Repository navigation
Expand file tree
/
Copy pathSpawner.cpp
More file actions
65 lines (54 loc) · 1.55 KB
/
Copy pathSpawner.cpp
File metadata and controls
65 lines (54 loc) · 1.55 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
#include "Spawner.h"
#include "Tunnel.h"
#include "Coin.h"
// Sets default values
ASpawner::ASpawner()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
void ASpawner::SpawnTunnel(FVector spawnLocation)
{
NewestTunnel = GetWorld()->SpawnActor<ATunnel>(actorToSpawn, spawnLocation, FRotator(0.0f,0.0f,0.0f));
NewestTunnel->TunnelSpawner = this;
NewestTunnel->RandomizeObstacle();
}
void ASpawner::SpawnCoin(FVector spawnLocation)
{
GetWorld()->SpawnActor<ACoin>(coinToSpawn, spawnLocation, FRotator(0.0f, 0.0f, 0.0f));
}
void ASpawner::SpawnTunnelatSpawnPoint()
{
SpawnTunnel(NewestTunnel->SpawnPoint->GetComponentLocation());
SpawnCoin(NewestTunnel->SpawnPoint->GetComponentLocation() + FVector(1000.0f, FMath::RandRange(-200.0f, 200.0f), FMath::RandRange(-200.0f, 200.0f)));
}
void ASpawner::SpawnInitialTunnels()
{
for (TActorIterator<ATunnel> OldTunnels(GetWorld()); OldTunnels; ++OldTunnels)
{
OldTunnels->Destroy();
}
for (TActorIterator<ACoin> OldCoins(GetWorld()); OldCoins; ++OldCoins)
{
OldCoins->Destroy();
}
for (int i = 0; i < 3; i++) {
if (!IsValid(NewestTunnel)) {
SpawnTunnel(GetWorld()->GetFirstPlayerController()->GetPawn()->GetActorLocation());
}
if (IsValid(NewestTunnel)) {
SpawnTunnelatSpawnPoint();
}
}
}
// Called when the game starts or when spawned
void ASpawner::BeginPlay()
{
Super::BeginPlay();
SpawnInitialTunnels();
}
// Called every frame
void ASpawner::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}