The recent PR introduced changes from bgfx that require D3D12 shader to be compiled using DXIL. This needs to be addressed in the future. For now we are disabling D3D12 Validation and Unit tests. The current state is that project builds but bgfx fails to initialize when targeting D3D12.
The recent PR introduced changes from bgfx that require D3D12 shader to be compiled using DXIL. This needs to be addressed in the future. For now we are disabling D3D12 Validation and Unit tests. The current state is that project builds but bgfx fails to initialize when targeting D3D12.