATESHADERPROC)(GLenum); +typedef void (APIENTRY * COIN_PFNGLSHADERSOURCEPROC)(GLuint, GLsizei, + const char * const *, + const GLint *); +typedef void (APIENTRY * COIN_PFNGLCOMPILESHADERPROC)(GLuint); +typedef void (APIENTRY * COIN_PFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint *); +typedef void (APIENTRY * COIN_PFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, + GLsizei *, char *); +typedef void (APIENTRY * COIN_PFNGLDELETESHADERPROC)(GLuint); +typedef void (APIENTRY * COIN_PFNGLATTACHSHADERPROC)(GLuint, GLuint); +typedef void (APIENTRY * COIN_PFNGLDETACHSHADERPROC)(GLuint, GLuint); +typedef GLint (APIENTRY * COIN_PFNGLGETUNIFORMLOCATIONPROC)(GLuint, const char *); +typedef void (APIENTRY * COIN_PFNGLGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, + GLsizei *, GLint *, GLenum *, char *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM1FPROC)(GLint, GLfloat); +typedef void (APIENTRY * COIN_PFNGLUNIFORM2FPROC)(GLint, GLfloat, GLfloat); +typedef void (APIENTRY * COIN_PFNGLUNIFORM3FPROC)(GLint, GLfloat, GLfloat, GLfloat); +typedef void (APIENTRY * COIN_PFNGLUNIFORM4FPROC)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (APIENTRY * COIN_PFNGLUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM1IPROC)(GLint, GLint); +typedef void (APIENTRY * COIN_PFNGLUNIFORM2IPROC)(GLint, GLint, GLint); +typedef void (APIENTRY * COIN_PFNGLUNIFORM3IPROC)(GLint, GLint, GLint, GLint); +typedef void (APIENTRY * COIN_PFNGLUNIFORM4IPROC)(GLint, GLint, GLint, GLint, GLint); +typedef void (APIENTRY * COIN_PFNGLUNIFORM1IVPROC)(GLint, GLsizei, const GLint *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM2IVPROC)(GLint, GLsizei, const GLint *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM3IVPROC)(GLint, GLsizei, const GLint *); +typedef void (APIENTRY * COIN_PFNGLUNIFORM4IVPROC)(GLint, GLsizei, const GLint *); +typedef void (APIENTRY * COIN_PFNGLUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, + const GLfloat *); +typedef GLuint (APIENTRY * COIN_PFNGLCREATEPROGRAMPROC)(void); +typedef void (APIENTRY * COIN_PFNGLLINKPROGRAMPROC)(GLuint); +typedef void (APIENTRY * COIN_PFNGLUSEPROGRAMPROC)(GLuint); +typedef void (APIENTRY * COIN_PFNGLDELETEPROGRAMPROC)(GLuint); +typedef void (APIENTRY * COIN_PFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint *); +typedef void (APIENTRY * COIN_PFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei *, char *); +typedef void (APIENTRY * COIN_PFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const char *); +typedef GLint (APIENTRY * COIN_PFNGLGETATTRIBLOCATIONPROC)(GLuint, const char *); +typedef void (APIENTRY * COIN_PFNGLVERTEXATTRIB1FPROC)(GLuint, GLfloat); +typedef void (APIENTRY * COIN_PFNGLVERTEXATTRIB2FPROC)(GLuint, GLfloat, GLfloat); +typedef void (APIENTRY * COIN_PFNGLVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat); +typedef void (APIENTRY * COIN_PFNGLVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (APIENTRY * COIN_PFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +typedef void (APIENTRY * COIN_PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint); +typedef void (APIENTRY * COIN_PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint); /* Typedefs for occlusion queries -- GL_ARB_occlusion_query */ @@ -659,6 +715,10 @@ struct cc_glglue { COIN_PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; COIN_PFNGLARRAYELEMENTPROC glArrayElement; + COIN_PFNGLBINDVERTEXARRAYPROC glBindVertexArray; + COIN_PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; + COIN_PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; + COIN_PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; COIN_PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; @@ -800,6 +860,49 @@ struct cc_glglue { COIN_PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; COIN_PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; + COIN_PFNGLCREATESHADERPROC glCreateShader; + COIN_PFNGLSHADERSOURCEPROC glShaderSource; + COIN_PFNGLCOMPILESHADERPROC glCompileShader; + COIN_PFNGLGETSHADERIVPROC glGetShaderiv; + COIN_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; + COIN_PFNGLDELETESHADERPROC glDeleteShader; + COIN_PFNGLATTACHSHADERPROC glAttachShader; + COIN_PFNGLDETACHSHADERPROC glDetachShader; + COIN_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; + COIN_PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; + COIN_PFNGLUNIFORM1FPROC glUniform1f; + COIN_PFNGLUNIFORM2FPROC glUniform2f; + COIN_PFNGLUNIFORM3FPROC glUniform3f; + COIN_PFNGLUNIFORM4FPROC glUniform4f; + COIN_PFNGLUNIFORM1FVPROC glUniform1fv; + COIN_PFNGLUNIFORM2FVPROC glUniform2fv; + COIN_PFNGLUNIFORM3FVPROC glUniform3fv; + COIN_PFNGLUNIFORM4FVPROC glUniform4fv; + COIN_PFNGLUNIFORM1IPROC glUniform1i; + COIN_PFNGLUNIFORM2IPROC glUniform2i; + COIN_PFNGLUNIFORM3IPROC glUniform3i; + COIN_PFNGLUNIFORM4IPROC glUniform4i; + COIN_PFNGLUNIFORM1IVPROC glUniform1iv; + COIN_PFNGLUNIFORM2IVPROC glUniform2iv; + COIN_PFNGLUNIFORM3IVPROC glUniform3iv; + COIN_PFNGLUNIFORM4IVPROC glUniform4iv; + COIN_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; + COIN_PFNGLCREATEPROGRAMPROC glCreateProgram; + COIN_PFNGLLINKPROGRAMPROC glLinkProgram; + COIN_PFNGLUSEPROGRAMPROC glUseProgram; + COIN_PFNGLDELETEPROGRAMPROC glDeleteProgram; + COIN_PFNGLGETPROGRAMIVPROC glGetProgramiv; + COIN_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; + COIN_PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; + COIN_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; + COIN_PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; + COIN_PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; + COIN_PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; + COIN_PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; + COIN_PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; + COIN_PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; + COIN_PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; + COIN_PFNGLPUSHCLIENTATTRIBPROC glPushClientAttrib; COIN_PFNGLPOPCLIENTATTRIBPROC glPopClientAttrib; @@ -870,6 +973,8 @@ struct cc_glglue { SbBool vbo_in_displaylist_ok; SbBool non_power_of_two_textures; + SbBool legacy_rendering_support_cached; + SbBool context_supports_legacy_rendering; int max_lights; float line_width_range[2]; float point_size_range[2]; diff --git a/src/glue/glslp.h b/src/glue/glslp.h new file mode 100644 index 00000000000..b7e89ed8b99 --- /dev/null +++ b/src/glue/glslp.h @@ -0,0 +1,58 @@ +#ifndef COIN_GLUE_GLSLP_H +#define COIN_GLUE_GLSLP_H + +/**************************************************************************\ + * Copyright (c) Kongsberg Oil & Gas Technologies AS + * All rights reserved. + * + * This file is part of Coin, a 3D graphics library. +\**************************************************************************/ + +#ifndef COIN_INTERNAL +#error this is a private header file +#endif + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +GLuint cc_glglue_glCreateShader(const cc_glglue * glue, GLenum type); +void cc_glglue_glShaderSource(const cc_glglue * glue, GLuint shader, + GLsizei count, const char * const * string, + const GLint * length); +void cc_glglue_glCompileShader(const cc_glglue * glue, GLuint shader); +void cc_glglue_glGetShaderiv(const cc_glglue * glue, GLuint shader, + GLenum pname, GLint * params); +void cc_glglue_glGetShaderInfoLog(const cc_glglue * glue, GLuint shader, + GLsizei maxLength, GLsizei * length, + char * infoLog); +void cc_glglue_glDeleteShader(const cc_glglue * glue, GLuint shader); +void cc_glglue_glAttachShader(const cc_glglue * glue, GLuint program, + GLuint shader); +void cc_glglue_glDetachShader(const cc_glglue * glue, GLuint program, + GLuint shader); +GLint cc_glglue_glGetUniformLocation(const cc_glglue * glue, GLuint program, + const char * name); +void cc_glglue_glGetActiveUniform(const cc_glglue * glue, GLuint program, + GLuint index, GLsizei maxLength, + GLsizei * length, GLint * size, + GLenum * type, char * name); +GLuint cc_glglue_glCreateProgram(const cc_glglue * glue); +void cc_glglue_glLinkProgram(const cc_glglue * glue, GLuint program); +void cc_glglue_glUseProgram(const cc_glglue * glue, GLuint program); +void cc_glglue_glDeleteProgram(const cc_glglue * glue, GLuint program); +void cc_glglue_glGetGLSLProgramiv(const cc_glglue * glue, GLuint program, + GLenum pname, GLint * params); +void cc_glglue_glGetProgramInfoLog(const cc_glglue * glue, GLuint program, + GLsizei maxLength, GLsizei * length, + char * infoLog); +void cc_glglue_glProgramParameteriEXT(const cc_glglue * glue, GLuint program, + GLenum pname, GLint value); + +#ifdef __cplusplus +} +#endif + +#endif /* !COIN_GLUE_GLSLP_H */ diff --git a/src/glue/khronos/GL/glcorearb.h b/src/glue/khronos/GL/glcorearb.h new file mode 100644 index 00000000000..9f695d4e1c4 --- /dev/null +++ b/src/glue/khronos/GL/glcorearb.h @@ -0,0 +1,5869 @@ +#ifndef __gl_glcorearb_h_ +#define __gl_glcorearb_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/* glcorearb.h is for use with OpenGL core profile implementations. +** It should should be placed in the same directory as gl.h and +** included as . +** +** glcorearb.h includes only APIs in the latest OpenGL core profile +** implementation together with APIs in newer ARB extensions which +** can be supported by the core profile. It does not, and never will +** include functionality removed from the core profile, such as +** fixed-function vertex and fragment processing. +** +** Do not #include both and either of or +** in the same source file. +*/ + +/* Generated C header for: + * API: gl + * Profile: core + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: glcore + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +typedef void GLvoid; +typedef unsigned int GLenum; +/* Keep the snapshot self-contained for installed Coin consumers. The + * namespaced copy is installed alongside this header and must not depend on + * an application-owned top-level KHR include directory. */ +#include +typedef khronos_float_t GLfloat; +typedef int GLint; +typedef int GLsizei; +typedef unsigned int GLbitfield; +typedef double GLdouble; +typedef unsigned int GLuint; +typedef unsigned char GLboolean; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf); +typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLFINISHPROC) (void); +typedef void (APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullFace (GLenum mode); +GLAPI void APIENTRY glFrontFace (GLenum mode); +GLAPI void APIENTRY glHint (GLenum target, GLenum mode); +GLAPI void APIENTRY glLineWidth (GLfloat width); +GLAPI void APIENTRY glPointSize (GLfloat size); +GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glDrawBuffer (GLenum buf); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glClearStencil (GLint s); +GLAPI void APIENTRY glClearDepth (GLdouble depth); +GLAPI void APIENTRY glStencilMask (GLuint mask); +GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY glDepthMask (GLboolean flag); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glFinish (void); +GLAPI void APIENTRY glFlush (void); +GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void APIENTRY glLogicOp (GLenum opcode); +GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glDepthFunc (GLenum func); +GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glReadBuffer (GLenum src); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data); +GLAPI GLenum APIENTRY glGetError (void); +GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GLAPI const GLubyte *APIENTRY glGetString (GLenum name); +GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_0 */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +typedef khronos_float_t GLclampf; +typedef double GLclampd; +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_VERTEX_ARRAY 0x8074 +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params); +GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); +#endif +#endif /* GL_VERSION_1_1 */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +typedef khronos_int16_t GLshort; +typedef khronos_int8_t GLbyte; +typedef khronos_uint16_t GLushort; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/glue/khronos/GL/glext.h b/src/glue/khronos/GL/glext.h new file mode 100644 index 00000000000..fe03eb6f388 --- /dev/null +++ b/src/glue/khronos/GL/glext.h @@ -0,0 +1,12742 @@ +#ifndef __gl_glext_h_ +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20190326 + +#include + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint bufSize, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint bufSize, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/glue/khronos/GL/wglext.h b/src/glue/khronos/GL/wglext.h new file mode 100644 index 00000000000..cb31ac45339 --- /dev/null +++ b/src/glue/khronos/GL/wglext.h @@ -0,0 +1,855 @@ +#ifndef __wgl_wglext_h_ +#define __wgl_wglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#define WGL_WGLEXT_VERSION 20190228 + +/* Generated C header for: + * API: wgl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: wgl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#ifdef WGL_WGLEXT_PROTOTYPES +HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); +VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); +BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); +BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif +#endif /* WGL_ARB_buffer_region */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#endif /* WGL_ARB_context_flush_control */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +#ifdef WGL_WGLEXT_PROTOTYPES +HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif +#endif /* WGL_ARB_create_context */ + +#ifndef WGL_ARB_create_context_no_error +#define WGL_ARB_create_context_no_error 1 +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 +#endif /* WGL_ARB_create_context_no_error */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif /* WGL_ARB_create_context_profile */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* WGL_ARB_create_context_robustness */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringARB (HDC hdc); +#endif +#endif /* WGL_ARB_extensions_string */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCARB (void); +#endif +#endif /* WGL_ARB_make_current_read */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif /* WGL_ARB_multisample */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +DECLARE_HANDLE(HPBUFFERARB); +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); +int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); +BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_ARB_pbuffer */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_ARB_pixel_format */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif /* WGL_ARB_pixel_format_float */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif +#endif /* WGL_ARB_render_texture */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif /* WGL_3DFX_multisample */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); +#endif +#endif /* WGL_3DL_stereo_control */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void *data); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef WGL_WGLEXT_PROTOTYPES +UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); +INT WINAPI wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void *data); +UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); +HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); +HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); +BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); +BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); +HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); +VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* WGL_AMD_gpu_association */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif /* WGL_ATI_pixel_format_float */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifndef WGL_EXT_colorspace +#define WGL_EXT_colorspace 1 +#define WGL_COLORSPACE_EXT 0x309D +#define WGL_COLORSPACE_SRGB_EXT 0x3089 +#define WGL_COLORSPACE_LINEAR_EXT 0x308A +#endif /* WGL_EXT_colorspace */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es_profile */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif /* WGL_EXT_depth_float */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#ifdef WGL_WGLEXT_PROTOTYPES +GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); +GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); +GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); +VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); +#endif +#endif /* WGL_EXT_display_color_table */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringEXT (void); +#endif +#endif /* WGL_EXT_extensions_string */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif +#endif /* WGL_EXT_make_current_read */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif /* WGL_EXT_multisample */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +DECLARE_HANDLE(HPBUFFEREXT); +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); +int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); +BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_EXT_pbuffer */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_EXT_pixel_format */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSwapIntervalEXT (int interval); +int WINAPI wglGetSwapIntervalEXT (void); +#endif +#endif /* WGL_EXT_swap_control */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 +#endif /* WGL_EXT_swap_control_tear */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); +#endif +#endif /* WGL_I3D_digital_video_control */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); +BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif +#endif /* WGL_I3D_gamma */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableGenlockI3D (HDC hDC); +BOOL WINAPI wglDisableGenlockI3D (HDC hDC); +BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); +BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); +BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); +BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); +BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); +BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); +BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); +BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); +BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); +BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif +#endif /* WGL_I3D_genlock */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#ifdef WGL_WGLEXT_PROTOTYPES +LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); +BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); +BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); +#endif +#endif /* WGL_I3D_image_buffer */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableFrameLockI3D (void); +BOOL WINAPI wglDisableFrameLockI3D (void); +BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); +BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); +#endif +#endif /* WGL_I3D_swap_frame_lock */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); +BOOL WINAPI wglBeginFrameTrackingI3D (void); +BOOL WINAPI wglEndFrameTrackingI3D (void); +BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif +#endif /* WGL_I3D_swap_frame_usage */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); +HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); +BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); +HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); +BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); +BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +#endif +#endif /* WGL_NV_DX_interop */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 +#endif /* WGL_NV_DX_interop2 */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* WGL_NV_copy_image */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); +#endif +#endif /* WGL_NV_delay_before_swap */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif /* WGL_NV_float_buffer */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +DECLARE_HANDLE(HGPUNV); +struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +}; +typedef struct _GPU_DEVICE *PGPU_DEVICE; +#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); +BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); +BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +BOOL WINAPI wglDeleteDCNV (HDC hdc); +#endif +#endif /* WGL_NV_gpu_affinity */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 +#endif /* WGL_NV_multisample_coverage */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +int WINAPI wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList); +BOOL WINAPI wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); +#endif +#endif /* WGL_NV_present_video */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif /* WGL_NV_render_depth_texture */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif /* WGL_NV_render_texture_rectangle */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); +BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); +BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); +BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); +BOOL WINAPI wglResetFrameCountNV (HDC hDC); +#endif +#endif /* WGL_NV_swap_group */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#ifdef WGL_WGLEXT_PROTOTYPES +void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +void WINAPI wglFreeMemoryNV (void *pointer); +#endif +#endif /* WGL_NV_vertex_array_range */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif +#endif /* WGL_NV_video_capture */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +DECLARE_HANDLE(HPVIDEODEV); +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); +BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* WGL_NV_video_output */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); +INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif +#endif /* WGL_OML_sync_control */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/glue/khronos/KHR/khrplatform.h b/src/glue/khronos/KHR/khrplatform.h new file mode 100644 index 00000000000..5b55ea2b981 --- /dev/null +++ b/src/glue/khronos/KHR/khrplatform.h @@ -0,0 +1,290 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/src/glue/khronos/PROVENANCE.txt b/src/glue/khronos/PROVENANCE.txt new file mode 100644 index 00000000000..cd192442c34 --- /dev/null +++ b/src/glue/khronos/PROVENANCE.txt @@ -0,0 +1,36 @@ +Khronos header provenance +========================= + +The headers in this directory are vendored snapshots of generated Khronos +API headers used by Coin's core-profile OpenGL build, including the Windows +WGL declarations. + +Sources: + + OpenGL and WGL headers: + https://github.com/KhronosGroup/OpenGL-Registry + + Khronos platform types: + https://github.com/KhronosGroup/EGL-Registry + +Imported files: + + GL/glcorearb.h + GL/glext.h + GL/wglext.h + KHR/khrplatform.h + +Snapshot metadata: + + Import date: 2026-07-31 + GL_GLEXT_VERSION: 20190326 + WGL_WGLEXT_VERSION: 20190228 + khrplatform.h semantic commit: + 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + +The original OpenGL Registry commit for the GL/WGL snapshot was not recorded +when these files were first imported. The embedded version values and the +upstream copyright and license notices are retained in the headers above. + +If these headers are updated, record the exact upstream commit or release, +the update date, and any Coin-specific modifications here. diff --git a/src/manips/SoClipPlaneManip.cpp b/src/manips/SoClipPlaneManip.cpp index 24f918e48a8..4311bf1dd84 100644 --- a/src/manips/SoClipPlaneManip.cpp +++ b/src/manips/SoClipPlaneManip.cpp @@ -413,12 +413,14 @@ SoClipPlaneManip::callback(SoCallbackAction * action) } // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoClipPlaneManip::GLRender(SoGLRenderAction * action) { SoClipPlaneManip::doAction(action); SoClipPlane::GLRender(action); } +#endif // doc from parent void diff --git a/src/manips/SoDirectionalLightManip.cpp b/src/manips/SoDirectionalLightManip.cpp index 06d14ac7794..c2f2ad13c4b 100644 --- a/src/manips/SoDirectionalLightManip.cpp +++ b/src/manips/SoDirectionalLightManip.cpp @@ -265,12 +265,14 @@ SoDirectionalLightManip::callback(SoCallbackAction * action) } // documented in superclass +#if COIN_BUILD_LEGACY_GL_RENDERER void SoDirectionalLightManip::GLRender(SoGLRenderAction * action) { SoDirectionalLightManip::doAction(action); SoDirectionalLight::GLRender(action); } +#endif // documented in superclass void diff --git a/src/manips/SoPointLightManip.cpp b/src/manips/SoPointLightManip.cpp index be19e369ff7..a3429200d09 100644 --- a/src/manips/SoPointLightManip.cpp +++ b/src/manips/SoPointLightManip.cpp @@ -266,12 +266,14 @@ SoPointLightManip::callback(SoCallbackAction * action) } // Documented in superclass +#if COIN_BUILD_LEGACY_GL_RENDERER void SoPointLightManip::GLRender(SoGLRenderAction * action) { SoPointLightManip::doAction(action); SoPointLight::GLRender(action); } +#endif // Documented in superclass void diff --git a/src/manips/SoSpotLightManip.cpp b/src/manips/SoSpotLightManip.cpp index b53cb0e037e..fb961c1f2a6 100644 --- a/src/manips/SoSpotLightManip.cpp +++ b/src/manips/SoSpotLightManip.cpp @@ -284,12 +284,14 @@ SoSpotLightManip::callback(SoCallbackAction * action) } // Documented in superclass +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSpotLightManip::GLRender(SoGLRenderAction * action) { SoSpotLightManip::doAction(action); SoSpotLight::GLRender(action); } +#endif // Documented in superclass void diff --git a/src/manips/SoTransformManip.cpp b/src/manips/SoTransformManip.cpp index 7c2b0ad038d..7dedfb2f94b 100644 --- a/src/manips/SoTransformManip.cpp +++ b/src/manips/SoTransformManip.cpp @@ -337,12 +337,14 @@ SoTransformManip::callback(SoCallbackAction * action) } // Documented in superclass +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTransformManip::GLRender(SoGLRenderAction * action) { SoTransformManip::doAction(action); SoTransform::GLRender(action); } +#endif // Documented in superclass void diff --git a/src/misc/SoDB.cpp b/src/misc/SoDB.cpp index 85238781028..b1ce8c5020c 100644 --- a/src/misc/SoDB.cpp +++ b/src/misc/SoDB.cpp @@ -64,6 +64,8 @@ #include +class SoVBO; + #ifdef HAVE_CONFIG_H #include "config.h" #endif // HAVE_CONFIG_H @@ -81,6 +83,7 @@ #include #include #include +#include #include #include #include @@ -89,8 +92,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -117,7 +124,9 @@ #include "misc/SoDBP.h" #include "misc/SbHash.h" #include "misc/SoConfigSettings.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif #ifdef HAVE_VRML97 #include @@ -327,6 +336,7 @@ SoDB::init(void) // Actions must be initialized before nodes (because of SO_ENABLE) SoAction::initClass(); SoNode::initClass(); + SoIRRenderAction::initClass(); SoEngine::initClass(); SoEvent::initClass(); SoSensor::initClass(); @@ -335,16 +345,22 @@ SoDB::init(void) SoProtoInstance::initClass(); SoGLDriverDatabase::init(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLImage::initClass(); SoGLBigImage::initClass(); +#endif SoHardCopy::init(); SoShader::init(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoVBO::init(); +#endif // FIXME: probably temporary. Add FXViz::init() or something? pederb, 2007-03-09 +#if COIN_BUILD_LEGACY_GL_RENDERER SoShadowGroup::init(); +#endif SoGeo::init(); #ifdef HAVE_VRML97 diff --git a/src/misc/SoInteraction.cpp b/src/misc/SoInteraction.cpp index da8772f1fa0..871f381897a 100644 --- a/src/misc/SoInteraction.cpp +++ b/src/misc/SoInteraction.cpp @@ -55,7 +55,10 @@ #include #include +#include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -132,7 +135,9 @@ SoInteraction::init(void) SoAntiSquish::initClass(); SoSelection::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoExtSelection::initClass(); +#endif SoSurroundScale::initClass(); SoNodeKit::init(); diff --git a/src/misc/SoSceneManager.cpp b/src/misc/SoSceneManager.cpp index 2be730fbfa6..49350052423 100644 --- a/src/misc/SoSceneManager.cpp +++ b/src/misc/SoSceneManager.cpp @@ -59,7 +59,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -163,6 +165,7 @@ SoSceneManager::render(const SbBool clearwindow, const SbBool clearzbuffer) \since Coin 2.0 */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSceneManager::render(SoGLRenderAction * action, const SbBool initmatrices, @@ -171,6 +174,7 @@ SoSceneManager::render(SoGLRenderAction * action, { PRIVATE(this)->rendermanager->render(action, initmatrices, clearwindow, clearzbuffer); } +#endif /*! Process the given event by applying an SoHandleEventAction on the @@ -310,6 +314,18 @@ SoSceneManager::getWindowSize(void) const return PRIVATE(this)->rendermanager->getWindowSize(); } +void +SoSceneManager::setDevicePixelRatio(float dpr) +{ + PRIVATE(this)->rendermanager->setDevicePixelRatio(dpr); +} + +float +SoSceneManager::getDevicePixelRatio(void) const +{ + return PRIVATE(this)->rendermanager->getDevicePixelRatio(); +} + /*! Set size of rendering area for the viewport within the current window. @@ -496,7 +512,9 @@ SoSceneManager::setRenderCallback(SoSceneManagerRenderCB * f, { PRIVATE(this)->rendercb = f; PRIVATE(this)->rendercbdata = userdata; - PRIVATE(this)->rendermanager->setRenderCallback(SoSceneManagerP::renderCB, PRIVATE(this)); + PRIVATE(this)->rendermanager->setRenderCallback( + f ? SoSceneManagerP::renderCB : NULL, + f ? PRIVATE(this) : NULL); } /*! @@ -561,20 +579,24 @@ SoSceneManager::getAntialiasing(SbBool & smoothing, int & numpasses) const Set the \a action to use for rendering. Overrides the default action made in the constructor. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSceneManager::setGLRenderAction(SoGLRenderAction * const action) { PRIVATE(this)->rendermanager->setGLRenderAction(action); } +#endif /*! Returns pointer to render action. */ +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLRenderAction * SoSceneManager::getGLRenderAction(void) const { return PRIVATE(this)->rendermanager->getGLRenderAction(); } +#endif /*! Set the \a action to use for rendering audio. Overrides the default action diff --git a/src/misc/SoSceneManagerP.cpp b/src/misc/SoSceneManagerP.cpp index 4b0c1857fcb..2c8e0c900cc 100644 --- a/src/misc/SoSceneManagerP.cpp +++ b/src/misc/SoSceneManagerP.cpp @@ -40,7 +40,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #ifdef HAVE_NODEKITS diff --git a/src/nodekits/SoBaseKit.cpp b/src/nodekits/SoBaseKit.cpp index 3c58b7e6399..3579c9febd9 100644 --- a/src/nodekits/SoBaseKit.cpp +++ b/src/nodekits/SoBaseKit.cpp @@ -1004,11 +1004,13 @@ SoBaseKit::callback(SoCallbackAction * action) } // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoBaseKit::GLRender(SoGLRenderAction * action) { SoBaseKit::doAction((SoAction *)action); } +#endif // Doc in superclass. Overridden to calculate bounding box center. void diff --git a/src/nodekits/SoNodeKitListPart.cpp b/src/nodekits/SoNodeKitListPart.cpp index e830da56bf2..6c7ce2c9c45 100644 --- a/src/nodekits/SoNodeKitListPart.cpp +++ b/src/nodekits/SoNodeKitListPart.cpp @@ -465,11 +465,13 @@ SoNodeKitListPart::callback(SoCallbackAction * action) /*! This just "forwards" the call to the same method at the container node. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoNodeKitListPart::GLRender(SoGLRenderAction * action) { SoNodeKitListPart::doAction((SoAction*)action); } +#endif /*! This just "forwards" the call to the same method at the container node. diff --git a/src/nodes/CMakeLists.txt b/src/nodes/CMakeLists.txt index 194e420cc2c..35c82f71894 100644 --- a/src/nodes/CMakeLists.txt +++ b/src/nodes/CMakeLists.txt @@ -22,7 +22,6 @@ set(COIN_NODES_FILES SoDrawStyle.cpp SoEnvironment.cpp SoEventCallback.cpp - SoExtSelection.cpp SoFile.cpp SoFont.cpp SoFontStyle.cpp @@ -63,7 +62,6 @@ set(COIN_NODES_FILES SoRotor.cpp SoScale.cpp SoSceneTexture2.cpp - SoSceneTextureCubeMap.cpp SoSelection.cpp SoSeparator.cpp SoShapeHints.cpp @@ -108,6 +106,13 @@ set(COIN_NODES_FILES SoWWWInline.cpp ) +if(COIN_BUILD_LEGACY_GL_RENDERER) + list(APPEND COIN_NODES_FILES + SoExtSelection.cpp + SoSceneTextureCubeMap.cpp + ) +endif() + # Files excluded from public API documentation, included in complete documentation. set(COIN_NODES_INTERNAL_FILES SoSoundElementHelper.h diff --git a/src/nodes/SoAlphaTest.cpp b/src/nodes/SoAlphaTest.cpp index f7616d5f0c5..ca49c37838e 100644 --- a/src/nodes/SoAlphaTest.cpp +++ b/src/nodes/SoAlphaTest.cpp @@ -174,6 +174,7 @@ SoAlphaTest::~SoAlphaTest() } // Doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoAlphaTest::GLRender(SoGLRenderAction * action) { @@ -213,3 +214,4 @@ SoAlphaTest::GLRender(SoGLRenderAction * action) SoLazyElement::setAlphaTest(action->getState(), glfunc, this->value.getValue()); } +#endif diff --git a/src/nodes/SoAnnotation.cpp b/src/nodes/SoAnnotation.cpp index ae41b481d77..c3b27fd2445 100644 --- a/src/nodes/SoAnnotation.cpp +++ b/src/nodes/SoAnnotation.cpp @@ -97,6 +97,7 @@ SoAnnotation::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoAnnotation, SO_FROM_INVENTOR_1); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc in superclass. void SoAnnotation::GLRender(SoGLRenderAction * action) @@ -114,8 +115,10 @@ SoAnnotation::GLRender(SoGLRenderAction * action) break; } } +#endif // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoAnnotation::GLRenderBelowPath(SoGLRenderAction * action) { @@ -130,8 +133,10 @@ SoAnnotation::GLRenderBelowPath(SoGLRenderAction * action) action->addDelayedPath(action->getCurPath()->copy()); } } +#endif // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoAnnotation::GLRenderInPath(SoGLRenderAction * action) { @@ -146,13 +151,16 @@ SoAnnotation::GLRenderInPath(SoGLRenderAction * action) action->addDelayedPath(action->getCurPath()->copy()); } } +#endif // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoAnnotation::GLRenderOffPath(SoGLRenderAction *) { // should never render, this is a separator node } +#endif #ifdef COIN_TEST_SUITE diff --git a/src/nodes/SoAntiSquish.cpp b/src/nodes/SoAntiSquish.cpp index 970727cf973..24a056f4eb6 100644 --- a/src/nodes/SoAntiSquish.cpp +++ b/src/nodes/SoAntiSquish.cpp @@ -222,11 +222,13 @@ SoAntiSquish::callback(SoCallbackAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoAntiSquish::GLRender(SoGLRenderAction * action) { SoAntiSquish::doAction((SoAction *) action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoArray.cpp b/src/nodes/SoArray.cpp index 43eeb506a26..70909796604 100644 --- a/src/nodes/SoArray.cpp +++ b/src/nodes/SoArray.cpp @@ -341,11 +341,13 @@ SoArray::getBoundingBox(SoGetBoundingBoxAction * action) } // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoArray::GLRender(SoGLRenderAction * action) { SoArray::doAction(action); } +#endif // Doc in superclass. SbBool diff --git a/src/nodes/SoBaseColor.cpp b/src/nodes/SoBaseColor.cpp index f3059b81476..ece762e7312 100644 --- a/src/nodes/SoBaseColor.cpp +++ b/src/nodes/SoBaseColor.cpp @@ -50,6 +50,7 @@ */ #include +#include #ifdef HAVE_CONFIG_H #include @@ -58,17 +59,25 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #ifdef COIN_THREADSAFE #include #endif // COIN_THREADSAFE +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif #include "nodes/SoSubNodeP.h" +class SoVBO; + /*! \var SoMFColor SoBaseColor::rgb @@ -84,7 +93,11 @@ class SoBaseColorP { colorpacker_storage(sizeof(void*), alloc_colorpacker, free_colorpacker), #endif // COIN_THREADSAFE vbo(NULL) { } - ~SoBaseColorP() { delete this->vbo; } + ~SoBaseColorP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } #ifdef COIN_THREADSAFE SbStorage colorpacker_storage; @@ -149,19 +162,21 @@ SoBaseColor::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoBaseColor, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoGLLazyElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLLazyElement); SO_ENABLE(SoCallbackAction, SoLazyElement); SO_ENABLE(SoCallbackAction, SoDiffuseColorElement); - SO_ENABLE(SoGLRenderAction, SoDiffuseColorElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoDiffuseColorElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoBaseColor::GLRender(SoGLRenderAction * action) { SoBaseColor::doAction(action); } +#endif // Doc from superclass. void @@ -175,6 +190,7 @@ SoBaseColor::doAction(SoAction * action) SoLazyElement::setDiffuse(state, this, num, this->rgb.getValues(0), PRIVATE(this)->getColorPacker()); +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SbBool setvbo = FALSE; SoBase::staticDataLock(); @@ -194,6 +210,7 @@ SoBaseColor::doAction(SoAction * action) SoGLVBOElement::setColorVBO(state, PRIVATE(this)->vbo); } } +#endif if (this->isOverride()) { SoOverrideElement::setDiffuseColorOverride(state, this, TRUE); } diff --git a/src/nodes/SoBumpMap.cpp b/src/nodes/SoBumpMap.cpp index 9ab8996b03a..443597da2ea 100644 --- a/src/nodes/SoBumpMap.cpp +++ b/src/nodes/SoBumpMap.cpp @@ -103,7 +103,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -204,7 +206,9 @@ SO_NODE_SOURCE(SoBumpMap); SoBumpMap::SoBumpMap(void) { PRIVATE(this) = new SoBumpMapP; +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glimage = new SoGLImage; +#endif PRIVATE(this)->glimagevalid = FALSE; PRIVATE(this)->didconvert = FALSE; PRIVATE(this)->isgrayscale = -1; @@ -236,7 +240,9 @@ SoBumpMap::SoBumpMap(void) */ SoBumpMap::~SoBumpMap() { +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glimage->unref(NULL); +#endif delete PRIVATE(this)->filenamesensor; delete PRIVATE(this); } @@ -250,7 +256,7 @@ SoBumpMap::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoBumpMap, SO_FROM_COIN_2_2); - SO_ENABLE(SoGLRenderAction, SoBumpMapElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoBumpMapElement); SO_ENABLE(SoCallbackAction, SoBumpMapElement); SO_ENABLE(SoRayPickAction, SoBumpMapElement); } @@ -274,14 +280,17 @@ SoBumpMap::readInstance(SoInput * in, unsigned short flags) return readOK; } +#if COIN_BUILD_LEGACY_GL_RENDERER static SoGLImage::Wrap bumpmap_translateWrap(const SoBumpMap::Wrap wrap) { if (wrap == SoBumpMap::REPEAT) return SoGLImage::REPEAT; return SoGLImage::CLAMP; } +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoBumpMap::GLRender(SoGLRenderAction * action) @@ -331,6 +340,7 @@ SoBumpMap::GLRender(SoGLRenderAction * action) } } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoBumpMapCoordinate.cpp b/src/nodes/SoBumpMapCoordinate.cpp index 8855d9c0d19..9a033ad6426 100644 --- a/src/nodes/SoBumpMapCoordinate.cpp +++ b/src/nodes/SoBumpMapCoordinate.cpp @@ -111,7 +111,7 @@ SoBumpMapCoordinate::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoBumpMapCoordinate, SO_FROM_COIN_2_2); - SO_ENABLE(SoGLRenderAction, SoBumpMapCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoBumpMapCoordinateElement); SO_ENABLE(SoCallbackAction, SoBumpMapCoordinateElement); SO_ENABLE(SoPickAction, SoBumpMapCoordinateElement); } @@ -125,12 +125,14 @@ SoBumpMapCoordinate::doAction(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoBumpMapCoordinate::GLRender(SoGLRenderAction * action) { SoBumpMapCoordinateElement::set(action->getState(), this, point.getNum(), point.getValues(0)); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoBumpMapTransform.cpp b/src/nodes/SoBumpMapTransform.cpp index f8a4c850258..94f97ed8f44 100644 --- a/src/nodes/SoBumpMapTransform.cpp +++ b/src/nodes/SoBumpMapTransform.cpp @@ -122,18 +122,20 @@ SoBumpMapTransform::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoBumpMapTransform, SO_FROM_COIN_2_2); - SO_ENABLE(SoGLRenderAction, SoBumpMapMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoBumpMapMatrixElement); SO_ENABLE(SoCallbackAction, SoBumpMapMatrixElement); SO_ENABLE(SoPickAction, SoBumpMapMatrixElement); } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoBumpMapTransform::GLRender(SoGLRenderAction * action) { SoBumpMapTransform::doAction(action); } +#endif // Documented in superclass. void diff --git a/src/nodes/SoCacheHint.cpp b/src/nodes/SoCacheHint.cpp index e66a9e02593..5409e1fd08f 100644 --- a/src/nodes/SoCacheHint.cpp +++ b/src/nodes/SoCacheHint.cpp @@ -109,7 +109,7 @@ SoCacheHint::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoCacheHint, SO_FROM_COIN_2_4); - SO_ENABLE(SoGLRenderAction, SoCacheHintElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoCacheHintElement); } void @@ -121,11 +121,13 @@ SoCacheHint::doAction(SoAction * action) this->gfxValue.getValue()); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoCacheHint::GLRender(SoGLRenderAction * action) { SoCacheHint::doAction(action); } +#endif void SoCacheHint::callback(SoCallbackAction * action) diff --git a/src/nodes/SoCallback.cpp b/src/nodes/SoCallback.cpp index 4e2f4d2247d..c6452e25491 100644 --- a/src/nodes/SoCallback.cpp +++ b/src/nodes/SoCallback.cpp @@ -173,6 +173,7 @@ SoCallback::callback(SoCallbackAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoCallback::GLRender(SoGLRenderAction * action) { @@ -183,6 +184,7 @@ SoCallback::GLRender(SoGLRenderAction * action) SoCallback::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoCamera.cpp b/src/nodes/SoCamera.cpp index 536f6a2aa3c..09801718faf 100644 --- a/src/nodes/SoCamera.cpp +++ b/src/nodes/SoCamera.cpp @@ -115,6 +115,11 @@ */ #include +#include +#include +#include +#include +#include #include // for FLT_EPSILON @@ -128,21 +133,33 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -380,12 +397,12 @@ SoCamera::initClass(void) { SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoCamera, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoFocalDistanceElement); - SO_ENABLE(SoGLRenderAction, SoGLProjectionMatrixElement); - SO_ENABLE(SoGLRenderAction, SoViewVolumeElement); - SO_ENABLE(SoGLRenderAction, SoGLViewingMatrixElement); - SO_ENABLE(SoGLRenderAction, SoResetMatrixElement); - SO_ENABLE(SoGLRenderAction, SoCullElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoFocalDistanceElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLProjectionMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoViewVolumeElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLViewingMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoResetMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoCullElement); SO_ENABLE(SoGetBoundingBoxAction, SoFocalDistanceElement); SO_ENABLE(SoGetBoundingBoxAction, SoProjectionMatrixElement); @@ -650,6 +667,7 @@ SoCamera::getViewportBounds(const SbViewportRegion & region) const return vp; } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc in superclass. void SoCamera::GLRender(SoGLRenderAction * action) @@ -725,6 +743,7 @@ SoCamera::GLRender(SoGLRenderAction * action) SoViewingMatrixElement::set(state, this, affine); SoFocalDistanceElement::set(state, this, this->focalDistance.getValue()); } +#endif // Documented in superclass. void @@ -928,10 +947,12 @@ SoCamera::getView(SoAction * action, SbViewVolume & resultvv, SbViewportRegion & resultvv = this->getViewVolume(oldvp, resultvp, mm); if (resultvp != oldvp) { +#if COIN_BUILD_LEGACY_GL_RENDERER // only draw if this is an SoGLRenderAction if (action->isOfType(SoGLRenderAction::getClassTypeId())) { this->drawCroppedFrame((SoGLRenderAction*)action, this->viewportMapping.getValue(), oldvp, resultvp); } +#endif if (usevpelement) { SoViewportRegionElement::set(action->getState(), resultvp); } @@ -941,6 +962,7 @@ SoCamera::getView(SoAction * action, SbViewVolume & resultvv, SbViewportRegion & // // private method that draws a cropped frame // +#if COIN_BUILD_LEGACY_GL_RENDERER void SoCamera::drawCroppedFrame(SoGLRenderAction *action, const int viewportmapping, @@ -1046,9 +1068,9 @@ SoCamera::drawCroppedFrame(SoGLRenderAction *action, glPopMatrix(); glPopAttrib(); - state->pop(); } +#endif /*! Sets the stereo mode. diff --git a/src/nodes/SoClipPlane.cpp b/src/nodes/SoClipPlane.cpp index 72a9b0fe3b6..ee15ba8212f 100644 --- a/src/nodes/SoClipPlane.cpp +++ b/src/nodes/SoClipPlane.cpp @@ -111,11 +111,14 @@ // ************************************************************************* #include +#include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -169,7 +172,7 @@ SoClipPlane::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoClipPlane, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoGLClipPlaneElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLClipPlaneElement); SO_ENABLE(SoPickAction, SoClipPlaneElement); SO_ENABLE(SoCallbackAction, SoClipPlaneElement); } @@ -184,6 +187,7 @@ SoClipPlane::doAction(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoClipPlane::GLRender(SoGLRenderAction * action) { @@ -195,6 +199,7 @@ SoClipPlane::GLRender(SoGLRenderAction * action) SoCullElement::addPlane(action->getState(), p); } } +#endif // Doc from superclass. void diff --git a/src/nodes/SoColorIndex.cpp b/src/nodes/SoColorIndex.cpp index 631a0c5c5e1..321f4e03ac5 100644 --- a/src/nodes/SoColorIndex.cpp +++ b/src/nodes/SoColorIndex.cpp @@ -69,7 +69,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -108,9 +110,10 @@ SoColorIndex::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoColorIndex, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoGLColorIndexElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLColorIndexElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc in parent void SoColorIndex::GLRender(SoGLRenderAction * action) @@ -126,3 +129,4 @@ SoColorIndex::GLRender(SoGLRenderAction * action) this->index.getValues(0)); } } +#endif diff --git a/src/nodes/SoComplexity.cpp b/src/nodes/SoComplexity.cpp index 9dc66625d55..8b001f4b94a 100644 --- a/src/nodes/SoComplexity.cpp +++ b/src/nodes/SoComplexity.cpp @@ -184,10 +184,10 @@ SoComplexity::initClass(void) SO_ENABLE(SoGetBoundingBoxAction, SoComplexityTypeElement); SO_ENABLE(SoGetBoundingBoxAction, SoShapeStyleElement); - SO_ENABLE(SoGLRenderAction, SoComplexityElement); - SO_ENABLE(SoGLRenderAction, SoComplexityTypeElement); - SO_ENABLE(SoGLRenderAction, SoShapeStyleElement); - SO_ENABLE(SoGLRenderAction, SoTextureQualityElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoComplexityElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoComplexityTypeElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoShapeStyleElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoTextureQualityElement); SO_ENABLE(SoCallbackAction, SoComplexityElement); SO_ENABLE(SoCallbackAction, SoComplexityTypeElement); @@ -211,6 +211,7 @@ SoComplexity::getBoundingBox(SoGetBoundingBoxAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoComplexity::GLRender(SoGLRenderAction * action) { @@ -226,6 +227,7 @@ SoComplexity::GLRender(SoGLRenderAction * action) } } } +#endif // Doc from superclass. void diff --git a/src/nodes/SoCoordinate3.cpp b/src/nodes/SoCoordinate3.cpp index 6d6f5431ed2..0b7b4530945 100644 --- a/src/nodes/SoCoordinate3.cpp +++ b/src/nodes/SoCoordinate3.cpp @@ -56,16 +56,25 @@ #include +class SoVBO; +#include + #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif /*! \var SoMFVec3f SoCoordinate3::point @@ -75,7 +84,11 @@ class SoCoordinate3P { public: SoCoordinate3P() : vbo(NULL) { } - ~SoCoordinate3P() { delete this->vbo; } + ~SoCoordinate3P() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SoVBO * vbo; }; @@ -114,8 +127,8 @@ SoCoordinate3::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoCoordinate3, SO_FROM_INVENTOR_1|SoNode::VRML1); SO_ENABLE(SoGetBoundingBoxAction, SoCoordinateElement); - SO_ENABLE(SoGLRenderAction, SoGLCoordinateElement); - SO_ENABLE(SoGLRenderAction, SoGLVBOElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLVBOElement); SO_ENABLE(SoPickAction, SoCoordinateElement); SO_ENABLE(SoCallbackAction, SoCoordinateElement); SO_ENABLE(SoGetPrimitiveCountAction, SoCoordinateElement); @@ -129,6 +142,7 @@ SoCoordinate3::doAction(SoAction * action) point.getNum(), point.getValues(0)); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoCoordinate3::GLRender(SoGLRenderAction * action) @@ -161,6 +175,7 @@ SoCoordinate3::GLRender(SoGLRenderAction * action) SoBase::staticDataUnlock(); SoGLVBOElement::setVertexVBO(state, setvbo ? PRIVATE(this)->vbo : NULL); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoCoordinate4.cpp b/src/nodes/SoCoordinate4.cpp index 38f972da9a0..09474494391 100644 --- a/src/nodes/SoCoordinate4.cpp +++ b/src/nodes/SoCoordinate4.cpp @@ -61,16 +61,25 @@ #include +class SoVBO; +#include + #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif /*! \var SoMFVec4f SoCoordinate4::point @@ -82,7 +91,11 @@ class SoCoordinate4P { public: SoCoordinate4P() : vbo(NULL) { } - ~SoCoordinate4P() { delete this->vbo; } + ~SoCoordinate4P() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SoVBO * vbo; }; @@ -120,7 +133,7 @@ SoCoordinate4::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoCoordinate4, SO_FROM_INVENTOR_1); SO_ENABLE(SoGetBoundingBoxAction, SoCoordinateElement); - SO_ENABLE(SoGLRenderAction, SoGLCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLCoordinateElement); SO_ENABLE(SoPickAction, SoCoordinateElement); SO_ENABLE(SoCallbackAction, SoCoordinateElement); SO_ENABLE(SoGetPrimitiveCountAction, SoCoordinateElement); @@ -141,6 +154,7 @@ SoCoordinate4::doAction(SoAction * action) point.getNum(), point.getValues(0)); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoCoordinate4::GLRender(SoGLRenderAction * action) @@ -175,6 +189,7 @@ SoCoordinate4::GLRender(SoGLRenderAction * action) SoGLVBOElement::setVertexVBO(state, PRIVATE(this)->vbo); } } +#endif // Doc from superclass. void diff --git a/src/nodes/SoDepthBuffer.cpp b/src/nodes/SoDepthBuffer.cpp index b23660cab79..29039079957 100644 --- a/src/nodes/SoDepthBuffer.cpp +++ b/src/nodes/SoDepthBuffer.cpp @@ -67,8 +67,11 @@ */ #include +#include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -153,7 +156,7 @@ SoDepthBuffer::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoDepthBuffer, SO_FROM_COIN_3_0); - SO_ENABLE(SoGLRenderAction, SoGLDepthBufferElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLDepthBufferElement); } /*! @@ -186,6 +189,7 @@ SoDepthBuffer::~SoDepthBuffer() { } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from parent void SoDepthBuffer::GLRender(SoGLRenderAction * action) @@ -217,3 +221,4 @@ SoDepthBuffer::GLRender(SoGLRenderAction * action) SoDepthBufferElement::set(state, testenable, writeenable, function, depthrange); } +#endif diff --git a/src/nodes/SoDirectionalLight.cpp b/src/nodes/SoDirectionalLight.cpp index 84c3bfefcb4..987ee512cda 100644 --- a/src/nodes/SoDirectionalLight.cpp +++ b/src/nodes/SoDirectionalLight.cpp @@ -99,7 +99,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -107,6 +109,7 @@ #include #include "nodes/SoSubNodeP.h" +#include "rendering/SoGL.h" // ************************************************************************* @@ -152,6 +155,7 @@ SoDirectionalLight::initClass(void) // ************************************************************************* // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoDirectionalLight::GLRender(SoGLRenderAction * action) { @@ -202,5 +206,6 @@ SoDirectionalLight::GLRender(SoGLRenderAction * action) glLightf(light, GL_LINEAR_ATTENUATION, 0); glLightf(light, GL_QUADRATIC_ATTENUATION, 0); } +#endif // ************************************************************************* diff --git a/src/nodes/SoDrawStyle.cpp b/src/nodes/SoDrawStyle.cpp index 746ab52b736..42a4ebfb885 100644 --- a/src/nodes/SoDrawStyle.cpp +++ b/src/nodes/SoDrawStyle.cpp @@ -76,12 +76,24 @@ // ************************************************************************* #include +#include +#include +#include +#include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -205,11 +217,11 @@ SoDrawStyle::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoDrawStyle, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoGLDrawStyleElement); - SO_ENABLE(SoGLRenderAction, SoShapeStyleElement); - SO_ENABLE(SoGLRenderAction, SoGLLinePatternElement); - SO_ENABLE(SoGLRenderAction, SoGLLineWidthElement); - SO_ENABLE(SoGLRenderAction, SoGLPointSizeElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLDrawStyleElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoShapeStyleElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLLinePatternElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLLineWidthElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLPointSizeElement); SO_ENABLE(SoCallbackAction, SoDrawStyleElement); SO_ENABLE(SoCallbackAction, SoShapeStyleElement); @@ -258,11 +270,13 @@ SoDrawStyle::doAction(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoDrawStyle::GLRender(SoGLRenderAction * action) { SoDrawStyle::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoEnvironment.cpp b/src/nodes/SoEnvironment.cpp index 694859355b8..f5ace6225a4 100644 --- a/src/nodes/SoEnvironment.cpp +++ b/src/nodes/SoEnvironment.cpp @@ -55,10 +55,13 @@ // ************************************************************************* #include +#include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -181,13 +184,14 @@ SoEnvironment::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoEnvironment, SO_FROM_INVENTOR_2_0); - SO_ENABLE(SoGLRenderAction, SoGLEnvironmentElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLEnvironmentElement); SO_ENABLE(SoCallbackAction, SoEnvironmentElement); - SO_ENABLE(SoGLRenderAction, SoLightAttenuationElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoLightAttenuationElement); SO_ENABLE(SoCallbackAction, SoLightAttenuationElement); } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoEnvironment::GLRender(SoGLRenderAction * action) { @@ -202,6 +206,7 @@ SoEnvironment::GLRender(SoGLRenderAction * action) this->fogColor.getValue(), this->fogVisibility.getValue()); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoFile.cpp b/src/nodes/SoFile.cpp index e52dc9a1f86..98922e12ea3 100644 --- a/src/nodes/SoFile.cpp +++ b/src/nodes/SoFile.cpp @@ -185,11 +185,13 @@ SoFile::getBoundingBox(SoGetBoundingBoxAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoFile::GLRender(SoGLRenderAction * action) { SoFile::doAction((SoAction *)action); } +#endif // Doc from superclass. SbBool diff --git a/src/nodes/SoFont.cpp b/src/nodes/SoFont.cpp index 0c3d6a05b8b..a2c13221c4e 100644 --- a/src/nodes/SoFont.cpp +++ b/src/nodes/SoFont.cpp @@ -279,8 +279,8 @@ SoFont::initClass(void) SO_ENABLE(SoCallbackAction, SoFontNameElement); SO_ENABLE(SoCallbackAction, SoFontSizeElement); - SO_ENABLE(SoGLRenderAction, SoFontNameElement); - SO_ENABLE(SoGLRenderAction, SoFontSizeElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoFontNameElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoFontSizeElement); SO_ENABLE(SoGetBoundingBoxAction, SoFontNameElement); SO_ENABLE(SoGetBoundingBoxAction, SoFontSizeElement); SO_ENABLE(SoGetPrimitiveCountAction, SoFontNameElement); @@ -322,11 +322,13 @@ SoFont::getBoundingBox(SoGetBoundingBoxAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoFont::GLRender(SoGLRenderAction * action) { SoFont::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoFontStyle.cpp b/src/nodes/SoFontStyle.cpp index b07fe199e31..4accbbcea0d 100644 --- a/src/nodes/SoFontStyle.cpp +++ b/src/nodes/SoFontStyle.cpp @@ -275,11 +275,13 @@ SoFontStyle::getBoundingBox(SoGetBoundingBoxAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoFontStyle::GLRender(SoGLRenderAction * action) { this->doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoGroup.cpp b/src/nodes/SoGroup.cpp index 2612a68a8b7..8d6412d8522 100644 --- a/src/nodes/SoGroup.cpp +++ b/src/nodes/SoGroup.cpp @@ -229,6 +229,7 @@ // pimpl-ptr) implemented for SoNode. (The class should be as slim as // possible.) +#if COIN_BUILD_LEGACY_GL_RENDERER class SoGroupP { public: typedef void GLRenderFunc(SoGroup *, SoNode *, SoGLRenderAction *); @@ -238,6 +239,7 @@ class SoGroupP { }; SoGroupP::GLRenderFunc * SoGroupP::glrenderfunc = NULL; +#endif // ************************************************************************* @@ -527,12 +529,14 @@ SoGroup::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoGroup, SO_FROM_INVENTOR_1); +#if COIN_BUILD_LEGACY_GL_RENDERER // for the built-in Coin profiler. set up the functionptr to use, so // we don't have any overhead when profiling is off: SoGroupP::glrenderfunc = SoGroupP::childGLRender; if (SoProfiler::isEnabled()) { SoGroupP::glrenderfunc = SoGroupP::childGLRenderProfiler; } +#endif } // ************************************************************************* @@ -592,14 +596,17 @@ SoGroup::getBoundingBox(SoGetBoundingBoxAction * action) // ************************************************************************* +#if COIN_BUILD_LEGACY_GL_RENDERER void SoGroupP::childGLRender(SoGroup * COIN_UNUSED_ARG(thisp), SoNode * child, SoGLRenderAction * action) { child->GLRender(action); } +#endif // This function is called for each child to traverse, and // action->getCurPath() is already updated at this point. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoGroupP::childGLRenderProfiler(SoGroup * COIN_UNUSED_ARG(thisp), SoNode * child, SoGLRenderAction * action) { @@ -608,7 +615,9 @@ SoGroupP::childGLRenderProfiler(SoGroup * COIN_UNUSED_ARG(thisp), SoNode * child child->GLRender(action); profiling.postTraversal(action); } +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoGroup::GLRender(SoGLRenderAction * action) @@ -681,6 +690,7 @@ SoGroup::GLRender(SoGLRenderAction * action) action->popCurPath(); } } +#endif // ************************************************************************* diff --git a/src/nodes/SoLOD.cpp b/src/nodes/SoLOD.cpp index 185797a4d10..d1c1d739d5b 100644 --- a/src/nodes/SoLOD.cpp +++ b/src/nodes/SoLOD.cpp @@ -247,6 +247,7 @@ SoLOD::audioRender(SoAudioRenderAction * action) PRIVATE(this)->postAudioRender(this, action); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoLOD::GLRender(SoGLRenderAction * action) @@ -267,8 +268,10 @@ SoLOD::GLRender(SoGLRenderAction * action) break; } } +#endif // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLOD::GLRenderBelowPath(SoGLRenderAction * action) { @@ -288,8 +291,10 @@ SoLOD::GLRenderBelowPath(SoGLRenderAction * action) SoGLCacheContextElement::shouldAutoCache(action->getState(), SoGLCacheContextElement::DONT_AUTO_CACHE); } +#endif // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLOD::GLRenderInPath(SoGLRenderAction * action) { @@ -316,8 +321,10 @@ SoLOD::GLRenderInPath(SoGLRenderAction * action) SoLOD::GLRenderBelowPath(action); } } +#endif // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLOD::GLRenderOffPath(SoGLRenderAction * action) { @@ -336,6 +343,7 @@ SoLOD::GLRenderOffPath(SoGLRenderAction * action) } } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoLevelOfDetail.cpp b/src/nodes/SoLevelOfDetail.cpp index 0fdd4e8ebf1..dc0a247eb9e 100644 --- a/src/nodes/SoLevelOfDetail.cpp +++ b/src/nodes/SoLevelOfDetail.cpp @@ -422,6 +422,7 @@ SoLevelOfDetail::callback(SoCallbackAction *action) } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLevelOfDetail::GLRender(SoGLRenderAction *action) { @@ -430,6 +431,7 @@ SoLevelOfDetail::GLRender(SoGLRenderAction *action) SoGLCacheContextElement::shouldAutoCache(action->getState(), SoGLCacheContextElement::DONT_AUTO_CACHE); } +#endif // Documented in superclass. void diff --git a/src/nodes/SoLight.cpp b/src/nodes/SoLight.cpp index 989f6d4275b..1809c524a39 100644 --- a/src/nodes/SoLight.cpp +++ b/src/nodes/SoLight.cpp @@ -73,7 +73,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -130,9 +132,9 @@ SoLight::initClass(void) { SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoLight, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoLightAttenuationElement); - SO_ENABLE(SoGLRenderAction, SoGLLightIdElement); - SO_ENABLE(SoGLRenderAction, SoLightElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoLightAttenuationElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLLightIdElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoLightElement); SO_ENABLE(SoCallbackAction, SoLightAttenuationElement); SO_ENABLE(SoCallbackAction, SoLightElement); diff --git a/src/nodes/SoLightModel.cpp b/src/nodes/SoLightModel.cpp index 86da8eaaab7..e1d165b4325 100644 --- a/src/nodes/SoLightModel.cpp +++ b/src/nodes/SoLightModel.cpp @@ -50,10 +50,13 @@ // ************************************************************************* #include +#include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -117,18 +120,20 @@ SoLightModel::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoLightModel, SO_FROM_INVENTOR_1); SO_ENABLE(SoCallbackAction, SoLazyElement); - SO_ENABLE(SoGLRenderAction, SoGLLazyElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLLazyElement); SO_ENABLE(SoCallbackAction, SoLightModelElement); - SO_ENABLE(SoGLRenderAction, SoLightModelElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoLightModelElement); } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLightModel::GLRender(SoGLRenderAction * action) { SoLightModel::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoLocateHighlight.cpp b/src/nodes/SoLocateHighlight.cpp index 7e800f94050..baaf567e459 100644 --- a/src/nodes/SoLocateHighlight.cpp +++ b/src/nodes/SoLocateHighlight.cpp @@ -65,7 +65,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -233,11 +235,13 @@ SoLocateHighlight::initClass(void) /*! Static method that can be used to turn off the current highlight. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLocateHighlight::turnOffCurrentHighlight(SoGLRenderAction * action) { SoLocateHighlight::turnoffcurrent(action); } +#endif // doc from parent void @@ -270,6 +274,7 @@ SoLocateHighlight::handleEvent(SoHandleEventAction * action) } // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLocateHighlight::GLRenderBelowPath(SoGLRenderAction * action) { @@ -281,8 +286,10 @@ SoLocateHighlight::GLRenderBelowPath(SoGLRenderAction * action) inherited::GLRenderBelowPath(action); state->pop(); } +#endif // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLocateHighlight::GLRenderInPath(SoGLRenderAction * action) { @@ -294,6 +301,7 @@ SoLocateHighlight::GLRenderInPath(SoGLRenderAction * action) inherited::GLRenderInPath(action); state->pop(); } +#endif /*! Empty method in Coin. Can be used by subclasses to be told @@ -307,6 +315,7 @@ SoLocateHighlight::redrawHighlighted(SoAction * /* act */, SbBool /* flag */) // // update override state before rendering // +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLocateHighlight::setOverride(SoGLRenderAction * action) { @@ -322,6 +331,7 @@ SoLocateHighlight::setOverride(SoGLRenderAction * action) SoOverrideElement::setDiffuseColorOverride(state, this, TRUE); } } +#endif // private convenience method void diff --git a/src/nodes/SoMaterial.cpp b/src/nodes/SoMaterial.cpp index 1b096ed2cba..75174ba35f4 100644 --- a/src/nodes/SoMaterial.cpp +++ b/src/nodes/SoMaterial.cpp @@ -153,6 +153,9 @@ #include +class SoVBO; +#include + #include #include @@ -161,7 +164,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -169,7 +174,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -184,7 +191,9 @@ #include #endif // COIN_THREADSAFE +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif #include "nodes/SoSubNodeP.h" // ************************************************************************* @@ -294,7 +303,11 @@ class SoMaterialP { colorpacker_storage(sizeof(void*), alloc_colorpacker, free_colorpacker), #endif // COIN_THREADSAFE vbo(NULL) { } - ~SoMaterialP() { delete this->vbo; } + ~SoMaterialP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } int materialtype; int transparencyflag; @@ -368,7 +381,7 @@ SoMaterial::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoMaterial, SO_FROM_INVENTOR_1|SoNode::VRML1); - SO_ENABLE(SoGLRenderAction, SoGLLazyElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLLazyElement); SO_ENABLE(SoCallbackAction, SoLazyElement); SO_ENABLE(SoCallbackAction, SoAmbientColorElement); @@ -378,20 +391,22 @@ SoMaterial::initClass(void) SO_ENABLE(SoCallbackAction, SoShininessElement); SO_ENABLE(SoCallbackAction, SoTransparencyElement); - SO_ENABLE(SoGLRenderAction, SoAmbientColorElement); - SO_ENABLE(SoGLRenderAction, SoDiffuseColorElement); - SO_ENABLE(SoGLRenderAction, SoEmissiveColorElement); - SO_ENABLE(SoGLRenderAction, SoSpecularColorElement); - SO_ENABLE(SoGLRenderAction, SoShininessElement); - SO_ENABLE(SoGLRenderAction, SoTransparencyElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoAmbientColorElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoDiffuseColorElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoEmissiveColorElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoSpecularColorElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoShininessElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoTransparencyElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoMaterial::GLRender(SoGLRenderAction * action) { SoMaterial::doAction(action); } +#endif // Doc from superclass. void @@ -537,6 +552,7 @@ SoMaterial::doAction(SoAction * action) bitmask & SoLazyElement::SHININESS_MASK ? SbClamp(this->shininess[0], 0.0f, 1.0f) : dummyval, istransparent); +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoBase::staticDataLock(); SbBool setvbo = FALSE; @@ -556,6 +572,7 @@ SoMaterial::doAction(SoAction * action) SoGLVBOElement::setColorVBO(state, PRIVATE(this)->vbo); } } +#endif } } diff --git a/src/nodes/SoMaterialBinding.cpp b/src/nodes/SoMaterialBinding.cpp index ec889bdb162..3d3b54823dc 100644 --- a/src/nodes/SoMaterialBinding.cpp +++ b/src/nodes/SoMaterialBinding.cpp @@ -263,18 +263,20 @@ SoMaterialBinding::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoMaterialBinding, SO_FROM_INVENTOR_1|SoNode::VRML1); - SO_ENABLE(SoGLRenderAction, SoMaterialBindingElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoMaterialBindingElement); SO_ENABLE(SoPickAction, SoMaterialBindingElement); SO_ENABLE(SoCallbackAction, SoMaterialBindingElement); SO_ENABLE(SoGetPrimitiveCountAction, SoMaterialBindingElement); } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoMaterialBinding::GLRender(SoGLRenderAction * action) { SoMaterialBinding::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoMatrixTransform.cpp b/src/nodes/SoMatrixTransform.cpp index 80c0b402274..5ee430c71f5 100644 --- a/src/nodes/SoMatrixTransform.cpp +++ b/src/nodes/SoMatrixTransform.cpp @@ -114,11 +114,13 @@ SoMatrixTransform::doAction(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoMatrixTransform::GLRender(SoGLRenderAction * action) { SoMatrixTransform::doAction((SoAction *)action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoMultipleCopy.cpp b/src/nodes/SoMultipleCopy.cpp index d516243c241..372898480a3 100644 --- a/src/nodes/SoMultipleCopy.cpp +++ b/src/nodes/SoMultipleCopy.cpp @@ -166,11 +166,13 @@ SoMultipleCopy::getBoundingBox(SoGetBoundingBoxAction * action) } // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoMultipleCopy::GLRender(SoGLRenderAction * action) { SoMultipleCopy::doAction((SoAction*)action); } +#endif // Doc in superclass void diff --git a/src/nodes/SoNode.cpp b/src/nodes/SoNode.cpp index 8d02893e14e..a36922fdca5 100644 --- a/src/nodes/SoNode.cpp +++ b/src/nodes/SoNode.cpp @@ -722,7 +722,9 @@ SoNode::initClasses(void) SoBumpMapTransform::initClass(); SoSceneTexture2::initClass(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoSceneTextureCubeMap::initClass(); +#endif SoTextureCoordinateCube::initClass(); SoTextureCoordinateSphere::initClass(); @@ -951,6 +953,7 @@ SoNode::getPrimitiveCount(SoGetPrimitiveCountAction * COIN_UNUSED_ARG(action)) used for calling the SoNode::GLRender() virtual method which does the \e real work. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoNode::GLRenderS(SoAction * action, SoNode * node) { @@ -989,7 +992,9 @@ SoNode::GLRenderS(SoAction * action, SoNode * node) cc_string_clean(&str); } } +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER // Note that this documentation will also be used for all subclasses // which reimplements the method, so keep the doc "generic enough". /*! @@ -1039,6 +1044,7 @@ SoNode::GLRenderOffPath(SoGLRenderAction * action) { this->GLRender(action); } +#endif // ************************************************************************* @@ -1614,7 +1620,9 @@ static void init_action_methods(void) { SoCallbackAction::addMethod(SoNode::getClassTypeId(), SoNode::callbackS); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLRenderAction::addMethod(SoNode::getClassTypeId(), SoNode::GLRenderS); +#endif SoGetBoundingBoxAction::addMethod(SoNode::getClassTypeId(), SoNode::getBoundingBoxS); SoGetMatrixAction::addMethod(SoNode::getClassTypeId(), SoNode::getMatrixS); SoGetPrimitiveCountAction::addMethod(SoNode::getClassTypeId(), SoNode::getPrimitiveCountS); @@ -1631,7 +1639,9 @@ init_action_methods(void) SoRayPickAction::addMethod(SoBumpMap::getClassTypeId(), SoNode::rayPickS); SoRayPickAction::addMethod(SoImage::getClassTypeId(), SoNode::rayPickS); SoRayPickAction::addMethod(SoSceneTexture2::getClassTypeId(), SoNode::rayPickS); +#if COIN_BUILD_LEGACY_GL_RENDERER SoRayPickAction::addMethod(SoSceneTextureCubeMap::getClassTypeId(), SoNode::rayPickS); +#endif SoRayPickAction::addMethod(SoTextureCubeMap::getClassTypeId(), SoNode::rayPickS); SoSearchAction::addMethod(SoNode::getClassTypeId(), SoNode::searchS); diff --git a/src/nodes/SoNormal.cpp b/src/nodes/SoNormal.cpp index 583b95bec1d..e51a7c35c66 100644 --- a/src/nodes/SoNormal.cpp +++ b/src/nodes/SoNormal.cpp @@ -56,16 +56,22 @@ #include +class SoVBO; + #include #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif // ************************************************************************* @@ -79,7 +85,11 @@ class SoNormalP { public: SoNormalP() : vbo(NULL) { } - ~SoNormalP() { delete this->vbo; } + ~SoNormalP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SoVBO * vbo; }; @@ -117,11 +127,12 @@ SoNormal::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoNormal, SO_FROM_INVENTOR_1|SoNode::VRML1); SO_ENABLE(SoCallbackAction, SoNormalElement); - SO_ENABLE(SoGLRenderAction, SoNormalElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoNormalElement); SO_ENABLE(SoGetPrimitiveCountAction, SoNormalElement); SO_ENABLE(SoPickAction, SoNormalElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc in superclass. void SoNormal::GLRender(SoGLRenderAction * action) @@ -160,6 +171,7 @@ SoNormal::GLRender(SoGLRenderAction * action) SoBase::staticDataUnlock(); SoGLVBOElement::setNormalVBO(state, setvbo? PRIVATE(this)->vbo : NULL); } +#endif // Doc in superclass. void diff --git a/src/nodes/SoNormalBinding.cpp b/src/nodes/SoNormalBinding.cpp index 6c36eec393b..acaf831582d 100644 --- a/src/nodes/SoNormalBinding.cpp +++ b/src/nodes/SoNormalBinding.cpp @@ -207,18 +207,20 @@ SoNormalBinding::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoNormalBinding, SO_FROM_INVENTOR_1|SoNode::VRML1); - SO_ENABLE(SoGLRenderAction, SoNormalBindingElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoNormalBindingElement); SO_ENABLE(SoPickAction, SoNormalBindingElement); SO_ENABLE(SoCallbackAction, SoNormalBindingElement); SO_ENABLE(SoGetPrimitiveCountAction, SoNormalBindingElement); } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoNormalBinding::GLRender(SoGLRenderAction * action) { SoNormalBinding::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoNurbsProfile.cpp b/src/nodes/SoNurbsProfile.cpp index 3c9110e19b4..4596249a908 100644 --- a/src/nodes/SoNurbsProfile.cpp +++ b/src/nodes/SoNurbsProfile.cpp @@ -383,6 +383,7 @@ SoNurbsProfile::getVertices(SoState * state, int32_t & numvertices, nurbsProfileTempList->append(0.0f); // gluNurbs needs 3D coordinates } } +#if COIN_BUILD_LEGACY_GL_RENDERER if (GLUWrapper()->available && GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) { // we will write into this array in the GLU callback @@ -439,7 +440,9 @@ SoNurbsProfile::getVertices(SoState * state, int32_t & numvertices, numvertices = coordListNurbsProfile->getLength() / 2; vertices = (SbVec2f*) coordListNurbsProfile->getArrayPtr(); } - else { + else +#endif + { // just send the control points when GLU v1.3 is not available numvertices = numpoints; vertices = (SbVec2f*) nurbsProfileTempList->getArrayPtr(); diff --git a/src/nodes/SoPackedColor.cpp b/src/nodes/SoPackedColor.cpp index 2ad43a60183..6238ea70e13 100644 --- a/src/nodes/SoPackedColor.cpp +++ b/src/nodes/SoPackedColor.cpp @@ -60,15 +60,24 @@ #include +class SoVBO; +#include + #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif // ************************************************************************* @@ -90,7 +99,11 @@ class SoPackedColorP { public: SoPackedColorP() : vbo(NULL) { } - ~SoPackedColorP() { delete this->vbo; } + ~SoPackedColorP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SbBool transparent; SbBool checktransparent; SoVBO * vbo; @@ -131,15 +144,17 @@ SoPackedColor::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoPackedColor, SO_FROM_INVENTOR_2_1); SO_ENABLE(SoCallbackAction, SoLazyElement); - SO_ENABLE(SoGLRenderAction, SoGLLazyElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLLazyElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoPackedColor::GLRender(SoGLRenderAction * action) { SoPackedColor::doAction(action); } +#endif // Doc from superclass. void @@ -157,6 +172,7 @@ SoPackedColor::doAction(SoAction * action) this->orderedRGBA.getValues(0), PRIVATE(this)->transparent); +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SoBase::staticDataLock(); SbBool setvbo = FALSE; @@ -201,6 +217,7 @@ SoPackedColor::doAction(SoAction * action) SoGLVBOElement::setColorVBO(state, PRIVATE(this)->vbo); } } +#endif if (this->isOverride()) { SoOverrideElement::setDiffuseColorOverride(state, this, TRUE); } diff --git a/src/nodes/SoPathSwitch.cpp b/src/nodes/SoPathSwitch.cpp index a3a43656482..937cff54ebe 100644 --- a/src/nodes/SoPathSwitch.cpp +++ b/src/nodes/SoPathSwitch.cpp @@ -174,6 +174,7 @@ SoPathSwitch::doAction(SoAction * action) } // doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoPathSwitch::GLRender(SoGLRenderAction * action) { @@ -181,6 +182,7 @@ SoPathSwitch::GLRender(SoGLRenderAction * action) inherited::GLRender(action); } } +#endif // doc in parent void diff --git a/src/nodes/SoPointLight.cpp b/src/nodes/SoPointLight.cpp index b415b0d772f..976b3bcc58c 100644 --- a/src/nodes/SoPointLight.cpp +++ b/src/nodes/SoPointLight.cpp @@ -65,7 +65,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -73,6 +75,7 @@ #include #include "nodes/SoSubNodeP.h" +#include "rendering/SoGL.h" // ************************************************************************* @@ -113,6 +116,7 @@ SoPointLight::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoPointLight, SO_FROM_INVENTOR_1|SoNode::VRML1); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoPointLight::GLRender(SoGLRenderAction * action) @@ -161,3 +165,4 @@ SoPointLight::GLRender(SoGLRenderAction * action) glLightf(light, GL_SPOT_EXPONENT, 0.0); glLightf(light, GL_SPOT_CUTOFF, 180.0); } +#endif diff --git a/src/nodes/SoPolygonOffset.cpp b/src/nodes/SoPolygonOffset.cpp index 366efaab6ba..fc5bda0f105 100644 --- a/src/nodes/SoPolygonOffset.cpp +++ b/src/nodes/SoPolygonOffset.cpp @@ -149,10 +149,13 @@ // ************************************************************************* #include +#include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -315,7 +318,7 @@ SoPolygonOffset::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoPolygonOffset, SO_FROM_INVENTOR_2_5|SO_FROM_COIN_1_0); SO_ENABLE(SoCallbackAction, SoPolygonOffsetElement); - SO_ENABLE(SoGLRenderAction, SoGLPolygonOffsetElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLPolygonOffsetElement); } @@ -353,8 +356,10 @@ SoPolygonOffset::callback(SoCallbackAction * action) SoPolygonOffset::doAction((SoAction *)action); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoPolygonOffset::GLRender(SoGLRenderAction * action) { SoPolygonOffset::doAction((SoAction *)action); } +#endif diff --git a/src/nodes/SoProfile.cpp b/src/nodes/SoProfile.cpp index df0820125d1..11717241ee3 100644 --- a/src/nodes/SoProfile.cpp +++ b/src/nodes/SoProfile.cpp @@ -139,8 +139,8 @@ SoProfile::initClass(void) SO_ENABLE(SoCallbackAction, SoProfileCoordinateElement); SO_ENABLE(SoCallbackAction, SoProfileCoordinateElement); SO_ENABLE(SoCallbackAction, SoProfileElement); - SO_ENABLE(SoGLRenderAction, SoProfileCoordinateElement); - SO_ENABLE(SoGLRenderAction, SoProfileElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoProfileCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoProfileElement); SO_ENABLE(SoGetBoundingBoxAction, SoProfileCoordinateElement); SO_ENABLE(SoGetBoundingBoxAction, SoProfileElement); SO_ENABLE(SoGetPrimitiveCountAction, SoProfileElement); @@ -170,11 +170,13 @@ SoProfile::callback(SoCallbackAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoProfile::GLRender(SoGLRenderAction * action) { SoProfile::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoProfileCoordinate2.cpp b/src/nodes/SoProfileCoordinate2.cpp index 569efb07275..8757d1c9d37 100644 --- a/src/nodes/SoProfileCoordinate2.cpp +++ b/src/nodes/SoProfileCoordinate2.cpp @@ -103,7 +103,7 @@ SoProfileCoordinate2::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoProfileCoordinate2, SO_FROM_INVENTOR_1); SO_ENABLE(SoCallbackAction, SoProfileCoordinateElement); - SO_ENABLE(SoGLRenderAction, SoProfileCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoProfileCoordinateElement); SO_ENABLE(SoGetBoundingBoxAction, SoProfileCoordinateElement); SO_ENABLE(SoGetPrimitiveCountAction, SoProfileCoordinateElement); SO_ENABLE(SoPickAction, SoProfileCoordinateElement); @@ -123,11 +123,13 @@ SoProfileCoordinate2::doAction(SoAction * action) this->point.getValues(0)); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoProfileCoordinate2::GLRender(SoGLRenderAction * action) { SoProfileCoordinate2::doAction(action); } +#endif void SoProfileCoordinate2::callback(SoCallbackAction * action) diff --git a/src/nodes/SoProfileCoordinate3.cpp b/src/nodes/SoProfileCoordinate3.cpp index 08dc4c665d4..dd74c4d2d7d 100644 --- a/src/nodes/SoProfileCoordinate3.cpp +++ b/src/nodes/SoProfileCoordinate3.cpp @@ -107,7 +107,7 @@ SoProfileCoordinate3::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoProfileCoordinate3, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoProfileCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoProfileCoordinateElement); SO_ENABLE(SoPickAction, SoProfileCoordinateElement); SO_ENABLE(SoCallbackAction, SoProfileCoordinateElement); SO_ENABLE(SoGetBoundingBoxAction, SoProfileCoordinateElement); @@ -128,11 +128,13 @@ SoProfileCoordinate3::doAction(SoAction * action) this->point.getValues(0)); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoProfileCoordinate3::GLRender(SoGLRenderAction * action) { SoProfileCoordinate3::doAction(action); } +#endif void SoProfileCoordinate3::callback(SoCallbackAction * action) diff --git a/src/nodes/SoResetTransform.cpp b/src/nodes/SoResetTransform.cpp index 5bd40a72459..d9cd66b666e 100644 --- a/src/nodes/SoResetTransform.cpp +++ b/src/nodes/SoResetTransform.cpp @@ -51,11 +51,14 @@ // ************************************************************************* #include +#include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -123,6 +126,7 @@ SoResetTransform::initClass(void) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoResetTransform::GLRender(SoGLRenderAction * action) { @@ -132,6 +136,7 @@ SoResetTransform::GLRender(SoGLRenderAction * action) SoGLModelMatrixElement::makeIdentity(state, this); } } +#endif // Doc from superclass. void diff --git a/src/nodes/SoRotation.cpp b/src/nodes/SoRotation.cpp index 760afb695cd..f2695a50bbc 100644 --- a/src/nodes/SoRotation.cpp +++ b/src/nodes/SoRotation.cpp @@ -147,11 +147,13 @@ SoRotation::callback(SoCallbackAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRotation::GLRender(SoGLRenderAction * action) { SoRotation::doAction((SoAction *)action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoRotationXYZ.cpp b/src/nodes/SoRotationXYZ.cpp index e6727682b31..cd3fa871542 100644 --- a/src/nodes/SoRotationXYZ.cpp +++ b/src/nodes/SoRotationXYZ.cpp @@ -146,11 +146,13 @@ SoRotationXYZ::callback(SoCallbackAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRotationXYZ::GLRender(SoGLRenderAction * action) { SoRotationXYZ::doAction((SoAction *)action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoScale.cpp b/src/nodes/SoScale.cpp index 7ccaddd6703..f42bda4569e 100644 --- a/src/nodes/SoScale.cpp +++ b/src/nodes/SoScale.cpp @@ -124,11 +124,13 @@ SoScale::doAction(SoAction * action) } // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoScale::GLRender(SoGLRenderAction * action) { SoScale::doAction((SoAction *)action); } +#endif // Doc in superclass. void diff --git a/src/nodes/SoSceneTexture2.cpp b/src/nodes/SoSceneTexture2.cpp index 2ba0754d728..9f648bb30b8 100644 --- a/src/nodes/SoSceneTexture2.cpp +++ b/src/nodes/SoSceneTexture2.cpp @@ -261,6 +261,9 @@ */ #include +#include +#include +#include #include "coindefs.h" #include @@ -269,7 +272,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -281,19 +286,31 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -302,7 +319,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -316,6 +335,8 @@ #endif // COIN_THREADSAFE #include "nodes/SoSubNodeP.h" + +class SoGLImage; #include "elements/SoTextureScalePolicyElement.h" @@ -345,6 +366,7 @@ namespace { // ************************************************************************* class SoSceneTexture2P { +#if COIN_BUILD_LEGACY_GL_RENDERER struct fbo_data { GLuint fbo_frameBuffer; GLuint fbo_depthBuffer; @@ -364,6 +386,7 @@ class SoSceneTexture2P { this->fbo_mipmap = FALSE; } }; +#endif public: SoSceneTexture2P(SoSceneTexture2 * api); @@ -378,7 +401,9 @@ class SoSceneTexture2P { SbVec2s glcontextsize; int contextid; +#if COIN_BUILD_LEGACY_GL_RENDERER fbo_data * fbodata; +#endif SoGLImage * glimage; int32_t glimagecontext; @@ -390,8 +415,10 @@ class SoSceneTexture2P { void updateBuffer(SoState * state, const float quality); void updateFrameBuffer(SoState * state, const float quality); void updatePBuffer(SoState * state, const float quality); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLRenderAction * glaction; static void prerendercb(void * userdata, SoGLRenderAction * action); +#endif SbBool createFramebufferObjects(const cc_glglue * glue, SoState * state, const SoSceneTexture2::Type type, @@ -399,7 +426,9 @@ class SoSceneTexture2P { void deleteFrameBufferObjects(const cc_glglue * glue, SoState * state); SbBool checkFramebufferStatus(const cc_glglue * glue, const SbBool warn); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLRenderAction::TransparencyType getTransparencyType(SoState * state); +#endif SbBool shouldCreateMipmap(SoState * state) { float q = SoTextureQualityElement::get(state); return q > 0.5f; @@ -437,8 +466,8 @@ SoSceneTexture2::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoSceneTexture2, SO_FROM_COIN_2_2); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureImageElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureEnabledElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureImageElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureEnabledElement); SO_ENABLE(SoCallbackAction, SoMultiTextureImageElement); SO_ENABLE(SoCallbackAction, SoMultiTextureEnabledElement); @@ -447,6 +476,7 @@ SoSceneTexture2::initClass(void) SO_ENABLE(SoRayPickAction, SoMultiTextureEnabledElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER static SoGLImage::Wrap translateWrap(const SoSceneTexture2::Wrap wrap) { @@ -454,6 +484,7 @@ translateWrap(const SoSceneTexture2::Wrap wrap) if (wrap == SoSceneTexture2::REPEAT) return SoGLImage::REPEAT; return SoGLImage::CLAMP; } +#endif SoSceneTexture2::SoSceneTexture2(void) { @@ -523,6 +554,7 @@ SoSceneTexture2::~SoSceneTexture2(void) // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSceneTexture2::GLRender(SoGLRenderAction * action) { @@ -598,6 +630,7 @@ SoSceneTexture2::GLRender(SoGLRenderAction * action) // units will be ignored. pederb, 2003-11-04 } } +#endif // Documented in superclass. @@ -679,22 +712,29 @@ SoSceneTexture2::write(SoWriteAction * action) #define PUBLIC(obj) obj->api +#if COIN_BUILD_LEGACY_GL_RENDERER SoSceneTexture2P::SoSceneTexture2P(SoSceneTexture2 * apiptr) { this->api = apiptr; this->glcontext = NULL; +#if COIN_BUILD_LEGACY_GL_RENDERER + this->fbodata = NULL; +#endif this->buffervalid = FALSE; +#if COIN_BUILD_LEGACY_GL_RENDERER this->glimagevalid = FALSE; this->glimage = NULL; +#endif this->glimagecontext = 0; +#if COIN_BUILD_LEGACY_GL_RENDERER this->glaction = NULL; +#endif this->glcontextsize.setValue(-1,-1); this->glrectangle = FALSE; this->offscreenbuffer = NULL; this->offscreenbuffersize = 0; this->canrendertotexture = FALSE; this->contextid = -1; - this->fbodata = NULL; } SoSceneTexture2P::~SoSceneTexture2P() @@ -1371,6 +1411,34 @@ SoSceneTexture2P::getTransparencyType(SoState * state) SoShapeStyleElement::getTransparencyType(state); } +#else + +SoSceneTexture2P::SoSceneTexture2P(SoSceneTexture2 * apiptr) +{ + this->api = apiptr; + this->glcontext = NULL; + this->buffervalid = FALSE; + this->glimagevalid = FALSE; + this->glimage = NULL; + this->glimagecontext = 0; + this->glcontextsize.setValue(-1, -1); + this->glrectangle = FALSE; + this->offscreenbuffer = NULL; + this->offscreenbuffersize = 0; + this->canrendertotexture = FALSE; + this->contextid = -1; +} + +SoSceneTexture2P::~SoSceneTexture2P() +{ +#if COIN_BUILD_LEGACY_GL_RENDERER + if (this->glimage) this->glimage->unref(NULL); +#endif + delete [] this->offscreenbuffer; +} + +#endif + #undef PUBLIC diff --git a/src/nodes/SoSceneTextureCubeMap.cpp b/src/nodes/SoSceneTextureCubeMap.cpp index 6abf690b615..c6b138f118a 100644 --- a/src/nodes/SoSceneTextureCubeMap.cpp +++ b/src/nodes/SoSceneTextureCubeMap.cpp @@ -67,6 +67,8 @@ #include #endif // COIN_THREADSAFE +#include "nodes/SoSubNodeP.h" + // ************************************************************************* /*! @@ -229,8 +231,8 @@ SoSceneTextureCubeMap::initClass(void) { SO_NODE_INIT_CLASS(SoSceneTextureCubeMap, SoNode, "Node"); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureImageElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureEnabledElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureImageElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureEnabledElement); SO_ENABLE(SoCallbackAction, SoMultiTextureImageElement); SO_ENABLE(SoCallbackAction, SoMultiTextureEnabledElement); diff --git a/src/nodes/SoSeparator.cpp b/src/nodes/SoSeparator.cpp index 2401c6c3a27..8e7fe1b9c33 100644 --- a/src/nodes/SoSeparator.cpp +++ b/src/nodes/SoSeparator.cpp @@ -76,7 +76,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -101,6 +103,8 @@ #include #include "profiler/SoNodeProfiling.h" +class SoGLCacheList; + // ************************************************************************* #if COIN_DEBUG @@ -294,7 +298,9 @@ static void soseparator_storage_destruct(void * data) { soseparator_storage * ptr = (soseparator_storage*) data; +#if COIN_BUILD_LEGACY_GL_RENDERER delete ptr->glcachelist; +#endif } // ************************************************************************* @@ -302,10 +308,14 @@ soseparator_storage_destruct(void * data) class SoSeparatorP { public: SoSeparatorP(void) { +#if COIN_BUILD_LEGACY_GL_RENDERER this->glcachestorage = new SbStorage(sizeof(soseparator_storage), soseparator_storage_construct, soseparator_storage_destruct); +#else + this->glcachestorage = NULL; +#endif this->pub = NULL; } ~SoSeparatorP() { @@ -328,19 +338,25 @@ class SoSeparatorP { #endif // !COIN_THREADSAFE SbStorage * glcachestorage; static void invalidate_gl_cache(void * tls, void *) { +#if COIN_BUILD_LEGACY_GL_RENDERER soseparator_storage * ptr = (soseparator_storage*) tls; if (ptr->glcachelist) { ptr->glcachelist->invalidateAll(); } +#else + (void) tls; +#endif } enum { YES, NO, MAYBE } hassoundchild; +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLCacheList * getGLCacheList(SbBool createifnull); void invalidateGLCaches(void) { glcachestorage->applyToAll(invalidate_gl_cache, NULL); } +#endif void lock(void) { #ifdef COIN_THREADSAFE @@ -362,6 +378,7 @@ class SoSeparatorP { // ************************************************************************* +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLCacheList * SoSeparatorP::getGLCacheList(SbBool createifnull) { @@ -372,6 +389,7 @@ SoSeparatorP::getGLCacheList(SbBool createifnull) } return ptr->glcachelist; } +#endif // ************************************************************************* @@ -477,7 +495,9 @@ SoSeparator::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoSeparator, SO_FROM_INVENTOR_1|SoNode::VRML1); SO_ENABLE(SoGetBoundingBoxAction, SoCacheElement); - SO_ENABLE(SoGLRenderAction, SoCacheElement); +#if COIN_BUILD_LEGACY_GL_RENDERER + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoCacheElement); +#endif SoSeparator::numrendercaches = 2; } @@ -619,6 +639,7 @@ SoSeparator::callback(SoCallbackAction * action) // ************************************************************************* // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSeparator::GLRender(SoGLRenderAction * action) { @@ -635,6 +656,7 @@ SoSeparator::GLRender(SoGLRenderAction * action) break; } } +#endif /*! SGI Open Inventor v2.1 obsoleted support for @@ -649,6 +671,7 @@ SoSeparator::GLRender(SoGLRenderAction * action) SoChildList::traverse(), but calls GLRenderBelowPath() directly for all its children. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSeparator::GLRenderBelowPath(SoGLRenderAction * action) { @@ -657,7 +680,7 @@ SoSeparator::GLRenderBelowPath(SoGLRenderAction * action) SbBool didcull = FALSE; SoGLCacheList * createcache = NULL; - if ((this->renderCaching.getValue() != OFF) && + if (this->renderCaching.getValue() != OFF && (SoSeparator::getNumRenderCaches() > 0)) { // test if bbox is outside view-volume @@ -751,8 +774,10 @@ SoSeparator::GLRenderBelowPath(SoGLRenderAction * action) createcache->close(action); } } +#endif // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSeparator::GLRenderInPath(SoGLRenderAction * action) { @@ -803,13 +828,16 @@ SoSeparator::GLRenderInPath(SoGLRenderAction * action) this->GLRenderBelowPath(action); } } +#endif // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSeparator::GLRenderOffPath(SoGLRenderAction *) { // do nothing, since all state changes will be reset by the separator } +#endif // Doc from superclass. void @@ -954,7 +982,9 @@ SoSeparator::notify(SoNotList * nl) // are valid while reading them PRIVATE(this)->lock(); if (PRIVATE(this)->bboxcache) PRIVATE(this)->bboxcache->invalidate(); +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->invalidateGLCaches(); +#endif PRIVATE(this)->hassoundchild = SoSeparatorP::MAYBE; PRIVATE(this)->unlock(); } @@ -964,12 +994,14 @@ SoSeparator::notify(SoNotList * nl) view frustum culling in a different manner. Let us know if you need this function, and we'll consider implementing it. */ +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoSeparator::cullTest(SoGLRenderAction * COIN_UNUSED_ARG(action), int & COIN_UNUSED_ARG(cullresults)) { COIN_OBSOLETED(); return FALSE; } +#endif // Doc from superclass. SbBool diff --git a/src/nodes/SoShapeHints.cpp b/src/nodes/SoShapeHints.cpp index c254ab44073..5dfdb02eb06 100644 --- a/src/nodes/SoShapeHints.cpp +++ b/src/nodes/SoShapeHints.cpp @@ -146,12 +146,15 @@ // ************************************************************************* #include +#include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -342,8 +345,8 @@ SoShapeHints::initClass(void) SO_ENABLE(SoCallbackAction, SoCreaseAngleElement); SO_ENABLE(SoCallbackAction, SoShapeHintsElement); - SO_ENABLE(SoGLRenderAction, SoCreaseAngleElement); - SO_ENABLE(SoGLRenderAction, SoGLShapeHintsElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoCreaseAngleElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLShapeHintsElement); SO_ENABLE(SoGetBoundingBoxAction, SoCreaseAngleElement); SO_ENABLE(SoGetBoundingBoxAction, SoShapeHintsElement); SO_ENABLE(SoPickAction, SoCreaseAngleElement); @@ -403,11 +406,13 @@ SoShapeHints::doAction(SoAction * action) #undef TEST_OVERRIDE } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoShapeHints::GLRender(SoGLRenderAction * action) { SoShapeHints::doAction(action); } +#endif void SoShapeHints::callback(SoCallbackAction * action) diff --git a/src/nodes/SoSpotLight.cpp b/src/nodes/SoSpotLight.cpp index 2d8ea78d030..7e04ec5fb54 100644 --- a/src/nodes/SoSpotLight.cpp +++ b/src/nodes/SoSpotLight.cpp @@ -70,7 +70,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -78,6 +80,7 @@ #include #include "nodes/SoSubNodeP.h" +#include "rendering/SoGL.h" // ************************************************************************* @@ -147,6 +150,7 @@ SoSpotLight::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoSpotLight, SO_FROM_INVENTOR_1|SoNode::VRML1); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc in superclass. void SoSpotLight::GLRender(SoGLRenderAction * action) @@ -209,3 +213,4 @@ SoSpotLight::GLRender(SoGLRenderAction * action) glLightf(light, GL_SPOT_EXPONENT, dropoff); glLightf(light, GL_SPOT_CUTOFF, cutoff); } +#endif diff --git a/src/nodes/SoSubNodeP.h b/src/nodes/SoSubNodeP.h index 65d47b99867..146515e9d53 100644 --- a/src/nodes/SoSubNodeP.h +++ b/src/nodes/SoSubNodeP.h @@ -45,6 +45,8 @@ #error this is a private header file #endif // !COIN_INTERNAL +#include "actions/SoActionGLP.h" + // only internal nodes can use this macro and pass "inherited" as arg #4 #define PRIVATE_INTERNAL_COMMON_INIT_CODE(_class_, _classname_, _createfunc_, _parentclass_) \ do { \ diff --git a/src/nodes/SoSurroundScale.cpp b/src/nodes/SoSurroundScale.cpp index a1a63926260..3f7fc4e9bd1 100644 --- a/src/nodes/SoSurroundScale.cpp +++ b/src/nodes/SoSurroundScale.cpp @@ -334,11 +334,13 @@ SoSurroundScale::callback(SoCallbackAction * action) } // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSurroundScale::GLRender(SoGLRenderAction * action) { SoSurroundScale::doAction((SoAction *)action); } +#endif // Doc in superclass. void diff --git a/src/nodes/SoSwitch.cpp b/src/nodes/SoSwitch.cpp index ccdbdbc82ee..fbfb8a67506 100644 --- a/src/nodes/SoSwitch.cpp +++ b/src/nodes/SoSwitch.cpp @@ -203,7 +203,7 @@ SoSwitch::initClass(void) SO_ENABLE(SoGetBoundingBoxAction, SoSwitchElement); SO_ENABLE(SoSearchAction, SoSwitchElement); SO_ENABLE(SoGetMatrixAction, SoSwitchElement); - SO_ENABLE(SoGLRenderAction, SoSwitchElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoSwitchElement); SO_ENABLE(SoPickAction, SoSwitchElement); SO_ENABLE(SoCallbackAction, SoSwitchElement); @@ -212,11 +212,13 @@ SoSwitch::initClass(void) } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSwitch::GLRender(SoGLRenderAction * action) { this->doAction(action); } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTexture.cpp b/src/nodes/SoTexture.cpp index bd4b786ba47..450ac3f2c12 100644 --- a/src/nodes/SoTexture.cpp +++ b/src/nodes/SoTexture.cpp @@ -75,11 +75,13 @@ SoTexture::doAction(SoAction * action) inherited::doAction(action); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTexture::GLRender(SoGLRenderAction * action) { inherited::GLRender(action); } +#endif void SoTexture::callback(SoCallbackAction * action) diff --git a/src/nodes/SoTexture2.cpp b/src/nodes/SoTexture2.cpp index af900b2c0be..416a128945c 100644 --- a/src/nodes/SoTexture2.cpp +++ b/src/nodes/SoTexture2.cpp @@ -193,6 +193,8 @@ // ************************************************************************* #include +#include +#include #include @@ -212,9 +214,15 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -222,10 +230,14 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include +class SoGLImage; + // ************************************************************************* /*! @@ -435,7 +447,9 @@ SoTexture2::SoTexture2(void) SO_NODE_DEFINE_ENUM_VALUE(Model, REPLACE); SO_NODE_SET_SF_ENUM_TYPE(model, Model); +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glimage = NULL; +#endif PRIVATE(this)->glimagevalid = FALSE; PRIVATE(this)->readstatus = 1; @@ -453,7 +467,9 @@ SoTexture2::SoTexture2(void) */ SoTexture2::~SoTexture2() { +#if COIN_BUILD_LEGACY_GL_RENDERER if (PRIVATE(this)->glimage) PRIVATE(this)->glimage->unref(NULL); +#endif delete PRIVATE(this)->filenamesensor; delete PRIVATE(this); } @@ -467,8 +483,8 @@ SoTexture2::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTexture2, SO_FROM_INVENTOR_1|SoNode::VRML1); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureImageElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureEnabledElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureImageElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureEnabledElement); SO_ENABLE(SoCallbackAction, SoMultiTextureEnabledElement); SO_ENABLE(SoCallbackAction, SoMultiTextureImageElement); @@ -503,14 +519,17 @@ SoTexture2::readInstance(SoInput * in, unsigned short flags) return readOK; } +#if COIN_BUILD_LEGACY_GL_RENDERER static SoGLImage::Wrap translateWrap(const SoTexture2::Wrap wrap) { if (wrap == SoTexture2::REPEAT) return SoGLImage::REPEAT; return SoGLImage::CLAMP; } +#endif // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTexture2::GLRender(SoGLRenderAction * action) { @@ -614,6 +633,7 @@ SoTexture2::GLRender(SoGLRenderAction * action) // units will be ignored. pederb, 2003-11-04 } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTexture2Transform.cpp b/src/nodes/SoTexture2Transform.cpp index 047a950c295..d037a699a0d 100644 --- a/src/nodes/SoTexture2Transform.cpp +++ b/src/nodes/SoTexture2Transform.cpp @@ -59,11 +59,14 @@ // ************************************************************************* #include +#include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -129,12 +132,13 @@ SoTexture2Transform::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTexture2Transform, SO_FROM_INVENTOR_1|SoNode::VRML1); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureMatrixElement); SO_ENABLE(SoCallbackAction, SoMultiTextureMatrixElement); SO_ENABLE(SoPickAction, SoMultiTextureMatrixElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoTexture2Transform::GLRender(SoGLRenderAction * action) @@ -161,6 +165,7 @@ SoTexture2Transform::GLRender(SoGLRenderAction * action) // units will be ignored. pederb, 2003-11-10 } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTexture3.cpp b/src/nodes/SoTexture3.cpp index f7b2a49ced0..4475c4a0e98 100644 --- a/src/nodes/SoTexture3.cpp +++ b/src/nodes/SoTexture3.cpp @@ -74,6 +74,8 @@ // ************************************************************************* #include +#include +#include #include #include @@ -81,14 +83,20 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -228,7 +236,9 @@ SoTexture3::SoTexture3(void) */ SoTexture3::~SoTexture3() { +#if COIN_BUILD_LEGACY_GL_RENDERER if (this->glimage) this->glimage->unref(NULL); +#endif delete this->filenamesensor; } @@ -241,7 +251,7 @@ SoTexture3::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTexture3, SO_FROM_INVENTOR_2_6|SO_FROM_COIN_2_0); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureImageElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureImageElement); SO_ENABLE(SoCallbackAction, SoMultiTextureImageElement); } @@ -265,14 +275,17 @@ SoTexture3::readInstance(SoInput * in, unsigned short flags) return readOK; } +#if COIN_BUILD_LEGACY_GL_RENDERER static SoGLImage::Wrap translateWrap(const SoTexture3::Wrap wrap) { if (wrap == SoTexture3::REPEAT) return SoGLImage::REPEAT; return SoGLImage::CLAMP; } +#endif // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTexture3::GLRender(SoGLRenderAction * action) { @@ -354,6 +367,7 @@ SoTexture3::GLRender(SoGLRenderAction * action) SoTextureOverrideElement::setImageOverride(state, TRUE); } } +#endif // doc from parent void diff --git a/src/nodes/SoTexture3Transform.cpp b/src/nodes/SoTexture3Transform.cpp index 3295a546959..f18ba44c36b 100644 --- a/src/nodes/SoTexture3Transform.cpp +++ b/src/nodes/SoTexture3Transform.cpp @@ -64,12 +64,15 @@ // ************************************************************************* #include +#include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -140,12 +143,13 @@ SoTexture3Transform::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTexture3Transform, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureMatrixElement); SO_ENABLE(SoCallbackAction, SoMultiTextureMatrixElement); SO_ENABLE(SoPickAction, SoMultiTextureMatrixElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoTexture3Transform::GLRender(SoGLRenderAction * action) @@ -171,6 +175,7 @@ SoTexture3Transform::GLRender(SoGLRenderAction * action) // units will be ignored. pederb, 2003-11-11 } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureCombine.cpp b/src/nodes/SoTextureCombine.cpp index ab3fe56d8b2..cf616e0466e 100644 --- a/src/nodes/SoTextureCombine.cpp +++ b/src/nodes/SoTextureCombine.cpp @@ -483,9 +483,10 @@ SoTextureCombine::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCombine, SO_FROM_COIN_2_2); - SO_ENABLE(SoGLRenderAction, SoTextureCombineElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoTextureCombineElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoTextureCombine::GLRender(SoGLRenderAction * action) @@ -523,6 +524,7 @@ SoTextureCombine::GLRender(SoGLRenderAction * action) } } +#endif // Doc from superclass. void diff --git a/src/nodes/SoTextureCoordinate2.cpp b/src/nodes/SoTextureCoordinate2.cpp index 7d5f754b64d..d746903633b 100644 --- a/src/nodes/SoTextureCoordinate2.cpp +++ b/src/nodes/SoTextureCoordinate2.cpp @@ -109,17 +109,26 @@ Separator { #include +class SoVBO; +#include + #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif // ************************************************************************* @@ -143,7 +152,11 @@ Separator { class SoTextureCoordinate2P { public: SoTextureCoordinate2P() : vbo(NULL) { } - ~SoTextureCoordinate2P() { delete this->vbo; } + ~SoTextureCoordinate2P() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SoVBO * vbo; }; @@ -178,7 +191,7 @@ SoTextureCoordinate2::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinate2, SO_FROM_INVENTOR_1|SoNode::VRML1); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureCoordinateElement); SO_ENABLE(SoCallbackAction, SoMultiTextureCoordinateElement); SO_ENABLE(SoPickAction, SoMultiTextureCoordinateElement); } @@ -194,6 +207,7 @@ SoTextureCoordinate2::doAction(SoAction * action) this->point.getValues(0)); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoTextureCoordinate2::GLRender(SoGLRenderAction * action) @@ -237,6 +251,7 @@ SoTextureCoordinate2::GLRender(SoGLRenderAction * action) SoBase::staticDataUnlock(); SoGLVBOElement::setTexCoordVBO(state, 0, setvbo ? PRIVATE(this)->vbo : NULL); } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureCoordinate3.cpp b/src/nodes/SoTextureCoordinate3.cpp index 5e9512690ad..94ef12a60ec 100644 --- a/src/nodes/SoTextureCoordinate3.cpp +++ b/src/nodes/SoTextureCoordinate3.cpp @@ -67,17 +67,26 @@ #include +class SoVBO; +#include + #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif // ************************************************************************* @@ -99,7 +108,11 @@ class SoTextureCoordinate3P { public: SoTextureCoordinate3P() : vbo(NULL) { } - ~SoTextureCoordinate3P() { delete this->vbo; } + ~SoTextureCoordinate3P() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SoVBO * vbo; }; @@ -134,7 +147,7 @@ SoTextureCoordinate3::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinate3, SO_FROM_INVENTOR_2_6|SO_FROM_COIN_2_0); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureCoordinateElement); SO_ENABLE(SoCallbackAction, SoMultiTextureCoordinateElement); } @@ -150,6 +163,7 @@ SoTextureCoordinate3::doAction(SoAction * action) this->point.getValues(0)); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoTextureCoordinate3::GLRender(SoGLRenderAction * action) @@ -193,6 +207,7 @@ SoTextureCoordinate3::GLRender(SoGLRenderAction * action) SoBase::staticDataUnlock(); SoGLVBOElement::setVertexVBO(state, setvbo ? PRIVATE(this)->vbo : NULL); } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureCoordinateBinding.cpp b/src/nodes/SoTextureCoordinateBinding.cpp index f785461da22..d01bb0703e8 100644 --- a/src/nodes/SoTextureCoordinateBinding.cpp +++ b/src/nodes/SoTextureCoordinateBinding.cpp @@ -131,17 +131,19 @@ SoTextureCoordinateBinding::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinateBinding, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoTextureCoordinateBindingElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoTextureCoordinateBindingElement); SO_ENABLE(SoPickAction, SoTextureCoordinateBindingElement); SO_ENABLE(SoCallbackAction, SoTextureCoordinateBindingElement); } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTextureCoordinateBinding::GLRender(SoGLRenderAction * action) { SoTextureCoordinateBinding::doAction(action); } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureCoordinateCube.cpp b/src/nodes/SoTextureCoordinateCube.cpp index 910e82a0fce..c4615216aa9 100644 --- a/src/nodes/SoTextureCoordinateCube.cpp +++ b/src/nodes/SoTextureCoordinateCube.cpp @@ -51,6 +51,7 @@ // ************************************************************************* #include +#include #include "coindefs.h" #ifdef HAVE_CONFIG_H @@ -65,7 +66,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -164,7 +167,7 @@ SoTextureCoordinateCube::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinateCube, SO_FROM_COIN_2_3); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureCoordinateElement); SO_ENABLE(SoCallbackAction, SoMultiTextureCoordinateElement); SO_ENABLE(SoPickAction, SoMultiTextureCoordinateElement); } @@ -288,6 +291,7 @@ SoTextureCoordinateCube::doAction(SoAction * action) } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTextureCoordinateCube::GLRender(SoGLRenderAction * action) { @@ -305,6 +309,7 @@ SoTextureCoordinateCube::GLRender(SoGLRenderAction * action) PRIVATE(this)); } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureCoordinateCylinder.cpp b/src/nodes/SoTextureCoordinateCylinder.cpp index 47807707859..274d6dfaddc 100644 --- a/src/nodes/SoTextureCoordinateCylinder.cpp +++ b/src/nodes/SoTextureCoordinateCylinder.cpp @@ -49,6 +49,7 @@ // ************************************************************************* #include +#include #include "coindefs.h" #ifdef HAVE_CONFIG_H @@ -63,7 +64,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -163,7 +166,7 @@ SoTextureCoordinateCylinder::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinateCylinder, SO_FROM_COIN_2_3); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureCoordinateElement); SO_ENABLE(SoCallbackAction, SoMultiTextureCoordinateElement); SO_ENABLE(SoPickAction, SoMultiTextureCoordinateElement); @@ -276,6 +279,7 @@ SoTextureCoordinateCylinder::doAction(SoAction * action) } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTextureCoordinateCylinder::GLRender(SoGLRenderAction * action) { @@ -293,6 +297,7 @@ SoTextureCoordinateCylinder::GLRender(SoGLRenderAction * action) PRIVATE(this)); } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureCoordinateDefault.cpp b/src/nodes/SoTextureCoordinateDefault.cpp index 485d73c77ad..fee2190b4a1 100644 --- a/src/nodes/SoTextureCoordinateDefault.cpp +++ b/src/nodes/SoTextureCoordinateDefault.cpp @@ -50,9 +50,12 @@ // ************************************************************************* #include +#include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -94,6 +97,7 @@ SoTextureCoordinateDefault::doAction(SoAction * action) SoMultiTextureCoordinateElement::setDefault(action->getState(), this, unit); } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoTextureCoordinateDefault::GLRender(SoGLRenderAction * action) @@ -103,6 +107,7 @@ SoTextureCoordinateDefault::GLRender(SoGLRenderAction * action) this, 0, NULL); SoTextureCoordinateDefault::doAction((SoAction *)action); } +#endif // doc from parent void diff --git a/src/nodes/SoTextureCoordinateEnvironment.cpp b/src/nodes/SoTextureCoordinateEnvironment.cpp index 7ceab57567f..becdec66ba5 100644 --- a/src/nodes/SoTextureCoordinateEnvironment.cpp +++ b/src/nodes/SoTextureCoordinateEnvironment.cpp @@ -70,6 +70,7 @@ // FIXME: Can this somehow relate to 3D textures? (kintel 20020203) #include +#include #include #include @@ -80,7 +81,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -184,6 +187,7 @@ SoTextureCoordinateEnvironment::doAction(SoAction * action) action->getState()); } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoTextureCoordinateEnvironment::GLRender(SoGLRenderAction * action) @@ -204,6 +208,7 @@ SoTextureCoordinateEnvironment::GLRender(SoGLRenderAction * action) action->getState()); } } +#endif // doc from parent void @@ -219,6 +224,7 @@ SoTextureCoordinateEnvironment::pick(SoPickAction * action) SoTextureCoordinateEnvironment::doAction((SoAction *)action); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTextureCoordinateEnvironment::handleTexgen(void * /* data */) { @@ -243,3 +249,4 @@ SoTextureCoordinateEnvironment::handleTexgen(void * /* data */) glTexGenfv(GL_R, GL_OBJECT_PLANE, plane); glTexGenfv(GL_Q, GL_OBJECT_PLANE, plane); } +#endif diff --git a/src/nodes/SoTextureCoordinateNormalMap.cpp b/src/nodes/SoTextureCoordinateNormalMap.cpp index c9046960666..3d8fea6b66e 100644 --- a/src/nodes/SoTextureCoordinateNormalMap.cpp +++ b/src/nodes/SoTextureCoordinateNormalMap.cpp @@ -70,6 +70,7 @@ // FIXME: Can this somehow relate to 3D textures? (kintel 20020203) #include +#include #include "coindefs.h" #include @@ -81,7 +82,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -157,6 +160,7 @@ SoTextureCoordinateNormalMap::doAction(SoAction * action) action->getState()); } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoTextureCoordinateNormalMap::GLRender(SoGLRenderAction * action) @@ -174,6 +178,7 @@ SoTextureCoordinateNormalMap::GLRender(SoGLRenderAction * action) action->getState()); } +#endif // doc from parent void @@ -192,7 +197,9 @@ SoTextureCoordinateNormalMap::pick(SoPickAction * action) void SoTextureCoordinateNormalMap::handleTexgen(void * /* data */) { +#if COIN_BUILD_LEGACY_GL_RENDERER glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP); glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP); +#endif } diff --git a/src/nodes/SoTextureCoordinateObject.cpp b/src/nodes/SoTextureCoordinateObject.cpp index 21855c58ca0..57e3776a0b4 100644 --- a/src/nodes/SoTextureCoordinateObject.cpp +++ b/src/nodes/SoTextureCoordinateObject.cpp @@ -52,6 +52,7 @@ // ************************************************************************* #include +#include #include "coindefs.h" #ifdef HAVE_CONFIG_H @@ -60,7 +61,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -150,6 +153,7 @@ SoTextureCoordinateObject::doAction(SoAction * action) this); } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoTextureCoordinateObject::GLRender(SoGLRenderAction * action) @@ -168,6 +172,7 @@ SoTextureCoordinateObject::GLRender(SoGLRenderAction * action) this); } } +#endif // doc from parent void @@ -184,6 +189,7 @@ SoTextureCoordinateObject::pick(SoPickAction * action) } // texgen callback. Turns on plane texgen in OpenGL +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTextureCoordinateObject::handleTexgen(void * data) { @@ -205,3 +211,4 @@ SoTextureCoordinateObject::handleTexgen(void * data) const SbVec4f & q = thisp->factorQ.getValue(); glTexGenfv(GL_Q, GL_OBJECT_PLANE, q.getValue()); } +#endif diff --git a/src/nodes/SoTextureCoordinatePlane.cpp b/src/nodes/SoTextureCoordinatePlane.cpp index 60bbf493953..4008fa704f1 100644 --- a/src/nodes/SoTextureCoordinatePlane.cpp +++ b/src/nodes/SoTextureCoordinatePlane.cpp @@ -113,6 +113,7 @@ // ************************************************************************* #include +#include #ifdef HAVE_CONFIG_H #include "config.h" @@ -120,7 +121,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -224,6 +227,7 @@ SoTextureCoordinatePlane::doAction(SoAction * action) this); } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoTextureCoordinatePlane::GLRender(SoGLRenderAction * action) @@ -243,6 +247,7 @@ SoTextureCoordinatePlane::GLRender(SoGLRenderAction * action) this); } } +#endif // doc from parent void @@ -259,6 +264,7 @@ SoTextureCoordinatePlane::pick(SoPickAction * action) } // texgen callback. Turns on plane texgen in OpenGL +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTextureCoordinatePlane::handleTexgen(void *data) { @@ -295,6 +301,7 @@ SoTextureCoordinatePlane::handleTexgen(void *data) plane[3] = 1.0f; glTexGenfv(GL_Q, GL_OBJECT_PLANE, plane); } +#endif void SoTextureCoordinatePlane::setupGencache(void) diff --git a/src/nodes/SoTextureCoordinateReflectionMap.cpp b/src/nodes/SoTextureCoordinateReflectionMap.cpp index 8cc04f09962..70470344335 100644 --- a/src/nodes/SoTextureCoordinateReflectionMap.cpp +++ b/src/nodes/SoTextureCoordinateReflectionMap.cpp @@ -50,6 +50,7 @@ // ************************************************************************* #include +#include #include "coindefs.h" #include @@ -61,7 +62,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -157,6 +160,7 @@ SoTextureCoordinateReflectionMap::doAction(SoAction * action) action->getState()); } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoTextureCoordinateReflectionMap::GLRender(SoGLRenderAction * action) @@ -174,6 +178,7 @@ SoTextureCoordinateReflectionMap::GLRender(SoGLRenderAction * action) action->getState()); } +#endif // doc from parent void @@ -192,7 +197,9 @@ SoTextureCoordinateReflectionMap::pick(SoPickAction * action) void SoTextureCoordinateReflectionMap::handleTexgen(void * COIN_UNUSED_ARG(data)) { +#if COIN_BUILD_LEGACY_GL_RENDERER glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); +#endif } diff --git a/src/nodes/SoTextureCoordinateSphere.cpp b/src/nodes/SoTextureCoordinateSphere.cpp index c2178649ec2..b6e7055b8b2 100644 --- a/src/nodes/SoTextureCoordinateSphere.cpp +++ b/src/nodes/SoTextureCoordinateSphere.cpp @@ -49,6 +49,7 @@ // ************************************************************************* #include +#include #include "coindefs.h" #ifdef HAVE_CONFIG_H @@ -63,7 +64,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -159,7 +162,7 @@ SoTextureCoordinateSphere::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinateSphere, SO_FROM_COIN_2_3); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureCoordinateElement); SO_ENABLE(SoCallbackAction, SoMultiTextureCoordinateElement); SO_ENABLE(SoPickAction, SoMultiTextureCoordinateElement); @@ -243,6 +246,7 @@ SoTextureCoordinateSphere::doAction(SoAction * action) } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTextureCoordinateSphere::GLRender(SoGLRenderAction * action) { @@ -260,6 +264,7 @@ SoTextureCoordinateSphere::GLRender(SoGLRenderAction * action) PRIVATE(this)); } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureCubeMap.cpp b/src/nodes/SoTextureCubeMap.cpp index dbe0fabf7f8..45a09a0b333 100644 --- a/src/nodes/SoTextureCubeMap.cpp +++ b/src/nodes/SoTextureCubeMap.cpp @@ -66,6 +66,9 @@ // ************************************************************************* #include +#include +#include +#include #include @@ -79,14 +82,22 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -101,6 +112,8 @@ #include "nodes/SoSubNodeP.h" #include "elements/SoTextureScalePolicyElement.h" +class SoGLCubeMapImage; + /*! \enum SoTextureCubeMap::Model @@ -317,7 +330,9 @@ SoTextureCubeMap::SoTextureCubeMap(void) */ SoTextureCubeMap::~SoTextureCubeMap() { +#if COIN_BUILD_LEGACY_GL_RENDERER if (PRIVATE(this)->glimage) PRIVATE(this)->glimage->unref(NULL); +#endif delete PRIVATE(this)->filenames_sensor; delete PRIVATE(this); } @@ -331,8 +346,8 @@ SoTextureCubeMap::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCubeMap, SO_FROM_COIN_2_4); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureImageElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureEnabledElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureImageElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureEnabledElement); SO_ENABLE(SoCallbackAction, SoMultiTextureImageElement); SO_ENABLE(SoCallbackAction, SoMultiTextureEnabledElement); @@ -379,6 +394,7 @@ SoTextureCubeMap::readInstance(SoInput * in, unsigned short flags) return readOK; } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoTextureCubeMap::GLRender(SoGLRenderAction * action) @@ -460,6 +476,7 @@ SoTextureCubeMap::GLRender(SoGLRenderAction * action) // units will be ignored. pederb, 2003-11-04 } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureMatrixTransform.cpp b/src/nodes/SoTextureMatrixTransform.cpp index 7877386f512..ae6a88526b0 100644 --- a/src/nodes/SoTextureMatrixTransform.cpp +++ b/src/nodes/SoTextureMatrixTransform.cpp @@ -59,12 +59,15 @@ // ************************************************************************* #include +#include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -110,12 +113,13 @@ SoTextureMatrixTransform::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureMatrixTransform, SO_FROM_INVENTOR_1); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureMatrixElement); SO_ENABLE(SoCallbackAction, SoMultiTextureMatrixElement); SO_ENABLE(SoPickAction, SoMultiTextureMatrixElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoTextureMatrixTransform::GLRender(SoGLRenderAction * action) @@ -140,6 +144,7 @@ SoTextureMatrixTransform::GLRender(SoGLRenderAction * action) // units will be ignored. pederb, 2003-11-11 } } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTextureScalePolicy.cpp b/src/nodes/SoTextureScalePolicy.cpp index 73bc020f59a..2fa64776d2e 100644 --- a/src/nodes/SoTextureScalePolicy.cpp +++ b/src/nodes/SoTextureScalePolicy.cpp @@ -209,8 +209,8 @@ void SoTextureScalePolicy::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureScalePolicy, SO_FROM_COIN_2_0); - SO_ENABLE(SoGLRenderAction, SoTextureScalePolicyElement); - SO_ENABLE(SoGLRenderAction, SoTextureScaleQualityElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoTextureScalePolicyElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoTextureScaleQualityElement); } static SoTextureScalePolicyElement::Policy @@ -237,6 +237,7 @@ convert_policy(const SoTextureScalePolicy::Policy policy) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTextureScalePolicy::GLRender(SoGLRenderAction * action) { @@ -249,3 +250,4 @@ SoTextureScalePolicy::GLRender(SoGLRenderAction * action) this->quality.getValue()); } } +#endif diff --git a/src/nodes/SoTextureUnit.cpp b/src/nodes/SoTextureUnit.cpp index c74bb7a578d..89b149d00e6 100644 --- a/src/nodes/SoTextureUnit.cpp +++ b/src/nodes/SoTextureUnit.cpp @@ -56,6 +56,10 @@ */ #include +#include +#include +#include +#include #include #include @@ -63,10 +67,18 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -137,17 +149,18 @@ SoTextureUnit::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureUnit, SO_FROM_COIN_2_2); - SO_ENABLE(SoGLRenderAction, SoTextureUnitElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoTextureUnitElement); SO_ENABLE(SoCallbackAction, SoTextureUnitElement); SO_ENABLE(SoPickAction, SoTextureUnitElement); SO_ENABLE(SoGetBoundingBoxAction, SoTextureUnitElement); SO_ENABLE(SoGetMatrixAction, SoTextureUnitElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureImageElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureEnabledElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureImageElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureEnabledElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureMatrixElement); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Doc from superclass. void SoTextureUnit::GLRender(SoGLRenderAction * action) @@ -173,6 +186,7 @@ SoTextureUnit::GLRender(SoGLRenderAction * action) } } } +#endif // Doc from superclass. void @@ -224,7 +238,11 @@ uint32_t SoTextureUnit::getMaxTextureUnit(void) { GLint tmp; +#if COIN_BUILD_LEGACY_GL_RENDERER glGetIntegerv(GL_MAX_TEXTURE_UNITS, &tmp); +#else + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &tmp); +#endif return (uint32_t) tmp; } diff --git a/src/nodes/SoTransform.cpp b/src/nodes/SoTransform.cpp index f7d7524fdd2..c8f1d92f67c 100644 --- a/src/nodes/SoTransform.cpp +++ b/src/nodes/SoTransform.cpp @@ -341,11 +341,13 @@ SoTransform::doAction(SoAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTransform::GLRender(SoGLRenderAction * action) { SoTransform::doAction((SoAction *)action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoTransformSeparator.cpp b/src/nodes/SoTransformSeparator.cpp index b489bf996c2..643ca085a07 100644 --- a/src/nodes/SoTransformSeparator.cpp +++ b/src/nodes/SoTransformSeparator.cpp @@ -144,6 +144,7 @@ SoTransformSeparator::callback(SoCallbackAction * action) SoModelMatrixElement::popMatrix(action->getState(), matrix); } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoTransformSeparator::GLRender(SoGLRenderAction * action) @@ -154,6 +155,7 @@ SoTransformSeparator::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::shouldAutoCache(action->getState(), SoGLCacheContextElement::DONT_AUTO_CACHE); } +#endif // Documented in superclass. void diff --git a/src/nodes/SoTransformation.cpp b/src/nodes/SoTransformation.cpp index ff3695c46ae..3e79bd7afb9 100644 --- a/src/nodes/SoTransformation.cpp +++ b/src/nodes/SoTransformation.cpp @@ -85,13 +85,16 @@ Separator { #include +#include #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -125,7 +128,7 @@ SoTransformation::initClass(void) SO_ENABLE(SoGetBoundingBoxAction, SoBBoxModelMatrixElement); SO_ENABLE(SoGetBoundingBoxAction, SoLocalBBoxMatrixElement); - SO_ENABLE(SoGLRenderAction, SoGLModelMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLModelMatrixElement); SO_ENABLE(SoPickAction, SoModelMatrixElement); diff --git a/src/nodes/SoTranslation.cpp b/src/nodes/SoTranslation.cpp index 5622007965c..61d9ce49055 100644 --- a/src/nodes/SoTranslation.cpp +++ b/src/nodes/SoTranslation.cpp @@ -106,11 +106,13 @@ SoTranslation::doAction(SoAction * action) } // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTranslation::GLRender(SoGLRenderAction * action) { SoTranslation::doAction((SoAction *)action); } +#endif // Doc in superclass. void diff --git a/src/nodes/SoTransparencyType.cpp b/src/nodes/SoTransparencyType.cpp index d2fb3c12bae..781c8452744 100644 --- a/src/nodes/SoTransparencyType.cpp +++ b/src/nodes/SoTransparencyType.cpp @@ -136,11 +136,13 @@ SoTransparencyType::initClass(void) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTransparencyType::GLRender(SoGLRenderAction * action) { SoTransparencyType::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoUnits.cpp b/src/nodes/SoUnits.cpp index ead8bb00c20..760e03866aa 100644 --- a/src/nodes/SoUnits.cpp +++ b/src/nodes/SoUnits.cpp @@ -152,7 +152,7 @@ SoUnits::initClass(void) SO_ENABLE(SoGetBoundingBoxAction, SoUnitsElement); SO_ENABLE(SoGetMatrixAction, SoUnitsElement); - SO_ENABLE(SoGLRenderAction, SoUnitsElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoUnitsElement); SO_ENABLE(SoPickAction, SoUnitsElement); SO_ENABLE(SoCallbackAction, SoUnitsElement); SO_ENABLE(SoGetPrimitiveCountAction, SoUnitsElement); @@ -166,11 +166,13 @@ SoUnits::getBoundingBox(SoGetBoundingBoxAction * action) } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoUnits::GLRender(SoGLRenderAction * action) { SoUnits::doAction((SoAction*)action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoUnknownNode.cpp b/src/nodes/SoUnknownNode.cpp index eb37678a8b1..bf66f0e52fd 100644 --- a/src/nodes/SoUnknownNode.cpp +++ b/src/nodes/SoUnknownNode.cpp @@ -279,11 +279,13 @@ SoUnknownNode::search(SoSearchAction * action) PRIVATE(this)->alternate->traverse(action); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoUnknownNode::GLRender(SoGLRenderAction * action) { PRIVATE(this)->alternate->traverse(action); } +#endif void SoUnknownNode::getBoundingBox(SoGetBoundingBoxAction * action) diff --git a/src/nodes/SoUnknownNode.h b/src/nodes/SoUnknownNode.h index 44141be2406..8da826dcac6 100644 --- a/src/nodes/SoUnknownNode.h +++ b/src/nodes/SoUnknownNode.h @@ -69,7 +69,9 @@ class SoUnknownNode : public SoNode { void setNodeClassName(const SbName & name); SoChildList * getChildren(void) const override; +#if COIN_BUILD_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction * action) override; +#endif void getBoundingBox(SoGetBoundingBoxAction * action) override; void pick(SoPickAction * action) override; void search(SoSearchAction * action) override; diff --git a/src/nodes/SoVertexAttribute.cpp b/src/nodes/SoVertexAttribute.cpp index e8c06a5ca26..84b1ba3e6e6 100644 --- a/src/nodes/SoVertexAttribute.cpp +++ b/src/nodes/SoVertexAttribute.cpp @@ -31,7 +31,12 @@ \**************************************************************************/ #include + +class SoVBO; +#include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include @@ -49,12 +54,17 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif #include "nodes/SoSubNodeP.h" #include "elements/SoVertexAttributeData.h" +#include "coindefs.h" /*! \class SoVertexAttribute SoVertexAttribute.h Inventor/nodes/SoVertexAttribute.h @@ -168,7 +178,7 @@ SoVertexAttribute::initClass(void) SoNode::nextActionMethodIndex++); SoNode::setCompatibilityTypes(SoVertexAttribute::getClassTypeId(), SO_FROM_COIN_3_0); - SO_ENABLE(SoGLRenderAction, SoGLVertexAttributeElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLVertexAttributeElement); } /*! @@ -247,6 +257,7 @@ SoVertexAttribute::doAction(SoAction * action) SoVertexAttributeElement::add(action->getState(), PRIVATE(this)->attributedata); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVertexAttribute::GLRender(SoGLRenderAction * action) { @@ -313,6 +324,7 @@ SoVertexAttribute::GLRender(SoGLRenderAction * action) } SoBase::staticDataUnlock(); } +#endif SoMField * SoVertexAttribute::getValuesField(void) const diff --git a/src/nodes/SoVertexAttributeBinding.cpp b/src/nodes/SoVertexAttributeBinding.cpp index 274b5f3f23e..188dbed5d8e 100644 --- a/src/nodes/SoVertexAttributeBinding.cpp +++ b/src/nodes/SoVertexAttributeBinding.cpp @@ -198,18 +198,20 @@ SoVertexAttributeBinding::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoVertexAttributeBinding, SO_FROM_INVENTOR_1|SoNode::VRML1); - SO_ENABLE(SoGLRenderAction, SoVertexAttributeBindingElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoVertexAttributeBindingElement); SO_ENABLE(SoPickAction, SoVertexAttributeBindingElement); SO_ENABLE(SoCallbackAction, SoVertexAttributeBindingElement); SO_ENABLE(SoGetPrimitiveCountAction, SoVertexAttributeBindingElement); } // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVertexAttributeBinding::GLRender(SoGLRenderAction * action) { SoVertexAttributeBinding::doAction(action); } +#endif // Doc from superclass. void diff --git a/src/nodes/SoVertexProperty.cpp b/src/nodes/SoVertexProperty.cpp index c5f6075d21b..aabf6096a70 100644 --- a/src/nodes/SoVertexProperty.cpp +++ b/src/nodes/SoVertexProperty.cpp @@ -95,25 +95,40 @@ #include +class SoVBO; +#include +#include +#include + #include #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif /*! \enum SoVertexProperty::Binding @@ -229,12 +244,14 @@ class SoVertexPropertyP { this->transparent = FALSE; } ~SoVertexPropertyP() { +#if COIN_BUILD_LEGACY_GL_RENDERER for (int i = 0; i < this->texcoordvbo.getLength(); i++) { delete this->texcoordvbo[i]; } delete this->vertexvbo; delete this->normalvbo; delete this->colorvbo; +#endif } SoVertexProperty * master; @@ -306,11 +323,11 @@ SoVertexProperty::initClass(void) SO_ENABLE(SoGetBoundingBoxAction, SoCoordinateElement); - SO_ENABLE(SoGLRenderAction, SoGLCoordinateElement); - SO_ENABLE(SoGLRenderAction, SoMaterialBindingElement); - SO_ENABLE(SoGLRenderAction, SoNormalBindingElement); - SO_ENABLE(SoGLRenderAction, SoGLNormalElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLCoordinateElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoMaterialBindingElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoNormalBindingElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLNormalElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureCoordinateElement); SO_ENABLE(SoPickAction, SoCoordinateElement); SO_ENABLE(SoPickAction, SoMaterialBindingElement); @@ -341,12 +358,14 @@ SoVertexProperty::getBoundingBox(SoGetBoundingBoxAction * action) } } +#if COIN_BUILD_LEGACY_GL_RENDERER // Documented in superclass. void SoVertexProperty::GLRender(SoGLRenderAction * action) { SoVertexProperty::doAction(action); } +#endif #define TEST_OVERRIDE(bit, flags) ((SoOverrideElement::bit & (flags)) != 0) @@ -357,7 +376,10 @@ SoVertexProperty::doAction(SoAction *action) SoState * state = action->getState(); uint32_t overrideflags = SoOverrideElement::getFlags(state); - SbBool glrender = action->isOfType(SoGLRenderAction::getClassTypeId()); + SbBool glrender = FALSE; +#if COIN_BUILD_LEGACY_GL_RENDERER + glrender = action->isOfType(SoGLRenderAction::getClassTypeId()); +#endif if (glrender) SoBase::staticDataLock(); if (PRIVATE(this)->checktransparent) { @@ -371,7 +393,11 @@ SoVertexProperty::doAction(SoAction *action) } } } +#if COIN_BUILD_LEGACY_GL_RENDERER const SbBool shouldcreatevbo = glrender ? SoGLVBOElement::shouldCreateVBO(state, this->vertex.getNum()) : FALSE; +#else + const SbBool shouldcreatevbo = FALSE; +#endif this->updateVertex(state, glrender, shouldcreatevbo); this->updateNormal(state, overrideflags, glrender, shouldcreatevbo); this->updateMaterial(state, overrideflags, glrender, shouldcreatevbo); @@ -425,6 +451,7 @@ SoVertexProperty::updateVertex(SoState * state, SbBool glrender, SbBool vbo) if (num > 0) { SoCoordinateElement::set3(state, this, num, this->vertex.getValues(0)); +#if COIN_BUILD_LEGACY_GL_RENDERER if (glrender) { if (vbo) { SbBool dirty = FALSE; @@ -447,6 +474,7 @@ SoVertexProperty::updateVertex(SoState * state, SbBool glrender, SbBool vbo) } SoGLVBOElement::setVertexVBO(state, vbo ? PRIVATE(this)->vertexvbo : NULL); } +#endif } } @@ -478,12 +506,14 @@ SoVertexProperty::updateTexCoord(SoState * state, SbBool glrender, SbBool vbo) else { for (int i = 0; i < numunits; i++) { int32_t unit = this->textureUnit[i]; +#if COIN_BUILD_LEGACY_GL_RENDERER if (glrender) { // it's important to call this _before_ setting the coordinates // on the state. SoGLMultiTextureCoordinateElement::setTexGen(state, this, unit, NULL); } +#endif if (dim == 2) { SoMultiTextureCoordinateElement::set2(state, this, unit, numperunit, tc2 + i*numperunit); @@ -493,6 +523,7 @@ SoVertexProperty::updateTexCoord(SoState * state, SbBool glrender, SbBool vbo) tc3 + i*numperunit); } +#if COIN_BUILD_LEGACY_GL_RENDERER if (glrender) { SbBool setvbo = FALSE; @@ -529,6 +560,7 @@ SoVertexProperty::updateTexCoord(SoState * state, SbBool glrender, SbBool vbo) } SoGLVBOElement::setTexCoordVBO(state, 0, setvbo ? PRIVATE(this)->texcoordvbo[i] : NULL); } +#endif } } } @@ -545,6 +577,7 @@ SoVertexProperty::updateNormal(SoState * state, uint32_t overrideflags, SbBool g if (this->isOverride()) { SoOverrideElement::setNormalVectorOverride(state, this, TRUE); } +#if COIN_BUILD_LEGACY_GL_RENDERER if (glrender) { SbBool setvbo = FALSE; if ((num == numvertex) && vbo) { @@ -569,6 +602,7 @@ SoVertexProperty::updateNormal(SoState * state, uint32_t overrideflags, SbBool g } SoGLVBOElement::setNormalVBO(state, setvbo ? PRIVATE(this)->normalvbo : NULL); } +#endif } if (this->normal.getNum() > 0 && !TEST_OVERRIDE(NORMAL_BINDING, overrideflags)) { SoNormalBindingElement::set(state, this, @@ -594,6 +628,7 @@ SoVertexProperty::updateMaterial(SoState * state, uint32_t overrideflags, SbBool if (this->isOverride()) { SoOverrideElement::setDiffuseColorOverride(state, this, TRUE); } +#if COIN_BUILD_LEGACY_GL_RENDERER if (glrender) { SbBool setvbo = FALSE; if ((num == numvertex) && vbo) { @@ -633,6 +668,7 @@ SoVertexProperty::updateMaterial(SoState * state, uint32_t overrideflags, SbBool } SoGLVBOElement::setColorVBO(state, setvbo ? PRIVATE(this)->colorvbo : NULL); } +#endif } if (num && !TEST_OVERRIDE(MATERIAL_BINDING, overrideflags)) { SoMaterialBindingElement::set(state, this, diff --git a/src/nodes/SoWWWInline.cpp b/src/nodes/SoWWWInline.cpp index ce49df773d5..29c9517f953 100644 --- a/src/nodes/SoWWWInline.cpp +++ b/src/nodes/SoWWWInline.cpp @@ -83,6 +83,7 @@ // ************************************************************************* #include +#include #include #include @@ -96,7 +97,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -443,6 +446,7 @@ SoWWWInline::getReadAsSoFile(void) // Documented in superclass. Overridden to render children and/or // bounding box. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoWWWInline::GLRender(SoGLRenderAction * action) { @@ -507,6 +511,7 @@ SoWWWInline::GLRender(SoGLRenderAction * action) state->pop(); // restore state } +#endif // doc in super void diff --git a/src/nodes/all-nodes-cpp.cpp b/src/nodes/all-nodes-cpp.cpp index 8143c249a42..3151f41c2ff 100644 --- a/src/nodes/all-nodes-cpp.cpp +++ b/src/nodes/all-nodes-cpp.cpp @@ -52,7 +52,9 @@ #include "SoDrawStyle.cpp" #include "SoEnvironment.cpp" #include "SoEventCallback.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoExtSelection.cpp" +#endif #include "SoFile.cpp" #include "SoFont.cpp" #include "SoFontStyle.cpp" @@ -93,7 +95,9 @@ #include "SoRotor.cpp" #include "SoScale.cpp" #include "SoSceneTexture2.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoSceneTextureCubeMap.cpp" +#endif #include "SoSelection.cpp" #include "SoSeparator.cpp" #include "SoShapeHints.cpp" diff --git a/src/profiler/SoNodeProfiling.h b/src/profiler/SoNodeProfiling.h index 4244c3b1c84..445f4d60f7e 100644 --- a/src/profiler/SoNodeProfiling.h +++ b/src/profiler/SoNodeProfiling.h @@ -90,9 +90,11 @@ class SoNodeProfiling { { if (!SoNodeProfiling::isActive(action)) return; +#if COIN_BUILD_LEGACY_GL_RENDERER if (action->isOfType(SoGLRenderAction::getClassTypeId()) && SoProfilerP::shouldSyncGL()) glFinish(); +#endif const SbTime duration(SbTime::getTimeOfDay() - this->pretime); diff --git a/src/profiler/SoProfiler.cpp b/src/profiler/SoProfiler.cpp index bffee64c0e5..26bb26f02a2 100644 --- a/src/profiler/SoProfiler.cpp +++ b/src/profiler/SoProfiler.cpp @@ -267,8 +267,11 @@ SoProfilerP::setActionType(SoType actiontype) profiler::console::actiontype = actiontype; \ } +#if COIN_BUILD_LEGACY_GL_RENDERER IF_ACTION(SoGLRenderAction) - else IF_ACTION(SoPickAction) + else +#endif + IF_ACTION(SoPickAction) else IF_ACTION(SoCallbackAction) else IF_ACTION(SoGetBoundingBoxAction) else IF_ACTION(SoGetMatrixAction) @@ -289,7 +292,9 @@ SoType SoProfilerP::getActionType(void) { if (profiler::console::actiontype == SoType::badType()) { +#if COIN_BUILD_LEGACY_GL_RENDERER profiler::console::actiontype = SoGLRenderAction::getClassTypeId(); +#endif } return profiler::console::actiontype; } diff --git a/src/profiler/SoProfilerStats.cpp b/src/profiler/SoProfilerStats.cpp index 79bf2abcbd3..5c1fd0f1c1d 100644 --- a/src/profiler/SoProfilerStats.cpp +++ b/src/profiler/SoProfilerStats.cpp @@ -141,8 +141,10 @@ SoProfilerStatsP::doAction(SoAction * action) clear_state = FALSE; } +#if COIN_BUILD_LEGACY_GL_RENDERER this->action_timings.put(SoGLRenderAction::getClassTypeId().getKey(), SbTime::zero()); +#endif SoState * state = action->getState(); if (state->isElementEnabled(SoCacheElement::getClassStackIndex())) { @@ -166,6 +168,7 @@ SoProfilerStatsP::doAction(SoAction * action) this->updateNodeTypeTimingMap(e); this->updateActionTimingMaps(e, action); +#if COIN_BUILD_LEGACY_GL_RENDERER if (action->isOfType(SoGLRenderAction::getClassTypeId())) { this->updateNodeTypeTimingFields(); updateActionTimingFields(e); @@ -173,6 +176,7 @@ SoProfilerStatsP::doAction(SoAction * action) clear_state = TRUE; } +#endif } // doAction void @@ -358,7 +362,7 @@ SoProfilerStats::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoProfilerStats, SO_FROM_COIN_3_0); - SO_ENABLE(SoGLRenderAction, SoProfilerElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoProfilerElement); SO_ENABLE(SoHandleEventAction, SoProfilerElement); } @@ -404,11 +408,13 @@ SoProfilerStats::~SoProfilerStats() // ************************************************************************* // Doc from superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoProfilerStats::GLRender(SoGLRenderAction * action) { PRIVATE(this)->doAction(action); } +#endif // Doc from superclass. void diff --git a/src/profiler/SoProfilerVisualizeKit.cpp b/src/profiler/SoProfilerVisualizeKit.cpp index faf6158a4f5..69256d6e845 100644 --- a/src/profiler/SoProfilerVisualizeKit.cpp +++ b/src/profiler/SoProfilerVisualizeKit.cpp @@ -200,6 +200,7 @@ SoProfilerVisualizeKit::GLRender(SoGLRenderAcion * action) } } +#endif */ #undef PRIVATE diff --git a/src/rendering/CMakeLists.txt b/src/rendering/CMakeLists.txt index 204c4b5bb97..9c1833d84cd 100644 --- a/src/rendering/CMakeLists.txt +++ b/src/rendering/CMakeLists.txt @@ -1,26 +1,38 @@ # source files set(COIN_RENDERING_FILES - SoGL.cpp - SoGLBigImage.cpp + SoGLContext.cpp SoGLDriverDatabase.cpp - SoGLImage.cpp - SoGLCubeMapImage.cpp SoGLNurbs.cpp + CoinOffscreenGLCanvas.cpp SoRenderManager.cpp SoRenderManagerP.cpp - SoOffscreenRenderer.cpp - SoOffscreenCGData.cpp - SoOffscreenGLXData.cpp - SoOffscreenWGLData.cpp - SoVBO.cpp - SoVertexArrayIndexer.cpp - CoinOffscreenGLCanvas.cpp + SoRenderIR.cpp + SoRenderBackend.cpp + SoGLRenderBackend.cpp ) +if(COIN_BUILD_LEGACY_GL_RENDERER) + list(APPEND COIN_RENDERING_FILES + SoGL.cpp + SoGLBigImage.cpp + SoGLImage.cpp + SoGLCubeMapImage.cpp + SoOffscreenRenderer.cpp + SoOffscreenCGData.cpp + SoOffscreenGLXData.cpp + SoOffscreenWGLData.cpp + # These belong to the legacy renderer's resource/draw architecture. + # VBOs themselves are not unsupported by core OpenGL. + SoVBO.cpp + SoVertexArrayIndexer.cpp + ) +endif() + # Files excluded from public API documentation, included in complete documentation. set(COIN_RENDERING_INTERNAL_FILES SoGL.h SoGL.cpp + SoGLContext.cpp SoGLNurbs.h SoGLNurbs.cpp SoRenderManagerP.h @@ -37,6 +49,9 @@ set(COIN_RENDERING_INTERNAL_FILES SoVertexArrayIndexer.cpp CoinOffscreenGLCanvas.h CoinOffscreenGLCanvas.cpp + SoRenderIRP.h + SoRenderBackend.h + SoGLRenderBackend.h ) # build library diff --git a/src/rendering/CoinOffscreenGLCanvas.cpp b/src/rendering/CoinOffscreenGLCanvas.cpp index 18f09378a65..046ccb2bd05 100644 --- a/src/rendering/CoinOffscreenGLCanvas.cpp +++ b/src/rendering/CoinOffscreenGLCanvas.cpp @@ -331,105 +331,139 @@ CoinOffscreenGLCanvas::readPixels(uint8_t * dst, unsigned int dstrowsize, unsigned int nrcomponents) const { - glPushAttrib(GL_ALL_ATTRIB_BITS); - - // First reset all settings that can influence the result of a - // glReadPixels() call, to make sure we get the actual contents of - // the buffer, unmodified. - // - // The values set up below matches the default settings of an - // OpenGL driver. - - glPixelStorei(GL_PACK_SWAP_BYTES, 0); - glPixelStorei(GL_PACK_LSB_FIRST, 0); - glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)dstrowsize); - glPixelStorei(GL_PACK_SKIP_ROWS, 0); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - - // FIXME: should use best possible alignment, for speediest - // operation. 20050617 mortene. -// glPixelStorei(GL_PACK_ALIGNMENT, 4); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - - glPixelTransferi(GL_MAP_COLOR, 0); - glPixelTransferi(GL_MAP_STENCIL, 0); - glPixelTransferi(GL_INDEX_SHIFT, 0); - glPixelTransferi(GL_INDEX_OFFSET, 0); - glPixelTransferf(GL_RED_SCALE, 1); - glPixelTransferf(GL_RED_BIAS, 0); - glPixelTransferf(GL_GREEN_SCALE, 1); - glPixelTransferf(GL_GREEN_BIAS, 0); - glPixelTransferf(GL_BLUE_SCALE, 1); - glPixelTransferf(GL_BLUE_BIAS, 0); - glPixelTransferf(GL_ALPHA_SCALE, 1); - glPixelTransferf(GL_ALPHA_BIAS, 0); - glPixelTransferf(GL_DEPTH_SCALE, 1); - glPixelTransferf(GL_DEPTH_BIAS, 0); - - GLuint i = 0; - GLfloat f = 0.0f; - glPixelMapfv(GL_PIXEL_MAP_I_TO_I, 1, &f); - glPixelMapuiv(GL_PIXEL_MAP_S_TO_S, 1, &i); - glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 1, &f); - glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 1, &f); - glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 1, &f); - glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 1, &f); - glPixelMapfv(GL_PIXEL_MAP_R_TO_R, 1, &f); - glPixelMapfv(GL_PIXEL_MAP_G_TO_G, 1, &f); - glPixelMapfv(GL_PIXEL_MAP_B_TO_B, 1, &f); - glPixelMapfv(GL_PIXEL_MAP_A_TO_A, 1, &f); - - // The flushing of the OpenGL pipeline before and after the - // glReadPixels() call is done as a work-around for a reported - // OpenGL driver bug: on a Win2000 system with ATI Radeon graphics - // card, the system would hang hard if the flushing was not done. - // - // This is obviously an OpenGL driver bug, but the workaround of - // doing excessive flushing has no real ill effects, so we just do - // it unconditionally for all drivers. Note that it might not be - // necessary to flush both before and after glReadPixels() to work - // around the bug (this was not established with the external - // reporter), but again it shouldn't matter if we do. - // - // For reference, the specific driver which was reported to fail has - // the following characteristics: - // - // GL_VENDOR="ATI Technologies Inc." - // GL_RENDERER="Radeon 9000 DDR x86/SSE2" - // GL_VERSION="1.3.3446 Win2000 Release" - // - // mortene. - - glFlush(); glFinish(); - - assert((nrcomponents >= 1) && (nrcomponents <= 4)); +#if COIN_BUILD_LEGACY_GL_RENDERER + const cc_glglue * glue = cc_glglue_instance((int) this->renderid); + const SbBool legacyContext = cc_glglue_context_supports_legacy_rendering(glue); + if (legacyContext) { + glPushAttrib(GL_PIXEL_MODE_BIT); + } +#endif - if (nrcomponents < 3) { - unsigned char * tmp = new unsigned char[vpdims[0]*vpdims[1]*4]; - glReadPixels(0, 0, vpdims[0], vpdims[1], - nrcomponents == 1 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, tmp); + GLint packSwapBytes; + GLint packLsbFirst; + GLint packRowLength; + GLint packSkipRows; + GLint packSkipPixels; + GLint packAlignment; + glGetIntegerv(GL_PACK_SWAP_BYTES, &packSwapBytes); + glGetIntegerv(GL_PACK_LSB_FIRST, &packLsbFirst); + glGetIntegerv(GL_PACK_ROW_LENGTH, &packRowLength); + glGetIntegerv(GL_PACK_SKIP_ROWS, &packSkipRows); + glGetIntegerv(GL_PACK_SKIP_PIXELS, &packSkipPixels); + glGetIntegerv(GL_PACK_ALIGNMENT, &packAlignment); + + // First reset all settings that can influence the result of a + // glReadPixels() call, to make sure we get the actual contents of + // the buffer, unmodified. + // + // The values set up below matches the default settings of an + // OpenGL driver. + + glPixelStorei(GL_PACK_SWAP_BYTES, 0); + glPixelStorei(GL_PACK_LSB_FIRST, 0); + glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)dstrowsize); + glPixelStorei(GL_PACK_SKIP_ROWS, 0); + glPixelStorei(GL_PACK_SKIP_PIXELS, 0); + + // FIXME: should use best possible alignment, for speediest + // operation. 20050617 mortene. + // glPixelStorei(GL_PACK_ALIGNMENT, 4); + glPixelStorei(GL_PACK_ALIGNMENT, 1); + +#if COIN_BUILD_LEGACY_GL_RENDERER + if (legacyContext) { + glPixelTransferi(GL_MAP_COLOR, 0); + glPixelTransferi(GL_MAP_STENCIL, 0); + glPixelTransferi(GL_INDEX_SHIFT, 0); + glPixelTransferi(GL_INDEX_OFFSET, 0); + glPixelTransferf(GL_RED_SCALE, 1); + glPixelTransferf(GL_RED_BIAS, 0); + glPixelTransferf(GL_GREEN_SCALE, 1); + glPixelTransferf(GL_GREEN_BIAS, 0); + glPixelTransferf(GL_BLUE_SCALE, 1); + glPixelTransferf(GL_BLUE_BIAS, 0); + glPixelTransferf(GL_ALPHA_SCALE, 1); + glPixelTransferf(GL_ALPHA_BIAS, 0); + glPixelTransferf(GL_DEPTH_SCALE, 1); + glPixelTransferf(GL_DEPTH_BIAS, 0); + + GLuint i = 0; + GLfloat f = 0.0f; + glPixelMapfv(GL_PIXEL_MAP_I_TO_I, 1, &f); + glPixelMapuiv(GL_PIXEL_MAP_S_TO_S, 1, &i); + glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 1, &f); + glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 1, &f); + glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 1, &f); + glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 1, &f); + glPixelMapfv(GL_PIXEL_MAP_R_TO_R, 1, &f); + glPixelMapfv(GL_PIXEL_MAP_G_TO_G, 1, &f); + glPixelMapfv(GL_PIXEL_MAP_B_TO_B, 1, &f); + glPixelMapfv(GL_PIXEL_MAP_A_TO_A, 1, &f); + } +#endif - const unsigned char * src = tmp; - // manually convert to grayscale - for (short y = 0; y < vpdims[1]; y++) { - for (short x = 0; x < vpdims[0]; x++) { - double v = src[0] * 0.3 + src[1] * 0.59 + src[2] * 0.11; - *dst++ = (unsigned char) v; - if (nrcomponents == 2) { - *dst++ = src[3]; + // The flushing of the OpenGL pipeline before and after the + // glReadPixels() call is done as a work-around for a reported + // OpenGL driver bug: on a Win2000 system with ATI Radeon graphics + // card, the system would hang hard if the flushing was not done. + // + // This is obviously an OpenGL driver bug, but the workaround of + // doing excessive flushing has no real ill effects, so we just do + // it unconditionally for all drivers. Note that it might not be + // necessary to flush both before and after glReadPixels() to work + // around the bug (this was not established with the external + // reporter), but again it shouldn't matter if we do. + // + // For reference, the specific driver which was reported to fail has + // the following characteristics: + // + // GL_VENDOR="ATI Technologies Inc." + // GL_RENDERER="Radeon 9000 DDR x86/SSE2" + // GL_VERSION="1.3.3446 Win2000 Release" + // + // mortene. + + glFlush(); glFinish(); + + assert((nrcomponents >= 1) && (nrcomponents <= 4)); + + if (nrcomponents < 3) { + unsigned char * tmp = new unsigned char[vpdims[0]*vpdims[1]*4]; + glReadPixels(0, 0, vpdims[0], vpdims[1], + nrcomponents == 1 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, tmp); + + const unsigned char * src = tmp; + // manually convert to grayscale + for (short y = 0; y < vpdims[1]; y++) { + for (short x = 0; x < vpdims[0]; x++) { + double v = src[0] * 0.3 + src[1] * 0.59 + src[2] * 0.11; + *dst++ = (unsigned char) v; + if (nrcomponents == 2) { + *dst++ = src[3]; + } + src += nrcomponents == 1 ? 3 : 4; } - src += nrcomponents == 1 ? 3 : 4; } + delete[] tmp; } - delete[] tmp; - } - else { - glReadPixels(0, 0, vpdims[0], vpdims[1], - nrcomponents == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, dst); - } - glFlush(); glFinish(); - - glPopAttrib(); + else { + glReadPixels(0, 0, vpdims[0], vpdims[1], + nrcomponents == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, dst); + } + glFlush(); glFinish(); + + glPixelStorei(GL_PACK_SWAP_BYTES, packSwapBytes); + glPixelStorei(GL_PACK_LSB_FIRST, packLsbFirst); + glPixelStorei(GL_PACK_ROW_LENGTH, packRowLength); + glPixelStorei(GL_PACK_SKIP_ROWS, packSkipRows); + glPixelStorei(GL_PACK_SKIP_PIXELS, packSkipPixels); + glPixelStorei(GL_PACK_ALIGNMENT, packAlignment); + +#if COIN_BUILD_LEGACY_GL_RENDERER + if (legacyContext) { + glPopAttrib(); + } +#endif } // ************************************************************************* diff --git a/src/rendering/Makefile.am b/src/rendering/Makefile.am index a923922caab..d46f413f4d5 100644 --- a/src/rendering/Makefile.am +++ b/src/rendering/Makefile.am @@ -1,4 +1,5 @@ RegularSources = \ + SoGLContext.cpp \ SoGL.cpp \ SoGLBigImage.cpp \ SoGLDriverDatabase.cpp \ diff --git a/src/rendering/SoGL.cpp b/src/rendering/SoGL.cpp index 816c3bddda9..838806cc120 100644 --- a/src/rendering/SoGL.cpp +++ b/src/rendering/SoGL.cpp @@ -47,6 +47,8 @@ #endif // HAVE_CONFIG_H #include + +#include "Inventor/C/glue/gl.h" #include #include #include @@ -82,36 +84,6 @@ // ************************************************************************* -// Convenience function for access to OpenGL wrapper from an SoState -// pointer. -const cc_glglue * -sogl_glue_instance(const SoState * state) -{ - SoGLRenderAction * action = (SoGLRenderAction *)state->getAction(); - // FIXME: disabled until we figure out why this doesn't work on some - // Linux systems (gcc 3.2 systems, it seems). pederb, 2003-11-24 -#if 0 - assert(action->isOfType(SoGLRenderAction::getClassTypeId()) && - "must have state from SoGLRenderAction to get hold of GL wrapper"); - return cc_glglue_instance(action->getCacheContext()); -#else // disabled - if (action->isOfType(SoGLRenderAction::getClassTypeId())) { - return cc_glglue_instance(action->getCacheContext()); - } - static int didwarn = 0; - if (!didwarn) { - didwarn = 1; - SoDebugError::postWarning("sogl_glue_instance", - "Wrong action type detected. Please report this to , " - "and include information about your system (compiler, Linux version, etc."); - } - // just return some cc_glglue instance. It usually doesn't matter - // that much unless multiple contexts on multiple displays are used. - return cc_glglue_instance(1); -#endif // workaround version -} - - // generate a 3d circle in the x-z plane static void sogl_generate_3d_circle(SbVec3f *coords, const int num, const float radius, const float y) @@ -2333,19 +2305,6 @@ sogl_render_pointset(const SoGLCoordinateElement * coords, idx); } -// Used by library code to decide whether or not to add extra -// debugging checks for glGetError(). -SbBool -sogl_glerror_debugging(void) -{ - static int COIN_GLERROR_DEBUGGING = -1; - if (COIN_GLERROR_DEBUGGING == -1) { - const char * str = coin_getenv("COIN_GLERROR_DEBUGGING"); - COIN_GLERROR_DEBUGGING = str ? atoi(str) : 0; - } - return (COIN_GLERROR_DEBUGGING == 0) ? FALSE : TRUE; -} - static int SOGL_AUTOCACHE_REMOTE_MIN = 500000; static int SOGL_AUTOCACHE_REMOTE_MAX = 5000000; static int SOGL_AUTOCACHE_LOCAL_MIN = 100000; diff --git a/src/rendering/SoGL.h b/src/rendering/SoGL.h index 301e18f30d5..a783c839c1f 100644 --- a/src/rendering/SoGL.h +++ b/src/rendering/SoGL.h @@ -68,6 +68,10 @@ class SbVec2f; // pointer. const cc_glglue * sogl_glue_instance(const SoState * state); +// Return whether the context associated with the state exposes the +// fixed-function/compatibility rendering API used by the legacy renderer. +SbBool sogl_context_supports_legacy_rendering(const SoState * state); + // render void sogl_render_cone(const float bottomRadius, diff --git a/src/rendering/SoGLContext.cpp b/src/rendering/SoGLContext.cpp new file mode 100644 index 00000000000..ac647a14520 --- /dev/null +++ b/src/rendering/SoGLContext.cpp @@ -0,0 +1,110 @@ +/**************************************************************************\ + * Copyright (c) Kongsberg Oil & Gas Technologies AS + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * + * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of the copyright holder nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +\**************************************************************************/ + +// OpenGL context and rendering-state helpers shared by both renderer +// configurations. The fixed-function drawing helpers live in SoGL.cpp, +// which is only built when the legacy renderer is enabled. + +#include "rendering/SoGL.h" +#include "coindefs.h" + +#include + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif // HAVE_CONFIG_H + +#include +#include + +#include "glue/glp.h" + +#if COIN_BUILD_LEGACY_GL_RENDERER +#include +#include +#endif + +// Convenience function for access to OpenGL wrapper from an SoState +// pointer. +const cc_glglue * +sogl_glue_instance(const SoState * state) +{ +#if COIN_BUILD_LEGACY_GL_RENDERER + SoGLRenderAction * action = (SoGLRenderAction *)state->getAction(); + // FIXME: disabled until we figure out why this doesn't work on some + // Linux systems (gcc 3.2 systems, it seems). pederb, 2003-11-24 +#if 0 + assert(action->isOfType(SoGLRenderAction::getClassTypeId()) && + "must have state from SoGLRenderAction to get hold of GL wrapper"); + return cc_glglue_instance(action->getCacheContext()); +#else // disabled + if (action->isOfType(SoGLRenderAction::getClassTypeId())) { + return cc_glglue_instance(action->getCacheContext()); + } + static int didwarn = 0; + if (!didwarn) { + didwarn = 1; + SoDebugError::postWarning("sogl_glue_instance", + "Wrong action type detected. Please report this to , " + "and include information about your system (compiler, Linux version, etc."); + } + // just return some cc_glglue instance. It usually doesn't matter + // that much unless multiple contexts on multiple displays are used. + return cc_glglue_instance(1); +#endif // workaround version +#else + // Core-only code can still use the glue for context-independent queries, + // but there is no SoGLRenderAction from which to obtain a context id. + (void)state; + return cc_glglue_instance(1); +#endif +} + +SbBool +sogl_context_supports_legacy_rendering(const SoState * state) +{ + const cc_glglue * glue = sogl_glue_instance(state); + return cc_glglue_context_supports_legacy_rendering(glue); +} + +// Used by library code to decide whether or not to add extra +// debugging checks for glGetError(). +SbBool +sogl_glerror_debugging(void) +{ + static int COIN_GLERROR_DEBUGGING = -1; + if (COIN_GLERROR_DEBUGGING == -1) { + const char * str = coin_getenv("COIN_GLERROR_DEBUGGING"); + COIN_GLERROR_DEBUGGING = str ? atoi(str) : 0; + } + return (COIN_GLERROR_DEBUGGING == 0) ? FALSE : TRUE; +} diff --git a/src/rendering/SoGLImage.cpp b/src/rendering/SoGLImage.cpp index f2948cb370c..64094a68fb8 100644 --- a/src/rendering/SoGLImage.cpp +++ b/src/rendering/SoGLImage.cpp @@ -1439,7 +1439,7 @@ SoGLImageP::resizeImage(SoState * state, unsigned char *& imageptr, } else { GLint maxr; - glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &maxr); + glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &maxr); maxrectsize = (uint32_t) maxr; } @@ -1652,7 +1652,7 @@ SoGLImageP::createGLDisplayList(SoState *state) } else { dl->setTextureTarget((int) ((this->flags & SoGLImage::RECTANGLE) ? - GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D)); + GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D)); } } @@ -1738,7 +1738,7 @@ void SoGLImageP::reallyBindPBuffer(SoState * state) { GLenum target = this->flags & SoGLImage::RECTANGLE ? - GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D; + GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D; glTexParameteri(target, GL_TEXTURE_WRAP_S, translate_wrap(state, this->wraps)); @@ -1823,7 +1823,7 @@ SoGLImageP::reallyCreateTexture(SoState *state, SbBool generatemipmap = FALSE; GLenum target = this->flags & SoGLImage::RECTANGLE ? - GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D; + GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D; glTexParameteri(target, GL_TEXTURE_WRAP_S, translate_wrap(state, this->wraps)); @@ -1997,7 +1997,7 @@ SoGLImageP::applyFilter(const SbBool ismipmap) if (size[2] >= 1) target = GL_TEXTURE_3D; else { target = this->flags & SoGLImage::RECTANGLE ? - GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D; + GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D; } if (this->flags & SoGLImage::USE_QUALITY_VALUE) { if (this->quality < COIN_TEX2_LINEAR_LIMIT) { diff --git a/src/rendering/SoGLRenderBackend.cpp b/src/rendering/SoGLRenderBackend.cpp new file mode 100644 index 00000000000..d947e38c662 --- /dev/null +++ b/src/rendering/SoGLRenderBackend.cpp @@ -0,0 +1,1840 @@ +// src/rendering/SoGLRenderBackend.cpp + +#include "rendering/SoGLRenderBackend.h" + +// GL_GEOMETRY_SHADER may not be defined in macOS legacy GL headers +#ifndef GL_GEOMETRY_SHADER +#define GL_GEOMETRY_SHADER 0x8DD9 +#endif + +#include +#include +#include +#include + +#include "glue/glp.h" +#include "glue/glslp.h" + +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "shaders/SoGLShaderProgram.h" + +// ----------------------------------------------------------------------- +// Named constants — extracted from magic numbers throughout render() +// ----------------------------------------------------------------------- + +// Blinn-Phong lighting coefficients (used in GLSL shader source) +static constexpr float AMBIENT_COEFF = 0.25f; +static constexpr float DIFFUSE_COEFF = 0.85f; +static constexpr float SPECULAR_COEFF = 0.12f; +static constexpr float DEFAULT_SHININESS = 64.0f; + +// Alpha thresholds for selection/highlight overlays +static constexpr float HIGHLIGHT_ALPHA = 0.6f; +static constexpr float SELECTION_ALPHA = 0.5f; + +// Texture alpha discard threshold (shader-side) +static constexpr float ALPHA_DISCARD_THRESHOLD = 0.3f; + +// Minimum point size for point highlight/selection overlays. Keep this +// slightly larger than the default point style so selected vertices stay +// legible without inflating normal point rendering. +static constexpr float MIN_SELECTION_POINT_SIZE = 6.0f; + +// Cache GC: entries unused for this many frames are destroyed +static constexpr int CACHE_UNUSED_FRAME_THRESHOLD = 3; + +// Safety limit: skip commands with absurd vertex counts +static constexpr int MAX_VERTEX_COUNT = 10000000; + +// Default pick line width / point size when no pick buffer exists +static constexpr float DEFAULT_PICK_SIZE = 7.0f; + +// Maximum number of scene lights uploaded to the unified shader. +static constexpr int MAX_SHADER_LIGHTS = 8; + +static const SoLightingData & +coin_fallback_lighting() +{ + static const SoLightingData lighting = []() { + SoLightingData fallback; + fallback.ambient.setValue(0.2f, 0.2f, 0.2f); + SoLightData headlight; + headlight.type = SO_LIGHT_DIRECTIONAL; + headlight.color.setValue(1.0f, 1.0f, 1.0f); + headlight.direction.setValue(0.0f, 0.0f, 1.0f); + fallback.lights.push_back(headlight); + return fallback; + }(); + return lighting; +} + +static SbBool +coin_render_ir_trace_enabled() +{ + static int initialized = 0; + static SbBool enabled = FALSE; + if (!initialized) { + enabled = coin_getenv("COIN_DEBUG_RENDER_IR") ? TRUE : FALSE; + initialized = 1; + } + return enabled; +} + +static SbVec2s +coin_command_viewport_size(const SoRenderCommand & cmd, + const SoRenderParams & params) +{ + if (cmd.pass == SO_RENDERPASS_OVERLAY && + cmd.state.raster.viewportEnabled && + cmd.state.raster.viewportWidth > 0 && + cmd.state.raster.viewportHeight > 0) { + return SbVec2s(static_cast(cmd.state.raster.viewportWidth), + static_cast(cmd.state.raster.viewportHeight)); + } + return params.viewport.getViewportSizePixels(); +} + +static void +coin_apply_default_viewport(const SoRenderParams & params) +{ + const SbVec2s & origin = params.viewport.getViewportOriginPixels(); + const SbVec2s & size = params.viewport.getViewportSizePixels(); + glViewport(origin[0], origin[1], size[0], size[1]); +} + +static void +coin_apply_command_viewport(const SoRenderCommand & cmd, + const SoRenderParams & params) +{ + if (cmd.pass == SO_RENDERPASS_OVERLAY && + cmd.state.raster.viewportEnabled && + cmd.state.raster.viewportWidth > 0 && + cmd.state.raster.viewportHeight > 0) { + glViewport(cmd.state.raster.viewportX, + cmd.state.raster.viewportY, + cmd.state.raster.viewportWidth, + cmd.state.raster.viewportHeight); + return; + } + + coin_apply_default_viewport(params); +} + +static void +coin_clear_overlay_depth(const SoRenderCommand & cmd, + const SoRenderParams & params) +{ + if (!cmd.state.raster.clearDepth) { + return; + } + + if (!(cmd.state.raster.viewportEnabled && + cmd.state.raster.viewportWidth > 0 && + cmd.state.raster.viewportHeight > 0)) { + glClear(GL_DEPTH_BUFFER_BIT); + return; + } + + const GLboolean scissorEnabled = glIsEnabled(GL_SCISSOR_TEST); + GLint scissorBox[4] = {0, 0, 0, 0}; + glGetIntegerv(GL_SCISSOR_BOX, scissorBox); + + glEnable(GL_SCISSOR_TEST); + glScissor(cmd.state.raster.viewportX, + cmd.state.raster.viewportY, + cmd.state.raster.viewportWidth, + cmd.state.raster.viewportHeight); + glClear(GL_DEPTH_BUFFER_BIT); + + glScissor(scissorBox[0], scissorBox[1], scissorBox[2], scissorBox[3]); + if (scissorEnabled) { + glEnable(GL_SCISSOR_TEST); + } + else { + glDisable(GL_SCISSOR_TEST); + } + coin_apply_default_viewport(params); +} + +static GLuint +coin_compile_shader(const cc_glglue * glue, GLenum type, const char * source) +{ + GLuint shader = cc_glglue_glCreateShader(glue, type); + cc_glglue_glShaderSource(glue, shader, 1, &source, nullptr); + cc_glglue_glCompileShader(glue, shader); + GLint status = GL_FALSE; + cc_glglue_glGetShaderiv(glue, shader, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + GLint length = 0; + cc_glglue_glGetShaderiv(glue, shader, GL_INFO_LOG_LENGTH, &length); + if (length > 0) { + std::string log(length, '\0'); + cc_glglue_glGetShaderInfoLog(glue, shader, length, &length, &log[0]); + SoDebugError::postInfo("SoGLRenderBackend::compileShader", "%s", log.c_str()); + } + cc_glglue_glDeleteShader(glue, shader); + return 0; + } + return shader; +} + +static GLuint +coin_link_program(const cc_glglue * glue, GLuint vs, GLuint fs) +{ + GLuint program = cc_glglue_glCreateProgram(glue); + cc_glglue_glAttachShader(glue, program, vs); + cc_glglue_glAttachShader(glue, program, fs); + cc_glglue_glLinkProgram(glue, program); + GLint status = GL_FALSE; + cc_glglue_glGetGLSLProgramiv(glue, program, GL_LINK_STATUS, &status); + if (status == GL_FALSE) { + GLint length = 0; + cc_glglue_glGetGLSLProgramiv(glue, program, GL_INFO_LOG_LENGTH, &length); + if (length > 0) { + std::string log(length, '\0'); + cc_glglue_glGetProgramInfoLog(glue, program, length, &length, &log[0]); + SoDebugError::postInfo("SoGLRenderBackend::linkProgram", "%s", log.c_str()); + } + cc_glglue_glDeleteProgram(glue, program); + return 0; + } + return program; +} + +namespace { + +inline GLenum topologyToGL(SoPrimitiveTopology topology) { + switch (topology) { + case SO_TOPOLOGY_POINTS: return GL_POINTS; + case SO_TOPOLOGY_LINES: return GL_LINES; + case SO_TOPOLOGY_TRIANGLES: return GL_TRIANGLES; + case SO_TOPOLOGY_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP; + case SO_TOPOLOGY_LINE_STRIP: return GL_LINE_STRIP; + default: return GL_TRIANGLES; + } +} + +} // namespace + +// ----------------------------------------------------------------------- +// Constructor / Destructor +// ----------------------------------------------------------------------- + +SoGLRenderBackend::SoGLRenderBackend() +{ + std::memset(&this->storedparams, 0, sizeof(SoRenderBackendInitParams)); +} + +SoGLRenderBackend::~SoGLRenderBackend() +{ + if (this->isInitialized()) { + this->shutdown(); + } +} + +const char * +SoGLRenderBackend::getName() const +{ + return "GLRenderBackend"; +} + +// ----------------------------------------------------------------------- +// Initialize / Shutdown +// ----------------------------------------------------------------------- + +SbBool +SoGLRenderBackend::initialize(const SoRenderBackendInitParams & params) +{ + if (this->isInitialized()) { + return TRUE; + } + + this->storedparams = params; + this->setInitParams(params); + + void * currentContext = coin_gl_current_context(); + this->glue = currentContext ? + cc_glglue_instance_from_context_ptr(currentContext) : nullptr; + if (!this->glue || !this->glue->glGenVertexArrays || + !this->glue->glBindVertexArray || !this->glue->glDeleteVertexArrays || + !this->glue->glBindAttribLocation || + !this->glue->glGetAttribLocation || + !this->glue->glVertexAttrib1f || !this->glue->glVertexAttrib2f || + !this->glue->glVertexAttrib3f || !this->glue->glVertexAttrib4f || + !this->glue->glVertexAttribPointer || + !this->glue->glEnableVertexAttribArray || + !this->glue->glDisableVertexAttribArray || + !this->glue->glUniform1f || !this->glue->glUniform2f || + !this->glue->glUniform3f || !this->glue->glUniform4f || + !this->glue->glUniform1i || !this->glue->glUniform1iv || + !this->glue->glUniform2fv || !this->glue->glUniform3fv || + !this->glue->glUniformMatrix4fv) { + this->emitError("active context does not provide retained-renderer GL dispatch"); + this->glue = nullptr; + return FALSE; + } + char buffer[128]; + std::snprintf(buffer, sizeof(buffer), + "target=%dx%d samples=%d id=%u", + params.targetInfo.size[0], params.targetInfo.size[1], + params.targetInfo.samples, params.targetInfo.targetId); + this->emitLog(buffer); + + if (!this->createShaders()) { + this->emitError("failed to create ModernGL shader"); + return FALSE; + } + + // Cache attribute locations + this->posLoc = this->glue->glGetAttribLocation(this->shaderProgram, "a_position"); + this->normLoc = this->glue->glGetAttribLocation(this->shaderProgram, "a_normal"); + this->colorLoc = this->glue->glGetAttribLocation(this->shaderProgram, "a_color"); + + this->setInitialized(TRUE); + return TRUE; +} + +void +SoGLRenderBackend::shutdown() +{ + if (!this->isInitialized()) { + return; + } + // Destroy all cached GPU resources + for (auto & entry : gpuCache) { + destroyCacheEntry(entry); + } + gpuCache.clear(); + ptrToCacheIndex.clear(); + + if (this->shaderProgram) { + cc_glglue_glDeleteProgram(this->glue, this->shaderProgram); + this->shaderProgram = 0; + } + if (this->lineShaderProgram) { + cc_glglue_glDeleteProgram(this->glue, this->lineShaderProgram); + this->lineShaderProgram = 0; + } + if (this->pointShaderProgram) { + cc_glglue_glDeleteProgram(this->glue, this->pointShaderProgram); + this->pointShaderProgram = 0; + } + this->setInitialized(FALSE); + this->emitLog("shutdown"); +} + +// ----------------------------------------------------------------------- +// GPU Cache Management +// ----------------------------------------------------------------------- + +CachedGPUCommand & +SoGLRenderBackend::getOrCreateCache(const float * posPtr, const uint32_t * idxPtr) +{ + CacheKey key{posPtr, idxPtr}; + auto it = ptrToCacheIndex.find(key); + if (it != ptrToCacheIndex.end()) { + return gpuCache[it->second]; + } + int idx = static_cast(gpuCache.size()); + gpuCache.emplace_back(); + ptrToCacheIndex[key] = idx; + return gpuCache[idx]; +} + +void +SoGLRenderBackend::uploadGeometry(CachedGPUCommand & entry, + const SoRenderCommand & cmd) +{ + GLsizei stride = static_cast( + cmd.geometry.vertexStride ? cmd.geometry.vertexStride : sizeof(float) * 3); + + // Position VBO + if (entry.posVBO == 0) cc_glglue_glGenBuffers(this->glue, 1, &entry.posVBO); + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.posVBO); + cc_glglue_glBufferData(this->glue, GL_ARRAY_BUFFER, + static_cast(cmd.geometry.vertexCount) * stride, + cmd.geometry.positions, GL_STATIC_DRAW); + + // Normal VBO — may be smaller than position VBO for BRep shapes + // (coordinate node includes edge/point vertices that lack normals) + if (cmd.geometry.normals && cmd.geometry.normalCount > 0) { + if (entry.normVBO == 0) cc_glglue_glGenBuffers(this->glue, 1, &entry.normVBO); + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.normVBO); + cc_glglue_glBufferData(this->glue, GL_ARRAY_BUFFER, + static_cast(cmd.geometry.normalCount) * stride, + cmd.geometry.normals, GL_STATIC_DRAW); + } + + // Per-vertex color VBO (RGBA float, 4 components per vertex) + if (cmd.geometry.colors && cmd.geometry.vertexCount > 0) { + if (entry.colorVBO == 0) cc_glglue_glGenBuffers(this->glue, 1, &entry.colorVBO); + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.colorVBO); + cc_glglue_glBufferData(this->glue, GL_ARRAY_BUFFER, + cmd.geometry.vertexCount * sizeof(float) * 4, + cmd.geometry.colors, GL_STATIC_DRAW); + } + else if (entry.colorVBO != 0) { + cc_glglue_glDeleteBuffers(this->glue, 1, &entry.colorVBO); + entry.colorVBO = 0; + } + + // Texcoord VBO + texture upload (for SoImage etc.) + if (cmd.geometry.texcoords && cmd.material.texture.pixels + && cmd.geometry.vertexCount > 0) { + // Texcoord VBO — extract vec2 from vec4 texcoords + if (entry.texcoordVBO == 0) cc_glglue_glGenBuffers(this->glue, 1, &entry.texcoordVBO); + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.texcoordVBO); + uint32_t tcStride = cmd.geometry.texcoordStride + ? cmd.geometry.texcoordStride : sizeof(float) * 4; + if (tcStride == sizeof(float) * 4) { + std::vector tc2(cmd.geometry.vertexCount * 2); + const float * src = cmd.geometry.texcoords; + for (uint32_t i = 0; i < cmd.geometry.vertexCount; i++) { + tc2[i * 2] = src[i * 4]; + tc2[i * 2 + 1] = src[i * 4 + 1]; + } + cc_glglue_glBufferData(this->glue, GL_ARRAY_BUFFER, tc2.size() * sizeof(float), + tc2.data(), GL_STATIC_DRAW); + } else { + cc_glglue_glBufferData(this->glue, GL_ARRAY_BUFFER, + cmd.geometry.vertexCount * sizeof(float) * 2, + cmd.geometry.texcoords, GL_STATIC_DRAW); + } + + // Upload texture — expand 1/2-component to RGBA on CPU to avoid + // GL_LUMINANCE/GL_LUMINANCE_ALPHA which are removed in Core Profile. + if (entry.textureId == 0) cc_glglue_glGenTextures(this->glue, 1, &entry.textureId); + cc_glglue_glBindTexture(this->glue, GL_TEXTURE_2D, entry.textureId); + int nc = cmd.material.texture.numComponents; + int tw = cmd.material.texture.width; + int th = cmd.material.texture.height; + const unsigned char * src = cmd.material.texture.pixels; + std::vector expanded; + if (nc == 1 || nc == 2) { + int npx = tw * th; + expanded.resize(npx * 4); + for (int px = 0; px < npx; px++) { + unsigned char lum = src[px * nc]; + unsigned char alpha = (nc == 2) ? src[px * nc + 1] : 255; + expanded[px * 4] = lum; + expanded[px * 4 + 1] = lum; + expanded[px * 4 + 2] = lum; + expanded[px * 4 + 3] = alpha; + } + src = expanded.data(); + nc = 4; + } + GLenum fmt = (nc == 3) ? GL_RGB : GL_RGBA; + glTexImage2D(GL_TEXTURE_2D, 0, fmt, tw, th, 0, fmt, + GL_UNSIGNED_BYTE, src); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + cc_glglue_glBindTexture(this->glue, GL_TEXTURE_2D, 0); + } + else { + // No texture on this command — clean up stale texture state from + // a previous command that used the same cache entry (pool address reuse). + if (entry.textureId) { + cc_glglue_glDeleteTextures(this->glue, 1, &entry.textureId); + entry.textureId = 0; + } + if (entry.texcoordVBO) { + cc_glglue_glDeleteBuffers(this->glue, 1, &entry.texcoordVBO); + entry.texcoordVBO = 0; + } + } + + // Index VBO + if (cmd.geometry.indexCount > 0 && cmd.geometry.indices) { + if (entry.idxVBO == 0) cc_glglue_glGenBuffers(this->glue, 1, &entry.idxVBO); + cc_glglue_glBindBuffer(this->glue, GL_ELEMENT_ARRAY_BUFFER, entry.idxVBO); + cc_glglue_glBufferData(this->glue, GL_ELEMENT_ARRAY_BUFFER, + cmd.geometry.indexCount * sizeof(uint32_t), + cmd.geometry.indices, GL_STATIC_DRAW); + } + + // Per-vertex cumulative distance VBO for shader-based line stipple. + // Computed for all line topologies so stipple works on curves. + if (cmd.geometry.topology == SO_TOPOLOGY_LINES + || cmd.geometry.topology == SO_TOPOLOGY_LINE_STRIP) { + uint32_t vCount = cmd.geometry.vertexCount; + std::vector dist(vCount, 0.0f); + const float * pos = cmd.geometry.positions; + GLsizei bstride = static_cast( + cmd.geometry.vertexStride ? cmd.geometry.vertexStride : sizeof(float) * 3); + int floatStride = bstride / static_cast(sizeof(float)); + + if (cmd.geometry.topology == SO_TOPOLOGY_LINE_STRIP) { + // Cumulative distance from vertex 0 + if (cmd.geometry.indexCount > 0 && cmd.geometry.indices) { + const uint32_t * idx = cmd.geometry.indices; + for (uint32_t i = 1; i < cmd.geometry.indexCount; i++) { + const float * p0 = pos + idx[i - 1] * floatStride; + const float * p1 = pos + idx[i] * floatStride; + float dx = p1[0] - p0[0], dy = p1[1] - p0[1], dz = p1[2] - p0[2]; + dist[idx[i]] = dist[idx[i - 1]] + std::sqrt(dx*dx + dy*dy + dz*dz); + } + } else { + for (uint32_t i = 1; i < vCount; i++) { + const float * p0 = pos + (i - 1) * floatStride; + const float * p1 = pos + i * floatStride; + float dx = p1[0] - p0[0], dy = p1[1] - p0[1], dz = p1[2] - p0[2]; + dist[i] = dist[i - 1] + std::sqrt(dx*dx + dy*dy + dz*dz); + } + } + } else { + // GL_LINES: each pair starts at 0, ends at segment length + if (cmd.geometry.indexCount > 0 && cmd.geometry.indices) { + const uint32_t * idx = cmd.geometry.indices; + for (uint32_t i = 0; i + 1 < cmd.geometry.indexCount; i += 2) { + const float * p0 = pos + idx[i] * floatStride; + const float * p1 = pos + idx[i + 1] * floatStride; + float dx = p1[0] - p0[0], dy = p1[1] - p0[1], dz = p1[2] - p0[2]; + dist[idx[i]] = 0.0f; + dist[idx[i + 1]] = std::sqrt(dx*dx + dy*dy + dz*dz); + } + } else { + for (uint32_t i = 0; i + 1 < vCount; i += 2) { + const float * p0 = pos + i * floatStride; + const float * p1 = pos + (i + 1) * floatStride; + float dx = p1[0] - p0[0], dy = p1[1] - p0[1], dz = p1[2] - p0[2]; + dist[i] = 0.0f; + dist[i + 1] = std::sqrt(dx*dx + dy*dy + dz*dz); + } + } + } + + if (entry.lineDistVBO == 0) cc_glglue_glGenBuffers(this->glue, 1, &entry.lineDistVBO); + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.lineDistVBO); + cc_glglue_glBufferData(this->glue, GL_ARRAY_BUFFER, vCount * sizeof(float), + dist.data(), GL_STATIC_DRAW); + } + else if (entry.lineDistVBO) { + cc_glglue_glDeleteBuffers(this->glue, 1, &entry.lineDistVBO); + entry.lineDistVBO = 0; + } + + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, 0); + cc_glglue_glBindBuffer(this->glue, GL_ELEMENT_ARRAY_BUFFER, 0); + + // Update cache keys (generation is set by the caller after upload) + entry.posKey = cmd.geometry.positions; + entry.normKey = cmd.geometry.normals; + entry.colorKey = cmd.geometry.colors; + entry.idxKey = cmd.geometry.indices; + entry.vertexCount = cmd.geometry.vertexCount; + entry.indexCount = cmd.geometry.indexCount; + entry.vertexStride = static_cast(stride); +} + +void +SoGLRenderBackend::setupVisualVAO(CachedGPUCommand & entry, + const SoRenderCommand & cmd) +{ + if (entry.vao == 0) this->glue->glGenVertexArrays(1, &entry.vao); + this->glue->glBindVertexArray(entry.vao); + + GLsizei stride = static_cast(entry.vertexStride); + + // Position attribute + if (this->posLoc >= 0 && entry.posVBO) { + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.posVBO); + cc_glglue_glEnableVertexAttribArray(this->glue, this->posLoc); + cc_glglue_glVertexAttribPointer(this->glue, this->posLoc, 3, GL_FLOAT, GL_FALSE, stride, nullptr); + } + + // Normal attribute + if (this->normLoc >= 0) { + if (entry.normVBO) { + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.normVBO); + cc_glglue_glEnableVertexAttribArray(this->glue, this->normLoc); + cc_glglue_glVertexAttribPointer(this->glue, this->normLoc, 3, GL_FLOAT, GL_FALSE, stride, nullptr); + } + else { + cc_glglue_glDisableVertexAttribArray(this->glue, this->normLoc); + cc_glglue_glVertexAttrib3f(this->glue, this->normLoc, 0.0f, 0.0f, 1.0f); + } + } + + // Per-vertex color attribute + if (this->colorLoc >= 0) { + if (entry.colorVBO) { + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.colorVBO); + cc_glglue_glEnableVertexAttribArray(this->glue, this->colorLoc); + cc_glglue_glVertexAttribPointer(this->glue, this->colorLoc, 4, GL_FLOAT, GL_FALSE, 0, nullptr); + } + else { + cc_glglue_glDisableVertexAttribArray(this->glue, this->colorLoc); + cc_glglue_glVertexAttrib4f(this->glue, this->colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); + } + } + + // Line distance attribute (cumulative object-space distance for stipple) + if (this->lineDistLoc >= 0) { + if (entry.lineDistVBO) { + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.lineDistVBO); + cc_glglue_glEnableVertexAttribArray(this->glue, this->lineDistLoc); + cc_glglue_glVertexAttribPointer(this->glue, this->lineDistLoc, 1, GL_FLOAT, GL_FALSE, 0, nullptr); + } + else { + cc_glglue_glDisableVertexAttribArray(this->glue, this->lineDistLoc); + cc_glglue_glVertexAttrib1f(this->glue, this->lineDistLoc, 0.0f); + } + } + + // Texcoord attribute (for textured commands — billboard/world-space) + if (this->texcoordLoc >= 0) { + if (entry.texcoordVBO) { + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, entry.texcoordVBO); + cc_glglue_glEnableVertexAttribArray(this->glue, this->texcoordLoc); + cc_glglue_glVertexAttribPointer(this->glue, this->texcoordLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); + } + else { + cc_glglue_glDisableVertexAttribArray(this->glue, this->texcoordLoc); + cc_glglue_glVertexAttrib2f(this->glue, this->texcoordLoc, 0.0f, 0.0f); + } + } + + // Index buffer + if (entry.idxVBO) { + cc_glglue_glBindBuffer(this->glue, GL_ELEMENT_ARRAY_BUFFER, entry.idxVBO); + } + + this->glue->glBindVertexArray(0); + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, 0); + cc_glglue_glBindBuffer(this->glue, GL_ELEMENT_ARRAY_BUFFER, 0); +} + +void +SoGLRenderBackend::destroyCacheEntry(CachedGPUCommand & entry) +{ + if (entry.posVBO) { cc_glglue_glDeleteBuffers(this->glue, 1, &entry.posVBO); entry.posVBO = 0; } + if (entry.normVBO) { cc_glglue_glDeleteBuffers(this->glue, 1, &entry.normVBO); entry.normVBO = 0; } + if (entry.colorVBO) { cc_glglue_glDeleteBuffers(this->glue, 1, &entry.colorVBO); entry.colorVBO = 0; } + if (entry.texcoordVBO) { cc_glglue_glDeleteBuffers(this->glue, 1, &entry.texcoordVBO); entry.texcoordVBO = 0; } + if (entry.lineDistVBO) { cc_glglue_glDeleteBuffers(this->glue, 1, &entry.lineDistVBO); entry.lineDistVBO = 0; } + if (entry.textureId) { cc_glglue_glDeleteTextures(this->glue, 1, &entry.textureId); entry.textureId = 0; } + if (entry.idxVBO) { cc_glglue_glDeleteBuffers(this->glue, 1, &entry.idxVBO); entry.idxVBO = 0; } + if (entry.vao) { this->glue->glDeleteVertexArrays(1, &entry.vao); entry.vao = 0; } +} + +void +SoGLRenderBackend::gcStaleEntries(int frame) +{ + // Remove entries unused for 3+ frames + // Build list of stale pointer keys, then erase from map and mark entries dead + for (int i = 0; i < static_cast(gpuCache.size()); i++) { + auto & entry = gpuCache[i]; + if (entry.posVBO == 0) continue; // already dead + if (frame - entry.lastUsedFrame > CACHE_UNUSED_FRAME_THRESHOLD) { + ptrToCacheIndex.erase(CacheKey{entry.posKey, entry.idxKey}); + destroyCacheEntry(entry); + entry.posKey = nullptr; + entry.idxKey = nullptr; + } + } +} + +const CachedGPUCommand * +SoGLRenderBackend::getCachedCommand(int cmdIndex) const +{ + // cmdIndex maps to draw list position; we need to look up by pointer + // This method is called by the ID pass which iterates draw list commands + // The caller should use the position pointer to find the cache entry + (void)cmdIndex; + return nullptr; // Use ptrToCacheIndex directly instead +} + +// ----------------------------------------------------------------------- +// Draw Command — per-command GL state, draw call, state restore +// ----------------------------------------------------------------------- + +void +SoGLRenderBackend::drawCommand(const SoDrawList & drawlist, + const SoRenderCommand & cmd, + const SbMat & viewMat, + const SbMat & projMat, + const SoRenderParams & params) +{ + if (cmd.geometry.vertexCount == 0 || !cmd.geometry.positions) return; + if (cmd.geometry.vertexCount > MAX_VERTEX_COUNT) return; + if (cmd.geometry.indexCount > 0 && !cmd.geometry.indices) return; + + auto it = ptrToCacheIndex.find(CacheKey{cmd.geometry.positions, cmd.geometry.indices}); + if (it == ptrToCacheIndex.end()) return; + const CachedGPUCommand & entry = gpuCache[it->second]; + if (entry.vao == 0) return; + + coin_apply_command_viewport(cmd, params); + + // Per-command model matrix; view/proj from params (auto-clipped) for + // main scene, or per-command for overlay/background (different camera). + SbMat modelMat; + cmd.modelMatrix.getValue(modelMat); + this->glue->glUniformMatrix4fv(this->uModelLocation, 1, GL_FALSE, &modelMat[0][0]); + if (cmd.pass == SO_RENDERPASS_OVERLAY) { + SbMat cmdViewMat, cmdProjMat; + cmd.viewMatrix.getValue(cmdViewMat); + cmd.projMatrix.getValue(cmdProjMat); + this->glue->glUniformMatrix4fv(this->uViewLocation, 1, GL_FALSE, &cmdViewMat[0][0]); + this->glue->glUniformMatrix4fv(this->uProjLocation, 1, GL_FALSE, &cmdProjMat[0][0]); + } else { + this->glue->glUniformMatrix4fv(this->uViewLocation, 1, GL_FALSE, &viewMat[0][0]); + this->glue->glUniformMatrix4fv(this->uProjLocation, 1, GL_FALSE, &projMat[0][0]); + } + + // Per-command color — use vertex colors if available + bool hasVertexColors = (entry.colorVBO != 0); + this->glue->glUniform1f(this->uUseVertexColorLocation, hasVertexColors ? 1.0f : 0.0f); + const SbVec4f & diffuse = cmd.material.diffuse; + this->glue->glUniform4f(this->uColorLocation, + diffuse[0], diffuse[1], diffuse[2], diffuse[3]); + this->applyLighting(drawlist, cmd); + + GLenum prim = topologyToGL(cmd.geometry.topology); + + // Per-command depth state: for non-overlay commands that individually + // disable depth (e.g. constraint depth buffer nodes), handle per-command. + // Overlay commands use the overlay pass's depth state instead. + if (!cmd.state.depth.enabled && cmd.pass != SO_RENDERPASS_OVERLAY) { + glDisable(GL_DEPTH_TEST); + } + + // Per-command backface culling + if (cmd.state.raster.cullMode != 0) { + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + glFrontFace(GL_CCW); + } + + // Flat (unlit) rendering for points, lines, and BASE_COLOR materials. + // Points/lines have zero normals; BASE_COLOR materials use emissive + // as the display color (e.g. rotation center sphere, annotations). + bool flatColor = (prim == GL_POINTS || prim == GL_LINES || prim == GL_LINE_STRIP + || (cmd.material.featureFlags & SO_FEAT_BASE_COLOR)); + this->glue->glUniform1f(this->uRenderModeLocation, flatColor ? 1.0f : 0.0f); + + + // Per-command emissive color (added to lighting result) + const SbVec4f & ec = cmd.material.emissive; + this->glue->glUniform3f(this->uEmissiveColorLocation, ec[0], ec[1], ec[2]); + + // Per-command PBR material + this->glue->glUniform1f(this->uMetalnessLocation, cmd.material.metalness); + this->glue->glUniform1f(this->uRoughnessLocation, cmd.material.roughness); + + // Wireframe draw style: render triangles as lines + uint8_t fillMode = cmd.state.raster.fillMode; + if (fillMode == 1 && (prim == GL_TRIANGLES || prim == GL_TRIANGLE_STRIP)) { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + else if (fillMode == 2 && (prim == GL_TRIANGLES || prim == GL_TRIANGLE_STRIP)) { + glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); + } + + const float dpr = params.devicePixelRatio > 0.0f + ? params.devicePixelRatio : 1.0f; + bool usePointShader = false; + if (prim == GL_POINTS || fillMode == 2) { + float ps = cmd.state.raster.pointSize; + if (ps < 1.0f) ps = cmd.state.raster.lineWidth; + float pointSize = std::max(ps, 1.0f) * dpr; + if (prim == GL_POINTS && this->pointShaderProgram) { + usePointShader = true; + this->bindPointShader(cmd, + viewMat, + projMat, + diffuse, + entry.colorVBO != 0, + true, + pointSize, + coin_command_viewport_size(cmd, params)); + } else { + glPointSize(pointSize); + this->glue->glUniform1f(this->uRenderModeLocation, 1.0f); + } + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + bool useLineShader = false; + if (prim == GL_LINES || prim == GL_LINE_STRIP || fillMode == 1) { + float lw = std::max(cmd.state.raster.lineWidth, 1.0f) * dpr; + if (this->lineShaderProgram && lw > 1.0f) { + // Switch to line shader with geometry-based width expansion + useLineShader = true; + cc_glglue_glUseProgram(this->glue, this->lineShaderProgram); + SbMat modelMat2; + cmd.modelMatrix.getValue(modelMat2); + this->glue->glUniformMatrix4fv(this->lineUModelLocation, 1, GL_FALSE, &modelMat2[0][0]); + if (cmd.pass == SO_RENDERPASS_OVERLAY) { + SbMat cmdV, cmdP; + cmd.viewMatrix.getValue(cmdV); + cmd.projMatrix.getValue(cmdP); + this->glue->glUniformMatrix4fv(this->lineUViewLocation, 1, GL_FALSE, &cmdV[0][0]); + this->glue->glUniformMatrix4fv(this->lineUProjLocation, 1, GL_FALSE, &cmdP[0][0]); + } else { + this->glue->glUniformMatrix4fv(this->lineUViewLocation, 1, GL_FALSE, &viewMat[0][0]); + this->glue->glUniformMatrix4fv(this->lineUProjLocation, 1, GL_FALSE, &projMat[0][0]); + } + bool hasVC = (entry.colorVBO != 0); + this->glue->glUniform1f(this->lineUUseVertexColorLocation, hasVC ? 1.0f : 0.0f); + this->glue->glUniform4f(this->lineUColorLocation, + diffuse[0], diffuse[1], diffuse[2], diffuse[3]); + SbVec2s vpSz = coin_command_viewport_size(cmd, params); + this->glue->glUniform2f(this->lineUVpSizeLocation, + static_cast(vpSz[0]), + static_cast(vpSz[1])); + this->glue->glUniform1f(this->lineULineWidthLocation, lw); + this->glue->glUniform1f(this->lineUStipplePeriodLocation, 0.0f); + this->glue->glUniform3f(this->lineUEmissiveColorLocation, 0.0f, 0.0f, 0.0f); + } else { + glLineWidth(lw); + } + } + + // Line stipple pattern (dashed/dotted lines) — shader-based via u_stipplePeriod. + // Compute the stipple period in object-space units by projecting a unit + // vector through the MVP to get the pixels-per-unit scale at this object. + uint16_t pattern = cmd.state.raster.linePattern; + bool useStipple = (pattern != 0 && pattern != 0xFFFF) + && (prim == GL_LINES || prim == GL_LINE_STRIP || fillMode == 1); + if (useStipple) { + int factor = std::max(static_cast(cmd.state.raster.linePatternScale), 1); + // Find the fundamental repeat period from the pattern. GL_LINE_STIPPLE + // uses a 16-bit pattern, but many patterns repeat at a shorter period + // (e.g. 0x0f0f repeats every 8 bits: 00001111). + int repeatLen = 16; + for (int len = 1; len <= 8; len++) { + if (16 % len != 0) continue; + uint16_t mask = (1u << len) - 1; + uint16_t first = pattern & mask; + bool repeats = true; + for (int off = len; off < 16; off += len) { + if (((pattern >> off) & mask) != first) { repeats = false; break; } + } + if (repeats) { repeatLen = len; break; } + } + float pixelPeriod = static_cast(factor * repeatLen); + + // Project origin and unit X through MVP to get screen scale + SbMatrix mvp = cmd.modelMatrix; + mvp.multRight(params.viewMatrix); + mvp.multRight(params.projMatrix); + SbVec3f ndc0, ndc1; + mvp.multVecMatrix(SbVec3f(0, 0, 0), ndc0); + mvp.multVecMatrix(SbVec3f(1, 0, 0), ndc1); + SbVec2s vpSz = coin_command_viewport_size(cmd, params); + float pixPerUnit = (ndc1 - ndc0).length() * vpSz[0] * 0.5f; + float objectPeriod = (pixPerUnit > 0.001f) ? pixelPeriod / pixPerUnit : 1.0f; + + if (useLineShader) { + this->glue->glUniform1f(this->lineUStipplePeriodLocation, objectPeriod); + } else { + this->glue->glUniform1f(this->uStipplePeriodLocation, objectPeriod); + } + } + + // Polygon offset: push faces back so coplanar edges render on top + float oFactor = cmd.state.raster.polygonOffsetFactor; + float oUnits = cmd.state.raster.polygonOffsetUnits; + bool useOffset = (prim == GL_TRIANGLES || prim == GL_TRIANGLE_STRIP) + && fillMode == 0 + && (oFactor != 0.0f || oUnits != 0.0f); + if (useOffset) { + glEnable(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(oFactor, oUnits); + } + + // Textured commands: set renderMode and bind texture (same shader program) + bool isTextured = (entry.textureId != 0 && entry.texcoordVBO != 0); + if (isTextured) { + bool isBillboard = (cmd.material.flags & SO_MAT_IS_BILLBOARD) != 0; + // renderMode: 2=billboard, 3=world-space textured + this->glue->glUniform1f(this->uRenderModeLocation, isBillboard ? 2.0f : 3.0f); + + if (isBillboard) { + // Compute quad center from vertex positions (average of all vertices) + float cx = 0, cy = 0, cz = 0; + GLsizei stride = static_cast( + cmd.geometry.vertexStride ? cmd.geometry.vertexStride : sizeof(float) * 3); + for (uint32_t vi = 0; vi < cmd.geometry.vertexCount; vi++) { + const float * p = reinterpret_cast( + reinterpret_cast(cmd.geometry.positions) + vi * stride); + cx += p[0]; cy += p[1]; cz += p[2]; + } + float n = static_cast(cmd.geometry.vertexCount); + this->glue->glUniform3f(this->uQuadCenterLocation, cx / n, cy / n, cz / n); + + // Texture pixel size and viewport size + this->glue->glUniform2f(this->uTexSizeLocation, + static_cast(cmd.material.texture.width), + static_cast(cmd.material.texture.height)); + SbVec2s vpSz = coin_command_viewport_size(cmd, params); + this->glue->glUniform2f(this->uVpSizeLocation, + static_cast(vpSz[0]), + static_cast(vpSz[1])); + } + + cc_glglue_glActiveTexture(this->glue, GL_TEXTURE0); + cc_glglue_glBindTexture(this->glue, GL_TEXTURE_2D, entry.textureId); + this->glue->glUniform1i(this->uTextureLocation, 0); + // Modulate texture with diffuse color (MODULATE mode for NaviCube labels). + // Billboard textures (SoImage, SoText2) use white modulation (pass-through). + const SbVec4f & diff = cmd.material.diffuse; + if (isBillboard) { + this->glue->glUniform4f(this->uTexModColorLocation, 1.0f, 1.0f, 1.0f, 1.0f); + } else { + this->glue->glUniform4f(this->uTexModColorLocation, diff[0], diff[1], diff[2], diff[3]); + } + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (isBillboard) { + glDepthFunc(GL_ALWAYS); // billboards render on top + } + } + + this->glue->glBindVertexArray(entry.vao); + + // --- Draw call --- + if (cmd.geometry.indexCount > 0) { + cc_glglue_glDrawElements(this->glue, prim, cmd.geometry.indexCount, GL_UNSIGNED_INT, nullptr); + } + else { + cc_glglue_glDrawArrays(this->glue, prim, 0, cmd.geometry.vertexCount); + } + + // --- State restore --- + if (isTextured) { + cc_glglue_glBindTexture(this->glue, GL_TEXTURE_2D, 0); + glDisable(GL_BLEND); + glDepthFunc(GL_LEQUAL); + glDepthMask(GL_TRUE); + this->glue->glUniform1f(this->uRenderModeLocation, 0.0f); // restore to lit mode + } + + if (useOffset) { + glDisable(GL_POLYGON_OFFSET_FILL); + } + if (useStipple) { + if (useLineShader) { + this->glue->glUniform1f(this->lineUStipplePeriodLocation, 0.0f); + } else { + this->glue->glUniform1f(this->uStipplePeriodLocation, 0.0f); + } + } + if (fillMode != 0 && (prim == GL_TRIANGLES || prim == GL_TRIANGLE_STRIP)) { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + if (!cmd.state.depth.enabled && cmd.pass != SO_RENDERPASS_OVERLAY) { + glEnable(GL_DEPTH_TEST); + } + if (prim == GL_POINTS || fillMode == 2) { + if (usePointShader) { + cc_glglue_glUseProgram(this->glue, this->shaderProgram); + } + glDisable(GL_BLEND); + glPointSize(1.0f); + } + if (prim == GL_LINES || prim == GL_LINE_STRIP || fillMode == 1) { + if (useLineShader) { + cc_glglue_glUseProgram(this->glue, this->shaderProgram); + } + glLineWidth(1.0f); + } + if (cmd.state.raster.cullMode != 0) { + glDisable(GL_CULL_FACE); + } +} + +void +SoGLRenderBackend::bindPointShader(const SoRenderCommand & cmd, + const SbMat & viewMat, + const SbMat & projMat, + const SbVec4f & color, + bool useVertexColor, + bool roundPoints, + float pointSize, + const SbVec2s & viewportSize) +{ + cc_glglue_glUseProgram(this->glue, this->pointShaderProgram); + + SbMat modelMat; + cmd.modelMatrix.getValue(modelMat); + this->glue->glUniformMatrix4fv(this->pointUModelLocation, 1, GL_FALSE, &modelMat[0][0]); + if (cmd.pass == SO_RENDERPASS_OVERLAY) { + SbMat cmdViewMat, cmdProjMat; + cmd.viewMatrix.getValue(cmdViewMat); + cmd.projMatrix.getValue(cmdProjMat); + this->glue->glUniformMatrix4fv(this->pointUViewLocation, 1, GL_FALSE, &cmdViewMat[0][0]); + this->glue->glUniformMatrix4fv(this->pointUProjLocation, 1, GL_FALSE, &cmdProjMat[0][0]); + } else { + this->glue->glUniformMatrix4fv(this->pointUViewLocation, 1, GL_FALSE, &viewMat[0][0]); + this->glue->glUniformMatrix4fv(this->pointUProjLocation, 1, GL_FALSE, &projMat[0][0]); + } + this->glue->glUniform4f(this->pointUColorLocation, color[0], color[1], color[2], color[3]); + this->glue->glUniform1f(this->pointUUseVertexColorLocation, useVertexColor ? 1.0f : 0.0f); + this->glue->glUniform1f(this->pointURoundPointsLocation, roundPoints ? 1.0f : 0.0f); + this->glue->glUniform1f(this->pointUPointSizeLocation, std::max(pointSize, 1.0f)); + this->glue->glUniform2f(this->pointUVpSizeLocation, + static_cast(viewportSize[0]), + static_cast(viewportSize[1])); +} + +// ----------------------------------------------------------------------- +// Render pass methods +// ----------------------------------------------------------------------- + +void +SoGLRenderBackend::beginFrame(const SoDrawList & drawlist, + const SoRenderParams & params) +{ + this->debugValidateDrawList(drawlist); + this->logFrameStats(drawlist, params); + this->currentFrame = params.frameIndex; + +#if defined(COIN_DRAW_LIST_PICKING) + // Only re-render the ID buffer when camera or scene changes + if (!matricesInitialized || + params.viewMatrix != lastViewMatrix || + params.projMatrix != lastProjMatrix) { + this->pickBufferDirty = true; + lastViewMatrix = params.viewMatrix; + lastProjMatrix = params.projMatrix; + matricesInitialized = true; + } +#endif + + // Drain any GL errors left by legacy Coin code (SoGLRenderAction + // makes deprecated calls that generate errors in Core Profile) + while (glGetError() != GL_NO_ERROR) {} + + // Clear color buffer when requested (single-color background mode, + // or first frame). Without this, the framebuffer retains stale content + // when no gradient background covers the viewport. + if (params.flags & SO_PARAM_CLEAR_WINDOW) { + const SbColor4f & cc = params.clearColor; + glClearColor(cc[0], cc[1], cc[2], cc[3]); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } + else if (params.flags & SO_PARAM_CLEAR_DEPTH) { + glClear(GL_DEPTH_BUFFER_BIT); + } + + // Establish default GL state for the frame + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glDepthMask(GL_TRUE); + + cc_glglue_glUseProgram(this->glue, this->shaderProgram); + coin_apply_default_viewport(params); + + // Upload view and projection matrices (once per frame) + SbMat viewMat, projMat; + params.viewMatrix.getValue(viewMat); + params.projMatrix.getValue(projMat); + this->glue->glUniformMatrix4fv(this->uViewLocation, 1, GL_FALSE, &viewMat[0][0]); + this->glue->glUniformMatrix4fv(this->uProjLocation, 1, GL_FALSE, &projMat[0][0]); + + // Default: lighting enabled, no stipple, dielectric PBR + this->glue->glUniform1f(this->uRenderModeLocation, 0.0f); + this->glue->glUniform1f(this->uStipplePeriodLocation, 0.0f); + this->glue->glUniform1f(this->uMetalnessLocation, 0.0f); + this->glue->glUniform1f(this->uRoughnessLocation, 0.5f); + this->uploadLighting(coin_fallback_lighting()); + + // Viewport size for line stipple derivatives and billboard sizing + SbVec2s vpSz = params.viewport.getViewportSizePixels(); + this->glue->glUniform2f(this->uVpSizeLocation, + static_cast(vpSz[0]), + static_cast(vpSz[1])); +} + +void +SoGLRenderBackend::uploadLighting(const SoLightingData & lighting) +{ + const SbVec3f & ambient = lighting.ambient; + this->glue->glUniform3f(this->uAmbientLightLocation, ambient[0], ambient[1], ambient[2]); + + GLint lightTypes[MAX_SHADER_LIGHTS] = {0}; + GLfloat lightColors[MAX_SHADER_LIGHTS * 3] = {0.0f}; + GLfloat lightDirections[MAX_SHADER_LIGHTS * 3] = {0.0f}; + GLfloat lightPositions[MAX_SHADER_LIGHTS * 3] = {0.0f}; + GLfloat lightAttenuations[MAX_SHADER_LIGHTS * 3] = {0.0f}; + GLfloat lightSpotParams[MAX_SHADER_LIGHTS * 2] = {0.0f}; + + const int lightCount = + std::min(static_cast(lighting.lights.size()), MAX_SHADER_LIGHTS); + for (int i = 0; i < lightCount; ++i) { + const SoLightData & light = lighting.lights[static_cast(i)]; + lightTypes[i] = static_cast(light.type); + lightColors[i * 3 + 0] = light.color[0]; + lightColors[i * 3 + 1] = light.color[1]; + lightColors[i * 3 + 2] = light.color[2]; + lightDirections[i * 3 + 0] = light.direction[0]; + lightDirections[i * 3 + 1] = light.direction[1]; + lightDirections[i * 3 + 2] = light.direction[2]; + lightPositions[i * 3 + 0] = light.position[0]; + lightPositions[i * 3 + 1] = light.position[1]; + lightPositions[i * 3 + 2] = light.position[2]; + lightAttenuations[i * 3 + 0] = light.attenuation[0]; + lightAttenuations[i * 3 + 1] = light.attenuation[1]; + lightAttenuations[i * 3 + 2] = light.attenuation[2]; + lightSpotParams[i * 2 + 0] = light.spotCutoffCos; + lightSpotParams[i * 2 + 1] = light.spotExponent; + } + + this->glue->glUniform1i(this->uLightCountLocation, lightCount); + this->glue->glUniform1iv(this->uLightTypeLocation, MAX_SHADER_LIGHTS, lightTypes); + this->glue->glUniform3fv(this->uLightColorLocation, MAX_SHADER_LIGHTS, lightColors); + this->glue->glUniform3fv(this->uLightDirectionLocation, MAX_SHADER_LIGHTS, lightDirections); + this->glue->glUniform3fv(this->uLightPositionLocation, MAX_SHADER_LIGHTS, lightPositions); + this->glue->glUniform3fv(this->uLightAttenuationLocation, MAX_SHADER_LIGHTS, lightAttenuations); + this->glue->glUniform2fv(this->uLightSpotParamsLocation, MAX_SHADER_LIGHTS, lightSpotParams); +} + +void +SoGLRenderBackend::applyLighting(const SoDrawList & drawlist, + const SoRenderCommand & cmd) +{ + const SoLightingData * lighting = drawlist.getLighting(cmd.lightingHandle); + if (!lighting) { + lighting = &coin_fallback_lighting(); + } + this->uploadLighting(*lighting); +} + +void +SoGLRenderBackend::updateGeometryCache(const SoDrawList & drawlist) +{ + const int count = drawlist.getNumCommands(); + for (int i = 0; i < count; ++i) { + const SoRenderCommand & cmd = drawlist.getCommand(i); + if (cmd.geometry.vertexCount == 0 || !cmd.geometry.positions) continue; + if (cmd.geometry.vertexCount > MAX_VERTEX_COUNT) continue; + + GLsizei stride = static_cast( + cmd.geometry.vertexStride ? cmd.geometry.vertexStride : sizeof(float) * 3); + + CachedGPUCommand & entry = getOrCreateCache(cmd.geometry.positions, cmd.geometry.indices); + uint32_t gen = drawlist.getGeneration(); + bool needsUpload = !entry.isGeometryValid( + cmd.geometry.positions, cmd.geometry.normals, + cmd.geometry.indices, cmd.geometry.vertexCount, + cmd.geometry.indexCount, static_cast(stride), gen); + // Also upload if command has texture but cache doesn't + if (!needsUpload && cmd.material.texture.pixels && entry.textureId == 0) { + needsUpload = true; + } + if (needsUpload) { + uploadGeometry(entry, cmd); + setupVisualVAO(entry, cmd); + entry.cacheGeneration = gen; + } + entry.lastUsedFrame = this->currentFrame; + } +} + +void +SoGLRenderBackend::renderBackgroundPass(const SoDrawList & drawlist, + const SbMat & viewMat, + const SbMat & projMat, + const SoRenderParams & params) +{ + int bgCount = params.bgCommandCount; + int count = drawlist.getNumCommands(); + if (bgCount <= 0) return; + + // Background commands have their own view/proj matrices captured + // per-command (identity for gradients, ortho for grids, etc.). + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_BLEND); + for (int i = 0; i < bgCount && i < count; ++i) { + drawCommand(drawlist, drawlist.getCommand(i), viewMat, projMat, params); + } + + // Restore default state; clear depth so main scene renders on top + glEnable(GL_DEPTH_TEST); + glDepthMask(GL_TRUE); + glClear(GL_DEPTH_BUFFER_BIT); +} + +void +SoGLRenderBackend::renderOpaquePass(const SoDrawList & drawlist, + const SbMat & viewMat, + const SbMat & projMat, + const SoRenderParams & params) +{ + const int count = drawlist.getNumCommands(); + int bgCount = params.bgCommandCount; + const auto & order = drawlist.getSortedOrder(); + + glDepthMask(GL_TRUE); + glDisable(GL_BLEND); + + for (int si = 0; si < count; ++si) { + int ci = (si < static_cast(order.size())) ? order[si] : si; + if (ci < bgCount) continue; + const SoRenderCommand & cmd = drawlist.getCommand(ci); + if (cmd.pass != SO_RENDERPASS_OPAQUE) continue; + drawCommand(drawlist, cmd, viewMat, projMat, params); + } +} + +void +SoGLRenderBackend::renderTransparentPass(const SoDrawList & drawlist, + const SbMat & viewMat, + const SbMat & projMat, + const SoRenderParams & params) +{ + const int count = drawlist.getNumCommands(); + int bgCount = params.bgCommandCount; + const auto & order = drawlist.getSortedOrder(); + + glDepthMask(GL_FALSE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + for (int si = 0; si < count; ++si) { + int ci = (si < static_cast(order.size())) ? order[si] : si; + if (ci < bgCount) continue; + const SoRenderCommand & cmd = drawlist.getCommand(ci); + if (cmd.pass != SO_RENDERPASS_TRANSPARENT) continue; + drawCommand(drawlist, cmd, viewMat, projMat, params); + } + + // Restore default state + glDepthMask(GL_TRUE); + glDisable(GL_BLEND); +} + +void +SoGLRenderBackend::renderOverlayPass(const SoDrawList & drawlist, + const SbMat & viewMat, + const SbMat & projMat, + const SoRenderParams & params) +{ + const int count = drawlist.getNumCommands(); + int bgCount = params.bgCommandCount; + const auto & order = drawlist.getSortedOrder(); + + // Collect overlay commands, partitioned into 3D (own camera, e.g. NaviCube) + // and 2D (annotations, constraint labels — use main camera). + SbMatrix mainView = params.viewMatrix; + std::vector overlay3D, overlay2D; + for (int si = 0; si < count; ++si) { + int ci = (si < static_cast(order.size())) ? order[si] : si; + if (ci < bgCount) continue; + const SoRenderCommand & cmd = drawlist.getCommand(ci); + if (cmd.pass != SO_RENDERPASS_OVERLAY) continue; + // 3D overlays have their own camera (viewMatrix differs from main scene) + if (cmd.viewMatrix != mainView) { + overlay3D.push_back(ci); + } else { + overlay2D.push_back(ci); + } + } + + // 3D overlays (NaviCube): clear depth, enable depth test for self-occlusion + if (!overlay3D.empty()) { + coin_clear_overlay_depth(drawlist.getCommand(overlay3D.front()), params); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glDepthMask(GL_TRUE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + for (int ci : overlay3D) { + drawCommand(drawlist, drawlist.getCommand(ci), viewMat, projMat, params); + } + coin_apply_default_viewport(params); + } + + // 2D overlays (annotations): depth disabled, render on top of everything + if (!overlay2D.empty()) { + glDisable(GL_DEPTH_TEST); + glDepthMask(GL_FALSE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + for (int ci : overlay2D) { + drawCommand(drawlist, drawlist.getCommand(ci), viewMat, projMat, params); + } + coin_apply_default_viewport(params); + } + + // Restore default state + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glDepthMask(GL_TRUE); + glDisable(GL_BLEND); +} + +#if defined(COIN_DRAW_LIST_SELECTION) +void +SoGLRenderBackend::renderSelectionPass(const SoDrawList & drawlist, + const SbMat & viewMat, + const SbMat & projMat, + const SoRenderParams & params) +{ + const int count = drawlist.getNumCommands(); + const float dpr = params.devicePixelRatio > 0.0f + ? params.devicePixelRatio : 1.0f; + + // Selection/highlight overlays — emissive flat color on top + glDepthMask(GL_FALSE); + glDepthFunc(GL_LEQUAL); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + this->glue->glUniform1f(this->uRenderModeLocation, 1.0f); + + auto drawWholeCommand = [](const SoRenderCommand & cmd, GLenum prim) { + if (cmd.geometry.indexCount > 0 && cmd.geometry.indices) { + cc_glglue_glDrawElements(this->glue, prim, cmd.geometry.indexCount, GL_UNSIGNED_INT, nullptr); + } + else { + cc_glglue_glDrawArrays(this->glue, prim, 0, cmd.geometry.vertexCount); + } + }; + + auto drawRange = [](const SoRenderCommand & cmd, + const SoRenderElementRange & range, + GLenum prim) { + if (range.drawCount <= 0) return; + if (cmd.geometry.indexCount > 0 && cmd.geometry.indices) { + cc_glglue_glDrawElements(this->glue, prim, range.drawCount, GL_UNSIGNED_INT, + reinterpret_cast( + static_cast(range.drawStart * sizeof(uint32_t)))); + } + else { + cc_glglue_glDrawArrays(this->glue, prim, range.drawStart, range.drawCount); + } + }; + + auto drawElementRanges = [&drawRange](const SoRenderCommand & cmd, + int elementIndex, + GLenum prim) { + bool drew = false; + for (const SoRenderElementRange & range : cmd.pick.elementRanges) { + if (range.elementIndex == elementIndex) { + drawRange(cmd, range, prim); + drew = true; + } + } + return drew; + }; + + for (int i = 0; i < count; ++i) { + const SoRenderCommand & cmd = drawlist.getCommand(i); + int hlElem = cmd.selection.highlightedElements.empty() + ? -1 : cmd.selection.highlightedElements.front(); + bool hasHighlight = cmd.selection.highlightWholeObject + || !cmd.selection.highlightedElements.empty(); + bool hasSelection = cmd.selection.selectWholeObject || !cmd.selection.selectedElements.empty(); + if (!hasHighlight && !hasSelection) continue; + + if (!cmd.geometry.positions) continue; + auto it = ptrToCacheIndex.find(CacheKey{cmd.geometry.positions, cmd.geometry.indices}); + if (it == ptrToCacheIndex.end()) continue; + const CachedGPUCommand & entry = gpuCache[it->second]; + if (entry.vao == 0) continue; + + SbMat modelMat; + cmd.modelMatrix.getValue(modelMat); + this->glue->glUniformMatrix4fv(this->uModelLocation, 1, GL_FALSE, &modelMat[0][0]); + this->glue->glUniformMatrix4fv(this->uViewLocation, 1, GL_FALSE, &viewMat[0][0]); + this->glue->glUniformMatrix4fv(this->uProjLocation, 1, GL_FALSE, &projMat[0][0]); + + GLenum prim = topologyToGL(cmd.geometry.topology); + bool pointShaderActive = false; + + if (prim == GL_POINTS) { + float pointSize = cmd.state.raster.pointSize; + if (pointSize < 1.0f) pointSize = cmd.state.raster.lineWidth; + pointSize = std::max(pointSize, MIN_SELECTION_POINT_SIZE) * dpr; + if (this->pointShaderProgram) { + pointShaderActive = true; + this->bindPointShader(cmd, + viewMat, + projMat, + SbVec4f(1.0f, 1.0f, 1.0f, 1.0f), + false, + false, + pointSize, + coin_command_viewport_size(cmd, params)); + } else { + glPointSize(pointSize); + this->glue->glUniform1f(this->uRenderModeLocation, 1.0f); + } + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + if (prim == GL_LINES || prim == GL_LINE_STRIP) { + // Render edge highlight at same width as original edge, opaque, + // using GL_ALWAYS to overwrite the black edge with highlight color. + // This matches the legacy renderer which replaces the edge color. + glDepthFunc(GL_ALWAYS); + float edgeWidth = std::max(cmd.state.raster.lineWidth, 1.0f) * dpr; + if (this->lineShaderProgram && edgeWidth > 1.0f) { + cc_glglue_glUseProgram(this->glue, this->lineShaderProgram); + this->glue->glUniformMatrix4fv(this->lineUModelLocation, 1, GL_FALSE, &modelMat[0][0]); + this->glue->glUniformMatrix4fv(this->lineUViewLocation, 1, GL_FALSE, &viewMat[0][0]); + this->glue->glUniformMatrix4fv(this->lineUProjLocation, 1, GL_FALSE, &projMat[0][0]); + SbVec2s vpSz = params.viewport.getViewportSizePixels(); + this->glue->glUniform2f(this->lineUVpSizeLocation, + static_cast(vpSz[0]), static_cast(vpSz[1])); + this->glue->glUniform1f(this->lineULineWidthLocation, edgeWidth); + this->glue->glUniform1f(this->lineUStipplePeriodLocation, 0.0f); + this->glue->glUniform1f(this->lineUUseVertexColorLocation, 0.0f); + } + } + + // Bind cached VAO (has pos + norm + idx already set up). + // For flat overlay, normals are ignored by the shader (u_renderMode == 1). + this->glue->glBindVertexArray(entry.vao); + + // Helper: set color on whichever shader is active (main or line). + // For edges, use opaque color (replaces the edge, not overlays). + bool isEdge = (prim == GL_LINES || prim == GL_LINE_STRIP); + bool isPoint = (prim == GL_POINTS); + bool lineShaderActive = isEdge && this->lineShaderProgram; + auto setSelColor = [&](float r, float g, float b, float a) { + float alpha = (isEdge || isPoint) ? 1.0f : a; // opaque for edges/points + if (lineShaderActive) { + this->glue->glUniform4f(this->lineUColorLocation, r, g, b, alpha); + } else if (pointShaderActive) { + this->glue->glUniform4f(this->pointUColorLocation, r, g, b, alpha); + } else { + this->glue->glUniform4f(this->uColorLocation, r, g, b, alpha); + } + }; + + if (hasSelection) { + const SbVec4f & sc = cmd.selection.selectionColor; + setSelColor(sc[0], sc[1], sc[2], SELECTION_ALPHA); + + // Render wireframe bounding box only for whole-object selection from + // tree-view selection. Per-element click selection uses the normal + // element range overlay path below. + if (cmd.selection.selectWholeObject && prim == GL_TRIANGLES + && cmd.geometry.positions && cmd.geometry.vertexCount >= 3) { + // Compute AABB from vertex positions + GLsizei stride = static_cast( + cmd.geometry.vertexStride ? cmd.geometry.vertexStride : sizeof(float) * 3); + int floatStride = stride / static_cast(sizeof(float)); + const float * pos = cmd.geometry.positions; + float minX = pos[0], minY = pos[1], minZ = pos[2]; + float maxX = minX, maxY = minY, maxZ = minZ; + for (uint32_t vi = 1; vi < cmd.geometry.vertexCount; vi++) { + const float * p = pos + vi * floatStride; + if (p[0] < minX) minX = p[0]; if (p[0] > maxX) maxX = p[0]; + if (p[1] < minY) minY = p[1]; if (p[1] > maxY) maxY = p[1]; + if (p[2] < minZ) minZ = p[2]; if (p[2] > maxZ) maxZ = p[2]; + } + // 24 vertices for 12 edges of a wireframe box (GL_LINES) + float bboxVerts[24 * 3] = { + minX,minY,minZ, maxX,minY,minZ, maxX,minY,minZ, maxX,maxY,minZ, + maxX,maxY,minZ, minX,maxY,minZ, minX,maxY,minZ, minX,minY,minZ, + minX,minY,maxZ, maxX,minY,maxZ, maxX,minY,maxZ, maxX,maxY,maxZ, + maxX,maxY,maxZ, minX,maxY,maxZ, minX,maxY,maxZ, minX,minY,maxZ, + minX,minY,minZ, minX,minY,maxZ, maxX,minY,minZ, maxX,minY,maxZ, + maxX,maxY,minZ, maxX,maxY,maxZ, minX,maxY,minZ, minX,maxY,maxZ, + }; + GLuint bboxVBO; + cc_glglue_glGenBuffers(this->glue, 1, &bboxVBO); + cc_glglue_glBindBuffer(this->glue, GL_ARRAY_BUFFER, bboxVBO); + cc_glglue_glBufferData(this->glue, GL_ARRAY_BUFFER, sizeof(bboxVerts), bboxVerts, GL_STREAM_DRAW); + + GLuint bboxVAO; + this->glue->glGenVertexArrays(1, &bboxVAO); + this->glue->glBindVertexArray(bboxVAO); + cc_glglue_glEnableVertexAttribArray(this->glue, this->posLoc); + cc_glglue_glVertexAttribPointer(this->glue, this->posLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); + if (this->normLoc >= 0) { + cc_glglue_glDisableVertexAttribArray(this->glue, this->normLoc); + cc_glglue_glVertexAttrib3f(this->glue, this->normLoc, 0.0f, 0.0f, 1.0f); + } + if (this->colorLoc >= 0) { + cc_glglue_glDisableVertexAttribArray(this->glue, this->colorLoc); + } + this->glue->glUniform1f(this->uUseVertexColorLocation, 0.0f); + this->glue->glUniform4f(this->uColorLocation, sc[0], sc[1], sc[2], 1.0f); + glLineWidth(2.0f * dpr); + cc_glglue_glDrawArrays(this->glue, GL_LINES, 0, 24); + glLineWidth(1.0f); + this->glue->glBindVertexArray(0); + this->glue->glDeleteVertexArrays(1, &bboxVAO); + cc_glglue_glDeleteBuffers(this->glue, 1, &bboxVBO); + // Rebind the original VAO for subsequent draws + this->glue->glBindVertexArray(entry.vao); + } + else { + if (cmd.selection.selectWholeObject) { + drawWholeCommand(cmd, prim); + } + for (int elem : cmd.selection.selectedElements) { + drawElementRanges(cmd, elem, prim); + } + } + } + + if (hasHighlight) { + const SbVec4f & hc = cmd.selection.highlightColor; + setSelColor(hc[0], hc[1], hc[2], HIGHLIGHT_ALPHA); + if (prim == GL_POINTS) { + // Match the legacy point overlay path: committed selection respects + // depth, while the live highlight renders on top. + glDepthFunc(GL_ALWAYS); + } + if (cmd.selection.highlightWholeObject) { + drawWholeCommand(cmd, prim); + } + else { + drawElementRanges(cmd, hlElem, prim); + } + } + + if (prim == GL_POINTS) { + if (pointShaderActive) { + cc_glglue_glUseProgram(this->glue, this->shaderProgram); + } + this->glue->glUniform1f(this->uRenderModeLocation, 1.0f); // restore to flat + glDepthFunc(GL_LEQUAL); + } + if (prim == GL_LINES || prim == GL_LINE_STRIP) { + glDepthFunc(GL_LEQUAL); + if (this->lineShaderProgram) { + cc_glglue_glUseProgram(this->glue, this->shaderProgram); + this->glue->glUniform1f(this->uRenderModeLocation, 1.0f); + } + } + } + + // Restore default state + this->glue->glUniform1f(this->uRenderModeLocation, 0.0f); + glDepthFunc(GL_LEQUAL); + glDepthMask(GL_TRUE); + glDisable(GL_BLEND); +} + +#endif + +void +SoGLRenderBackend::endFrame() +{ + this->glue->glBindVertexArray(0); + cc_glglue_glUseProgram(this->glue, 0); + gcStaleEntries(this->currentFrame); +} + +#if defined(COIN_DRAW_LIST_PICKING) +void +SoGLRenderBackend::renderIDBufferPass(const SoDrawList & drawlist, + const SbMat & viewMat, + const SbMat & projMat, + const SoRenderParams & params) +{ + // Skip during interactive navigation (no preselection during orbit/pan/zoom) + bool interactive = (params.flags & SO_PARAM_INTERACTIVE) != 0; + bool skipIdBuffer = (params.flags & SO_PARAM_SKIP_ID) != 0; + if (!pickBuffer || interactive || skipIdBuffer) return; + + const int count = drawlist.getNumCommands(); + const auto & lut = drawlist.getPickLUT(); + SbVec2s vpSize = params.viewport.getViewportSizePixels(); + + // Render ID buffer at half resolution — 4x less fragment work. + // Pick radius and line/point sizes still provide adequate coverage. + int idW = std::max(1, static_cast(vpSize[0]) / 2); + int idH = std::max(1, static_cast(vpSize[1]) / 2); + pickBuffer->resize(idW, idH); + pickBuffer->setPickScale(static_cast(idW) / vpSize[0], + static_cast(idH) / vpSize[1]); + + if (lut.size() != lastPickLUTSize) { + pickBuffer->buildIdColorVBOs(drawlist, params.contextId); + lastPickLUTSize = lut.size(); + pickBufferDirty = true; + } + + if (pickBufferDirty && !lut.empty()) { + // Build per-command VBO info array so the ID pass can reuse cached VBOs + std::vector vboInfo(count); + for (int i = 0; i < count; ++i) { + const SoRenderCommand & cmd = drawlist.getCommand(i); + vboInfo[i] = {0, 0, 0}; + if (!cmd.geometry.positions) continue; + auto it = ptrToCacheIndex.find( + CacheKey{cmd.geometry.positions, cmd.geometry.indices}); + if (it != ptrToCacheIndex.end()) { + const CachedGPUCommand & entry = gpuCache[it->second]; + vboInfo[i].posVBO = entry.posVBO; + vboInfo[i].idxVBO = entry.idxVBO; + vboInfo[i].vertexStride = entry.vertexStride; + } + } + pickBuffer->render(&viewMat[0][0], &projMat[0][0], drawlist, + vboInfo.data(), count); + pickBufferDirty = false; + } + + static int showIdBuffer = -1; + if (showIdBuffer < 0) { + const char * env = coin_getenv("FREECAD_SHOW_ID_BUFFER"); + showIdBuffer = (env && env[0] == '1') ? 1 : 0; + } + if (showIdBuffer) { + pickBuffer->blitToScreen(vpSize[0], vpSize[1]); + } +} +#endif + +// ----------------------------------------------------------------------- +// Render — orchestrator +// ----------------------------------------------------------------------- + +SbBool +SoGLRenderBackend::render(const SoDrawList & drawlist, + const SoRenderParams & params) +{ + if (!this->shaderProgram) return TRUE; + SbMat viewMat, projMat; + params.viewMatrix.getValue(viewMat); + params.projMatrix.getValue(projMat); + + beginFrame(drawlist, params); + updateGeometryCache(drawlist); + renderBackgroundPass(drawlist, viewMat, projMat, params); + renderOpaquePass(drawlist, viewMat, projMat, params); + renderTransparentPass(drawlist, viewMat, projMat, params); +#if defined(COIN_DRAW_LIST_SELECTION) + renderSelectionPass(drawlist, viewMat, projMat, params); +#endif + renderOverlayPass(drawlist, viewMat, projMat, params); + endFrame(); +#if defined(COIN_DRAW_LIST_PICKING) + renderIDBufferPass(drawlist, viewMat, projMat, params); +#endif + + return TRUE; +} + +// ----------------------------------------------------------------------- +// Misc +// ----------------------------------------------------------------------- + +void +SoGLRenderBackend::resizeTarget(const SoRenderTargetInfo & info) +{ + this->storedparams.targetInfo = info; + SoRenderBackend::resizeTarget(info); +} + +#if defined(COIN_DRAW_LIST_PICKING) +uint32_t +SoGLRenderBackend::pick(int x, int y, int pickRadius) const +{ + if (!pickBuffer) return 0; + return pickBuffer->pick(x, y, pickRadius); +} +#endif + +void +SoGLRenderBackend::logFrameStats(const SoDrawList & drawlist, + const SoRenderParams & params) const +{ + const int num = drawlist.getNumCommands(); + SoDebugError::postInfo("SoGLRenderBackend::render", + "frame=%d cmds=%d", + params.frameIndex, num); +} + +bool +SoGLRenderBackend::createShaders() +{ + // Generated from data/shaders/backend/*.glsl. + static const char * vertexSource = BACKENDUNIFIEDVERTEX_shadersource; + static const char * fragmentSource = BACKENDUNIFIEDFRAGMENT_shadersource; + + GLuint vs = coin_compile_shader(this->glue, GL_VERTEX_SHADER, vertexSource); + GLuint fs = coin_compile_shader(this->glue, GL_FRAGMENT_SHADER, fragmentSource); + if (vs == 0 || fs == 0) { + cc_glglue_glDeleteShader(this->glue, vs); + cc_glglue_glDeleteShader(this->glue, fs); + return FALSE; + } + + // Bind attribute locations explicitly before linking — the macOS GLSL 1.20 + // compiler may reassign locations when a new attribute (a_texcoord) is added, + // and we need stable locations that match the VAO setup. + GLuint prog = cc_glglue_glCreateProgram(this->glue); + cc_glglue_glAttachShader(this->glue, prog, vs); + cc_glglue_glAttachShader(this->glue, prog, fs); + this->glue->glBindAttribLocation(prog, 0, "a_position"); + this->glue->glBindAttribLocation(prog, 1, "a_normal"); + this->glue->glBindAttribLocation(prog, 2, "a_color"); + this->glue->glBindAttribLocation(prog, 3, "a_texcoord"); + this->glue->glBindAttribLocation(prog, 4, "a_lineDistance"); + cc_glglue_glLinkProgram(this->glue, prog); + GLint linkStatus = GL_FALSE; + cc_glglue_glGetGLSLProgramiv(this->glue, prog, GL_LINK_STATUS, &linkStatus); + if (linkStatus == GL_FALSE) { + GLint length = 0; + cc_glglue_glGetGLSLProgramiv(this->glue, prog, GL_INFO_LOG_LENGTH, &length); + if (length > 0) { + std::string log(length, '\0'); + cc_glglue_glGetProgramInfoLog(this->glue, prog, length, &length, &log[0]); + SoDebugError::postInfo("SoGLRenderBackend::linkProgram", "%s", log.c_str()); + } + cc_glglue_glDeleteProgram(this->glue, prog); + cc_glglue_glDeleteShader(this->glue, vs); + cc_glglue_glDeleteShader(this->glue, fs); + return FALSE; + } + this->shaderProgram = prog; + cc_glglue_glDeleteShader(this->glue, vs); + cc_glglue_glDeleteShader(this->glue, fs); + + this->uViewLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_view"); + this->uProjLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_proj"); + this->uModelLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_model"); + this->uColorLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_color"); + this->uRenderModeLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_renderMode"); + this->uEmissiveColorLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_emissiveColor"); + this->uUseVertexColorLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_useVertexColor"); + this->uTextureLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_texture"); + this->uTexModColorLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_texModColor"); + this->uQuadCenterLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_quadCenter"); + this->uTexSizeLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_texSize"); + this->uVpSizeLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_vpSize"); + this->uStipplePeriodLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_stipplePeriod"); + this->uMetalnessLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_metalness"); + this->uRoughnessLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_roughness"); + this->uAmbientLightLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_ambientLight"); + this->uLightCountLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_lightCount"); + this->uLightTypeLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_lightType[0]"); + this->uLightColorLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_lightColor[0]"); + this->uLightDirectionLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_lightDirection[0]"); + this->uLightPositionLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_lightPosition[0]"); + this->uLightAttenuationLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_lightAttenuation[0]"); + this->uLightSpotParamsLocation = cc_glglue_glGetUniformLocation(this->glue, this->shaderProgram, "u_lightSpotParams[0]"); + this->texcoordLoc = this->glue->glGetAttribLocation(this->shaderProgram, "a_texcoord"); + this->lineDistLoc = this->glue->glGetAttribLocation(this->shaderProgram, "a_lineDistance"); + + // Line shader — geometry shader expands lines into screen-space quads + // for wide lines on Core Profile where glLineWidth is clamped to 1.0. + static const char * lineVertSource = BACKENDWIDELINEVERTEX_shadersource; + static const char * lineGeomSource = BACKENDWIDELINEGEOMETRY_shadersource; + static const char * lineFragSource = BACKENDWIDELINEFRAGMENT_shadersource; + + GLuint lvs = coin_compile_shader(this->glue, GL_VERTEX_SHADER, lineVertSource); + GLuint lgs = coin_compile_shader(this->glue, GL_GEOMETRY_SHADER, lineGeomSource); + GLuint lfs = coin_compile_shader(this->glue, GL_FRAGMENT_SHADER, lineFragSource); + if (lvs && lgs && lfs) { + GLuint lprog = cc_glglue_glCreateProgram(this->glue); + cc_glglue_glAttachShader(this->glue, lprog, lvs); + cc_glglue_glAttachShader(this->glue, lprog, lgs); + cc_glglue_glAttachShader(this->glue, lprog, lfs); + this->glue->glBindAttribLocation(lprog, 0, "a_position"); + this->glue->glBindAttribLocation(lprog, 2, "a_color"); + this->glue->glBindAttribLocation(lprog, 4, "a_lineDistance"); + cc_glglue_glLinkProgram(this->glue, lprog); + GLint linkOk = GL_FALSE; + cc_glglue_glGetGLSLProgramiv(this->glue, lprog, GL_LINK_STATUS, &linkOk); + if (linkOk) { + this->lineShaderProgram = lprog; + this->lineUViewLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_view"); + this->lineUProjLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_proj"); + this->lineUModelLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_model"); + this->lineUColorLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_color"); + this->lineULineWidthLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_lineWidth"); + this->lineUVpSizeLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_vpSize"); + this->lineURenderModeLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_renderMode"); + this->lineUStipplePeriodLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_stipplePeriod"); + this->lineUEmissiveColorLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_emissiveColor"); + this->lineUUseVertexColorLocation = cc_glglue_glGetUniformLocation(this->glue, lprog, "u_useVertexColor"); + } else { + cc_glglue_glDeleteProgram(this->glue, lprog); + } + } + cc_glglue_glDeleteShader(this->glue, lvs); + cc_glglue_glDeleteShader(this->glue, lgs); + cc_glglue_glDeleteShader(this->glue, lfs); + + // Point shader — geometry shader expands points into screen-space quads + // for stable marker sizing and circular vertex overlays. + static const char * pointVertSource = BACKENDWIDEPOINTVERTEX_shadersource; + static const char * pointGeomSource = BACKENDWIDEPOINTGEOMETRY_shadersource; + static const char * pointFragSource = BACKENDWIDEPOINTFRAGMENT_shadersource; + + GLuint pvs = coin_compile_shader(this->glue, GL_VERTEX_SHADER, pointVertSource); + GLuint pgs = coin_compile_shader(this->glue, GL_GEOMETRY_SHADER, pointGeomSource); + GLuint pfs = coin_compile_shader(this->glue, GL_FRAGMENT_SHADER, pointFragSource); + if (pvs && pgs && pfs) { + GLuint pprog = cc_glglue_glCreateProgram(this->glue); + cc_glglue_glAttachShader(this->glue, pprog, pvs); + cc_glglue_glAttachShader(this->glue, pprog, pgs); + cc_glglue_glAttachShader(this->glue, pprog, pfs); + this->glue->glBindAttribLocation(pprog, 0, "a_position"); + this->glue->glBindAttribLocation(pprog, 2, "a_color"); + cc_glglue_glLinkProgram(this->glue, pprog); + GLint linkOk = GL_FALSE; + cc_glglue_glGetGLSLProgramiv(this->glue, pprog, GL_LINK_STATUS, &linkOk); + if (linkOk) { + this->pointShaderProgram = pprog; + this->pointUViewLocation = cc_glglue_glGetUniformLocation(this->glue, pprog, "u_view"); + this->pointUProjLocation = cc_glglue_glGetUniformLocation(this->glue, pprog, "u_proj"); + this->pointUModelLocation = cc_glglue_glGetUniformLocation(this->glue, pprog, "u_model"); + this->pointUColorLocation = cc_glglue_glGetUniformLocation(this->glue, pprog, "u_color"); + this->pointUPointSizeLocation = cc_glglue_glGetUniformLocation(this->glue, pprog, "u_pointSize"); + this->pointURoundPointsLocation = cc_glglue_glGetUniformLocation(this->glue, pprog, "u_roundPoints"); + this->pointUVpSizeLocation = cc_glglue_glGetUniformLocation(this->glue, pprog, "u_vpSize"); + this->pointUUseVertexColorLocation = cc_glglue_glGetUniformLocation(this->glue, pprog, "u_useVertexColor"); + } else { + cc_glglue_glDeleteProgram(this->glue, pprog); + } + } + cc_glglue_glDeleteShader(this->glue, pvs); + cc_glglue_glDeleteShader(this->glue, pgs); + cc_glglue_glDeleteShader(this->glue, pfs); + + return TRUE; +} + +#if defined(COIN_DRAW_LIST_PICKING) +void +SoGLRenderBackend::setPickLineWidth(float width) +{ + if (pickBuffer) pickBuffer->setPickLineWidth(width); +} + +void +SoGLRenderBackend::setPickPointSize(float size) +{ + if (pickBuffer) pickBuffer->setPickPointSize(size); +} + +float +SoGLRenderBackend::getPickLineWidth() const +{ + return pickBuffer ? pickBuffer->getPickLineWidth() : DEFAULT_PICK_SIZE; +} + +float +SoGLRenderBackend::getPickPointSize() const +{ + return pickBuffer ? pickBuffer->getPickPointSize() : DEFAULT_PICK_SIZE; +} +#endif diff --git a/src/rendering/SoGLRenderBackend.h b/src/rendering/SoGLRenderBackend.h new file mode 100644 index 00000000000..8cf03ed86ef --- /dev/null +++ b/src/rendering/SoGLRenderBackend.h @@ -0,0 +1,236 @@ +// src/rendering/SoGLRenderBackend.h + +#ifndef COIN_SOGLRENDERBACKEND_H +#define COIN_SOGLRENDERBACKEND_H + +#include "rendering/SoRenderBackend.h" +#if defined(COIN_DRAW_LIST_PICKING) +#include "rendering/SoIDPickBuffer.h" +#endif + +#include + +#include +#include +#include + +struct cc_glglue; + +/// Per-command GPU resource cache entry. +/// Caches VBOs and VAOs for a single draw command, keyed by CPU data pointer. +struct CachedGPUCommand { + GLuint posVBO = 0; + GLuint normVBO = 0; + GLuint colorVBO = 0; + GLuint texcoordVBO = 0; + GLuint lineDistVBO = 0; // cumulative object-space distance for line stipple + GLuint textureId = 0; // GL texture for embedded textures (SoImage) + GLuint idxVBO = 0; + GLuint vao = 0; // visual pass VAO (pos + norm + color + idx) + + // Cache invalidation keys (CPU pointer addresses + counts) + const float * posKey = nullptr; + const float * normKey = nullptr; + const float * colorKey = nullptr; + const uint32_t * idxKey = nullptr; + uint32_t vertexCount = 0; + uint32_t indexCount = 0; + uint32_t vertexStride = 0; + + int lastUsedFrame = 0; + + bool isGeometryValid(const float * pos, const float * norm, + const uint32_t * idx, uint32_t vCount, + uint32_t iCount, uint32_t vStride, + uint32_t gen) const { + return posVBO != 0 && gen == cacheGeneration + && pos == posKey && norm == normKey + && idx == idxKey && vCount == vertexCount + && iCount == indexCount && vStride == vertexStride; + } + uint32_t cacheGeneration = 0; +}; + +/*! + \class SoGLRenderBackend + \brief OpenGL backend that renders IR draw lists. + + Implements the SoRenderBackend interface with real GPU rendering: + - Per-command VBO/VAO caching (GL_STATIC_DRAW, only re-upload on change) +*/ +class SoGLRenderBackend : public SoRenderBackend { +public: + SoGLRenderBackend(); + ~SoGLRenderBackend() override; + + const char * getName() const override; + + SbBool initialize(const SoRenderBackendInitParams & params) override; + void shutdown() override; + SbBool render(const SoDrawList & drawlist, + const SoRenderParams & params) override; + void resizeTarget(const SoRenderTargetInfo & info) override; + +#if defined(COIN_DRAW_LIST_PICKING) + /// GPU pick at pixel coordinates. Returns pick LUT index (1-based). + uint32_t pick(int x, int y, int pickRadius = 5) const; + + void setPickLineWidth(float width); + void setPickPointSize(float size); + float getPickLineWidth() const; + float getPickPointSize() const; + + /// Access the pick buffer for debug visualization. + SoIDPickBuffer * getPickBuffer() { return pickBuffer.get(); } +#endif + + /// Get cached GPU entry for a command index (for ID pass sharing). + const CachedGPUCommand * getCachedCommand(int cmdIndex) const; + +private: + void logFrameStats(const SoDrawList & drawlist, + const SoRenderParams & params) const; + bool createShaders(); + void uploadLighting(const SoLightingData & lighting); + void applyLighting(const SoDrawList & drawlist, const SoRenderCommand & cmd); + void bindPointShader(const SoRenderCommand & cmd, + const SbMat & viewMat, + const SbMat & projMat, + const SbVec4f & color, + bool useVertexColor, + bool roundPoints, + float pointSize, + const SbVec2s & viewportSize); + + /// Draw a single cached command — sets per-command GL state, draws, restores. + void drawCommand(const SoDrawList & drawlist, + const SoRenderCommand & cmd, + const SbMat & viewMat, + const SbMat & projMat, + const SoRenderParams & params); + + // --- Render pass methods --- + void beginFrame(const SoDrawList & drawlist, const SoRenderParams & params); + void updateGeometryCache(const SoDrawList & drawlist); + void renderBackgroundPass(const SoDrawList & drawlist, + const SbMat & viewMat, const SbMat & projMat, + const SoRenderParams & params); + void renderOpaquePass(const SoDrawList & drawlist, + const SbMat & viewMat, const SbMat & projMat, + const SoRenderParams & params); + void renderTransparentPass(const SoDrawList & drawlist, + const SbMat & viewMat, const SbMat & projMat, + const SoRenderParams & params); + void renderOverlayPass(const SoDrawList & drawlist, + const SbMat & viewMat, const SbMat & projMat, + const SoRenderParams & params); +#if defined(COIN_DRAW_LIST_SELECTION) + void renderSelectionPass(const SoDrawList & drawlist, + const SbMat & viewMat, const SbMat & projMat, + const SoRenderParams & params); +#endif + void endFrame(); +#if defined(COIN_DRAW_LIST_PICKING) + void renderIDBufferPass(const SoDrawList & drawlist, + const SbMat & viewMat, const SbMat & projMat, + const SoRenderParams & params); +#endif + + CachedGPUCommand & getOrCreateCache(const float * posPtr, const uint32_t * idxPtr); + void uploadGeometry(CachedGPUCommand & entry, const SoRenderCommand & cmd); + void setupVisualVAO(CachedGPUCommand & entry, const SoRenderCommand & cmd); + void gcStaleEntries(int currentFrame); + void destroyCacheEntry(CachedGPUCommand & entry); + + SoRenderBackendInitParams storedparams; + // Dispatch table for the context that owns this backend's GPU resources. + // All rendering calls must use this table instead of linking post-1.1 GL + // entry points directly. + const cc_glglue * glue = nullptr; + + // Unified shader program (lit + flat + billboard + textured) + GLuint shaderProgram = 0; + // Line shader program (with geometry shader for screen-space width) + GLuint lineShaderProgram = 0; + // Point shader program (with geometry shader for screen-space billboards) + GLuint pointShaderProgram = 0; + GLint lineUViewLocation = -1; + GLint lineUProjLocation = -1; + GLint lineUModelLocation = -1; + GLint lineUColorLocation = -1; + GLint lineULineWidthLocation = -1; + GLint lineUVpSizeLocation = -1; + GLint lineURenderModeLocation = -1; + GLint lineUStipplePeriodLocation = -1; + GLint lineUEmissiveColorLocation = -1; + GLint lineUUseVertexColorLocation = -1; + GLint pointUViewLocation = -1; + GLint pointUProjLocation = -1; + GLint pointUModelLocation = -1; + GLint pointUColorLocation = -1; + GLint pointUPointSizeLocation = -1; + GLint pointURoundPointsLocation = -1; + GLint pointUVpSizeLocation = -1; + GLint pointUUseVertexColorLocation = -1; + GLint uViewLocation = -1; + GLint uProjLocation = -1; + GLint uModelLocation = -1; + GLint uColorLocation = -1; + GLint uRenderModeLocation = -1; + GLint uEmissiveColorLocation = -1; + GLint uUseVertexColorLocation = -1; + GLint uTextureLocation = -1; + GLint uTexModColorLocation = -1; + GLint uQuadCenterLocation = -1; + GLint uTexSizeLocation = -1; + GLint uVpSizeLocation = -1; + GLint uStipplePeriodLocation = -1; + GLint uMetalnessLocation = -1; + GLint uRoughnessLocation = -1; + GLint uAmbientLightLocation = -1; + GLint uLightCountLocation = -1; + GLint uLightTypeLocation = -1; + GLint uLightColorLocation = -1; + GLint uLightDirectionLocation = -1; + GLint uLightPositionLocation = -1; + GLint uLightAttenuationLocation = -1; + GLint uLightSpotParamsLocation = -1; + GLint posLoc = -1; + GLint normLoc = -1; + GLint colorLoc = -1; + GLint texcoordLoc = -1; + GLint lineDistLoc = -1; + + // Per-command GPU cache, keyed by (positions ptr, indices ptr) pair. + // Two commands may share the same coordinate data but have different + // index buffers (e.g., face set and edge set on same shape). + struct CacheKey { + const float * pos; + const uint32_t * idx; + bool operator==(const CacheKey & o) const { return pos == o.pos && idx == o.idx; } + }; + struct CacheKeyHash { + size_t operator()(const CacheKey & k) const { + auto h1 = std::hash()(k.pos); + auto h2 = std::hash()(k.idx); + return h1 ^ (h2 << 1); + } + }; + std::vector gpuCache; + std::unordered_map ptrToCacheIndex; + int currentFrame = 0; + +#if defined(COIN_DRAW_LIST_PICKING) + // GPU picking + std::unique_ptr pickBuffer; + bool pickBufferDirty = true; + size_t lastPickLUTSize = 0; +#endif + + // Previous frame's view/proj for camera change detection + SbMatrix lastViewMatrix; + SbMatrix lastProjMatrix; + bool matricesInitialized = false; +}; + +#endif // COIN_SOGLRENDERBACKEND_H diff --git a/src/rendering/SoRenderBackend.cpp b/src/rendering/SoRenderBackend.cpp new file mode 100644 index 00000000000..727f4bc4cbb --- /dev/null +++ b/src/rendering/SoRenderBackend.cpp @@ -0,0 +1,115 @@ +// src/rendering/SoRenderBackend.cpp + +#include "rendering/SoRenderBackend.h" + +#include +#include +#include + +#include +#include + +SoRenderBackend::SoRenderBackend() + : initialized(FALSE) +{ + std::memset(&this->initparams, 0, sizeof(SoRenderBackendInitParams)); +} + +SoRenderBackend::~SoRenderBackend() +{ +#ifdef COIN_DEBUG + assert(!this->initialized && + "SoRenderBackend destroyed without calling shutdown()"); +#endif // COIN_DEBUG +} + +void +SoRenderBackend::resizeTarget(const SoRenderTargetInfo & info) +{ + (void) info; +} + +SbBool +SoRenderBackend::isInitialized() const +{ + return this->initialized; +} + +void +SoRenderBackend::setInitialized(const SbBool state) +{ + this->initialized = state; +} + +void +SoRenderBackend::setInitParams(const SoRenderBackendInitParams & params) +{ + this->initparams = params; +} + +const SoRenderBackendInitParams & +SoRenderBackend::getInitParams() const +{ + return this->initparams; +} + +void +SoRenderBackend::emitLog(const char * message) const +{ + if (this->initparams.logCallback) { + this->initparams.logCallback(message, this->initparams.userData); + return; + } + SoDebugError::postInfo("SoRenderBackend", "%s", message); +} + +void +SoRenderBackend::emitError(const char * message) const +{ + if (this->initparams.errorCallback) { + this->initparams.errorCallback(message, this->initparams.userData); + return; + } + SoDebugError::post("SoRenderBackend", "%s", message); +} + +void +SoRenderBackend::debugValidateDrawList(const SoDrawList & drawlist) const +{ +#ifdef COIN_DEBUG + const int num = drawlist.getNumCommands(); + for (int i = 0; i < num; ++i) { + const SoRenderCommand & cmd = drawlist.getCommand(i); + if (cmd.geometry.topology >= SO_TOPOLOGY_COUNT) { + SoDebugError::post("SoRenderBackend", + "Command %d has invalid topology (%d)", + i, static_cast(cmd.geometry.topology)); + } + if (cmd.geometry.vertexCount == 0 && + cmd.geometry.indexCount == 0) { + SoDebugError::post("SoRenderBackend", + "Command %d has no vertices or indices", i); + } + if (cmd.geometry.vertexCount > 0 && cmd.geometry.positions == nullptr) { + SoDebugError::post("SoRenderBackend", + "Command %d missing position buffer", i); + } + if (cmd.geometry.indexCount > 0 && cmd.geometry.indices == nullptr) { + SoDebugError::post("SoRenderBackend", + "Command %d missing index buffer", i); + } + if (cmd.material.opacity < 0.0f || cmd.material.opacity > 1.0f) { + SoDebugError::post("SoRenderBackend", + "Command %d has invalid opacity (%f)", + i, cmd.material.opacity); + } + if (cmd.pass >= SO_RENDERPASS_COUNT) { + SoDebugError::post("SoRenderBackend", + "Command %d references unknown render pass (%d)", + i, static_cast(cmd.pass)); + } + } +#else + (void) drawlist; +#endif // COIN_DEBUG +} diff --git a/src/rendering/SoRenderBackend.h b/src/rendering/SoRenderBackend.h new file mode 100644 index 00000000000..e2f0f2d5e3a --- /dev/null +++ b/src/rendering/SoRenderBackend.h @@ -0,0 +1,231 @@ +// src/rendering/SoRenderBackend.h + +#ifndef COIN_SORENDERBACKEND_H +#define COIN_SORENDERBACKEND_H + +#include +#include +#include +#include +#include +#include + +#include + +#include + +class SoDrawList; + +typedef void (*SoRenderBackendLogFn)(const char * message, void * userdata); + +/*! + \struct SoRenderTargetInfo + \brief Describes the framebuffer or surface the backend renders into. + + Each backend instance renders to exactly one target at a time + (typically the viewer window’s default framebuffer or an offscreen + texture). SoRenderManager defines the render target up-front and + notifies the backend about size/format changes through this struct. + The fields intentionally mirror low-level properties that GPU APIs + expose so future backends can map them directly to FBOs, swapchains, + etc. +*/ +struct SoRenderTargetInfo { + /*! + \brief Pixel width/height of the target (in framebuffer coordinates). + */ + SbVec2s size; + /*! + \brief Number of MSAA samples: 1 = no MSAA, >1 enables multisampling. + + Backends can use this to configure renderbuffers or attachments with + the correct sample count, or to pick equivalent default-sample flags + in non-GL APIs. + */ + int samples; + /*! + \brief Placeholder for the color format (GL enum, VkFormat, etc.). + + At this stage we keep it as an integer to avoid committing to a + specific API’s enum space. A value of 0 means “default format”. + */ + int colorFormat; + /*! + \brief Placeholder for the depth/stencil format. + + Similar to colorFormat, the exact meaning is backend-defined. Set to + 0 when the default depth buffer should be used. + */ + int depthFormat; + /*! + \brief Identifier for the render target (0 = default framebuffer). + + When SoRenderManager later manages multiple offscreen buffers, this + allows a backend to distinguish which FBO/texture it should bind. + */ + uint32_t targetId; +}; + +/*! + \struct SoRenderParams + \brief POD block describing per-frame and per-view state passed to render(). + + The struct intentionally contains no virtual methods or dynamic + allocations so it can be copied across threads or stored in logging + buffers without additional serialization work. SoRenderManager fills it + immediately before calling SoRenderBackend::render(). +*/ +struct SoRenderParams { + // Per-frame: + /*! + \brief Monotonic frame counter maintained by SoRenderManager. + + Useful for debugging or for backends that want to batch work per + frame (e.g. resetting statistics once per call). + */ + int frameIndex; + /*! + \brief Wall-clock time in seconds when the frame started. + + Usually sourced from SbTime::getTimeOfDay(). Backends can use this to + drive animations or GPU timers without consulting global state. + */ + double time; + + // Per-view: + /*! + \brief Viewport rectangle describing where to render inside the target. + */ + SbViewportRegion viewport; + /*! + \brief View matrix transforming world space into camera space. + */ + SbMatrix viewMatrix; + /*! + \brief Projection matrix used for clip-space transform. + */ + SbMatrix projMatrix; + /*! + \brief Pre-multiplied view * projection matrix for convenience. + */ + SbMatrix viewProjMatrix; + + /*! + \brief RGBA clear color applied before drawing when requested. + */ + SbColor4f clearColor; + /*! + \brief Depth value used when clearing the depth buffer. + + Defaults to 1.0 (far plane). Backends can ignore it if they do not + clear depth for the current frame. + */ + float clearDepth; + + // Backend-neutral view metadata used by retained overlays and layered + // traversals. Defaults preserve the ordinary full-window path. + float devicePixelRatio; + int bgCommandCount; + + /*! + \brief Pointer to the SoState instance used when building the draw list. + */ + SoState * state; + + /*! + \brief GL context id associated with this render call (from SoGLCacheContextElement). + */ + uint32_t contextId; + /*! + \brief Bitfield for view-specific options (wireframe, debug overlays, etc.). + + No bits are defined yet; reserving the field keeps the ABI stable. + */ + uint32_t flags; + /*! + \brief Reserved for future expansion – keeps struct 16-byte aligned. + */ + uint32_t reserved; +}; + +/*! + \struct SoRenderBackendInitParams + \brief Initialization arguments supplied when bringing a backend up. + + SoRenderManager forwards these parameters when switching renderers so + each backend can create API resources with the correct context and + logging hooks. +*/ +struct SoRenderBackendInitParams { + /*! + \brief Initial render target description (size, formats, ids). + */ + SoRenderTargetInfo targetInfo; + /*! + \brief Backend-specific handle to a shared GPU context. + + This is intentionally a void pointer; WGL/GLX/EGL/Vulkan handles can + be passed through without pulling in platform headers. The backend is + responsible for casting it to the expected type. + */ + void * sharedContext; + /*! + \brief Caller-supplied pointer forwarded to log/error callbacks. + */ + void * userData; + /*! + \brief Optional logging hook invoked by emitLog(). + + When null, SoRenderBackend falls back to SoDebugError::postInfo(). + */ + SoRenderBackendLogFn logCallback; + /*! + \brief Optional error-reporting hook invoked by emitError(). + + Allows applications to intercept backend failures and route them to + custom telemetry. When null, SoDebugError::post() is used instead. + */ + SoRenderBackendLogFn errorCallback; +}; + +/*! + \class SoRenderBackend + \brief Abstract GPU backend interface consumed by SoRenderManager. + + The base class defines the lifecycle contract (initialize / render / + shutdown) for any GPU implementation that wants to consume the modern + draw list (SoDrawList). It also provides helper utilities for logging, + initialization tracking and debug-time validation so each backend does + not have to reimplement the same boilerplate. +*/ +class SoRenderBackend { +public: + SoRenderBackend(); + virtual ~SoRenderBackend(); + + virtual const char * getName() const = 0; + + virtual SbBool initialize(const SoRenderBackendInitParams & params) = 0; + virtual void shutdown() = 0; + virtual SbBool render(const SoDrawList & drawlist, + const SoRenderParams & params) = 0; + virtual void resizeTarget(const SoRenderTargetInfo & info); + + SbBool isInitialized() const; + +protected: + void setInitialized(const SbBool state); + void setInitParams(const SoRenderBackendInitParams & params); + const SoRenderBackendInitParams & getInitParams() const; + + void emitLog(const char * message) const; + void emitError(const char * message) const; + + void debugValidateDrawList(const SoDrawList & drawlist) const; + +private: + SbBool initialized; + SoRenderBackendInitParams initparams; +}; + +#endif // COIN_SORENDERBACKEND_H diff --git a/src/rendering/SoRenderIR.cpp b/src/rendering/SoRenderIR.cpp new file mode 100644 index 00000000000..56cda11258b --- /dev/null +++ b/src/rendering/SoRenderIR.cpp @@ -0,0 +1,746 @@ +// src/rendering/SoRenderIR.cpp + +#include "rendering/SoRenderIRP.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include + +namespace { + +bool +lightingEqual(const SoLightData & lhs, const SoLightData & rhs) +{ + return lhs.type == rhs.type && + lhs.color == rhs.color && + lhs.direction == rhs.direction && + lhs.position == rhs.position && + lhs.attenuation == rhs.attenuation && + lhs.spotCutoffCos == rhs.spotCutoffCos && + lhs.spotExponent == rhs.spotExponent; +} + +bool +lightingEqual(const SoLightingData & lhs, const SoLightingData & rhs) +{ + if (lhs.ambient != rhs.ambient || lhs.lights.size() != rhs.lights.size()) { + return false; + } + for (size_t i = 0; i < lhs.lights.size(); ++i) { + if (!lightingEqual(lhs.lights[i], rhs.lights[i])) { + return false; + } + } + return true; +} + +SoBlendFactor +blendFactorFromLegacyGL(const int value, SbBool & unsupported) +{ + // Keep the GL values local to this conversion boundary. No GL enum is + // stored in the public IR. + switch (value) { + case 0x0000: return SO_BLEND_FACTOR_ZERO; // GL_ZERO + case 0x0001: return SO_BLEND_FACTOR_ONE; // GL_ONE + case 0x0300: return SO_BLEND_FACTOR_SRC_COLOR; // GL_SRC_COLOR + case 0x0301: return SO_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; + case 0x0302: return SO_BLEND_FACTOR_SRC_ALPHA; + case 0x0303: return SO_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + case 0x0304: return SO_BLEND_FACTOR_DST_ALPHA; + case 0x0305: return SO_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; + case 0x0306: return SO_BLEND_FACTOR_DST_COLOR; + case 0x0307: return SO_BLEND_FACTOR_ONE_MINUS_DST_COLOR; + case 0x0308: return SO_BLEND_FACTOR_SRC_ALPHA_SATURATE; + case 0x8001: return SO_BLEND_FACTOR_CONSTANT_COLOR; + case 0x8002: return SO_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR; + case 0x8003: return SO_BLEND_FACTOR_CONSTANT_ALPHA; + case 0x8004: return SO_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA; + // The retained shaders emit one fragment color and cannot represent the + // secondary source required by dual-source blending. Approximate these + // legacy factors with the corresponding primary source factor and retain + // an explicit marker for diagnostics. + case 0x8589: + unsupported = TRUE; + return SO_BLEND_FACTOR_SRC_ALPHA; // GL_SRC1_ALPHA + case 0x88F9: + unsupported = TRUE; + return SO_BLEND_FACTOR_SRC_COLOR; // GL_SRC1_COLOR + case 0x88FA: + unsupported = TRUE; + return SO_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; // GL_ONE_MINUS_SRC1_COLOR + case 0x88FB: + unsupported = TRUE; + return SO_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; // GL_ONE_MINUS_SRC1_ALPHA + default: return SO_BLEND_FACTOR_ONE; + } +} + +SoAlphaTestFunction +alphaTestFunctionFromLegacyGL(const int value) +{ + switch (value) { + case 0x0200: return SO_ALPHA_TEST_NEVER; + case 0x0207: return SO_ALPHA_TEST_ALWAYS; + case 0x0201: return SO_ALPHA_TEST_LESS; + case 0x0203: return SO_ALPHA_TEST_LEQUAL; + case 0x0202: return SO_ALPHA_TEST_EQUAL; + case 0x0206: return SO_ALPHA_TEST_GEQUAL; + case 0x0204: return SO_ALPHA_TEST_GREATER; + case 0x0205: return SO_ALPHA_TEST_NOTEQUAL; + default: return SO_ALPHA_TEST_NONE; + } +} + +} // namespace + +SbBool +coin_render_ir_trace_enabled() +{ + static int initialized = 0; + static SbBool enabled = FALSE; + if (!initialized) { + enabled = coin_getenv("COIN_DEBUG_RENDER_IR") ? TRUE : FALSE; + initialized = 1; + } + return enabled; +} + +SoIRBuffer::SoIRBuffer() +{ +} + +constexpr size_t SoIRBuffer::MIN_CHUNK_SIZE; + +void +SoIRBuffer::clear() +{ + // Track high-water mark so we can pre-size on next frame + if (this->totalAllocated > this->highWaterMark) { + this->highWaterMark = this->totalAllocated; + } + // Reset cursors but keep chunks allocated + for (auto & chunk : this->chunks) { + chunk->cursor = 0; + } + this->totalAllocated = 0; +} + +void +SoIRBuffer::reserve(size_t bytes) +{ + // Ensure the first chunk is at least this large + if (this->chunks.empty()) { + std::unique_ptr c(new Chunk); + c->data.resize(std::max(bytes, MIN_CHUNK_SIZE)); + this->chunks.push_back(std::move(c)); + } else if (bytes > this->chunks[0]->data.size()) { + // Only resize the first chunk if it hasn't been used yet + if (this->chunks[0]->cursor == 0) { + this->chunks[0]->data.resize(bytes); + } + } +} + +void * +SoIRBuffer::allocate(size_t bytes, size_t alignment) +{ + if (alignment == 0) alignment = 1; + + // Try to allocate from an existing chunk + for (auto & chunk : this->chunks) { + size_t aligned = (chunk->cursor + alignment - 1) & ~(alignment - 1); + if (aligned + bytes <= chunk->data.size()) { + void * ptr = chunk->data.data() + aligned; + chunk->cursor = aligned + bytes; + this->totalAllocated += bytes; + return ptr; + } + } + + // Need a new chunk — size it to at least fit this allocation + // and to avoid many small chunks + size_t chunkSize = std::max({bytes, MIN_CHUNK_SIZE, this->highWaterMark / 2}); + std::unique_ptr c(new Chunk); + c->data.resize(chunkSize); + c->cursor = bytes; + void * ptr = c->data.data(); + this->chunks.push_back(std::move(c)); + this->totalAllocated += bytes; + return ptr; +} + +SoDrawList::SoDrawList() +{ +} + +void +SoDrawList::clear() +{ + this->commands.clear(); + this->lightingSetups.clear(); + this->sortedOrder.clear(); + this->generation++; +} + +void +SoDrawList::truncate(int count) +{ + if (count < static_cast(this->commands.size())) { + this->commands.resize(static_cast(count)); + // The command vector remains insertion-ordered; sortedOrder is rebuilt + // when the backend prepares the frame. + } +} + +void +SoDrawList::reserve(int count) +{ + this->commands.reserve(static_cast(count)); +} + +void +SoDrawList::addCommand(const SoRenderCommand & cmd) +{ + this->commands.push_back(cmd); +} + +SoRenderCommand & +SoDrawList::emplaceCommand() +{ + this->commands.emplace_back(); + return this->commands.back(); +} + +int +SoDrawList::getNumCommands() const +{ + return static_cast(this->commands.size()); +} + +SoRenderCommand & +SoDrawList::getCommand(int i) +{ + return this->commands[static_cast(i)]; +} + +const SoRenderCommand & +SoDrawList::getCommand(int i) const +{ + return this->commands[static_cast(i)]; +} + +SoLightingHandle +SoDrawList::addLightingSetup(const SoLightingData & lighting) +{ + for (size_t i = 0; i < this->lightingSetups.size(); ++i) { + if (lightingEqual(this->lightingSetups[i], lighting)) { + return static_cast(i + 1); + } + } + this->lightingSetups.push_back(lighting); + return static_cast(this->lightingSetups.size()); +} + +const SoLightingData * +SoDrawList::getLighting(SoLightingHandle handle) const +{ + if (handle == 0) { + return nullptr; + } + const size_t index = static_cast(handle - 1); + if (index >= this->lightingSetups.size()) { + return nullptr; + } + return &this->lightingSetups[index]; +} + +SoRenderCommand * +SoDrawList::begin() +{ + return this->commands.empty() ? nullptr : this->commands.data(); +} + +SoRenderCommand * +SoDrawList::end() +{ + return this->commands.empty() ? nullptr : this->commands.data() + this->commands.size(); +} + +const SoRenderCommand * +SoDrawList::begin() const +{ + return this->commands.empty() ? nullptr : this->commands.data(); +} + +const SoRenderCommand * +SoDrawList::end() const +{ + return this->commands.empty() ? nullptr : this->commands.data() + this->commands.size(); +} + +void +SoDrawList::buildSortedOrder(const SbMatrix & viewMatrix) +{ + int n = static_cast(this->commands.size()); + sortedOrder.resize(n); + for (int i = 0; i < n; i++) sortedOrder[i] = i; + if (n <= 1) return; + + SoRenderCommand * arr = this->commands.data(); + + // Compute camera-space depth for each command using the model matrix origin. + SbMat v; + viewMatrix.getValue(v); + for (int i = 0; i < n; i++) { + SoRenderCommand & cmd = arr[i]; + SbMat m; + cmd.modelMatrix.getValue(m); + float wx = m[3][0], wy = m[3][1], wz = m[3][2]; + float eyeZ = v[0][2] * wx + v[1][2] * wy + v[2][2] * wz + v[3][2]; + float depth = -eyeZ; + + // Float-to-uint reinterpretation for monotonic ordering + uint32_t bits; + std::memcpy(&bits, &depth, sizeof(bits)); + if (bits & 0x80000000u) { + bits = ~bits; + } else { + bits |= 0x80000000u; + } + uint32_t depthBucket = (bits >> 8) & 0x00FFFFFFu; + + // Transparent: back-to-front (invert depth) + uint32_t passOrder = static_cast(cmd.pass); + if (cmd.pass == SO_RENDERPASS_TRANSPARENT) { + depthBucket = 0x00FFFFFFu - depthBucket; + } + cmd.sortKey = SoIRComputeSortKey(cmd, passOrder, depthBucket); + } + + // Sort the INDEX array by sort key, leaving commands in place + std::stable_sort(sortedOrder.begin(), sortedOrder.end(), + [arr](int a, int b) { + return arr[a].sortKey < arr[b].sortKey; + }); +} + +uint64_t +SoIRComputeSortKey(const SoRenderCommand & cmd, + uint32_t passOrderBits, + uint32_t depthBucket) +{ + const uint64_t passbits = (static_cast(passOrderBits) & 0xffULL) << 56; + const uint64_t depthbits = (static_cast(depthBucket) & 0x00ffffffULL) << 32; + const uint64_t pipelinebits = cmd.pipelineKey & 0x00000000ffffffffULL; + return passbits | depthbits | pipelinebits; +} + +static const char * +renderpass_name(SoRenderPassType pass) +{ + switch (pass) { + case SO_RENDERPASS_OPAQUE: return "opaque"; + case SO_RENDERPASS_TRANSPARENT: return "transparent"; + case SO_RENDERPASS_OVERLAY: return "overlay"; + case SO_RENDERPASS_SHADOW: return "shadow"; + case SO_RENDERPASS_CUSTOM: return "custom"; + default: return "unknown"; + } +} + +static const char * +renderstage_name(SoRenderStage stage) +{ + switch (stage) { + case SoRenderStage::Main: return "main"; + case SoRenderStage::AfterMain: return "after-main"; + case SoRenderStage::Foreground: return "foreground"; + default: return "unknown"; + } +} + +void +SoIRDumpSummary(const SoDrawList & drawlist) +{ + if (!coin_render_ir_trace_enabled()) { + return; + } + + int counts[SO_RENDERPASS_COUNT] = { 0 }; + uint32_t minVerts = UINT32_MAX; + uint32_t maxVerts = 0; + const int num = drawlist.getNumCommands(); + for (int i = 0; i < num; ++i) { + const SoRenderCommand & cmd = drawlist.getCommand(i); + const uint32_t vc = cmd.geometry.vertexCount; + minVerts = std::min(minVerts, vc); + maxVerts = std::max(maxVerts, vc); + if (cmd.pass < SO_RENDERPASS_COUNT) { + counts[cmd.pass]++; + } + } + + SoDebugError::postInfo("SoDrawList", + "commands=%d opaque=%d transparent=%d overlay=%d shadow=%d custom=%d minVerts=%u maxVerts=%u", + num, + counts[SO_RENDERPASS_OPAQUE], + counts[SO_RENDERPASS_TRANSPARENT], + counts[SO_RENDERPASS_OVERLAY], + counts[SO_RENDERPASS_SHADOW], + counts[SO_RENDERPASS_CUSTOM], + minVerts == UINT32_MAX ? 0 : minVerts, + maxVerts); +} + +void +SoIRDumpFirstN(const SoDrawList & drawlist, int count) +{ + if (!coin_render_ir_trace_enabled()) { + return; + } + + const int num = drawlist.getNumCommands(); + const int limit = std::min(num, count); + for (int i = 0; i < limit; ++i) { + const SoRenderCommand & cmd = drawlist.getCommand(i); + const SbVec4f & diffuse = cmd.material.diffuse; + const SoLightingData * lighting = drawlist.getLighting(cmd.lightingHandle); + int numlights = lighting ? static_cast(lighting->lights.size()) : -1; + SbVec3f ambient(0.0f, 0.0f, 0.0f); + if (lighting) { + ambient = lighting->ambient; + } + SoDebugError::postInfo("SoDrawList", + "[%d] stage=%s pass=%s depth=%d topo=%d verts=%u idx=%u colors=%p diffuse=(%.3f, %.3f, %.3f, %.3f) lights=%d ambient=(%.3f, %.3f, %.3f) pipeline=0x%016" PRIx64, + i, + renderstage_name(cmd.stage), + renderpass_name(cmd.pass), + cmd.state.depth.enabled, + static_cast(cmd.geometry.topology), + cmd.geometry.vertexCount, + cmd.geometry.indexCount, + cmd.geometry.colors, + diffuse[0], + diffuse[1], + diffuse[2], + diffuse[3], + numlights, + ambient[0], + ambient[1], + ambient[2], + static_cast(cmd.pipelineKey)); + } +} + +namespace SoRenderIR { + +void +fillMaterialFromState(SoState * state, SoMaterialData & material) +{ + SoState * mutableState = state; + const SbColor & diffuse = SoLazyElement::getDiffuse(mutableState, 0); + const SbColor & ambient = SoLazyElement::getAmbient(mutableState); + const SbColor & specular = SoLazyElement::getSpecular(mutableState); + const SbColor & emissive = SoLazyElement::getEmissive(mutableState); + const float transparency = SoLazyElement::getTransparency(mutableState, 0); + + // When light model is BASE_COLOR, use emissive as the display color + // and flag for flat (unlit) rendering. This handles materials that only + // set emissiveColor (e.g. rotation center sphere, annotations). + // When emissive is set and diffuse is near-default (0.8,0.8,0.8), + // use emissive as the diffuse color. This handles materials that only + // set emissiveColor (e.g. rotation center sphere) — the intent is to + // display the emissive color, not the default gray. + // TODO: revisit with proper emissive shader handling. + bool hasEmissive = (emissive[0] > 0.01f || emissive[1] > 0.01f || emissive[2] > 0.01f); + bool isDefaultDiffuse = (diffuse[0] > 0.79f && diffuse[0] < 0.81f + && diffuse[1] > 0.79f && diffuse[1] < 0.81f + && diffuse[2] > 0.79f && diffuse[2] < 0.81f); + if (hasEmissive && isDefaultDiffuse) { + material.diffuse.setValue(emissive[0], emissive[1], emissive[2], + 1.0f - transparency); + } else { + material.diffuse.setValue(diffuse[0], diffuse[1], diffuse[2], + 1.0f - transparency); + } + + // Capture the effective shading contract explicitly. Coin's traditional + // PHONG light model currently maps to the legacy-compatible Gouraud path; + // a true per-fragment PHONG path can be introduced without changing the + // material/light payload carried by the IR. + const int lightModel = SoLightModelElement::get(mutableState); + const bool baseColor = lightModel == SoLightModelElement::BASE_COLOR; + material.shadingModel = baseColor + ? SO_SHADING_UNLIT + : SO_SHADING_LEGACY_GOURAUD; + material.twoSidedLighting = SoLazyElement::getTwoSidedLighting(mutableState) != FALSE; + material.featureFlags = baseColor ? SO_FEAT_BASE_COLOR : 0; + material.ambient.setValue(ambient[0], ambient[1], ambient[2], 1.0f); + material.specular.setValue(specular[0], specular[1], specular[2], 1.0f); + material.emissive.setValue(emissive[0], emissive[1], emissive[2], 1.0f); + material.shininess = SoLazyElement::getShininess(mutableState); + material.opacity = 1.0f - transparency; + + material.metalness = 0.0f; // dielectric (Blinn-Phong equivalent) + material.roughness = 0.5f; // moderate roughness + + material.diffuseTexture = NULL; + material.normalTexture = NULL; + material.emissiveTexture = NULL; + material.flags = 0; + material.textureAlphaIncludesOpacity = false; + material.vertexColorAlphaIncludesOpacity = false; +} + +void +fillRenderStateFromState(SoState * state, SoRenderState & rs) +{ + SoState * mutableState = state; + SbBool depthtest = TRUE; + SbBool depthwrite = TRUE; + SoDepthBufferElement::DepthWriteFunction depthfunc = + SoDepthBufferElement::LEQUAL; + SbVec2f range; + SoDepthBufferElement::get(mutableState, depthtest, depthwrite, depthfunc, range); + + rs.depth.enabled = depthtest; + rs.depth.writeEnabled = depthwrite; + rs.depth.func = static_cast(depthfunc); + + int srcfactor = 0; + int dstfactor = 0; + SbBool unsupportedBlendFactor = FALSE; + rs.blend.enabled = SoLazyElement::getBlending(mutableState, srcfactor, dstfactor); + rs.blend.srcRGBFactor = blendFactorFromLegacyGL(srcfactor, unsupportedBlendFactor); + rs.blend.dstRGBFactor = blendFactorFromLegacyGL(dstfactor, unsupportedBlendFactor); + + // A regular glBlendFunc applies the RGB factors to alpha as well. When + // Coin's separate-alpha state is present, retain its factors verbatim, + // including ZERO, which was previously indistinguishable from "not set". + int srcAlphaFactor = 0; + int dstAlphaFactor = 0; + if (SoLazyElement::getAlphaBlending(mutableState, + srcAlphaFactor, dstAlphaFactor)) { + rs.blend.srcAlphaFactor = blendFactorFromLegacyGL(srcAlphaFactor, unsupportedBlendFactor); + rs.blend.dstAlphaFactor = blendFactorFromLegacyGL(dstAlphaFactor, unsupportedBlendFactor); + } else { + rs.blend.srcAlphaFactor = rs.blend.srcRGBFactor; + rs.blend.dstAlphaFactor = rs.blend.dstRGBFactor; + } + + rs.blend.unsupportedFactor = unsupportedBlendFactor; + if (unsupportedBlendFactor) { + static std::once_flag warningOnce; + std::call_once(warningOnce, []() { + SoDebugError::postWarning( + "SoRenderIR::fillRenderStateFromState", + "Dual-source legacy blend factors are not supported by retained " + "rendering; using the corresponding primary source factors."); + }); + } + + // LegacyGL does not expose a Coin state element for blend equations. ADD + // is its effective equation and is the only value that can be captured + // deterministically from traversal. + rs.blend.rgbEquation = SO_BLEND_EQUATION_ADD; + rs.blend.alphaEquation = SO_BLEND_EQUATION_ADD; + + float alphaTestValue = 0.5f; + const int alphaTestFunction = SoLazyElement::getAlphaTest(mutableState, + alphaTestValue); + rs.alphaTest.function = alphaTestFunctionFromLegacyGL(alphaTestFunction); + rs.alphaTest.reference = alphaTestValue; + rs.alphaTest.policy = rs.alphaTest.function == SO_ALPHA_TEST_NONE + ? SO_ALPHA_TEST_POLICY_NONE + : SO_ALPHA_TEST_POLICY_EXPLICIT; + + SoDrawStyleElement::Style style = SoDrawStyleElement::get(mutableState); + uint8_t fillmode = 0; + switch (style) { + case SoDrawStyleElement::LINES: + fillmode = 1; + break; + case SoDrawStyleElement::POINTS: + fillmode = 2; + break; + default: + fillmode = 0; + break; + } + rs.raster.fillMode = fillmode; + // Native GL_POINTS are square unless point smoothing is enabled. Keep the + // primitive shape explicit in the IR so backends do not choose independently. + rs.raster.pointShape = SO_POINT_SHAPE_SQUARE; + + // Backface culling from SoShapeHintsElement: + // vertexOrdering == COUNTERCLOCKWISE + shapeType == SOLID → cull back faces + { + SoShapeHintsElement::VertexOrdering vo; + SoShapeHintsElement::ShapeType st; + SoShapeHintsElement::FaceType ft; + SoShapeHintsElement::get(mutableState, vo, st, ft); + rs.raster.cullMode = (vo == SoShapeHintsElement::COUNTERCLOCKWISE + && st == SoShapeHintsElement::SOLID) ? 1 : 0; + } + rs.raster.scissorEnabled = FALSE; + rs.raster.lineWidth = SoLineWidthElement::get(mutableState); + rs.raster.pointSize = SoPointSizeElement::get(mutableState); + rs.raster.linePattern = static_cast(SoLinePatternElement::get(mutableState)); + rs.raster.linePatternScale = static_cast(SoLinePatternElement::getScaleFactor(mutableState)); + + const SbViewportRegion & viewport = SoViewportRegionElement::get(mutableState); + const SbVec2s & viewportOrigin = viewport.getViewportOriginPixels(); + const SbVec2s & viewportSize = viewport.getViewportSizePixels(); + rs.raster.viewportEnabled = viewportSize[0] > 0 && viewportSize[1] > 0; + rs.raster.viewportX = viewportOrigin[0]; + rs.raster.viewportY = viewportOrigin[1]; + rs.raster.viewportWidth = viewportSize[0]; + rs.raster.viewportHeight = viewportSize[1]; + rs.raster.clearDepth = FALSE; + + float offsetfactor = 0.0f; + float offsetunits = 0.0f; + SoPolygonOffsetElement::Style offsetstyle = SoPolygonOffsetElement::FILLED; + SbBool offseton = FALSE; + SoPolygonOffsetElement::get(mutableState, offsetfactor, offsetunits, + offsetstyle, offseton); + if (!offseton) { + offsetfactor = 0.0f; + offsetunits = 0.0f; + } + rs.raster.polygonOffsetFactor = offsetfactor; + rs.raster.polygonOffsetUnits = offsetunits; + + rs.opaqueKey = 0; + rs.translucentKey = 0; +} + +SoLightingHandle +fillLightingFromState(SoState * state, SoDrawList & drawlist) +{ + SoLightingData lighting; + + const SbColor & ambientColor = SoEnvironmentElement::getAmbientColor(state); + const float ambientIntensity = SoEnvironmentElement::getAmbientIntensity(state); + lighting.ambient.setValue(ambientColor[0] * ambientIntensity, + ambientColor[1] * ambientIntensity, + ambientColor[2] * ambientIntensity); + + const SbVec3f & attenuation = SoLightAttenuationElement::get(state); + const SoNodeList & lights = SoLightElement::getLights(state); + const int numLights = lights.getLength(); + lighting.lights.reserve(numLights); + + for (int i = 0; i < numLights; ++i) { + SoLight * light = static_cast(lights[i]); + if (!light || !light->on.getValue()) { + continue; + } + + const SbColor lightColor = light->color.getValue(); + SoLightData lightData; + lightData.color.setValue(lightColor[0] * light->intensity.getValue(), + lightColor[1] * light->intensity.getValue(), + lightColor[2] * light->intensity.getValue()); + + const SbMatrix & lightMatrix = SoLightElement::getMatrix(state, i); + + if (light->isOfType(SoDirectionalLight::getClassTypeId())) { + SoDirectionalLight * directional = static_cast(light); + lightData.type = SO_LIGHT_DIRECTIONAL; + lightMatrix.multDirMatrix(-(directional->direction.getValue()), lightData.direction); + if (lightData.direction.normalize() == 0.0f) { + lightData.direction.setValue(0.0f, 0.0f, 1.0f); + } + } + else if (light->isOfType(SoPointLight::getClassTypeId())) { + SoPointLight * point = static_cast(light); + lightData.type = SO_LIGHT_POINT; + lightData.attenuation = attenuation; + lightMatrix.multVecMatrix(point->location.getValue(), lightData.position); + } + else if (light->isOfType(SoSpotLight::getClassTypeId())) { + SoSpotLight * spot = static_cast(light); + lightData.type = SO_LIGHT_SPOT; + lightData.attenuation = attenuation; + lightMatrix.multVecMatrix(spot->location.getValue(), lightData.position); + lightMatrix.multDirMatrix(spot->direction.getValue(), lightData.direction); + if (lightData.direction.normalize() == 0.0f) { + lightData.direction.setValue(0.0f, 0.0f, -1.0f); + } + float cutoff = spot->cutOffAngle.getValue(); + if (cutoff < 0.0f) cutoff = 0.0f; + if (cutoff > float(M_PI) * 0.5f) cutoff = float(M_PI) * 0.5f; + lightData.spotCutoffCos = std::cos(cutoff); + float dropoff = spot->dropOffRate.getValue(); + if (dropoff < 0.0f) dropoff = 0.0f; + if (dropoff > 1.0f) dropoff = 1.0f; + lightData.spotExponent = dropoff * 128.0f; + } + else { + continue; + } + + lighting.lights.push_back(lightData); + } + + return drawlist.addLightingSetup(lighting); +} + +bool +isMaterialTransparent(const SoMaterialData & material) +{ + return material.opacity < 0.999f; +} + +void +ensureMaterialBlendState(SoRenderState & renderState, + const SoMaterialData & material) +{ + // SoIRRenderAction captures Coin's logical material state, while the + // legacy GL action enables the conventional blend function as part of its + // transparency setup. Make that implicit IR contract explicit without + // replacing an actual non-standard blend state. + if (renderState.blend.enabled || + (!isMaterialTransparent(material) && + (material.flags & SO_MAT_HAS_TEXTURE) == 0)) { + return; + } + + renderState.blend.enabled = TRUE; + renderState.blend.srcRGBFactor = SO_BLEND_FACTOR_SRC_ALPHA; + renderState.blend.dstRGBFactor = SO_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + renderState.blend.srcAlphaFactor = SO_BLEND_FACTOR_SRC_ALPHA; + renderState.blend.dstAlphaFactor = SO_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + renderState.blend.rgbEquation = SO_BLEND_EQUATION_ADD; + renderState.blend.alphaEquation = SO_BLEND_EQUATION_ADD; +} + +} // namespace SoRenderIR diff --git a/src/rendering/SoRenderIRP.h b/src/rendering/SoRenderIRP.h new file mode 100644 index 00000000000..8dcf2c21d58 --- /dev/null +++ b/src/rendering/SoRenderIRP.h @@ -0,0 +1,80 @@ +// src/rendering/SoRenderIRP.h + +#ifndef COIN_SORENDERIRP_H +#define COIN_SORENDERIRP_H + +#include +#include + +#include +#include + +class SoState; + +/*! + \class SoIRBuffer + \brief Chunk-based CPU scratch allocator for per-frame geometry data. + + Allocations are stable: pointers remain valid until clear() is called. + Growth allocates new chunks without moving old data. +*/ +class SoIRBuffer { +public: + SoIRBuffer(); + ~SoIRBuffer() = default; + + void clear(); + void reserve(size_t bytes); + void * allocate(size_t bytes, size_t alignment = alignof(float)); + + template + T * allocateArray(size_t count, size_t alignment = alignof(T)) { + return static_cast(this->allocate(count * sizeof(T), alignment)); + } + + size_t size() const { return this->totalAllocated; } + +private: + static constexpr size_t MIN_CHUNK_SIZE = 1024 * 1024; // 1 MB + struct Chunk { + std::vector data; + size_t cursor = 0; + }; + std::vector> chunks; + size_t totalAllocated = 0; + size_t highWaterMark = 0; // largest total allocation seen across frames +}; + +/*! + \brief Compute the coarse/fine sort key used by SoDrawList::buildSortedOrder(). +*/ +uint64_t SoIRComputeSortKey(const SoRenderCommand & cmd, + uint32_t passOrderBits, + uint32_t depthBucket); + +//! Dump a compact summary of the draw list to Coin's debug output. +void SoIRDumpSummary(const SoDrawList & drawlist); +//! Dump the first \a count render commands to Coin's debug output. +void SoIRDumpFirstN(const SoDrawList & drawlist, int count); +//! Return whether render-backend trace logging is enabled. +SbBool coin_render_ir_trace_enabled(); + +/*! + \namespace SoRenderIR + \brief Helper functions for converting Coin state and caches into render IR. +*/ +namespace SoRenderIR { +//! Fill a material snapshot from the current Inventor traversal state. +void fillMaterialFromState(SoState * state, SoMaterialData & material); +//! Fill render-state fields from the current Inventor traversal state. +void fillRenderStateFromState(SoState * state, SoRenderState & renderState); +//! Complete blend state after material opacity has been captured. +void ensureMaterialBlendState(SoRenderState & renderState, + const SoMaterialData & material); +//! Extract the current lighting setup, append/deduplicate it, and return its handle. +SoLightingHandle fillLightingFromState(SoState * state, SoDrawList & drawlist); +//! Return whether the material should be treated as translucent. +bool isMaterialTransparent(const SoMaterialData & material); +} + +#endif // COIN_SORENDERIRP_H diff --git a/src/rendering/SoRenderManager.cpp b/src/rendering/SoRenderManager.cpp index afc721524f7..3e36bf173a3 100644 --- a/src/rendering/SoRenderManager.cpp +++ b/src/rendering/SoRenderManager.cpp @@ -58,6 +58,7 @@ #include #include #include +#include #include #include @@ -76,9 +77,11 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include -#include +#include #include #include #include @@ -261,10 +264,14 @@ SoRenderManager::SoRenderManager(void) PRIVATE(this)->stereostencilmask = NULL; PRIVATE(this)->superimpositions = NULL; + PRIVATE(this)->viewport = SbViewportRegion(SbVec2s(400, 400)); + PRIVATE(this)->devicePixelRatio = 1.0f; PRIVATE(this)->doublebuffer = TRUE; PRIVATE(this)->deleteaudiorenderaction = TRUE; +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->deleteglaction = TRUE; +#endif PRIVATE(this)->isactive = TRUE; PRIVATE(this)->texturesenabled = TRUE; @@ -285,7 +292,9 @@ SoRenderManager::SoRenderManager(void) new SoOneShotSensor(SoRenderManagerP::redrawshotTriggeredCB, this); PRIVATE(this)->redrawshot->setPriority(PRIVATE(this)->redrawpri); - PRIVATE(this)->glaction = new SoGLRenderAction(SbViewportRegion(400, 400)); +#if COIN_BUILD_LEGACY_GL_RENDERER + PRIVATE(this)->glaction = new SoGLRenderAction(PRIVATE(this)->viewport); +#endif PRIVATE(this)->audiorenderaction = new SoAudioRenderAction; PRIVATE(this)->clipsensor = NULL; @@ -301,7 +310,9 @@ SoRenderManager::~SoRenderManager() { PRIVATE(this)->dummynode->unref(); +#if COIN_BUILD_LEGACY_GL_RENDERER if (PRIVATE(this)->deleteglaction) delete PRIVATE(this)->glaction; +#endif if (PRIVATE(this)->deleteaudiorenderaction) delete PRIVATE(this)->audiorenderaction; delete PRIVATE(this)->rootsensor; delete PRIVATE(this)->redrawshot; @@ -476,6 +487,7 @@ SoRenderManager::detachClipSensor(void) \param[in] color Set to \c TRUE if color buffer should be cleared \param[in] depth Set to \c TRUE if depth buffer should be cleared */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::clearBuffers(SbBool color, SbBool depth) { @@ -486,6 +498,7 @@ SoRenderManager::clearBuffers(SbBool color, SbBool depth) glClearColor(bgcol[0], bgcol[1], bgcol[2], bgcol[3]); glClear(mask); } +#endif /* Internal callback @@ -495,6 +508,7 @@ SoRenderManager::clearBuffers(SbBool color, SbBool depth) \deprecated Will be made private in a later version of Coin */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::prerendercb(void * userdata, SoGLRenderAction * action) { @@ -515,6 +529,7 @@ SoRenderManager::prerendercb(void * userdata, SoGLRenderAction * action) // clear the viewport glClear(mask); } +#endif /*! Add a superimposition for this scene graph. A superimposition can @@ -588,6 +603,11 @@ SoRenderManager::removeSuperimposition(Superimposition * s) void SoRenderManager::render(const SbBool clearwindow, const SbBool clearzbuffer) { +#if !COIN_BUILD_LEGACY_GL_RENDERER + (void) clearwindow; + (void) clearzbuffer; + return; +#else // FIXME: according to a user, TGS Inventor seems to disable the // redraw SoOneShotSensor while the scene graph is being rendered, // which Coin does not do. SGI Inventor probably has the same @@ -656,6 +676,7 @@ SoRenderManager::render(const SbBool clearwindow, const SbBool clearzbuffer) // let SoGLRenderAction handle the accumulation buffer this->render(PRIVATE(this)->glaction, TRUE, clearwindow, clearzbuffer); } +#endif // COIN_BUILD_LEGACY_GL_RENDERER } /*! @@ -665,6 +686,7 @@ SoRenderManager::render(const SbBool clearwindow, const SbBool clearzbuffer) matrices are reset to identity. \param[in] action Renders with a user supplied action. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::render(SoGLRenderAction * action, const SbBool initmatrices, @@ -678,7 +700,13 @@ SoRenderManager::render(SoGLRenderAction * action, for (int i = 0; i < PRIVATE(this)->superimpositions->getLength(); i++) { Superimposition * s = (Superimposition *) (*PRIVATE(this)->superimpositions)[i]; if (s->getStateFlags() & Superimposition::BACKGROUND) { + SoState * state = action->getState(); + state->push(); + SoDevicePixelRatioElement::set(state, + PRIVATE(this)->dummynode, + PRIVATE(this)->devicePixelRatio); s->render(action, clearwindow_tmp); + state->pop(); clearwindow_tmp = FALSE; } } @@ -692,13 +720,20 @@ SoRenderManager::render(SoGLRenderAction * action, for (int i = 0; i < PRIVATE(this)->superimpositions->getLength(); i++) { Superimposition * s = (Superimposition *) (*PRIVATE(this)->superimpositions)[i]; if (!(s->getStateFlags() & Superimposition::BACKGROUND)) { + SoState * state = action->getState(); + state->push(); + SoDevicePixelRatioElement::set(state, + PRIVATE(this)->dummynode, + PRIVATE(this)->devicePixelRatio); s->render(action); + state->pop(); } } } PRIVATE(this)->invokePostRenderCallbacks(); } +#endif /*! Convenience function for \ref SoRenderManager::renderScene @@ -714,6 +749,7 @@ SoRenderManager::render(SoGLRenderAction * action, \param[in] clearzbuffer If set to \c TRUE, clear the depth buffer values before rendering. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::actuallyRender(SoGLRenderAction * action, const SbBool initmatrices, @@ -767,6 +803,7 @@ SoRenderManager::actuallyRender(SoGLRenderAction * action, } } } +#endif /*! Renders a scene and applies clear state as given by this renderManager @@ -775,6 +812,7 @@ SoRenderManager::actuallyRender(SoGLRenderAction * action, \param[in] scene Scene to render \param[in] clearmask mask to pass to glClear */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::renderScene( SoGLRenderAction * action, SoNode * scene, @@ -803,12 +841,14 @@ SoRenderManager::renderScene( SoGLRenderAction * action, action->apply(scene); } +#endif /*! \brief Render once in correct draw style \copydoc SoRenderManager::actuallyRender */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::renderSingle(SoGLRenderAction * action, SbBool initmatrices, @@ -819,6 +859,7 @@ SoRenderManager::renderSingle(SoGLRenderAction * action, state->push(); SoNode * node = PRIVATE(this)->dummynode; + SoDevicePixelRatioElement::set(state, node, PRIVATE(this)->devicePixelRatio); if (!this->isTexturesEnabled()) { SoTextureQualityElement::set(state, node, 0.0f); @@ -952,12 +993,14 @@ SoRenderManager::renderSingle(SoGLRenderAction * action, } state->pop(); } +#endif /*! \brief Render scene according to current stereo mode \copydoc SoRenderManager::actuallyRender */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::renderStereo(SoGLRenderAction * action, SbBool initmatrices, @@ -1040,6 +1083,7 @@ SoRenderManager::renderStereo(SoGLRenderAction * action, break; } } +#endif /*! Sets strategy for adjusting camera clipping plane @@ -1070,6 +1114,7 @@ SoRenderManager::setAutoClipping(AutoClippingStrategy autoclipping) /*! Initializes stencil buffers for interleaved stereo */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::initStencilBufferForInterleavedStereo(void) { @@ -1165,6 +1210,7 @@ SoRenderManager::initStencilBufferForInterleavedStereo(void) glPopMatrix(); } } +#endif /*! Reinitialize after parameters affecting the OpenGL context have @@ -1173,7 +1219,9 @@ SoRenderManager::initStencilBufferForInterleavedStereo(void) void SoRenderManager::reinitialize(void) { +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glaction->invalidateState(); +#endif } /*! @@ -1214,9 +1262,12 @@ SoRenderManager::setWindowSize(const SbVec2s & newsize) "(%d, %d)", newsize[0], newsize[1]); #endif // debug - SbViewportRegion region = PRIVATE(this)->glaction->getViewportRegion(); + SbViewportRegion region = PRIVATE(this)->viewport; region.setWindowSize(newsize[0], newsize[1]); + PRIVATE(this)->viewport = region; +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glaction->setViewportRegion(region); +#endif } /*! @@ -1227,7 +1278,21 @@ SoRenderManager::setWindowSize(const SbVec2s & newsize) const SbVec2s & SoRenderManager::getWindowSize(void) const { - return PRIVATE(this)->glaction->getViewportRegion().getWindowSize(); + return PRIVATE(this)->viewport.getWindowSize(); +} + +void +SoRenderManager::setDevicePixelRatio(float dpr) +{ + if (PRIVATE(this)->devicePixelRatio == dpr) return; + PRIVATE(this)->devicePixelRatio = dpr; + this->scheduleRedraw(); +} + +float +SoRenderManager::getDevicePixelRatio(void) const +{ + return PRIVATE(this)->devicePixelRatio; } /*! @@ -1242,10 +1307,13 @@ SoRenderManager::setSize(const SbVec2s & newsize) "(%d, %d)", newsize[0], newsize[1]); #endif // debug - SbViewportRegion region = PRIVATE(this)->glaction->getViewportRegion(); + SbViewportRegion region = PRIVATE(this)->viewport; SbVec2s origin = region.getViewportOriginPixels(); region.setViewportPixels(origin, newsize); + PRIVATE(this)->viewport = region; +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glaction->setViewportRegion(region); +#endif } /*! @@ -1254,7 +1322,7 @@ SoRenderManager::setSize(const SbVec2s & newsize) const SbVec2s & SoRenderManager::getSize(void) const { - return PRIVATE(this)->glaction->getViewportRegion().getViewportSizePixels(); + return PRIVATE(this)->viewport.getViewportSizePixels(); } /*! @@ -1271,10 +1339,13 @@ SoRenderManager::setOrigin(const SbVec2s & newOrigin) "(%d, %d)", newOrigin[0], newOrigin[1]); #endif // debug - SbViewportRegion region = PRIVATE(this)->glaction->getViewportRegion(); + SbViewportRegion region = PRIVATE(this)->viewport; SbVec2s size = region.getViewportSizePixels(); region.setViewportPixels(newOrigin, size); + PRIVATE(this)->viewport = region; +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glaction->setViewportRegion(region); +#endif } /*! @@ -1285,7 +1356,7 @@ SoRenderManager::setOrigin(const SbVec2s & newOrigin) const SbVec2s & SoRenderManager::getOrigin(void) const { - return PRIVATE(this)->glaction->getViewportRegion().getViewportOriginPixels(); + return PRIVATE(this)->viewport.getViewportOriginPixels(); } /*! @@ -1299,7 +1370,10 @@ SoRenderManager::getOrigin(void) const void SoRenderManager::setViewportRegion(const SbViewportRegion & newregion) { + PRIVATE(this)->viewport = newregion; +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glaction->setViewportRegion(newregion); +#endif } /*! @@ -1311,7 +1385,7 @@ SoRenderManager::setViewportRegion(const SbViewportRegion & newregion) const SbViewportRegion & SoRenderManager::getViewportRegion(void) const { - return PRIVATE(this)->glaction->getViewportRegion(); + return PRIVATE(this)->viewport; } /*! @@ -1547,8 +1621,13 @@ SoRenderManager::getStereoOffset(void) const void SoRenderManager::setAntialiasing(const SbBool smoothing, const int numpasses) { +#if COIN_BUILD_LEGACY_GL_RENDERER PRIVATE(this)->glaction->setSmoothing(smoothing); PRIVATE(this)->glaction->setNumPasses(numpasses); +#else + (void) smoothing; + (void) numpasses; +#endif this->scheduleRedraw(); } @@ -1560,14 +1639,20 @@ SoRenderManager::setAntialiasing(const SbBool smoothing, const int numpasses) void SoRenderManager::getAntialiasing(SbBool & smoothing, int & numpasses) const { +#if COIN_BUILD_LEGACY_GL_RENDERER smoothing = PRIVATE(this)->glaction->isSmoothing(); numpasses = PRIVATE(this)->glaction->getNumPasses(); +#else + smoothing = FALSE; + numpasses = 1; +#endif } /*! Set the \a action to use for rendering. Overrides the default action made in the constructor. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::setGLRenderAction(SoGLRenderAction * const action) { @@ -1593,15 +1678,18 @@ SoRenderManager::setGLRenderAction(SoGLRenderAction * const action) if (PRIVATE(this)->glaction && haveregion) PRIVATE(this)->glaction->setViewportRegion(region); } +#endif /*! Returns pointer to render action. */ +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLRenderAction * SoRenderManager::getGLRenderAction(void) const { return PRIVATE(this)->glaction; } +#endif /*! This method returns the current auto clipping strategy. diff --git a/src/rendering/SoRenderManagerP.cpp b/src/rendering/SoRenderManagerP.cpp index 205b7ffd3ff..906ae814223 100644 --- a/src/rendering/SoRenderManagerP.cpp +++ b/src/rendering/SoRenderManagerP.cpp @@ -39,11 +39,12 @@ #include #include #include "Inventor/nodes/SoOrthographicCamera.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include -#include SbBool SoRenderManagerP::touchtimer = TRUE; SbBool SoRenderManagerP::cleanupfunctionset = FALSE; @@ -107,11 +108,14 @@ SoRenderManagerP::updateClippingPlanesCB(void * COIN_UNUSED_ARG(closure), SoSens void SoRenderManagerP::setClippingPlanes(void) { +#if !COIN_BUILD_LEGACY_GL_RENDERER + return; +#else SoCamera * camera = this->camera; SoNode * scene = this->scene; if (!camera || !scene) return; - SbViewportRegion vp = this->glaction->getViewportRegion(); + SbViewportRegion vp = this->viewport; if (!this->getbboxaction) { this->getbboxaction = new SoGetBoundingBoxAction(vp); @@ -190,12 +194,17 @@ SoRenderManagerP::setClippingPlanes(void) if (SbAbs(oldfar - newfar) > SbAbs(fareps)) { camera->farDistance = newfar; } +#endif } void SoRenderManagerP::getCameraCoordinateSystem(SbMatrix & matrix, SbMatrix & inverse) { +#if !COIN_BUILD_LEGACY_GL_RENDERER + matrix = inverse = SbMatrix::identity(); + return; +#else SoCamera * camera = this->camera; SoNode * scene = this->scene; assert(camera && scene); @@ -215,15 +224,16 @@ SoRenderManagerP::getCameraCoordinateSystem(SbMatrix & matrix, if (this->searchaction->getPath()) { if (!this->getmatrixaction) { this->getmatrixaction = - new SoGetMatrixAction(this->glaction->getViewportRegion()); + new SoGetMatrixAction(this->viewport); } else { - this->getmatrixaction->setViewportRegion(this->glaction->getViewportRegion()); + this->getmatrixaction->setViewportRegion(this->viewport); } this->getmatrixaction->apply(this->searchaction->getPath()); matrix = this->getmatrixaction->getMatrix(); inverse = this->getmatrixaction->getInverse(); } this->searchaction->reset(); +#endif } //********************************************************************************** @@ -274,6 +284,7 @@ SoRenderManager::Superimposition::getStateFlags(void) const return PRIVATE(this)->stateflags; } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::Superimposition::render(SoGLRenderAction * action, SbBool clearcolorbuffer) { @@ -304,6 +315,7 @@ SoRenderManager::Superimposition::render(SoGLRenderAction * action, SbBool clear action->setTransparencyType(oldttype); } } +#endif void SoRenderManager::Superimposition::setEnabled(SbBool yes) @@ -321,11 +333,13 @@ SoRenderManager::Superimposition::changeCB(void * data, SoSensor * COIN_UNUSED_A } } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoRenderManager::Superimposition::setTransparencyType(SoGLRenderAction::TransparencyType type) { PRIVATE(this)->transparencytype = (int) type; } +#endif void SoRenderManagerP::invokePreRenderCallbacks(void) diff --git a/src/rendering/SoRenderManagerP.h b/src/rendering/SoRenderManagerP.h index 5ca0f76da13..c08ff50d656 100644 --- a/src/rendering/SoRenderManagerP.h +++ b/src/rendering/SoRenderManagerP.h @@ -59,7 +59,6 @@ class SoGetBoundingBoxAction; class SoGetMatrixAction; class SoSearchAction; class SbPList; - class SoRenderManagerP { public: SoRenderManagerP(SoRenderManager * publ); @@ -106,10 +105,16 @@ class SoRenderManagerP { SoGetBoundingBoxAction * getbboxaction; SoAudioRenderAction * audiorenderaction; SoGetMatrixAction * getmatrixaction; +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLRenderAction * glaction; +#endif SoSearchAction * searchaction; SbBool deleteaudiorenderaction; +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool deleteglaction; +#endif + SbViewportRegion viewport; + float devicePixelRatio; SoRenderManager::StereoMode stereostenciltype; SoRenderManager::RenderMode rendermode; diff --git a/src/rendering/SoVertexArrayIndexer.cpp b/src/rendering/SoVertexArrayIndexer.cpp index 8fc8ea9b406..4314f2947c8 100644 --- a/src/rendering/SoVertexArrayIndexer.cpp +++ b/src/rendering/SoVertexArrayIndexer.cpp @@ -39,6 +39,7 @@ #include "rendering/SoVertexArrayIndexer.h" +#include #include #include #include diff --git a/src/rendering/all-rendering-cpp.cpp b/src/rendering/all-rendering-cpp.cpp index 7dbcfafb7f7..362fb71730d 100644 --- a/src/rendering/all-rendering-cpp.cpp +++ b/src/rendering/all-rendering-cpp.cpp @@ -31,17 +31,23 @@ \**************************************************************************/ #include "CoinOffscreenGLCanvas.cpp" +#include "SoGLContext.cpp" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoGL.cpp" #include "SoGLBigImage.cpp" #include "SoGLCubeMapImage.cpp" -#include "SoGLDriverDatabase.cpp" #include "SoGLImage.cpp" #include "SoGLNurbs.cpp" #include "SoOffscreenCGData.cpp" #include "SoOffscreenGLXData.cpp" #include "SoOffscreenRenderer.cpp" #include "SoOffscreenWGLData.cpp" -#include "SoRenderManager.cpp" -#include "SoRenderManagerP.cpp" #include "SoVBO.cpp" #include "SoVertexArrayIndexer.cpp" +#endif +#include "SoRenderManager.cpp" +#include "SoRenderManagerP.cpp" +#include "SoGLDriverDatabase.cpp" +#include "SoRenderIR.cpp" +#include "SoRenderBackend.cpp" +#include "SoGLRenderBackend.cpp" diff --git a/src/shaders/SoFragmentShader.cpp b/src/shaders/SoFragmentShader.cpp index 35a11eaae62..7b0f9728d04 100644 --- a/src/shaders/SoFragmentShader.cpp +++ b/src/shaders/SoFragmentShader.cpp @@ -117,7 +117,8 @@ SoFragmentShader::isSupported(SourceType sourceType) return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_FRAGMENT_PROGRAM); } else if (sourceType == GLSL_PROGRAM) { - return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); + return cc_glglue_glversion_matches_at_least(glue, 2, 0, 0) || + SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); } // FIXME: Add support for detecting missing Cg support (20050427 // handegar) diff --git a/src/shaders/SoGLSLShaderDiagnostics.h b/src/shaders/SoGLSLShaderDiagnostics.h new file mode 100644 index 00000000000..bc244908ea6 --- /dev/null +++ b/src/shaders/SoGLSLShaderDiagnostics.h @@ -0,0 +1,64 @@ +#ifndef COIN_SOGLSLSHADERDIAGNOSTICS_H +#define COIN_SOGLSLSHADERDIAGNOSTICS_H + +// Private helpers shared by the GLSL shader and program implementations. + +#include + +#include "shaders/SoGLShaderObject.h" +#include "glue/glp.h" +#include "glue/glslp.h" + +#include + +static inline const char * +soglsl_stage_name(const SoGLShaderObject::ShaderType type) +{ + switch (type) { + case SoGLShaderObject::VERTEX: + return "vertex shader"; + case SoGLShaderObject::FRAGMENT: + return "fragment shader"; + case SoGLShaderObject::GEOMETRY: + return "geometry shader"; + default: + return "shader"; + } +} + +static inline SbString +soglsl_get_info_log(const cc_glglue * glue, + const GLuint handle, + const SbBool program) +{ + GLint length = 0; + if (program) { + cc_glglue_glGetGLSLProgramiv(glue, handle, GL_INFO_LOG_LENGTH, &length); + } + else { + cc_glglue_glGetShaderiv(glue, handle, GL_INFO_LOG_LENGTH, &length); + } + + if (length <= 1) return SbString(); + + std::vector infoLog(static_cast(length), '\0'); + GLsizei charsWritten = 0; + if (program) { + cc_glglue_glGetProgramInfoLog(glue, handle, length, &charsWritten, + infoLog.data()); + } + else { + cc_glglue_glGetShaderInfoLog(glue, handle, length, &charsWritten, + infoLog.data()); + } + + if (charsWritten >= 0 && charsWritten < length) { + infoLog[static_cast(charsWritten)] = '\0'; + } + else { + infoLog.back() = '\0'; + } + return SbString(infoLog.data()); +} + +#endif /* ! COIN_SOGLSLSHADERDIAGNOSTICS_H */ diff --git a/src/shaders/SoGLSLShaderObject.cpp b/src/shaders/SoGLSLShaderObject.cpp index 57f431a17d7..9771e865d22 100644 --- a/src/shaders/SoGLSLShaderObject.cpp +++ b/src/shaders/SoGLSLShaderObject.cpp @@ -31,21 +31,29 @@ \**************************************************************************/ #include "shaders/SoGLSLShaderObject.h" +#include #include "coindefs.h" +#include #include #include #include -#include + +// GL 3.2+ shader types not in macOS legacy GL headers +#ifdef __APPLE__ +#ifndef GL_GEOMETRY_SHADER +#define GL_GEOMETRY_SHADER 0x8DD9 +#endif +#endif #include "glue/glp.h" +#include "glue/glslp.h" #include "rendering/SoGL.h" +#include "shaders/SoGLSLShaderDiagnostics.h" #include "shaders/SoGLSLShaderParameter.h" static int32_t soglshaderobject_idcounter = 1; -// ************************************************************************* - SoGLSLShaderObject::SoGLSLShaderObject(const uint32_t cachecontext) : SoGLShaderObject(cachecontext) { @@ -91,46 +99,54 @@ SoGLSLShaderObject::load(const char* srcStr) default: assert(0 &&" unknown shader type"); case VERTEX: - sType = GL_VERTEX_SHADER_ARB; + sType = GL_VERTEX_SHADER; break; case FRAGMENT: - sType = GL_FRAGMENT_SHADER_ARB; + sType = GL_FRAGMENT_SHADER; break; case GEOMETRY: - sType = GL_GEOMETRY_SHADER_EXT; + sType = GL_GEOMETRY_SHADER; break; } SoGLSLShaderObject::didOpenGLErrorOccur("SoGLSLShaderObject::load() : previous errors"); - this->shaderHandle = this->glctx->glCreateShaderObjectARB(sType); + this->shaderHandle = (COIN_GLhandle) cc_glglue_glCreateShader(this->glctx, sType); this->programid = 0; if (this->shaderHandle == 0) return; this->programid = soglshaderobject_idcounter++; - this->glctx->glShaderSourceARB(this->shaderHandle, 1, (const COIN_GLchar **)&srcStr, NULL); - this->glctx->glCompileShaderARB(this->shaderHandle); + const char * preparedSourcePtr = srcStr; + cc_glglue_glShaderSource(this->glctx, (GLuint) this->shaderHandle, 1, + &preparedSourcePtr, NULL); + cc_glglue_glCompileShader(this->glctx, (GLuint) this->shaderHandle); if (SoGLSLShaderObject::didOpenGLErrorOccur("SoGLSLShaderObject::load()")) { this->shaderHandle = 0; return; } - this->glctx->glGetObjectParameterivARB(this->shaderHandle, - GL_OBJECT_COMPILE_STATUS_ARB, - &flag); - SoGLSLShaderObject::printInfoLog(this->GLContext(), this->shaderHandle, - this->getShaderType()); + cc_glglue_glGetShaderiv(this->glctx, (GLuint) this->shaderHandle, + GL_COMPILE_STATUS, &flag); + SoGLSLShaderObject::printInfoLog(this->GLContext(), + this->shaderHandle, + this->getShaderType(), + this->sourceHint, + !flag); - if (!flag) this->shaderHandle = 0; + if (!flag) { + this->shaderHandle = 0; + } } void SoGLSLShaderObject::unload(void) { this->detach(); - if (this->shaderHandle) { this->glctx->glDeleteObjectARB(this->shaderHandle); } + if (this->shaderHandle) { + cc_glglue_glDeleteShader(this->glctx, (GLuint) this->shaderHandle); + } this->shaderHandle = 0; this->programHandle = 0; this->programid = 0; @@ -153,7 +169,9 @@ SoGLSLShaderObject::attach(COIN_GLhandle programHandle) if (this->shaderHandle) { this->programHandle = programHandle; - this->glctx->glAttachObjectARB(this->programHandle, this->shaderHandle); + cc_glglue_glAttachShader(this->glctx, + (GLuint) this->programHandle, + (GLuint) this->shaderHandle); this->isattached = TRUE; } } @@ -162,7 +180,9 @@ void SoGLSLShaderObject::detach(void) { if (this->isattached && this->programHandle && this->shaderHandle) { - this->glctx->glDetachObjectARB(this->programHandle, this->shaderHandle); + cc_glglue_glDetachShader(this->glctx, + (GLuint) this->programHandle, + (GLuint) this->shaderHandle); this->isattached = FALSE; this->programHandle = 0; } @@ -175,27 +195,37 @@ SoGLSLShaderObject::isAttached(void) const } void -SoGLSLShaderObject::printInfoLog(const cc_glglue * g, COIN_GLhandle handle, int objType) +SoGLSLShaderObject::printInfoLog(const cc_glglue * g, + COIN_GLhandle handle, + const ShaderType shaderType, + const SbString & sourceHint, + const SbBool failed) { - GLint length = 0; - - g->glGetObjectParameterivARB(handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); - - if (length > 1) { - COIN_GLchar *infoLog = new COIN_GLchar[length]; - GLsizei charsWritten = 0; - g->glGetInfoLogARB(handle, length, &charsWritten, infoLog); - SbString s("GLSL"); - switch (objType) { - case 0: s += "vertexShader "; break; - case 1: s += "fragmentShader "; break; - case 2: s += "geometryShader "; break; - default: ;// do nothing + const char * sourceName = sourceHint.getLength() > 0 ? + sourceHint.getString() : ""; + const SbString infoLog = soglsl_get_info_log(g, (GLuint) handle, FALSE); + + if (infoLog.getLength() > 0) { + if (failed) { + SoDebugError::postWarning("SoGLSLShaderObject::printInfoLog", + "%s '%s' failed to compile: %s", + soglsl_stage_name(shaderType), + sourceName, + infoLog.getString()); } - SoDebugError::postInfo("SoGLSLShaderObject::printInfoLog", - "%s log: '%s'", - s.getString(), infoLog); - delete [] infoLog; + else { + SoDebugError::postInfo("SoGLSLShaderObject::printInfoLog", + "%s '%s' log: %s", + soglsl_stage_name(shaderType), + sourceName, + infoLog.getString()); + } + } + else if (failed) { + SoDebugError::postWarning("SoGLSLShaderObject::printInfoLog", + "%s '%s' failed to compile with no compiler log", + soglsl_stage_name(shaderType), + sourceName); } } @@ -230,7 +260,9 @@ SoGLSLShaderObject::didOpenGLErrorOccur(const SbString & source) #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -249,8 +281,8 @@ SoGLSLShaderObject::updateCoinParameter(SoState * COIN_UNUSED_ARG(state), const if (p->value.getValue() != value) p->value = value; } else { - GLint location = glue->glGetUniformLocationARB(pHandle, - (const COIN_GLchar *)name.getString()); + GLint location = cc_glglue_glGetUniformLocation( + glue, (GLuint) pHandle, name.getString()); #if 0 fprintf(stderr,"action: %s, name: %s, loc: %d, handle: %p\n", @@ -258,7 +290,7 @@ SoGLSLShaderObject::updateCoinParameter(SoState * COIN_UNUSED_ARG(state), const name.getString(), location, pHandle); #endif if (location >= 0) { - glue->glUniform1iARB(location, value); + glue->glUniform1i(location, value); } } } diff --git a/src/shaders/SoGLSLShaderObject.h b/src/shaders/SoGLSLShaderObject.h index 1eb6ccb3ebd..7c25a14de3f 100644 --- a/src/shaders/SoGLSLShaderObject.h +++ b/src/shaders/SoGLSLShaderObject.h @@ -68,11 +68,16 @@ class SoGLSLShaderObject : public SoGLShaderObject // source should be the name of the calling function static SbBool didOpenGLErrorOccur(const SbString & source); - static void printInfoLog(const cc_glglue * g, COIN_GLhandle handle, int objType); void updateCoinParameter(SoState * state, const SbName & name, SoShaderParameter * param, const int value) override; private: + static void printInfoLog(const cc_glglue * g, + COIN_GLhandle handle, + const ShaderType shaderType, + const SbString & sourceHint, + const SbBool failed); + COIN_GLhandle programHandle; COIN_GLhandle shaderHandle; SbBool isattached; diff --git a/src/shaders/SoGLSLShaderParameter.cpp b/src/shaders/SoGLSLShaderParameter.cpp index 2094a224ffb..ef277ac889f 100644 --- a/src/shaders/SoGLSLShaderParameter.cpp +++ b/src/shaders/SoGLSLShaderParameter.cpp @@ -32,8 +32,19 @@ #include "SoGLSLShaderParameter.h" #include "SoGLSLShaderObject.h" +#include "glue/glslp.h" #include + +// GL 3.1+ sampler types not in macOS legacy GL headers +#ifdef __APPLE__ +#ifndef GL_SAMPLER_2D_RECT +#define GL_SAMPLER_2D_RECT 0x8B63 +#endif +#ifndef GL_SAMPLER_2D_RECT_SHADOW +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#endif +#endif #include // ************************************************************************* @@ -63,31 +74,31 @@ SoGLSLShaderParameter::set1f(const SoGLShaderObject * shader, const float value, const char *name, const int) { if (this->isValid(shader, name, GL_FLOAT)) - shader->GLContext()->glUniform1fARB(this->location, value); + shader->GLContext()->glUniform1f(this->location, value); } void SoGLSLShaderParameter::set2f(const SoGLShaderObject * shader, const float * value, const char *name, const int) { - if (this->isValid(shader, name, GL_FLOAT_VEC2_ARB)) - shader->GLContext()->glUniform2fARB(this->location, value[0], value[1]); + if (this->isValid(shader, name, GL_FLOAT_VEC2)) + shader->GLContext()->glUniform2f(this->location, value[0], value[1]); } void SoGLSLShaderParameter::set3f(const SoGLShaderObject * shader, const float * v, const char *name, const int) { - if (this->isValid(shader, name, GL_FLOAT_VEC3_ARB)) - shader->GLContext()->glUniform3fARB(this->location, v[0], v[1], v[2]); + if (this->isValid(shader, name, GL_FLOAT_VEC3)) + shader->GLContext()->glUniform3f(this->location, v[0], v[1], v[2]); } void SoGLSLShaderParameter::set4f(const SoGLShaderObject * shader, const float * v, const char *name, const int) { - if (this->isValid(shader, name, GL_FLOAT_VEC4_ARB)) - shader->GLContext()->glUniform4fARB(this->location, v[0], v[1], v[2], v[3]); + if (this->isValid(shader, name, GL_FLOAT_VEC4)) + shader->GLContext()->glUniform4f(this->location, v[0], v[1], v[2], v[3]); } @@ -97,7 +108,7 @@ SoGLSLShaderParameter::set1fv(const SoGLShaderObject * shader, const int num, { int cnt = num; if (this->isValid(shader, name, GL_FLOAT, &cnt)) - shader->GLContext()->glUniform1fvARB(this->location, cnt, value); + shader->GLContext()->glUniform1fv(this->location, cnt, value); } void @@ -105,8 +116,8 @@ SoGLSLShaderParameter::set2fv(const SoGLShaderObject * shader, const int num, const float* value, const char* name, const int) { int cnt = num; - if (this->isValid(shader, name, GL_FLOAT_VEC2_ARB, &cnt)) - shader->GLContext()->glUniform2fvARB(this->location, cnt, value); + if (this->isValid(shader, name, GL_FLOAT_VEC2, &cnt)) + shader->GLContext()->glUniform2fv(this->location, cnt, value); } void @@ -114,8 +125,8 @@ SoGLSLShaderParameter::set3fv(const SoGLShaderObject * shader, const int num, const float* value, const char * name, const int) { int cnt = num; - if (this->isValid(shader, name, GL_FLOAT_VEC3_ARB, &cnt)) - shader->GLContext()->glUniform3fvARB(this->location, cnt, value); + if (this->isValid(shader, name, GL_FLOAT_VEC3, &cnt)) + shader->GLContext()->glUniform3fv(this->location, cnt, value); } void @@ -123,8 +134,8 @@ SoGLSLShaderParameter::set4fv(const SoGLShaderObject * shader, const int num, const float* value, const char * name, const int) { int cnt = num; - if (this->isValid(shader, name, GL_FLOAT_VEC4_ARB, &cnt)) - shader->GLContext()->glUniform4fvARB(this->location, cnt, value); + if (this->isValid(shader, name, GL_FLOAT_VEC4, &cnt)) + shader->GLContext()->glUniform4fv(this->location, cnt, value); } void @@ -132,8 +143,8 @@ SoGLSLShaderParameter::setMatrix(const SoGLShaderObject *shader, const float * value, const char * name, const int) { - if (this->isValid(shader, name, GL_FLOAT_MAT4_ARB)) - shader->GLContext()->glUniformMatrix4fvARB(this->location,1,FALSE,value); + if (this->isValid(shader, name, GL_FLOAT_MAT4)) + shader->GLContext()->glUniformMatrix4fv(this->location, 1, FALSE, value); } @@ -143,8 +154,8 @@ SoGLSLShaderParameter::setMatrixArray(const SoGLShaderObject *shader, const char *name, const int) { int cnt = num; - if (this->isValid(shader, name, GL_FLOAT_MAT4_ARB, &cnt)) - shader->GLContext()->glUniformMatrix4fvARB(this->location,cnt,FALSE,value); + if (this->isValid(shader, name, GL_FLOAT_MAT4, &cnt)) + shader->GLContext()->glUniformMatrix4fv(this->location, cnt, FALSE, value); } @@ -153,7 +164,7 @@ SoGLSLShaderParameter::set1i(const SoGLShaderObject * shader, const int32_t value, const char * name, const int) { if (this->isValid(shader, name, GL_INT)) - shader->GLContext()->glUniform1iARB(this->location, value); + shader->GLContext()->glUniform1i(this->location, value); } void @@ -161,8 +172,8 @@ SoGLSLShaderParameter::set2i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int) { - if (this->isValid(shader, name, GL_INT_VEC2_ARB)) - shader->GLContext()->glUniform2iARB(this->location, value[0], value[1]); + if (this->isValid(shader, name, GL_INT_VEC2)) + shader->GLContext()->glUniform2i(this->location, value[0], value[1]); } void @@ -170,8 +181,8 @@ SoGLSLShaderParameter::set3i(const SoGLShaderObject * shader, const int32_t * v, const char * name, const int) { - if (this->isValid(shader, name, GL_INT_VEC3_ARB)) - shader->GLContext()->glUniform3iARB(this->location, v[0], v[1], v[2]); + if (this->isValid(shader, name, GL_INT_VEC3)) + shader->GLContext()->glUniform3i(this->location, v[0], v[1], v[2]); } void @@ -179,8 +190,8 @@ SoGLSLShaderParameter::set4i(const SoGLShaderObject * shader, const int32_t * v, const char * name, const int) { - if (this->isValid(shader, name, GL_INT_VEC4_ARB)) - shader->GLContext()->glUniform4iARB(this->location, v[0], v[1], v[2], v[3]); + if (this->isValid(shader, name, GL_INT_VEC4)) + shader->GLContext()->glUniform4i(this->location, v[0], v[1], v[2], v[3]); } void @@ -190,7 +201,7 @@ SoGLSLShaderParameter::set1iv(const SoGLShaderObject * shader, const int) { if (this->isValid(shader, name, GL_INT)) - shader->GLContext()->glUniform1ivARB(this->location, num, (const GLint*) value); + shader->GLContext()->glUniform1iv(this->location, num, (const GLint*) value); } void @@ -199,8 +210,8 @@ SoGLSLShaderParameter::set2iv(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int) { - if (this->isValid(shader, name, GL_INT_VEC2_ARB)) - shader->GLContext()->glUniform2ivARB(this->location, num, (const GLint*)value); + if (this->isValid(shader, name, GL_INT_VEC2)) + shader->GLContext()->glUniform2iv(this->location, num, (const GLint*)value); } void @@ -209,8 +220,8 @@ SoGLSLShaderParameter::set3iv(const SoGLShaderObject * shader, const int32_t * v, const char * name, const int) { - if (this->isValid(shader, name, GL_INT_VEC3_ARB)) - shader->GLContext()->glUniform3ivARB(this->location, num, (const GLint*)v); + if (this->isValid(shader, name, GL_INT_VEC3)) + shader->GLContext()->glUniform3iv(this->location, num, (const GLint*)v); } void @@ -219,8 +230,8 @@ SoGLSLShaderParameter::set4iv(const SoGLShaderObject * shader, const int32_t * v, const char * name, const int) { - if (this->isValid(shader, name, GL_INT_VEC4_ARB)) - shader->GLContext()->glUniform4ivARB(this->location, num, (const GLint*)v); + if (this->isValid(shader, name, GL_INT_VEC4)) + shader->GLContext()->glUniform4iv(this->location, num, (const GLint*)v); } SbBool @@ -232,14 +243,14 @@ SoGLSLShaderParameter::isEqual(GLenum type1, GLenum type2) if (type2 == GL_INT) { switch (type1) { case GL_INT: - case GL_SAMPLER_1D_ARB: - case GL_SAMPLER_2D_ARB: - case GL_SAMPLER_3D_ARB: - case GL_SAMPLER_CUBE_ARB: - case GL_SAMPLER_1D_SHADOW_ARB: - case GL_SAMPLER_2D_SHADOW_ARB: - case GL_SAMPLER_2D_RECT_ARB: - case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT: + case GL_SAMPLER_2D_RECT_SHADOW: return TRUE; default: return FALSE; @@ -282,8 +293,7 @@ SoGLSLShaderParameter::isValid(const SoGLShaderObject * shader, const cc_glglue * g = shader->GLContext(); this->cacheSize = 0; - this->location = g->glGetUniformLocationARB(pHandle, - (const COIN_GLchar *)name); + this->location = cc_glglue_glGetUniformLocation(g, (GLuint) pHandle, name); this->programid = pId; if (this->location == -1) { @@ -295,7 +305,7 @@ SoGLSLShaderParameter::isValid(const SoGLShaderObject * shader, return FALSE; } GLint activeUniforms = 0; - g->glGetObjectParameterivARB(pHandle, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeUniforms); + cc_glglue_glGetGLSLProgramiv(g, (GLuint) pHandle, GL_ACTIVE_UNIFORMS, &activeUniforms); GLint i; GLint tmpSize = 0; @@ -309,8 +319,8 @@ SoGLSLShaderParameter::isValid(const SoGLShaderObject * shader, // this will only happen once after the variable has been added so // it's not a performance issue that we have to search for it here. for (i = 0; i < activeUniforms; i++) { - g->glGetActiveUniformARB(pHandle, i, 128, &length, &tmpSize, - &tmpType, myName); + cc_glglue_glGetActiveUniform(g, (GLuint) pHandle, i, 128, &length, + &tmpSize, &tmpType, myName); if (this->cacheName == myName) { this->cacheSize = tmpSize; this->cacheType = tmpType; diff --git a/src/shaders/SoGLSLShaderProgram.cpp b/src/shaders/SoGLSLShaderProgram.cpp index 3b9583aa400..3898f919470 100644 --- a/src/shaders/SoGLSLShaderProgram.cpp +++ b/src/shaders/SoGLSLShaderProgram.cpp @@ -36,8 +36,31 @@ #include #include "shaders/SoGLSLShaderObject.h" +#include "shaders/SoGLSLShaderDiagnostics.h" #include #include "glue/glp.h" +#include "glue/glslp.h" + +// ************************************************************************* + +static void +soglshaderprogram_append_source_description( + SbString & result, const SoGLSLShaderObject * shader) +{ + if (shader == NULL || !shader->isActive() || + shader->sourceHint.getLength() == 0) return; + + SbString sourceDescription(soglsl_stage_name(shader->getShaderType())); + sourceDescription += "="; + sourceDescription += shader->sourceHint; + + if (result.getLength() > 0) result += ", "; + result += sourceDescription; + if (result.getLength() > 256) { + result = result.getSubString(0, 252); + result += "..."; + } +} // ************************************************************************* @@ -113,10 +136,11 @@ SoGLSLShaderProgram::enable(const cc_glglue * g) if (this->isExecutable) { COIN_GLhandle programhandle = this->getProgramHandle(g, TRUE); - g->glUseProgramObjectARB(programhandle); + cc_glglue_glUseProgram(g, (GLuint) programhandle); if (SoGLSLShaderObject::didOpenGLErrorOccur("SoGLSLShaderProgram::enable")) { - SoGLSLShaderObject::printInfoLog(g, programhandle, 0); + SoGLSLShaderProgram::printInfoLog(g, programhandle, + this->getSourceDescription(), FALSE); } } } @@ -125,26 +149,20 @@ void SoGLSLShaderProgram::disable(const cc_glglue * g) { if (this->isExecutable) { - g->glUseProgramObjectARB(0); + cc_glglue_glUseProgram(g, 0); } } -#if defined(SOURCE_HINT) SbString -SoGLSLShaderProgram::getSourceHint(void) const +SoGLSLShaderProgram::getSourceDescription(void) const { SbString result; - for (int i=0; ishaderObjects.size(); i++) { + for (int i=0; ishaderObjects.getLength(); i++) { SoGLSLShaderObject *shader = this->shaderObjects[i]; - if (shader && shader->isActive()) { - SbString str = shader->sourceHint; - if (str.getLength() > 0) str += " "; - result += str; - } + soglshaderprogram_append_source_description(result, shader); } return result; } -#endif void SoGLSLShaderProgram::ensureLinking(const cc_glglue * g) @@ -168,31 +186,63 @@ SoGLSLShaderProgram::ensureLinking(const cc_glglue * g) if (cnt > 0) { int i; GLint didLink = 0; + const SbString sourceDescription = this->getSourceDescription(); for (i = 0; i < cnt; i++) { this->shaderObjects[i]->attach(programHandle); } for (i = 0; i < this->programParameters.getLength(); i += 2) { - g->glProgramParameteriEXT(programHandle, - (GLenum) this->programParameters[i], - this->programParameters[i+1]); + cc_glglue_glProgramParameteriEXT(g, (GLuint) programHandle, + (GLenum) this->programParameters[i], + this->programParameters[i+1]); } - g->glLinkProgramARB(programHandle); + cc_glglue_glLinkProgram(g, (GLuint) programHandle); + cc_glglue_glGetGLSLProgramiv(g, (GLuint) programHandle, GL_LINK_STATUS, &didLink); - if (SoGLSLShaderObject::didOpenGLErrorOccur("SoGLSLShaderProgram::ensureLinking")) { - SoGLSLShaderObject::printInfoLog(g, programHandle, 0); + if (SoGLSLShaderObject::didOpenGLErrorOccur("SoGLSLShaderProgram::ensureLinking") + || !didLink) { + printInfoLog(g, programHandle, sourceDescription, !didLink); } - g->glGetObjectParameterivARB(programHandle, - GL_OBJECT_LINK_STATUS_ARB,&didLink); this->isExecutable = didLink; this->neededlinking = TRUE; } } +void +SoGLSLShaderProgram::printInfoLog(const cc_glglue * g, + COIN_GLhandle handle, + const SbString & sourceDescription, + const SbBool failed) +{ + const char * sourceName = sourceDescription.getLength() > 0 ? + sourceDescription.getString() : ""; + const SbString infoLog = soglsl_get_info_log(g, (GLuint) handle, TRUE); + + if (infoLog.getLength() > 0) { + if (failed) { + SoDebugError::postWarning("SoGLSLShaderProgram::printInfoLog", + "program [%s] failed to link: %s", + sourceName, + infoLog.getString()); + } + else { + SoDebugError::postInfo("SoGLSLShaderProgram::printInfoLog", + "program [%s] log: %s", + sourceName, + infoLog.getString()); + } + } + else if (failed) { + SoDebugError::postWarning("SoGLSLShaderProgram::printInfoLog", + "program [%s] failed to link with no linker log", + sourceName); + } +} + int SoGLSLShaderProgram::indexOfShaderObject(SoGLSLShaderObject *shaderObject) { @@ -216,7 +266,7 @@ SoGLSLShaderProgram::getProgramHandle(const cc_glglue * g, const SbBool create) { COIN_GLhandle handle = 0; if (!this->programHandles.get(g->contextid, handle) && create) { - handle = g->glCreateProgramObjectARB(); + handle = (COIN_GLhandle) cc_glglue_glCreateProgram(g); this->programHandles.put(g->contextid, handle); } return handle; @@ -237,7 +287,7 @@ SoGLSLShaderProgram::context_destruction_cb(uint32_t cachecontext, void * userda if (thisp->programHandles.get(cachecontext, glhandle)) { // just delete immediately. The context is current const cc_glglue * glue = cc_glglue_instance(cachecontext); - glue->glDeleteObjectARB(glhandle); + cc_glglue_glDeleteProgram(glue, (GLuint) glhandle); thisp->programHandles.erase(cachecontext); } } @@ -250,7 +300,7 @@ SoGLSLShaderProgram::really_delete_object(void * closure, uint32_t contextid) COIN_GLhandle glhandle = (COIN_GLhandle) tmp; const cc_glglue * glue = cc_glglue_instance(contextid); - glue->glDeleteObjectARB(glhandle); + cc_glglue_glDeleteProgram(glue, (GLuint) glhandle); } void diff --git a/src/shaders/SoGLSLShaderProgram.h b/src/shaders/SoGLSLShaderProgram.h index 144362c82d0..7f170aeacfa 100644 --- a/src/shaders/SoGLSLShaderProgram.h +++ b/src/shaders/SoGLSLShaderProgram.h @@ -39,6 +39,7 @@ // ************************************************************************* +#include #include #include "misc/SbHash.h" @@ -63,11 +64,8 @@ class SoGLSLShaderProgram void addProgramParameter(int mode, int value); void removeProgramParameters(void); -#if defined(SOURCE_HINT) - SbString getSourceHint(void) const; -#endif + SbString getSourceDescription(void) const; -public: SoGLSLShaderProgram(void); ~SoGLSLShaderProgram(); @@ -82,6 +80,10 @@ class SoGLSLShaderProgram SbBool isExecutable; SbBool neededlinking; + static void printInfoLog(const cc_glglue * g, + COIN_GLhandle handle, + const SbString & sourceDescription, + const SbBool failed); int indexOfShaderObject(SoGLSLShaderObject * shaderObject); void ensureLinking(const cc_glglue * g); void ensureProgramHandle(const cc_glglue * g); diff --git a/src/shaders/SoGLShaderObject.h b/src/shaders/SoGLShaderObject.h index 266ada66af2..cbeaf0d2a1e 100644 --- a/src/shaders/SoGLShaderObject.h +++ b/src/shaders/SoGLShaderObject.h @@ -85,9 +85,7 @@ class SoGLShaderObject void setParametersDirty(SbBool flag); SbBool getParametersDirty(void) const; -#if defined(SOURCE_HINT) - SbString sourceHint; // either the file name or the first line of source code -#endif + SbString sourceHint; // diagnostic source name used in shader compile/link logs protected: const cc_glglue * glctx; diff --git a/src/shaders/SoGeometryShader.cpp b/src/shaders/SoGeometryShader.cpp index d3b6cbec82b..65907b9dd50 100644 --- a/src/shaders/SoGeometryShader.cpp +++ b/src/shaders/SoGeometryShader.cpp @@ -129,7 +129,9 @@ #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -185,6 +187,7 @@ SoGeometryShader::~SoGeometryShader() { } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoGeometryShader::GLRender(SoGLRenderAction * action) { @@ -242,6 +245,7 @@ SoGeometryShader::GLRender(SoGLRenderAction * action) } inherited::GLRender(action); } +#endif // ************************************************************************* @@ -269,7 +273,11 @@ SoGeometryShader::isSupported(SourceType sourceType) return FALSE; } else if (sourceType == GLSL_PROGRAM) { - return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); + const SbBool shaderObjects = + cc_glglue_glversion_matches_at_least(glue, 2, 0, 0) || + SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); + return shaderObjects && + SoGLDriverDatabase::isSupported(glue, "GL_EXT_geometry_shader4"); } // AFAIK Cg has no support for geometry shaders (yet). // pederb, 20070410 diff --git a/src/shaders/SoShaderObject.cpp b/src/shaders/SoShaderObject.cpp index a95db9da715..4bc3f10cd96 100644 --- a/src/shaders/SoShaderObject.cpp +++ b/src/shaders/SoShaderObject.cpp @@ -106,15 +106,18 @@ #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include -#include +#include #include #include #include #include +#include #include #include #include @@ -130,6 +133,41 @@ #include "shaders/SoGLSLShaderObject.h" #include "shaders/SoGLShaderProgram.h" +#include + +// ************************************************************************* + +static SbString +soshaderobject_inline_source_preview(const SbString & source) +{ + const char * cursor = source.getString(); + if (cursor == NULL) return SbString(""); + + while (*cursor != '\0') { + const char * text = cursor; + while (*text == ' ' || *text == '\t') ++text; + + const char * end = text; + while (*end != '\0' && *end != '\n' && *end != '\r') ++end; + while (end > text && (end[-1] == ' ' || end[-1] == '\t')) --end; + + // #version is useful to the compiler but not as a source identity. + if (end != text && std::strncmp(text, "#version", 8) != 0) { + SbString preview(text, 0, int(end - text) - 1); + if (preview.getLength() > 80) { + preview = preview.getSubString(0, 79); + preview += "..."; + } + return preview; + } + + cursor = end; + while (*cursor == '\n' || *cursor == '\r') ++cursor; + } + + return SbString(""); +} + // ************************************************************************* class SoShaderObjectP @@ -138,7 +176,9 @@ class SoShaderObjectP SoShaderObjectP(SoShaderObject *ownerptr); ~SoShaderObjectP(); +#if COIN_BUILD_LEGACY_GL_RENDERER void GLRender(SoGLRenderAction *action); +#endif void render(SoState * state); SoGLShaderObject * getGLShaderObject(const uint32_t cachecontext) { @@ -198,6 +238,7 @@ class SoShaderObjectP SoShaderObject * owner; SoShaderObject::SourceType cachedSourceType; + SbString resolvedSourceName; SbString cachedSourceProgram; SbBool didSetSearchDirectories; SbBool shouldload; @@ -221,9 +262,7 @@ class SoShaderObjectP SbBool isSupported(SoShaderObject::SourceType sourceType, const cc_glglue * glue); -#if defined(SOURCE_HINT) SbString getSourceHint(void) const; -#endif }; #define PRIVATE(obj) ((obj)->pimpl) @@ -277,11 +316,13 @@ SoShaderObject::~SoShaderObject() } // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoShaderObject::GLRender(SoGLRenderAction * action) { PRIVATE(this)->GLRender(action); } +#endif // doc from parent void @@ -389,11 +430,13 @@ SoShaderObjectP::~SoShaderObjectP() delete this->sensor; } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoShaderObjectP::GLRender(SoGLRenderAction * action) { this->render(action ? action->getState() : NULL); } +#endif void SoShaderObjectP::render(SoState * state) @@ -466,9 +509,7 @@ SoShaderObjectP::render(SoState * state) } -#if defined(SOURCE_HINT) shaderobject->sourceHint = getSourceHint(); -#endif shaderobject->load(this->cachedSourceProgram.getString()); this->setGLShaderObject(shaderobject, cachecontext); } @@ -540,6 +581,7 @@ SoShaderObjectP::readSource(void) SoShaderObject::SourceType srcType = (SoShaderObject::SourceType)this->owner->sourceType.getValue(); + this->resolvedSourceName.makeEmpty(); this->cachedSourceProgram.makeEmpty(); if (this->owner->sourceProgram.isDefault()) @@ -577,6 +619,7 @@ SoShaderObjectP::readSource(void) size_t readlen = fread(srcstr, 1, length, f); if (readlen == (size_t) length) { srcstr[length] = '\0'; + this->resolvedSourceName = fileName; this->cachedSourceProgram = srcstr; readok = TRUE; } @@ -606,7 +649,8 @@ SoShaderObjectP::isSupported(SoShaderObject::SourceType sourceType, const cc_glg return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_VERTEX_PROGRAM); } else if (sourceType == SoShaderObject::GLSL_PROGRAM) { - return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); + return cc_glglue_glversion_matches_at_least(glue, 2, 0, 0) || + SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); } // FIXME: Add support for detecting missing Cg support // (20050427 handegar) @@ -621,7 +665,8 @@ SoShaderObjectP::isSupported(SoShaderObject::SourceType sourceType, const cc_glg return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_FRAGMENT_PROGRAM); } else if (sourceType == SoShaderObject::GLSL_PROGRAM) { - return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); + return cc_glglue_glversion_matches_at_least(glue, 2, 0, 0) || + SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); } // FIXME: Add support for detecting missing Cg support (20050427 // handegar) @@ -631,9 +676,11 @@ SoShaderObjectP::isSupported(SoShaderObject::SourceType sourceType, const cc_glg else { assert(this->owner->isOfType(SoGeometryShader::getClassTypeId())); if (sourceType == SoShaderObject::GLSL_PROGRAM) { - return - SoGLDriverDatabase::isSupported(glue, "GL_EXT_geometry_shader4") && + const SbBool shaderObjects = + cc_glglue_glversion_matches_at_least(glue, 2, 0, 0) || SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); + return shaderObjects && + SoGLDriverDatabase::isSupported(glue, "GL_EXT_geometry_shader4"); } return FALSE; } @@ -674,27 +721,35 @@ SoShaderObjectP::updateCoinParameters(const uint32_t cachecontext, SoState * sta if (strncmp(name.getString(), "coin_", 5) == 0) { if (name == "coin_texunit0_model") { - SoMultiTextureImageElement::Model model; - SbColor dummy; - SbBool tex = SoGLMultiTextureImageElement::get(state, model, dummy) != NULL; + SoMultiTextureImageElement::Model model = + SoMultiTextureImageElement::getModel(state, 0); + SbVec2s size; + int numcomponents; + SbBool tex = SoMultiTextureImageElement::getImage(state, 0, size, numcomponents) != NULL; shaderobject->updateCoinParameter(state, name, NULL, tex ? model : 0); } else if (name == "coin_texunit1_model") { - SoMultiTextureImageElement::Model model; - SbColor dummy; - SbBool tex = SoGLMultiTextureImageElement::get(state, 1, model, dummy) != NULL; + SoMultiTextureImageElement::Model model = + SoMultiTextureImageElement::getModel(state, 1); + SbVec2s size; + int numcomponents; + SbBool tex = SoMultiTextureImageElement::getImage(state, 1, size, numcomponents) != NULL; shaderobject->updateCoinParameter(state, name, NULL, tex ? model : 0); } else if (name == "coin_texunit2_model") { - SoMultiTextureImageElement::Model model; - SbColor dummy; - SbBool tex = SoGLMultiTextureImageElement::get(state, 2, model, dummy) != NULL; + SoMultiTextureImageElement::Model model = + SoMultiTextureImageElement::getModel(state, 2); + SbVec2s size; + int numcomponents; + SbBool tex = SoMultiTextureImageElement::getImage(state, 2, size, numcomponents) != NULL; shaderobject->updateCoinParameter(state, name, NULL, tex ? model : 0); } else if (name == "coin_texunit3_model") { - SoMultiTextureImageElement::Model model; - SbColor dummy; - SbBool tex = SoGLMultiTextureImageElement::get(state, 3, model, dummy) != NULL; + SoMultiTextureImageElement::Model model = + SoMultiTextureImageElement::getModel(state, 3); + SbVec2s size; + int numcomponents; + SbBool tex = SoMultiTextureImageElement::getImage(state, 3, size, numcomponents) != NULL; shaderobject->updateCoinParameter(state, name, NULL, tex ? model : 0); } else if (name == "coin_light_model") { @@ -760,19 +815,19 @@ SoShaderObjectP::containStateMatrixParameters(void) const return FALSE; } -#if defined(SOURCE_HINT) SbString SoShaderObjectP::getSourceHint(void) const { - SoShaderObject::SourceType srcType = - (SoShaderObject::SourceType)this->owner->sourceType.getValue(); + if (this->resolvedSourceName.getLength() > 0) { + return this->resolvedSourceName; + } - if (srcType == SoShaderObject::FILENAME) + if (this->cachedSourceType == SoShaderObject::FILENAME) { return this->owner->sourceProgram.getValue(); - else - return ""; // FIXME: should return first line of shader source code + } + + return soshaderobject_inline_source_preview(this->cachedSourceProgram); } -#endif void SoShaderObjectP::sensorCB(void *data, SoSensor *sensor) diff --git a/src/shaders/SoShaderParameter.cpp b/src/shaders/SoShaderParameter.cpp index 8b9f6fb55e0..77272cb5f01 100644 --- a/src/shaders/SoShaderParameter.cpp +++ b/src/shaders/SoShaderParameter.cpp @@ -369,7 +369,10 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#include #include #include @@ -645,11 +648,11 @@ void SoShaderStateMatrixParameter::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoShaderStateMatrixParameter, SO_FROM_COIN_2_5|SO_FROM_INVENTOR_5_0); - SO_ENABLE(SoGLRenderAction, SoModelMatrixElement); - SO_ENABLE(SoGLRenderAction, SoViewingMatrixElement); - SO_ENABLE(SoGLRenderAction, SoProjectionMatrixElement); - SO_ENABLE(SoGLRenderAction, SoGLMultiTextureMatrixElement); - SO_ENABLE(SoGLRenderAction, SoTextureUnitElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoModelMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoViewingMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoProjectionMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLMultiTextureMatrixElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoTextureUnitElement); } SoShaderStateMatrixParameter::SoShaderStateMatrixParameter(void) @@ -749,7 +752,7 @@ SoShaderStateMatrixParameter::updateValue(SoState *state) } break; case TEXTURE: { int unit = SoTextureUnitElement::get(state); - matrix = SoGLMultiTextureMatrixElement::get(state, unit); + matrix = SoMultiTextureMatrixElement::get(state, unit); } break; case MODELVIEW_PROJECTION: { matrix = SoModelMatrixElement::get(state); diff --git a/src/shaders/SoShaderProgram.cpp b/src/shaders/SoShaderProgram.cpp index 85e17797523..fbf565fb030 100644 --- a/src/shaders/SoShaderProgram.cpp +++ b/src/shaders/SoShaderProgram.cpp @@ -206,7 +206,9 @@ #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -256,7 +258,7 @@ SoShaderProgram::initClass(void) SO_NODE_INTERNAL_INIT_CLASS(SoShaderProgram, SO_FROM_COIN_2_5|SO_FROM_INVENTOR_5_0); - SO_ENABLE(SoGLRenderAction, SoGLShaderProgramElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLShaderProgramElement); } /*! @@ -285,12 +287,14 @@ SoShaderProgram::~SoShaderProgram() } // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoShaderProgram::GLRender(SoGLRenderAction * action) { if (!action) return; PRIVATE(this)->render(action->getState()); } +#endif void SoShaderProgram::render(SoState * state) diff --git a/src/shaders/SoVertexShader.cpp b/src/shaders/SoVertexShader.cpp index 50b9a13242c..5a103efeeb5 100644 --- a/src/shaders/SoVertexShader.cpp +++ b/src/shaders/SoVertexShader.cpp @@ -115,7 +115,8 @@ SoVertexShader::isSupported(SourceType sourceType) return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_VERTEX_PROGRAM); } else if (sourceType == GLSL_PROGRAM) { - return SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); + return cc_glglue_glversion_matches_at_least(glue, 2, 0, 0) || + SoGLDriverDatabase::isSupported(glue, SO_GL_ARB_SHADER_OBJECT); } // FIXME: Add support for detecting missing Cg support // (20050427 handegar) diff --git a/src/shadows/CMakeLists.txt b/src/shadows/CMakeLists.txt index 5ff90c6674b..60ad58fd8d5 100644 --- a/src/shadows/CMakeLists.txt +++ b/src/shadows/CMakeLists.txt @@ -1,20 +1,24 @@ # source files -set(COIN_SHADOWS_FILES - SoShadowGroup.cpp - SoShadowStyle.cpp - SoShadowSpotLight.cpp - SoShadowDirectionalLight.cpp - SoShadowStyleElement.cpp - SoShadowCulling.cpp - SoGLShadowCullingElement.cpp -) +set(COIN_SHADOWS_FILES) + +if(COIN_BUILD_LEGACY_GL_RENDERER) + list(APPEND COIN_SHADOWS_FILES + SoShadowGroup.cpp + SoShadowStyle.cpp + SoShadowSpotLight.cpp + SoShadowDirectionalLight.cpp + SoShadowStyleElement.cpp + SoShadowCulling.cpp + SoGLShadowCullingElement.cpp + ) +endif() # build library if(COIN_BUILD_SINGLE_LIB) foreach(SRCFILE ${COIN_SHADOWS_FILES}) set(COIN_SOURCE ${COIN_SOURCE} shadows/${SRCFILE} CACHE INTERNAL "COIN_SOURCE") endforeach(SRCFILE) -else() +elseif(COIN_SHADOWS_FILES) add_library(shadows OBJECT ${COIN_SHADOWS_FILES}) endif() diff --git a/src/shadows/SoShadowCulling.cpp b/src/shadows/SoShadowCulling.cpp index 739dbe772c0..2b83030a0c4 100644 --- a/src/shadows/SoShadowCulling.cpp +++ b/src/shadows/SoShadowCulling.cpp @@ -121,7 +121,7 @@ void SoShadowCulling::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoShadowCulling, SO_FROM_COIN_2_5); - SO_ENABLE(SoGLRenderAction, SoGLShadowCullingElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoGLShadowCullingElement); } // Doc from superclass. diff --git a/src/shadows/SoShadowStyle.cpp b/src/shadows/SoShadowStyle.cpp index df7f758f23e..eaf97d662f2 100644 --- a/src/shadows/SoShadowStyle.cpp +++ b/src/shadows/SoShadowStyle.cpp @@ -128,7 +128,7 @@ void SoShadowStyle::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoShadowStyle, SO_FROM_COIN_2_5); - SO_ENABLE(SoGLRenderAction, SoShadowStyleElement); + SO_ENABLE_LEGACY_GL(SoGLRenderAction, SoShadowStyleElement); } // Doc from superclass. diff --git a/src/shadows/all-shadows-cpp.cpp b/src/shadows/all-shadows-cpp.cpp index 136569163ae..0ebfce379c9 100644 --- a/src/shadows/all-shadows-cpp.cpp +++ b/src/shadows/all-shadows-cpp.cpp @@ -30,6 +30,7 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ +#if COIN_BUILD_LEGACY_GL_RENDERER #include "SoGLShadowCullingElement.cpp" #include "SoShadowCulling.cpp" #include "SoShadowDirectionalLight.cpp" @@ -37,3 +38,4 @@ #include "SoShadowSpotLight.cpp" #include "SoShadowStyle.cpp" #include "SoShadowStyleElement.cpp" +#endif diff --git a/src/shapenodes/CMakeLists.txt b/src/shapenodes/CMakeLists.txt index 6fa84eb7877..bc8effc6170 100644 --- a/src/shapenodes/CMakeLists.txt +++ b/src/shapenodes/CMakeLists.txt @@ -27,12 +27,17 @@ set(COIN_SHAPENODES_FILES SoText3.cpp SoTriangleStripSet.cpp SoVertexShape.cpp - soshape_bigtexture.cpp - soshape_bumprender.cpp soshape_primdata.cpp - soshape_trianglesort.cpp ) +if(COIN_BUILD_LEGACY_GL_RENDERER) + list(APPEND COIN_SHAPENODES_FILES + soshape_bigtexture.cpp + soshape_bumprender.cpp + soshape_trianglesort.cpp + ) +endif() + # Files excluded from public API documentation, included in complete documentation. set(COIN_SHAPENODES_INTERNAL_FILES SoNurbsP.h diff --git a/src/shapenodes/SoAsciiText.cpp b/src/shapenodes/SoAsciiText.cpp index da4fca8b668..3ec1c6d3af0 100644 --- a/src/shapenodes/SoAsciiText.cpp +++ b/src/shapenodes/SoAsciiText.cpp @@ -138,6 +138,7 @@ // ************************************************************************* #include +#include #include "coindefs.h" #include @@ -154,7 +155,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -316,6 +319,7 @@ SoAsciiText::initClass(void) } // Doc in parent. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoAsciiText::GLRender(SoGLRenderAction * action) { @@ -466,6 +470,7 @@ SoAsciiText::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::incNumShapes(state); } } +#endif // Doc in parent. void diff --git a/src/shapenodes/SoCone.cpp b/src/shapenodes/SoCone.cpp index 21070427baf..efd9f64e6d0 100644 --- a/src/shapenodes/SoCone.cpp +++ b/src/shapenodes/SoCone.cpp @@ -74,6 +74,7 @@ */ #include +#include #include "coindefs.h" #include @@ -88,7 +89,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -204,6 +207,7 @@ SoCone::computeBBox(SoAction * COIN_UNUSED_ARG(action), SbBox3f & box, SbVec3f & } // Doc from parent. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoCone::GLRender(SoGLRenderAction * action) { @@ -253,6 +257,7 @@ SoCone::GLRender(SoGLRenderAction * action) SoDebugError::postInfo("SoCone::GLRender", "end"); #endif // debug } +#endif /*! Add a \a part to the cone. diff --git a/src/shapenodes/SoCube.cpp b/src/shapenodes/SoCube.cpp index 4fe8ece1500..9d685c6ec30 100644 --- a/src/shapenodes/SoCube.cpp +++ b/src/shapenodes/SoCube.cpp @@ -67,6 +67,7 @@ */ #include +#include #include "coindefs.h" #include @@ -77,7 +78,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -134,6 +137,7 @@ SoCube::initClass(void) } // Doc in parent. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoCube::GLRender(SoGLRenderAction * action) { @@ -186,6 +190,7 @@ SoCube::GLRender(SoGLRenderAction * action) &mb, flags, state); } +#endif // Doc in parent. void diff --git a/src/shapenodes/SoCylinder.cpp b/src/shapenodes/SoCylinder.cpp index d5028bc6597..29227154380 100644 --- a/src/shapenodes/SoCylinder.cpp +++ b/src/shapenodes/SoCylinder.cpp @@ -91,6 +91,7 @@ */ #include +#include #include "coindefs.h" #include @@ -108,7 +109,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -234,6 +237,7 @@ SoCylinder::computeBBox(SoAction * COIN_UNUSED_ARG(action), SbBox3f & box, SbVec } // Doc in parent. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoCylinder::GLRender(SoGLRenderAction * action) { @@ -278,6 +282,7 @@ SoCylinder::GLRender(SoGLRenderAction * action) &mb, flags, state); } +#endif /*! Add a \a part to the cylinder. diff --git a/src/shapenodes/SoFaceSet.cpp b/src/shapenodes/SoFaceSet.cpp index ef1f1143dd3..66e71666532 100644 --- a/src/shapenodes/SoFaceSet.cpp +++ b/src/shapenodes/SoFaceSet.cpp @@ -66,6 +66,10 @@ */ #include + +class SoVBO; +#include +#include #include "coindefs.h" #ifdef HAVE_CONFIG_H @@ -76,7 +80,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -94,15 +100,21 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #ifdef COIN_THREADSAFE #include #endif // COIN_THREADSAFE #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif #include "rendering/SoGL.h" // ************************************************************************* @@ -282,6 +294,8 @@ SoFaceSet::findNormalBinding(SoState * const state) const return binding; } +#if COIN_BUILD_LEGACY_GL_RENDERER + namespace { namespace SoGL { namespace FaceSet { enum AttributeBinding { @@ -404,6 +418,8 @@ namespace { namespace SoGL { namespace FaceSet { } } } // namespace +#endif + /*! \copydetails SoNode::initClass(void) */ @@ -459,6 +475,7 @@ SoFaceSet::initClass(void) SOGL_FACESET_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoFaceSet::GLRender(SoGLRenderAction * action) @@ -652,6 +669,7 @@ SoFaceSet::GLRender(SoGLRenderAction * action) sogl_autocache_update(state, numv ? (this->numVertices[0]-2)*numv : 0, didusevbo); } +#endif #undef SOGL_FACESET_GLRENDER_CALL_FUNC #undef SOGL_FACESET_GLRENDER_RESOLVE_ARG3 @@ -926,6 +944,7 @@ SoFaceSet::notify(SoNotList * l) // internal method which checks if convex cache needs to be // used or (re)created. Renders the shape if convex cache needs to be used. // +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoFaceSet::useConvexCache(SoAction * action) { @@ -1122,6 +1141,7 @@ SoFaceSet::useConvexCache(SoAction * action) return TRUE; } +#endif #undef PRIVATE #undef STATUS_UNKNOWN diff --git a/src/shapenodes/SoImage.cpp b/src/shapenodes/SoImage.cpp index 94c9510d987..89c16b3529c 100644 --- a/src/shapenodes/SoImage.cpp +++ b/src/shapenodes/SoImage.cpp @@ -146,6 +146,7 @@ */ #include +#include #ifdef HAVE_CONFIG_H #include @@ -163,7 +164,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -328,6 +331,7 @@ SoImage::computeBBox(SoAction * action, } // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoImage::GLRender(SoGLRenderAction * action) { @@ -524,7 +528,9 @@ SoImage::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::shouldAutoCache(action->getState(), SoGLCacheContextElement::DONT_AUTO_CACHE); } +#endif + // doc from parent // doc from parent void SoImage::rayPick(SoRayPickAction * action) diff --git a/src/shapenodes/SoIndexedFaceSet.cpp b/src/shapenodes/SoIndexedFaceSet.cpp index ce2d62df779..9d4e1daa9a8 100644 --- a/src/shapenodes/SoIndexedFaceSet.cpp +++ b/src/shapenodes/SoIndexedFaceSet.cpp @@ -182,6 +182,9 @@ #include +class SoVBO; +#include + #include #ifdef HAVE_CONFIG_H @@ -202,8 +205,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -224,10 +231,17 @@ #include #include "nodes/SoSubNodeP.h" + +#include "coindefs.h" +class SoVertexArrayIndexer; #include "tidbitsp.h" #include "threads/threadsutilp.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVertexArrayIndexer.h" +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif #include "rendering/SoGL.h" // ************************************************************************* @@ -310,7 +324,9 @@ SoIndexedFaceSet::SoIndexedFaceSet() */ SoIndexedFaceSet::~SoIndexedFaceSet() { +#if COIN_BUILD_LEGACY_GL_RENDERER delete PRIVATE(this)->vaindexer; +#endif if (PRIVATE(this)->convexCache) PRIVATE(this)->convexCache->unref(); delete PRIVATE(this); } @@ -413,13 +429,16 @@ SoIndexedFaceSet::notify(SoNotList * list) if (f == &this->coordIndex) { PRIVATE(this)->concavestatus = STATUS_UNKNOWN; LOCK_VAINDEXER(this); +#if COIN_BUILD_LEGACY_GL_RENDERER delete PRIVATE(this)->vaindexer; +#endif PRIVATE(this)->vaindexer = NULL; UNLOCK_VAINDEXER(this); } inherited::notify(list); } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoIndexedFaceSet::GLRender(SoGLRenderAction * action) @@ -661,6 +680,7 @@ SoIndexedFaceSet::GLRender(SoGLRenderAction * action) // send approx number of triangles for autocache handling sogl_autocache_update(state, this->coordIndex.getNum() / 4, didrenderasvbo); } +#endif // this macro actually makes the code below more readable :-) #define DO_VERTEX(idx) \ @@ -778,6 +798,7 @@ SoIndexedFaceSet::generatePrimitives(SoAction *action) } SbBool convexcacheused = FALSE; +#if COIN_BUILD_LEGACY_GL_RENDERER if (this->useConvexCache(action, normals, nindices, normalCacheUsed)) { cindices = PRIVATE(this)->convexCache->getCoordIndices(); numindices = PRIVATE(this)->convexCache->getNumCoordIndices(); @@ -793,6 +814,7 @@ SoIndexedFaceSet::generatePrimitives(SoAction *action) if (tbind != NONE) tbind = PER_VERTEX_INDEXED; convexcacheused = TRUE; } +#endif int texidx = 0; TriangleShape mode = POLYGON; @@ -950,6 +972,7 @@ SoIndexedFaceSet::getPrimitiveCount(SoGetPrimitiveCountAction *action) // used or (re)created. Returns TRUE if convex cache must be // used. this->convexCache is then guaranteed to be != NULL. // +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoIndexedFaceSet::useConvexCache(SoAction * action, const SbVec3f * COIN_UNUSED_ARG(normals), @@ -1077,6 +1100,7 @@ SoIndexedFaceSet::useConvexCache(SoAction * action, return TRUE; } +#endif // Documented in superclass. SbBool diff --git a/src/shapenodes/SoIndexedLineSet.cpp b/src/shapenodes/SoIndexedLineSet.cpp index 07007afd3ad..80f0027d3d3 100644 --- a/src/shapenodes/SoIndexedLineSet.cpp +++ b/src/shapenodes/SoIndexedLineSet.cpp @@ -61,6 +61,10 @@ #include +class SoVBO; +#include +#include + #include #ifdef HAVE_CONFIG_H @@ -78,13 +82,21 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -97,9 +109,16 @@ #endif // COIN_DEBUG #include "nodes/SoSubNodeP.h" + +#include "coindefs.h" +class SoVertexArrayIndexer; #include "rendering/SoGL.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVertexArrayIndexer.h" +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif SO_NODE_SOURCE(SoIndexedLineSet); @@ -130,7 +149,9 @@ SoIndexedLineSet::SoIndexedLineSet() */ SoIndexedLineSet::~SoIndexedLineSet() { +#if COIN_BUILD_LEGACY_GL_RENDERER delete PRIVATE(this)->vaindexer; +#endif delete PRIVATE(this); } @@ -229,6 +250,7 @@ SoIndexedLineSet::findNormalBinding(SoState* state) } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoIndexedLineSet::GLRender(SoGLRenderAction * action) @@ -413,6 +435,7 @@ SoIndexedLineSet::GLRender(SoGLRenderAction * action) // send approx number of lines for autocache handling sogl_autocache_update(state, this->coordIndex.getNum() / 2, didrenderasvbo); } +#endif // Documented in superclass. SbBool @@ -781,7 +804,9 @@ SoIndexedLineSet::notify(SoNotList * list) SoField *f = list->getLastField(); if (f == &this->coordIndex) { LOCK_VAINDEXER(this); +#if COIN_BUILD_LEGACY_GL_RENDERER delete PRIVATE(this)->vaindexer; +#endif PRIVATE(this)->vaindexer = NULL; UNLOCK_VAINDEXER(this); } diff --git a/src/shapenodes/SoIndexedMarkerSet.cpp b/src/shapenodes/SoIndexedMarkerSet.cpp index a439c522e1f..f9e3dc50f58 100644 --- a/src/shapenodes/SoIndexedMarkerSet.cpp +++ b/src/shapenodes/SoIndexedMarkerSet.cpp @@ -86,6 +86,8 @@ */ #include +#include +#include #ifdef HAVE_CONFIG_H #include @@ -96,7 +98,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -104,8 +108,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -147,6 +155,7 @@ SoIndexedMarkerSet::initClass(void) } // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoIndexedMarkerSet::GLRender(SoGLRenderAction * action) { @@ -160,6 +169,7 @@ SoIndexedMarkerSet::GLRender(SoGLRenderAction * action) this->vertexProperty.getValue()->GLRender(action); } + // send approx number of points for autocache handling. Divide if (!this->shouldGLRender(action)){ state->pop(); return; @@ -320,3 +330,4 @@ SoIndexedMarkerSet::GLRender(SoGLRenderAction * action) // by three so that three points is the same as one triangle. sogl_autocache_update(state, numindices/3, FALSE); } +#endif diff --git a/src/shapenodes/SoIndexedNurbsCurve.cpp b/src/shapenodes/SoIndexedNurbsCurve.cpp index 691a683a812..7f45418732f 100644 --- a/src/shapenodes/SoIndexedNurbsCurve.cpp +++ b/src/shapenodes/SoIndexedNurbsCurve.cpp @@ -55,19 +55,24 @@ // book on NURBS. 20011220 mortene. #include +#include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -205,6 +210,7 @@ SoIndexedNurbsCurve::computeBBox(SoAction * action, } // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoIndexedNurbsCurve::GLRender(SoGLRenderAction * action) { @@ -235,7 +241,9 @@ SoIndexedNurbsCurve::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::incNumShapes(state); } } +#endif + // doc from parent // doc from parent void SoIndexedNurbsCurve::rayPick(SoRayPickAction * action) diff --git a/src/shapenodes/SoIndexedNurbsSurface.cpp b/src/shapenodes/SoIndexedNurbsSurface.cpp index 653366e5288..532bd4a0cc7 100644 --- a/src/shapenodes/SoIndexedNurbsSurface.cpp +++ b/src/shapenodes/SoIndexedNurbsSurface.cpp @@ -68,7 +68,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -240,6 +242,7 @@ SoIndexedNurbsSurface::computeBBox(SoAction * action, } // Doc in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoIndexedNurbsSurface::GLRender(SoGLRenderAction * action) { @@ -266,7 +269,9 @@ SoIndexedNurbsSurface::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::incNumShapes(state); } } +#endif + // Doc in superclass. // Doc in superclass. void SoIndexedNurbsSurface::rayPick(SoRayPickAction * action) diff --git a/src/shapenodes/SoIndexedPointSet.cpp b/src/shapenodes/SoIndexedPointSet.cpp index 6befbd0833f..1a309a8f65d 100644 --- a/src/shapenodes/SoIndexedPointSet.cpp +++ b/src/shapenodes/SoIndexedPointSet.cpp @@ -93,6 +93,10 @@ #include +class SoVBO; +#include +#include + #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H @@ -104,13 +108,19 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -119,9 +129,16 @@ #endif // COIN_DEBUG #include "nodes/SoSubNodeP.h" + +#include "coindefs.h" +class SoVertexArrayIndexer; #include "rendering/SoGL.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVertexArrayIndexer.h" +#endif #define LOCK_VAINDEXER(obj) SoBase::staticDataLock() #define UNLOCK_VAINDEXER(obj) SoBase::staticDataUnlock() @@ -142,7 +159,9 @@ SoIndexedPointSet::SoIndexedPointSet() */ SoIndexedPointSet::~SoIndexedPointSet() { +#if COIN_BUILD_LEGACY_GL_RENDERER delete this->vaindexer; +#endif } /*! @@ -225,6 +244,7 @@ SoIndexedPointSet::findTextureBinding(SoState * const state) const return binding; } +#if COIN_BUILD_LEGACY_GL_RENDERER // doc from parent void SoIndexedPointSet::GLRender(SoGLRenderAction * action) @@ -413,6 +433,7 @@ SoIndexedPointSet::GLRender(SoGLRenderAction * action) // by three so that three points is the same as one triangle. sogl_autocache_update(state, numindices/3, didrenderasvbo); } +#endif // Documented in superclass. SbBool @@ -580,7 +601,9 @@ SoIndexedPointSet::notify(SoNotList * list) SoField * f = list->getLastField(); if (f == &this->coordIndex) { LOCK_VAINDEXER(this); +#if COIN_BUILD_LEGACY_GL_RENDERER delete this->vaindexer; +#endif this->vaindexer = NULL; UNLOCK_VAINDEXER(this); } diff --git a/src/shapenodes/SoIndexedTriangleStripSet.cpp b/src/shapenodes/SoIndexedTriangleStripSet.cpp index b0d2e9fe203..bbe16833aed 100644 --- a/src/shapenodes/SoIndexedTriangleStripSet.cpp +++ b/src/shapenodes/SoIndexedTriangleStripSet.cpp @@ -82,6 +82,7 @@ */ #include +#include #include @@ -102,7 +103,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -221,6 +224,7 @@ SoIndexedTriangleStripSet::findNormalBinding(SoState * const state) const } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoIndexedTriangleStripSet::GLRender(SoGLRenderAction * action) { @@ -332,6 +336,7 @@ SoIndexedTriangleStripSet::GLRender(SoGLRenderAction * action) // send approx number of triangles for autocache handling sogl_autocache_update(state, this->coordIndex.getNum() / 2, FALSE); } +#endif // Documented in superclass. SbBool diff --git a/src/shapenodes/SoLineSet.cpp b/src/shapenodes/SoLineSet.cpp index 829879b05e9..5e69b09997a 100644 --- a/src/shapenodes/SoLineSet.cpp +++ b/src/shapenodes/SoLineSet.cpp @@ -82,6 +82,7 @@ */ #include +#include #ifdef HAVE_CONFIG_H #include @@ -96,7 +97,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -222,6 +225,8 @@ SoLineSet::findNormalBinding(SoState * const state) const return binding; } +#if COIN_BUILD_LEGACY_GL_RENDERER + namespace { namespace SoGL { namespace LineSet { enum AttributeBinding { @@ -370,6 +375,8 @@ namespace { namespace SoGL { namespace LineSet { } } } // namespace +#endif + /*! \copydetails SoNode::initClass(void) */ @@ -431,6 +438,7 @@ SoLineSet::initClass(void) SOGL_LINESET_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoLineSet::GLRender(SoGLRenderAction * action) { @@ -513,6 +521,7 @@ SoLineSet::GLRender(SoGLRenderAction * action) sogl_autocache_update(state, numv ? (this->numVertices[0]-1)*numv : 0, FALSE); } +#endif #undef SOGL_LINESET_GLRENDER_CALL_FUNC #undef SOGL_LINESET_GLRENDER_RESOLVE_ARG3 diff --git a/src/shapenodes/SoMarkerSet.cpp b/src/shapenodes/SoMarkerSet.cpp index 1cf8d915ee2..8606148cb5a 100644 --- a/src/shapenodes/SoMarkerSet.cpp +++ b/src/shapenodes/SoMarkerSet.cpp @@ -67,6 +67,7 @@ // FIXME: change standard markers to use GL_UNPACK_ALIGNMENT 1, instead of 4, as it is now... skei 200009005 #include +#include #include #include @@ -80,7 +81,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -1133,6 +1136,7 @@ convert_bitmaps(void) } // doc in super +#if COIN_BUILD_LEGACY_GL_RENDERER void SoMarkerSet::GLRender(SoGLRenderAction * action) { @@ -1276,6 +1280,7 @@ SoMarkerSet::GLRender(SoGLRenderAction * action) state->pop(); // we pushed, remember } +#endif // ---------------------------------------------------------------------------------------------------- diff --git a/src/shapenodes/SoNurbsCurve.cpp b/src/shapenodes/SoNurbsCurve.cpp index d4ff5aae78d..0e58e9d5e54 100644 --- a/src/shapenodes/SoNurbsCurve.cpp +++ b/src/shapenodes/SoNurbsCurve.cpp @@ -98,13 +98,16 @@ */ #include +#include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -113,7 +116,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -208,6 +213,7 @@ SoNurbsCurve::initClass(void) } // Doc from parent class. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoNurbsCurve::GLRender(SoGLRenderAction * action) { @@ -238,6 +244,7 @@ SoNurbsCurve::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::DO_AUTO_CACHE); } } +#endif /*! Calculates the bounding box of all control points, and sets the diff --git a/src/shapenodes/SoNurbsSurface.cpp b/src/shapenodes/SoNurbsSurface.cpp index e89e7fee5e9..57bcbdfecab 100644 --- a/src/shapenodes/SoNurbsSurface.cpp +++ b/src/shapenodes/SoNurbsSurface.cpp @@ -112,7 +112,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -233,6 +235,7 @@ SoNurbsSurface::initClass(void) } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoNurbsSurface::GLRender(SoGLRenderAction * action) { @@ -258,6 +261,7 @@ SoNurbsSurface::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::DO_AUTO_CACHE); } } +#endif /*! Calculates the bounding box of all control points, and sets the center to diff --git a/src/shapenodes/SoPointSet.cpp b/src/shapenodes/SoPointSet.cpp index 2577f50691e..fa05ef47630 100644 --- a/src/shapenodes/SoPointSet.cpp +++ b/src/shapenodes/SoPointSet.cpp @@ -83,6 +83,10 @@ #include +class SoVBO; +#include +#include + #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H @@ -94,12 +98,18 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -108,8 +118,11 @@ #endif // COIN_DEBUG #include "nodes/SoSubNodeP.h" +#include "coindefs.h" #include "rendering/SoGL.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif /*! \var SoSFInt32 SoPointSet::numPoints @@ -196,6 +209,7 @@ SoPointSet::findNormalBinding(SoState * const state) const } // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoPointSet::GLRender(SoGLRenderAction * action) { @@ -298,6 +312,7 @@ SoPointSet::GLRender(SoGLRenderAction * action) sogl_autocache_update(state, numpts/3, didrenderasvbo); } +#endif // Documented in superclass. SbBool diff --git a/src/shapenodes/SoQuadMesh.cpp b/src/shapenodes/SoQuadMesh.cpp index dfc8bef6dd4..f990e56db5e 100644 --- a/src/shapenodes/SoQuadMesh.cpp +++ b/src/shapenodes/SoQuadMesh.cpp @@ -164,6 +164,8 @@ */ #include +#include +#include #include // ilogb #include // _logb @@ -181,8 +183,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -346,6 +352,8 @@ static SbBool qmeshNormalize(SbVec3f & v, float toLength2) return FALSE; } +#if COIN_BUILD_LEGACY_GL_RENDERER + namespace { namespace SoGL { namespace QuadMesh { #define IDX(r,c) ((r)*rowsize+(c)) @@ -783,6 +791,8 @@ namespace { namespace SoGL { namespace QuadMesh { } } } // namespace +#endif + /*! \copydetails SoNode::initClass(void) */ @@ -849,6 +859,7 @@ SoQuadMesh::initClass(void) SOGL_QUADMESH_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoQuadMesh::GLRender(SoGLRenderAction * action) { @@ -980,7 +991,9 @@ SoQuadMesh::GLRender(SoGLRenderAction * action) if (didpush) state->pop(); } +#endif + #undef SOGL_QUADMESH_GLRENDER_CALL_FUNC #undef SOGL_QUADMESH_GLRENDER_CALL_FUNC #undef SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3 #undef SOGL_QUADMESH_GLRENDER_RESOLVE_ARG2 diff --git a/src/shapenodes/SoShape.cpp b/src/shapenodes/SoShape.cpp index 963348437f7..f2702d5bcc0 100644 --- a/src/shapenodes/SoShape.cpp +++ b/src/shapenodes/SoShape.cpp @@ -45,8 +45,14 @@ #include +class SoVBO; +#include +#include +#include + #include #include +#include #ifdef HAVE_CONFIG_H #include @@ -62,13 +68,18 @@ #include #include #include +#include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -77,12 +88,24 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -98,7 +121,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -116,18 +141,142 @@ #include "nodes/SoSubNodeP.h" #include "rendering/SoGL.h" +#include "rendering/SoRenderIRP.h" #include "glue/glp.h" #include "threads/threadsutilp.h" #include "tidbitsp.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif #include "coindefs.h" // COIN_OBSOLETED() +namespace { + +struct SoIRVertex { + SbVec3f position; + SbVec3f normal; + SbVec4f texcoord; +}; + +class SoIRPrimitiveAssembler : public SoIRRenderAction::PrimitiveCollector { +public: + SoIRPrimitiveAssembler(SoIRRenderAction * action, SoShape * shape) + : action(action), shape(shape), topology(SO_TOPOLOGY_COUNT) {} + + void onTriangle(const SoPrimitiveVertex * v1, + const SoPrimitiveVertex * v2, + const SoPrimitiveVertex * v3) override + { + if (this->ensureTopology(SO_TOPOLOGY_TRIANGLES)) { + this->append(v1); + this->append(v2); + this->append(v3); + } + } + + void onLine(const SoPrimitiveVertex * v1, + const SoPrimitiveVertex * v2) override + { + if (this->ensureTopology(SO_TOPOLOGY_LINES)) { + this->append(v1); + this->append(v2); + } + } + + void onPoint(const SoPrimitiveVertex * v) override + { + if (this->ensureTopology(SO_TOPOLOGY_POINTS)) this->append(v); + } + + void finalize() + { + if (this->vertices.empty()) return; + + SoState * state = this->action->getState(); + SoRenderCommand command = {}; + command.geometry.topology = this->topology; + command.geometry.vertexCount = static_cast(this->vertices.size()); + command.geometry.normalCount = command.geometry.vertexCount; + command.geometry.vertexStride = sizeof(float) * 3; + command.geometry.texcoordStride = sizeof(float) * 4; + + const size_t count = this->vertices.size(); + float * positions = static_cast( + this->action->allocateGeometryStorage(sizeof(float) * 3 * count)); + float * normals = static_cast( + this->action->allocateGeometryStorage(sizeof(float) * 3 * count)); + float * texcoords = static_cast( + this->action->allocateGeometryStorage(sizeof(float) * 4 * count)); + + for (size_t i = 0; i < count; ++i) { + const SoIRVertex & vertex = this->vertices[i]; + positions[i * 3 + 0] = vertex.position[0]; + positions[i * 3 + 1] = vertex.position[1]; + positions[i * 3 + 2] = vertex.position[2]; + normals[i * 3 + 0] = vertex.normal[0]; + normals[i * 3 + 1] = vertex.normal[1]; + normals[i * 3 + 2] = vertex.normal[2]; + texcoords[i * 4 + 0] = vertex.texcoord[0]; + texcoords[i * 4 + 1] = vertex.texcoord[1]; + texcoords[i * 4 + 2] = vertex.texcoord[2]; + texcoords[i * 4 + 3] = vertex.texcoord[3]; + } + + command.geometry.positions = positions; + command.geometry.normals = normals; + command.geometry.texcoords = texcoords; + command.modelMatrix = SoModelMatrixElement::get(state); + command.viewMatrix = SoViewingMatrixElement::get(state); + command.projMatrix = SoProjectionMatrixElement::get(state); + SoRenderIR::fillMaterialFromState(state, command.material); + SoRenderIR::fillRenderStateFromState(state, command.state); + SoRenderIR::ensureMaterialBlendState(command.state, command.material); + command.pass = SoRenderIR::isMaterialTransparent(command.material) + ? SO_RENDERPASS_TRANSPARENT : SO_RENDERPASS_OPAQUE; + command.lightingHandle = SoRenderIR::fillLightingFromState( + state, this->action->getMutableDrawList()); + command.sortKey = SoIRComputeSortKey(command, + static_cast(command.pass), + 0); + command.userData = this->shape; + this->action->getMutableDrawList().addCommand(command); + } + +private: + bool ensureTopology(SoPrimitiveTopology candidate) + { + if (this->topology == SO_TOPOLOGY_COUNT) { + this->topology = candidate; + return true; + } + return this->topology == candidate; + } + + void append(const SoPrimitiveVertex * vertex) + { + SoIRVertex copy; + copy.position = vertex->getPoint(); + copy.normal = vertex->getNormal(); + copy.texcoord = vertex->getTextureCoords(); + this->vertices.push_back(copy); + } + + SoIRRenderAction * action; + SoShape * shape; + SoPrimitiveTopology topology; + std::vector vertices; +}; + +} + // SoShape.cpp grew too big, so I had to move some code into new // files. pederb, 2001-07-18 #include "soshape_primdata.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "soshape_trianglesort.h" #include "soshape_bigtexture.h" #include "soshape_bumprender.h" +#endif // ************************************************************************* @@ -174,15 +323,23 @@ class SoShapeP { public: SoShapeP() { this->bboxcache = NULL; +#if COIN_BUILD_LEGACY_GL_RENDERER this->pvcache = NULL; +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER this->bumprender = NULL; +#endif this->rendercnt = 0; this->flags = 0; } ~SoShapeP() { if (this->bboxcache) { this->bboxcache->unref(); } +#if COIN_BUILD_LEGACY_GL_RENDERER if (this->pvcache) { this->pvcache->unref(); } +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER delete this->bumprender; +#endif } enum { RENDERCNT_BITS = 4, // bits needed to store rendercnt @@ -197,8 +354,12 @@ class SoShapeP { static void calibrateBBoxCache(void); static double bboxcachetimelimit; SoBoundingBoxCache * bboxcache; +#if COIN_BUILD_LEGACY_GL_RENDERER SoPrimitiveVertexCache * pvcache; +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER soshape_bumprender * bumprender; +#endif uint32_t flags : FLAG_BITS; // stores the number of frames rendered with no node changes uint32_t rendercnt : RENDERCNT_BITS; @@ -220,7 +381,11 @@ class SoShapeP { if (this->flags & SoShapeP::NEED_SETUP_SHAPE_HINTS) { SbBool ccw = ((SoSFBool*)(shape->getField("ccw")))->getValue(); SbBool solid = ((SoSFBool*)(shape->getField("solid")))->getValue(); +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLShapeHintsElement::forceSend(state, ccw, solid, !solid); +#else + (void)state; +#endif } #endif // HAVE_VRML97 } @@ -269,17 +434,22 @@ enum SoShapeRenderMode { typedef struct { soshape_primdata * primdata; +#if COIN_BUILD_LEGACY_GL_RENDERER SbList * bigtexturelist; SbList * bigtexturecontext; soshape_trianglesort * trianglesort; soshape_bigtexture * currentbigtexture; +#endif // used in generatePrimitives() callbacks to set correct material SoMaterialBundle * currentbundle; +#if COIN_BUILD_LEGACY_GL_RENDERER int rendermode; +#endif } soshape_staticdata; +#if COIN_BUILD_LEGACY_GL_RENDERER static soshape_bigtexture * soshape_get_bigtexture(soshape_staticdata * data, uint32_t context) { @@ -293,30 +463,37 @@ soshape_get_bigtexture(soshape_staticdata * data, uint32_t context) data->bigtexturecontext->append(context); return newtex; } +#endif static void soshape_construct_staticdata(void * closure) { soshape_staticdata * data = (soshape_staticdata*) closure; +#if COIN_BUILD_LEGACY_GL_RENDERER data->bigtexturelist = new SbList ; data->bigtexturecontext = new SbList ; - data->primdata = new soshape_primdata(); data->trianglesort = new soshape_trianglesort(); data->rendermode = NORMAL; +#endif + data->primdata = new soshape_primdata(); } static void soshape_destruct_staticdata(void * closure) { soshape_staticdata * data = (soshape_staticdata*) closure; +#if COIN_BUILD_LEGACY_GL_RENDERER for (int i = 0; i < data->bigtexturelist->getLength(); i++) { delete (*(data->bigtexturelist))[i]; } delete data->bigtexturelist; delete data->bigtexturecontext; +#endif delete data->primdata; +#if COIN_BUILD_LEGACY_GL_RENDERER delete data->trianglesort; +#endif } static SbStorage * soshape_staticstorage; @@ -396,6 +573,7 @@ SoShape::getBoundingBox(SoGetBoundingBoxAction * action) } // Doc in parent. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoShape::GLRender(SoGLRenderAction * action) { @@ -425,6 +603,31 @@ SoShape::GLRender(SoGLRenderAction * action) if (vp) action->getState()->pop(); } +#endif + +void +SoShape::IRRender(SoIRRenderAction * action) +{ + if (!action) return; + + SoState * state = action->getState(); + SoVertexProperty * vertexProperty = + this->isOfType(SoVertexShape::getClassTypeId()) + ? (SoVertexProperty *) static_cast(this)->vertexProperty.getValue() + : NULL; + if (vertexProperty) { + state->push(); + vertexProperty->doAction(action); + } + + SoIRPrimitiveAssembler assembler(action, this); + action->pushPrimitiveCollector(&assembler); + this->generatePrimitives(action); + action->popPrimitiveCollector(&assembler); + assembler.finalize(); + + if (vertexProperty) state->pop(); +} // Doc in parent. void @@ -553,6 +756,7 @@ SoShape::getComplexityValue(SoAction * action) } } +#if COIN_BUILD_LEGACY_GL_RENDERER /*! \COININTERNAL */ @@ -823,6 +1027,7 @@ SoShape::shouldGLRender(SoGLRenderAction * action) return TRUE; // let the shape node render the geometry using OpenGL #endif // ! generatePrimitives() rendering } +#endif /*! \COININTERNAL @@ -847,6 +1052,7 @@ SoShape::shouldRayPick(SoRayPickAction * const action) } } +#if COIN_BUILD_LEGACY_GL_RENDERER /*! \COININTERNAL */ @@ -870,6 +1076,7 @@ SoShape::endSolidShape(SoGLRenderAction * action) { action->getState()->pop(); } +#endif /*! \COININTERNAL @@ -1053,6 +1260,13 @@ SoShape::invokeTriangleCallbacks(SoAction * const action, SoGetPrimitiveCountAction * ga = (SoGetPrimitiveCountAction *) action; ga->incNumTriangles(); } + else if (action->getTypeId().isDerivedFrom(SoIRRenderAction::getClassTypeId())) { + SoIRRenderAction * ir = static_cast(action); + SoIRRenderAction::PrimitiveCollector * collector = + ir->getActivePrimitiveCollector(); + if (collector) collector->onTriangle(v1, v2, v3); + } +#if COIN_BUILD_LEGACY_GL_RENDERER else if (action->getTypeId().isDerivedFrom(SoGLRenderAction::getClassTypeId())) { soshape_staticdata * shapedata = soshape_get_staticdata(); @@ -1092,6 +1306,7 @@ SoShape::invokeTriangleCallbacks(SoAction * const action, break; } } +#endif } /*! @@ -1146,6 +1361,13 @@ SoShape::invokeLineSegmentCallbacks(SoAction * const action, SoGetPrimitiveCountAction * ga = (SoGetPrimitiveCountAction *) action; ga->incNumLines(); } + else if (action->getTypeId().isDerivedFrom(SoIRRenderAction::getClassTypeId())) { + SoIRRenderAction * ir = static_cast(action); + SoIRRenderAction::PrimitiveCollector * collector = + ir->getActivePrimitiveCollector(); + if (collector) collector->onLine(v1, v2); + } +#if COIN_BUILD_LEGACY_GL_RENDERER else if (action->getTypeId().isDerivedFrom(SoGLRenderAction::getClassTypeId())) { soshape_staticdata * shapedata = soshape_get_staticdata(); switch (shapedata->rendermode) { @@ -1167,6 +1389,7 @@ SoShape::invokeLineSegmentCallbacks(SoAction * const action, break; } } +#endif } /*! @@ -1200,6 +1423,13 @@ SoShape::invokePointCallbacks(SoAction * const action, SoGetPrimitiveCountAction * ga = (SoGetPrimitiveCountAction *) action; ga->incNumPoints(); } + else if (action->getTypeId().isDerivedFrom(SoIRRenderAction::getClassTypeId())) { + SoIRRenderAction * ir = static_cast(action); + SoIRRenderAction::PrimitiveCollector * collector = + ir->getActivePrimitiveCollector(); + if (collector) collector->onPoint(v); + } +#if COIN_BUILD_LEGACY_GL_RENDERER else if (action->getTypeId().isDerivedFrom(SoGLRenderAction::getClassTypeId())) { soshape_staticdata * shapedata = soshape_get_staticdata(); @@ -1217,6 +1447,7 @@ SoShape::invokePointCallbacks(SoAction * const action, break; } } +#endif } /*! @@ -1370,6 +1601,7 @@ SoShape::getDecimatedComplexity(SoState * COIN_UNUSED_ARG(state), float complexi /*! Render a bounding box. */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoShape::GLRenderBoundingBox(SoGLRenderAction * action) { @@ -1392,6 +1624,7 @@ SoShape::GLRenderBoundingBox(SoGLRenderAction * action) SOGL_NEED_NORMALS | SOGL_NEED_TEXCOORDS, NULL); glPopMatrix(); } +#endif /*! \COININTERNAL @@ -1430,9 +1663,11 @@ SoShape::notify(SoNotList * nl) if (PRIVATE(this)->bboxcache) { PRIVATE(this)->bboxcache->invalidate(); } +#if COIN_BUILD_LEGACY_GL_RENDERER if (PRIVATE(this)->pvcache) { PRIVATE(this)->pvcache->invalidate(); } +#endif PRIVATE(this)->flags &= ~SoShapeP::SHOULD_BBOX_CACHE; PRIVATE(this)->rendercnt = 0; PRIVATE(this)->unlock(); @@ -1559,6 +1794,7 @@ SoShapeP::calibrateBBoxCache(void) \sa finishVertexArray() \since Coin 3.0 */ +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoShape::startVertexArray(SoGLRenderAction * action, const SoCoordinateElement * coords, @@ -1692,6 +1928,7 @@ SoShape::startVertexArray(SoGLRenderAction * action, return dovbo; } +#endif /*! Should be called after rendering with vertex arrays. This method @@ -1701,6 +1938,7 @@ SoShape::startVertexArray(SoGLRenderAction * action, \sa startVertexArray() \since Coin 3.0 */ +#if COIN_BUILD_LEGACY_GL_RENDERER void SoShape::finishVertexArray(SoGLRenderAction * action, const SbBool vbo, @@ -1755,7 +1993,9 @@ SoShape::finishVertexArray(SoGLRenderAction * action, SoGLVertexAttributeElement::getInstance(state)->disableVBO(action); } +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER void SoShape::validatePVCache(SoGLRenderAction * action) { @@ -1791,6 +2031,7 @@ SoShape::validatePVCache(SoGLRenderAction * action) PRIVATE(this)->testSetupShapeHints(this); } } +#endif #undef PRIVATE diff --git a/src/shapenodes/SoSphere.cpp b/src/shapenodes/SoSphere.cpp index 39e4fcdf9b5..d661b58f21f 100644 --- a/src/shapenodes/SoSphere.cpp +++ b/src/shapenodes/SoSphere.cpp @@ -79,6 +79,7 @@ */ #include +#include #include "coindefs.h" #include @@ -87,7 +88,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include @@ -136,6 +139,7 @@ SoSphere::initClass(void) } // Documented in superclass. +#if COIN_BUILD_LEGACY_GL_RENDERER void SoSphere::GLRender(SoGLRenderAction * action) { @@ -172,6 +176,7 @@ SoSphere::GLRender(SoGLRenderAction * action) &mb, flags, state); } +#endif // Documented in superclass. void diff --git a/src/shapenodes/SoText2.cpp b/src/shapenodes/SoText2.cpp index 1e319f85d29..b50057f933e 100644 --- a/src/shapenodes/SoText2.cpp +++ b/src/shapenodes/SoText2.cpp @@ -133,7 +133,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #ifdef COIN_THREADSAFE #include @@ -330,6 +332,7 @@ SoText2::initClass(void) // ************************************************************************** // doc in super +#if COIN_BUILD_LEGACY_GL_RENDERER void SoText2::GLRender(SoGLRenderAction * action) { @@ -566,7 +569,9 @@ SoText2::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::shouldAutoCache(action->getState(), SoGLCacheContextElement::DONT_AUTO_CACHE); } +#endif + // ************************************************************************** // ************************************************************************** // doc in super @@ -972,6 +977,12 @@ SoText2P::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center) void SoText2P::setRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { +#if !COIN_BUILD_LEGACY_GL_RENDERER + (void) x; + (void) y; + (void) z; + return; +#else float rpx = x >= 0 ? x : 0; int offvp = x < 0 ? 1 : 0; float offsetx = x >= 0 ? 0 : x; @@ -982,6 +993,7 @@ SoText2P::setRasterPos3f(GLfloat x, GLfloat y, GLfloat z) glRasterPos3f(rpx,rpy,z); if (offvp) { glBitmap(0, 0, 0, 0,offsetx,offsety, NULL); } +#endif } #undef PRIVATE diff --git a/src/shapenodes/SoText3.cpp b/src/shapenodes/SoText3.cpp index 7cf2ec6139b..a06e9cf7c1e 100644 --- a/src/shapenodes/SoText3.cpp +++ b/src/shapenodes/SoText3.cpp @@ -127,6 +127,8 @@ // ************************************************************************* #include +#include +#include #include #include // FLT_MAX, FLT_MIN @@ -142,14 +144,18 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -476,6 +482,7 @@ SoText3::getCharacterBounds(SoState * COIN_UNUSED_ARG(state), int COIN_UNUSED_AR } // doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoText3::GLRender(SoGLRenderAction * action) { @@ -539,6 +546,7 @@ SoText3::GLRender(SoGLRenderAction * action) } PRIVATE(this)->unlock(); } +#endif // doc in parent void @@ -597,6 +605,12 @@ void SoText3P::render(SoState * state, const cc_font_specification * fontspec, unsigned int part) { +#if !COIN_BUILD_LEGACY_GL_RENDERER + (void) state; + (void) fontspec; + (void) part; + return; +#else int i, n = this->widths.getLength(); int firstprofile = -1; @@ -981,6 +995,7 @@ SoText3P::render(SoState * state, const cc_font_specification * fontspec, } ypos -= fontspec->size * PUBLIC(this)->spacing.getValue(); } +#endif } // render text geometry diff --git a/src/shapenodes/SoTriangleStripSet.cpp b/src/shapenodes/SoTriangleStripSet.cpp index 0a5b43b6ee0..930db18d5c1 100644 --- a/src/shapenodes/SoTriangleStripSet.cpp +++ b/src/shapenodes/SoTriangleStripSet.cpp @@ -111,6 +111,8 @@ */ #include +#include +#include #include "coindefs.h" #ifdef HAVE_CONFIG_H @@ -123,8 +125,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -252,6 +258,8 @@ SoTriangleStripSet::findNormalBinding(SoState * const state) const return binding; } +#if COIN_BUILD_LEGACY_GL_RENDERER + namespace { namespace SoGL { namespace TriStripSet { enum AttributeBinding { @@ -378,6 +386,8 @@ namespace { namespace SoGL { namespace TriStripSet { } } } // namespace +#endif + /*! \copydetails SoEngine::initClass(void) */ @@ -439,6 +449,7 @@ SoTriangleStripSet::initClass(void) SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) // doc from parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoTriangleStripSet::GLRender(SoGLRenderAction * action) { @@ -527,7 +538,9 @@ SoTriangleStripSet::GLRender(SoGLRenderAction * action) sogl_autocache_update(state, numv ? (this->numVertices[0]-2)*numv : 0, FALSE); } +#endif + #undef SOGL_TRISTRIPSET_GLRENDER_CALL_FUNC #undef SOGL_TRISTRIPSET_GLRENDER_CALL_FUNC #undef SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG1 #undef SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG2 diff --git a/src/shapenodes/SoVertexShape.cpp b/src/shapenodes/SoVertexShape.cpp index c17e92733f8..b59b271de4a 100644 --- a/src/shapenodes/SoVertexShape.cpp +++ b/src/shapenodes/SoVertexShape.cpp @@ -45,17 +45,22 @@ // ************************************************************************* #include +#include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -217,11 +222,13 @@ SoVertexShape::generateDefaultNormals(SoState * /* state */, } // doc from superclass +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoVertexShape::shouldGLRender(SoGLRenderAction * action) { return SoShape::shouldGLRender(action); } +#endif /*! Sets normal cache to contain the normals specified by \a normals and \a num, diff --git a/src/shapenodes/all-shapenodes-cpp.cpp b/src/shapenodes/all-shapenodes-cpp.cpp index 692f95fa2b0..e20116f61e5 100644 --- a/src/shapenodes/all-shapenodes-cpp.cpp +++ b/src/shapenodes/all-shapenodes-cpp.cpp @@ -57,7 +57,10 @@ #include "SoText3.cpp" #include "SoTriangleStripSet.cpp" #include "SoVertexShape.cpp" -#include "soshape_bigtexture.cpp" #include "soshape_primdata.cpp" -#include "soshape_trianglesort.cpp" + +#if COIN_BUILD_LEGACY_GL_RENDERER +#include "soshape_bigtexture.cpp" #include "soshape_bumprender.cpp" +#include "soshape_trianglesort.cpp" +#endif diff --git a/src/shapenodes/soshape_bigtexture.cpp b/src/shapenodes/soshape_bigtexture.cpp index 6b2c768a44c..c433a813a58 100644 --- a/src/shapenodes/soshape_bigtexture.cpp +++ b/src/shapenodes/soshape_bigtexture.cpp @@ -146,6 +146,12 @@ soshape_bigtexture::endShape(SoState * state, SoShape * shape, SoMaterialBundle & mb) { +#if !COIN_BUILD_LEGACY_GL_RENDERER + (void) state; + (void) shape; + (void) mb; + return TRUE; +#else this->clip_triangles(state); // clear texture matrix. We've already calculated the world space @@ -208,6 +214,7 @@ soshape_bigtexture::endShape(SoState * state, // return TRUE if all textures were created in the correct resolution return ! this->image->exceededChangeLimit(); +#endif } void diff --git a/src/vrml97/Appearance.cpp b/src/vrml97/Appearance.cpp index 47541b39de8..0314d9197ef 100644 --- a/src/vrml97/Appearance.cpp +++ b/src/vrml97/Appearance.cpp @@ -194,6 +194,7 @@ SoVRMLAppearance::callback(SoCallbackAction * action) } // doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLAppearance::GLRender(SoGLRenderAction * action) { @@ -263,6 +264,7 @@ SoVRMLAppearance::GLRender(SoGLRenderAction * action) SoLazyElement::setPacked(state, this, 1, &PRIVATE(this)->fakecolor, alpha != 255); } } +#endif // doc in parent void diff --git a/src/vrml97/Background.cpp b/src/vrml97/Background.cpp index 17b25bdf1f0..e3c0c6fc9a9 100644 --- a/src/vrml97/Background.cpp +++ b/src/vrml97/Background.cpp @@ -516,6 +516,7 @@ SoVRMLBackground::~SoVRMLBackground() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLBackground::GLRender(SoGLRenderAction * action) { @@ -600,6 +601,7 @@ SoVRMLBackground::GLRender(SoGLRenderAction * action) // pop back to the old model matrix state->pop(); } +#endif void diff --git a/src/vrml97/Billboard.cpp b/src/vrml97/Billboard.cpp index ed29bf3bb72..da873114b46 100644 --- a/src/vrml97/Billboard.cpp +++ b/src/vrml97/Billboard.cpp @@ -257,6 +257,7 @@ SoVRMLBillboard::callback(SoCallbackAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLBillboard::GLRender(SoGLRenderAction * action) { @@ -273,6 +274,7 @@ SoVRMLBillboard::GLRender(SoGLRenderAction * action) break; } } +#endif // Doc in parent void @@ -323,6 +325,7 @@ SoVRMLBillboard::search(SoSearchAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLBillboard::GLRenderBelowPath(SoGLRenderAction * action) { @@ -373,8 +376,10 @@ SoVRMLBillboard::GLRenderBelowPath(SoGLRenderAction * action) action->popCurPath(); state->pop(); } +#endif // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLBillboard::GLRenderInPath(SoGLRenderAction * action ) { @@ -424,13 +429,16 @@ SoVRMLBillboard::GLRenderInPath(SoGLRenderAction * action ) this->GLRenderBelowPath(action); } } +#endif // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLBillboard::GLRenderOffPath(SoGLRenderAction * COIN_UNUSED_ARG(action)) { // do nothing } +#endif // Doc in parent void diff --git a/src/vrml97/Box.cpp b/src/vrml97/Box.cpp index 326998dd1c4..68166db02cd 100644 --- a/src/vrml97/Box.cpp +++ b/src/vrml97/Box.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +#include + #ifdef HAVE_VRML97 /*! @@ -90,7 +92,9 @@ #include "coindefs.h" #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -132,6 +136,7 @@ SoVRMLBox::~SoVRMLBox() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLBox::GLRender(SoGLRenderAction * action) { @@ -158,6 +163,7 @@ SoVRMLBox::GLRender(SoGLRenderAction * action) &mb, flags, state); } +#endif // Doc in parent void diff --git a/src/vrml97/Collision.cpp b/src/vrml97/Collision.cpp index f632a09ae90..9245329dd18 100644 --- a/src/vrml97/Collision.cpp +++ b/src/vrml97/Collision.cpp @@ -207,6 +207,7 @@ SoVRMLCollision::~SoVRMLCollision() // virtual, protected } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLCollision::GLRender(SoGLRenderAction * action) { @@ -258,6 +259,7 @@ SoVRMLCollision::GLRender(SoGLRenderAction * action) } state->pop(); } +#endif // Doc in parent void diff --git a/src/vrml97/Color.cpp b/src/vrml97/Color.cpp index a01e908f117..57902a2bd64 100644 --- a/src/vrml97/Color.cpp +++ b/src/vrml97/Color.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +class SoVBO; + #ifdef HAVE_VRML97 /*! @@ -79,13 +81,17 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #ifdef COIN_THREADSAFE #include #endif // COIN_THREADSAFE #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif class SoVRMLColorP { public: @@ -96,7 +102,11 @@ class SoVRMLColorP { vbo(NULL) { } - ~SoVRMLColorP() { delete this->vbo; } + ~SoVRMLColorP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } #ifdef COIN_THREADSAFE SbStorage colorpacker_storage; @@ -176,6 +186,7 @@ SoVRMLColor::doAction(SoAction * action) this->color.getValues(0), PRIVATE(this)->getColorPacker()); +#if COIN_BUILD_LEGACY_GL_RENDERER if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) { SbBool setvbo = FALSE; SoBase::staticDataLock(); @@ -195,6 +206,7 @@ SoVRMLColor::doAction(SoAction * action) SoGLVBOElement::setColorVBO(state, PRIVATE(this)->vbo); } } +#endif if (this->isOverride()) { SoOverrideElement::setDiffuseColorOverride(state, this, TRUE); } @@ -202,11 +214,13 @@ SoVRMLColor::doAction(SoAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLColor::GLRender(SoGLRenderAction * action) { SoVRMLColor::doAction((SoAction*) action); } +#endif // Doc in parent void diff --git a/src/vrml97/Cone.cpp b/src/vrml97/Cone.cpp index e7166b1c590..13f2bafb39f 100644 --- a/src/vrml97/Cone.cpp +++ b/src/vrml97/Cone.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +#include +#include + #ifdef HAVE_VRML97 /*! @@ -119,8 +122,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -163,6 +170,7 @@ SoVRMLCone::~SoVRMLCone() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLCone::GLRender(SoGLRenderAction * action) { @@ -196,6 +204,7 @@ SoVRMLCone::GLRender(SoGLRenderAction * action) &mb, flags, state); } +#endif // Doc in parent void diff --git a/src/vrml97/Coordinate.cpp b/src/vrml97/Coordinate.cpp index df89aa7e7ac..afeedb3ad03 100644 --- a/src/vrml97/Coordinate.cpp +++ b/src/vrml97/Coordinate.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +class SoVBO; + #ifdef HAVE_VRML97 /*! @@ -66,11 +68,15 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif SO_NODE_SOURCE(SoVRMLCoordinate); @@ -79,7 +85,11 @@ SO_NODE_SOURCE(SoVRMLCoordinate); class SoVRMLCoordinateP { public: SoVRMLCoordinateP() : vbo(NULL) { } - ~SoVRMLCoordinateP() { delete this->vbo; } + ~SoVRMLCoordinateP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SoVBO * vbo; }; @@ -120,6 +130,7 @@ SoVRMLCoordinate::doAction(SoAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLCoordinate::GLRender(SoGLRenderAction * action) { @@ -155,6 +166,7 @@ SoVRMLCoordinate::GLRender(SoGLRenderAction * action) } } +#endif // Doc in parent void diff --git a/src/vrml97/Cylinder.cpp b/src/vrml97/Cylinder.cpp index 24893ce43b1..795cd136c24 100644 --- a/src/vrml97/Cylinder.cpp +++ b/src/vrml97/Cylinder.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +#include +#include + #ifdef HAVE_VRML97 /*! @@ -127,10 +130,14 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include "nodes/SoSubNodeP.h" #include "rendering/SoGL.h" @@ -172,6 +179,7 @@ SoVRMLCylinder::~SoVRMLCylinder() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLCylinder::GLRender(SoGLRenderAction * action) { @@ -207,6 +215,7 @@ SoVRMLCylinder::GLRender(SoGLRenderAction * action) &mb, flags, state); } +#endif // Doc in parent void diff --git a/src/vrml97/DirectionalLight.cpp b/src/vrml97/DirectionalLight.cpp index d2d062e9689..dbfce89f1f2 100644 --- a/src/vrml97/DirectionalLight.cpp +++ b/src/vrml97/DirectionalLight.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +#include "rendering/SoGL.h" + #ifdef HAVE_VRML97 /*! @@ -86,7 +88,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #if COIN_DEBUG #include @@ -123,6 +127,7 @@ SoVRMLDirectionalLight::~SoVRMLDirectionalLight() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLDirectionalLight::GLRender(SoGLRenderAction * action) { @@ -165,7 +170,7 @@ SoVRMLDirectionalLight::GLRender(SoGLRenderAction * action) glLightf(light, GL_CONSTANT_ATTENUATION, 1); glLightf(light, GL_LINEAR_ATTENUATION, 0); glLightf(light, GL_QUADRATIC_ATTENUATION, 0); - } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/ElevationGrid.cpp b/src/vrml97/ElevationGrid.cpp index ba9058c46d8..c21fcc88de0 100644 --- a/src/vrml97/ElevationGrid.cpp +++ b/src/vrml97/ElevationGrid.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +#include + #ifdef HAVE_VRML97 /*! @@ -278,8 +280,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -377,6 +383,7 @@ SoVRMLElevationGrid::~SoVRMLElevationGrid(void) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLElevationGrid::GLRender(SoGLRenderAction * action) { @@ -627,6 +634,7 @@ SoVRMLElevationGrid::GLRender(SoGLRenderAction * action) if (normalcache) PRIVATE(this)->readUnlockNormalCache(); state->pop(); } +#endif // Doc in parent void diff --git a/src/vrml97/Extrusion.cpp b/src/vrml97/Extrusion.cpp index 3f29a4fba87..59dab49b405 100644 --- a/src/vrml97/Extrusion.cpp +++ b/src/vrml97/Extrusion.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +class SoVBO; + #ifdef HAVE_VRML97 /*! @@ -358,11 +360,20 @@ #endif // HAVE_THREADS #include "nodes/SoSubNodeP.h" + +#include "coindefs.h" +class SoVertexArrayIndexer; +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVertexArrayIndexer.h" +#endif #include "rendering/SoGL.h" #include "misc/SbHash.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "caches/SoVBOCache.h" +#endif // ************************************************************************* @@ -422,8 +433,10 @@ class SoVRMLExtrusionP { tcoord(32), idx(32), gen(TRUE), - dirty(TRUE), - vbocache(NULL) + dirty(TRUE) +#if COIN_BUILD_LEGACY_GL_RENDERER + , vbocache(NULL) +#endif #ifdef COIN_THREADSAFE , rwmutex(SbRWMutex::READ_PRECEDENCE) #endif // COIN_THREADSAFE @@ -431,7 +444,9 @@ class SoVRMLExtrusionP { this->tess.setCallback(tess_callback, this); } ~SoVRMLExtrusionP() { +#if COIN_BUILD_LEGACY_GL_RENDERER if (this->vbocache) this->vbocache->unref(); +#endif } SoVRMLExtrusion * master; @@ -444,7 +459,9 @@ class SoVRMLExtrusionP { void generateCoords(void); void generateNormals(void); SbBool dirty; +#if COIN_BUILD_LEGACY_GL_RENDERER SoVBOCache * vbocache; +#endif SbHash vbohash; @@ -533,6 +550,7 @@ SoVRMLExtrusion::~SoVRMLExtrusion() // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLExtrusion::GLRender(SoGLRenderAction * action) { @@ -679,6 +697,7 @@ SoVRMLExtrusion::GLRender(SoGLRenderAction * action) sogl_autocache_update(state, PRIVATE(this)->idx.getLength() / 4, vbo); } +#endif // Doc in parent void @@ -807,6 +826,7 @@ SoVRMLExtrusion::updateCache(void) } } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLExtrusionP::updateVBO(SoAction * action) { @@ -826,7 +846,9 @@ SoVRMLExtrusionP::updateVBO(SoAction * action) this->readLock(); } } +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLExtrusionP::generateVBO(SoAction * action, SoTextureCoordinateBundle & tb) { @@ -914,13 +936,16 @@ SoVRMLExtrusionP::generateVBO(SoAction * action, SoTextureCoordinateBundle & tb) this->vbocache->getTexCoordVBO(0)->setBufferData(this->vbotexcoord.getArrayPtr(), this->vbotexcoord.getLength()*sizeof(SbVec2f), 1); } +#endif // Doc in parent void SoVRMLExtrusion::notify(SoNotList * list) { +#if COIN_BUILD_LEGACY_GL_RENDERER if (PRIVATE(this)->vbocache) PRIVATE(this)->vbocache->invalidate(); +#endif PRIVATE(this)->dirty = TRUE; inherited::notify(list); } diff --git a/src/vrml97/Fog.cpp b/src/vrml97/Fog.cpp index 4df58664b24..059a127e465 100644 --- a/src/vrml97/Fog.cpp +++ b/src/vrml97/Fog.cpp @@ -231,6 +231,7 @@ SoVRMLFog::~SoVRMLFog() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLFog::GLRender(SoGLRenderAction * action) { @@ -253,6 +254,7 @@ SoVRMLFog::GLRender(SoGLRenderAction * action) PRIVATE(this)->visibilityRange); } +#endif void fog_fieldsensorCB(void * data, SoSensor * sensor) diff --git a/src/vrml97/FontStyle.cpp b/src/vrml97/FontStyle.cpp index 1dcb998585d..921b87bb948 100644 --- a/src/vrml97/FontStyle.cpp +++ b/src/vrml97/FontStyle.cpp @@ -320,10 +320,12 @@ SoVRMLFontStyle::callback(SoCallbackAction * COIN_UNUSED_ARG(action)) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLFontStyle::GLRender(SoGLRenderAction * COIN_UNUSED_ARG(action)) { } +#endif // Doc in parent void diff --git a/src/vrml97/Geometry.cpp b/src/vrml97/Geometry.cpp index ed20716be74..5c8bfa9a86f 100644 --- a/src/vrml97/Geometry.cpp +++ b/src/vrml97/Geometry.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +#include + #ifdef HAVE_VRML97 /*! @@ -45,7 +47,9 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -113,11 +117,13 @@ SoVRMLGeometry::~SoVRMLGeometry() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoVRMLGeometry::shouldGLRender(SoGLRenderAction * action) { return inherited::shouldGLRender(action); } +#endif /*! Convenience method that updates the shape hints element. diff --git a/src/vrml97/Group.cpp b/src/vrml97/Group.cpp index 7468040d852..218323510cd 100644 --- a/src/vrml97/Group.cpp +++ b/src/vrml97/Group.cpp @@ -109,7 +109,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -138,21 +140,29 @@ // when doing threadsafe rendering, each thread needs its own // glcachelist typedef struct { +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLCacheList * glcachelist; +#endif } sovrmlgroup_storage; static void sovrmlgroup_storage_construct(void * data) { sovrmlgroup_storage * ptr = (sovrmlgroup_storage*) data; +#if COIN_BUILD_LEGACY_GL_RENDERER ptr->glcachelist = NULL; +#else + (void) ptr; +#endif } static void sovrmlgroup_storage_destruct(void * data) { sovrmlgroup_storage * ptr = (sovrmlgroup_storage*) data; +#if COIN_BUILD_LEGACY_GL_RENDERER delete ptr->glcachelist; +#endif } // ************************************************************************* @@ -180,15 +190,21 @@ class SoVRMLGroupP { SbStorage * glcachestorage; static void invalidate_gl_cache(void * tls, void *) { sovrmlgroup_storage * ptr = (sovrmlgroup_storage*) tls; +#if COIN_BUILD_LEGACY_GL_RENDERER if (ptr->glcachelist) { ptr->glcachelist->invalidateAll(); } +#else + (void) ptr; +#endif } public: enum { YES, NO, MAYBE } hassoundchild; +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLCacheList * getGLCacheList(const SbBool createifnull); +#endif void invalidateGLCaches(void) { glcachestorage->applyToAll(invalidate_gl_cache, NULL); @@ -204,6 +220,7 @@ class SoVRMLGroupP { #endif // !COIN_THREADSAFE }; +#if COIN_BUILD_LEGACY_GL_RENDERER SoGLCacheList * SoVRMLGroupP::getGLCacheList(const SbBool createifnull) { @@ -214,6 +231,7 @@ SoVRMLGroupP::getGLCacheList(const SbBool createifnull) } return ptr->glcachelist; } +#endif #define PRIVATE(obj) ((obj)->pimpl) @@ -351,6 +369,7 @@ SoVRMLGroup::callback(SoCallbackAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLGroup::GLRender(SoGLRenderAction * action ) { @@ -367,6 +386,7 @@ SoVRMLGroup::GLRender(SoGLRenderAction * action ) break; } } +#endif // Doc in parent void @@ -560,6 +580,7 @@ SoVRMLGroup::getPrimitiveCount(SoGetPrimitiveCountAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLGroup::GLRenderBelowPath(SoGLRenderAction * action) { @@ -647,8 +668,10 @@ SoVRMLGroup::GLRenderBelowPath(SoGLRenderAction * action) createcache->close(action); } } +#endif // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLGroup::GLRenderInPath(SoGLRenderAction * action) { @@ -701,13 +724,16 @@ SoVRMLGroup::GLRenderInPath(SoGLRenderAction * action) this->GLRenderBelowPath(action); } } +#endif // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLGroup::GLRenderOffPath(SoGLRenderAction * COIN_UNUSED_ARG(action)) { // do nothing } +#endif // Doc in parent void diff --git a/src/vrml97/ImageTexture.cpp b/src/vrml97/ImageTexture.cpp index cf73928f69a..6ca2af0f1a1 100644 --- a/src/vrml97/ImageTexture.cpp +++ b/src/vrml97/ImageTexture.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +#include +#include + #ifdef HAVE_VRML97 /*! @@ -194,15 +197,21 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -384,7 +393,9 @@ SoVRMLImageTexture::~SoVRMLImageTexture() cc_sched_wait_all(SoVRMLImageTextureP::scheduler); } +#if COIN_BUILD_LEGACY_GL_RENDERER if (PRIVATE(this)->glimage) PRIVATE(this)->glimage->unref(NULL); +#endif PRIVATE(this)->clearSearchDirs(); delete PRIVATE(this)->urlsensor; delete PRIVATE(this); @@ -424,12 +435,14 @@ SoVRMLImageTexture::allowPrequalifyFile(SbBool enable) PRIVATE(this)->allowprequalifycb = enable; } +#if COIN_BUILD_LEGACY_GL_RENDERER static SoGLImage::Wrap imagetexture_translate_wrap(const SbBool repeat) { if (repeat) return SoGLImage::REPEAT; return SoGLImage::CLAMP_TO_EDGE; } +#endif // Doc in parent void @@ -482,6 +495,7 @@ SoVRMLImageTexture::rayPick(SoRayPickAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLImageTexture::GLRender(SoGLRenderAction * action) { @@ -556,6 +570,7 @@ SoVRMLImageTexture::GLRender(SoGLRenderAction * action) SoTextureOverrideElement::setImageOverride(state, TRUE); } } +#endif // Doc in parent void @@ -642,6 +657,7 @@ SoVRMLImageTexture::loadUrl(void) } // sensor callback used for deleting old GLImage instances +#if COIN_BUILD_LEGACY_GL_RENDERER static void imagetexture_glimage_delete(void * closure, SoSensor * s) { @@ -649,10 +665,12 @@ imagetexture_glimage_delete(void * closure, SoSensor * s) img->unref(NULL); delete s; } +#endif // // used for checking if this texture should be purged from memory // +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLImageTexture::glimage_callback(void * closure) { @@ -684,6 +702,7 @@ SoVRMLImageTexture::glimage_callback(void * closure) } PRIVATE(thisp)->unlock_glimage(); } +#endif SbBool SoVRMLImageTexture::default_prequalify_cb(const SbString & url, void * COIN_UNUSED_ARG(closure), diff --git a/src/vrml97/IndexedFaceSet.cpp b/src/vrml97/IndexedFaceSet.cpp index 45ceb2473a6..0af6ea2abfa 100644 --- a/src/vrml97/IndexedFaceSet.cpp +++ b/src/vrml97/IndexedFaceSet.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +class SoVBO; +#include + #ifdef HAVE_VRML97 /*! @@ -231,8 +234,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -245,12 +252,19 @@ #include #endif // HAVE_THREADS +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVertexArrayIndexer.h" +#endif #include "glue/glp.h" #include "rendering/SoGL.h" #include "nodes/SoSubNodeP.h" +#include "coindefs.h" +class SoVertexArrayIndexer; + // ************************************************************************* // for concavestatus @@ -330,7 +344,9 @@ SoVRMLIndexedFaceSet::SoVRMLIndexedFaceSet(void) SoVRMLIndexedFaceSet::~SoVRMLIndexedFaceSet() // virtual, protected { if (PRIVATE(this)->convexCache) PRIVATE(this)->convexCache->unref(); +#if COIN_BUILD_LEGACY_GL_RENDERER delete PRIVATE(this)->vaindexer; +#endif delete PRIVATE(this); } @@ -439,6 +455,7 @@ SoVRMLIndexedFaceSet::findNormalBinding(SoState * state) const // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLIndexedFaceSet::GLRender(SoGLRenderAction * action) { @@ -663,6 +680,7 @@ SoVRMLIndexedFaceSet::GLRender(SoGLRenderAction * action) state->pop(); } +#endif // Doc in parent void @@ -974,7 +992,9 @@ SoVRMLIndexedFaceSet::notify(SoNotList * list) if (f == &this->coordIndex) { PRIVATE(this)->concavestatus = STATUS_UNKNOWN; LOCK_VAINDEXER(this); +#if COIN_BUILD_LEGACY_GL_RENDERER delete PRIVATE(this)->vaindexer; +#endif PRIVATE(this)->vaindexer = NULL; UNLOCK_VAINDEXER(this); } diff --git a/src/vrml97/IndexedLineSet.cpp b/src/vrml97/IndexedLineSet.cpp index b08a3d3da41..7123a218845 100644 --- a/src/vrml97/IndexedLineSet.cpp +++ b/src/vrml97/IndexedLineSet.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +class SoVBO; +#include + #ifdef HAVE_VRML97 /*! @@ -133,12 +136,18 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -149,15 +158,26 @@ #endif // COIN_DEBUG #include "nodes/SoSubNodeP.h" + +#include "coindefs.h" +class SoVertexArrayIndexer; #include "rendering/SoGL.h" #include "glue/glp.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVertexArrayIndexer.h" +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif class SoVRMLIndexedLineSetP { public: SoVRMLIndexedLineSetP() : vaindexer(NULL) { } - ~SoVRMLIndexedLineSetP() { delete this->vaindexer; } + ~SoVRMLIndexedLineSetP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vaindexer; +#endif + } enum Binding { // Needs to be these specific values to match the rendering code @@ -249,6 +269,7 @@ SoVRMLIndexedLineSetP::findMaterialBinding(SoVRMLIndexedLineSet * node, return binding; } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLIndexedLineSet::GLRender(SoGLRenderAction * action) { @@ -415,6 +436,7 @@ SoVRMLIndexedLineSet::GLRender(SoGLRenderAction * action) sogl_autocache_update(state, this->coordIndex.getNum() / 2, didrenderasvbo); state->pop(); } +#endif void SoVRMLIndexedLineSet::getPrimitiveCount(SoGetPrimitiveCountAction * action) @@ -547,7 +569,9 @@ SoVRMLIndexedLineSet::notify(SoNotList * list) SoField *f = list->getLastField(); if (f == &this->coordIndex) { LOCK_VAINDEXER(this); +#if COIN_BUILD_LEGACY_GL_RENDERER delete PRIVATE(this)->vaindexer; +#endif PRIVATE(this)->vaindexer = NULL; UNLOCK_VAINDEXER(this); } diff --git a/src/vrml97/Inline.cpp b/src/vrml97/Inline.cpp index ab56044c76a..e5d2b385092 100644 --- a/src/vrml97/Inline.cpp +++ b/src/vrml97/Inline.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +#include +#include + #ifdef HAVE_VRML97 /*! @@ -142,8 +145,12 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -413,6 +420,7 @@ SoVRMLInline::callback(SoCallbackAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLInline::GLRender(SoGLRenderAction * action) { @@ -475,6 +483,7 @@ SoVRMLInline::GLRender(SoGLRenderAction * action) } SoVRMLInline::doAction(action); } +#endif // Doc in parent void diff --git a/src/vrml97/LOD.cpp b/src/vrml97/LOD.cpp index 81f6946f20b..13f0b547206 100644 --- a/src/vrml97/LOD.cpp +++ b/src/vrml97/LOD.cpp @@ -348,6 +348,7 @@ SoVRMLLOD::callback(SoCallbackAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLLOD::GLRender(SoGLRenderAction * action) { @@ -367,6 +368,7 @@ SoVRMLLOD::GLRender(SoGLRenderAction * action) break; } } +#endif // Doc in parent void @@ -418,6 +420,7 @@ SoVRMLLOD::audioRender(SoAudioRenderAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLLOD::GLRenderBelowPath(SoGLRenderAction * action) { @@ -457,8 +460,10 @@ SoVRMLLOD::GLRenderBelowPath(SoGLRenderAction * action) SoGLCacheContextElement::shouldAutoCache(action->getState(), SoGLCacheContextElement::DONT_AUTO_CACHE); } +#endif // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLLOD::GLRenderInPath(SoGLRenderAction * action) { @@ -485,8 +490,10 @@ SoVRMLLOD::GLRenderInPath(SoGLRenderAction * action) SoVRMLLOD::GLRenderBelowPath(action); } } +#endif // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLLOD::GLRenderOffPath(SoGLRenderAction * action) { @@ -505,6 +512,7 @@ SoVRMLLOD::GLRenderOffPath(SoGLRenderAction * action) } } } +#endif // Doc in parent void diff --git a/src/vrml97/Light.cpp b/src/vrml97/Light.cpp index e6675f9ba24..aab298d31af 100644 --- a/src/vrml97/Light.cpp +++ b/src/vrml97/Light.cpp @@ -100,9 +100,11 @@ SoVRMLLight::~SoVRMLLight() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLLight::GLRender(SoGLRenderAction * COIN_UNUSED_ARG(action)) { } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/Material.cpp b/src/vrml97/Material.cpp index 74bc8ff7859..1f94e45d086 100644 --- a/src/vrml97/Material.cpp +++ b/src/vrml97/Material.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +#include + #ifdef HAVE_VRML97 /*! @@ -136,7 +138,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #ifdef COIN_THREADSAFE #include @@ -323,11 +327,13 @@ SoVRMLMaterial::doAction(SoAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLMaterial::GLRender(SoGLRenderAction * action) { SoVRMLMaterial::doAction(action); } +#endif // Doc in parent void diff --git a/src/vrml97/MovieTexture.cpp b/src/vrml97/MovieTexture.cpp index 84ee814b037..a3cc917cbed 100644 --- a/src/vrml97/MovieTexture.cpp +++ b/src/vrml97/MovieTexture.cpp @@ -214,9 +214,11 @@ SoVRMLMovieTexture::~SoVRMLMovieTexture() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLMovieTexture::GLRender(SoGLRenderAction * COIN_UNUSED_ARG(action)) { } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/NavigationInfo.cpp b/src/vrml97/NavigationInfo.cpp index b5c0c53e7b3..de31e868104 100644 --- a/src/vrml97/NavigationInfo.cpp +++ b/src/vrml97/NavigationInfo.cpp @@ -305,9 +305,11 @@ SoVRMLNavigationInfo::~SoVRMLNavigationInfo() // virtual, protected } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLNavigationInfo::GLRender(SoGLRenderAction * COIN_UNUSED_ARG(action)) { } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/Normal.cpp b/src/vrml97/Normal.cpp index f0c14d8b0be..8932a33ed7d 100644 --- a/src/vrml97/Normal.cpp +++ b/src/vrml97/Normal.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +class SoVBO; + #ifdef HAVE_VRML97 /*! @@ -67,17 +69,25 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif SO_NODE_SOURCE(SoVRMLNormal); class SoVRMLNormalP { public: SoVRMLNormalP() : vbo(NULL) { } - ~SoVRMLNormalP() { delete this->vbo; } + ~SoVRMLNormalP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SoVBO * vbo; }; @@ -121,6 +131,7 @@ SoVRMLNormal::doAction(SoAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLNormal::GLRender(SoGLRenderAction * action) { @@ -161,6 +172,7 @@ SoVRMLNormal::GLRender(SoGLRenderAction * action) } } +#endif // Doc in parent void diff --git a/src/vrml97/PixelTexture.cpp b/src/vrml97/PixelTexture.cpp index 30deb868122..73db2299c9b 100644 --- a/src/vrml97/PixelTexture.cpp +++ b/src/vrml97/PixelTexture.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +#include +#include + #ifdef HAVE_VRML97 /*! @@ -100,14 +103,20 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -118,6 +127,8 @@ #include "nodes/SoSubNodeP.h" #include "elements/SoTextureScalePolicyElement.h" +class SoGLImage; + // ************************************************************************* class SoVRMLPixelTextureP { @@ -177,16 +188,20 @@ SoVRMLPixelTexture::SoVRMLPixelTexture(void) */ SoVRMLPixelTexture::~SoVRMLPixelTexture() { +#if COIN_BUILD_LEGACY_GL_RENDERER if (PRIVATE(this)->glimage) PRIVATE(this)->glimage->unref(NULL); +#endif delete PRIVATE(this); } +#if COIN_BUILD_LEGACY_GL_RENDERER static SoGLImage::Wrap pixeltexture_translate_wrap(const SbBool repeat) { if (repeat) return SoGLImage::REPEAT; return SoGLImage::CLAMP_TO_EDGE; } +#endif // Doc in parent void @@ -230,6 +245,7 @@ SoVRMLPixelTexture::rayPick(SoRayPickAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLPixelTexture::GLRender(SoGLRenderAction * action) { @@ -298,6 +314,7 @@ SoVRMLPixelTexture::GLRender(SoGLRenderAction * action) SoTextureOverrideElement::setImageOverride(state, TRUE); } } +#endif // doc in parent void diff --git a/src/vrml97/PointLight.cpp b/src/vrml97/PointLight.cpp index 6f72f9aba9e..4cb5aabd24b 100644 --- a/src/vrml97/PointLight.cpp +++ b/src/vrml97/PointLight.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +#include "rendering/SoGL.h" + #ifdef HAVE_VRML97 /*! @@ -105,7 +107,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #if COIN_DEBUG #include #endif // COIN_DEBUG @@ -144,6 +148,7 @@ SoVRMLPointLight::~SoVRMLPointLight() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLPointLight::GLRender(SoGLRenderAction * action) { @@ -189,5 +194,6 @@ SoVRMLPointLight::GLRender(SoGLRenderAction * action) // FIXME: consider radius } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/PointSet.cpp b/src/vrml97/PointSet.cpp index 17c10de8d85..a45028404c5 100644 --- a/src/vrml97/PointSet.cpp +++ b/src/vrml97/PointSet.cpp @@ -34,6 +34,10 @@ #include #endif // HAVE_CONFIG_H +class SoVBO; +#include +#include + #ifdef HAVE_VRML97 /*! @@ -89,11 +93,15 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -102,15 +110,21 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #if COIN_DEBUG #include #endif // COIN_DEBUG #include "nodes/SoSubNodeP.h" #include "rendering/SoGL.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif static SbBool is_material_per_vertex(SoVRMLPointSet * ps, SoState * state) @@ -150,6 +164,7 @@ SoVRMLPointSet::~SoVRMLPointSet() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLPointSet::GLRender(SoGLRenderAction * action) { @@ -224,6 +239,7 @@ SoVRMLPointSet::GLRender(SoGLRenderAction * action) // send approx number of points for autocache handling sogl_autocache_update(state, numpts, didrenderasvbo); } +#endif // Doc in parent void diff --git a/src/vrml97/ProximitySensor.cpp b/src/vrml97/ProximitySensor.cpp index 2314e13aa00..40e01f736f0 100644 --- a/src/vrml97/ProximitySensor.cpp +++ b/src/vrml97/ProximitySensor.cpp @@ -314,11 +314,13 @@ SoVRMLProximitySensor::doAction(SoAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLProximitySensor::GLRender(SoGLRenderAction * action) { SoVRMLProximitySensor::doAction((SoAction*) action); } +#endif // Doc in parent void diff --git a/src/vrml97/Script.cpp b/src/vrml97/Script.cpp index e310f39c861..bfcdc1c9c03 100644 --- a/src/vrml97/Script.cpp +++ b/src/vrml97/Script.cpp @@ -432,11 +432,13 @@ SoVRMLScript::callback(SoCallbackAction * action) } // Doc in superclass +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLScript::GLRender(SoGLRenderAction * action) { SoVRMLScript::doAction((SoAction*) action); } +#endif // Doc in superclass void diff --git a/src/vrml97/Shape.cpp b/src/vrml97/Shape.cpp index cbe08eede53..88e3f4e6350 100644 --- a/src/vrml97/Shape.cpp +++ b/src/vrml97/Shape.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +#include +#include + #ifdef HAVE_VRML97 /*! @@ -129,10 +132,18 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #ifdef HAVE_THREADS #include @@ -143,6 +154,8 @@ #include "tidbitsp.h" #include "profiler/SoNodeProfiling.h" +class SoGLCacheList; + // ************************************************************************* class SoVRMLShapeP { @@ -219,7 +232,9 @@ SoVRMLShape::SoVRMLShape(void) SoVRMLShape::~SoVRMLShape() { delete PRIVATE(this)->childlist; +#if COIN_BUILD_LEGACY_GL_RENDERER delete PRIVATE(this)->cachelist; +#endif delete PRIVATE(this); } @@ -271,6 +286,7 @@ SoVRMLShape::callback(SoCallbackAction * action) SoVRMLShape::doAction((SoAction*) action); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLShape::GLRender(SoGLRenderAction * action) { @@ -327,6 +343,7 @@ SoVRMLShape::GLRender(SoGLRenderAction * action) } state->pop(); } +#endif void SoVRMLShape::getBoundingBox(SoGetBoundingBoxAction * action) diff --git a/src/vrml97/Sphere.cpp b/src/vrml97/Sphere.cpp index 1ea47e1c971..a83c9cc92d2 100644 --- a/src/vrml97/Sphere.cpp +++ b/src/vrml97/Sphere.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +#include +#include + #ifdef HAVE_VRML97 /*! @@ -82,13 +85,17 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include "nodes/SoSubNodeP.h" @@ -128,6 +135,7 @@ SoVRMLSphere::~SoVRMLSphere() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLSphere::GLRender(SoGLRenderAction * action) { @@ -158,6 +166,7 @@ SoVRMLSphere::GLRender(SoGLRenderAction * action) &mb, flags, state); } +#endif // Doc in parent void diff --git a/src/vrml97/SpotLight.cpp b/src/vrml97/SpotLight.cpp index 4ca0c72af89..ff82308b36e 100644 --- a/src/vrml97/SpotLight.cpp +++ b/src/vrml97/SpotLight.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +#include "rendering/SoGL.h" + #ifdef HAVE_VRML97 /*! @@ -194,7 +196,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #if COIN_DEBUG #include @@ -236,6 +240,7 @@ SoVRMLSpotLight::~SoVRMLSpotLight() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLSpotLight::GLRender(SoGLRenderAction * action) { @@ -284,5 +289,6 @@ SoVRMLSpotLight::GLRender(SoGLRenderAction * action) // FIXME: consider radius and beamWidth } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/Switch.cpp b/src/vrml97/Switch.cpp index 93f10aebb04..9321f2b0a7b 100644 --- a/src/vrml97/Switch.cpp +++ b/src/vrml97/Switch.cpp @@ -390,11 +390,13 @@ SoVRMLSwitch::callback(SoCallbackAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLSwitch::GLRender(SoGLRenderAction * action) { SoVRMLSwitch::doAction(action); } +#endif // Doc in parent void diff --git a/src/vrml97/Text.cpp b/src/vrml97/Text.cpp index 960a58f6e06..e0a377b88ae 100644 --- a/src/vrml97/Text.cpp +++ b/src/vrml97/Text.cpp @@ -34,6 +34,8 @@ #include #endif // HAVE_CONFIG_H +#include + #ifdef HAVE_VRML97 /*! @@ -138,7 +140,9 @@ #include #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include #include #include @@ -275,6 +279,7 @@ SoVRMLText::~SoVRMLText() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLText::GLRender(SoGLRenderAction * action) { @@ -519,6 +524,7 @@ SoVRMLText::GLRender(SoGLRenderAction * action) SoGLCacheContextElement::incNumShapes(state); } } +#endif // Doc in parent diff --git a/src/vrml97/Texture.cpp b/src/vrml97/Texture.cpp index 94651910f87..c8d8166917c 100644 --- a/src/vrml97/Texture.cpp +++ b/src/vrml97/Texture.cpp @@ -88,9 +88,11 @@ SoVRMLTexture::~SoVRMLTexture() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLTexture::GLRender(SoGLRenderAction * COIN_UNUSED_ARG(action)) { } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/TextureCoordinate.cpp b/src/vrml97/TextureCoordinate.cpp index bdc5f8bbf45..5e06800d747 100644 --- a/src/vrml97/TextureCoordinate.cpp +++ b/src/vrml97/TextureCoordinate.cpp @@ -34,6 +34,9 @@ #include #endif // HAVE_CONFIG_H +class SoVBO; +#include + #ifdef HAVE_VRML97 /*! @@ -94,16 +97,26 @@ #include #include +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif +#if COIN_BUILD_LEGACY_GL_RENDERER #include +#endif #include "nodes/SoSubNodeP.h" +#if COIN_BUILD_LEGACY_GL_RENDERER #include "rendering/SoVBO.h" +#endif class SoVRMLTextureCoordinateP { public: SoVRMLTextureCoordinateP() : vbo(NULL) { } - ~SoVRMLTextureCoordinateP() { delete this->vbo; } + ~SoVRMLTextureCoordinateP() { +#if COIN_BUILD_LEGACY_GL_RENDERER + delete this->vbo; +#endif + } SoVBO * vbo; }; @@ -156,6 +169,7 @@ SoVRMLTextureCoordinate::callback(SoCallbackAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLTextureCoordinate::GLRender(SoGLRenderAction * action) { @@ -192,6 +206,7 @@ SoVRMLTextureCoordinate::GLRender(SoGLRenderAction * action) SoGLVBOElement::setTexCoordVBO(state, 0, PRIVATE(this)->vbo); } } +#endif // Doc in parent void diff --git a/src/vrml97/TextureTransform.cpp b/src/vrml97/TextureTransform.cpp index 3c16baf1372..698b787ea3b 100644 --- a/src/vrml97/TextureTransform.cpp +++ b/src/vrml97/TextureTransform.cpp @@ -184,11 +184,13 @@ SoVRMLTextureTransform::callback(SoCallbackAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLTextureTransform::GLRender(SoGLRenderAction * action) { SoVRMLTextureTransform::doAction((SoAction*)action); } +#endif // Doc in parent void diff --git a/src/vrml97/Transform.cpp b/src/vrml97/Transform.cpp index d73bba01489..e9fe4e3e14e 100644 --- a/src/vrml97/Transform.cpp +++ b/src/vrml97/Transform.cpp @@ -501,6 +501,7 @@ SoVRMLTransform::getPrimitiveCount(SoGetPrimitiveCountAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLTransform::GLRenderBelowPath(SoGLRenderAction * action) { @@ -510,8 +511,10 @@ SoVRMLTransform::GLRenderBelowPath(SoGLRenderAction * action) inherited::GLRenderBelowPath(action); state->pop(); } +#endif // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLTransform::GLRenderInPath(SoGLRenderAction * action) { @@ -527,6 +530,7 @@ SoVRMLTransform::GLRenderInPath(SoGLRenderAction * action) this->GLRenderBelowPath(action); } } +#endif // Doc in parent void diff --git a/src/vrml97/VertexLine.cpp b/src/vrml97/VertexLine.cpp index bded04007aa..fdbd01954e3 100644 --- a/src/vrml97/VertexLine.cpp +++ b/src/vrml97/VertexLine.cpp @@ -112,6 +112,7 @@ SoVRMLVertexLine::doAction(SoAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLVertexLine::GLRender(SoGLRenderAction * action) { @@ -123,6 +124,7 @@ SoVRMLVertexLine::GLRender(SoGLRenderAction * action) node = this->color.getValue(); if (node) node->GLRender(action); } +#endif // Doc in parent void @@ -153,11 +155,13 @@ SoVRMLVertexLine::notify(SoNotList * list) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoVRMLVertexLine::shouldGLRender(SoGLRenderAction * action) { if (this->coord.getValue() == NULL) return FALSE; return inherited::shouldGLRender(action); } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/VertexPoint.cpp b/src/vrml97/VertexPoint.cpp index 108a6d1c17b..6cd7ad4660f 100644 --- a/src/vrml97/VertexPoint.cpp +++ b/src/vrml97/VertexPoint.cpp @@ -105,6 +105,7 @@ SoVRMLVertexPoint::doAction(SoAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLVertexPoint::GLRender(SoGLRenderAction * action) { @@ -116,6 +117,7 @@ SoVRMLVertexPoint::GLRender(SoGLRenderAction * action) node = this->color.getValue(); if (node) node->GLRender(action); } +#endif // Doc in parent void @@ -176,11 +178,13 @@ SoVRMLVertexPoint::getPrimitiveCount(SoGetPrimitiveCountAction * action) } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoVRMLVertexPoint::shouldGLRender(SoGLRenderAction * action) { if (this->coord.getValue() == NULL) return FALSE; return inherited::shouldGLRender(action); } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/VertexShape.cpp b/src/vrml97/VertexShape.cpp index 9032fb12c7a..11a11acccdb 100644 --- a/src/vrml97/VertexShape.cpp +++ b/src/vrml97/VertexShape.cpp @@ -208,6 +208,7 @@ SoVRMLVertexShape::doAction(SoAction * action) if (node) node->doAction(action); } +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLVertexShape::GLRender(SoGLRenderAction * action) { @@ -225,6 +226,7 @@ SoVRMLVertexShape::GLRender(SoGLRenderAction * action) node = this->color.getValue(); if (node) node->GLRender(action); } +#endif void SoVRMLVertexShape::getBoundingBox(SoGetBoundingBoxAction * action) @@ -259,11 +261,13 @@ SoVRMLVertexShape::notify(SoNotList * list) inherited::notify(list); } +#if COIN_BUILD_LEGACY_GL_RENDERER SbBool SoVRMLVertexShape::shouldGLRender(SoGLRenderAction * action) { return SoShape::shouldGLRender(action); } +#endif void SoVRMLVertexShape::setNormalCache(SoState * state, diff --git a/src/vrml97/Viewpoint.cpp b/src/vrml97/Viewpoint.cpp index 595dfec4f24..6eb15efdac9 100644 --- a/src/vrml97/Viewpoint.cpp +++ b/src/vrml97/Viewpoint.cpp @@ -348,9 +348,11 @@ SoVRMLViewpoint::~SoVRMLViewpoint() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLViewpoint::GLRender(SoGLRenderAction * COIN_UNUSED_ARG(action)) { } +#endif #endif // HAVE_VRML97 diff --git a/src/vrml97/VisibilitySensor.cpp b/src/vrml97/VisibilitySensor.cpp index 99ba24feb58..ea64385db3e 100644 --- a/src/vrml97/VisibilitySensor.cpp +++ b/src/vrml97/VisibilitySensor.cpp @@ -194,6 +194,7 @@ SoVRMLVisibilitySensor::~SoVRMLVisibilitySensor() } // Doc in parent +#if COIN_BUILD_LEGACY_GL_RENDERER void SoVRMLVisibilitySensor::GLRender(SoGLRenderAction * action) { @@ -222,5 +223,6 @@ SoVRMLVisibilitySensor::GLRender(SoGLRenderAction * action) this->isActive = FALSE; } } +#endif #endif // HAVE_VRML97 diff --git a/testsuite/CMakeLists.txt b/testsuite/CMakeLists.txt index e7861f4359e..c64ade83c0e 100644 --- a/testsuite/CMakeLists.txt +++ b/testsuite/CMakeLists.txt @@ -67,12 +67,21 @@ endforeach() # - "killers" with testInCorrectFile # - "slackers" with testOutOfSpecFile # However, those folders are not in the repository. -create_file_test("models" "testCorrectFile" false "incorrect") +if(COIN_BUILD_LEGACY_GL_RENDERER) + create_file_test("models" "testCorrectFile" false "incorrect") +else() + # ExtSelection is part of the legacy renderer and is not registered in + # core-only builds, so do not include scenes that require that node. + create_file_test("models" "testCorrectFile" false "(incorrect|models/dead_simple/all-iv\\.iv$)") +endif() # bug039.iv and bug055-5.iv contain errors but load anyway: ignore for now create_file_test("models/io/incorrect" "testIncorrectFile" true "(bug039|bug055-5)") # Include all extracted '*Tests.cpp' files in the target. FILE(GLOB COIN_TEST_SOURCES "${CMAKE_CURRENT_BINARY_DIR}/*Test.cpp") +if(NOT COIN_BUILD_LEGACY_GL_RENDERER) + list(FILTER COIN_TEST_SOURCES EXCLUDE REGEX "/shadowsSo.*Test\\.cpp$") +endif() add_executable(CoinTests TestSuiteMain.cpp TestSuiteUtils.cpp TestSuiteMisc.cpp ${COIN_TEST_SOURCES}) set_target_properties(CoinTests PROPERTIES DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}") @@ -89,6 +98,115 @@ if (USE_PTHREAD) endif() add_test(NAME CoinTests COMMAND CoinTests) +add_executable(CoreTraversalTest core-traversal-test.cpp) +target_link_libraries(CoreTraversalTest Coin ${COIN_TARGET_LINK_LIBRARIES}) +target_include_directories(CoreTraversalTest PRIVATE + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} +) +add_test(NAME CoreTraversalTest COMMAND CoreTraversalTest) + +if(NOT COIN_BUILD_LEGACY_GL_RENDERER) + add_executable(SceneManagerCoreTest scene-manager-core-test.cpp) + target_link_libraries(SceneManagerCoreTest Coin ${COIN_TARGET_LINK_LIBRARIES}) + target_include_directories(SceneManagerCoreTest PRIVATE + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} + ) + add_test(NAME SceneManagerCoreTest COMMAND SceneManagerCoreTest) +endif() + +add_executable(LegacyBlendingTest legacy-blending-test.cpp) +target_link_libraries(LegacyBlendingTest Coin ${COIN_TARGET_LINK_LIBRARIES}) +target_include_directories(LegacyBlendingTest PRIVATE + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} +) +add_test(NAME LegacyBlendingTest COMMAND LegacyBlendingTest) + +add_executable(RetainedIRTest retained-ir-test.cpp) +target_link_libraries(RetainedIRTest Coin ${COIN_TARGET_LINK_LIBRARIES}) +target_include_directories(RetainedIRTest PRIVATE + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} +) +add_test(NAME RetainedIRTest COMMAND RetainedIRTest) + +add_executable(RetainedNodeTest retained-node-test.cpp) +target_link_libraries(RetainedNodeTest Coin ${COIN_TARGET_LINK_LIBRARIES}) +target_include_directories(RetainedNodeTest PRIVATE + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} +) +add_test(NAME RetainedNodeTest COMMAND RetainedNodeTest) + +if(HAVE_EGL) + add_executable(DrawListGLTest drawlist-gl-test.cpp) + target_link_libraries(DrawListGLTest Coin ${COIN_TARGET_LINK_LIBRARIES}) + target_compile_definitions(DrawListGLTest PRIVATE COIN_INTERNAL) + target_include_directories(DrawListGLTest PRIVATE + ${PROJECT_SOURCE_DIR}/src + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} + ) + add_test(NAME DrawListGLTest COMMAND DrawListGLTest) + set_tests_properties(DrawListGLTest PROPERTIES SKIP_RETURN_CODE 77) + + add_executable(EGLBindingTest egl-binding-test.cpp) + target_link_libraries(EGLBindingTest Coin ${COIN_TARGET_LINK_LIBRARIES}) + target_compile_definitions(EGLBindingTest PRIVATE COIN_INTERNAL) + target_include_directories(EGLBindingTest PRIVATE + ${PROJECT_SOURCE_DIR}/src + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} + ) + add_test(NAME EGLBindingTest COMMAND EGLBindingTest) + set_tests_properties(EGLBindingTest PROPERTIES SKIP_RETURN_CODE 77) + + add_executable(GLSLRuntimeTest glsl-runtime-test.cpp) + target_link_libraries(GLSLRuntimeTest Coin ${COIN_TARGET_LINK_LIBRARIES}) + target_compile_definitions(GLSLRuntimeTest PRIVATE COIN_INTERNAL) + target_include_directories(GLSLRuntimeTest PRIVATE + ${PROJECT_SOURCE_DIR}/src + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} + ) + add_test(NAME GLSLRuntimeTest COMMAND GLSLRuntimeTest) + set_tests_properties(GLSLRuntimeTest PROPERTIES SKIP_RETURN_CODE 77) + + add_executable(GLSLDiagnosticsTest glsl-diagnostics-test.cpp) + target_link_libraries(GLSLDiagnosticsTest Coin ${COIN_TARGET_LINK_LIBRARIES}) + target_compile_definitions(GLSLDiagnosticsTest PRIVATE COIN_INTERNAL) + target_include_directories(GLSLDiagnosticsTest PRIVATE + ${PROJECT_SOURCE_DIR}/src + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} + ) + add_test(NAME GLSLDiagnosticsTest COMMAND GLSLDiagnosticsTest) + set_tests_properties(GLSLDiagnosticsTest PROPERTIES SKIP_RETURN_CODE 77) + + add_executable(OffscreenReadbackTest offscreen-readback-test.cpp) + target_link_libraries(OffscreenReadbackTest Coin ${COIN_TARGET_LINK_LIBRARIES}) + target_compile_definitions(OffscreenReadbackTest PRIVATE COIN_INTERNAL) + target_include_directories(OffscreenReadbackTest PRIVATE + ${PROJECT_SOURCE_DIR}/src + ${PROJECT_SOURCE_DIR}/include + ${PROJECT_BINARY_DIR}/include + ${COIN_TARGET_INCLUDE_DIRECTORIES} + ) + add_test(NAME OffscreenReadbackTest COMMAND OffscreenReadbackTest) + set_tests_properties(OffscreenReadbackTest PROPERTIES SKIP_RETURN_CODE 77) +endif() + # Many warnings are generated from test macros on macOS with Xcode. include(CheckCXXCompilerFlag) CHECK_CXX_COMPILER_FLAG(-Wtautological-compare DISABLE_WARNING_TAUTOLOGCOMPARE) diff --git a/testsuite/core-traversal-test.cpp b/testsuite/core-traversal-test.cpp new file mode 100644 index 00000000000..4c206ae3300 --- /dev/null +++ b/testsuite/core-traversal-test.cpp @@ -0,0 +1,101 @@ +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +namespace { + +struct CallbackCounts { + int triangles = 0; + int lines = 0; + int points = 0; +}; + +void +triangle_callback(void * userdata, SoCallbackAction *, + const SoPrimitiveVertex *, const SoPrimitiveVertex *, + const SoPrimitiveVertex *) +{ + static_cast(userdata)->triangles++; +} + +void +line_callback(void * userdata, SoCallbackAction *, + const SoPrimitiveVertex *, const SoPrimitiveVertex *) +{ + static_cast(userdata)->lines++; +} + +void +point_callback(void * userdata, SoCallbackAction *, const SoPrimitiveVertex *) +{ + static_cast(userdata)->points++; +} + +} + +int +main() +{ + SoDB::init(); + + SoSeparator * root = new SoSeparator; + SoCube * cube = new SoCube; + root->addChild(cube); + + SoCoordinate3 * coordinates = new SoCoordinate3; + coordinates->point.set1Value(0, SbVec3f(-2.0f, 0.0f, 0.0f)); + coordinates->point.set1Value(1, SbVec3f(-1.0f, 0.0f, 0.0f)); + coordinates->point.set1Value(2, SbVec3f(2.0f, 0.0f, 0.0f)); + root->addChild(coordinates); + + SoLineSet * lines = new SoLineSet; + lines->numVertices.set1Value(0, 2); + root->addChild(lines); + + SoPointSet * points = new SoPointSet; + points->numPoints = 1; + root->addChild(points); + root->ref(); + + { + CallbackCounts callbacks; + SoCallbackAction callback_action; + callback_action.addTriangleCallback(SoShape::getClassTypeId(), + triangle_callback, &callbacks); + callback_action.addLineSegmentCallback(SoShape::getClassTypeId(), + line_callback, &callbacks); + callback_action.addPointCallback(SoShape::getClassTypeId(), + point_callback, &callbacks); + callback_action.apply(root); + assert(callbacks.triangles > 0); + assert(callbacks.lines > 0); + assert(callbacks.points > 0); + + SoGetPrimitiveCountAction count_action; + count_action.apply(root); + assert(count_action.getTriangleCount() > 0); + assert(count_action.getLineCount() > 0); + assert(count_action.getPointCount() > 0); + + SoRayPickAction pick_action(SbViewportRegion(100, 100)); + pick_action.setRay(SbVec3f(0.0f, 0.0f, 5.0f), + SbVec3f(0.0f, 0.0f, -1.0f)); + pick_action.apply(root); + assert(pick_action.getPickedPoint() != NULL); + } + + root->unref(); + SoDB::finish(); + return 0; +} diff --git a/testsuite/drawlist-gl-test.cpp b/testsuite/drawlist-gl-test.cpp new file mode 100644 index 00000000000..92a69d57afb --- /dev/null +++ b/testsuite/drawlist-gl-test.cpp @@ -0,0 +1,158 @@ +#include "rendering/CoinOffscreenGLCanvas.h" +#include "rendering/SoGLRenderBackend.h" + +#include +#include + +#include +#include +#include + +namespace { + +int skip(const char * reason) +{ + std::cout << "SKIP: " << reason << std::endl; + return 77; +} + +void set_environment(const char * name, const char * value) +{ +#ifdef _WIN32 + _putenv_s(name, value); +#else + setenv(name, value, 1); +#endif +} + +} + +int +main() +{ + set_environment("COIN_EGL", "1"); + set_environment("EGL_PLATFORM", "surfaceless"); + set_environment("COIN_EGL_CORE_PROFILE", "1"); + + SoDB::init(); + + CoinOffscreenGLCanvas canvas; + canvas.setWantedSize(SbVec2s(32, 32)); + if (canvas.activateGLContext() == 0) { + SoDB::finish(); + return skip("core EGL offscreen context is unavailable"); + } + + SoGLRenderBackend backend; + SoRenderBackendInitParams initparams = {}; + initparams.targetInfo.size = SbVec2s(32, 32); + initparams.targetInfo.samples = 1; + if (!backend.initialize(initparams)) { + canvas.deactivateGLContext(); + SoDB::finish(); + return skip("core OpenGL draw-list backend could not initialize"); + } + + const uint32_t indices[] = { 0, 1, 2, 0, 2, 3 }; + const float texcoords[] = { + 0.0f, 0.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, 0.0f, + 1.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f + }; + const float leftPositions[] = { + -1.0f, -1.0f, 0.0f, + -0.333f, -1.0f, 0.0f, + -0.333f, 1.0f, 0.0f, + -1.0f, 1.0f, 0.0f + }; + const float middlePositions[] = { + -0.333f, -1.0f, 0.0f, + 0.333f, -1.0f, 0.0f, + 0.333f, 1.0f, 0.0f, + -0.333f, 1.0f, 0.0f + }; + const float rightPositions[] = { + 0.333f, -1.0f, 0.0f, + 1.0f, -1.0f, 0.0f, + 1.0f, 1.0f, 0.0f, + 0.333f, 1.0f, 0.0f + }; + const unsigned char luminance[] = { 220 }; + const unsigned char luminanceAlpha[] = { 100, 255 }; + + auto makeCommand = [&](const float * positions, + const unsigned char * pixels, + int components, + const SbVec4f & diffuse) { + SoRenderCommand command; + command.modelMatrix.makeIdentity(); + command.geometry.topology = SO_TOPOLOGY_TRIANGLES; + command.geometry.vertexCount = 4; + command.geometry.indexCount = 6; + command.geometry.positions = positions; + command.geometry.indices = indices; + command.geometry.vertexStride = sizeof(float) * 3; + command.geometry.texcoords = pixels ? texcoords : nullptr; + command.geometry.texcoordStride = sizeof(float) * 4; + command.material.diffuse = diffuse; + command.material.featureFlags = SO_FEAT_BASE_COLOR; + if (pixels) { + command.material.texture.pixels = pixels; + command.material.texture.width = 1; + command.material.texture.height = 1; + command.material.texture.numComponents = components; + } + return command; + }; + + SoDrawList drawlist; + drawlist.addCommand(makeCommand(leftPositions, luminance, 1, + SbVec4f(1.0f, 1.0f, 1.0f, 1.0f))); + drawlist.addCommand(makeCommand(middlePositions, luminanceAlpha, 2, + SbVec4f(1.0f, 1.0f, 1.0f, 1.0f))); + drawlist.addCommand(makeCommand(rightPositions, nullptr, 0, + SbVec4f(1.0f, 0.0f, 0.0f, 1.0f))); + + SoRenderParams params = {}; + params.viewport = SbViewportRegion(32, 32); + params.viewMatrix.makeIdentity(); + params.projMatrix.makeIdentity(); + params.viewProjMatrix.makeIdentity(); + params.clearColor.setValue(0.0f, 0.0f, 0.0f, 1.0f); + params.clearDepth = 1.0f; + params.flags = SO_PARAM_CLEAR_WINDOW | SO_PARAM_CLEAR_DEPTH; + + int result = 0; + if (!backend.render(drawlist, params)) { + std::cerr << "FAIL: draw-list backend render failed" << std::endl; + result = 1; + } + else { + glFinish(); + uint8_t pixels[4] = { 0, 0, 0, 0 }; + canvas.readPixels(pixels, SbVec2s(5, 1), 1, 4); + if (pixels[0] < 180 || std::abs(static_cast(pixels[0]) - pixels[1]) > 5 + || std::abs(static_cast(pixels[1]) - pixels[2]) > 5) { + std::cerr << "FAIL: core draw-list L texture produced unexpected pixels" << std::endl; + result = 1; + } + canvas.readPixels(pixels, SbVec2s(16, 1), 1, 4); + if (pixels[0] < 70 || pixels[0] > 130 + || std::abs(static_cast(pixels[0]) - pixels[1]) > 5 + || std::abs(static_cast(pixels[1]) - pixels[2]) > 5) { + std::cerr << "FAIL: core draw-list LA texture produced unexpected pixels" << std::endl; + result = 1; + } + canvas.readPixels(pixels, SbVec2s(27, 1), 1, 4); + if (pixels[0] < 200 || pixels[1] > 40 || pixels[2] > 40) { + std::cerr << "FAIL: core draw-list plain rendering produced unexpected pixels" << std::endl; + result = 1; + } + } + + backend.shutdown(); + canvas.deactivateGLContext(); + SoDB::finish(); + return result; +} diff --git a/testsuite/egl-binding-test.cpp b/testsuite/egl-binding-test.cpp new file mode 100644 index 00000000000..12cf13291fe --- /dev/null +++ b/testsuite/egl-binding-test.cpp @@ -0,0 +1,191 @@ +#include +#include + +#include "glue/gl_egl.h" + +#include + +#include +#include +#include + +#ifndef EGL_PLATFORM_SURFACELESS_MESA +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif + +namespace { + +int skip(const char * reason) +{ + std::cout << "SKIP: " << reason << std::endl; + return 77; +} + +EGLDisplay acquire_display() +{ + const char * platform = std::getenv("EGL_PLATFORM"); + if (platform && std::strcmp(platform, "surfaceless") == 0) { + PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = + reinterpret_cast( + eglGetProcAddress("eglGetPlatformDisplayEXT")); + if (!getPlatformDisplay) return EGL_NO_DISPLAY; + return getPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, + EGL_DEFAULT_DISPLAY, NULL); + } + return eglGetDisplay(EGL_DEFAULT_DISPLAY); +} + +bool check(bool condition, const char * message) +{ + if (!condition) std::cerr << "FAIL: " << message << std::endl; + return condition; +} + +} // namespace + +int main() +{ +#ifdef _WIN32 + _putenv_s("COIN_EGL", "1"); +#else + setenv("COIN_EGL", "1", 1); +#endif + + EGLDisplay display = acquire_display(); + if (display == EGL_NO_DISPLAY) return skip("no EGL display"); + + EGLint major = 0; + EGLint minor = 0; + if (eglInitialize(display, &major, &minor) == EGL_FALSE) { + return skip("EGL display could not be initialized"); + } + + EGLContext foreignContext = EGL_NO_CONTEXT; + EGLSurface drawSurface = EGL_NO_SURFACE; + EGLSurface readSurface = EGL_NO_SURFACE; + void * coinContext = NULL; + bool coinMadeCurrent = false; + int result = 1; + + do { + if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) { + result = skip("OpenGL ES client API is unavailable"); + break; + } + + EGLint configAttributes[] = { + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, 8, + EGL_NONE + }; + EGLConfig config = (EGLConfig) 0; + EGLint configCount = 0; + if (eglChooseConfig(display, configAttributes, &config, 1, &configCount) == EGL_FALSE || + configCount == 0) { + result = skip("no OpenGL ES pbuffer configuration"); + break; + } + + EGLint surfaceAttributes[] = { + EGL_WIDTH, 16, + EGL_HEIGHT, 16, + EGL_NONE + }; + drawSurface = eglCreatePbufferSurface(display, config, surfaceAttributes); + readSurface = eglCreatePbufferSurface(display, config, surfaceAttributes); + if (drawSurface == EGL_NO_SURFACE || readSurface == EGL_NO_SURFACE) { + result = skip("OpenGL ES pbuffers could not be created"); + break; + } + + EGLint contextAttributes[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + foreignContext = eglCreateContext(display, config, EGL_NO_CONTEXT, + contextAttributes); + if (foreignContext == EGL_NO_CONTEXT || + eglMakeCurrent(display, drawSurface, readSurface, foreignContext) == EGL_FALSE) { + result = skip("OpenGL ES context could not be made current"); + break; + } + + const EGLenum previousApi = eglQueryAPI(); + const EGLDisplay previousDisplay = eglGetCurrentDisplay(); + const EGLContext previousContext = eglGetCurrentContext(); + const EGLSurface previousDrawSurface = eglGetCurrentSurface(EGL_DRAW); + const EGLSurface previousReadSurface = eglGetCurrentSurface(EGL_READ); + + // Let Coin exercise reuse of the active display even when the test had to + // request a surfaceless display to create the foreign binding. +#ifdef _WIN32 + _putenv_s("EGL_PLATFORM", ""); +#else + unsetenv("EGL_PLATFORM"); +#endif + + coinContext = cc_glglue_context_create_offscreen(16, 16); + if (!check(coinContext != NULL, "Coin offscreen context creation failed")) { + break; + } + if (!check(eglQueryAPI() == previousApi, + "Coin did not restore the caller API after context creation")) { + break; + } + if (!check(cc_glglue_context_make_current(coinContext), + "Coin offscreen context could not be made current")) { + break; + } + coinMadeCurrent = true; + if (!check(eglQueryAPI() == EGL_OPENGL_API, + "Coin context did not bind the OpenGL client API")) { + break; + } + if (!check(eglGetCurrentDisplay() == previousDisplay, + "Coin context did not use the caller's EGL display")) { + break; + } + + cc_glglue_context_reinstate_previous(coinContext); + coinMadeCurrent = false; + if (!check(eglQueryAPI() == previousApi, + "Coin did not restore the caller API")) { + break; + } + if (!check(eglGetCurrentDisplay() == previousDisplay && + eglGetCurrentContext() == previousContext && + eglGetCurrentSurface(EGL_DRAW) == previousDrawSurface && + eglGetCurrentSurface(EGL_READ) == previousReadSurface, + "Coin did not restore the complete caller EGL binding")) { + break; + } + + cc_glglue_context_destruct(coinContext); + coinContext = NULL; + eglglue_cleanup(); + if (!check(eglQueryAPI() == previousApi && + eglGetCurrentDisplay() == previousDisplay && + eglGetCurrentContext() == previousContext && + eglGetCurrentSurface(EGL_DRAW) == previousDrawSurface && + eglGetCurrentSurface(EGL_READ) == previousReadSurface, + "Coin cleanup did not preserve the borrowed EGL binding")) { + break; + } + + result = 0; + + } while (false); + + if (coinMadeCurrent) cc_glglue_context_reinstate_previous(coinContext); + if (coinContext) cc_glglue_context_destruct(coinContext); + eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + if (foreignContext != EGL_NO_CONTEXT) eglDestroyContext(display, foreignContext); + if (drawSurface != EGL_NO_SURFACE) eglDestroySurface(display, drawSurface); + if (readSurface != EGL_NO_SURFACE) eglDestroySurface(display, readSurface); + eglTerminate(display); + return result; +} diff --git a/testsuite/glsl-diagnostics-test.cpp b/testsuite/glsl-diagnostics-test.cpp new file mode 100644 index 00000000000..e49f3a6eb5d --- /dev/null +++ b/testsuite/glsl-diagnostics-test.cpp @@ -0,0 +1,169 @@ +#include +#include + +#include "glue/glp.h" +#include "shaders/SoGLSLShaderObject.h" +#include "shaders/SoGLSLShaderProgram.h" +#include "glue/gl_egl.h" + +#include +#include +#include +#include + +namespace { + +int skip(const char * reason) +{ + std::cout << "SKIP: " << reason << std::endl; + return 77; +} + +bool check(bool condition, const char * message) +{ + if (!condition) std::cerr << "FAIL: " << message << std::endl; + return condition; +} + +void set_environment(const char * name, const char * value) +{ +#ifdef _WIN32 + _putenv_s(name, value); +#else + setenv(name, value, 1); +#endif +} + +struct DiagnosticCapture { + int warnings = 0; + int infos = 0; + std::vector messages; +}; + +void capture_diagnostic(const SoError * error, void * data) +{ + DiagnosticCapture * capture = static_cast(data); + if (!error->isOfType(SoDebugError::getClassTypeId())) return; + + const SoDebugError * debug = static_cast(error); + if (debug->getSeverity() == SoDebugError::WARNING) ++capture->warnings; + if (debug->getSeverity() == SoDebugError::INFO) ++capture->infos; + capture->messages.push_back(debug->getDebugString().getString()); +} + +std::string messages_as_text(const DiagnosticCapture & capture) +{ + std::string result; + for (std::vector::const_iterator it = capture.messages.begin(); + it != capture.messages.end(); ++it) { + if (!result.empty()) result += "\n"; + result += *it; + } + return result; +} + +bool contains(const DiagnosticCapture & capture, const char * text) +{ + return messages_as_text(capture).find(text) != std::string::npos; +} + +} // namespace + +int main() +{ + set_environment("COIN_EGL", "1"); + set_environment("EGL_PLATFORM", "surfaceless"); + set_environment("COIN_EGL_CORE_PROFILE", "1"); + SoDB::init(); + + void * context = cc_glglue_context_create_offscreen(16, 16); + if (context == NULL) { + SoDB::finish(); + return skip("core EGL offscreen context is unavailable"); + } + if (!cc_glglue_context_make_current(context)) { + cc_glglue_context_destruct(context); + SoDB::finish(); + return skip("core EGL offscreen context could not be made current"); + } + + const cc_glglue * glue = cc_glglue_instance_from_context_ptr(context); + if (glue == NULL || glue->contextid == 0) { + cc_glglue_context_reinstate_previous(context); + cc_glglue_context_destruct(context); + SoDB::finish(); + return skip("GL glue instance is unavailable"); + } + + SoErrorCB * previousCallback = SoDebugError::getHandlerCallback(); + void * previousData = SoDebugError::getHandlerData(); + int result = 1; + + do { + DiagnosticCapture compileCapture; + SoDebugError::setHandlerCallback(capture_diagnostic, &compileCapture); + + SoGLSLShaderObject brokenShader(glue->contextid); + brokenShader.setShaderType(SoGLShaderObject::VERTEX); + brokenShader.sourceHint = "broken.vert"; + brokenShader.load("#version 330 core\n" + "void main() { this is not valid GLSL; }\n"); + + if (!check(!brokenShader.isLoaded(), + "invalid shader unexpectedly compiled")) break; + if (!check(compileCapture.warnings > 0, + "shader compilation failure was not reported as a warning")) break; + if (!check(contains(compileCapture, "vertex shader"), + "shader diagnostic omitted its stage")) break; + if (!check(contains(compileCapture, "broken.vert"), + "shader diagnostic omitted its source identity")) break; + if (!check(contains(compileCapture, "failed to compile"), + "shader diagnostic omitted its failure description")) break; + + DiagnosticCapture linkCapture; + SoDebugError::setHandlerCallback(capture_diagnostic, &linkCapture); + + SoGLSLShaderObject vertexShader(glue->contextid); + vertexShader.setShaderType(SoGLShaderObject::VERTEX); + vertexShader.sourceHint = "link.vert"; + vertexShader.load("#version 330 core\n" + "out vec3 varying_color;\n" + "void main() { varying_color = vec3(1.0); " + "gl_Position = vec4(0.0); }\n"); + + SoGLSLShaderObject fragmentShader(glue->contextid); + fragmentShader.setShaderType(SoGLShaderObject::FRAGMENT); + fragmentShader.sourceHint = "link.frag"; + fragmentShader.load("#version 330 core\n" + "in vec4 varying_color;\n" + "out vec4 color;\n" + "void main() { color = varying_color; }\n"); + + if (!check(vertexShader.isLoaded() && fragmentShader.isLoaded(), + "link test shaders failed to compile")) break; + + { + SoGLSLShaderProgram program; + program.addShaderObject(&vertexShader); + program.addShaderObject(&fragmentShader); + program.enable(glue); + } + + if (!check(linkCapture.warnings > 0, + "program link failure was not reported as a warning")) break; + if (!check(contains(linkCapture, "failed to link"), + "program diagnostic omitted its failure description")) break; + if (!check(contains(linkCapture, "vertex shader=link.vert"), + "program diagnostic omitted the vertex source stage")) break; + if (!check(contains(linkCapture, "fragment shader=link.frag"), + "program diagnostic omitted the fragment source stage")) break; + + result = 0; + } while (false); + + SoDebugError::setHandlerCallback(previousCallback, previousData); + cc_glglue_context_reinstate_previous(context); + cc_glglue_context_destruct(context); + SoDB::finish(); + return result; +} diff --git a/testsuite/glsl-runtime-test.cpp b/testsuite/glsl-runtime-test.cpp new file mode 100644 index 00000000000..42cfa117a4e --- /dev/null +++ b/testsuite/glsl-runtime-test.cpp @@ -0,0 +1,153 @@ +#include + +#include "glue/glp.h" + +#include +#include +#include + +namespace { + +int skip(const char * reason) +{ + std::cout << "SKIP: " << reason << std::endl; + return 77; +} + +bool check(bool condition, const char * message) +{ + if (!condition) std::cerr << "FAIL: " << message << std::endl; + return condition; +} + +bool check_no_error(const char * message) +{ + const GLenum error = glGetError(); + if (error == GL_NO_ERROR) return true; + std::cerr << "FAIL: " << message << " (0x" << std::hex << error + << std::dec << ")" << std::endl; + return false; +} + +void set_environment(const char * name, const char * value) +{ +#ifdef _WIN32 + _putenv_s(name, value); +#else + setenv(name, value, 1); +#endif +} + +void print_shader_log(const cc_glglue * glue, GLuint object, SbBool program) +{ + GLint length = 0; + if (program) { + glue->glGetProgramiv(object, GL_INFO_LOG_LENGTH, &length); + } + else { + glue->glGetShaderiv(object, GL_INFO_LOG_LENGTH, &length); + } + + if (length <= 1) return; + + std::vector log(static_cast(length), '\0'); + GLsizei written = 0; + if (program) { + glue->glGetProgramInfoLog(object, length, &written, log.data()); + } + else { + glue->glGetShaderInfoLog(object, length, &written, log.data()); + } + std::cerr << "GLSL log: " << log.data() << std::endl; +} + +bool compile_shader(const cc_glglue * glue, GLenum type, const char * source, + GLuint & shader) +{ + shader = glue->glCreateShader(type); + if (!check(shader != 0, "profile-neutral shader creation failed")) return false; + + const char * sources[] = { source }; + glue->glShaderSource(shader, 1, sources, NULL); + glue->glCompileShader(shader); + + GLint compiled = GL_FALSE; + glue->glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!check(compiled == GL_TRUE, "profile-neutral shader compilation failed")) { + print_shader_log(glue, shader, FALSE); + return false; + } + return true; +} + +} // namespace + +int main() +{ + set_environment("COIN_EGL", "1"); + set_environment("EGL_PLATFORM", "surfaceless"); + set_environment("COIN_EGL_CORE_PROFILE", "1"); + + void * context = cc_glglue_context_create_offscreen(16, 16); + if (context == NULL) return skip("core EGL offscreen context is unavailable"); + + if (!cc_glglue_context_make_current(context)) { + cc_glglue_context_destruct(context); + return skip("core EGL offscreen context could not be made current"); + } + + const cc_glglue * glue = cc_glglue_instance_from_context_ptr(context); + GLuint vertexShader = 0; + GLuint fragmentShader = 0; + GLuint program = 0; + int result = 1; + + do { + static const char vertexSource[] = + "#version 330 core\n" + "uniform float u_scale;\n" + "void main() { gl_Position = vec4(u_scale, 0.0, 0.0, 1.0); }\n"; + static const char fragmentSource[] = + "#version 330 core\n" + "out vec4 coinColor;\n" + "void main() { coinColor = vec4(1.0); }\n"; + + if (!check(glue != NULL, "GL glue instance was not created")) break; + if (!compile_shader(glue, GL_VERTEX_SHADER, vertexSource, vertexShader)) break; + if (!compile_shader(glue, GL_FRAGMENT_SHADER, fragmentSource, fragmentShader)) break; + + program = glue->glCreateProgram(); + if (!check(program != 0, "profile-neutral program creation failed")) break; + glue->glAttachShader(program, vertexShader); + glue->glAttachShader(program, fragmentShader); + glue->glLinkProgram(program); + + GLint linked = GL_FALSE; + glue->glGetProgramiv(program, GL_LINK_STATUS, &linked); + if (!check(linked == GL_TRUE, "profile-neutral program linking failed")) { + print_shader_log(glue, program, TRUE); + break; + } + + glue->glUseProgram(program); + if (!check_no_error("profile-neutral glUseProgram failed")) break; + + const GLint location = glue->glGetUniformLocation(program, "u_scale"); + if (!check(location >= 0, "profile-neutral uniform lookup failed")) break; + glue->glUniform1f(location, 1.0f); + if (!check_no_error("profile-neutral uniform update failed")) break; + + result = 0; + } while (false); + + if (program != 0) { + glue->glUseProgram(0); + glue->glDeleteProgram(program); + } + if (vertexShader != 0) glue->glDeleteShader(vertexShader); + if (fragmentShader != 0) glue->glDeleteShader(fragmentShader); + + cc_glglue_context_reinstate_previous(context); + cc_glglue_context_destruct(context); + return result; +} diff --git a/testsuite/installed-package-smoke/CMakeLists.txt b/testsuite/installed-package-smoke/CMakeLists.txt new file mode 100644 index 00000000000..414e108b497 --- /dev/null +++ b/testsuite/installed-package-smoke/CMakeLists.txt @@ -0,0 +1,11 @@ +cmake_minimum_required(VERSION 3.15) + +project(CoinInstalledPackageSmoke LANGUAGES CXX) + +set(CMAKE_CXX_STANDARD 11) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(Coin CONFIG REQUIRED) + +add_executable(coin-installed-package-smoke main.cpp) +target_link_libraries(coin-installed-package-smoke PRIVATE Coin::Coin) diff --git a/testsuite/installed-package-smoke/main.cpp b/testsuite/installed-package-smoke/main.cpp new file mode 100644 index 00000000000..df90e9fad64 --- /dev/null +++ b/testsuite/installed-package-smoke/main.cpp @@ -0,0 +1,18 @@ +#include +#include +#include +#include + +int +main() +{ + SoDB::init(); + { + SoRenderManager renderManager; + SoSceneManager sceneManager; + (void) renderManager; + (void) sceneManager; + } + SoDB::finish(); + return 0; +} diff --git a/testsuite/legacy-blending-test.cpp b/testsuite/legacy-blending-test.cpp new file mode 100644 index 00000000000..d587f919b85 --- /dev/null +++ b/testsuite/legacy-blending-test.cpp @@ -0,0 +1,37 @@ +#include +#include +#include +#include + +#include + +int +main() +{ + SoDB::init(); + + SoCallbackAction action; + SoState * state = action.getState(); + SoLazyElement::enableSeparateBlending(state, + GL_ZERO, GL_ZERO, + GL_ZERO, GL_ZERO); + + int src = -1; + int dst = -1; + if (!SoLazyElement::getAlphaBlending(state, src, dst) || + src != GL_ZERO || dst != GL_ZERO) { + std::cerr << "FAIL: explicit ZERO/ZERO alpha blending was lost" << std::endl; + SoDB::finish(); + return 1; + } + + SoLazyElement::enableBlending(state, GL_ONE, GL_ZERO); + if (SoLazyElement::getAlphaBlending(state, src, dst)) { + std::cerr << "FAIL: ordinary blending was reported as separate blending" << std::endl; + SoDB::finish(); + return 1; + } + + SoDB::finish(); + return 0; +} diff --git a/testsuite/offscreen-readback-test.cpp b/testsuite/offscreen-readback-test.cpp new file mode 100644 index 00000000000..f420935b126 --- /dev/null +++ b/testsuite/offscreen-readback-test.cpp @@ -0,0 +1,111 @@ +#include "rendering/CoinOffscreenGLCanvas.h" + +#include +#include + +#include +#include + +namespace { + +int skip(const char * reason) +{ + std::cout << "SKIP: " << reason << std::endl; + return 77; +} + +bool check(bool condition, const char * message) +{ + if (!condition) std::cerr << "FAIL: " << message << std::endl; + return condition; +} + +void set_environment(const char * name, const char * value) +{ +#ifdef _WIN32 + _putenv_s(name, value); +#else + setenv(name, value, 1); +#endif +} + +bool can_create_offscreen_context() +{ + void * context = cc_glglue_context_create_offscreen(2, 2); + if (context == NULL) return false; + + if (!cc_glglue_context_make_current(context)) { + cc_glglue_context_destruct(context); + return false; + } + + cc_glglue_context_reinstate_previous(context); + cc_glglue_context_destruct(context); + return true; +} + +} + +int main() +{ + set_environment("COIN_EGL", "1"); + set_environment("EGL_PLATFORM", "surfaceless"); + set_environment("COIN_EGL_CORE_PROFILE", "1"); + + SoDB::init(); + + if (!can_create_offscreen_context()) { + SoDB::finish(); + return skip("core EGL offscreen context could not be established"); + } + + int result = 0; + { + CoinOffscreenGLCanvas canvas; + canvas.setWantedSize(SbVec2s(2, 2)); + if (canvas.activateGLContext() == 0) { + result = skip("core EGL offscreen context is unavailable"); + } + else { + glClearColor(0.25f, 0.5f, 0.75f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + glPixelStorei(GL_PACK_ALIGNMENT, 8); + glPixelStorei(GL_PACK_ROW_LENGTH, 7); + glPixelStorei(GL_PACK_SKIP_ROWS, 3); + glPixelStorei(GL_PACK_SKIP_PIXELS, 2); + + uint8_t pixels[2 * 2 * 4] = { 0 }; + canvas.readPixels(pixels, SbVec2s(2, 2), 2, 4); + + GLint packAlignment; + GLint packRowLength; + GLint packSkipRows; + GLint packSkipPixels; + glGetIntegerv(GL_PACK_ALIGNMENT, &packAlignment); + glGetIntegerv(GL_PACK_ROW_LENGTH, &packRowLength); + glGetIntegerv(GL_PACK_SKIP_ROWS, &packSkipRows); + glGetIntegerv(GL_PACK_SKIP_PIXELS, &packSkipPixels); + if (!check(packAlignment == 8, "PACK_ALIGNMENT was not restored")) result = 1; + if (!check(packRowLength == 7, "PACK_ROW_LENGTH was not restored")) result = 1; + if (!check(packSkipRows == 3, "PACK_SKIP_ROWS was not restored")) result = 1; + if (!check(packSkipPixels == 2, "PACK_SKIP_PIXELS was not restored")) result = 1; + + canvas.deactivateGLContext(); + + for (unsigned int i = 0; i < sizeof(pixels); i += 4) { + if (!check(pixels[i + 0] >= 60 && pixels[i + 0] <= 70, + "red readback component is incorrect")) result = 1; + if (!check(pixels[i + 1] >= 120 && pixels[i + 1] <= 135, + "green readback component is incorrect")) result = 1; + if (!check(pixels[i + 2] >= 185 && pixels[i + 2] <= 200, + "blue readback component is incorrect")) result = 1; + if (!check(pixels[i + 3] >= 245, + "alpha readback component is incorrect")) result = 1; + } + } + } + + SoDB::finish(); + return result; +} diff --git a/testsuite/retained-ir-test.cpp b/testsuite/retained-ir-test.cpp new file mode 100644 index 00000000000..54deb7b4d64 --- /dev/null +++ b/testsuite/retained-ir-test.cpp @@ -0,0 +1,31 @@ +#include +#include +#include +#include + +#include + +int +main() +{ + SoDB::init(); + + SoIRRenderAction action(SbViewportRegion(64, 64)); + SoSeparator * root = new SoSeparator; + root->ref(); + action.apply(root); + assert(action.getDrawList().getNumCommands() == 0); + + SoRenderCommand command; + command.geometry.topology = SO_TOPOLOGY_TRIANGLES; + command.geometry.vertexCount = 3; + command.geometry.vertexStride = sizeof(float) * 3; + command.material.diffuse.setValue(1.0f, 0.0f, 0.0f, 1.0f); + action.getMutableDrawList().addCommand(command); + assert(action.getDrawList().getNumCommands() == 1); + assert(action.getDrawList().getCommand(0).geometry.vertexCount == 3); + + root->unref(); + SoDB::finish(); + return 0; +} diff --git a/testsuite/retained-node-test.cpp b/testsuite/retained-node-test.cpp new file mode 100644 index 00000000000..a7a9c50deab --- /dev/null +++ b/testsuite/retained-node-test.cpp @@ -0,0 +1,41 @@ +#include +#include +#include +#include +#include + +#include + +int +main() +{ + SoDB::init(); + + SoSeparator * root = new SoSeparator; + root->ref(); + SoCube * cube = new SoCube; + root->addChild(cube); + + SoIRRenderAction action(SbViewportRegion(64, 64)); + action.apply(root); + + int result = 0; + if (action.getDrawList().getNumCommands() != 1) { + std::cerr << "FAIL: cube did not emit one retained command" << std::endl; + result = 1; + } + else { + const SoRenderCommand & command = action.getDrawList().getCommand(0); + if (command.geometry.topology != SO_TOPOLOGY_TRIANGLES || + command.geometry.vertexCount == 0 || + command.geometry.positions == NULL || + command.userData != cube) { + std::cerr << "FAIL: retained cube command is incomplete" << std::endl; + result = 1; + } + } + + root->unref(); + SoDB::finish(); + return result; +} diff --git a/testsuite/scene-manager-core-test.cpp b/testsuite/scene-manager-core-test.cpp new file mode 100644 index 00000000000..52db7080bf3 --- /dev/null +++ b/testsuite/scene-manager-core-test.cpp @@ -0,0 +1,113 @@ +#include +#include +#include +#include +#include +#include +#include + +#if COIN_HAVE_LEGACY_GL_RENDERER +#error "SceneManagerCoreTest requires LegacyGL to be disabled" +#endif + +static void +renderManagerCallback(void *, SoRenderManager *) +{ +} + +static void +sceneManagerCallback(void *, SoSceneManager *) +{ +} + +static int +checkRenderManager(SoRenderManager & manager) +{ + manager.setWindowSize(SbVec2s(800, 600)); + if (manager.getWindowSize() != SbVec2s(800, 600)) return 1; + + if (manager.getDevicePixelRatio() != 1.0f) return 1; + manager.setDevicePixelRatio(2.0f); + if (manager.getDevicePixelRatio() != 2.0f) return 1; + + manager.setSize(SbVec2s(640, 480)); + if (manager.getSize() != SbVec2s(640, 480)) return 1; + + manager.setOrigin(SbVec2s(17, 19)); + if (manager.getOrigin() != SbVec2s(17, 19)) return 1; + + const SbViewportRegion region(SbVec2s(1024, 768)); + manager.setViewportRegion(region); + if (manager.getViewportRegion() != region) return 1; + + SoSeparator * root = new SoSeparator; + manager.setSceneGraph(root); + if (manager.getSceneGraph() != root) return 1; + manager.setSceneGraph(NULL); + + SoOrthographicCamera * camera = new SoOrthographicCamera; + manager.setCamera(camera); + if (manager.getCamera() != camera) return 1; + manager.setCamera(NULL); + + manager.setRenderCallback(renderManagerCallback); + if (!manager.isAutoRedraw()) return 1; + manager.scheduleRedraw(); + manager.setRenderCallback(NULL); + if (manager.isAutoRedraw()) return 1; + + return 0; +} + +static int +checkSceneManager(SoSceneManager & manager) +{ + manager.setWindowSize(SbVec2s(800, 600)); + if (manager.getWindowSize() != SbVec2s(800, 600)) return 1; + + if (manager.getDevicePixelRatio() != 1.0f) return 1; + manager.setDevicePixelRatio(2.0f); + if (manager.getDevicePixelRatio() != 2.0f) return 1; + + manager.setSize(SbVec2s(640, 480)); + if (manager.getSize() != SbVec2s(640, 480)) return 1; + + manager.setOrigin(SbVec2s(17, 19)); + if (manager.getOrigin() != SbVec2s(17, 19)) return 1; + + const SbViewportRegion region(SbVec2s(1024, 768)); + manager.setViewportRegion(region); + if (manager.getViewportRegion() != region) return 1; + + SoSeparator * root = new SoSeparator; + manager.setSceneGraph(root); + if (manager.getSceneGraph() != root) return 1; + manager.setSceneGraph(NULL); + + SoOrthographicCamera * camera = new SoOrthographicCamera; + manager.setCamera(camera); + if (manager.getCamera() != camera) return 1; + manager.setCamera(NULL); + + manager.setRenderCallback(sceneManagerCallback); + if (!manager.isAutoRedraw()) return 1; + manager.scheduleRedraw(); + manager.setRenderCallback(NULL); + if (manager.isAutoRedraw()) return 1; + + return 0; +} + +int +main(void) +{ + SoDB::init(); + + SoRenderManager renderManager; + if (checkRenderManager(renderManager) != 0) return 1; + + SoSceneManager sceneManager; + if (checkSceneManager(sceneManager) != 0) return 1; + + return 0; +}