Opened as a follow up to #1593 .
Here is a list:
"title" : " Gaussian Splatting Update Data" ,
"playgroundId" : " #Q0LBM8#2" ,
"renderCount" : 15 ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " gsplat-update-data.png" ,
"comment" : " Test doesn't render correctly with OpenGL"
"title" : " NME Shadow Map" ,
"playgroundId" : " #M3QR7E#83" ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " nmeshadowmap.png" ,
"comment" : " xvfb : invalid enum with glRenderbufferStorage"
"title" : " GLTF Extension EXT_mesh_gpu_instancing" ,
"playgroundId" : " #QFIGLW#9" ,
"renderCount" : 10 ,
"errorRatio" : 6 ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " gltfExtensionExtMeshGpuInstancingTest.png" ,
"comment" : " Test works with OpenGL but it so slow that CI times out"
"title" : " GLTF Texture Linear Interpolation Test" ,
"playgroundId" : " #WGZLGJ#3009" ,
"referenceImage" : " gltfTextureLinearInterpolation.png" ,
"renderCount" : 10 ,
"excludedGraphicsApis" : [ " OpenGL" ],
"comment" : " OpenGL texture sampling creates a bunch of black dots for some reason"
"title" : " GLTF Extension KHR_materials_volume with attenuation" ,
"playgroundId" : " #YG3BBF#18" ,
"referenceImage" : " gltfExtensionKhrMaterialsVolumeAttenuation.png" ,
"excludedGraphicsApis" : [ " OpenGL" ],
"errorRatio" : 1.2 ,
"renderCount" : 10 ,
"comment" : " xvfb : invalid enum with glRenderbufferStorage"
"title" : " Glow layer and LODs" ,
"playgroundId" : " #UNS6ZV#2" ,
"renderCount" : 50 ,
"excludedGraphicsApis" : [ " OpenGL" , " D3D12" ],
"referenceImage" : " glowlayerandlods.png" ,
"comment" : " xvfb : invalid enum with glRenderbufferStorage. D3D12/CI: mapping a texture fails with error HRESULT 0x887A0005"
"title" : " GLTF Alpha Blend" ,
"playgroundId" : " #SYQW69#579" ,
"referenceImage" : " glTFAlphaBlend.png" ,
"renderCount" : 1 ,
"excludedGraphicsApis" : [ " OpenGL" ],
"comment" : " OpenGL mostly looks right but there are enough pixels to trigger the threshold, need to investigate"
"title" : " Soft Shadows" ,
"playgroundId" : " #0YYQ3N#0" ,
"errorRatio" : 50 ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " softShadows.png" ,
"comment" : " OpenGL: invalid light and wrong specular with SSAOcat.babylon"
"title" : " Soft Shadows (Right Handed)" ,
"playgroundId" : " #0YYQ3N#2" ,
"errorRatio" : 50 ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " softShadowsRightHanded.png" ,
"comment" : " OpenGL: invalid light and wrong specular with SSAOcat.babylon"
"title" : " Light Projection Texture" ,
"playgroundId" : " #CQNGRK#0" ,
"renderCount" : 2 ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " LightProjectionTexture.png" ,
"comment" : " xvfb : no rendering"
"title" : " Point light shadows" ,
"playgroundId" : " #U2F7P9#4" ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " point-light-shadows.png" ,
"comment" : " xvfb : invalid enum with glRenderbufferStorage"
"title" : " Multi cameras and output render target" ,
"renderCount" : 2 ,
"playgroundId" : " #BCYE7J#31" ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " multiCamerasOutputRenderTarget.png" ,
"comment" : " Incorrect rendering with OpenGL"
"title" : " Scissor test" ,
"playgroundId" : " #W7E7CF#34" ,
"referenceImage" : " scissor-test.png" ,
"excludedGraphicsApis" : [ " D3D12" , " OpenGL" ],
"comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL."
"title" : " Scissor test with 0.9 hardware scaling" ,
"playgroundId" : " #W7E7CF#34" ,
"replace" : " //options//, hardwareScalingLevel = 0.9;" ,
"referenceImage" : " scissor-test-2.png" ,
"excludedGraphicsApis" : [ " D3D12" , " OpenGL" ],
"errorRatio" : 50 ,
"comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL"
"title" : " Scissor test with 1.5 hardware scaling" ,
"playgroundId" : " #W7E7CF#34" ,
"replace" : " //options//, hardwareScalingLevel = 1.5;" ,
"referenceImage" : " scissor-test-3.png" ,
"excludedGraphicsApis" : [ " D3D12" , " OpenGL" ],
"comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL"
"title" : " GLTF Alien" ,
"playgroundId" : " #XN37SR#5" ,
"excludedGraphicsApis" : [ " OpenGL" ],
"referenceImage" : " gltfAlien.png" ,
"comment" : " int/float casting see https://github.com/BabylonJS/BabylonNative/pull/1544"
Opened as a follow up to #1593.
Here is a list:
BabylonNative/Apps/Playground/Scripts/config.json
Lines 5 to 10 in 846933b
BabylonNative/Apps/Playground/Scripts/config.json
Lines 25 to 29 in 846933b
BabylonNative/Apps/Playground/Scripts/config.json
Lines 38 to 44 in 846933b
BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
Lines 60 to 66 in 846933b
BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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BabylonNative/Apps/Playground/Scripts/config.json
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