hi! First of all, I wanted to thank you for publishing this project 😄 I've wanted to start using MonoGame for a while now, but I always got discouraged by its complexity and I'm finding PlayPlayMini provides just the right level of abstraction.
Anyway, I wanted to ask whether it was possible to use Graphics.DrawText to draw some text with varying font sizes. Right now, unless I'm mistaken, it seems to be taking the font size directly from what I specify when initializing FontMeta.
I know scaling fonts can create a whole lot of issues, but I was just curious whether this was possible as it is right now.
hi! First of all, I wanted to thank you for publishing this project 😄 I've wanted to start using MonoGame for a while now, but I always got discouraged by its complexity and I'm finding
PlayPlayMiniprovides just the right level of abstraction.Anyway, I wanted to ask whether it was possible to use
Graphics.DrawTextto draw some text with varying font sizes. Right now, unless I'm mistaken, it seems to be taking the font size directly from what I specify when initializingFontMeta.I know scaling fonts can create a whole lot of issues, but I was just curious whether this was possible as it is right now.